Recent posts by JasonJ29 on Kongregate

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avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / About spirite

I think Spirite is a decent Epic. It’s biggest flaw is that it needs to be in a Blue Deck which is the weakest current color whereas DM is purple and due to Stealth can even be included into other colors if wanted.

However, Spirite + Gleaming Robe can be a pretty nice combo. 60 Magic + 50 armor for a combined 4 CC is hardly a weak backrow combo. It just needs to be in a Blue/Gleaming Robe deck which right now is not very popular.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Game Making You Auto Surrender too Quickly

1)I have considered it and do not consider 1 minute of inaction nearly enough time for most people to accomplish all of these steps:

-Realize the game is Freezing rather than Opponent simply not moving
-X Out Browser
-Re Open Browser
-Return to CM Site
-Load CM
-Make 1st Move

2) Your last point is just baffling and has nothing to do with the Topic but I’ll appreciate even baffling posts since they bump my thread

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Game Making You Auto Surrender too Quickly

MS:

1) You are wrong about saccing not counting as a timed out round. I have Sacced, gone defenseless, missed next turn and been given Auto Loss

2) Then make it 3 mins-5 mins = Auto Loss. If someone cannot wait 3 mins for someone to return then they need to learn a little patience

3) You seem to be contradicting yourself. You seem to strongly dislike when people auto surrender and waste your ticket but you are completely OK with your ticket being wasted by having the game surrender for them before they can return? I must admit to not understanding why you strongly dislike 1 surrender but so accepting of a 2nd surrender

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Game Making You Auto Surrender too Quickly

Why would you prefer getting a loss that you don’t deserve that also wastes the other person’s ticket by cheating them out of a fight?

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Game Making You Auto Surrender too Quickly

Waiting a few mins for someone to come back is far from the end of the world. Heck, I wouldnt mind if they eliminated the auto surrender and just made it so you lose a card to defensless every time you miss a turn

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Game Making You Auto Surrender too Quickly

It is really annoying how little time you get to make a move before given an auto loss:

Scenario 1: Turn 1 you Sac and go Defenseless. If your browser freezes or crashes after that you are given an auto loss if you are not back within 30-45 secs to make your next turn (opponents turn + 30 secs)

Scenario 2: You browser Freezes or Crashes during your own turn. Often some time is lost do to the screen being frozen in which case you now need to x out, re open the browser, have cm all load in likely 1 min max to avoid the auto loss.

**Maybe people with Government Issued Super Computers can make it back in with time to spare but for mere mortals it sucks

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Nerf to Grim Reaper

If people get to sell back their extras then those people should return the gold and the rating that they got from wins that those multiple reapers allowed them to get.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Is Explosion Supposed to Prevent Deathstrike and Cleave?

For example:

Situation 1) Normally if your Monster kills the opponent’s monster and you have Grim Reaper Equipped, then your Deathstrike will auto kill their monster if it revives with Clerical Crown. However, if the opponent has a Nomad F equipped with Crown, then the explosion prevents Deathstrike from Triggering and the Nomad F lives with Full Health.

Situation 2) Normally if you have Fur Armor equipped and the opposing Monster has armor, after their armor is destroyed the rest of the damage goes to the defending Monster. However, vs VE when it is Destroyed, it negates your Cleave and the defending monster takes 0 of the extra Damage

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Community's Wishlist

Yellow also gets screwed because it gets a Discount on Counter but those discounted equips/armors are wasted because the 2 Best Yellow Melee already have Counter and Counter is not an ability that stacks

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Resonate Overpriced???

Resonate actually has a very, very low cost. Look at Herbalist F. Even with Resonate 2 she is only 2 CC and that is despite having 40 Magic which we all know is pretty costly + Drain Crystal. I bet she would be 2 CC even if Resonate was removed and suspect Resonate is actually 1 of the cheapest abilities.

On a side note I would use her. She is partly just overshadowed by superior Purple Backrows: Musc and Sadi

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Weshu-

1. At least without Crown the 2nd Player has the Opportunity to Catch Up in Crystals. With crown that is an Impossibility.

2. Actually I did not miss it. You think you addressed it but failed to do so. Since your deck counters resonate well, can I assume you beat Act’s deck like 75% or more?

3. The odds are closer to 20% than they are to 5%. Also, you think Crown decks are using Mana Gem????? That makes no sense. A primary reason to use Resonate is to either shut down opponent or get fast access to use Judge if they do Sac. No smart person with multi Crowns is going to choose Mana Gem over Judge,

4. Resonate has NOT stopped people from using the Crystal Ability in their Deck. It is still necessary. All Resonate does is give a Gigantic advantage to those who have the luck to go 1st since they can Sac and Opponent can’t. There is not a single person in Dragon that doesn’t use the Crystal ability. If Resonate is meant to cut down on Crystal cards then make it so it disables the Crystal Ability for BOTH players

5. It is OP in every deck. It isn’t decks that make Crown OP but rather Resonate 3 + Armor for 1 CC

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

-Weshu catching up means starting on equal ground, not looking for ways to not get slaughtered since you are -1 CC and there is nothing you can do about it and likely facing Resonate the next turn since you did not destroy the Crown your 1st turn.

