Recent posts by gotoxy on Kongregate

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Topic: Endless Dream / Mystic Cache issue

I got a rare(blue) item from it.

 
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Topic: Kongregate / [Announcement] Scheduled downtime on 1/26 at 6am PST

Some games arent working still. like this one : http://www.kongregate.com/games/Kazchew/priga-idle-adventure-rpg

 
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Topic: Tap Cats - Idle Warfare / Gold Drop and bosses

k cool thx a lot

 
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Topic: Tap Cats - Idle Warfare / Gold Drop and bosses

Once you can’t beat a boss, you have to farm gold at that level and since you can’t beat the boss, well, enemies there are kind long to beat too. Meaning that my Gold per minute is pretty low. If i could go back some level to grind gold or once you failed to beat boss you lower hp of enemy so we can farm a bit faster that would be good.

 
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Topic: Reactor idle / Heat distribution acting wierd and 100% innefficient design.

nothing to do with exchanger since i remove heat sink and all is distributed equaly

 
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Topic: Reactor idle / Continent End Results - Beat the Game

Edit: ****ing cheater! and yes i mean it!

 
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Topic: Reactor idle / Heat distribution acting wierd and 100% innefficient design.

Seems i didnt understand you at first about the heatsink. Then yes you are right about that.

and there is the gen. as you can see everything is at 25.91 (well you can see only 1 but they 20x are the same)

 
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Topic: Reactor idle / Heat distribution acting wierd and 100% innefficient design.

Originally posted by radag:

I didn’t reached these new “pipes” you are using now,
but you are misreading what sinks do: they lose 5% of the absorbed heat.
You cannot say that 20 sinks loses 100% of heat, they lose 5% of their total absorbed heat.
For example: if your cell produces 5 heat, at the moment, when you would lose 5/0,05 = 100 heat per tick the system would reach the equilibrium.
So the sink would store 100 – 5*0,05 = 5 * 19 = 95 heat

In your design you sinksstore (126,66+14,39+6,71+42,24)*5 = 950 mil.
Therefore your cell produces 950 /19 = 50 mil, so your cell level is 0 producing 50 mil – values add up.

The question is why the heat distributed not equally between the sinks.
With simple heat exchangers (or with direct connect with batteries) the distribution is even.
So maybe with new “pipes” the distribution is not even, but because I don’t know what they do I cannot answer this question.

On Equal distribution yes i can say that 20x 5% = 100% cuz as you seen it, it works and math talking it is working too.

Originally posted by Bioform:

I’m not sure exactly how everything works here— not quite as far along as you yet— but my best guess is it’s a priority issue. Rather than the… Outlets? outputting heat equally to each surrounding Exchanger, the Exchangers are sequentially attempting to balance the heat between themselves, the Outlet and their adjacent Heat Sink.

Reading left to right, top to bottom, the north Exchanger would trigger first, taking as much heat as it can and splitting it into thirds, to spread between itself and the adjacent components, including the Outlet. Next, the west Exchanger would take the third of the original heat left in the Outlet and split that into thirds, leaving one-ninth of the original heat in the outlet. And then again with the east, and then again with the south. After that, the Outlet vents all remaining heat equally between the four Exchangers, and the Heat Sinks soak up all the heat left over in the Exchangers.

That’s my best guess, anyway. It accounts for the north heat being three times the west heat, west being thrice east, and east being thrice south, with the Outlet’s final vent accounting for the not-quite-actually-thirds discrepancy (most noticeable between east and south). I’m guessing if you put the Sinks right next to an Outlet, the Outlet would vent its heat equally, but I dunno how Outlets work so you might not be able to do that.

Bugfix could be to change reactor element activation priority so’s Outlets vent their heat before Exchangers move heat. Not knowing the specifics of the code, though, I can’t be sure that wouldn’t screw something else up.

Edit: Numbers don’t quite add up. North Sink stabilized at exactly 380/3 million heat, which fits the assertion that the Exchangers are triggering first, but disproves my assumption that the Outlet distributes its heat evenly. Might number crunch s’more later, figure out specifics.

For those curious, the 380/3 million comes from:

  • 10 million, or (50 million)/5, the initial heat output of a single given Outlet in the setup,
  • multiplied by 19, or 95%/5%, the multiple of its heat intake a Heat Sink will store when its 5% heat vented is equal to its heat intake,
  • multiplied by 2/3, the fraction of the heat taken from the Outlet stored the Heat Sink. (The Exchanger distributes heat by thirds, but the Sink absorbs the heat left in the Exchanger.)

