Recent posts by JasonJ29 on Kongregate

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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

That

Originally posted by fedemo22:
Originally posted by JasonJ29:
Originally posted by Trigonia:

Agreed, if you lack Sepix you’ll be at a disadvantage.


A gigantic advantage. It’ll be a joke if Sepix (and evolon) are not nerfed in tomorrow’s update


There are other ways to nerf those guys, like monsters coming.
Sepix lost some power within last updates mainly cause of the new cards.

99% of the time, that is how Power Creep occurs which is also bad long term for the game. Even if Sepix lost “some” power, it is still super op currently. Going from 200% OP to 198% OP is not an argument against further balancing it. Sepix becomes even more wildly broken when factoring in other parts of the game such as story mode, and that is even ignoring his crazily strong use in PVP.

 
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Topic: Card Monsters / Idea Changes to Bless

1 of the Worst aspects of Bless is it completely overshadows complete other abilities. For example, nobody uses cautious equips because if you want Cautious it makes much more sense to just use a Bless Armor and get other benefits too.

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Originally posted by Trigonia:

Agreed, if you lack Sepix you’ll be at a disadvantage.

A gigantic advantage. It’ll be a joke if Sepix (and evolon) are not nerfed in tomorrow’s update

 
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Topic: Card Monsters / Idea Changes to Bless

-Bless vs Bless All is 1 very viable change

-Removing Cautious is the other very viable change. Cala and both snail are basically useless with everyone spamming Bless

-The 3rd alternative is to make it more expensive for all colors except Blue. Consecrators and Heraldic Shield would be far less spammed at 4CC, although the downside is that this change would just lead to more Nucleador spam if it was left at 3CC

 
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Topic: Eredan Arena / Greetz to the ngk cheaters

On the bright side, finishing #1 has always been meaningless since the prizes for Top 100 are all the same and in some ways are inferior to the prizes for Champ league

 
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Topic: Eredan Arena / Ranking/ELO system needs an update

Originally posted by ArmandStar:

wrong

i don’t get penalized only when i lose to a scrub, i also get penalized when i lose to someone in my same league or higher

also, i did mention it: if i beat a higher elo player, there is a chance i win more points, but there is also a chance that i win 4 points so no, it doesn’t balance out. and i don’t know how you came to that conclusion. we have been complaining all this time because no matter the opponent, the points taken from a loss are significantly higher than the points earned per win, regardless of which player is in a higher league

i have been a silver player beating a gold player, i have been a gold player beating a champion, and yes there have been more than a few matches where i gained very few from winning those matches. beating someone supposedly better than me.
also, lost 10+ points for losing to a gold/champion… when i was in silver

this is the problem. is what we have been saying all this time…

You should stop using League as your basis. It is possible for a Silver to have a higher rating than a Gold when they play. It is possible for a Champ to have a higher rating than a Master, etc. Of course a silver with the higher rating should lose more even if the lower rating person is in gold.


Additionaly, changing the +/- will really have minimal effect since everyone else will benefit from it too. For example, say you currently have the 500th best rating. Even if they change the ratings, you still will relatively be 500th since those above you will be gaining points easier too. The primary difference is that instead of you having 1400 and Masters having 1700, now you might have 1700 and Masters have 2000.

 
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Topic: Monster Battles: TCG / no fragment on tempest hard

Because Tempest is terribly designed. The odds are only 1/5 for a Shard, so you can have a lot of wins before you get 1

 
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Topic: Monster Battles: TCG / Quality of gameplay Suggestion

Originally posted by BeerBaron:

Jason the reason top players would quit because of the 2 a day is not because they cannot farm people it is because they will have no fights at all. You are missing the point there completely and can disagree until the cows come home because you are flat out wrong. Most top players only face other top players making it so they only get 2 fights a day vs another top player makes it so they will never get matches and stop playing. If you want all the top players to quit you are not thinking straight these are the people in chat who help out others and give advice.

You are flat out wrong if you think that Top Players can only be matched up other Top players. A person with a 2,000 rating can be matched up vs a 1,000 rating after enough time. A person with a 2,500 rating can be matched vs someone with a 1,300 rating, etc.

