Recent posts by YoBaby on Kongregate

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Topic: Gravitee Wars Online / Suggestions megathread

Most of us have 10 kreds from doing our profile and we don’t really have anywhere to spend them.
Maybe an 950 Gravitons option for 10 kreds? :)

 
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Topic: Gravitee Wars Online / Bug Reports

C4 Description wrong.
Cluster Drill Mines in Map Editor don’t save.

 
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Topic: Gravitee Wars Online / Some ideas for Campaign 6 (Future thread)

Good ideas.
However, anything that is not turn-based (Autocannon, moons) shouldn’t be allowed (Lag and stuff)(nvm, should work. Just have them change every turn and have cannons work like mines)
Railgun kinda destroys the game (I also think that of the rover-launcher but whatever)
Planet repair would be really buggy.
I like the idea of shrapnel mines and tricky bazooka tho.
If Rad mines happen (IF), the rad should be reduced to 5.

 
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Topic: Gravitee Wars Online / Suggestions megathread

This is a part of my guide http://www.kongregate.com/forums/2896-gravitee-wars-online/topics/485472-guides but I thought to put it here too. So:

Here, the grammar is going to be a little awkward. I’m in a rush.

To end farming. First, put an xp cap on the amount you can get. Maybe 400 something. The catch is that you should make gaining levels late in the game a little easier. Then, make it so that xp boosters allow you to turn that hard cap into a soft cap or something. That means you will have to change the daily award so that it gives a fixed amount of xp instead. :D. Then there are the graviton farms. Most of them are pretty terrible, but some work so to insure a longer and more enjoyable game, you should make it so that you only get a percentage of your xp and graviton gains if your game is shorter than 4:30. (See Sandbox Hero).

Also, make the roulette cannon cheaper, maybe 1000-1500 G. Then, make a Super Roulette Gun. It either gives you 100 health and your target 100 damage, gives you 100 damage and your target 100 health, or instantly kills both of you. This would have immense strategic value. Maybe 2000 G or above.

Make Nukes take both a percentage of your health and a fixed value and make 2 versions of the decontaminator. One that reduces the radiation by 5 points (Unlockable by campaign. Sometimes, it might be useful, such as when you want an enemy on an irradiated planet to take a turn instead of one that is on a planet with a better shot. Make it so that it’s not aimed but you pick it, like bounce shields.) and one that does it completely.

Add some real time elements to the game. Maybe let people fly around for ten seconds and have them fly back during someone’s turn. Would mess things up a bit but would be so much more fun. Also, Rovers suck. Instead, let them float around space forever collecting powerups for the owner unless someone decides to shoot at it. They have a 50% chance of collecting sky mines (they explode if they don’t) and will explode if they run into a player. When they explode, the explosion’s radius should be the sum of the radius’s of all the mines/powerups that would have exploded). Oh. and please, moving planets!

Buff Guns! We really need them. Planet wide buffs and single person buffs. Buffs like greater damage, greater weight, greater accuracy, denser planet, healing planet, accuracy planet and debuffs too I guess (Less accuracy etc.) Also, a buff nullifier gun.

EMP has so much potential. Make it so that it can short out shields for a random number of turns and can stun people for a random number of turns (so that the player can’t use that guy, and he uses another one).

Map maker has a lot of potential too. You could have like some highest rated maps and latest maps and have people rate the maps. We should get the option to make maps public or private (private would be the default) and farming maps wouldn’t be allowed to be published publicly (If they are discovered, say a fine of 300 xp and 50 gravitons and maybe no publishing for 15 days). Of course, this will only work after the update, when there are a lot more people. Also, while we are on that topic, the rewards aren’t balanced quite right. 1v1v1v1 is around the same length as 1v1v1 (1v1v1 has a lot more strategy) but playing 1v1v1v1 gives you 1/2 chance to get more than 15 gravitons, while 1v1v1 only gives you 1/3 to get 15 (and only 15 too!). Same with duels. So… 1v1v1v1’s should give less gravitons but a little more xp, 1v1v1 and 1v1 should give more gravitons and a little less xp. Oh, and 2v2 is OP. Like, more xp but less gravitons too I guess. Also, play again button :D

Make each consecutive cluster more expensive. For example, to make 2 clusters, it costs 18 Points, but to make the next it will cost 21 and so on (Each costs 3 more than the one before) The Second Tier should be the same. This way, it’s more costly to make clusters. To make up for it, multishots and bounce and drill and health should be a lot cheaper. This will encourage more creative combinations.

Oh, and new guns! An Omega ray, which dissolves anything in it’s way (A straight ray with a width of around 20 pixels. It will disintegrate planets (dissolve around half of the pixels, dissolves mines and does 80 damage to everyone in it’s way. When encountering shields, it takes up two hits and is reflected like anything else) However, it has to charge for one turn and gives the notice XXXX is charging an Omega Ray Gun! It can only be used by the same character that charged it. And it takes at least 8 single person turns. (Use up two actions (charge it and fire) and charges by itself for 8 single player turns). 20 G. Ice gun. Freezes mines and energy cores (They don’t work) and freezes people (can’t move).

Custom Modes. Only {Weapon/Weapon Type}, No {Weapon/Weapon Type}, Infinite HP (Only OOB and knock them into shields etc), etc.

This will save some work. Maybe a player created campaign? Of course, you would have to implement my mapmaker suggestion (I think). So you pick the best maps or players vote on the best maps and have a player created campaign.

Ohohoh. Please more map slots. Maybe buy them with gravitons? 8 is not enough for me :(.

 
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Topic: Gravitee Wars Online / Bug Reports

no. Its just any map beyond number seven
EDIT: No, sorry, it just seems that I put my guys too close together. It showed the save and exit button but apparently it isn’t accepted. So I guess the bug now is it shows that there are no illegal placements when there in fact are and doesn’t save.

