Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / Hero Overview: Oogoe Kage

Originally posted by alberttav:


Now let s think about Oogoe Kage. Is him really Op?
His whole kit of abilities is centerend around damage suppression. That s what he s born for and what he s great at.
Now let s list what can beat him, any combination of the following abilities, or even the single ability alone if the count is reasonably high:
Shock, Heal, Berserker (He hits 5-7 times on average), Thorns (Same as for berserker), Shield (with shock), external -damage (coupled with heavy hitters, shock or shield), Heavy Hits.

p>

Many cards in the game are centered around Damage suppression. The problem is that he blows the vast majority out of the water in terms of what he can do. Compare him with all the other damage suppression cards and it really isn’t even close. At worst it is a huge sign of power creep. I could list tons of Damage Suppression cards that now look laughable when compared to Oogoe.

This just continues the power creep cycle: Release a Card that is insanely strong/OP- Older cards become irrelevant- After many months buff older cards that are made worse and worse by new cards-Eventually this once OP card gets surpassed by others until it is no longer very good- Receive buff in the future.

**The fact that Some cards can counter/beat a card does not mean a card is not OP. For example, is a card ROFL stomps 80% of other cards in the game, that is a clear sign of OP, even if the other 20% have a chance against it (especially if those in that 20% chance don’t do great vs the other cards in the game).

**There is a difference between “Top Tier” and “Insanely Great/OP.” Top Tier can mean a card has a 55% win rate in a well balanced game. In a poorly balanced game, Top Tier could mean 80% or 90% win rate.

 
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Topic: Eredan Arena / Hero Overview: Oogoe Kage

90 Minimum Terror as a Turn 1 skill Seems crazily strong (much less for just 2 dice). 90 terror can completely shut down so many cards in the game that it is almost impossible to list them all. Not sure 1 could should hard counter so many cards in the game while having so cards that hard counter it (very far from a 1:1 ratio).

His damage output is really high when you convert the terror numbers into the damage equivalent (and that is just vs average cards, not even the super multi hitters) and assuming he is unbuffed. If he gets much of any buffs the #’s quickly get insane

 
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Topic: Eredan Arena / I'm pretty sure this guy is botting.

Extremely shady. 75,000 games is quite hard to believe. It is also pretty hard to believe that someone with almost every card and 75,000 games played would only have a 23% win rate, which is by far the lowest I have ever seen in this game.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Kotoba

Originally posted by MisterMale:

Nothing in this game is unbeatable, by Ma Brigades were nigh unbeatable. As for the counters you mentioned, Amnezy is not a good card, Gemineye is a buffer so she’s more likely to be used for that rather counter a STR user, Hate doesn’t counter Kotori Kage nor Kasaï who would abuse old Ma the most, and I haven’t seen a whole lot of Laddie in awhile.

I agree that my idea is underwhelming, but that’s cause I thought old Ma gave +25 STR/R. Even still I would not return him to +50 STR. 20-30 STR would be plenty.

This isn’t true, at their peak the Ma Brigade was Champion League caliber, not even Master League tier.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Kotoba

-Somewhere, Shui Khan and Malyss are crying for remaining unviable these days.

-Really wish Kotoba had gotten an alternative STR buffer. Right now, many of their cards remain STR reliant, yet players are basically forced to use either Ma or Ica with 0 other alternatives. No other +STR buffers, no Rage buffers, no berserk buffers, etc.

-Isn’t this the 2nd time Torant has been buffed? I’d have gone for a card that hasn’t been buffed before since at least Torant has been decent at some time in the past, whereas others have never been buffed before.

 
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Topic: Eredan Arena / Upcoming patch disscusion!

Shui Khan desperately needs a buff if we are talking about Kotoba Exs. Ijin and Malyss would be very high on the list too.

Kotoba also could use more alternatives to Ma when talking about good buffers. If 1 card is in almost every deck of a specific guild, that is a sign that the overall design of the guild is flawed.

 
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Topic: Eredan Arena / Hero Overview: Elteris

Not a huge fan of these Exs that require 2 other teammates to operate at fully power since it greatly reduces the team building/design aspect of the game since the cards only make sense on a few select teams.

 
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Topic: Eredan Arena / Hero Overview: Dancing-Blade

Looks strong with Marauders, although not a fan of making her Marauder dependent since that just screws over Zil. This Ex seems more designed to help Marauders than Zil, even though Zil might already have the Worst collect of Ex’s currently of any guild.