The reason why Top Players only match vs other Top Players is because the non Top Players get scared off because they keep running into the same people over and over again that they have no chance vs.

Saying that Top Players only face other To pplayers further proves the point that the amount of low/intermediate people playing in PVP is super low because they just get dominated.

 
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Topic: Monster Battles: TCG / Quality of gameplay Suggestion

The #1 Gameplay Issue Remains the Auto Loss rather than PVP matching. Nothing in the game is more infuriating than losing 12 rating in PVP when up 100-22 in Life because of a random disconnect or losing 100 Gold during a Tourny because of a random disconnect.

Changing the game so that disconnect noes Not = Auto Forfeit is far and away the biggest game problem.

 
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Topic: Monster Battles: TCG / Quality of gameplay Suggestion

Originally posted by BeerBaron:

Jason your suggestion would make it so the top pvp players quit the game and leave. I know if that change you suggested happened I would be gone as soon as it was announced. If you cannot beat someone and keep running into them build a deck that counters theirs, there is a counter for every deck type currently used including removal decks so just need to be inventive.

I do think there should be diminishing rewards point wise for consecutive meetings. Maybe 50% rewards per consecutive meetings e

I couldn’t disagree more. You think players are going to leave because they can no longer farm players with weaker decks? Suggesting that someone changes decks is beyond implausible as a solution. For example, say you have 1 legend, a few epics, and a rating of 1200. Every time you try playing online, you run into people with and 1,800 rating and optimized decks. No matter what you put together you are going to get beat down. There are times when I run into people in PVP that I would beat 100/100 times.

Why is it that common advice is “Don’t join PVP until you have a good collection because otherwise you will have no chance”? It is because the weaker players will keep running into those with far superior decks. If there was a limit, new players and those with lower ratings could actually play PVP a good amount without worry of always being fodder for a handful of people.

If a few Top players quit because they can no longer farm players with a 1200 score any longer, it is a worthwhile trade off to get more people into PVP. People should be playing in PVP from the Day they begin, not only after they have completed 150 stages or whatever

 
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Topic: Monster Battles: TCG / Quality of gameplay Suggestion

Originally posted by BeerBaron:

It would be nice to be automatically reinserted into the pvp queue after getting matched only to have it be cancelled in the same priority spot you were before the match. It is extremely frustrating for people to wait 10+ minutes for a match to only have it be cancelled and have to go through the process all over again.

-I am not sure that makes much of a difference. If you are waiting for 10 that is a sign that hardly anyone is online in PVP and if they are then are nowhere near your rank. The only things that putting someone in the same queue spot would be would be to match them up with someone of a much different ranking quickly which isn’t a good outcome. If the person who cancelled has a similar rating then they wil be matched up quickly again anyways.

-The bigger PVP issue is that there is No Limit on how many times you can encounter someone in PVP. It is very common in PVP to get matched up vs an opponent that you cannot beat. For people in this situation, matching up vs the same person they can’t beat does nothing except cause their rating to plummet. Since they know this, their only solution is to avoid PVP until this person goes offline.

Rather, making a limit of 2 matches/day or whatever vs a particular person would make sure people do not stop playing PVP because they keep encountering 1 or 2 people they cannot beat.

 
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Topic: Eredan Arena / Hero Overview: Karasu Kage

Originally posted by LordCarl:

I had a good luck with this one so i’m done already. Maybe i try him out in unranked.

Edit: Ok so for me he looks like a very bad card… i use him for some more time just for fun, but he is basically terrible. Very hard rolls and if you use 3 buffer cards just like me(because you want to make him do the best possible DMG output) you don’t have the chance to actually choose an opponent for him for hes backstab… Basically its like you don’t have a backstab, just a normal hit as second skill. But hes worst skill is hes 1B2R what is NOT “4x Physical Attack” as how i thought… nope thats just a Heavy Hit skilll…. very very bad. When the time comes that you can actually use him everything has dodge from Dakeza or from Gemineye or self dodge so for so many dice he is doing nothing. About hes Y rolls… thats again not good because if you buff him for late game and you roll 4Y?? you can’t accept that because you buffed him to do late game DMG so you need the DMG output against buffed cards what he can’t do with shock lel…

That is more you using him incorrectly. Of course a backstabber will not look as good if you use him vs cards backstab doesnt do much against because you are too busy trying to buff. Not every card is “omg triple buff and try to do insane damage.”

