markboy11
379 posts
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Topic: Wartune /
Tank trials Overload Poll on R2game Forums
Originally posted by rainingrecon:
Originally posted by Reck27:
@ rainingrecon…tanks are currently at 21:00. 17:00, 4 hour earlier makes a big difference.
Whoops, my bad. But still, one in the morning and one at night would be better. Everyone would be able to attend at least one, regardless of where they live or when they work.
10:00 = school for me, 11 hours later I’m sleeping.
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markboy11
379 posts
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Topic: Wartune /
Tank trials Overload Poll on R2game Forums
Originally posted by pedved:
17:00 because no BG, GB, WB, arena occurs in that time
+1
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markboy11
379 posts
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Topic: Wartune /
Tanks level not working?
Originally posted by tags89:
Thank you, any word on when we can expect an ETA on fixing this?
I think the usual maintenance day, thursday.
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markboy11
379 posts
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markboy11
379 posts
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Topic: Battle Conquest /
Auction gold bug.
It is, when you’re outbid your gold goes to the tab completed.
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markboy11
379 posts
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markboy11
379 posts
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markboy11
379 posts
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markboy11
379 posts
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Topic: Wartune /
Knights are Underpowered
I, a 41k br mage with lvl 52 templars, defeated a 48k br knight with lvl 58 templars, problem?
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markboy11
379 posts
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Topic: Skyshard Heroes /
Orbs
Originally posted by Manaco:
Your update involving the forge was a wonderful preview of all the possibilities the forge can hold for us players but I felt that the new content are somewhat lacking. However, your expansion on the lens category was quite impressive and made me re-consider my expectations of the forge. I’m also quite concerned about the path you seem to be taking with the lens. As it stands, it is roughly one flat – and way too obvious – path; the holywtfwowstrong Grand Viscount’s Lens. Congratulations, you just showed us an item that is clearly meant for us endgame players who are level 45+. The problem is it’s a win all gear. There’s no other gear that could possibly counteract it. Lens or armor or otherwise.
With that in consideration, I believe the best way to start on your forge content is to instead create what I call direct-upgradeable gear, possibly through forge materials and/or experience. Please read all of this before you go “experience? uh no way there, f that and all that dazzle.” This is how the forge should look, if I had total control over it;
Shielded Lens L1: “5 Armor”
Agile Lens L1: “8 Speed”
Magical Lens L1: “5 Mana”
Power Lens L1 “10 Attack”
then have the recipe for L2 contain the same number and type of cores, same number of component kits, and the required L1 item specific. A possible 4th item could be varied common ‘random loot’. Random loot are earned for destroying specific structures, for instance destroying a garrison or any military structure is likely to drop an iron ore. Iron Ores could be used toward the Power Lens category. Destroying Towers will drop something else, used toward Shielded Lens or Magical lens. Destroying yet other types of buildings could drop the different resources. This is entirely optional and only if you wish to add a 4th item to the recipe, but it would create a whole new activity, encouraging players to try to wipe bases entirely instead of going after only the silos/citadel and the towers hunting for these cores.
With this style in the forge, there will not be one singular item that would stand out amongst the rest. At the end, while a Shielded Lens Level 10 could be ridiculously strong at ‘+100 armor,’ the other lens at level 10 would be just as good. In this way, players can truly vary their heroes. No longer would it be ‘oh it’s ‘X Hero’, I know exactly what s/he does and is capable of. Yawn!’ Now there can be an Isunda who excels in mana, having 2x Magical Lens (and possibly an armor devoted to mana too) or an Isunda with high armor and health, flanking for units. Same applies for any other hero. Gasket can be a pure Shielded gear user and end up with +200 armor, even though he won’t do much of anything else or just stack up on the +atk and destroy everything with burst and skills.
You won’t know anymore until you actually start fighting! That creates excitement, thrill, and challenge!
The same style can be applied to armor, so there’s no need to re-explain everything since it’s the same. What I do suggest is variety in clothing. Lens are simple, they are all rings. For the different categories of armor, I would suggest heavy armor for armor/health, wizard robes for mana, and probably leather armor for speed/attack.
Relics. We want A LOT MORE relics. I want at least FOUR new relics that can be forged and four more relics somewhere else (campaign/conquest/event). They don’t need all be useful. If there’s an effect you’re trying to ‘beta-test’ in secret, just create an useless relic with same effect and allow us to forge it for cheap or if we’re endgame players with nothing else to forge. I don’t expect every single relic to be equally powerful, though those relics you DO want to be useful should be equally powerful.
Will some kind of this system be used for orbs or will they use cloudstone cores?
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markboy11
379 posts
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Topic: Wartune /
[Promotion] Soul Crystal Pack
Originally posted by Vidiot966:
Yeah a lot of balens for that itty bitty package.
It should be 150 Soul crystals
and 100 training whips.
I’d rather save my balens and earn those items.
100 whips for 400 balens? Keep dreaming.
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markboy11
379 posts
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markboy11
379 posts
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Topic: Skyshard Heroes /
Keris
When I played with Keris the shadow walk cd was longer than it lasted, so I don’t use Keris anymore… Is the cd supposed to be longer, and if yes, is it really such a problem to defend? If no I guess I just was bugged.
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markboy11
379 posts
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Topic: Battle Conquest /
Keep friends close ,enemy closer
Originally posted by Gheata:
It happend that i fight side by side with an holy general againts an holy army.
*happened *a *against *a
“looks like the “bug” keep happening.”
*keeps
Isn’t it *fought too?
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markboy11
379 posts
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Topic: Wartune /
Magic Pot
good luck charm
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markboy11
379 posts
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Topic: Wartune /
World Boss
we did it in 9min and 18 sec, no upgrade in hp though
http://imgur.com/jCIs0yA
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markboy11
379 posts
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Topic: Wartune /
World Boss
How long does it last? In server 5 it lasts ~10 min
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markboy11
379 posts
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markboy11
379 posts
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Topic: Wartune /
Deflection on wb
Does the deflection astral work on wb’s ulti and do you get gold/daru for the damage from it?
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markboy11
379 posts
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Topic: Dawn of the Dragons /
Suggestions
Please add the rank bonusses from pvp to the list when you click your character.
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markboy11
379 posts
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Topic: Wartune /
Will the eventually nerf archers?
An archer dryaded and doublehitted in last 3 seconds of bg (if he hadn’t doublehitted I’d have won) and I lost 400 honor, because of doublehit.
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markboy11
379 posts
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Topic: Skyshard Heroes /
Devs, fixes needed as mentioned in chat
Originally posted by Wicia777:
harvest all assets button…
+999999999999
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markboy11
379 posts
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markboy11
379 posts
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Topic: Wartune /
[Announcement] Part 3 of the 1.5 Update
Originally posted by misterchi:
any details as to which astrals will be included? i heard a “rumor” that only certain astrals will be available as reds.
You mean no 10%/lvl will destroyers?
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markboy11
379 posts
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Topic: Wartune /
The Spire - A quick look
bump since it’s very usefull.
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