The 2 Best Zil Ex’s now are Terifik and Dancing Blade, yet Terifik is not a marauder which makes Dancing Blade weaker. This makes the 2nd Straight Zil Ex that needs teammates to boost them to full power. (Yes Zahal had the same treatment but it really sucks for Zil to get 2 straight who are teammate dependent).

Here are the current Zil Marauders: ashtra, bigrage, zereshin, ntaba, arckam, dark ex. That is very meh for options.

I see Dancing Blade being used in Marauder decks far, far, far more than in Zil decks, which is very unfortunate since Marauder decks have been far more viable for way, way longer.

*Not sure how much gemineye is an ideal partner for Dancing Blade in many cases since the 2 extra dodges will likely just be overkill (little difference between having 6 vs 8 dodges for example). In Marauders I would be usually saving gemineye to buff the other teammates if I included her

 
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Topic: Eredan Arena / Hero Overview: Apagori

Originally posted by LordCarl:

I have him Mythical. I think i used him in more than 250 battles. He is not bad for buffing, he can be good with STR buff, but 1 dodge and you lose literally half of your DMG output with 2R. Thats one of the crappyest weakness in game.

Agillian and Centorium Aurius have the same weakness.

I wouldn’t say that. It might be weak vs Dodge but is great vs -Dmg to just have a few larger hits. It is the tradeoff. Flammara is famous for hating dodges.

 
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Topic: Eredan Arena / Hero Overview: The Fallen

This card seems is strong. If you assume -50 Dmg (as 1st skill)=-300 Damage Total and -50 Damage (as 2nd skill)=-200 Damage).

Using these numbers, he has Total Outputs of 3,000, 3,100, 2,700, 3,000, 3,100, etc.

 
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Topic: Eredan Arena / Past changes questions

Hundawa was never good. Dark Ex used to be Awesome back when +Dmg worked on Thorns

 
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Topic: Eredan Arena / What are you playing? - September Edition

Originally posted by Lafoote:

I’m shocked I’m not seeing about 60% Noz with 40% Nehant. I’m only playing my keys, so I haven’t yet escaped silver, but mostly I’m still just running into team random.

Noz are a little risky to play. Zahal/Vanalys are both good standalone but neither are sure things. Failing the buff roll with Blanche is also devastating and cripples the team that match (and obviously much easier to fail rail for her than the more Consistent Chewer with Nehats).

 
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Topic: Eredan Arena / What are you playing? - September Edition

Originally posted by BurnOne:

Been playing a relatively large scale of decks these first days of the season, was great seeing you climb to Champs that early too Mucun, been having some neat matches there (serendipity is me).
I feel it´s the full circle so far this season, lots of Noz, lots of spellbreakers to counter them, the usual special guest Flammara seems to be everywhere. I typically stick to some standalone or mage-setups and go kamikaze with something unexpected every now and then.
A very well known veteran competing under false name is known to be playing some sort of meta-counter as usual and giving me a challenge to compete quite frequently. First time I´ve seen anybody exept myself actually rise excessively using Geis/Siegfried. A supringing, but very wide-spread character has also made her comeback into the meta: Moira. Welcome back :-)

Geis has been very strong since release. He is easily 1 of the best overall standalone characters. I like seeing Moira since I have little issues handling her, although she has some good matchups and is also buffable if going that route.

 
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Topic: Eredan Arena / Hero Overview: Flammara

Originally posted by Dethseiz:
Originally posted by FEL1POLLO:
Originally posted by BurnOne:

Is there ANY (favourably non-warrior) character in current Meta that can reliably beat all her defense rolls?

Derf Geis, Mc Laddie, BigRage

Soul chewer with RRYYBB RRRYYY, Hate with RRRRBB, anything that can pop a 200+ back stab after her fireball really.
Anything buffed by dakeza can toss her too

Flammara RRRRBB should beat anything Hate or Chewer can do.

 
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Topic: Eredan Arena / Hero Overview: Keep-the-Totems

Originally posted by suxumuxu13:

i always hear about KTT on forums every now and then that is a very good card , but i never saw it last 2 seasons at least on ranked games as far as i remember. Is it for meta counter deck purposes use only?

