Recent posts by lucasbc92 on Kongregate

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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

6/9/3 (or 1)

Rule 366: Stats of common cards are tripled while uncommon card stats are doubled.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 366: Stats of common cards are tripled while uncommon card stats are doubled.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 365: Only cards from before Terminus are allowed. No rewards, promos, and upgraded cards. Summoned units don’t have to be killed.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

OVERKILL!

+ Invigorate

Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by Irgso:

+ whatever…Time Surge

Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.

Only assaults allowed.

Counter to Devastator:

+ Clone Project

Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

+3 atk; Invigorate

Rule 362b: Play an assault, it gains one point per skill, and you can add the points to either attack or health.

Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.

Time Surge: The cards is Rushed by 1 on every turn.
Invigorate: Whenever a unit regains health it gains that much attack permanently.
Quicksilver: All Assault units that do not already have it gain the skill “Evade”
Clone Project: At the beginning of Player’s turn, the card you play gains the skill “Split” when activates (Split version of the card will not also have the skill “Split”)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Dead-end, as predicted. There’s no way to defend such fast and strong attacks.
Someone, create a new rule…

EDIT.: I have a idea… to adapt the present rule: Only one assault, it loses all abilities but gains one point per ability loss and you can add the points to either atk, life or both you choose

Then, the new rule is:

Rule 362b: Play a assault, it gains one point per skill, and you can add the points to either attack or health.

Counter to Equalizer* that fits the adapted rule:

+3hp (it stays with its skills)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I don’t like this rule; fast cards with 3 skills can be too hard to beat. But I’ll try to carry on with it.

+3atk

Rule 362: Only one assault, it loses all abilities but gains one point per ability loss and you can add the points to either atk, life or both you choose

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I was expecting this as counter to Rhino* + SK:

(it works against Titan + Crumbling Remains too. Since Rhino* can’t kill Titan, but Titan can kill Rhino*, then it’s valid counter.)

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

EDIT: Hey… Titan fails against Rhino* + SK actually, because Titan dies to SK’s poison. But changing the structure (Crumbling Remains) can solve this problem.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Try to beat this, 2.0.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

EDIT: Ninja’d. Fix’d.Hard to counter, I think, but there’s one assault that counter this alone.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Hmm… I need to kill just the assault… so I’ll aim for it only. :)

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

(the rule seems to be stagnated… :/)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

A legendary assault with a common structure.

Rule 361: Play a structure and an assault. Both cards are played on same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

(detail to “All structures played on board”… so it works for summoned structures)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Both cards were already used…

Countering Slayer* + Ryoko:

Rule 360: Raider Assault and non-Rare/Legendary Structure or Commander. Defeat the Structure/Commander to win. Regenerate on Structure only activates once. (Add to prevent a dead end)

EDIT: Hm, post 9001. IT’S OVER NINE THOUSAND. Epic x)
I’ll repost the rule I tried to use before, but simplified (you don’t need to choose a commander, just assault + structure)

Rule 359: Play a structure and an assault. Both cards are played on same turn. The structure gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

(if like three players think this rule is complicated, so someone can create a new rule. But I think it isn’t hard, tho. Raider Wall gets hit by your assault’s attack damage first, and after it’s killed, the assault starts killing Toxic Cannon. It works the same when Toxic Cannon attacks your structure first, and after killing it, attacks your assault. Tip: You can use Strike to kill the assault and win faster, and Siege to kill the structure quickly.)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 360: Raider Assault and non-rare/legendary Structure or commander. Defeat the structure/commander to win.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Okay, mrmastermonster. :D

More slow 4-wait cards!

Rule 339: Only the top most skill on a card will work, all others are ignored. (All cards have only the first skill usable.)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 339: Only the top most skill on a card will work, all others are ignored. (All cards have only the first skill useable.)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 339: Only the top most skill on a card will work, all others are ignored. (All cards have only the first skill useable.)

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 339: Only the top most skill on a card will work, all others are ignored.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I simplified my rule, by removing the need of playing a commander. There were various rules here that made the player choose two, or even three cards. I don’t see any complication on my rule, I think it’s understandable.

Countering Blindside:

Rule 339: Only the top most skill on a card will work, all others are ignored.

If anyone agrees with me, feel free to play with my rule.

Originally posted by silentviper:

Sorry, but I don’t really want to spend 10 minutes looking for a counter that fits 5 different rules, let alone having to choose 3 cards. If you want to submit your simplified version you can when Titonolo makes a new page again…

Okay, you thought that my rule was complicated, and it really were a bit. This doesn’t give you the power to change the rule by your own will. I’m the page’s rule owner. Tito own the page’s top, but he passed the creation of a new rule to the player below him (me). I made a rule that fits all general rules: You can play an assault and structures. General rule 7 says you can’t use commanders or actions, but there are rules that used commanders or actions already (the rules are old, this game changed a bit).

I heard your complaint, and simplified my rule by removing the commander. You willn’t spend like 10 minutes to choose the cards (I didn’t spend all this time even before, lol). But you came with a new rule…

I will accept it, but keep in mind you can’t change the rule by yourself. Only if the rule doesn’t fit one of the rules (like +100 playable cards cardpool), or if many players agree in changing the page’s rule (just like Xaysh did on previous page. Only after this consense, the page’s owner can change the rule, or someone else). :P

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 359: Play a structure and an assault. Both structure and assault are played on same turn. The structure gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault and structure to win.