Recent posts by Tusoalsob on Kongregate

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Topic: Kongregate Multiplayer Games / [Hero Commander] Do Not Waste Your Time Here!

Thanks for the warning.

I hope most people that spend money first look at the game a bit longer and how the Adninistration is going. Otherwise it is moe teaching payments to learn about the traps on the game market. But i hop you get your money back.

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Topic: Tap Cats - Idle Warfare / Suggestions - New features & changes

the new drop rate is fun thanks and the sliding cat around to and the free ejecting cat perhaps even a bit to good :) So can we get a rearanging Cats funktion for some Diamonds ? likt for 20 you can slide the cat down or up 1 slot ?

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Topic: Tap Cats - Idle Warfare / New Version - Feb 5 -

Thanks for the fixes and the new option :)

Now it whoud be nice if the Adds can spawn in the game window so you dont have the scroll around :) but thats a minor complaint.

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Topic: Tap Cats - Idle Warfare / Bug Reporting - Please replay to this thread!

YAY …. Bug:

When login in to kongrate while loading the game the may be the problem that when both get close and the game loads and tund the intor while you log in to kongrate, your save game will be overriten, so you loost all progress.

Ingame Name : Tusoalsob

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Topic: Swords & Potions 2 / Petition to revise the trade limit

ok i get that they whant to cripel multiacouts and Bot acounts.

So why not bring upgrades for the world trade that you can by at different levels so that with more levels more trade limits fall back over time.

Small acouts realy don’t need a 10.000 item cap but with more levels more items are in the store sitting around. So the limit shoud raise over time.

And with the 99 Limit the world trade is now so small that most people don’t whant to spend a trading permit for 1 houer of trade, so with Buyers holding back the selling stops so itmes block the slots and trade comes mostly to a full stop.

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Topic: Menkar Online: Alpha 1: Feedback, Suggestions, and Ideas / Suggestions

Get the income from Noobs up, so they whoun’t hit the grind wall as soon as they enter, and at least have ther first fighter and some modules to play around with wehn the grind starts.

Get a Match maker that is based on Player stats, so Noob player don’t get in the same Matsches as high level players and so don’t get the feeling of absoly doing nothing, beaause all the AI ships needs to have HP for the high level players

Get the Queen lancher down to 30 Sec so you don’T have to wait 200 Sec befor eath game

Get an AI in for when only 1 Player in in the queen at his level so he can fly and grind and level up

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Topic: Forge of Gods / Server Connection faisl afer fight

hmm chat told me so sel some Tier 1 creatures, and is fixed the problem. So ok but i don’t understand why.

But Problem fixed

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Topic: Forge of Gods / Server Connection faisl afer fight

after each stage the server connection lost windows open, with to progress not saved.

even when itryed later that day when other players choud play the game. It was the same Problem.

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Topic: Idle Online Universe: Guild Recruitment / Fried Chicken Recruiting, All Welcome! [3/2/3/4] [13/13]

hi IGN Tusoalsob level 115 whoud be nice if you have a place free.

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Topic: Idle Online Universe: Guild Recruitment / Top 75 Guild recruiting.

IOUS = 6554
Level = 112
Mining = 10
Wood = 9

Ingame : Tusoalsob

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Topic: Epic War VI / Free heroes vs pay2win heroes no balance whatsoever looking at base stats

Don#t Wory its not in every Game. You will find many Games that are completly free.

But bigger game projects like the epic series are gib and good enough that they can start to ask for Players for some payments. What we mostly forget is that in the good old days the flash games where mutsh smaler Projects with not realy good grafics or realy mutsh Content in them.

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Topic: Epic War VI / Free heroes vs pay2win heroes no balance whatsoever looking at base stats

Yes as sad you example is flawed. P2W Heros have better troops and there troops have better abilitys and better % resistence.

So like all Epic games P2W is there, but you can go around it with a lot of grind and mosty thecampains are winnabel with max level F2P units.