Not a lot of people have KTT since it is a very old card

 
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Topic: Eredan Arena / Master league reward

Originally posted by po1sonator:

Most who say they could be in master or whatever rank they want lie to themselves. If it were true they would use the non stop champ games they are playing and move high into master. I wanted diamonds back when I was even more poor than I am now. So I went to 3rd masters and then dropped down with 3 hours left a long time ago. They are all still playing ranked and they arent winning one throwing one. In fact I have never seen people throw games. So if it is such a common practice I guess i just miss it.

The main common practice is from people who stop immediately when they enter Champ for the rest of the season.

Also, it makes no sense to move up into Masters to only have to waste time later to drop back down.

 
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Topic: Eredan Arena / Master league reward

Originally posted by bsaii:

Many people say they prefer champ as an excuse because they can’t get to master. But there are those who do drop or stay in champ on purpose for the feez, which is bad for those who want more competition.

With the option to sell master league reward for 450 feez, there is no reason anymore to stay in champs instead of aiming for master. And when people do finish in master, it will be more satisfying and rewarding for them. I also suggested Elo decay in master league awhile ago. This is only good for competition and activity in master league, because it’s already hard to find quick games at times.

For Feerik, it could increase the chances of players spending money to get the cards they think will get them to master when many more people are going for it, meaning more income.

I don’t see how this isn’t better than the current reward system we have.

I would bet only a tiny, tiny % of people say they prefer Champ cuz they cannot get into Master. Maybe 1%? The fact is that for a vast majority of people that ensuring you get the current Ex (or a specific Ex after it is buffed) is generally far wiser than a roll of the dice from the Ex pack. This is especially true when considering the game has Power Creep and a large majority of past Exs are not worth using. For example, imagine not having the Fez to finish Envy and Terifik because you finished in Master and instead were rewarded with Hundawa.

The lack of decay is a far bigger detriment to competition than the rewards. Any good player can stop playing ranked the moment they reach their desired league (unless they r near the very bottom of Master). and not play again for the rest of the season. Although adding league decay would likely just incentivize the lazy players to wait until the last few days as opposed to playing in the early weeks and then having to maintain.

Until decay is added, it is not even worth talking about the rewards, although I like the premise of different leagues having different appeal to people.

Heck, if we want to talk about increasing competition then the # of slots in Champ League should be limited just like Master League.

 
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Topic: Eredan Arena / Master league reward

Originally posted by bsaii:
Originally posted by JasonJ29:
Originally posted by bsaii:

Congrats with Loryana, slaughter.

Yes, you can reroll the master league reward. I’ve posted it a few times already: when you see the “congrats you finished in master” screen, force quit the app and next time you open it, you will get the ex reward with option to reroll as many times as you like.

That sounds like glitching

Feerik doesn’t mind, or they would’ve fixed it a long time ago since I already posted this many months ago. It should be something permanent anyway. Also, still waiting for Feerik to give the option to sell master league reward for 450 feez, so people don’t have excuses to stay in champs.

Pep can probably tell us for sure if they consider it a glitch or not.

I think them having 300 Fez vs Master Pack is interesting since it makes a slightly tough decision on which league people should try for. People can either go for Fez to ensure the weekend Ex or gamble on a random old Ex. Additionally, it is to the benefit of almost everyone since this way those who want to finish in Master have an easier time since many people prefer Champ.

 
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Topic: Eredan Arena / Hero Overview: Faceless

Originally posted by tudordan:

- You are the one who said that Artie has “usually 1 obvious roll to try for regardless of situation”, so yes, it sounds like you told people to only roll RRYYBB on Artie.

- Yes it is easy to make dice changing cards that are outrageous, doesn’t matter if their dice change to swords (old Duke) or even dice changing into other dice (Zahal). Even in this situation where a dice changes a dice required for future skills it can still be good, HOWEVER it WILL be annoying as fuck.

- Oh yes, those teams with Dakeza who can only crit once and then give up to two dodges afterwards…lol.

-Once again, in English, usually means more often than not. There is a VAST difference between the 2 words. Usually can mean 50.0000001% of the time. Only means 100% of the time. I hope I do not have to explain the difference between these 2 numbers, considering these are like probably 2nd grade english words.

-It may be annoying to you but not to other people. Dice changing is good because it forces people to make decisions. Now, with some cards you have to choose which way you want to go with a card during that match. The last thing that is needed is cards that have a good chance to win while also super buffing like previous RRYYBB Artzeil. Right now, if you try to win with Artzeil, you often are limited to 1 Crit now (unless you pull off a RRRYYB roll.