 
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Topic: Gravitee Wars Online / Bug Reports

My maps don’t save. I clicked the right button and all. I’m not that stupid. Is there a bug in mapmaking past the seventh map? My other maps edit just fine. Oh and it’s not a cache problem, I checked.

 
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Topic: Gravitee Wars Online / Guides

Reserved

 
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Topic: Gravitee Wars Online / Guides

Okay.. so this is my guide :D

+YOBABY’S GUIDE TO EVERYTHING+

Overview

This guide is split into 3 Sections: Knowing, Playing and Extras. Each of these contain numerous subcategories and it might take a long time for slower readers to get through so… learn2read :D. This is a work in progress, but unlike other guides, I intend to finish it before I leave the game :D (If I quit). Before I begin, here’s a list of the 4 golden rules as an appetizer or something-

#1: When playing with bots, always kill the bots first (unless you have an opportunity for an amazing multi-kill or skill shot. Don’t team unless 2v2 (I admit, sometimes I break this rule by pig-piling on the strongest players :D, but really don't team. Period.).
#2: Always chat. Begin with Hi, Yo, or whatever. If it’s your map, I like to begin with a gl everyone. Compliment people on their nice shots with ns or something. If there is a n00b, and it’s 1v1v1 or 1v1, give him some advice and help him out. Don’t forget gg when someone is eliminated/you win.
#3: Don’t take anything personally: No, people are NOT out get you. No, the mean guy who just cursed you is NOT worth getting worked up about. You can even use this to challenge yourself, come up with a good reply, but try to avoid swear words and f’ing other people’s mothers.
#4: Play with friends: If your friends don’t play this game, make some in chat (Both in game and Kongregate). It’s always much more fun to play when everyone is familiar with each other.

And if you don’t bother with any of the others below, at least remember these.

I. Knowing

I would like to thank BeyPokeDig for this. He’s done a really good job so most of this stuff is his. Here’s the link.

Campaigns


Campaign 1:

1 mission completed: Golf Ball + 50 Gravitons

2 missions completed: Cluster Bazooka + 50 Gravitons

3 missions completed: Jetpack + 50 Gravitons

4 missions completed: Orange Color + 50 Gravitons

All missions completed (Iron+): Editor Pack 1 (Editor unlocked with Planet, Mine, Bounce Shield and Energy Core) + 50 Gravitons, Instant Mines mod + 0 Gravitons. Also unlocks Campaign 2

All Bronze+: Animation Pack 1 (Cheer victory animation and Bubblegum idle animation) + 75 Gravitons

All Silver+: Custom Weapon Pack 1 (2 Gun graphics, 2 Shot graphics, 1 Trail) + 100 Gravitons

All Gold: Motocross Helmet + 150 Gravitons


Campaign 2:

1 mission completed: Spaceball bat + 50 Gravitons

2 missions completed: Sniper Rifle + 50 Gravitons

3 missions completed: Meteor Strike + 50 Gravitons

4 missions completed: Purple Color + 50 Gravitons

All missions completed (Iron+): Editor Pack 2 (Sun, Cluster mine and Wormhole) + 50 Gravitons, Custom Weapon + 0 Gravitons, Big Explosions mod + 0 Gravitons. Also unlocks Campaign 3

*All Bronze+: Animation Pack 2 (Moonwalk victory animation and Headphones idle animation) + 75 Gravitons

All Silver+: Custom Weapon Pack 2 (3 Gun graphics, 3 Shot graphics, 1 Trail) + 100 Gravitons

All Gold: Soldier Helmet + 150 Gravitons


Campaign 3:

1 mission completed: Poisoned Dart + 50 Gravitons

2 missions completed: Triple Shot + 50 Gravitons

3 missions completed: Drill + 50 Gravitons

4 missions completed: White Color + 50 Gravitons

All missions completed (Iron+): Editor Pack 3 (Dissolve Shield, Planet Shield and Radioactive Planets) + 50 Gravitons, No Planet Damage mod + 0 Gravitons. (Doesn’t unlock Campaign 4 – it has to be bought from the Space Shop for 7500 Gravitons)

All Bronze+: Animation Pack 3 (Worm victory animation and Mobile idle animation) + 75 Gravitons

All Silver+: Custom Weapon Pack 3 (3 Gun graphics, 3 Shot graphics, 1 Trail) + 100 Gravitons

All Gold: Bubble Helmet + 150 Gravitons


Campaign 4: (Not unlocked by completing campaign 3! Must be bought from the Space Shop for 7500 gravitons or received from the Beta pack for achieving level 30 in the beta)

1 mission completed: Drill mine + 50 Gravitons

2 missions completed: Meteor Shower + 50 Gravitons

3 missions completed: Super Repeater + 50 Gravitons

4 missions completed: Pink Color + 50 Gravitons

All missions completed (Iron+): Editor pack 4 (Drill mine, Black hole and Sky mine) + 50 Gravitons, Heavy Units mod + 0 Gravitons.

All Bronze+: Animation Pack 4 (Unicycle victory animation and Blocks idle animation) + 75 Gravitons

All Silver+: Custom Weapon Pack 4 (3 Gun graphics, 3 Shot graphics, 1 Trail) + 100 Gravitons

All Gold: Alien Helmet + 150 Gravitons



Campaign 5: (Not unlocked by completing campaign 4! Must be bought from the Space Shop for 7500 gravitons)

1 mission completed: Rover Launcher + 50 Gravitons

2 missions completed: Cluster Drill Mine + 50 Gravitons

3 missions completed: Line Blaster + 50 Gravitons

4 missions completed: Black Color + Mad Skullz + 50 Gravitons

All missions completed (Iron+): Editor pack 4 (Anti-grav, Cluster Drill Mine and Asteroids) + 50 Gravitons, Arena Shield Mod + 0 Gravitons.

