deathvonduel
314 posts
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Topic: Towers! — Archmage war /
Editing deck
I support this, even if only limited edit…. right now there is little tactic, mostly luck and $$(grind and/or cash)
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
must have been #7…..
Anyway
Don’t shoot, I give up!
deathvonduel
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
Can I understand the result as a punishment for my honesty?
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deathvonduel
314 posts
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Topic: Berserk Universe /
Pros, Cons, & Suggestions
I’d like to point out the current wizzle is rather useless.
When it is at max lvl, it costs 800/day to maintain for 1 hour reduction/death(lv 2-4 all have the same ratio of time:cost). At the same time, it only cost 1000 to reduce cd by 2 hours. That means you have to die, on average, 1.6 times a day to make it worth keeping.
Even mermaid would be questionable, 0.8 death per day to make it worthwhile. The super expensive ounce pet thou could be useful, cause its upkeep is lower and time longer, 1 death in 5 days could make it worth keeping.
I can understand that you might wanna sell your ounce pet or whatever. But seriously, wizzle need an adjustment. I’m letting mine die because it’s hurting more than helping.
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deathvonduel
314 posts
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Topic: Berserk Universe /
Your questions about the game
1. Level(or rather collection of cards) only really matters in constructed, which would be advised against for newer players. In drafts, level does NOT matter as everyone is assigned random picks of cards, so all that matters is skill. No level bracketing required.
2. because clan war serves a purpose as opposed to pure-ego matter. It is reset monthly (so if you didn’t make it this month, you can try next month) and there is ounce reward for top clans. Limited map will allow the competition to be more fierce, especially considering the rather low player population. “build own empire” serve no purpose whatsoever
3. the 3 numbers are, in order, weak-normal-strong strikes. When you attack (either normal strike or otherwise), dice is rolled. And if the dice roll is good, you might get a strong strike which deal more damage(and/or carry additional effect) whereas if dice roll is bad you might only hit a weak strike or even miss or get counter attacked. The criteria of rolls for each strike can be seen under the rules section(which can be found on upper right hand corner of the game screen in the arena/training hall view)
4. Sodaris’s skill is, in plain words, +1 damage for EACH non-darkness hero on your field. That means if you have NOTHING else, it gets +0. If you have ONE non-darkness hero, it get +1, if you have TWO non-darkness hero, it get +2. Non-darkness hero does NOT mean no darkness, but HEROES that are of an element other than darkness. Examples are: Hieghart, Taylx, Itinerie, Deorus etc.
5. If you wish to see the information of skills, right click the card, and there will be a big card shown. On the right side of the big card, there will be a hat icon. Click the icon you will see a text box on the right with little buttons on top(each representing one skill). For Special strike, in specific, it reads Unreciprocated Strike, Melee attack type.
There is, ofc, a problem in just wtf is a Unreciprocated Strike, so we look at a card that have that skill and it reads:
Aimed Strike. When attacked by a unit with a basic strike, does not deal damage to a card with Unreciprocated Strike ability.
In reality, this is a WRONG description. It’s ACTUALLY, more like this: Aimed Strike. When a unit with Unreciprocated Strike attacks, the target card does not roll a die even if alerted. The attacking card does not receive retaliation regardless of dice roll(the 2nd part is important in case of a -roll effect)
And finally, aimed strike is this: No defender can be appointed against a basic or special strike of a card with aimed strike ability.
So Special strike= No defender can be appointed against this strike, the target card does not roll a die even if alerted. The attacking card does not receive retaliation regardless of dice roll, melee range.
6. There is a rules of the game thing in the game, upper right corner as previously said. And individual card can be viewed by right clicking, as described. You can learn more about all the card by viewing all the cards by going from deck-all cards. Indeed, the information is quite wide scattered and some abilities (and counters thereof) are not fully explored. It takes a lot to master this game and a better guide can be useful. But everything you NEED is in the game, anything more is stuff that might make it easier to find out.
7. Only after, or it would defeat the purpose. Thou if you have a full grasp of the field you can know the roll modifiers before the strike.
8. Giaal does not inflict poison by itself, what it does do is remove the poison immunity from the target card with its ability so OTHER cards can poison it. That said, if you see Giaal inflicting poison via attack, it could be one of the following:
There is a Arkaal’s Maw on the field, which allows ANY swamp cards to inflict poison via normal attack (only the first one each turn thou)
Giaal is equipped with poison dagger.
If the Giaal’s action is the first action of the turn, it is possible that the target is ALREADY poisoned by Itinerie BEFORE the action. There is a problem where status effect inflicted at beginning/end of a turn is not shown until an action is made.
If it’s none of those case, please copy the battle log(on top of the game screen, you can open it up instead of just the one line display) and paste it in the bug report section. (sadly kong can’t do replay)
I am not an admin, just a player. Hopefully my answers to some of your questions are helpful
Also, there is a way to EDIT your post, so you could have posted all 4 of your posts in one. You can find the edit button the the left side of your post, under your name and number of posts.
Yeah, it’s hard to find… I had to ask before XD
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
Wow, how did you get in here, I’m not decent.
deathvonduel
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deathvonduel
314 posts
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Topic: Berserk Universe /
How to get cards.