Exactly my tought ty to post it, but now i would like to know what the makers are think of that.

What i know is that heat sink take 5% before anything happen so that may be what you miss in your calcs.

 
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Topic: Reactor idle / Stop wasting time on gas and water

A computer that is 100% on will last longuer than a pc you turn on and off each time you need it because welding dont like to be hot and cold every now and then. It isnt good for you electric bill tho or the planet for the green one :P

 
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Topic: Reactor idle / Heat distribution acting wierd and 100% innefficient design.

Hi, i was messing around to make a 100% innefficient design (since 5% lost from batterie i told myself i could do that for fun) and i found out that heat distribution was acting pretty wierd.

i have 5x Outlet connected to 4 batteries each (so 5×4 x5% lost = 100% lost)

Each North batteries do have the same value of 126.66mil and it goes the same for East at 14.39, south for 6.71 and west for 42.24

Mr. Bald, can you explain ? or solve that issue please.

ty.

 
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Topic: Reactor idle / Bug ???

you just have to macro to do that so not good answer to me.

 
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Topic: Reactor idle / Bug ???

the Sell all power doesnt sell ALL power but powe from the current powerplant.

can you please change that for really ALL power so i dont have to switch back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth back and forth all day long to sell my power.

Thanks.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / New Chat

Im really tired of that chat. Honeslty, the **** is killing me. How come the client can’T remember where i put the chat (Left of Right) . The chat is still hiding notification if i put it to the right and i will leave it to the right because im used to have chat to the right. I dont really like it when im forced to change how i do things because “its now made that way”. An option to have Server time and not local time. Make the selection color hightlight and not black so i can see what i really select.

Thx

 
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Topic: Reactor idle / Should we reset when going live?

Thanks, took a screeny and ill get my +4 tick now :D woohoo!

 
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Topic: Reactor idle / Should we reset when going live?

Thinking doesnt mean you wont. Im planing to get +4 tick from shop but i need a confirmation that you wont reset. Im willing to help you on the founding but im not ready to lose my progress.

 
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Topic: Reactor idle / Should we reset when going live?

Would be nice to know if you are going to reset or not.

 
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Topic: Reactor idle / Ideas

All that power behing produce…wish i could manage a city to use all that ;)

 
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Topic: Reactor idle / Achievements

Please, make achievements that give bonus :D

Time spent on game achievement.

 
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Topic: Reactor idle / Should we reset when going live?

I have played a lot of Beta game on Kong and i guess i was Lucky because none did reset. If you choose to reset i will choose to cheat. The time i spent on the game, be sure i wont spend it again just for the fun of a reset and i wont spend more money on the game since ill be cheating. So think of it before doing so.

 
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Topic: Reactor idle / Single cell map

that would make a good challenge

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

Since this game is “mmo” im a bit disapointing that my chat Windows isnt available in the event. So please consider having the guild/party chat available on next event if possible. Thx

 
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Topic: Crusaders of the Lost Idols / Gold-O-Rama

maybe but still, 1% of the mob gold amount….you get more gold by just killing the mob than clicking like a mad on it. So that is why im asking around. Usualy skill give great advantage, but this one is like nothing much diff at all when using.

Let say i can click 10 per sec and let say a mob value is 1000gold. So that would be 30 sec of 10/sec hit = 300 hit for 1% so 300% of a mob so that mean i will have leaned 3000 more gold. But honestly in 30 sec i can easily kill 30 of them so i made 30,000 gold just by killing then….

So whats the point of the skill ?

 
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Topic: Crusaders of the Lost Idols / Gold-O-Rama

Is it only me or this skill is completly useless ? The game is on for a lot of time and still, we havent get any patch on that skill. 1% or 2% of mobs gold is a joke since the game can’t handle (or detect and block) super fast clicking. So i hope the dev will look at it and make some changes or that someone who know how to make it Worth using tell me how.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Pet boost damage by inferno lvl

-ADD: New multiplied 3% damage boost on pets per inferno level

Do we have to be Lv200 to get that boosts or is it just bugged. Im lv150 and whatever the lvl i changed, my pet stay at the same dmg.

 
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Topic: Transport Defender / [FEATURE] Planet Raid

Planet Raid

The could be many kind and each would have a respawn time. Let say 1 hour for the first one. If you win the raid, you get something out from it. Cargo, special bonus etc.. Even new weapon if you win the raid for the first time. So that would give some work for the active player ;)