Recent posts by kevinexmx on Kongregate

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Topic: Game Programming / GiTD [#50] Hype and Discussion

Sign me up too!

 
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Topic: Crusaders of the Lost Idols / Interesting interview with CNE's CEO - mobile Crusaders inbound?

I think there’s a good chance it will be a hit though, the graphics are really cute and the game is pretty simple. If my save data is portable to mobile I’ll probably make the switch too!

 
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Topic: Crusaders of the Lost Idols / Am I the only one annoyed by the Talents?

Originally posted by blobathor:

Something missing though : buy all crusaders skills

All we need after that is an Autogrind button.

 
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Topic: Crusaders of the Lost Idols / "Utility" Idol Talent

The only issue I have is the brackets showing you the original amount of idols you had, its pretty depressing looking at that and thinking about how much more gold percentage you could have gotten.

 
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Topic: Crusaders of the Lost Idols / Am I the only one annoyed by the Talents?

The UI for the 100 chests opening is really pretty, even though it does take quite a long time.

 
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Topic: Crusaders of the Lost Idols / Gold-o-Rama is Garbage!

It needs wayy more gold, that way people can get some benefit from regularly checking the game at later levels…

 
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Topic: Crusaders of the Lost Idols / Something Wicked This Way Comes! Hallowe'en Event! Emo's New Moon!

Is it better to spend 3000 candies doing the free play or save up 15000 to buy a jewelled chest from the shop?

 
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Topic: Crusaders of the Lost Idols / Report a Bug v 2.0

Seems like I got the idols from resetting, but lost 500 tickets from trying to enter the new map…

EDIT: I can play normally if I dont use warps to get the tickets…

 
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Topic: Crusaders of the Lost Idols / Report a Bug v 2.0

I used a few gold warp buffs to get to 3000 tickets, and now every time I try to do the free play event map it eats up 500 tickets and stops me from going in. Refreshing doesn’t work and it feels like something with my account is broken, when I refresh I end up where I was before but without my warps and tickets.

 
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Topic: Crusaders of the Lost Idols / Best Campaign for Free Play

If I’m not wrong, the Double Trouble challenge is the fastest one for farming since it gives double the amount of mobs to finish the level objective faster.

 
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Topic: Crusaders of the Lost Idols / PC to sleep > No offline glod

Try refreshing the page?

 
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Topic: Crusaders of the Lost Idols / Epic Gear drop chance

16 jewelled chests opened without any epic gear…

 
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Topic: Crusaders of the Lost Idols / Silver Chests upgrades

Chiming in here with 140 silver chests open…

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] $10 Gamestop Gift Card Raffle Thing (Free!) hunterhogan Accepted. We may do this again!

thats nice of you

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Guide] Warswapping 2.0

Originally posted by ohnonooh:
Originally posted by TheGil:
Originally posted by TheGil:

most of this factions do it on faction wars also, just trading wars, trading tiles…
tyrant factions wars are no more a contest to see who is the strongest or who is the best
tyrant factions wars are now a contest of who has more faction in their alliance to trade more points…

its funny that in the end the thing that will ruined tyrant would be the community and not the devs.
it is the nature of humans, ruined their own world

just quoting myself from december 3… i told you :P
you all swap wars for much more time then you telling cheersch, and evo and mongers also, and most faction in top 20… even now all the 4 starts evo/mongers/bw/tasw are +1 while some others didnt had a war for 2 days… testing is over? or you are still testing? or now you do this cause they do this?
time to face it faction scene is dead. no fun anymore, while you manipulate the rank, and declare only war you know you will win (or in this case lose :P).
we really need a drastic change in this, or its time to quit

I beg to differ. If Dev didn’t create the unique and legendary tag which ended up with players spamming cards that shouldn’t be spammed, are you going to say it is the community that spoil the game?

Not long after conquest was release there was already discussion of possible stagnant, I already pointed out that there is nothing stopping trading of tiles with the system Dev uses. What I didn’t foresee is that players actually made the effort to trade tiles for something intangible and no benefit.

Above inorix tries to explain this isn’t an exploit but just unethical play, but in reality it is neither yet also both.

Exploit in a game is just something that give players advantage that is not within the intention of Dev without usage of 3rd party tools.

In other words, anything that isn’t deem an exploit is known as game feature. So Dev actually knew the community are trading, Dev choose to sit back thus Dev is promoting this “feature”, just like how Dev promote stalling as a “strategy” after they not being able to fix it lol.

They were probably just clueless about how faction wars and conquest would be able to co exist

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Post Active Raid Links Here

Miasma #20214
Join | Status | Suggested decks

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [to: Devs] So ... What about Conquest?

