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  <post>
    <body>Is this the document class, or is this code for a movieclip that gets added to the screen?

Do any of the traces get executed at all?</body>
    <body-html>&lt;p&gt;Is this the document class, or is this code for a movieclip that gets added to the screen?&lt;/p&gt;
&lt;p&gt;Do any of the traces get executed at all?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T10:04:27-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1476659</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">65472</topic-id>
    <updated-at type="datetime">2009-11-19T10:04:27-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Wouldn't that only work if number was already a string? You would need to do 

&lt;pre&gt;

var number : String = num.ToString();

&lt;/pre&gt;

beforehand to make it work?

If you don't want to meddle with string manipulation, you could try

&lt;pre&gt;
trace(num.toFixed(1))
&lt;/pre&gt;

instead.</body>
    <body-html>&lt;p&gt;Wouldn&amp;#8217;t that only work if number was already a string? You would need to do&lt;/p&gt;
&lt;pre&gt;

var number : String = num.ToString();

&lt;/pre&gt;
&lt;p&gt;beforehand to make it work?&lt;/p&gt;
&lt;p&gt;If you don&amp;#8217;t want to meddle with string manipulation, you could try&lt;/p&gt;
&lt;pre&gt;
trace(num.toFixed(1))
&lt;/pre&gt;
&lt;p&gt;instead.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T09:58:01-08:00</created-at>
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    <id type="integer">1476651</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65475</topic-id>
    <updated-at type="datetime">2009-11-19T09:58:01-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Yup, Cyclons are from Battlestar Galactica. I thought it was appropriate, since most of your ideas could have been inspired from that and the Xenon Project.</body>
    <body-html>&lt;p&gt;Yup, Cyclons are from Battlestar Galactica. I thought it was appropriate, since most of your ideas could have been inspired from that and the Xenon Project.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T09:46:05-08:00</created-at>
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    <forum-id type="integer">8</forum-id>
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    <id type="integer">1476635</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">65318</topic-id>
    <updated-at type="datetime">2009-11-19T09:46:05-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>In your collisions function, you are referring to nepriatel, which is always going to be the most recent enemy you've added to the screen. strela is the most recent bullet you've added to the screen. If one of these obejcts is removed after a collision, those functions are trying to look at objects which aren't there any more.

You will need to put your enemies and bullets into arrays, and use for loops to check through each of them.</body>
    <body-html>&lt;p&gt;In your collisions function, you are referring to nepriatel, which is always going to be the most recent enemy you&amp;#8217;ve added to the screen. strela is the most recent bullet you&amp;#8217;ve added to the screen. If one of these obejcts is removed after a collision, those functions are trying to look at objects which aren&amp;#8217;t there any more.&lt;/p&gt;
&lt;p&gt;You will need to put your enemies and bullets into arrays, and use for loops to check through each of them.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T10:57:14-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1473976</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65327</topic-id>
    <updated-at type="datetime">2009-11-18T10:57:14-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>The Cylon Project.</body>
    <body-html>&lt;p&gt;The Cylon Project.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T10:44:03-08:00</created-at>
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    <forum-id type="integer">8</forum-id>
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    <id type="integer">1473942</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">65318</topic-id>
    <updated-at type="datetime">2009-11-18T10:44:03-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Well, I had a go, but the deadline is here and I'm not nearly finished. Anyone else?</body>
    <body-html>&lt;p&gt;Well, I had a go, but the deadline is here and I&amp;#8217;m not nearly finished. Anyone else?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T06:58:28-08:00</created-at>
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    <id type="integer">1463401</id>
    <post-number type="integer">13</post-number>
    <topic-id type="integer">63769</topic-id>
    <updated-at type="datetime">2009-11-15T06:58:28-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Flash can be a bit fussy with mp3 files. 

Download Audacity at http://audacity.idownload.org/?gclid=CP2atfiJi54CFeZr4wod2QNVrA

Load your sound into Audacity, then use File &gt; Export as mp3. You should be able to import your mp3 now.</body>
    <body-html>&lt;p&gt;Flash can be a bit fussy with mp3 files.&lt;/p&gt;
&lt;p&gt;Download Audacity at &lt;a href=&quot;http://audacity.idownload.org/?gclid=CP2atfiJi54CFeZr4wod2QNVrA&quot;&gt;http://audacity.idownload.org/?gclid=CP2atfiJi54CFeZr4wod2QNVrA&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Load your sound into Audacity, then use File &amp;gt; Export as mp3. You should be able to import your mp3 now.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T10:10:04-08:00</created-at>
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    <id type="integer">1459629</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64724</topic-id>
    <updated-at type="datetime">2009-11-14T10:10:04-08:00</updated-at>
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  </post>
  <post>
    <body>http://www.kongregate.com/forums/4-programming/topics/89-faq-making-games-read-first

