Recent posts by CYrusmaster on Kongregate

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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

I come home so exhausted, its a strong heat wave in finland, 30+ celcius each day, and working out in the open takes so much power. I hope it gets cooler soon.

Trivia: Finland was one of the hottest countries this week.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

My bad yo.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

I think i have covered every minion. Each player will start with 8 minions and 0 gold. Basic structures are 15/2 minions and Cities are 25/3, leveling structures will also make them stronger.


Name: Animated Vine
Health: 4
Damage: 1
Element: Nature
Skill: Plague: This unit will regenerate 1 health when he dies, can only trigger once every battle.

Name: Inferno
Health: 2
Damage: 2
Element: Fire
Skill: Flaming Passion: Ignores damage reduction, does not count for elemental resistances.

Name: Zombie
Health: 4
Damage: 0
Element: Neutral
Skill: Infection – For each 2 zombies you deal 1 damage each turn. Each killed enemy by zombies spawns another zombie with 3 Health and 0 damage.

Name: The Cloud
Health: 3
Damage: 1
Element: Air
Skill: Evasion I – Evades every second attack inflicted towards The Cloud.

Name: Ghoul
Health: 3
Damage: 2
Element: Neutral
Skill:
Death-Bringer – First hit in a battle results in 3 damage.

Name: Ignorant Deadly Irregular Ogre-like Troll
Health: 3
Damage: 1
Element: Neutral
Skill: Godmod Mode – This unit enters Godmod mode, causing it be invulnerable and heal 1 hp for 2 turns. This unit cannot attack while in Godmod Mode. Triggers once per turn when this unit would die.

Name: Woofy
Health: 3
Damage: 1
Element: Neutral
Skill: Level up: Every 5/15/45/135 Minion kills you gain 1 health/1 health/1 health and 1 damage/2 health.

Name: Spikeabc
Health: 3
Damage: 2
Element: Neutral
Skill: The minions can spawn a fireball dealing 2 damage to 2 minions, skill is used when enemies are clustered.

Name: Semi-Sentient Hovering Pebble
Health: 4
Damage: 1
Element: Nature
Skill:
Sturdy I – Reduces damage from all sources by 1 point.

Name: Apifuego
Health: 3
Damage: 2
Element: Fire
Skill: Arson I – Deals 1 extra damage to structures


I am giving time until friday for last signs and complaints.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

I am gonna start the game this week, had some things to do on the weekend. Final balancing of the current things will come our tomorrow after work!

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

“Shocking: Ignores all forms of damage reduction.”

Possible changes:

“Shocking: Ignores all forms of damage reduction from neutral and earth targets.”

I will be testing battles and see how each minion does against each other, and the neutral minions that i came up with. ( Which defend the neutral structures.

@Sirwoofy, What do you think about this?

3/1/Neutral/Level Up – Every 15/150/500 Minion kills you gain 1 health/1 health and 1 damage/2 health.

Slightly weaker early for you, but the end game bonus is going to kick in faster. I am still trying to find options for more unique skills, and if people see other skills as a problem i will work towards fixing them if they feel like they need fixing.

@Helltank, I am seeing the problem, but I cant work out a “fix” right away since its a versatile skill and needs delicate measures to make it work well with the mechanics of a game like this. The current state I am giving it might make it underpowered.


Also to everyone, I have not set a date for the start of the game, but I think I am ready with the preperations, will just wait for a few more signs and possible complaints about skills and such. Maybe in a couple days we could start?

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Originally posted by spikeabc:

Did you ever specify the amount of minions we start off with? I dont see it.

This is still under thought.

Originally posted by Underlord:
Originally posted by CYrusmaster:

@Underlord, how often does your skill activate?

I don’t know how battle works in this game yet so I guess you can decide as you see fit.

Bot groups of minions attack each other at the same time, next fight round we just subtract the casualties.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

The owner of the minions agreed, thus it should be fine. And i am pretty positive we can get that far if we play actively, and if we do, 30 gold for a nearly tier 2 minion is pretty strong.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

@Underlord, how often does your skill activate?

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

To win, you must eliminate other players.

I had the idea of making you gain another skill at 1000 kills, but maybe its too op? We will see.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Originally posted by DrOctaganapus2:
Originally posted by CYrusmaster:

Yes

Sweeeeet

No minimum damage is definitely a problem, but all of this ignorance of damage reduction is ridiculous.

Damage reduction I’ll agree can be ridiculous, but only for early game; if you play correctly, everyone should have some kind of minion that can by-pass/out-damage the armor.

Edit: Cyrus has it under control. So far I’m digging his ability at balance.

Also, can we upgrade our minions? (More dmg, hp, etc?)

I have some ideas, but i am wavering about implementing them when the game starts.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Minimum damage will be 1 currently. I have plans to deal with it when i will have to.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Yes

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

@Spikeabc, 3/2/2 will be fine.

@DrOcta, Ok then, tell me if you feel like you want to change nothing is locked until the start.

@Bc, if it will need changes later, i will take measures, currently its ok.

Originally posted by sirwoofy:

Name: Woofy
Health: 4
Damage: 1
Element: Neutral
Skill: Level up – Every 10 minions killed causes this minion type to level up, boosting their damage, health, and skills. (I don’t know anything about leveling in this game other than structures so I figured why not).
Alternative skill: (If you won’t accept the first one) First strike – Always attacks first regardless of distance or range.