So when you whant a fair PvP system them the game is not yours. But when you can look around that those who pay get a bit easyer campain and abit less grind it’s ok.

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Topic: Epic War CCG / Suggestions

The is a realy need for a raid boss termin that players in europa can use. Perhaps make him at EST AM 10 so it whoub de around 4 Pm in europe. The raid termin at ESTPM 10 is around 4 AM in europe so may people whount be abel to use hin or play at that time.

Perhaps stet a fleg tat an acount can only attack 1 Raid per day so the more Raids whount give to aktive players a too great boost.

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Topic: Kongregate Multiplayer Games / [NovaLode] Starting a Company

Perhaps you shoud made a sighn wher players can sreach for companier who whants to recrute new players, so in the tutorial you see that you can easy join a company too.

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Topic: Kongregate Multiplayer Games / [Battle Conquest] Testing Results

So because it’s abeta i will subit some results from my testings.

Income is to low !
When you begin and on the lower levels you run to quick out of ressorses, and then only soo a high grindy roud up ahad. It will disapoint many players and you will have a high % that quits after the first day or 2-3 days in the game.

Ress storage in to minimal !
Forcing players to come back every 1.5 – 2 houers to collect the invcome it to mutsch ask for a online Game, get the ress depos up so they can collect 12-78 Houers of ress. And change the Autocollection feature to a % Ress boost.

With the 1.5 – 2 Houer system most players will be unabel to collect there ress for the most time and so will slow to a point where they quitt. You don’t get people to pay for someting only to keep up with the normal players, when they pay thay whant to feel a bit special.

Fightingsystem need updating.

Mostly the usual things ^ more units, mor possebiletys to skill you units a bit mor solid pathfinding and so on and on and on and on ^ It’s the core mechenaik that players will whant ot play when seing the game because it’s the thing that is differet from the other games out ther so you shoud aim in the long run for some slim down rome Total war with around 15 defferent units for each sind and many tactiks that are possible.

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Topic: Game of Thrones Ascent: General (Westeros Discussion) / Game don't start to load on Kongrate

Hi i have a likket Problem with a all out grey screen and that the game don’t load on Kongrate sinse jesterday. Befort that i was abel to play it.

I hope you an fix the Loging Problems soon because it’s a nice game ^^

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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Some Necropolis-related questions

ah shoud be quik to implement this, it’s acuse the sale option is although 25 blooks so you only need to link 1 25 block purchase to the reserch and set a flag for the player so the event will not trigger again. Sond’s to me like 10-15 min work in the code and perhaps 1-2 Days testing on a test server at worsed.

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Topic: Epic War Saga / Why am I suspended?

LOL nice fake ^^

But in you Kongrate Stat line ther stands " Get Kreds! " and that only stands there if the accoud has 0 atm, so you 30 Kred Balace blowes the hole thing.

I think posting fake screen shouts whoud be not a reason for suspending you. But the Admins will knoe the reason, and form the behavior of posting fake Screenshots to get unbanned, i think the Admins are right.

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Topic: Epic War Saga / The feeling of an epic war isn't there...

I really like you thoughts, and it relay whoud make the game more like in the other epic battels.

Parhaps for higher levels add some sort of defence buldings on the map like 1-2 gates who whoud buy the computer time to get out some troops so there is no longer the chance to rusch him. And make 1-2 of his troops types Random so you don’t have the exact same level over and over agan.

Perhaps a nerving of some Overpowerd and Overused units whoud help to, so the battels whoud get mere the feeling ov massiv fights that last for some times and where 100 get killed, and not just 4-12 units rusching over the field to kill the enemy boss.

More units will only be nice if they are usefull and don’t be those units that no one plays. Perhaps make a Autobalancer that logs what unis are used in battle and the stats of the most unsed 3 ones per day and increse the stats of the less used 3 ones per day. Then take the units level and cost in some formular with it, and you whoud have a game when pplayer whoud at some point stop using the same units al over because they are getting to weak and looiing in the units that no onne uses because tey getting buffs.