Even Kongregate can't make Game Maker programs run in a web browser.</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/forums/4-programming/topics/89-faq-making-games-read-first&quot;&gt;http://www.kongregate.com/forums/4-programming/topics/89-faq-making-games-read-first&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Even Kongregate can&amp;#8217;t make Game Maker programs run in a web browser.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T01:38:00-08:00</created-at>
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    <id type="integer">1458697</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64719</topic-id>
    <updated-at type="datetime">2009-11-14T01:38:00-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Assuming you're using AS3, and you drew your player facing to the right:

When your player presses the left key, myPlayerMovieClip.scaleX = -1.
When your player presses the right key, myPlayerMovieClip.scaleX = 1.</body>
    <body-html>&lt;p&gt;Assuming you&amp;#8217;re using AS3, and you drew your player facing to the right:&lt;/p&gt;
&lt;p&gt;When your player presses the left key, myPlayerMovieClip.scaleX = -1.&lt;br /&gt;
When your player presses the right key, myPlayerMovieClip.scaleX = 1.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T16:22:00-08:00</created-at>
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    <id type="integer">1452024</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64404</topic-id>
    <updated-at type="datetime">2009-11-11T16:22:00-08:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/64201?page=1#posts-1447161'&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;(This is a &amp;#8220;Joke&amp;#8221; thread)&lt;/p&gt;
&lt;p&gt;I have made a list of things I dislike about this otherwise fine website:&lt;/p&gt;
&lt;p&gt;a) Paid content. Why should I have to pay $5 just to play a game? Why should people charge that much? So they can have a decent income? I&amp;#8217;m not paying $5 for &lt;span class=&quot;caps&quot;&gt;THAT&lt;/span&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

Absolutely. It's shocking that someone has even considered making us pay for computer games. They should be a basic human right, like education or water. 

&lt;blockquote&gt;
&lt;p&gt;b) Mods. All they do is just sit there and don&amp;#8217;t do anything to help. Just because they are volunteers doesn&amp;#8217;t mean they can&amp;#8217;t do anything at all, sure they help other people, but not me! They should &lt;span class=&quot;caps&quot;&gt;ALWAYS&lt;/span&gt; be on Kong, it&amp;#8217;s their duty.&lt;/p&gt;
&lt;/blockquote&gt;

Agreed. The mods get to live in that 5-star palace in Mumbai, so staying awake 24 hours a day is the least they could do.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/64201?page=1#posts-1447161&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;(This is a &amp;#8220;Joke&amp;#8221; thread)&lt;/p&gt;
&lt;p&gt;I have made a list of things I dislike about this otherwise fine website:&lt;/p&gt;
&lt;p&gt;a) Paid content. Why should I have to pay $5 just to play a game? Why should people charge that much? So they can have a decent income? I&amp;#8217;m not paying $5 for &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;THAT&lt;/span&gt;&lt;/span&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Absolutely. It&amp;#8217;s shocking that someone has even considered making us pay for computer games. They should be a basic human right, like education or water.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;b) Mods. All they do is just sit there and don&amp;#8217;t do anything to help. Just because they are volunteers doesn&amp;#8217;t mean they can&amp;#8217;t do anything at all, sure they help other people, but not me! They should &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;ALWAYS&lt;/span&gt;&lt;/span&gt; be on Kong, it&amp;#8217;s their duty.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Agreed. The mods get to live in that 5-star palace in Mumbai, so staying awake 24 hours a day is the least they could do.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T02:23:09-08:00</created-at>
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  </post>
  <post>
    <body>Geckos can lick their own eyeballs.</body>
    <body-html>&lt;p&gt;Geckos can lick their own eyeballs.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T09:27:59-08:00</created-at>
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    <topic-id type="integer">64080</topic-id>
    <updated-at type="datetime">2009-11-09T09:27:59-08:00</updated-at>
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  </post>
  <post>
    <body>Yes, you can test the sharing API. After you upload the game, but before you hit publish. You'll only be able to load levels you've saved yourself, but that should be good enough.</body>
    <body-html>&lt;p&gt;Yes, you can test the sharing &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;. After you upload the game, but before you hit publish. You&amp;#8217;ll only be able to load levels you&amp;#8217;ve saved yourself, but that should be good enough.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T11:06:56-08:00</created-at>
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    <topic-id type="integer">63779</topic-id>
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  </post>
  <post>
    <body>What do you do, Zimmy? Your profile looks a little bare. You should add some artwork or music files you've made, or a link to a game you've worked on in the past.

(edit - ninja'd, damn you UG!)</body>
    <body-html>&lt;p&gt;What do you do, Zimmy? Your profile looks a little bare. You should add some artwork or music files you&amp;#8217;ve made, or a link to a game you&amp;#8217;ve worked on in the past.&lt;/p&gt;
&lt;p&gt;(edit &amp;#8211; ninja&amp;#8217;d, damn you UG!)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T10:53:03-08:00</created-at>
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  </post>
  <post>
    <body>What do you want to happen after all 20 numbers have come out? Repeat the sequence? A default number, like -1?

