Recent posts by Ridiculous on Kongregate

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Topic: Collaborations / Need an artist.

For a game that’s nothing like my previous ones, in case you were wondering. And no, I’m not going to say anything else about it.
If you have a passion for creativity and innovation, whisper me. Otherwise, don’t bother.

 
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Topic: Serious Discussion / Reality....Fake or True?

Actually it’s very easy to prove that. A computer needs memory, to store whatever it’s doing. If it’s simulating the entire universe, it needs enough memory to store all data about it. Now, data is states of whatever, be it ink on a piece of paper or magnetized areas on a disk. Even if we could use the smallest type of particle to store all the data, there would still be the problem of space. Physical space, that is. The universe already stores all of it’s data using the smallest types of particles, and it takes it’s entire size to hold that much. We may be able to understand the rules of the universe and how it works, but we can never simulate it. It’s like trying to store a disk image on the original disk.

 
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Topic: Serious Discussion / YOUR religion?

Atheist. I agree there’s no way to prove that god doesn’t exist, nor is there a way to prove he does, but there’s also no way to prove that the chair I’m sitting on isn’t going to suffer a total existence failure sometime in the next five seconds, yet I remain seated.

 
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Topic: Game Programming / Strange AS3 Input Queue Thing?

There’s a secret about the CS3 player: it sucks.

Since your game works well in the browser it’s probably a SC3 player problem, but just to make sure, try to run it in the standalone player. If it still jammes, most likely it’s a code problem. Otherwise, you’re ok.

 
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Topic: Serious Discussion / Video Games as Art?

Does this mean that movies inherently have the capability to surpass all paintings in artness?

Yes. Movies have the capability to surpass paintings. However, the standards for movies are higher then the standards for paintings. I don’t think a 90 minute movie showing “American Gothic”, with no motion or sound, would get the same amount of appreciation the painting got. Movies, being capable of giving you a more engaging experience then paintings, are expected to do so. And the same goes for games – no one is going to “play” a game that has no interactivity.

Now, as the demand for engaging-ness rises, the medium becomes more and more technical. A painting has less restrictions then a movie, which in turn has less restrictions then a game. A painting doesn’t need sound or motion, and a movie doesn’t need interactivity and usability. Therefor, a painting can have more actual art in it then a move, and a movie can have more art in it then a game.

One more thing, I’m not saying there’s no art involved in the creation of games. There could be plenty of art. But there’s also a lot of technical stuff, which make the complete game, as a whole, less of an art then the some of it’s graphics, sound, plot, etc.

 
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Topic: Serious Discussion / Video Games as Art?

Phoenix00017 – Imagine of a good piece of music recorded in low quality. It’s a good piece of music, basically, but you’re gonna throw the disk away anyway since the complete thing isn’t pleasant to your ears. It’s not a great example since the musician can’t work around the low quality like car designers can work around the need to put an engine and all kinds of other stuff in the car, but you get the point. Art made under strict limitations can be, at most, “the best that could be done given the restrictions”. In most cases it just won’t match up to less restricted art.

Of course all kinds of art are somewhat restricted. But paintings, music, and vases are a lot less restricted then cars, assuming Ming vases aren’t being crush-tested. It’s a case of fuzzy logic, but when the restrictions become severe enough the final “product” [laking a better word] stops being art and becomes something more of a craft.

 
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Topic: Serious Discussion / Video Games as Art?

Finally, as a challenge to those who claim that form and function are mutually exclusive (and use that to argue that games cannot be art), I ask you: can cars be art? I think they very much can – and there have been car exhibits in art galleries before. Yes, the cars still have to move, but there’s nothing that says they can’t do so with style. :) Constrained creativity can produce some very impressive results.

The design of a car can be art. The colors, materials, shapes, outlines, anything where the creators don’t have to work in a narrow field of possibilities, can be art. But the cat itself cant. I miss typed car as cat, yea. But I’m not going to change that. Cats are cool. Anyway, the car is meant to drive on a road with other cars around it, so it needs to fit into a rather restrictive set of standards. The way it fits into those standards, the implementation of creativity in a restrictive environment, can be art, but not the final result that includes the restrictions as a part of it.

Think of it this way – a 3-year-old writes a bad novel. You can admire the toddler since it’s very rare for 3-year-old kids to write, but you can’t admire the novel since it’s, well, bad.

 
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Topic: Serious Discussion / Have You Ever Been Close to Death?

I live in Israel.

 
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Topic: Serious Discussion / Video Games as Art?

About natural art – I think only consciousness can create art, and any consciousness can create art. So a beautiful valley is not art, it’s just a side effect of tectonic plates moving around, there wasn’t anyone who said “no, that’s not right, let’s change that”.

As for the other points people have mentioned – still pondering, still pondering.

 
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Topic: Serious Discussion / Video Games as Art?

magic585 – Didn’t it ever happen that you had a great artistic idea for a game, but you didn’t implement is since it would hurt gameplay? As long as gameplay is a a major consideration, a game can’t really be art. As someone said before, you can have art in the game – visual art, sound art, all kinds of art. But the way it all comes together has to satisfy the needs of people who interact with it, not just the ideas of the creator.

Phantasmagoria – Good point, and no. Architecture is not 100% art, since the architect still needs to take usability into account. You can make usable framework and do the art around it, or you can have a building that’s meant to be more artistic than practical, in which case you’ll have to somehow squeeze usability in, but in any case, pure artistic ideas are not the only thing you have in mind when designing a building.

That being said, here’s something I just thought about – usability can also be a from of art.

 
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Topic: Serious Discussion / Video Games as Art?

I can see at least one reason games can’t be art – they have to be playable.
With a painting, the artist can do whatever he wants. Since the viewer doesn’t have to interact with the painting, it doesn’t have to be friendly. You can have a painting that expresses an idea by making you feel uncomfortable, and you can still like it.
Games, on the other hand, have to be usable. You can make the player understand a character is desperate, but you can’t make a part of the game itself frustrating. Games that are meant to be more then just a way to pass some time are walking on a fine line, between keeping the game enjoyable and getting their message across.