All Bronze+: Animation Pack 5 (Flag victory animation and Coin Flip idle animation) + 75 Gravitons

All Silver+: Custom Weapon Pack 5 (3 Gun graphics, 3 Shot graphics, 1 Trail) + 100 Gravitons

All Gold: Mohawk Helmet + 150 Gravitons



XP Table:



…. Making guide about knowing is boring so I’m just gonna leave it for now.
————————————
II. Playing
I’m going to split this into 2 parts: +Playing in Maps+, and +Spending your Points+.



Playing in Maps


In campaigns, I’m mostly going to stick with the basics as well as a few pointers. In playing custom maps, I’m going to talk about the more advanced stuff.

Campaigns

My advice is to ALWAYS ALWAYS to campaign first. Why? They are the most profitable :D. Would you rather have fun and earn nothing or have fun and become OP? Obviously the latter ^^. 3 of the campaigns are unlock able, the fourth isn’t (It’s bought with gravitons). Now, I don’t really specialise in specific strategies so I have no guide to help you beat that map you are stuck on. However, here is some really valuable advice: play with a person (You can make some on Kong or buy them at buyafriend.com to help you out, so it’s two players versus 2 bots at first) (Make sure your buddy is close to your level tho. Thanks Sheepdean!). That increases your chances of winning from 1 in four to one in 2! Math is on your side ^^. However, the biggest help is reading this guide :D. Also, bots almost never use drillers. Use that to your advantage. My third advice isn’t so much as winning as benefitting from your losses. Finish get all the maps to at least silver, (don’t spend forever on getting that one silver to gold) before going for all gold, UNLESS it’s the last map and you need less than 70 gravitons to get that weapon. Why? Because they give rewards based on the missions you’ve finished, the individual rewards don’t count rank. You can finish the other maps much easier with your new weps too! Even assuming that the new weps don’t help your skill, you still play the same amount as before (again, do the math). If you find yourself *REALLY* struggling, save up for deadly teleport. You will have to buy it later anyway as it’s one of the best weps. On your first and second turns, focus on causing as many kills as possible (not damage, kills). On your third or fourth (depending on how things are going) use your deadly teleport and tp to one of the further inhabitable planets (Further on, I have a great tip in deadly tp). Survival is the key in campaign, not kills. And that’s about it. Again, I don’t specialize in specific win strategies for specific maps, it’s too grindy and boring :D.

A Guide through your 3 campaigns——
This guide assumes the most convenient and median scenario. Don’t get discouraged if you find yourself less what’s stated, I myself had a lot of trouble with the campaign too.

After your first campaign, I’m assuming 2 gold and 3 silver. This is the only one you should try for all gold. Im going to assume that it takes you 7 games to pull up the remaining, with 3 silver, two bronze and 2 gold. You should have gotten to lvl 8. With this, buy 1 unit and increase your first two units’ health by 3 each. Then, go to the weapons page (there should be exclamation marks on one of the buttons in the main page) and use your ammo points (they last through all your matches. I had that worry once too) on all your weps (should be enough). Then play a custom match, (doesn’t matter what), view the credits, go to map editor and make a random map and make a replay. You should at least have achievements #1,2,3,7,11,18,21,28,35,41,42,85,86,87,88,89,90,93. (You may have more but I’m assuming base minimum). This brings your gravitons to 725 at least. Keep them for now.

Next, for campaign 2. Do the first map. Regardless of what you do, you get the space ball bat and 50 G. It doesn’t matter what medal you got, bronze, silver or whatever. Then, play the second level and MAKE SURE TO USE YOUR SPACE BALL BAT TO KNOCK AN ENEMY INTO THE SUN (If it doesn’t work, remember, get close so that your bodies touch, click on your character, drag it to your victim and release, the charging is just visual). Again, doesn’t matter what rank you get. By now, you should have gotten achievements #8,25,32,48,73. Coupling with your games (assuming 2 bronze) That brings your G up to 875.

Play the game and familiarize yourself with the achievements. When you get 1000 G, -agh forget it. It’s way too difficult to compile the achievements. Anyway, you get a 15 G bonus to go with it, bringing in your total to over 1015. Bye then, you should have finished campaign 2. If you found it extremely difficult, my recommendation is for you to buy the 800 G deadly teleport in the space shop. If you think you can grind it a little, save up for mine strike (2000 G) and move on to campaign 3. Btw, once you get your custom, use it for the achievements. (EMP, healing your unit and killing people but once you have got them, use my custom version (see below at *Spending your Points*>*Customs*)).

Campaign 3 marks the end of your n00bship and your transition into halfnoobship. I really don’t have much else to tell you. The rest of the information is down below. Once you finish it, the campaigns, focus on getting all gold. REMEMBER, don’t spend your gravitons uselessly. Look at my *Spending your Points* section below before you buy anything!

Graduation: Custom Maps

Congratulations! You can start playing the game :D. We can finally get to the really technical part of the game. But first, again some basics for the newbies. To join a custom game, you can click the browse button on the main page. To join a game with a code, copy it, and paste it at the bottom of the main menu. To create one, click create a custom map. Mods are bought from the space shop, or earned in campaign. Buying mods is pretty useless (the best ones are given in campaigns), unless you are really interested in map making, in which case, you should only buy the extra power-ups one (one of the others is redundant, the other no fun at all). Soo, how do you win a match? Most games are just luck but I have a few pointers:

SPREAD YOUR FORCES! SERIOUSLY. THIS IS THE SINGLE MOST IMPORTANT TIP I’M GOING TO GIVE YOU. SRSLY. SPREAD THEM! (That’s what he said :D)



What to do if trapped inside a planet shield

Remember, the key here is *trapped*. Make sure that being inside one isn't something desirable. Even if it has 5 rads, just wait for the players to kill each other. If you are sure that being inside a shield is bad for you however, the first two solutions are similar to destroying a shield. There are many solutions. One is to buy a shotgun. It’s cheap and easy to use. 6 shots should be plenty. However, be careful about the shield reflecting back your shots! Remember, If you are shooting at the shield from the right, the leftmost shots will go through, if you are shooting at the shield from the left, the leftmost shots will go through.