An alternative method is to put sequential numbers into an array, and mix them all up:

(repeat 50 times)
- swap (random array element with another random array element)

Then use array.pop until the array is empty.</body>
    <body-html>&lt;p&gt;What do you want to happen after all 20 numbers have come out? Repeat the sequence? A default number, like -1?&lt;/p&gt;
&lt;p&gt;An alternative method is to put sequential numbers into an array, and mix them all up:&lt;/p&gt;
&lt;p&gt;(repeat 50 times)&lt;br /&gt;
- swap (random array element with another random array element)&lt;/p&gt;
&lt;p&gt;Then use array.pop until the array is empty.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T04:53:03-08:00</created-at>
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  </post>
  <post>
    <body>Your post makes it look like you want someone else to code your game for you. That won't happen. But if you list a specific problem you need to fix, there are lots of people on this forum who will point you in the right direction.

If you want a really basic intro to scrolling - make an image that's bigger than your stage. Move it around using actionscript.</body>
    <body-html>&lt;p&gt;Your post makes it look like you want someone else to code your game for you. That won&amp;#8217;t happen. But if you list a specific problem you need to fix, there are lots of people on this forum who will point you in the right direction.&lt;/p&gt;
&lt;p&gt;If you want a really basic intro to scrolling &amp;#8211; make an image that&amp;#8217;s bigger than your stage. Move it around using actionscript.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T01:13:02-08:00</created-at>
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  </post>
  <post>
    <body>I would, but I'm from the UK.</body>
    <body-html>&lt;p&gt;I would, but I&amp;#8217;m from the UK.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T13:56:25-08:00</created-at>
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  </post>
  <post>
    <body>So, you've created a movieclip in the library, and checked the 'export for actionscript' button in the properties, right?

Suppose you called the movieClip in the library 'Stickman'

&lt;pre&gt;
myNewStickman : Stickman = new Stickman();
stage.addChild(myNewStickman);
&lt;/pre&gt;

You can now reference that movieclip by 

&lt;pre&gt;
myNewStickman.x = 100;
&lt;/pre&gt;

No need to use root at all. AS3 doesn't really use root anymore.

If you've already dragged a copy of the movieclip onto the stage you can give it a name in the properties window. You don't ned to declare it in that case. Whatever name you gave it, that's what you use in your actionscript to reference that movieclip.</body>
    <body-html>&lt;p&gt;So, you&amp;#8217;ve created a movieclip in the library, and checked the &amp;#8216;export for actionscript&amp;#8217; button in the properties, right?&lt;/p&gt;
&lt;p&gt;Suppose you called the movieClip in the library &amp;#8216;Stickman&amp;#8217;&lt;/p&gt;
&lt;pre&gt;
myNewStickman : Stickman = new Stickman();
stage.addChild(myNewStickman);
&lt;/pre&gt;
&lt;p&gt;You can now reference that movieclip by&lt;/p&gt;
&lt;pre&gt;
myNewStickman.x = 100;
&lt;/pre&gt;
&lt;p&gt;No need to use root at all. AS3 doesn&amp;#8217;t really use root anymore.&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;ve already dragged a copy of the movieclip onto the stage you can give it a name in the properties window. You don&amp;#8217;t ned to declare it in that case. Whatever name you gave it, that&amp;#8217;s what you use in your actionscript to reference that movieclip.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T15:51:14-07:00</created-at>
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  </post>
  <post>
    <body>myMovieClip.x and myMovieClip.y

I love AS3.</body>
    <body-html>&lt;p&gt;myMovieClip.x and myMovieClip.y&lt;/p&gt;
&lt;p&gt;I love AS3.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T15:34:15-07:00</created-at>
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    <topic-id type="integer">62790</topic-id>
    <updated-at type="datetime">2009-10-29T15:34:15-07:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>Coding tips: 

Don't use variable names that you can't remember how to spell.
Never code after 2am if you want to understand it in the morning.
Always backup your source files. Twice. Every day.

