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avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / GiTD [#24] Voting

1. The floor is Lava
2. Pinky’s Dungeon Escape

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / GITD Archive.

Anyone remember the original GOTW? This thread links to the first 8:
http://www.kongregate.com/forums/1-kongregate/topics/56269-game-of-the-week-now-with-prizes
I found weeks 9, 10, 14 and (15 does not exist).
http://www.kongregate.com/forums/4-programming/topics/59004-contest-game-of-the-week-9
http://www.kongregate.com/forums/4-programming/topics/59938-contest-game-of-the-week-10
http://www.kongregate.com/forums/4-game-programming/topics/72803-results-gotw-14
http://www.kongregate.com/forums/4-game-programming/topics/74439-gotw-15-entries-and-discussion
 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / How to move object to coordinates?

Movieclip coordinates are relative. root.char.head.y will tell you where head is in relation to root.char.y; probably only a few pixels away.

You could use root.char.y + root.char.head.y to find the absolute location of head.

Does as2 have a localToGlobal function? That would work too.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / How to make a camera in as3?

Todd did a good tutorial for this.

http://www.kerp.net/box2d/displaylesson.php?chapter=2&lesson=28

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Strange problem

You have two seperate instances of the race string.

Movieclips are dynamic. a.race = ‘whatever’ will define a new race variable inside your movieclip called ‘a’. This is not the same as the race variable you have declared in your base class.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Communicating between symbols

If you want a variable to be visible outside the object, you need to declare it public.

public var melonCount:int = 10;
 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Way to go CuriousGaming, you're gonna be famous!

There were a couple things in the tutorial I thought a were bit odd. Changing player speed only on a keypress event has made the controls really sticky. I think it’s better to use keyboard events to record which keys are down and update the speed every frame. And adding the stars on a timer, instead of using a frame, is not a good idea – a player can get more stars on the screen by lowering his frame rate.

I posted my own source code a while ago. It’s a hacky, badly commented mess. I was in rather a hurry at the time.

http://pastebin.com/aYMS0S5s

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Way to go CuriousGaming, you're gonna be famous!

It’s hard to tell. Badge of the day was 28th Nov, and I got 59,803 hits that day (21st of Nov had just 31). I’ve had about 1200 plays since then, but I don’t know how many of those are from the tutorial. Emanuele’s blog has 887 followers.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Increasse the Popularity of a Game

*The name and icon are really important. Your game name doesn’t make any sense to me and the icon is a cropped screenshot – you can do better than that.
*Give a sense of progression – award medals or upgrade points between each game so it feels like you’ve achieived something each time you play.
*Give it a theme – even if it’s something really weird, like a giant beaver fending off asteroids with a cricket bat, it will make the game more appealing.
*There’s a bug – if you click directly on an enemy, the sword won’t swing. Try making the enemy movieclips invisible to mouse events.

If you can get the rating high enough, it will start appearing in those ‘recommended games’ slots on other game pages (you’ve got a good icon by now, haven’t you?). Also, join the community – post something interesting and people might check out why you’ve got that blue D. Once you’re a developer, you can troll the forums and get paid for it.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Way to go CuriousGaming, you're gonna be famous!

Hey, that’s nothing. If you go here there’s a forum thread with my name in the title! How awesome is that?

In other news, having your game featured for one day as the ‘double points’ badge appears to be worth about 60000 views.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Collaborations / Attamar: Need someone to make it.

Cant get flash… cuz I am forbidden to use money over the internet.

By who? Your profile says you’re 35.

The thread you link to is a good example of why non-coders shouldn’t design games. I admire your ambition and enthusiasm, but your inexperience is very obvious. An experienced developer won’t help you make that game, because they can see all the flaws in the design.

1. Learn to code
2. Make a game
3. Learn from mistakes
4. goto 2
5. Success

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Huge Exportation Time : Fatality ?

Using the Flash IDE? Check your audio publish settings. If you set an mp3 compression rate it will unpack all your embedded sound files, then compress them into new mp3 files at the specified kbs … great file size, awful compile time. Leave it on .wav until you need to do your final build.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Design / Attamaris Discussion

You need to work out your core game mechanic first. Don’t define how many levels or elements you’re going to have until you’ve made a prototype and tested the gameplay.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Strange behaviour of shots

With this line of code, you set the y co-ordinate of the missile to -30:

y -= 30;

You don’t set the x co-ordinate anywhere, so it will default to 0.

(0, -30) is outside the viewing area.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / Mute sound

Who is going to retroactively update 49,267 games to use your new mute API?

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Design / Fantasy Sprites. HELP !

http://vxresource.wordpress.com/about/

 
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Topic: Game Programming / Game controls

If AS3, you should try searching for ‘KeyboardEvent’.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Design / Fantasy Sprites. HELP !

http://vxresource.wordpress.com/2010/07/05/biggest-iconset-ever/

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Design / RPG Scaling difficulty Issue

Monsters scaling to the Pc’s level is usually a bad idea. It was tried in Morrowind and was really unpopular. Having your level 98 super hero get eaten by a rat is just embarassing.

The great thing about xp systems is the player never gets stuck. If they find something too hard, they can backtrack a bit and grind some levels. This makes the game accesible to the casual gamer (the majority) as well as hardcore gamers (what developers usually target, because developers are usually hardcore gamers themselves).

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Game Programming / GiTD [#22] Voting (72 hours)

I spent the weekend finishing my asteroid shooter instead.

1/ Cosmic commando
2/ 30 seconds of fuel

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Collaborations / The True Story of a Collab with Four Artists

In my experience, it doesn’t matter how the collab starts, the programmer(s) always end up making the decisions.

 
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Topic: Game Design / Would you ever buy an idea?

Originally posted by nadjatee1996:

How about people like me?I’m not good enough to make a game by myself, I got ideas, sure, and I would like to make games based on that, but I lack the experience, therefore, I’m asking to join a collab to get more experience, what would you call people like me?

Not having any experience never stopped anyone from making their first game. If that wasn’t true there would be no game developers and no games. Your first game will be lousy, but just have a go anyway. You don’t need to collab.

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Collaborations / new idea for game

http://www.kongregate.com/forums/91-game-design/topics/200713-would-you-ever-buy-an-idea

 
avatar for CuriousGaming CuriousGaming 393 posts
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Topic: Collaborations / GameSyde Productions Development Team

Why do you need 6 programmers? I’ve never seen a sucessful flash game with more than 2 in the credits.

Asking for AS2 and AS3 coders together is making many people think you don’t have a clue what you’re doing. You should link to some of your previous works to demonstrate your talent.

Of course, if you’ve never made a game before you have no business trying to start a team like this.

 
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Topic: Game Design / Would you ever buy an idea?

Whenever anyone hears that I code games and get paid for it, the first thing they do is try and sell me an idea.

I can’t imagine ever paying money for a game concept. Would an artist pay someone to tell him what to paint? I make the effort because I have ideas of my own. There’s a notepad next to my bed with hundreds of ideas in it, far more than I have time to make.

Does anyone think any different?