 
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Topic: Eredan Arena / Rising Eredan Arena Legends - Legendary Heros

It will really limit the # of people who can contribute if it is restricted to Mythic cards since making cards Mythic is pointless.

 
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Topic: Eredan Arena / Master league reward

Originally posted by bsaii:

Congrats with Loryana, slaughter.

Yes, you can reroll the master league reward. I’ve posted it a few times already: when you see the “congrats you finished in master” screen, force quit the app and next time you open it, you will get the ex reward with option to reroll as many times as you like.

That sounds like glitching

 
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Topic: Eredan Arena / Hero Overview: Faceless


no jason. you don’t always pick that one roll “regardless of situation”.
if artry shows up last and you’re already winning 2-0, sometimes is best to go for the win with him (with more B )
if you are heavily countered and you are likely to lose, is best to go for RRRYYY
if you don’t really need the crits and he’s up against a multihitter, is best to go RRBBBB

-That is why I said usually, not always. It is just wrong if you are going to try to say that the majority of the time that RRYYBB is not his best roll. It gave him a very good chance to win when attacking while also buffing 2×.

Originally posted by tudordan:
Originally posted by JasonJ29:
Originally posted by tudordan:

No.

Poukos was already enough, and now we have a second card that forces us to sacrifice dices. Stop with this bullshit, it’s annoying!
How does he burn through dodges anyway? From what I see, that measly 250 hit is tied to an RY skill, which means that he will hit up to 3 times with it, compared to other dodge burners who can do double or more. This also means that there’s no way to make this guy crit unless you either avoid Y or buff him with tons of crit, which is impossible unless you bring out both Telendar and Artie with RRRRBB and RRRYYx respectively…yeah, thanks a lot, whoever nerfed them both. Even if you do crit him, you waste his crits on a 500 hit instead of a 1320 one, so why bother?
And the fact that this guy powercreeps Karkasse doesn’t make the situation any better either.

I liked him in the TCG version of Eredan, but not here.

-Sacrificing dice is not inherently a bad thing, it can force tradeoffs when deciding what you want to roll for. The most boring Heroes are ones like old Artzeil where there was usually 1 obvious roll to try for regardless of situation (RRYYBB).

-Not every card is designed to be able to burn through dodges. It is good for cards to have counters.

-Avoiding Yellow shouldn’t be the toughest thing in the world. Besides, it is good that there is risk of wasting a crit on his Y. The last thing the game needs now is Another Warrior that easily abuses Crit. Crit is already widely overused compared to other skills since it can be so strong.

-His skills may have similarity with Cark, but considering Cark is generaly used as a suicide team buffer, these 2 have almost 0 overlap in synergy. No mage team would consider replacing Cark with him

- Are you kidding me? First, we all know why old Almaria was crap, that is, until she was buffed. I don’t want to see an abomination like her again, but we’ve got not one, but two of these. Poukos may need the tradeoff because he’s stupidly powerfull but I don’t see this guy being powerfull anytime soon. Second, if you used old Artie for the RRYYBB only then you have no sense of experimentation, team support or imagination – RRRYYY gaved 3 crits to the whole team while you auto-losed the match. RRBBYS was also a decent roll if you got your Artie buffed and wanted to make use of his one leftover crit.

- This hero overview tries to imply that this card is decent at burning dodges. I don’t want him to have an 9001x Hit 1 but this is not even “decent”.

- Uh yeah, when was the last time you saw any crit teams? Ever since Telendar and Artie got murdered by the retards who have gone “HURR DURR LET’S BALANCE!!!11111” I haven’t seen any crit teams, only bulwark or +DMG ones. Also, if you are talking about Faceless’ third skill then Kark does it better with a higher cost. Avoiding yellows ain’t a tough job, but it isn’t a practical one either and you better make sure your Faceless is well defended because there’s no shield that can back him up without Y.

- Yes, this guy doesn’t have anything to offer unlike Kark, which is exactly why I don’t see Faceless played anytime soon. I haven’t said anything about mage teams, by the way.

-Once again, who said to only roll RRYYBB with Artzeil? It seems that people do not undestand the word Usually.

-Almaria wasn’t sucky because of her dice changing, but rather because her total output was not good enough. It is easy to make cards with dice changing that are good.

-I have seen Crit Warrior teams

 
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Topic: Eredan Arena / Hero Overview: Faceless

Originally posted by tudordan:

No.