The best thing they can do imo is to allow you to choose an order for your cards in defense decks. That would make many other deck types viable again and give us more of a card pool.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by ManuelDevil:

Sticky this and change the name of thread in “101 ways to QQ”

I don’t think this thread really teaches people how to qq. ^^‘’ The members of our faction haven’t exactly responded badly so far.

I am going to lock this thread now, so much for the biggest drama thread in a long time. It hasn’t created anything constructive in 9 pages, and I’m sure all those people who claimed to be enjoying their time here really wanted me gone instead. I don’t blame anyone for all the hate and trolling, this issue only really affected several factions in the whole of Tyrant, it was a really blunt decision on my part to post it in the forums instead of a simple private message to the devs.

If anyone thinks of Warmongers as QQers, I take all the blame on myself too. It wasn’t something planned out by my faction or anything like that, and I worded the topic title badly, didn’t think of obvious solutions which had been stated countless times. Hope we all manage to move forward from this, and make the game enjoyable for everyone again.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by p4n1q:

I suffered through eight pages of this garbage and I still don’t understand why anyone should care about this at all.

Im sorry that most of this thread is garbage, its not something I’m proud of. :>

Originally posted by MSUSpartan3096:
Originally posted by
p4n1q:

I suffered through eight pages of this garbage and I still don’t understand why anyone should care about this at all.

Funsies….

Originally posted by Shadowhopeful:
Originally posted by kevinexmx:

I don’t know exactly what propov did, but … you just want to brutally murder his faction.

Then get some background info :P

Kev, buddy, this is a flash game. The only thing that has been brutally murdered around here is either your sense of humor or common sense. Personally, I hope it was both.

Personally I appreciate both of those qualities. :) But you’re not doing bad yourself, managing to squeeze entertainment out of a flash game like this.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by Shadowhopeful:
Originally posted by kevinexmx:

I don’t know exactly what propov did, but … you just want to brutally murder his faction.

Then get some background info :P

Good point. Maybe he raped their wives and slaughtered their children!

Originally posted by Philosopher:
Originally posted by kevinexmx:

Hmm so people see themselves as skilled by ganging up with 6 other factions to target 2? I agree that leaders matter a lot in factions, whether they make good or bad decisions, especially since we ourselves have done things which are irrational. However, conquest has missed its point if its an excuse for diplomacy to matter again. Everyone winning easy wars isn’t much fun in a game i think, the balance is now tilted such that there is either too much challenge in doing something or none at all.

My point is that taking a tile, particularly from a top faction, requires a lot of skill and coordination among members. Faction war is pretty much a mindless single player game that requires little coordination, in comparison.

I don’t know what you mean by an “excuse” for diplomacy. Diplomacy is very important in any conquest / map kind of game. My faction realized this many weeks before Conquest began. I guess some factions took longer to catch on.

Honestly, diplomacy doesn’t depend on much skill, there is a big luck factor involved too.

I think diplomacy requires good sense and the ability to understand what others want and how their interests coincide with yours.

Aren’t people now taking a tile now in almost half the time given?? I don’t deny that conquest needs more skill that most other parts of the game, but you are overrating the fact that the skill is required more than making good friends. I agree that diplomacy is important, especially early on so you can get to the top factions before others can. But that is a problem in itself, the map wont change if the top factions stay top, and those who didnt manage to get allies can never climb up again.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by Philosopher:
Originally posted by kevinexmx:
I think Evo should have a bigger fighting chance; right now conquest isn’t very skill or organization based

If you think that organization and skill don’t matter in Conquest, you are very much mistaken. Organization matters more in Conquest than any other part of Tyrant, by far.

As for diplomacy and strategy, that is something beyond the skill of an individual player — that is true. A single foolish leader can bring down an entire faction, by getting the faction into wars that it cannot win, by alienating friends, or by making enemies. That’s why it’s important to choose a faction that has good leadership and sound strategy.

Hmm so people see themselves as skilled by ganging up with 6 other factions to target 2? I agree that leaders matter a lot in factions, whether they make good or bad decisions, especially since we ourselves have done things which are irrational. However, conquest has missed its point if its an excuse for diplomacy to matter again. Everyone winning easy wars isn’t much fun in a game i think, the balance is now tilted such that there is either too much challenge in doing something or none at all.

