Recent posts by JAYMZ78 on Kongregate

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Topic: SAS: Zombie Assault 4 / ELITE CORE UPDATE ( MUST READ!!!)

Originally posted by SnpM:

It would be pretty cool if augments functioned like gun attachments and could be swapped or detached.

just like gems in other games, especially when these cores are so rare even at lvl 100 and so expensive if you buy elite packs. it would be nice to move them around and try new guns and armor combinations, but that would make this dying game with no real content, since the release of nightmare, actually fun..

 
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Topic: SAS: Zombie Assault 4 / What Best Surviving Weapon Combination Did You Make To Survive

Originally posted by RWLabs:

Everyone on this thread except for Akumanet has strange ideas about capitalization…

Anyways, Shotlite Tempest is a great crowd cleaner, especially with pierce and deadly. To complement that, a Shockfield (or any burst non-physical based weapon) would be good against bosses and mobs with chitinous hides.

strange ideas? not an idea but a decision not to use them at all actually ill go ahead and not use any punctuation at all now cause i love run on sentences that annoy ppl like you and what would be funnier is if i started to mispell everything too i bet that would make your head explode smash keyboard or whatever else go ahead and respond starting with a capital letter in a forum about guns

 
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Topic: SAS: Zombie Assault 4 / nice

sips coffee

 
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Topic: SAS: Zombie Assault 4 / What Best Surviving Weapon Combination Did You Make To Survive

i actually have a temp that i use for mobs and bosses so never needed a secondary weapon. but i decided to respec my 3100 with bio as 4th aug and use it for event games especially apoc. 40hp per kill is alot when you start going higher up in waves with no medic around.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by Killarus:

I wonder if anyone can tell me whats wrong with this picture :P

right now its funny that assholes like this can get away with it. but after the update they better fix it so it doesn’t happen. speaking of which where the f is the update? probably get 2 to 3 more sales on epic packs and nanto boxes again before we see it.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] How tough are you?

boosted myself more lvl 400 solo nm runs than most have done nm in total, done meltdown with cave countless times (again in nm). oh and i flex alot too.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

http://imgur.com/uGp6SPt
this guy…

 
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Topic: SAS: Zombie Assault 4 / Unlimited Nightmare mode....

yeah like playing the harder difficulty, the rest of the game feels like a grind instead of fun. would like to do more than just 5 without paying for it. im sure there are more ways to make money from it then charging for more than 5 attempts.

 
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Topic: Wartune / Gods Descent Begins on November 22nd!

china hates the US. why else would they make cw on the 4th week of the month only this month. completely on purpose.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by arisglenn02:

im playing the game and the boss come out and i pull out my assault and the screen doesnt working

that’s because your assault team froze the game, get rid of assault ffs

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

titan helm doesnt give the 10% gun dmg it says it does

 
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Topic: SAS: Zombie Assault 4 / Please provide full screen mode

i agree, needs to be fullscreen, those that lag dont need to use it

 
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Topic: SAS: Zombie Assault 4 / Using The Right Mouse Button

reload

 
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Topic: Wartune / [Announcement] Wartune Server Merge for 9/12 @ 3:00 AM EDT

this game is dumb, play something else

 
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Topic: Wartune / Really Wedding benefits??? [FAQ-TIME]

Originally posted by FairieKing:

Sad thing is that all us single folk may have to find another game while you married folk play house.

lol, its a trap…seriously though the obligation keeps you here longer

 
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Topic: Wartune / Gem Event

i bet 800 billion broken rusty toasters its sunday night at tree reset

 
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Topic: Wartune / Hercules skill for wb rotation

pet round:

choas/wake, thunderstrike, jupiter/shock chain, delph/flashstorm, jupiter/brute, auto/thunderstrike

non-pet round:

dd, ulti, auto/slash/brute, edd, ulti, auto/slash/chaos

you end with over 60 rage depending on clothes levels, opening with chaos and wake on pet round brings you back to 100 rage for the non pet round after the pet round.

i’m not sure how good this is but its easy and i like it. pet rounds i get 450-500k and non-pet rounds i get 330-350k with attack scroll and lvl 3 pot. natural attack is 57k.

