Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / Hero Overview: Ban Kuan

Originally posted by HsssH:
Originally posted by JasonJ29:

Fey actually has a decent chance against Jon. Jon needs to double STR boost to avoid his attack going to 0. Therefore, to win, Jon needs either RRYYBB or RRYYBS whereas Fey has easier rolls including RRRRRY or RRRRRB that win if Jon doesnt manage 1 of those 2 exact rolls.

But that requires Fey to be on defense, no?

Yeah, I assume Fey is in Defense since she is very matchup specific. Putting her in attack is usually very bad

 
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Topic: Eredan Arena / Hero Overview: S.A.R.A.H

Originally posted by TheOPG:

She’s actually one of the better anti-dodge pirates imo.

That said, I prefer Captain Al because of her flexibility.

I wouldn’t rank SARAH that high for Dodge Burning

For the Pirates, I would probably rank Azalys, Boocan, Clover, Ardanis, Sybelle, and Boardatron as better dodge burners.

 
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Topic: Eredan Arena / Hero Overview: Ban Kuan

Fey actually has a decent chance against Jon. Jon needs to double STR boost to avoid his attack going to 0. Therefore, to win, Jon needs either RRYYBB or RRYYBS whereas Fey has easier rolls including RRRRRY or RRRRRB that win if Jon doesnt manage 1 of those 2 exact rolls.

 
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Topic: Eredan Arena / Hero Overview: S.A.R.A.H

SARAH’s damage output is at least 1,000 points on average too low when one factors in her lack of Defensive abilities like Dodge/-Dmg/Purify, etc.

She is another example of pure Damage characters who are screwed by #’s that are too low

 
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Topic: Eredan Arena / Hero Overview: Dark

Yeah synergy would be too complex to get into for a quick post but Dark probably comes up even more short. Being a human does her almost no good since she already provides her own crits with reds and usually is not lacking. She also can be badly owned by spellbreak and does not combo that well with other stuff except for Dodge, but even that isn’t very special since all Marauders can say that.

Amazingly, Dark is also probably less consistent than our Ogmor example since she can often end up with too many Red or not enough yellow

 
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Topic: Eredan Arena / Hero Overview: Dark

I don’t know if I would say she scales that Great with +Dmg. For +Dmg, I would rather go with cards like Zeranax, Ozymandias, etc who hit 10-15 times instead of Dark who will probably hit around 6 times which isn’t that far out of the norm.

A good way to value how much damage Dark should do as a pure damage dealer is to look at a very good card, look at their damage/healing/shield output and then add roughly 300 damage or so for every -50 damage they do (since most monsters will do around 6 attacks), around 300-400 damage for a purify, etc.

Here are some examples:

Ogmor’s Best Rolls: 2550 damage, -120 DMG, 2 Spellbreaker. (2550 + 720 damage + 600 Damage) = 3,870 True Damage
2400 damage, -180 DMG. (2550 + 1080 damage) = 3,630 True Damage

Dark’s Best Rolls: 2,690 True Damage (RRYYYY)
2,610 True Damage (2,610)

It becomes very easy to see why Ogmor dominates while Dark is ignored

*A slight point can be made that Ogmor’s -Dmg may be slightly over-estimated due to a turn 3 fireball but this is all an approximation that makes it very easy to see how much a card like Dark that is a pure damage dealer would need to be boosted to become competitive with the current version of the meta.

*Obviously Ogmor could use some of a nerf, but this shows how far behind some cards are to others. The scary thing is that Dark isn’t even a bad Ex, Dark is prob average or so overall yet still is way behind.

 
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Topic: Eredan Arena / Hero Overview: Dark

Dark is a fun card but has fallen behind the huge power creep in the game. Dark is a pure damage dealer that consistently does 2,000-2,400.

