Recent posts by Karma000 on Kongregate

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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

So not dead!

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

I’m trying to cram both the storyline update, new immortals, and gauntlet mode in one big update… art is still rolling in and need a few new tracks of music so we’re not quite there yet. But, almost.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

I am working towards something, art is slowly coming in and progress is being made. At this rate it will at least be a few months.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Interface and Gameplay changes suggestions.

Originally posted by Noob113:

P.P.P.S I know noone will read this and even if it does get read it won’t be implemented but I’m really bored :/

Not true. Read and considered!

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Changelog v0.6.6

Current Patch (v0.6.6)

Balance
- Boulder cooldown increased to 1600 from 900

Features
- You can now remove immortals from your party for 15 radiance / level
- You can now add another account slot for 100 radiance
- /afk now also behaves as /away
- Shifted all crystal effects down, removed Mana, added Spell Power for red

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

The spells are not all supposed to be equivalent! Comparing Vengeance / Sacrifice or Silence / Pixie Dust directly is like comparing apples and oranges. The variety is what makes them interesting!

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Vote for next major feature!

Welcome everyone :)

Over the last month I have implemented a number of features at user request. Everything from WASD camera, to spell power, to bug fixes. Thanks to everyone who has made suggestions and contributed to the development of Immortal Empire!

I know there are some things everyone wants (multi-select, auction house, more immortals etc) but, let’s keep this discussion to these three options. They are major features, so they may take a while to implement, but will certainly be worth the trouble!

They are all in the planning stages so please understand details may change as necessary. I plan to do all three, so your vote will be determining priority :)

1. Gauntlet mode

Gauntlet mode will be a small map that will require no walking. You must group into a team of 4, each bringing 1 immortal from their party. Face increasingly difficult groups of enemies. Anyone who dies (or quits) is out and cannot rejoin. Enemies will be partially pre-defined and partially randomized, to provide a different experience every time you play through the gauntlet.

Creatures killed in gauntlet mode have a chance to drop a new item type, the special “Charm” item slot. Only in gauntlet mode can you find these items. (They will not appear in the store or storyline gameplay).

Modes will be divided into levels 1-25, 25-50, 50-75, 75-100, and 100-125. Charm levels will be Monster Level level / 2, and not exceed 50. The end of a 25th level will give a guaranteed charm drop, with a guaranteed level 50 divine (or mythical) charm at level 125 for all players.

2. Content for the remainder of the storyline

Original content for levels 50-100, doubling the storyline portion of the current game. Will increase overall level to 110, and per-immortal level to level 100, including two new passive skill slots and 2 more layers to existing active skills.

Will conclude the storyline, introduce new creatures, realms, and different AI types. Finally figure out what the “Romance” stat is for, visit the Shimchaw jungle, and surely experience more quests featuring McGarnickle the chicken hat! ;)

3. Arena mode for PvP

A new mode of 4v4 PvP. You control only one immortal, who starts at level 1. All 8 players must choose a different immortal, with 10 ‘skill points’ to allocate at the start of the match.

36 total characters will be available with 4 skills each, 3 regular and 1 ultimate. Regular abilities cost 1 skill point, Ultimates cost 2. Will feature 48 totally new abilities including 12 new ultimates.

Arena mode will not have the balance problems caused by parties of 5 against solo chars, or level 50s fighting level 30s, because everyone will be on the same level.

Battle it out in an objective-based game mode, earning ‘runes’, a new special item slot, only available by playing PvP, that will passively improve your Arena character, and can be shared to buff your storyline character.

That’s it!

Drop your vote below by giving your preferred order like so:

Gauntlet, Content, or Arena

1. <Your #1 pick>
2. <Your #2 pick>
3. <Your #3 pick>

Thanks as always for your feedback. Your own suggestions and ideas of course are always welcome in the suggestions thread, again please keep this thread about these three options.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]1v1 Level 50 deathmatch Tournament

Ah I don’t have a solo char :(

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]1v1 Level 50 deathmatch Tournament

11pm GMT so 7pm EST? I’ll be there!

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Okay I am slowly working towards a solution here. Does this one work?

http://immortal-empire.com/js/index_js_3.html

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

It is using a different deploying technique. I am going to try switching the main site over to this technique today.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Originally posted by GrafSchalke:

cheers

“Connection failed”

-port 4423 is open
-server is “online”
-Firefox + latest Java version

what could be the problem?

Graf: I’ve seen this before with restrictive firewalls… If you have a firewall maybe try temporarily disabling it to see if that is the cause?

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

For those who cannot load even to the ‘Play’ screen, does this URL work for you? (Obviously you will not be able to login, but does it display?)

http://www.immortal-empire.com/js/index_js.html

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Immortal Empire Wiki

Permission granted!

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Right Click Glitch

This has been added. You can now ctrl-left-click

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Changelog v0.6.5

Current Patch (v0.6.5)

Bug Fixes
- Fixed server-side memory leak resulting in crash and lost progress
- Fixed issue where you can create multiple immortals of the same type on one account
- Fixed +attributes buffs (empower, bless) not affecting spell power, attack speed, or move speed
- Fixed multi-effect skills (like slow) taking too many points from Spirit Armor
- Fix buffs you added staying around after you disconnect

Balance
- Monsters now only gain 75% more health when another player joins your game (down from 100%)

Features
- Added news section, also accessible from main menu
- CTRL-Click now behaves as right-click (for mac users with only 1 mouse button)
- WASD can now control camera (in options menu)
- Your progress is now auto-saved periodically to minimize losing progress related to crashes
- /w can now be used for whispers
- /r now replies automatically to player who most recently messaged you

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]changing ya guys

This is something that is going to be added, but it will have to wait until another patch in the near future. The very next patch won’t include this.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Aiming for tonight. Just testing right now. Might be tomorrow.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Anyone who has lost progress, private message me the details, I will see if it can be recovered. This is a major issue that will be fixed next patch.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Suggestions

Discuss your suggestions for Immortal Empire below. I will totally read all of them.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Carnage – try Java 6.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Turn-Based System is far too tedious for multiplayer

We are giving the option to permanently and temporarily remove characters if you don’t want to play them sometime in the near future.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

It’s saved on the server. I’m sorry for the lost data. If you logout, your progress will be saved. So, this can be used as a ‘save button’ if you will.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Game doesn't want to load

One of our users reported this fixed the ‘black screen’ issue. Can you let me know if this works for you guys?

I ran into this issue and this was how I resolved it:
1. Install and enable browser Java plug-in
2. In Java preferences, enable applet plug-in an Web Start applications. Macs: Go to Utilities > Java preferences > General. Windows: http://www.java.com/en/download/help/javaconsole.xml
3. Restart browser

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Troubleshooting

Last night the server exploded which caused the inability to login for a few hours between 3:30-8:30am EST. I rebooted and it should be okay. Problem is still there however but am monitoring it closely and will be deploying a fix as soon as possible.