Recent posts by GameBuilder15 on Kongregate

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Topic: Kongregate / New Kongregate Version: Game hover design changes and ratings on game hovers

Originally posted by BTrenary:

It is kinda redundant. You could just fit everything into the original game box and nix the hover thing.
Something like…

Good idea, except the screenshots would be really small.

 
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Topic: Game Programming / Yahoo Buys Player.IO

Originally posted by I_love_you_lots:

It’s surprising, and admittedly somewhat humiliating, to discover I’ve made such an undeniably false statement.

Haha, I was wondering about that statement.

 
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Topic: Off-topic / How many pushups can you do at one time?

I can do 50-52. Just wondering how I compare to other people. I’m 17 by the way.

 
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Topic: Kongregate / how accurate are the predictive ratings?

I used to always rate based on the effort the developer seemed to put into the game. Now I’m a little more critical. But because I almost always used to rate 5, every game is recommended to me, and the predicted ratings are useless.

 
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Topic: Game Programming / Yahoo Buys Player.IO

Originally posted by UnknownGuardian:

What is yahoo trying to do is the real question.

Yeah, I can’t imagine why Yahoo would buy it.

 
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Topic: Game Design / [Game/Feedback] Square Arena

Oh please, no upgrades for a game like this. Still not sure how the multiplayer works though, so I can’t really say for sure.

 
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Topic: Game Design / [Game/Feedback] Square Arena

Really smooth. I like games like that where you just start playing, like Epic Coaster and Canabalt. I agree with Dark_Link; my only gripe is the jumping seems a little hard to control.

But good job. I look forward to the finished product.

 
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Topic: Forum Games / Corrupt-a-Wish

But the portable Nintendo got stolen.

I wish I had a FAMAS G2.

 
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Topic: Game Programming / AS3 Get and Set Methods

Okay, thanks guys. I’ll try to learn how to use them.

 
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Topic: Game Programming / AS3 Get and Set Methods

Does anyone here use them? Is it better to use them, worse to use them, or are they neither good nor bad?

So far they’re the only things in Essential AS3 that I can’t totally grasp. I guess I understand how they work, I just don’t really see the point.

Is it worth learning how to use them effectively or should I just keep going? The book says it’s not going to use them.

 
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Topic: Game Programming / Using music in my game

Originally posted by RTL_Shadow:
Originally posted by GameBuilder15:
Originally posted by I_love_you_lots:

Being an audio designer, I have a severe distaste for compressing SFX and music. I think it actively makes the game worse. I would opt for streaming, like Bob said.

I believe the term you’re looking for is “sound designer,” and I am one as well. xD

How is audio and sound designer different? They are exactly the same…

It’s called “sound design.” It’s just how it’s done. I’ve never heard anyone say “audio design” before until a few minutes ago.

 
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Topic: Game Programming / Using music in my game

Originally posted by I_love_you_lots:

Being an audio designer, I have a severe distaste for compressing SFX and music. I think it actively makes the game worse. I would opt for streaming, like Bob said.

I believe the term you’re looking for is “sound designer,” and I am one as well. xD

 
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Topic: Game Programming / Using music in my game

A little sound compression might be necessary in order to make your game’s load time reasonable, but I wouldn’t recommend compressing too much. Compression really hurts the audio quality and makes the game less absorbing, in my opinion.

If you listen to the Raze 2 theme song on YouTube and then listen to it in the game, you should hear a huge difference.

 
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Topic: Game Design / [Feedback] Control scheme

I prefer the shooting straight up way.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Shaming can be an okay form of punishment. But Feffers, that message is kind of aggravating.

On his Facebook page, Nerdook has a list of rules for designing games. One of them is “Make the players feel good.” His games have been rather successful, so it might be worth taking that into consideration. (Note: I’m not a Nerdook fan anymore, so I am unbiased.)

 
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Topic: Game Design / Drawing Good Graphics?

It’s not like everyone who knows how to draw in Flash is automatically a good artist/animator. I’ve been using Flash since I was 8 and my art/animation isn’t so good.

You’ve got to learn how to draw and animate. My cousin’s an animator, and he recommended me some animation books. My favorite one at the moment The Animator’s Survival Kit by Richard Williams. (Jay Armstrong also told me it was a good book.) I only just started it a few days ago, but now I can animate a decent walk cycle. It’s really not that hard once you learn what the extremes should be.

Art/animation can be learned, but you have to commit yourself. Practice, practice, practice.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Skill tree is operational.



By the way, Danny, this thread was a great idea.

 
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Topic: Game Design / Flash games with good stories

Danny, I’m pretty sure Addison and Justin made Raze 2’s maps before they made the story, so when they wrote the story they had to somehow work in the locations they had previously created. I think that’s a bad way to do it. I think it would have been better if they built the game engine, then wrote the story, then made the maps. That’s what I meant about writing the story first. It doesn’t hurt to have a working game engine before you start the story. Anyway, Raze 2’s story was a failure.

I agree with you though — gameplay is more important than story, but if you have an interesting story it can really add to the experience.

 
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Topic: Game Programming / Logical OR help

Wow. Thanks for the replies, everyone.

I can’t believe there’s an error in the book. I’m not that far into it; I don’t think I’m even at page 60 yet, and there are 890 pages.

 
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Topic: Game Programming / Logical OR help

Originally posted by dragon_of_celts:

Comment should read “this code will not execute if one of either xPosition is between 0 and 100, inclusive”.

It doesn’t say “not.” So it really is a mistake? No wonder I couldn’t understand it.

 
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Topic: Game Programming / Logical OR help

I’m sure I copied it right. Right before the example, the book says:

Note that if the first expression in a logical OR statement resolves to true, it is unnecessary, and therefore inefficient, to evaluate the second expression. Hence, ActionScript evaluates the second expression only if the first expression resolves to false. The fact is useful in cases in which you don’t want to resolve the second expression unless the first expression resolves to false. In the following example, we check if a number is out of range. If the number is too small, there is no need to perform the second test, in which we check if the number is too large.

Is the example wrong?

 
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Topic: Game Programming / Logical OR help

Hi guys,

I’ve been working through Essential ActionScript 3.0. So far I’ve understood it all until I got to this logical OR code:

if(xPosition < 0 || xPosition > 100){
//this code executes if one of either xPosition is between 0 and 100, inclusive
}

When it says “inclusive” it means any number between 0 and 100, including 0 and 100, right? This is probably really simple, but I just don’t get it.

Say xPosition = 5. 5 isn’t less than 0, so wouldn’t the first expression = false? But 5 is less than 100, so wouldn’t the second expression also = false?

Thanks.

 
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Topic: Kongregate / How do I get 50 kreds without paying?

Originally posted by xProStar:

Wish i could donate to developers as we used to…

I agree, I liked that feature. Not because I’m a developer, but because I like supporting other devs. And I wish the games I supported were still displayed on my profile.

 
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Topic: Game Design / Flash games with good stories

Originally posted by Ace_Blue:

Frankly, I you want a good story, you’re better off reading a good book or watching a good movie. Games are not the medium for good storytelling, because narrative is constraining and games need free players to work.

I think you might be right. :/

Elyzius, I played Grey Rainbow for a few minutes, and I thought it was just weird. That wasn’t my kind of story.

Thanks for the replies, guys.

 
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Topic: Game Programming / How Do You Pronounce...

I know it’s weird, but I’ve always pronounced like “flat” without the t, haha.

My cousin’s an animator and he calls it an “F-L-A.” I’m guessing that’s the right way to say it.