The problem though is why use Dark for maybe around 2,200 when you could instead use Ogmor who often does 2,100 or whatever + Spellbreak + -100 DMG or tons of the other cards that do 2,000-2,500 + dodge/spellbreak/-dmg/etc

If they continue to make cards that can do multiple things and also do 2,000-2,500, then a pure damage dealer like Dark should be in the 3,000-3,500 or whatever to compete.

 
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Topic: Eredan Arena / Meta Cards Rating

Ogmor beats GD, but many more cards beat Ogmor than GD. It is just that GD is so strong and hard counters the Ogmor counters that a high majority of them can’t be included in decks.

Overall, very few cards exist that counter GD. Many more cards counter Ogmor, but they are not played due to GD and Saethwir. Therefore, if GD is a big reason for the lack of Ogmor counters, then to me that credit should go to GD more than Ogmor.

For a good amount of time, Ogmor was declining in popularity and was even not being included in many decks, then some of the current monsters were released that eliminated his counters and then his popularity increased again.

 
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Topic: Eredan Arena / Meta Cards Rating

I think Ogmor is a little bit overrated in this poll. Ogmor is definitely strong, but part of Ogmor’s strength is that Duke and Saethwir presence make the vast majority of Ogmor’s counters unplayable. Ogmor benefits from their presence much more than they benefit from his.

As a result, I think Saethwir and Ogmor stand above Ogmor in the rankings.

 
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Topic: Eredan Arena / Balance Discussion

Originally posted by MarkoO10:

Guys for the fucks sake… have you ever heard of “Perfect imbalance”? You canot have perfect balance, and those imbalanced heroes cause current meta. Nerf them and next thing you have are 10 other strongest heroes. If you dont own those cards, you are fucked bu you can still try with other combinations, but once in a while some cards get nerf, some get buffed, and who knows who will be OP next time, but you can not have balance…

I fundamentally disagree with this. With enough playtesting and balancing, I do think that near universal balance can be achieved. It is definitely possible through much tweaking to achieve levels where basically every card sees an equal % of usage.

 
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Topic: Eredan Arena / Balance Discussion

Originally posted by HsssH:

I don’t like such balancing since usually it result in:

a) New cards are getting played because they counter popular cards
b) Popular cards are now being played less and less because they are countered by new cards
c) Everyone plays new cards because they beat old popular cards
d) People get tired of new, now popular, cards and devs release new cards that counter them and cycle starts again

Sure, theoretically speaking devs could release card that counters GD, but loses to Kotobas and makes Kotobas playable in turn, but how likely is that?

This is completely correct. Their current method of balancing is awful and makes the game stale. Basically, they release a handful of new OP cards to beat the previous Meta and then everyone uses the current OP until their counters are released. As a result, the same handful of cards get used by everyone and many previous cards get left in the dust.

Originally posted by IvanM372:

Give applause to my friend, Francesco


Ogmor does have his own counter, Jon that eat mages; Saethwir with holyshyt Life Drain (RRRYYB/4R2B Saeth beat Ogmor unless Ogmor rolls 3RY or 2RYB), Aelide in Avalonian + Telendar full team, Potentially Myria and Alyce can beat him.

Now, can we stop talking about Ogmor?

The fact that not many cards counter Ogmor is a good sign he is OP. If Ogmor was well balanced, there should easily be 40-50 cards that can expect to beat him out of the roughly 150 cards that are released. Here is another simple point how is is OP. Ogmor, as a spellbreaker should have an advantage upon Buff reliant Heroes but weak against Non Buff Reliant ones. However, even vs non buff reliant Cards like Volturia, Master Mage, Ijin, Malyss, Kriss, Bulu Baga, Shui Khan, Herebus, etc should be at a significant disadvantage yet isn’t.

 
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Topic: Eredan Arena / Hero Overview: Ban Kuan

I contest that Crit is better than Dodge overall. Many, many cards get little benefit from Crit, whereas Dodge is much easier for most cards to benefit from. The current meta may support Crit more than Dodge, but it doesnt change the fact that Dodge has been seen as more useful for the majority of the game’s history.