Another is to save up to Camapign 4. There is a super repeater for finishing three maps. The most effective way, is the minigun. However, it isn't very economical, so here are some free options.

Of course, there are some other good ways. If you are on a small planet, and some enemy is on it with you too, use a cluster mine. However, this only works on small planets.

And of course, the most highly recommended way. Orbit shots. If you use a rocket and shoot it so that it goes into orbit, it will where away at the shields. This may seem impossible but I do it all the time. It’s very difficult so I recommend that you make some practice custom maps to practice with. Also, make sure to vary your planet size.(Btw, just adding this. If you don't have any of the weapons and can't do orbit shot, just fire a cluster bazooka)



I have a shot that I can make with a sniper, but he is above 60 health
Use your rocket at full power, stretch it as far as possible. Functions EXACTLY the same as a sniper. Knock him OOB!



Tell me if you have heard this one. We are in a 1v1v1v1. There are 2 weaker players and one other relatively strong guy. I have one or more less guys than him. My guy is on the same planet as the other guy. What’s the best way to deal with him?
I call it the…*trolling*. We are going to call that other guy your “victim”. MAKE SURE YOU PAID ATTENTION TO WHO JUST WENT. Use deadly teleport on the guy on your planet and teleport right onto victim’s guy who just went. Because you have one less person than him, you will use your guy before your victim uses the guy you just teleported onto. If you haven’t died and you get to use your guy again, repeat, landing on your victim’s guy who just went last turn. (Assuming he still has more people than you!). The next turn, kill that guy and claim dat planet for yourself! Congrats, you just got rid of more than half of the enemy’s team and got yourself a free backup planet! This strategy is UNBELIEVABLY useful, I don’t know how many games I have won with it.


Strategy for Mid-game

If you are on a middle planet and it's small, GET OFF. Preferably using the troll method or rocket boots so that you can kill a guy or two while you are at it. Even if you can clear a planet, all for yourself, you are the easiest target. They will always get you first. (However in the late-end game, it doesn't matter if it is small or big, definitely get off) Also, with customs, the planets on the edge give you more survivability against those super-clusters.

Never have your team on less than 2 big planets or 3 small planets. (Of course, there are reasonable exceptions. Use your brain) (Also, remember, this is mid-game, if it was the beginning, it would be stupid to focus on mobilising your guys). If they are all on one planet, one shot and you are dead.

This next piece of advice focuses less on winning than on improving. If you have an easy shot and a difficult shot, choose the difficult shot. It’s still mid-game, chalk it up to acceptable losses. The key here is improving so that you get better, you can always get a gold medal.

Be as far as possible away from everyone. I said before, take off to a different planet. But if that’s impossible, MOVE! Get the space between you and any others on your planet as far as possible. And of course, stay away from mines.

Now, in direct contradiction to my last few posts, If there is a gathering of people from 2 other different teams and all they are TOUCHING, and the third player DOES NOT have a clear shot, put yourself in the middle. Noone will want to hit you for fear of hitting their side. Or, if the 3 other players are touching, put yourself in the middle. AND REMEMBER, they players HAVE TO BE TOUCHING. Otherwise, they will just drop a cluster into the spaces.



On Shields
There are three parts: Attacking Enemies IN shields, Saving yourself WITH shields, and attacking others BY shields. They are very versatile.
For the first, it’s pretty easy. A shotgun will do the trick. However, if you have great accuracy, shields can actually work AGAINST the owner using a golf ball, you bounce it on the shields 3 times, (should be easy with your accuracy) and hit the guy. The damage should be devastating.

Saving yourself with shields. For the second, its not recommended *unless* you are in the centre of the map or it’s the end game (or not a 1v1v1v1). Planet shield II is the only one you should use. However, if you start out in a shield, it's a good idea to just use incoming weps or skip a turn. Noone will blame you for you spawn position. Also, if you are in a shielded planet in the beginning of the map, you can use bounce shields to build a cage of safety (make a hole and surround yourself with bounce shields). This works because you can walk through shields so when you take a shot, walk out. After you are done, walk back into your cage

For the last one, now we come to the fun part. Shields are unbelievably versatile. lets start at the simplest part. It’s you vs that one last guy and the shot is unbelievably long and difficult. What do you do? You can either set up a bounce shield to reflect your shot at him, or set up a planet shield II. Unlimited potshots at your enemy while he has to hit you 6 times. It may not be difficult to do it, but it’s terrible for morale. Next scenario. You are on an irradiated planet with a bunch of enemies. Planet shield II and jetpack out while watching your enemies following you and killing themselves. Or, if you have one guy on a planet full of enemies, it’s best to put a planet shield up and trap them all in there. That’s three+ kills right there as the people inside kill each other off. Another one is good for noobs who annoy you. If they are in a crater, put up a bounce shield on top. they probably won’t know that they can’t walk through so they will think they are stuck there. —— Oh! and one last pointer. If you can hit someone but all you’ll do is probably launch them to another planet, put a shield on top of them. That way when they fly, they hit the shield.



On dead bodies
Drills are unbelievably useful for this as you can easily calculate the trajectory of the guy who’s flying out. Don’t forget dead people explode too :D. Use it to your advantage. Turn a sniper shot into a cluster. Get that 2fer1. etc.



What most people forget
Finally, to finish, I’m going to point out some things most people don’t realize.

#1. While aiming, you can move your view around! Click on your guy, and holding while not letting go, move your view with the WASD keys! Great for making long shots. Also, works with meteors and mine strikes! Finally, Meteors are much easier to use… :D

#2. Aiming by arrows. Sometimes, it’s WAY too long. The guy is on the other side of the map! If you have a clear shot (or a drill sniper) Just use full power and aim at the arrow at the edge of the screen :D (Note: doesn't work if the arrow is in the corner).