Idea for game: Retro-remake of Pacman. But control the ghosts instead. Dispatch that pill munching troublemaker for good!</body>
    <body-html>&lt;p&gt;Coding tips:&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t use variable names that you can&amp;#8217;t remember how to spell.&lt;br /&gt;
Never code after 2am if you want to understand it in the morning.&lt;br /&gt;
Always backup your source files. Twice. Every day.&lt;/p&gt;
&lt;p&gt;Idea for game: Retro-remake of Pacman. But control the ghosts instead. Dispatch that pill munching troublemaker for good!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-27T05:49:58-07:00</created-at>
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    <id type="integer">1409745</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">62459</topic-id>
    <updated-at type="datetime">2009-10-27T05:49:58-07:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>If you're using AS3, you'll want to look up the setChildIndex method.</body>
    <body-html>&lt;p&gt;If you&amp;#8217;re using AS3, you&amp;#8217;ll want to look up the setChildIndex method.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-23T09:49:45-07:00</created-at>
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    <topic-id type="integer">61868</topic-id>
    <updated-at type="datetime">2009-10-23T09:49:45-07:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>The following line comes from my lute quest game, and works just fine in AS3:
(stats.tFlee is a textfield, fleeChance is an int)


&lt;pre&gt;

stats.tFlee.text = fleeChance.toString() + &quot;%&quot;;

&lt;/pre&gt;


Perhaps you're using a font without a '%' in it?</body>
    <body-html>&lt;p&gt;The following line comes from my lute quest game, and works just fine in AS3:&lt;br /&gt;
(stats.tFlee is a textfield, fleeChance is an int)&lt;/p&gt;
&lt;pre&gt;

stats.tFlee.text = fleeChance.toString() + &quot;%&quot;;

&lt;/pre&gt;
&lt;p&gt;Perhaps you&amp;#8217;re using a font without a &amp;#8216;%&amp;#8217; in it?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-22T12:46:21-07:00</created-at>
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    <updated-at type="datetime">2009-10-22T12:47:25-07:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
  <post>
    <body>[immature victory gloat]

Thanks to jChapman, for inspiring me to write my highest rated game so far. And everyone else who played the game and gave me feedback on it.</body>
    <body-html>&lt;p&gt;[immature victory gloat]&lt;/p&gt;
&lt;p&gt;Thanks to jChapman, for inspiring me to write my highest rated game so far. And everyone else who played the game and gave me feedback on it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-21T14:50:34-07:00</created-at>
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    <updated-at type="datetime">2009-10-21T14:50:34-07:00</updated-at>
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  </post>
  <post>
    <body>I don't really know why. If I did, I could fix it. I haven't been able to reliably reproduce the bug. I've only seen it once, just after I loaded a game. I made a code change, and it hasn't happened to me since (that was on the 16th). If it happens again, send me a bug report telling me what you did just before - hopefully there'll be some pattern which will give me a clue. Tell me what browser you're using too. Thanks!

(NB. use a shout or a whisper. This thread is for other things)</body>
    <body-html>&lt;p&gt;I don&amp;#8217;t really know why. If I did, I could fix it. I haven&amp;#8217;t been able to reliably reproduce the bug. I&amp;#8217;ve only seen it once, just after I loaded a game. I made a code change, and it hasn&amp;#8217;t happened to me since (that was on the 16th). If it happens again, send me a bug report telling me what you did just before &amp;#8211; hopefully there&amp;#8217;ll be some pattern which will give me a clue. Tell me what browser you&amp;#8217;re using too. Thanks!&lt;/p&gt;
&lt;p&gt;(NB. use a shout or a whisper. This thread is for other things)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T17:43:43-07:00</created-at>
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    <updated-at type="datetime">2009-10-17T17:43:43-07:00</updated-at>
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  </post>
  <post>
    <body>Take a screenshot by hitting printscreen when playing your game. Paste it into MS Paint. Crop part of the screen that looks interesting, and paste into a new image. Save as a jpg file. Done.

-edit- I just realised this topic is rather old. Sorry.</body>
    <body-html>&lt;p&gt;Take a screenshot by hitting printscreen when playing your game. Paste it into MS Paint. Crop part of the screen that looks interesting, and paste into a new image. Save as a jpg file. Done.&lt;/p&gt;
&lt;p&gt;&lt;del&gt;edit&lt;/del&gt; I just realised this topic is rather old. Sorry.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T17:32:00-07:00</created-at>
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  </post>
  <post>
    <body>You might want to look at this too (AS3 custom event for passing unlimited parameters)

http://www.xllusion.net/ed/2008/01/21/as3-custom-event-for-passing-unlimited-parameters/

event.target is the object that received the mouse-click event/signal. 
event.currentTarget returns the object that the event is attached to.</body>
    <body-html>&lt;p&gt;You might want to look at this too (AS3 custom event for passing unlimited parameters)&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.xllusion.net/ed/2008/01/21/as3-custom-event-for-passing-unlimited-parameters/&quot;&gt;http://www.xllusion.net/ed/2008/01/21/as3-custom-event-for-passing-unlimited-parameters/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;event.target is the object that received the mouse-click event/signal. &lt;br /&gt;
event.currentTarget returns the object that the event is attached to.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T01:05:32-07:00</created-at>
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    <updated-at type="datetime">2009-10-17T01:05:32-07:00</updated-at>
    <user-id type="integer">324941</user-id>
  </post>
</posts>