Poukos was already enough, and now we have a second card that forces us to sacrifice dices. Stop with this bullshit, it’s annoying!
How does he burn through dodges anyway? From what I see, that measly 250 hit is tied to an RY skill, which means that he will hit up to 3 times with it, compared to other dodge burners who can do double or more. This also means that there’s no way to make this guy crit unless you either avoid Y or buff him with tons of crit, which is impossible unless you bring out both Telendar and Artie with RRRRBB and RRRYYx respectively…yeah, thanks a lot, whoever nerfed them both. Even if you do crit him, you waste his crits on a 500 hit instead of a 1320 one, so why bother?
And the fact that this guy powercreeps Karkasse doesn’t make the situation any better either.

I liked him in the TCG version of Eredan, but not here.

-Sacrificing dice is not inherently a bad thing, it can force tradeoffs when deciding what you want to roll for. The most boring Heroes are ones like old Artzeil where there was usually 1 obvious roll to try for regardless of situation (RRYYBB).

-Not every card is designed to be able to burn through dodges. It is good for cards to have counters.

-Avoiding Yellow shouldn’t be the toughest thing in the world. Besides, it is good that there is risk of wasting a crit on his Y. The last thing the game needs now is Another Warrior that easily abuses Crit. Crit is already widely overused compared to other skills since it can be so strong.

-His skills may have similarity with Cark, but considering Cark is generaly used as a suicide team buffer, these 2 have almost 0 overlap in synergy. No mage team would consider replacing Cark with him

 
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Topic: Eredan Arena / Hero Overview: Inquisitor

Inquisitor is kind of inflexible compared to some other cards. Not only is she much better in attack usually but also has kind of rigid rolls. Her shields can also be wasted vs early hitters and healers.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes

Originally posted by IvanM372:
Originally posted by JasonJ29:
Originally posted by IvanM372:
Originally posted by Peppunzo:
Originally posted by ArmandStar:

bring back the claw’s shieldodge !

History teached us that a hero with a single-red Dodge skill on turn 1 is a pretty bad idea :D

From Claw to Saethwir to be honest, Single Red dodge is not bad idea IF you can design it right.
I will give you my bold explanation

1. Old Claw problem is back then, there is no such high count of multihitters that can break through those dodges as old card’s design is still vague in concept.
Now, if we take the Old Claw into current meta, do you think 1 Dodge with mere 100 Shield protection can beat Sethan Arai’s madness? Can Claw still hold the ground when facing Envy? Arkalon? (Note : Im talking the defensive mechanism only)
We can discuss the First Slot into way deeper depth. But i believe you would ignore this fact

2. Now, to the Old Saethwir. Is it the R : Backstab 100 & Dodge 1 that made him OP? IT IS NOT FOR THE DAMN GODSAKE!
It was the RY : Noble Hit 200 & Hit 350 Part. How can that slow always catching up damage and finished it with Life Drain. To be honest, Noble Life Drain 350 for RRB is already fit the saethwir. But His Old Second Slot should be got more attention in balancing number rather than heavy nerfing bat Saethwir just because one Red for one dodge. Current Saethwir now lack his concept as multi backstabber. Designer should pay more attention on his 2nd Slot, NOT THE FIRST SLOT.

Claw could definitely beat Envy. The beserk isn’t that helpful vs a card than can choose to only hit 1, 2, or 3 times. Envy could instead try going for Mass Blue or All Red but then would become a kind of guessing game.

Haven’t run the numbers vs Arkalon, but Claw may have a chance. That being said, Claw and Shield cards often struggle vs Healers so matching them vs 1 of their worst matchups might not be the fairest way to compare.

Pls dont try to calculate those cards in 1v1 environment. It is very obvious that you would ran Envy with Soul Chewer or Bloodsword which is say “Multihitters with +DMG would definitely break Shield and Dodge”

Same as Arkalon that you would ran with with Dakeza as buffer. Which is very obvious things,,,, with Arkalon heighted number, and Dakeza buff, Criteed 500 + 200xS hit would smash the shield

Get what i described?

If Arkalon is buffed by Crit then Claw would be buffed by Gemineye. Considering that Claw makes the Dakeza Dodge Buff almost useless and the Dodges would cancel out the Crit, I would still say that Claw should have a decent chance vs Arkalon.

It also is not obvious that Envy would necessarily be buffed. In a deck like that, someone could easily use Chewer to Buff 2 other cards (Inquisitor, Sethan, etc)