#3. Why can’t I fire my baseball bat? I had this problem too. Apparently, like everything else, you click on yourself and drag your cursor away in the direction of the guy you wanna hit. Also, don’t wait for it to charge up, it’s the same with or without charging (unless you have OCD). Mine strikes, meteors and mines are the same.

#4. After shooting, ALWAYS MOVE. Move to a more defensible position, craters, away from the periphery, the side with the worse players, whatevs. Don’t stick around and watch your shot. It’s the same as in tennis and many other sports.

#5. This last skill is very difficult. I’m still mastering it. The idea is to turn your multi shots into repeaters. This works by shooting them into orbit and having the delayed timing turn them into repeaters.


#6. Golf Ball=Bazooka with bounce. There is a smaller AoE however. Just keep that in mind.




Spending your Points


Whelp, we finally got here :D You have no idea how exhausting this is :D.
There are 3 places to talk about. Team Points, Gravitons and Custom Points. Lets start with Team Points as they are the simplest.


Team Points

To put it simply, there are 3 ways to spend your points. They focus on Increasing Your Chances, Facing Radiation and Stray Shots and Skillshots+RocketGloves.
The first thing you should do, is increase your chances. The greatest source of kills come from OOB’s. It doesn’t matter health you have, how much Accuracy you got, one OOB and that’s all down the drain. So focus on getting a full team (6 units). It’s not difficult, 15-17 games should get you covered. Then, is surviving. 5*4, 10*4, 15*4, the LCM is 120, so your end goal for health is at least 130 for all your units. However there is no way you can get that many, so first get the 70 for all. Then get the 90 for all, then get the 130 for all. Accuracy is the points you have left over after you have spent 20, 32, 44 and 68 points at levels 10, 16, 22 and 32 respectively. So how do you distribute them? Objectively, the best way is to spend them equally among your first four units and any remainders go to your first man and second man. Some might disagree. Without the line, it is impossible for them to get good shots. This is true. What I’ve found actually is that once we get a lot of it, we rely on it. We don’t get a sense for the gravity of the game anymore. To prevent this, we should always have as less accuracy as possible. Then, when you are duelling a friend, put your points into accuracy. You will find that your aim is many times better even if you have the same accuracy. The one exception is when you are using rocket gloves(I will explain later) or shields (already explained).



The Space Shop

The Space Shop is where you get things that make the game a lot more fun. You can get gravitons very slowly (by farming) or very quickly (helping devs). If you do the math, it's actually easier to just pay. I'm just leaning in favor of the devs, because I feel bad ;(. Anyway, I made a list of the things you should buy in that order, then explain them one by one. Of course, this is not *THE LIST*, might not definitely be the best order to buy in but still… it’s my guide :D. I’ve put a lot of thought in it, so here goes nothing.

#1. Mine strike/Deadly teleport (Total: 2000/800)

#2. Deadly teleport/Mine strike (Total: 2800)

#3. Detoxifier OR Planet shield II (Total: 4000/4300)

#4. Something you think you need (Recommendations would be Rocket Gloves, Cluster mine, Teleport, Extra Powerups, Nuke, Roulette Cannon, Detoxifier, Planet Shield II, Bounce shield, Planet Shield, Minigun or nothing!) (Total: 4300+x)

#5. Campaign 4/Campaign 5 (I'm not counting anymore)

#6. Custom weapon/ Other Campaign

#6. Other Campaign/ Custom weapon

#7. Custom Weapon

#8. The rest! (Total: The sky is the limit! Or rather, OOB is the limit!)

Also, somewhere in there, you totally should buy some rocket gloves. Best weapon ever. (See below) Also, "Never buy scattershot", "Scattershots are for scatterbrains" (Courtesy of LucaszH+SpinosaurusMMKV) and never buy xp boosters.

Why are these the best? Read on :D


+Mine Strike+

Ahh… the only incoming wep worth having.laying waste to shields and people alike. Use this to get those hidden in shields and densely populated areas. It’s even useful in the endgame if there is one guy on the periphery and you don’t have a clear shot. The key here, and I stress, is to always OVERCOMPENSATE FOR GRAVITY. Seriously, Overcompensating usually doesn’t let you down. The best way, if you didn’t read above is to click yourself, drag, use wads to look at your target and any gravity and let hell loose >:O. Btw. There is one situation where mine strike is not as good. When said enemy is on the side of the planet, just use meteor. Don’t forget, OVERCOMPENSATE FOR GRAVITY

+Deadly Teleport+

I think I have already explained why this is amazing. However, this is good too to get 2 kills and move to an edge of the map, ensuring a backup plan that at least gets you to the endgame.

+Detoxifier+

This is good. It may seem terrible, spending a turn on detox, but many times, that’s what you need, and (HERE’S THE IMPORTANT THING) if you bounce it of a few shields, you can get yourself pretty close to max health! Important for that defensible position. Many times, you only have time to detox in the late game (as you are busy getting kills in the early game) and that health boost is really important. What’s more is that most people like being stupid. They use their customs on being a detoxifier, is that what you were thinking? Think about it, this way, you are buying a custom for 1200! Is that awesome or what?

+Planet Shield II+

This is a capricious weapon. This can ONLY be used when you have one opponent (1v1v1’s sometimes work but if they are properly designed, won’t work either). this includes 2v2’s, 1v1v1’s where one person has died or 1v1v1v1’s where it is down to just you and someone else. Planet shields are sometimes ignored, but once they see you shooting from out of the shield, they will gang up on you >:O (I would too, coward). When you are setting it up, it’s ideal if they don’t have any mine strikes left, but even if they do, use it. When using it, make sure you are not in the path of them (outer edge of the planet) and you should be able to either fight them with a planet shield II (awesome) or waste their incoming weps (not bad). The main advantage here is against morale, so it’s best if you follow it up from one where they have already missed twice in a row.