This is a semi-tutorial of the best ways to spend your resources(namely, imperials and ounces) to get the best cards possible.
1. Ounce:
I. the best way to spend this is draft. Because this have an inherit advantage over buying pro pack as you will have 1/4 chance of essentially getting the content for free, making the price effectively only 3/4 of what you paid. And you will have 1/4 extra chance to get ounce OR talisman on top of that. If your win rate is “on par” this will actually be better deal than the best display set(32 pack for 800). Assuming you are doing 2b-draft, mean return is 75 ounces for each 4 games, or a net expenditure of 165 ounces for 8 packs worth of card. 32 pack worth will therefore cost 660 ounces. This is, of course, assume you can win at a normal rate and does have risks. And it could take a long time as few ppl do drafts.
II. A second way to spend ounces is buying pro when and only when daily quest will be completed with such the purchase of a single pro pack(and cannot be completed otherwise). In this scenario, the common/uncommon aside, you are essentially getting 2 packs for the price of one. And in the long run, common/uncommon is just 600 imperial worth as you will be selling any of those you get. at 15/R, 32 will only cost 480 ounces. But this happens very infrequently so not a stabilized method. So I would advice you keeping 30-60 ounces on hand just in case you get this, but any excess amount can go do drafts. (on a side note, if mission require 2 pro pack to finish, it will be 3 R for 60, or 20/R. 32 will have a cost of 640. This is still better than draft, but insignificantly so. And you will be short 64 common/uncommon so it’s much of a tossup)
2. Imperial
I. for completing daily, but only when you can either get more imp than you spent back OR can complete the whole set.
For the first part(get more imp than you spent), that means if the daily ask for you to buy/gift a gift card, you will definitely do it—you make at least 200 imperial by the task alone. Dragon feeding you can do if you can find a young one that only require 1 food, as that will also net you 200 imperial.(or you can do it in general if it’s your own dragon, cause it need food anyway)
For the second part(complete the whole set), this is for getting the Rare/Ultra card ofc. I would personally suggest an upward of 15000 in expenditure for such a card. What might cost more than that you ask? if there is a task that ask you to get a xxxxx terrain card from a pro/basic booster. It’s possible to get it in one, but the EXPECTED number of packs needed is around 20(depend on element). Don’t count on luck in this case, skip the set.
II. dragon trading. Here is how it works: buy starter boxes, sell any extra common/uncommon and exchange the rares for random rare via the dragon. W/o considering cost of feeding dragon, each rare obtained this way will cost 10500 imperial. Specifically, each 5 sets bought will cost 35000 imperial. You can sell back 28*5=140 cards for 14000 imperial. so the net cost is 21000 imperial. You get 2 rares per set, or 10 per 5 sets, meaning 2 random rares. So it is 10500 imperial. This is why I said in part I that the suggested self-cap for daily is 15000, because any higher will likely to be not worth it as you can get it cheaper via dragon. On the other hand, daily can give a UR where this method can only grant rares. that’s why it’s higher than 10500. You will notice one HUGE problem with this method: dragon’s upkeep. Yes, other than the now and then feeding daily that lets you recoup the cost, it will incur quite a bit of cost on this method. So what to do? one method is letting your old dragon die, really save up, then buy a new one and lvl it up and exchange in batches. it will cost ~35k to perform such an action(as opposed to 600/day), so if you plan on doing this, the saving up period will have to exceed 2 month. But in any case, this is the only method, IMO, other than completing dailys that you should spend your imps in. Given a long enough saving up period, the dragon side cost could be negligible. (for example, 1050k in cards, in other words 100 rare worth, saved up before doing a round of dragon raising, 35k is only a 3% increase in cost) This is also the only way to get rid of excess cards you acquired elsewhere as well, which might pay for the dragon easily(namely, common/uncommon from pro/drafts and commons from mini-boosters you bought for daily)
Just some personal methods I’m currently employing. Granted my dragon is frozen so there is no upkeep cost for me. Got the freezes for free, 196 day worth total…. I’m about half way through that but yeah…..
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deathvonduel
314 posts
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Topic: Berserk Universe /
Bug reports
ah….. it was nerfed…. i got it now = =
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deathvonduel
314 posts
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Topic: Berserk Universe /
Bug reports
Ashur Quersam was ATTACKING Typhon. Typhon MUST be in same row as it self….
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deathvonduel
314 posts
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Topic: Berserk Universe /
Bug reports
Ashur Quersam announces a basic strike against Typhon
Ashur Quersam uses a basic strike to deal damage to Typhon
Ashur Quersam announces an assault
Typhon casts a die, which comes up 2
Ashur Quersam casts a die, which comes up 6
Typhon misses
Ashur Quersam launches a strong strike dealing 4 damage to Typhon
Typhon receives 4 damage
Ashur Quersam uses Vampirism against Typhon
Ashur Quersam is healed by the card with Nosferatu’s Sigil
Ashur Quersam heals by 4
Ashur Quersam heals by +1
Ashur Quersam receives no extra lives – maximum already reached
Typhon receives Nosferatu’s Sigil
Murk announces a basic strike against Battle Rhinoceros
Murk uses a basic strike to deal damage to Battle Rhinoceros
Murk announces an assault
Murk casts a die, which comes up 4
Murk launches an average strike dealing 3 (2) damage to Battle Rhinoceros
Typhon protects from damage
Battle Rhinoceros armor 1
Battle Rhinoceros receives no damage
For some reason Typhon does NOT protect against a normal strike made by Ashur Quersam.