Gem not only provides a super strong buff that is pretty easy to stack tons of but also wins much more than she should when factoring in the strength of her buff.

 
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Topic: Eredan Arena / Hero Overview: Ban Kuan

Originally posted by redgaruda:

TheOPG, stop it :) dodge is the last important buff which can influence how the battle will go, may be STR+ is less important now or even looks like debuff thanks to smite-3, so it’s fare enough that Gem is the strongest buffer. She still can loose to Bloodsword and Artezil perfect roll though. She’s falling out of meta now, so what’s the point to nerf her? She can’t be a suicide buffer like Meli. I had 20 battles in ranked now and I saw Gem just once I think.

Anyways, I made this Gem in eye example to highlight how new cards can shift meta without nerfs.

Gemineye should be slightly nerfed. Just because a handful of cards are viewed as better now does not mean she isn’t OP compared to the vast majority of cards. Gemineye likely wins more than she should for having such a strong buff. She also is way stronger than many other buffers despite having 1 of the best buffs in the game. Gemineye was plenty balanced before she even got her 3rd skill attack boost. Either that last skill should be lowered back to what it was or some other part of her should be modified.

 
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Topic: Eredan Arena / Balance Discussion

Ogmor definitely should be weakend a bit. A card that can debuff -100 or more should not be able to hit 2,100-2,500 or whatever damage with a variety of rolls. Cards like Abraxal, Malyss, Abraxal, Fey, etc are better examples of the damage range that debuffers should fall in (plus Ogmor has spellbreak). Even for perfect rolls, (2550 damage, -120 DMG, 2 Spellbreaker) is insane and so is (2400 damage, -180 DMG.)

A select few cards counter Ogmor well, although the majority of them suck against the majority of other popular cards that Ogmor is partnered with.

 
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Topic: Eredan Arena / Balance Discussion

Originally posted by GopoG:

Honestly, I agree that we need a re-balancing sort of dealio. However, I feel that although nerfing sounds like a mighty fine thing for certain cards, we need to realize that by doing so, we could transform them from really good cards into non playable cards.

For some reason, people seem to always fear this. You can nerf a card by simply changing it from an A+ to an A-. Just receiving a nerf doesn’t have to mean going from an A+ to D- or F. Yes, a card like Kriss can happen if the devs have no idea are doing. However, look at cards such as Sakina. Sakina was nerfed and is still very good. Sakina might not be seen much since she isn’t OP anymore, but she is still very good despite having received the nerf treatment.

 
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Topic: Eredan Arena / how to defeat the final bosses?

Originally posted by Satori_Komeiji:

Netjhim: Very easy. Play anything that does > 2400 damage without boosting strength before second skill. This is not a big number. Examples: Hailwalker, Pilferess, Blanche, Ankhou, Mouktar, Orzine, Sakina…

Ogmor: Lots of stuff, listed in other threads

Alyce: I suppose stuff that does high sword damage and/or can make the heal brick, like Ashtra, Boucan, Rargnor

Great Duke: Ahzred seems good so far.

Saethwir: When attacking: Jack, Abraxal, hard roll Myria

Joke option, attack everything with King Hrimnir, roll RRRBBB, do 3150 damage.

I think you underestimate some of the Heroes:

Netjhim: Hailwalker is inconsistent, Pilferess is not easy to do 2400+ (I use her often in Survival and more commonly does around 2k or so due to needing very specific rolls), Blanche is very unreliable. Ankhou remains questionable due to less reliable roll options and riposte being useless. Basically, you need to find someone who has relatively good damage, is non buff reliant, non heal reliant unless they have purify, non str reliant, with consistent rolls.

Ogmor: Very few beat reliably. which is why many threads exist on who can be used. Rolls over most cards in the game. Jon and Flammara are 2 of the best known counters. Ebony is a very good counter too. Cards that can give -Dmg can really reduce Ogmor’s threat. Healing late is nice too since his -Dmg has no effect on that.