+Rocket Gloves!!!+
Oh my. These are the best weapons ever. They are unbelievably difficult to use, but they are one of the only reasons to use accuracy. (This means that you should focus your accuracy on your first 4 now). Why? Deadly teleport is useful only teleporting to safe areas, and is only able to kill the people you start from. They only carry one man too. Rocket gloves is an upgrade on *almost* everything. First, lets talk about attack.

+Attack+

There are two options: To colonise and to clear a planet. Colonizing is the preferred way. You always have to have a straight shot. Put it up at max power and aim just a little beyond your enemy’s feet so that you land on the planet a little behind the enemy. The best way is to start a little in front of an enemy on your planet so that you can kill 2 enemies. Then, there are the Orbit shots. You will die in the attempt unless something goes wrong. Make sure that the gravity is right (no large lanes, suns etc nearby) then, send your guy into orbit, with practice, it can become perfect and you can completely kill everyone on the planet. A good use for this is if you have a guy on that planet that is in a crater. Congrats, you have just secured a planet!

+Transport+

Not only this, but you can hop of Rad planets with it! Just stand behind/on the guy you want to take off the rad planet and aim full power at the planet you want, leaving your enemies to wallow in your dust and -cancer- {Mod’s Note: Cancer’s not funny man!}.


Customs

Agh FINALLY :D. Im uploading after finishing this. What are customs? You get them for finishing campaign 2. However, when you get them, you can’t really do much. HOWEVER, contrary to what most people say, by level 16, you can use a decent custom. There already is a guide for the basics and I think it is intuitive so I’m just going to list some rules then some combos.

When you are looking to knock people off, contrary to what most people think going for blast size is NOT the answer. The factor that launches people off is damage (ikr!). Blast size just eats planets. Also, if you are looking for pure damage or pure health (which you shouldn’t be doing, it’s dumb) remember that using repeaters doubles it, so calculate which upgrade is more useful.

So… now to combos. If you are high leveled, just stick to superclusters for the most effect. When you are low level however, circumstances force you to be creative. So, here are my *creatively named* customs for low levels.

#1. Drill sniper: Level 28. 3 Drill, 2 Damage. Equivalent to an OOB clear shot sniper gun, put it at full power and aim at the arrows. Gets you a clear shot even if there are planets in between.

#2. Rad Jump: Level 16. 1 Damage, 1 Radiation. Can transport you off a planet full of enemies (you might be able to bring a buddy along too) while leaving it radiated (Aim at your feet). 5 dmg per turn=20 damage per turn, which is pretty annoying. Good substitute for jetpack.

#3. Multi-Bounce: Level 25. 2 Bounce, 1 Multi-shot 10 degrees apart.

#4. Planet clearer: Level 25. 2 repeater, 2 Damage. Just shoot into orbit and be able to shout “Get off my planet >:O”. Shoots off 3 people.

#4. Fire Drill: Level 16. 1 Drill, 1 Damage, 1 Fire. Simple and effective. Works for those people you can't knock OOB.

#5. EMP: Level 10 and above. Just use the EMP stat.



III. Extras

What is the Secret Achievement?

I don't know a good way to put this yet so.. just gonna say that you can find it in another forum post.


Some Random Facts

Max starting health is 200, but you can get it up to 300 through boosts. Max Projectiles are 584. More coming soon.


Suggestions

Here, the grammar is going to be a little awkward. I'm in a rush.

To end farming. First, put an xp cap on the amount you can get. Maybe 400 something. The catch is that you should make gaining levels late in the game a little easier. Then, make it so that xp boosters allow you to turn that hard cap into a soft cap or something. That means you will have to change the daily award so that it gives a fixed amount of xp instead. :D. Then there are the graviton farms. Most of them are pretty terrible, but some work so to insure a longer and more enjoyable game, you should make it so that you only get a percentage of your xp and graviton gains if your game is shorter than 4:30. (See Sandbox Hero).

Also, make the roulette cannon cheaper, maybe 1000-1500 G. Then, make a Super Roulette Gun. It either gives you 100 health and your target 100 damage, gives you 100 damage and your target 100 health, or instantly kills both of you. This would have immense strategic value. Maybe 2000 G or above.

Make Nukes take both a percentage of your health and a fixed value and make 2 versions of the decontaminator. One that reduces the radiation by 5 points (Unlockable by campaign. Sometimes, it might be useful, such as when you want an enemy on an irradiated planet to take a turn instead of one that is on a planet with a better shot. Make it so that it's not aimed but you pick it, like bounce shields.) and one that does it completely.

Add some real time elements to the game. Maybe let people fly around for ten seconds and have them fly back during someone's turn. Would mess things up a bit but would be so much more fun. Also, Rovers suck. Instead, let them float around space forever collecting powerups for the owner unless someone decides to shoot at it. They have a 50% chance of collecting sky mines (they explode if they don't) and will explode if they run into a player. When they explode, the explosion's radius should be the sum of the radius's of all the mines/powerups that would have exploded).

Buff Guns! We really need them. Planet wide buffs and single person buffs. Buffs like greater damage, greater weight, greater accuracy, denser planet, healing planet, accuracy planet and debuffs too I guess (Less accuracy etc.) Also, a buff nullifier gun.

EMP has so much potential. Make it so that it can short out shields for a random number of turns and can stun people for a random number of turns (so that the player can't use that guy, and he uses another one).