Edit: Changed from 2/2 to 4/1

How does this sound?

3/1/Neutral/Level Up – Every 10/100/1000 Minion kills you gain 1 health/1 health and 1 damage/2 health.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Originally posted by Underlord:

I think these games are awesome and I would play one any day. Hopefully I’m not the first one to die this time around. :P


Name: Ghoul
Health: 3
Damage: 2
Element: Neutral
Skill:
Intangibility – Cannot be damaged by anything other than intangible things for one turn.

Intangible? What do you mean?

@DrOctaganapus2, Here are a few options for you to chose, currently i think your zombies are really strong.

Name: Zombie
Health: 4
Damage: 0
Element: Neutral
Skill: Infection – For each 2 zombies you deal 1 damage each turn. Each killed enemy by zombies spawns another zombie with 3 Health and 0 damage.

Name: Zombie
Health: 4
Damage: 1
Element: Neutral
Skill: Infection – Opponents killed by zombies will spawn as 2/0 zombies that tank in damage before other creatures.

Originally posted by LeNoobz:

Name: Ignorant Deadly Irregular Ogre-like Troll
Health: 3
Damage: 2
Element: Neutral
Skill:
“I am insulted!” – No damage reduction may be done to this unit.

Nerfing health from 3 to 2.

Now he is 2/2/Neutral/“I am unsulted!”

Originally posted by ilovekirby12:
Originally posted by sirwoofy:
Originally posted by BCLEGENDS:

@BCLEGENDS, “Sturdy I – Reduces damage from all sources by 1 point.” We will agree that this wont reduce the incoming damage below 1.

Aw, come on, really? Bleeeh.

You shouldn’t be so upset about this BCLEGENDS. This is the main reason my game is unbalanced (No minimum damage). I wish you the best of luck CYrusmaster. It looks like fun. I may sign at a later time.

I’m joining for a Certain Reason. That being said, kudos if this game finishes.

Storm
Hp: 4
Dmg: 1
Air
Shocking: Ignores all forms of damage reduction.

Nerfing health to 3 from 4.

3/1/Air/Shocking

Originally posted by thenewampkit:

Name: The Cloud
Health: 3
Damage: 2
Element: Air
Skill: Evasion I – Evades every second attack inflicted towards The Cloud.

[It simulates pseudo random chances. Hooray.]

Nefring health from 3 to 2.

2/2/Air/Evasion I

@spikeabc, your skill is in no sence giving you a advantage if you have 2 damage. Since all your skill does is hit 2 people instead of 1 person for 2 damage. Maybe 2/2 stats and your skill hits 3 minions for 1 damage?

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

The elements thing was a mistake, water wins fire :P

I know i have had a history of quitting my games halfway, but many times my games are continuous with no victory. This one has a clear goal.

There will be neutral buildings here, capturable, also structures will have a passive amount of base defence. So people wont have to defend every point. This will be balanced when i see what minions people come up with.

More buildings, i have had thought about this, but what kind of bonuses they would have?

Spike, please dont think of me as a senpai, lets just have a nice game together :)

@Spike, “Skill: The minions can spawn a fireball dealing 1 damage to 2 minions.” When does he use this skill? I wont accept %chance skills.

@BCLEGENDS, “Sturdy I – Reduces damage from all sources by 1 point.” We will agree that this wont reduce the incoming damage below 1.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Please dont talk about balance to the king of balance. And i dont need to look up those games since i am always active on FGF and been here for 6 years now? I have alts and probably made more games than anyone else :P

I am pretty confident that i can make this game entertaining and complex. And from what i read, Minions is already ending since your so far ahead.

I appreciate your comments/feedback. And i would love you two to be a part of my game :)

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

R

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

R

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Hello guys, this concept has been booming and i was unfortunately late to join any of the games so I am making my own with my own concept. In this game you create your own minions, and the goal of the game is to defeat other players. Each player starts off with 4 structures, each giving different bonuses, you can upgrade these structures so they give better rewards. Losing a structure will make the conqueror gain its bonuses and you lose them, so keeping your structures is crucial for survival.

To sign up, you need to specify your tier 1 minion, use this template please:

Name:
Health: 1 – 4, depends on other stats
Damage: 0 – 2, depends on other stats
Element: Neutral takes 100% damage and receives 100% damage, your “element” determines the type of damage your basic attacks deal. Other elements include Fire>Nature>Air>Earth>Water>Fire. Deals 200% damage to weaker elements and 50% reduced damage to superior element.
Skill: Make it up :)

I will balance your minions over the course of the sign up period.

The buildings you start with will include

City
120 Gold Income
Minions Cost -1 Gold
Bonus 1 Bounty Gold

Barracks
30 Gold Income
Minions Cost -1 Gold

Mine
60 Gold Income

Market
30 Gold Income
Bonus 1 Bounty Gold

Each upgradable by 250 Gold, there will be neutral buildings to capture when the game starts. Upgrading City will let you create tier 2 minions and recruit 1 Hero who will gain experience and be a strong fighter.

To finish off signups please determine your Nations name.

 
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Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

R4L This game was inspired by Minions!. :D

 
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Topic: Forum Games / Pellinge - [ Setting ]

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Topic: Forum Games / Pellinge - [ Setting ]

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Topic: Forum Games / Pellinge - [ Setting ]

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Topic: Forum Games / Pellinge - [ Setting ]

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Topic: Forum Games / Pellinge - [ Setting ]

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