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Sepix somehow still manages to remain insanely OP (Evolon too)

 
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Topic: Eredan Arena / Hero Overview: The Pythia

Originally posted by Peppunzo:
This card is good but didnt address any weakness..

Noz multi-hitters have always suffered immensely from – DMG. The Pythia addresses that. It may not be the option you wanted, but dismissing it as useless seems far-fetched.

Sadly, This game is very poor and resistant to adding buff cards. We rarely get a buffer hero, and we are still using buffer hero from ancient times.

True, we’re reluctant in regards of the addition of support cards, but it’s for all the good reasons.

Support cards have huge meta-shifting potential: swarming you with new support heroes on a monthly basis is a very redundant and reckless approach.

Furthermore, let me ask you this: why add new support heroes when almost all classes/races/guilds are already covered? Wouldn’t it be better to just wait for us to buff the outdated ones?

Let’s analyze the case of multi-hitters:

- KTT (neutral), Toran (Neutral/Marauders), Nashi (Neutral, bonus vs Demon), Soul Chewer (Neutral/Demon), Marlok (Neutral/Marauder), Blanche (Noz), Exhien (Neutral), Vaerzar (Neutral, bonus with Beasts), Bloodsword (Neutral/Marauder), Mylad (Mage).

That’s 10 DMG buffers. Once we buff them and address the over abundance of Marauder buffers (Bloodsword is more than enough), we’ll have plenty of diversity on the DMG front.

We need a solid Multihitter which has a perfect roll and can win games

Pythia meets this criterion.

Like usual. I dont think we will be listened to, although we give good advice. But we will always go solve it our way by using Arche (being used in 98% of deck now because one of the little heroes that buff and win)

I believe that all we’ve been doing for the last few months is a clear sign that we do listen (Artrezil’s actual presence ratio in ranked matches is 35-40%, which is remarkable, but very far from 98%).

It is kind of ridiculous that we can have a good Neutral Crit Buffer, Dodge Buffer, Shield Buffer etc but still cannot get 1 good Neutral +Dmg Buffer. Soul Chewer is an awful design with laughably bad damage output and KTT doesn’t even count since the card is so old that hardly anyone has it.

 
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Topic: Eredan Arena / Hero Overview: Lord Eilos

Originally posted by Peppunzo:

When I start seeing Eilos getting close to Anazra’s pre-patch presence (roughly 70% of all ranked matches) I’ll graciously concede.

Right now he barely reaches 5%. Part of it is due to his currently limited accessibility but, even so, the meta is still in pristine condition and I think it will continue this way.

The best way to judge him would be what % of people who have him are using him since his availability is so limited currently

 
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Topic: Eredan Arena / Hero Overview: Coranthia

It is pretty poor Design to have Spellbreak strengthen Bulwark.

 
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Topic: Eredan Arena / Hero Overview: Coranthia

Originally posted by Peppunzo:
Originally posted by JasonJ29:

Her Max damage is far too high. With her Superior Defense she probably shouldn’t be able to deal 2,500 damage. Max damage of 2,000 on a perfect roll seems more balanced. Right now, a perfect Claw can’t even beta a perfect roll Coranthia and Claw should be a good counter.

Check again please. Her max damage with Bulwark is exactly 2k (2025 to be precise). 2525 is achievable through RRRBBB, which means no Bulwark, so there’s your trade-off.

I don’t think you fully understood what I was trying to say. The vast majority of Heroes will struggle mightly to top 2,000 with Bulwark. However, there are some Heroes that can ignore Bulwark like Claw. However, against those heroes she can simply ignore Bulwark and Outdamage them. Claw for example can’t top 2,400. Claw should be a pretty hard counter to Coranthia since he completely ignore her best skill, yet still has no way to beat her best roll since 2,525 > 2,400.

If a Hero can beat most Heroes with its defensive ability but then also have the option to outdamage those who can avoid it, then that is obviously an issue.

 
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Topic: Monster Battles: TCG / What to do with sepix?

Originally posted by BeerBaron:

Simon stats are not the problem the idea of hp gap or % threshold are probably best.