Map maker has a lot of potential too. You could have like some highest rated maps and latest maps and have people rate the maps. We should get the option to make maps public or private (private would be the default) and farming maps wouldn't be allowed to be published publicly (If they are discovered, say a fine of 300 xp and 50 gravitons and maybe no publishing for 15 days). Of course, this will only work after the update, when there are a lot more people. Also, while we are on that topic, the rewards aren't balanced quite right. 1v1v1v1 is around the same length as 1v1v1 (1v1v1 has a lot more strategy) but playing 1v1v1v1 gives you 1/2 chance to get more than 15 gravitons, while 1v1v1 only gives you 1/3 to get 15 (and only 15 too!). Same with duels. So... 1v1v1v1's should give less gravitons but a little more xp, 1v1v1 and 1v1 should give more gravitons and a little less xp. Oh, and 2v2 is OP. Like, more xp but less gravitons too I guess. Also, play again button :D

Make each consecutive cluster more expensive. For example, to make 2 clusters, it costs 18 Points, but to make the next it will cost 21 and so on (Each costs 3 more than the one before) The Second Tier should be the same. This way, it's more costly to make clusters. To make up for it, multishots and bounce and drill and health should be a lot cheaper. This will encourage more creative combinations.

Oh, and new guns! An Omega ray, which dissolves anything in it's way (A straight ray with a width of around 20 pixels. It will disintegrate planets (dissolve around half of the pixels, dissolves mines and does 80 damage to everyone in it's way. When encountering shields, it takes up two hits and is reflected like anything else) However, it has to charge for one turn and gives the notice XXXX is charging an Omega Ray Gun! It can only be used by the same character that charged it. And it takes at least 8 single person turns. (Use up two actions (charge it and fire) and charges by itself for 8 single player turns). 2700 G. Ice gun. Freezes mines and energy cores (They don't work) and freezes people (can't move).

Custom Modes. Only {Weapon/Weapon Type}, No {Weapon/Weapon Type}, Infinite HP (Only OOB and knock them into shields etc), etc.

This will save some work. Maybe a player created campaign? Of course, you would have to implement my mapmaker suggestion (I think). So you pick the best maps or players vote on the best maps and have a player created campaign.

Ohohoh. Please more map slots. Maybe buy them with gravitons? 8 is not enough for me :(.

 
Flag Post

Topic: Gravitee Wars Online / Guides

Reserved for future news

 
Flag Post

Topic: Gravitee Wars Online / Guides

POST YOUR GUIDES HERE. ANYTHING YOU KNOW IS HELPFUL. This will be a repository of all the trick shots, strategies etc. in gravity wars!

A couple of rules:

Each person gets 2 slots (I need 4 because 1 is this, one is for news and answering questions, and the rest just like you guys)

Please read the other guides before posting your own. Try to not repeat information.

Questions are encouraged, you may post them directly or PM one of the guide makers. If none of them answer then pm me. I should answer within a week.

Don’t discourage newbies. Don’t start flame wars. If someone is wrong, PM them or put it up as an isolated post.

Anything you have that is useful, don’t hesitate :D

Oh, and don’t offer any advice on farming, pro, con or neutral.

If anyone knows anything in any other language, translations are definitely appreciated. No google translate however.

I think that’s all :D.

PS Any pictures anybody can provide are appreciated. Just pm me the picture’s link :D

 
Flag Post

Topic: Sandbox Hero / So, about gems.

yeah, it’s marked on the equipment page.

 
Flag Post

Topic: Sandbox Hero / Sandbox Oscars

I don't know if this will catch on at all, but I think it will be nice.

The point of Sandbox Oscars is to find the BEST maps that have been published/republished this month.

There are 6 categories.

Best Parkour: Best "Hard" Map.

Best Story: Tells the best Story.

Best Graphics: Looks the best.

Best Rollercoaster/Quiz/Puzzle: Best Rollercoaster, Quiz, Puzzle map. This will most likely be a Puzzle or Rollercoaster because they are easier to make High Quality versions of.

Best Overall: Best in all aspects.

I and a few others that I will invite (if they accept) will be the judges.

How to Nominate:

You can nominate any map for up to 2 categories.

You cannot nominate a map made by yourself.

We can tell if you got an alt to do it for you, if you did, you will be permantly banned.

To Nominate:

State the name of the map and the author,

Provide a picture of any part of the map,

Write a short review or why you chose to nominate it (At least one sentence).

State the exp reward. This is more important than you think. DO NOT state the coin reward.

Example:

A world in the making

By ColdLucas

I chose this because I needed an example. 120 xp.

-----------------------------------------

How to upload an image.

Take a screenshot of a select area of the map.

Windows: wikihow.com/Take-a-Screenshot-in-Microsoft-Windows

Mac: wikihow.com/Take-a-Screenshot-in-Mac-OS-X

Upload it to an image storage website. PLEASE use:

Tinypic.com

imgur.com

LIGHTSHOT DOES NOT WORK FOR ME. If both don't work, use whatever you want (yes, lightshot too). But only as a last resort.

Take the direct link! (For layouts or somehing).

Paste it in the place of Placeholder in: img src="Placeholder" alt="" /

Finally add < and > in the beginning and end of the code.

Good luck! And may the nominations...Ever be in your favor!
 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

Originally posted by ColdLucas23:

to level creators: “feature falling” button
when this button is pressed, all features falls to the ground (except coins, owls, flies and wall-lamps)
this will help a lot with the feature allign

all existing features fall to the ground, new features placed will still float, but if the creator press this button again, they fall too (so if people want to put an actual flying feature, they can)

Features should allso delete themselves once they fall under the death line ( you know, the one where you die when you go over it.) :D

 
Flag Post

Topic: Sandbox Hero / Everything YoBaby.

Work on You Wake Up. has started!

200 kb and only 1/6th the way done! Im open for suggestions.

(hint, there might be a sneak peekof it somewhere…)

 
Flag Post

Topic: Sandbox Hero / Everything YoBaby.

Wipeout! and Wipeout! Pure. are out!

It’s not that hard, mostly just a Time trial, but looks pretty nice and there are several secret areas to further challenge yourself.

Stick with it and it will grow on you :D.

Keep in mind that this was a small project, only about 190 kb in size.

 
Flag Post

Topic: Sandbox Hero / Advertise your map!

WipeOut!
and…
WipeOut! Pure.