 
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Topic: Wartune / Knights can pass Necro too!

grats you bastage

 
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Topic: Wartune / thrasher slow

i think you might be right. i actually did worse using thrasher since my dps dropped trying to slow it. i can get it to half a bar, with thrasher it was a full bar. ill try again later i guess.

 
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Topic: Wartune / thrasher slow

anybody try this in necro? i dont think it works. i feel the slow on hercules does more. The 80% slow seems to do nothing. im on necro 26 and when i use thrasher i dont double anything other than a rune with a skill. i barely get auto/slash to go. is just cause the boss is so fast or what?

 
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Topic: Wartune / UPDATED [Announcement] Wartune Weekly Maintenance 8/20 @ 3:30 AM EST

Originally posted by Berk1216:

I have a better idea – Take the 3 bg wins out of the quest cycle. This has been a disaster and is completely unfair.

this

 
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Topic: Wartune / UPDATED [Announcement] Wartune Weekly Maintenance 8/20 @ 3:30 AM EST

i think dragon invasion should be shut down until you have bg fixed. from what i hear ppl get 250 br a day from hoove drops. sooo WTF?

 
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Topic: Wartune / bg broken for the 2nd time today

Originally posted by versi69:

3k honor? lets see level 80 wann unlock advencment class
he lose possible gain of :
50+ hoofs/dragon soul from dragon invasion (per day)
3k honor that he can get from bg
over 5m gold from dragon invasion
+ alot time on cheecking if any dam bg is working

this is crap, wanna give us a real comp pack? how about that list right there^^

 
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Topic: Wartune / Is Blocking Being Nerfed?

Originally posted by Jvillain:

The block passive is just another useless knight skill now, just like reverse damage(needs scaled) and shadow thrasher(bleed effect needs scaled and it does less damage than Ultri-slash when second wind talent is full and it cost 25 more rage), and the shield which disappears after 1 good crit hit. Knights whole bottom skill try is trash. The only thing good it had was block heal, and Apollo shield, which you barely ever use anyway. No sense in even using the entire bottom skill tree now. Its just a bunch of wasted skill points. I’d like to add that soon as knights get the ability to slow they nerf all slow effects on anything that matter. Way to alienate knights even more!!!! All knights should get the option to transfer all their stats and equipment over to a different class if this game keeps deciding to favor archers and mages. Mages are gonna be able to heal insanely, and even archers have their heal shot, but nope take away the one thing that makes knights worthwhile, after all br for br, knights are the slowest, have longest cd, and do the least damage, and to only 1 enemy at a time. Ive said it before, there is a reason why there are very few knights on chinese servers.

yeah im tired of being a knight, if i could pay balens to transfer to archer or mage i would, my biggest regret is playing this game at all, 2nd biggest regret is choosing knight.
 
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Topic: Wartune / 3.1 Patch Discussion

Originally posted by Wraithraiser:
Originally posted by Rapunsel:

All fixed stats and modifiers – the ones that doesn’t scale with some other stat – tend to be useless as game progresses and you grow stronger (for example Aegis, mdef, pdef, hp astrals). This is true also for block heal once you hit the cap, thus in practice, the knight class has lost one of their passive skills with this patch.

I’ve seen no argument in favor of this that can even remotely justify this nerf. Sometimes extremely high br Chinese players are mentioned: “Imagine a 1M br knight with 1M hp, he will block heal for 40k”. So what? A 1M mage with ~200k matk can sunt for 60k (for 7 turns) or rest for 140k+. By the same argument, shouldn’t this be capped as well (amongst other things, like bl, bloodthirsty, some of the sylph skills)?

Just saying, this is an enormous downgrade for a class that is already struggling in many aspects of the game.

Yup. Definitely. As a knight I’m really wondering whether there’s any point in keeping the stat at a high 4-10k value after patch. Even just LD + astral would suffice to block enough /shrugs heck maybe even take out astral, the healing will be pointless and blocking a lot will be even harder with the penetration stat (maybe not so much trouble now with only one astral… but even more later on) tankiness is going down the drain, might as well be super offensive with %age astrals lol

well this explains why all knights in china chose crit build