 
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Topic: Eredan Arena / Balance Discussion

I don’t think that Purify is costed properly by the development team. Almost everyone on that list has been OP or Meta dominant at some point. The only real exceptions are Yilith (outshined currently by other purifiers like Aelide/Duke/Netjhim), Orzine, and Jane.

I think fundamentally, Purifiers shouldn’t be able to do around 2500 or so in damage. A single Purify should easily be equivalent to 300-600 damage in most cases (whether removing -Dmg, Powders, Lightnings, etc. Yes Purify does have diminishing returns ).

In a well balanced state, Purifiers should have an advantage over cards that Debuff but should be at a disadvantage vs most Non Debuff reliant cards. This is not really the case though. Aelide, Duke, Sakina, Alyce, Orzine, Djamena, Netjhim (haven’t used Yilith much yet so I will exclude her) all roll over the vast majority of cards that are not debuff reliant in any way. Right now, these cards are all great vs Debuffers, yet still very, very good against non debuffers.

 
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Topic: Eredan Arena / Balance Discussion

Originally posted by TheOPG:
Originally posted by ArmandStar:

again, i say the metric is the playerbase. how much % of the playerbase feels a card is too strong or too weak?

A) No, you continue to miss my point. I’m not saying we have to have a literal metric in order to figure out the power of a card, but instead the only way to accurately and practically rebalance cards en masse (like you want) is with a metric similar to the one I described.

B) The playerbase should not determine who gets buffed/nerfed, because the playerbase doesn’t have the perspective or the knowledge of Feerik. Players should certainly be voting on this, but the final decision should be Feerik’s.

C) The biggest fallibility in your metric is that you are assuming usage is always proportional to quality. Santa and Keep-The-Totems are absurdly good heroes, but according to what you propose they need a buff.

Let me pretentiously re-post my solution:

Instead or trying to make cards conform to an arbitrary value, in my opinion there should be one or two people within the EA team whose job is dedicated to quick & dirty buffs/nerfs delivered on a rapid basis and closely monitor player feedback through certain organized channels.


I feel like this would satisfy both of our desires, as the nomination system I theorized would be a simple election. Players cast votes on each card from 1-51, which are averages and sent to Feerik, where the redesign team sorts through them and selects which ones to tweak based on a combination of feasibility and popular demand. I’m considering maybe this should be weekly, where the poll is open when the Ex is available and closes when the Ex does. That way Feerik has a list of what players think when they come into the office on Monday, and they can release a rebalance at the end of each weekday.


fn1: 1: Too Below Average, 2: Below Average, 3: Average, 4: Above Average, 5: Too Above Average

It is better to go by % used. Obviously, Feerik is smart enough to look through isolated Super Old Ex’s like Santa, Silent, and KTT to understand why some Exs are rarely used. Almost everyone knows the difference between Hundawa lack of use and KTT lack of use.

Survival is also a very useful thing to look at % of cards used. I love picking Santa, Silent, or KTT in Survival whereas other Ex cards like Hundawa, DT, Ateb, etc are almost must avoid.

 
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Topic: Eredan Arena / Balance Discussion

Originally posted by RaoulG2:
Originally posted by JasonJ29:

My position is that we should not have a counter skill that in many cases does nothing at all against the effect it is supposed to counter, so I oppose the idea of this change, unless all the pirates were to be adjusted in a way that would, at the very least, make the first use of purify have a definite and noticeable effect, and leave the purifiers (all the purifiers, not just the ‘good ones’) to be in a favoured position against the pirates.

I think the fact that numerous Avalonians have Smite 3 is almost as big of an issue as is Purify, but since since is a Purify discussion I’ll focus on that.

