Recent posts by purei on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Remove WB tourneys

For WB tournies in particular: they could reward 1 shard per top third and above per tournament. 2 shards for top third in 24 hour. max of 2 shards a day.

make it clear on a WB tournament page, where you click ‘join’, that shards are rewarded if you put in effort to beat 33% of the players.

inb4-‘ya and 5 shards for top 10%’ no. They are ‘WB tournies’ because those are the actual rewards. shards are premium incentive to play daily, nothing more.

the card rewards were fun at first, but the DEVs belief in an evolving meta requires constant maintenance and so those cards are worthless now.

hopefully, the programming requirements would be paid for by more WB tourney participation.

 
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Topic: Tyrant: General Tyrant Discussion / (SHARDS) in case anyone is curious

no. super, i believe your next shard gain will be ignored. it doesn’t subtract from an individual gain, but it will deny a full gain.

i think this was reported back when shards were introduced. only one way to find out.

 
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Topic: Tyrant: General Tyrant Discussion / Who Are The Best And Worst Trolls Ever

Originally posted by mathproblems4fun:

Wow really disappointed in the moderatorship of LDV lately letting threads like these be open.

4/10

 
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Topic: Tyrant: General Tyrant Discussion / [snup] REVEALED

thread flagged for not being about tinashe

 
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Topic: Tyrant: General Tyrant Discussion / Why do I call myself a Psycho? Ask me anything; learn something.

has a 9000 series ever made a mistake or distorted information?

 
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Topic: Tyrant: General Tyrant Discussion / Who Are The Best And Worst Trolls Ever

that’s just it, LDV, science trolls like kk experiment w/ posts and threads and eventually settle on an effective method whereas CG trolled without effort because he was simply everyone’s irritating kid brother.

 
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Topic: Tyrant: General Tyrant Discussion / P. rex policy discussion

clearly not kk.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

but it’s a WM asset, yeah?

 
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Topic: Tyrant: General Tyrant Discussion / [To DEVs] Currency Transfer Suggestions

some players have 10s of millions in gold, even after spam purchasing the upgrade packs. auto-mission bots and click scripts have been in used for years devaluing it. also, if people are buying packs w gold w/o having a surplus, then they would get very little moving to TU.

gold seems like a poor metric for what people should get in TU. i have a feeling everyone will get the same package, not based on how long you were here.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Re: GpE
No, I’m being misunderstood. Check the SS, Mission N+1 is not more GpE than Mission N. The last mission associated w/ a pack, i.e. the mission we farmed until the next pack came out, gives more money than the first mission that came w/ a new pack. What PR said was ‘I do plan for every mission to be better than M300’. What I’m saying is that is not historically accurate, even for the progression of missions within one pack release.

Re: game isn’t ending
My opinion is that we should adhere to the current structure of missions/packs, including GpE progression, card rewards, etc, and consider Upgrade packs an anomaly meant for more balanced tourneys and to help new players get into the meta.

However, this is perhaps already not possible, as we are not adding Commons and Uncommons into this pack.

Restating my OP, if we build a final mission, or a set of missions for the game that pulls out all the stops (which is an insanely fun mental exercise, it’s what the ‘create your own card’ threads are based on), and it ignores past mission strictures such as ‘these missions use the cards in this pack, and you get some of them’, then it may be difficult to build a coherent game beyond this pack, and these missions.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

  • GpE : they should not all be more than Mission 300. Sort this sheet by name and notice the non-monotonic progression of mission output; it looks like there are bumps at various end stages that either correspond to Areas, or to storylines. We can, and should, do some regression to try to determine how the DEVs lined things up to match it w/ the Story that should definitely be created.
  • Card rewards : This feels complicated in my little head. It’s fairly clear that Upgrade packs were meant to be a quick-fix and not thought out, and synapticon — surprisingly — suggested that the one-year deadline was still not an absolute end.

This suggestion is a bit frustrating, because if this is meant to be ‘the final pack’, then creators and effort should be going towards ending on a bang. However, if it’s a serious endorsement for a future, then the community needs to be thinking about what would be worth paying war bonds for in order to pay for the game (SH, I’m looking at you for help here; you are consistently down on present long-term money making mechanics).

Personally, I’m curious about a thread on reinstating WBing for Stamina, if for no other reason than bots don’t WB.

Again, if we care about > 1 year, PR, I’m a terrible person for messing w/ your momentum, but some of the Mission fanciness you’re trying out should be reconsidered in light of ‘could this be kept up for 10 more apocalypses; w/o unbalancing things.’ Another rude comment, cards in computer mission decks have historically been available to players.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by PsychoRaito:

You could have just quoted the post itself, Purei. :)

sorta. when the thread’s locked, you can’t quote those posts :( an i’m too lazy to handmark it up…

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Wanted to link this locked forum post where I’m against shards as farmable:

http://www.kongregate.com/forums/2437-general-tyrant-discussion/topics/427304-pp-discussion-player-pack-missions?page=1#posts-8375257

 
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Topic: Tyrant: General Tyrant Discussion / Who likes Electronic Dance Music?