-I also missed your effective build that counters Resonate that does not get stomped by regular decks. Proposing a Moonkey solution is pretty funny since that deck would be slaughtered so badly in Dragon that it is not a Counter since it would never be played.

-5% chance for someone to Sac + play a crystal card??? Not sure how you arrived at those %

-Furthermore, the fact that you are talking about changing an ENTIRE deck to counter 1 Card of the opponent’s shows how OP Crown is. No card should be so OP that you need to build an entire deck in an attempt to Counter it.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / hurrr durrr

People get tired of seeing the same decks/cards all the time in Dragon. There are 325 different cards yet a few ones are basically in every deck. There is such a discrepancy between cards that when you come across a lesser played card (Fat Pincers, Glumbie, Rabbit, etc) it sticks in your mind since they are so rarely used.

I bet you can go 50 fights in a row in Dragon and not come across a deck that lacks at least 1 of RD, Musc, VE, GR, Eagle (basically would come down to whether or not u face 1 of the very few Blue Decks). Out of those 50 fights, you would likely face 30 Red Dragons, 25 Musc, 15 VE (everyone that has 1), 60 GR, 40 Eagle.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Weshu, you keep saying “be creative”, yet you have yet to show 1 way that someone playing vs Crown can keep up in regards to the number of crystals that a 1st Turn Crown user does.

1)What “creative” solution will allow for the 2nd player vs Crown to have 6 Crystals to use on Turn 1 Like their opponent without triggering the +3 Resonate?

2)What “creative” solution will allow for the 2nd Player vs Crown to have used 12 Crystals by Turn 2 without triggering the +3 Resonate?

I would love to see these “Creative Solutions” that everyone except you are missing. If none exist then Player 2 is at a significant disadvantage.

3) I’d also like to see these “Great” Sac Less, Moonkey + Private F + nomad F Resonate Countering decks in Live. So far in 500+ matches since the last expansion, I have yet to ever face a 0 Crystal Deck. In order for something to actually be a Counter, it has to be decent enough for people to use or else it is just a counter in mind only.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Lama is wrong. Every deck uses crystals because you need to and there is no Highly Competitive Build that plays 0 Crystal ability cards. You also are drastically underestimating the benefit of 1 Crystal. Yeah, late game 1 Crystal might not be much but early +1 is game changing. Channeling Crown would be Fair if a person could not Sac a crystal monster themself and then play it. Right now it basically says "I get to Sac but you don’t and there is nothing you can do to match my # of crystals during your turn)

Many of what you listed are not really ways to stop resonate. The only 2 real staller would be Nomad F and Private F. Playing any of those other cards Defenseless is asking for a Musc + whatever 1 turn kill or a Grim Reaper auto kill. Even Thumper F unarmored will often die in 1 turn (50 Melee + Musc since like 60% of Live Dragon players use Musc).

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Weshu you do not seem to understand.

-In a normal fight with 2 players and No Resonate, the person going 2nd has a chance to catch up on their Turn in regards to the number of crystals. For example, player 1 sacs and starts with 6 crystals then Player 2 can sac and start with 6 crystals. Anything the 1st person does for crystals can be matched

-In a fight vs a 1st Turn Crown you cannot keep up/match their number of crystals. For example Player 1 Sacs and starts with 6 Crystals then Plays Crown, the closest Player 2 can get is to Sac a Monster and get to 5 Crystals since if they go to 6 then Opponent gets + 3 and puts them at 9. If they Sac an equip or Sac nothing then they end their Turn already 2 or 3 Crystals behind and it snowballs even more if their monster did not destroy the Crown.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Why?

Act of Silence isn’t much a threat right now for Live Play. I have played maybe 500+ Dragon matches in Live and never once faced a person with Act of Silence in their deck. Yes, if tons of people played Blue then maybe it would appear, but for the handful of people who have it, why would you even think of including 1 right now since even the odds of facing a Blue Deck is pretty low.

Right now, if anyone is not running Blue because they Fear Act of Silence then they are fearing a card that has probably like a 0.001% of being used against them unless an opponent specifically tries to side against them for a rematch.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Weshu what you are saying is just not true. If the opponent is not using Sac cards they are also still at a disadvantage because they fall behind in the Crystal Race and have less access/slower access to strong combos.

I have yet to see any decks much less a good deck in Dragon Live that uses 0 Crystal Ability cards. So either everybody is stupid or else those decks are simply not good enough. Channeling Crown does not stop people from using Sacs, it just gives a gigantic advantage to the person who can go 1st and then locks down the Opponent.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / - ¿Nerf RD ?

RD is basically OP cuz it has Defensive Solutions to basically everything. With Flying + Shield it can easily shut down Ranged + Melee and the Cheapest 50 armor for it amazing protects against its Magic Weakness.