I fundamentally disagree that Purifiers should be a hard counter to 2 entire Guilds. Purify hard counters Nehats and almost every Pirate, whether it is a Powder Pirate or a Lightning Pirate. Furthermore, having a Guild that hard counters 3 other guilds (Purify hard counters Pirates/Nehats, Smite hard counters Kotoba/Pirates) while having no hard counters themselves is poor design.

It is also very debatable how much Purify is even needed. Even without Purify existing, Nehats have Shock, Powder, High STR teams that can counter them. Likewise, Pirates have Smite, Backstab, and Dodge Spam teams. A very similar argument could be made that in addition to Powder, 1 Purify should not remove every single -Dmg that is stacked on a card.

*The 1 other alternative if they like 1 guild hard countering others, is to drastically Reduce their Dmg output. If they are meant to hard counter Debuff teams, then consequently they should get rolled over by non Debuff teams such as Kotoba, Sap, and +Dmg builds. Right now though that doesn’t happen since they have Smite to Counter Kotoba, Sap aren’t that viable, and + Dmg teams are pretty sucky.

The number of smite 3 avalonians isnt so numerous…

Ture, for me the Avalonians and Mercenaries tend to blend together. That being said, Smite 3 and Purify should never be on the same card. Purify + Smite 3 hard counters way too many cards and every card that has ever had that combo has steamrolled through seasons until changed (Kriss, Sakina, Duke, Nethjim)

 
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Topic: Eredan Arena / Balance Discussion

My position is that we should not have a counter skill that in many cases does nothing at all against the effect it is supposed to counter, so I oppose the idea of this change, unless all the pirates were to be adjusted in a way that would, at the very least, make the first use of purify have a definite and noticeable effect, and leave the purifiers (all the purifiers, not just the ‘good ones’) to be in a favoured position against the pirates.

I think the fact that numerous Avalonians have Smite 3 is almost as big of an issue as is Purify, but since since is a Purify discussion I’ll focus on that.

I fundamentally disagree that Purifiers should be a hard counter to 2 entire Guilds. Purify hard counters Nehats and almost every Pirate, whether it is a Powder Pirate or a Lightning Pirate. Furthermore, having a Guild that hard counters 3 other guilds (Purify hard counters Pirates/Nehats, Smite hard counters Kotoba/Pirates) while having no hard counters themselves is poor design.

It is also very debatable how much Purify is even needed. Even without Purify existing, Nehats have Shock, Powder, High STR teams that can counter them. Likewise, Pirates have Smite, Backstab, and Dodge Spam teams. A very similar argument could be made that in addition to Powder, 1 Purify should not remove every single -Dmg that is stacked on a card.

*The 1 other alternative if they like 1 guild hard countering others, is to drastically Reduce their Dmg output. If they are meant to hard counter Debuff teams, then consequently they should get rolled over by non Debuff teams such as Kotoba, Sap, and +Dmg builds. Right now though that doesn’t happen since they have Smite to Counter Kotoba, Sap aren’t that viable, and + Dmg teams are pretty sucky.

 
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Topic: Eredan Arena / Best Designed Card

I think Thorns are actually not that bad. 50 Thorns is roughly equivalent to 300 Damage since the average card will attack 6×. The main issue is that most Thorn cards are not very strong due to their other abilities.

I did prefer Old Thorns since it made tons of other decks more viable (+dmg, rage, blessing, etc)

 
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Topic: Eredan Arena / Ham sandwich-- Truth bombs

Originally posted by zanbufon:

So here I am, eating a ham sandwich, logging on to Eredan Arena, checking out the Hero Overview collection for deck ideas, and I notice some cringe worthy forum threads, as usual. That’s just the problem, “as usual”—I see the same gripes day after day and I’m starting to seriously wonder why people keep posting them. I get it, it’s the internet, zero accountability, petty complaints, casual trolling—the works. I’m not someone who posts on the internet very often, I think it’s a senseless endeavor that invites criticism for the sake of criticism and wanton egocentrism. That being said, my relaxation time and overall Eredan experience would be vastly improved if we can stop doing these things:

1. “________” is so overpowered. We get it, some of us had lives that caused us to miss out on Ogmor when he was the bee’s knees or whatever, but check it out, we found ways to beat him. In fact, every time there’s some “overpowered card, it’s generally because it’s new and player’s aren’t exactly used to how to play against it. I know, it’s “boring” that people use decks consisting of the same teams or characters. We’ve all won plenty of games besides that, and even if we lost, we’re still just playing a game, trying new characters, and hopefully having a good time. If it’s not Rage Pirates, it’s Ma’s own strength cookin’ or Avalonie Bologna but either way, it’s a game. If you’re getting so bent out of shape about it, stop playing ranked.

  1. couldn’t be more wrong. People say “_______ is so overpowered” because some cards really are. Let us use Great Duke as an example. Great Duke rolls over 95% or so of the cards in the entire game. There are tons of cards that would need a small miracle to even have a chance against him, much less a realistic shot to win. Even if a very small subset of cards can beat him, that does not mean he is not OP. In fact, that also leads to a possibly even worse situation where people use GD since he is almost an auto win and then a small subset of cards to counter the OP card everyone else uses.

The fact that GD can occasionally lose doesn’t mean he isn’t OP compared to the collection as a whole.

 
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Topic: Card Monsters / The Future...????

Originally posted by emf75:

So, if you want a more extended player base you should at least keep up with what this (very active) community suggests, spice things up and make it more interesting, in a way the long time players dont get bored by meaningless grinding, the casual players get more motivated to play, and the new ones to jump in.

Totally agree. It is almost impossible to attract many new players if all the new ones who come by look around and see that updates and new content are few and far between and they think the game is close to dying.

I can understand not devoting tons of times to new areas/packs (although I would not be surprised if many in the community were willing to help in the creation of new abilities/cards). However, AT LEAST make small displays of effort that the devs are still a little engaged in the game:

-Giving everyone 1 or 2 free packs for Christmas at least shows the devs have not forgotten the game and is a nice gesture that likely takes 10 mins at most to code/program

-Occasionally buffing/nerfing cards to ensure greater variety on a regular basis. Updating cards every 1-2 months shouldn’t be very time consuming.

 
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Topic: Eredan Arena / Best Designed Card

I think Best Designed should have the following traits:

1)Variety of Strategies depending on Situation (as opposed to the cards where you try for the same roll every single match)

2)Damage/Output isn’t OP or Weak

I really like Flammara since she presents a high variety of rolls to try for depending on opponent but for me she fails criteria #2 since she rolls over 95% of all cards.

I would vote for someone more like Moira. Moira’s #’s are now very fair, can be played in numerous ways (Shock focus, Mass Fireballer, 1 or 2 dodges), and has some synergy with both Crit and Dodge for people that like synergy.

 
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Topic: Eredan Arena / EA Ramblings

I disagree with the fundamental premise against the global patch (that it lead to Ma + Kotoba dominance):

-The fact that the vast majority of cards were brought to proper levels is a strong sign EA can do a globabl patch pretty well. Without 1 or 2 errors with Kotoba, the patch would have been amazing.

-The fact that Kotoba dominated is also a Myth. They were strong for the 1st week or 2 but even in the 1st season, almost all of Master was non Kotoba. Kotoba primarily just dominated Gold and Champ.

-Focusing on occasional guilds leads to super stale and predictable meta. Focusing Guild by Guild just makes each guild flavor of the month. Seeing everyone using Avalonians, the everyone using Noz, the everyone using Nehat, etc is all super boring.

The game is best when a variety of strategies are all equally strong. Thorn teams, STR teams, Powder teams, Rage teams, Berserk teams, -Dmg teams, +Dmg teams, etc should all be equally viable (with each having good and bad matchups vs the others).