been looking forward to some time to listen to this thread in order

a couple quality Trance, then two light House, then a mess of Glitch Mob. +1 will listen again.
next, TNGHT made me smile. those are great sounds. got this track.
next completely caught me off guard, lol. +9000
next not electronic, but i absorbed it all.
Frasier dances for a bit, then
hopped through this hour-long-mix, will be work headphone music tomorrow (first image of this youtube is same as image of the first trance song)
will also give the vocal trance radio a shot tomorrow.
last one (edit: Ogre’s) feels like huge, old-school rave Techno; wish my speakers were giant, and on a field

closest i can get to straight dance music is liquid dnb
see, this is further away
? this makes me move
always end with danny brown

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Stavros: Many useful structs in PP means siege > heal, I think. Actually, I just think the man deserves time in the spotlight again.

+1 for Kevin Spacey

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

Originally posted by Pats133:

yawn quit fighting kids

what else would we do w/ ours lives if it weren’t for Tyrant forums?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Player Pack Missions

the reward of shards i don’t quite see as being good. the fact that everyone gains shards at the same rate (log in daily and play a little, and you get fractions of a premium pack) is an important part of its niche currency role. making it farmable makes it no real different than gold.

if the final mission is very hard, then weaker players will be quite unlikely to be able to farm shards; making shards farmable benefits the strongest players most.

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

true, the forum is useful for some aspects of discussion that chat is not and many people are bad at making their point either in chat or in a post.

in a perfect world, things would be different. kong/faction/mibbit chat would work equally well. we would have a proper polling mechanism for people that aren’t in the forums. we would all eat healthily and call our mothers more.

the time for the ‘this isn’t how the PP should be decided’ is past, now. the first time is bound to be painful, things had to move fast, and arguing about it is literally counter-productive. the argument of ‘more adherence to a democractic process’ definitely should be taken up again if/when PP2 is on the horizon.

individual cards are the discussion now, and opinions should similarly be backed up with well thought out posts. joining in the chat room is also a good idea.

 
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Topic: Tyrant: General Tyrant Discussion / LET's ALL GO TO ANOTHER CCG

Originally posted by ladolcevita:

Not a CCG or multiplayer … but CARAVANEER 2 is in open beta!!!

i cannot help but see that scene from Full Metal Jacket every time i see this image.

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

people tend to just type what’s on their mind without trying to clearly making their point. the format of a forum requires much more thought for the ideas to be expressed properly, and most people don’t take the time. chatting in real-time makes it much easier to hold the thread of conversation, and thus more opinions can be expressed.

i have been in the PP chat room and have been around to hear, and join in on, full conversations that started about many individual posts from the forum. it is unfortunate you feel that every post about players’ card ideas is being dismissed; it’s not true.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

hanchen has some good points. i keep wanting to throw the BT commander and the legendary raider assault in the ‘meh’ pile because they are more of an upgraded card than they are a flashpoint reimagining.

structures are frustrating right now w/ cannon walls, and it looks like 3 evade structures are trying to come into the meta. players that currently struggle w/ the wall meta might simply be left behind. i trust that sims have been done — we’ve seen the results — but it doesn’t seem like there’s enough siege right now to deal with these new structs, which feels bad for weaker card pools.

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

trying to do this in the forums exclusively never would have worked because of communication latency. it was the obvious choice to use a chat room, and mibbit is easy to use and free for all.

‘votes approving mibbit’ is arguing for the sake of arguing and avoiding the fact that people were given a voice and chose not to exercise it. this is common in democracies.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by Shieru:
Originally posted by purei:

please don’t replace w/ an upgraded acropolis. direct powercreep is shortsighted.

If it was an upgraded Acrapalis it would have rally all 3 instead of just Rally 3.

speaking of shortsighted … :P

i’m referring to the suggestion by SD, the one that people seem to be agreeing with simply because they want an upgraded Acropolis and not a refresh wall.

we aren’t allowed to do Upgraded cards; we really should be avoiding old card ideas. The BT commander and the Legendary Raider assault come to mind as well.

I worry that the cabal is burning themselves out dealing both w/ complaints and with testing. somebody get them some green tea.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

please don’t replace w/ an upgraded acropolis. direct powercreep is shortsighted.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Which card do you hate most?

Originally posted by warranty_void:

There have been many improvements made to the original pack already (some of them really great!), but I still hate this card:

I hate it because it means a complete powercreep of two three rare bloodthirsty commanders at once. This means, you added one new card to the playable pool and removed two others at the same turn. Dementia was still being used with grim claw spam (and vs Epic Jotun), while dracorex is still ocurring in several defense decks which rely on “on attacked” modifier. Also, in the card submission treads, you asked for a counter to Nightmare Hellion + Cannow Wall spam so I thought you’d dislike this deck as much as I am. Why now boost exactly this deck with the optimal commander for it? I would have much rather liked an update to either Dementia or Dracorex to help them deal with cannon walls (strike 2 perhaps?).

yeah, this card seems like fun OP … but a sad mix of old; it’s not new.