Originally posted by Clanard:
Originally posted by Ateneo:


I do not think having allies is an abuse of the system. Also, there is absolutely no rule on having a maximum number of allies. Therefore, if you think having too many allies is wrong, then say that the system is flawed… but don’t call it an abuse since there isnt any :D

There is no such thing as having to many allies. Never was. In all of human history. You can have too FEW allies. And if that is the case, blame yourself and your diplomatic abilities (or lack therof)

Honestly, diplomacy doesn’t depend on much skill, there is a big luck factor involved too. I don’t know exactly what propov did, but attacking his faction like that is just a power play, you aren’t showing off your abilities, you aren’t helping yourselves get up to 31 tiles, you just want to brutally murder his faction.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by jfenz101:
Originally posted by mariuca:
Originally posted by jfenz101:

so your faction is failing so we must change the system? makes sense. and regards to hurting a high level faction no one needs tokens it is more of a luxury everyone wants. why you would have even wanted 45 tiles is just a mystery especially when you were more of a problem with a stagnant map than a solution LOL

who want 45 tiles? this was just happening because tasw and noobs failed on their attack. we was already involved in a 2 to 5 war at the moment we get those tiles.
you are new to the real battles and I’m pretty sure you have no idea what 4-5 simultaneous defs and an invasion mean. hope you will find out that soon

sorry bro but im part of the faction’s that are going against you so i very much understant what 4-5 simultaneous defs is but that is part of the game. In case you havent been around for very long alliances have been part of top ten play long before conquest came about. And i still dont know why you would want 45 tiles so LOL

Well, he did mention that Evocati was being eaten, so we could pool tiles together again.

Originally posted by MSUSpartan3096:
Originally posted by mariuca:
Originally posted by jfenz101:

so your faction is failing so we must change the system? makes sense. and regards to hurting a high level faction no one needs tokens it is more of a luxury everyone wants. why you would have even wanted 45 tiles is just a mystery especially when you were more of a problem with a stagnant map than a solution LOL

who want 45 tiles? this was just happening because tasw and noobs failed on their attack. we was already involved in a 2 to 5 war at the moment we get those tiles.
you are new to the real battles and I’m pretty sure you have no idea what 4-5 simultaneous defs and an invasion mean. hope you will find out that soon

It means you can’t defend very successfully. Seriously you guys, enough is enough. A limit to 3 tile defenses at a given time seems reasonable. Edge tiles do not apply, as they are the only way onto the board. You want something done to protect your faction against ganging…I get it. However, right now…to the people who actually know a bit about the long history of Evo…we understand that this is just the culmination of a lot of the diplomatic strategies in the past. My suggestion is to stop getting into bed with factions that are a liability.

Thats one way to look at it I guess, diplomacy is the key to a lot of things. On the flipside, if there is such a long history, should an entire faction be squashed based on something so far back and obscure? I think Evo should have a bigger fighting chance; right now conquest isn’t very skill or organization based, and if a game depends on how many contacts you have, it isn’t very newbie friendly either is it? The way I see it, this is history repeating itself from the time faction wars were without infamy. Warmongers may have made a bad decision logically defending their ally, but what is currently happening to them is similar to a long time ago where groups of factions would take down others for FP.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by shm777:
Originally posted by kevinexmx:

An advantage to defence would be nice. The problem with defence is that the defender is essentially blind to whatever the attacker is using, while the attackers have some insight, dont need many hits and can stall to make the final kill. Switching defense decks is also a lot more frustrating than switching attack decks; if you are defending multiple tiles you dont have the card pool to counter everything, especially things you cannot see.

yes kevin thats why they can do things like: prevent stalling, give more health to defense, or create more effects that benefit defense. Also defense may not be able to see what they are attacking with but if the defender switches the defense deck but has the same commander then the attacker doesnt know what the defense deck is either.

heh, was thinking of something more skill based but preventing stalling would probably be best.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Originally posted by shm777:

Clearly the problem is that the devs have made a system in faction wars where a faction can’t get ganged up on, but have not yet created a similar system in conquest. Infamy in conquest would not work in conquest though since many factions would just create alt factions or get allied factions to shield them from ever getting attacked in conquest.

I think the best solution would be to just make it so that the defending faction has a slightly bigger advantage than they do right now to allow factions with good players to have a chance at defending tiles against lesser factions. As it stands right now evocati hasnt lost a conquest in weeks now and has only defended successfully against either tasw/italian/noobz/shini once in that time period.

An advantage to defence would be nice. The problem with defence is that the defender is essentially blind to whatever the attacker is using, while the attackers have some insight, dont need many hits and can stall to make the final kill. Switching defense decks is also a lot more frustrating than switching attack decks; if you are defending multiple tiles you dont have the card pool to counter everything, especially things you cannot see.

Adding on to that, I still have no idea why attack points can be upgraded so much more than defence.

 
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Topic: Kongregate Multiplayer Games / [To Devs] Conquest Alliancing

Its nice to see that most of you like to snuggle up in a nice and cozy huge alliance and kill off anyone who doesnt want to listen