-Regular Melee: A 60 Attack Non Flyer needs on average 6 attacks to kill 1 unarmored RD. Add armor and it becomes insane

-Magic: Phoenix Shield/Awareness Ring. Phoenix Shield is cheap in Red and Shuts down Most magic and with its Innate abilities RD can actually risk equipping AR in the Front row unlike almost any other non flying monster

Ranged: RD + Lionheart laughs in the face of almost any ranged and most melee too.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

It is obvious when a card is OP. No card should give a Gigantic Advantage for going 1st. You want a Fair version of Resonate that discourages using Sac monsters:

-While Resonate is on the Field, Nobody gains extra crystals for saccing a card with the Crystal Ability. Cannot be played the same turn you used the crystal ability (so u can’t sac then play it to prevent opponent from doing so).

Also, Act, who has said anything about making Resonate Unique? All I have seen is making Channeling Crown Unique. If you want to use Crown + Witch + Soul Stealer + Curious Hat be our guest.


Most are against cards that discourage the Crystal ability. However, most ARE against cards that give Gigantic Turn 1 Advantages and cards that basically provide a Guaranteed Crystal Advantage.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Crown has been OP since the day the pack was released. To fix Crown, making it unique makes the most sense. Every card except Soul Stealer that gives +2 or more Crystals for its ability is unique. With it unique, if one wants to to use its OP nature then they have to balance that with the risk or not drawing their only copy early in a fight.

Personally, I would change the ability of Resonate itself since at Unique it would still cause the same prob, just less often but it is a far easier change. Other than that could see it raising to like 3 CC.


As far as why no “NERF VE Thread”, I assume it is because the card is so laughably OP that it is a given that everyone already acknowledges how comically OP it is. You could completely remove its invinc ability and the card would still be a Top Epic Armor card.

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

’If channeling crown is so OP than my 3 channel crown deck should be crushing everyone, but it is not, since many top decks have now figured out how to deal with BD+channeling crown turn 1. And the top decks have done this in numerous ways. Crowns are a perfect example of how a card or ability can come along and be very strong until decks change over time to deal with it."

That is flawed logic though. Just because you might still lose at times doesn’t mean a card isn’t OP. OP doesn’t mean 100% guaranteed victory. Also, other OP cards exist. If a 3x Crown deck loses to a 3x Grim Reaper deck that or vice versa that isn’t proff for 1 of the 2 not being OP. It just means in a battle between OP cards 1 had to win.

Crown is the definition of OP. A card that can be run 3x that gives + 3 Crystal for 1 CC and also protects your armor.

On a similar not, if Crown can be run x3 then i don’t see why Tear should be restricted to 1

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Change of ability "Deathstrike" / "Invincibility" / "Fear" / "Opportunity"

Making Armored Front Row Monsters avoid Fear would make Fear suck, especially since it already has 1 Hard Counter in Courage. I still only very rarely see Fear used if do not count Grim Reaper (unless playing vs Purple decks which makes sense since that is a purple ability). Helmet, Demonic Armor, Massive Anchor, etc are are very uncommon and are rarely played.

If Fear did get a Nerf (which it doesn’t need), then give it a 75% chance to work instead of 100%

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Channeling Crown is the Definition of OP. It is literally impossible to keep up in the Crystal Race vs a 1st turn Crown Player who sacs.

The proposed ways of dealing with it are pretty amusing: Moonkeys, Privates, Nomads, and Wooden Bracers? Good luck building a deck around those 4, esp with moonkey being a completely diff color. It gets even worse when the crown is on a flyer and you are locked out of saccing for multiple turns so u fall further and further behind in the crystal race.

Even a 1st turn Nomad if that is your only play you fall behind. You could sac a reg monster (but then take a huge blow losing 1 of your best monsters) or an equip but then have an unarmored Nomad vs an armored, Flying Dragon and there is a high % chance the nomad misses so you can’t sac and nomads explosion F gets wasted destroying an armor of 10.

Still waiting for a combo that let’s you not fall behind in crystal advantage to a 1st turn Sac + Crown user

 
avatar for JasonJ29 JasonJ29 98 posts
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Topic: Card Monsters / Channelling crown NERF

Weshu, it is amazing you do not think Crown in your deck (out of curiosity, how many do you use in yours?)

-If the opponent opens Crown + Sac it is Impossible to not fall behind them in the Crystal Race

What is your answer to opening turn Dragon + Crown??

1)Play a naked monster and watch it die next turn (now at a Crystal Disadvantage, -1 Monster, and might not have destroyed Crown if you missed their Dragon)

2)Go Defenseless-You are now 3 crystals behind, have lost maybe a strong card, and resonate is on field for next turn

3)Sac Anyways-Fall behind in Crystal Race and get slaughtered next turn most likely

4)Sac a Non Crystal Monster-You are now -1 CC and possibly have to play your monster naked now

-You really do not think +1 Crystal is Meaningful? Imagine if RD cost 5 or Eagle cost 5 or whatever. 1 CC makes a gigantic difference, especially early in a fight.


No card should give a significant advantage simply because you were lucky to win the coin flip to go 1st. I can’t think of a single instance where the person playing Turn 1 Crown is not at a decided advantage simply cuz they got to go 1st. Maybe if Resonate disabled saccing for both people (so for example if u sacced that turn then you couldn’t play your resonate) but right now it basically says 1 side can sac and the other side can’t.