Jason your idea has merit but it is way out of the ballpark. A card that is only useful below 50% health is a do not include which is what I was trying to avoid and completely ruins it in story mode. It should be powerful and not always be an auto include but it does not need to be gutted like you think either.

Sepix only getting a free action when at 50% life or under is still very useful in regard to PVP.

As far as story mode, Sepix should not be an Auto Include in Story mode either. If certain stages are only possible by being able to abuse Sepix, then those stages are very poorly designed and need changes.

 
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Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

Originally posted by Necromanth:

Oh my god, i’m sorry for the langauge but are you stupid ? Did you seriousy go in all threads and posted that you’ve beaten a master ? This is spam in my opinion and has nothing to do with ALL the threads you spammed it in. If each one of us posted how we beat masters in NORMAL mode, the forum will be filled with stupid stuff.

Edit: Flagged as spam from my side in all threads he posted it in.

The threads barely get very many posts. There is nothing wrong with him talking about how he wished he got more points for beating someone in Master league in a thread about Gain/Lost

 
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Topic: Eredan Arena / Hero Overview: Coranthia

Her Max damage is far too high. With her Superior Defense she probably shouldn’t be able to deal 2,500 damage. Max damage of 2,000 on a perfect roll seems more balanced. Right now, a perfect Claw can’t even beta a perfect roll Coranthia and Claw should be a good counter.

Right now vs users weak vs Bulwark she has a good chance to roll over them and vs those who can bypass it like Claw, has a decent chance vs even those since she can do 2,500+. Who are her designed counters? (Should be 10-30 cards, not like 1 or 2)

 
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Topic: Monster Battles: TCG / What to do with sepix?

Sepix needs a significant change before it stops being an Auto Include card. With every proposed change/nerf, the question should be asked if that would stop people from including it in every deck. If the answer is they would still use it in every deck, then the change is not big enough.

For example, just changing the stats likely does not prevent it from being an Auto include, unless the changes are drastic like 5/5 and can’t be evolved. Even then would likely still be used by tons since a free AP and lane blocker is still useful.

I still think Sepix should not have its ability activate until the person is still under 50% health, make it a true come from behind card as opposed to ROFL stomp the opponent because I drew it early game.


Sepix’s power level should be somewhere around the Rai/Raino level where both are very good and you see them semi often but are definitely not auto includes/idiotic if you do not use in your deck.

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Totally agree. The designers clearly do not play or understand the game if they think that Sepix and Kingbot are comparable rewards

 
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Topic: Monster Battles: TCG / How Long Until Plants are Balanced/Nerfed???

It has been like this for a while, but plants are clearly out of whack compared to other elements.

Plants have basically 0 Worry of Running into a Counter deck since Fire cards on the whole are awful and are very strong against Water which has a good number of useful/popular cards.

In addition, many of the plant cards are extremely good for their level (monwind and bulb are amazing for low rarity, thornmaze is an amazing rare, pigly and leaf are amazing epics, etc).

Other than removal decks, plants are almost clearly the way to go.

 
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Topic: Eredan Arena / Hero Overview: Loryana

Originally posted by Lafoote:

This probably replaces Melissandre as the Eredan Arena’s most needing upgrade. I recently faced an opponent running Lory and it took her 3 attacks to get through my shield.

Spellbreak 150 is just miserable.

I’d vote Bomzar as most needing upgrade. Other Exs like Dark, Malyss, Vordrak, Vick, etc belong on the list too

 
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Topic: Eredan Arena / New patch came with bugs??

Originally posted by Nosafur:

Just happend again for me. I can’t even get the Ex card because of this, let alone play the game. I wanted to be the first person to collect every card in the game. I’m 4 Ex cards away from having everyone level 3 and have 2/7 sv at level 3. Been playing for over a year and have never missed an Ex.. this has ruined the game for me. I would give away my account, but it is bound to my phone, since I clicked on guest when I first started. It was nice talking with everyone on here, but if I’m forced to leave almost every match then how can I play? Thank you so much guys for being helpful and expressing your views on this game. Take care everyone, this is my last day playing, and my last post~

Other people have owned all the cards before, you wouldn’t be the 1st.