These are relatively easy parkour maps. YOu just have to get the hang of them. Give them a try and see how fast you can finish!

 
Flag Post

Topic: Sandbox Hero / New tile ideas

Originally posted by Paratroopa123:

Anti-minimap blocks. You can go through these, but they will turn off the minimap when you touch them, and you can’t turn on the minimap while in one. Though you could add the ability for a map maker to completely disable the minimap for that map, which I really want you to add, you could disable it for only a section of it using these.

Those lattice tiles already kinda serve that purpose. Not as well as you would like, but well enough.

 
Flag Post

Topic: Sandbox Hero / New tile ideas

Originally posted by TailsChao99:
Originally posted by Paratroopa123:
Originally posted by TailsChao99:

snip

This MUST be added. However, maybe put a faded coin block when you collect all coins, instead of it disappearing completely.

 photo coinblockfaded_zpsb9ba4e0c.png
this good?

I feel the completing dissapearing looks better and serves it’s purpose better. Maybe have a little BEEP too when it fades.

 
Flag Post

Topic: Sandbox Hero / So, about gems.

You guys really don’t get it…

Equipment is only a SIDE bonus toplaying the map. Id doesn’t do anything, there are only ghosts so there is noone to show off to…

The only thing equipment DOES is let you get MORE equipment faster.

On the other hand, you are implying somehow that what you get with gems, you can’t get with coins.
Gems are just basically a whole bunch of coins.

I’m not being a “negative nancy”, I appreciate your point, but giving people who are faming coins MORE coins, isn’t just gonna cut it.

I for one, suggest a COMPLETE overhaul.

People will no longer be able to buy equipment using coins. The only point of coins are to upgrade your stats, like in those upgrade games. (For eg. +0.1 JMP would be 100 coins or something).

However, with Gems, you can buy “Equipment Dispensers”. Every day, when you check in, for every “Equipment Dispenser” you buy, you get one piece of equipment. They are basically supply crates that open every day for free once you buy one. You can still autosell your equipment.

The catch is, now, there will be sort of a “Marketplace”. On it, you can trade equipment you don’t want for coins to upgrade yourself. The minimum price for commons will be like 400 coins or something and more for rarer qualities. People will still buy equipment for these prices because they can’t get it for themselves.

This eliminates people’s needs to show off, therefore ridding the coin farming urge while still giving Devs their money.

This works because I have seen it in action in this little game called Kingdom of Loathing. Of course I have modified it a bit but the core element is there.

I am SURE this will take a lot of work and time getting used to, but I am just as sure that it will pay for itself ten times over, both in enjoyment and profit.

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

Please, PLEASE let us put Half-Coins. If you right click while having the coins feature activated, you get to place down a half coin.

They are the same value as regular ones but are just worth half. It would show just like 2,3+4, etc. coins do except that the number would be 1/2. This way we can put more coins in different areas of the map.

I understand this isn’t a pressing issue but it would be very easy to code and many people could make good use of it.

An easier way, I guess would be to let us put 40 coins in the map, raise the coin cap to 40 and the secondary coin cap to 60, and make the chests cost 200. But thats too drastic of a change.

*(No I’m not bad at math. I just also support a higher secondary coin cap but that’s another story)

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

I can’t believe this hasn’t been suggested yet.

We need more indoor features!
All the features now are enough for outdoors and stuff, but what about indoor? The most you can use are the lights and occasinally a flowerpot here and there. We need chairs and tables and cooked food in bowls!

Also when coin values rise, the ribbon comes out. It amkes it very had to hide coins. I suggest maybe the ribbon pop up when you get close to it or something.

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

Originally posted by Paratroopa123:

Selecting blocks. I’m making a map where I have to make FIVE EXACT COPIES of an area, so it would be useful for me to be able to select and move or copy a spot. Also, maybe a “fill with (block type)” option, so you can select a block type and either draw an area to fill, change a group of one kind of block to the selected block, or maybe you can add both! This will be VERY useful when creating some maps.

+1 :)

 
Flag Post

Topic: Sandbox Hero / Create Your Effecting Block

Maybe you mean:

Create Your Special Tile

What to do?

Create a tile with special properties that affects it’s enviroment in addition to being a regular tile. e.g. A tile that shoots arrows, or can be destroyed, or boosts your health.

 
Flag Post

Topic: Sandbox Hero / Less coin grinding or lower box price?

This is a great solution :D.

They should implement it. However, 5 coins a level is a bit too much.

Say, how about 1 coin extra for a box every level?
And at level milestones, rarity should increase a bit, unnanounced.

Level 0, Every is the same. Each crate is 85.
Level 5, Commons become 1% less likely to uncrate. Each crate is still 85.
Level 10, Commons become 2% less likely to uncrate. Each crate is 90.
Level 15, Commons become 3% less likely to uncrate. Each crate is 95.
Level 20, Commons become 4% less likely to uncrate and uncommons become 2% less likely to uncrate. Each crate is 100.
Level 25, Commons become 5% less likely to uncrate and uncommons become 4% less likely to uncrate. Each crate is 105.
Level 30, Commons become 4% less likely to uncrate and uncommons become 5% less likely to uncrate. Each crate is 110.

NOTE:
The box prices increase every level. So level 26 would be 106, not still 105.
The percentages however will only change every 5 levels. So Level 26 would have the same likeliness to get bad weapons as level 25.

However, you guys are missing the point of the game too. The point is to play good maps and marvel at what people can create and get coins as a side-effect. NOT play crappy maps by trolls to get coins that only buy weapons that allow you to buy more weapons (See Skinner Box on Wikipedia).

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

Maybe in a section called advanced tools or something, but allow gravity and backgrounds to be specified to regions you specify.

So, If you want a guy to be in a town or whatever, then you see him going to space, it would be neat to have him launch into space (a different area) and have the gravity change.

So basically, I understand this isn’t very clear, but, allow us to have the backgrounds and gravity change in a map.