Perhaps you can make the system with a -100% – +100% Factor next to the unit. The explanatin choud be the massive recruting of those units whoud decrest the time they had to be traind and so lower the qualety of the recrutes.

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Topic: King's Bounty: Legions / Add Friends!!

add please ^^

on FB to so i can help you all with the quests for the better units.

Without the FB Add i can only send some presents but you have to pay for the better units diamonds

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Topic: King's Bounty: Legions / Add Friends!!

add me too please for more presents and gold for everyone

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Topic: Kongregate Multiplayer Games / [Redshift] Ramblings of a gamer

Wow a massive list and most of it is +1 ^ so more power to you ^

Game :

1) MY Laptop isn’t having such Proglems and it’s not a realy modern one, so i cant support you here.
3) the Feature can ga a “Pay” only because many Players whoud like it, and it dosn’t change gmae Balance and gives the Producer some money as Pay Content.


2) Perhaps a Astorid scan to that makrs Uncommon and Rare Asteroids in a other Color so you can spot them mor easely in a crwoded system by using your skill that recharges.
4) Defens Skills aganst certan Damage typs likt less damage from x but more damage from Y so you have to specilise.


2) Sorry mining ships shoudn’t have huge HP’s. Whan you give them only 1 weapon you will make then to targets on PvP then give them normal HP so it’s over quikly and not mass HP to even Cost more Fuel to be shoot down bbbut change nothing at the outcome of the fight. A mining ship shoud be sure win for new Level 20 player with combat ships too, so that a Fleet shoud defend it’s miniers.

As i sad that rest is realy good stuff and i am willing to support it.

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Topic: Kongregate Multiplayer Games / [Redshift] Dying in Redshift. Death is not that bad.

Some Tipps.:

0 Infamy dosn’t help: PvP Players can’t see your Infamy and so can’t realy deside to attack or not.

Most the time PvP Battels are short and deadly so it’s most like the Lock on see what ship and how mutsh HP and then press fire or flee out of the system. So there is no time to check for stats, unless you are so Famos that the recognise your Name.

Jumping out of a system seems a bit harsh at first like fleeing whehn a bigger ship enters or a +2 Level player, but you get used to it and it is normal behavior.

On some missions getting killed even helps a lot ^^ just wait for the 5 Min repair and you can go on the mission and fly throgh dangerest sectors without anny problems.

Ah and ^ DON’T ^ Stand next to a portal in a low level Ship in a high level system where you shoudn’t have a quest and do nothing only moving all 1-2 min to avoud getting loged out. You hav then a HUGE Singn “MULTI-ACC-SCOUT” on your ship and player won’t like that.

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Topic: Kongregate Multiplayer Games / [Dragons of Atlantis] To Kongregate

+1 on both topics

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Topic: Kongregate Multiplayer Games / [Redshift] Official: Feature Requests and Suggestions

Delet all multi accounters.

Make an Ip Log and try to get them through that or a log where you look after what accounts stand long time in the same System and log in all 2-3 minitues to stay 5 seconds online and then log out.

In the PvP Part of the Game the Multiacout is rather killing he system because a Multi user don’t risk annything with his big ship because he is scouting with his Multis. So he only jumps in a system with his Big account when there is a Good target that is far enough away from the Portal to kill it and is not skilled high enough to realy damagy him. The skill Time can be seen on the HP bar of the ship when you know the basic value end how mutsh % a 2 Monthe accont or a 6 Monthaccout have.

On the other Hand the Normal Player has to serch in the dageres Systems for his Enemys and hase the chance to jump in a system with a higher ship or wasting his energy without findung even 1 Target.

So the Multy account generats fuel for the main Account because the main dosn’t need to jump around constantly and the main dosn’t wast fuel on fighting with Targets that escape through the Portal.

And the Main Account don’t get the problem that he has long repair times because he knows what ship he will find in the system and don#t jum in on critikal fights.