As you can see in the log, in the same turn, Ashur Quersam attacked Typhon BEFORE Murk attacking Battle Rhinoceros. Whereas Typhon’s ability applied for the latter attack, canceling the damage, the attack by Ashur Quersam was not reduced.
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
Boy, that’s not what white collar means.
IGN: deathvonduel
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deathvonduel
314 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Consider updating game description. while over 600 cards is correct and always will be, it’s now a somewhat poor description of the game with almost twice that many.
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deathvonduel
314 posts
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Topic: Kongregate Multiplayer Games /
[Clash: Rise of the Heroes] A sad day for CLASH...
saw that and done one already~ gonna finish the rest before the end of the world.
any chance you can add a pack with all the other exclusive cards? If I understand it correctly, there are a number of allies that are exclusive to certain packs and they are now no longer available. So a pack that contains all of those and/or bringing back those sets would be nice
On a side note: if a script was made, it would be better to make it a trigger based script that runs when a player logs in for the first time(since the time of adding the script) instead of running it for all players, shouldn’t be a huge server load that way, should be lower than buying couple hundred packs.
Another alternative is to “trick” the game, to ignore the result of actual database queries made on what card you get and return instead “got all the cards and 99 of each”. Ofc, I don’t know how your database system is set up so not really sure how that should be coded, but it should be possible, thou might cause bugs. But this won’t require actively running any script, just put a “filter” between the game and the database will do.
But I don’t care for that much now, got most of the cards except the aforementioned exclusives.
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deathvonduel
314 posts
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Topic: Kongregate Multiplayer Games /
[Clash: Rise of the Heroes] A sad day for CLASH...
Wow, just noticed the announcement today…
haven’t been really playing but made sure to login everyday XD
nice of you guys to make all packs 100 VP only so we can have a party… but buying hundreds of packs werent exactly pleasant experience, would have been better to just give everyone 2 of every card and infinite items.
In any case, here is how I’m going out with a bang

featuring 11 stone bodies, enough insight for full focus each turn, 5x force of nature and 10 regen. could stack it higher with the help of enemy dragon but got bored.
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deathvonduel
314 posts
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Topic: Kingdoms CCG /
Bug Reports
not a “bug” persay, but it appears that the NPC opponents “give up"(where it does nothing when it thinks it’ll lose) is not taking into consideration, at least not proper consideration, of its skills. specifically, cards that have dodge ability should never give up, and the thief guy who can generate random debuff to enemy should always try to use that skill—what if it puts pacify on all enemies? while it’s a long shot, i think the NPCs shouldn’t give up as long as it have a shot
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
Ah.. allow a 2nd guess now? ok then….
Kor-Gathol
IGN: deathvonduel
funny how I always guess that card in the end….
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deathvonduel
314 posts
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deathvonduel
314 posts
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Topic: Berserk Universe /
Contests
Saghyrma
IGN: deathvonduel
On another note, that name-the-postcard contest never had any result…. can you get on that?
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deathvonduel
314 posts
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Topic: Berserk Universe /
Bug reports
Bug with begin of turn ability
When you have a optional ability (such as Mnymon, Bagdakhar) as well as a non-optional ability (such as the fool, Marid, Ynog) that should go off at beginning of the turn, you do not get to use the optional ability.
I have tested the above mentioned cards specifically. I also tested terror of the swamp, it seems to work fine no matter what and doesn’t adversely affect any other card.
On another note, you said that the bug with Bagdakhar where it can be used on opponent’s turn have been fixed… well… it haven’t.
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deathvonduel
314 posts
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Topic: Berserk Universe /
Registration for the tournament
1st: Konstantin
2nd: deathvonduel
3rd: pafibra
4th: Enigdan
top8: Anne, Maximus, Jack_The_Ripper, Okuninushi
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deathvonduel
314 posts
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Topic: Berserk Universe /
Registration for the tournament
Konstantin – Enigdan
pafibra – deathvonduel
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deathvonduel
314 posts
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Topic: Berserk Universe /
Registration for the tournament
Anne – Konstantin
pafibra – Maximus
deathvonduel – Jack_The_Ripper
Enigdan – Okuninushi
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deathvonduel
314 posts
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deathvonduel
314 posts
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deathvonduel
314 posts
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Topic: Berserk Universe /
Registration for the tournament
player list
Anne
Blaaz
CansecoR
Chanaise
Chathomme
crowman
Dady
DavidKonrad
deathvonduel
Enigdan
Falco87
gimli
Invictus
Jack_The_Ripper
Kitase
Konstantin
LordofDeath92
Maximus
nanhachi
Okuninushi
orkan83
Paddi
pafibra
Spectacrus
Tokol
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