JasonJ29
112 posts
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Topic: Card Monsters /
Crystal Crystal
Kholdy, the Crystal Ability has 0 Cost, so there would be no reason to change CC
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JasonJ29
112 posts
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Topic: Card Monsters /
- Why is RED op?
-Fear is not the BEST Ability. Let me Introduce you to an Ability called DOOM.
-For example there is no way that Fear is better than Doom. A card with ONLY Doom (Judge) costs 7 CC and is still 1 of the strongest cards in the game. On the Other hand, you can get Fear ONLY for 2 CC (Bone Helmet) but almost nobody uses that.
-Crystal Ability is better than Fear. You can make a competitive deck without Fear. I still have yet to see a Competitive Deck with 0 Sac Cards.
**Those are 2 abilities off the top of my head that are better than Fear and could list others also.
Blod: Destroy is so OP, that must be why Destroyers, Rifle F, and Wide Maw are used so often…LOL
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JasonJ29
112 posts
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Topic: Card Monsters /
Crystal Crystal
-Very Good Idea but 1 addition:
*Any card you make a Sac card can only Originally have 2 Abilities since 3 Abilities is the Max
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JasonJ29
112 posts
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Topic: Card Monsters /
- Why is RED op?
A few things in response to the 1st Post:
1)Fear is not the Strongest Ability in the Game
2)Destroy is not OP
3)Glampire is not OP
4)It is MAGEBANE not “megabane”
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JasonJ29
112 posts
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Topic: Card Monsters /
New booster name is terrible
I love the cards that have pun names. I think Obiwan Shinobi is 1 of the best name cards in the entire game. It is both fitting and comical.
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JasonJ29
112 posts
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Topic: Card Monsters /
Proposal: Tone Down Heroic Nerfs
I am ok with VE being 3CC for Yellow for how it is now. Or as an alternative I am fine with it being 2 Yellow/3R/3G if you want to lower explode to like 20-30
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JasonJ29
112 posts
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Topic: Card Monsters /
Proposal: Tone Down Heroic Nerfs
-VE is still very, very good how it is right now as opposed to previously being the #1 most OP card in the game. Heck it is still 1 of the game’s best armors and has no need to be changed, although some people disagree and are removing it from their decks. The proposal to change it to 70 explode and 40 armor is barely a downgrade from what it was. I do not have a problem though with it being 3 CC for yellow. I do think yellow should have the cheapest invinc cards.
-Crown I am currently undecided about but do think it is plenty good how it is and have still seen it being pretty commonly used in Dragon even after the changes
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JasonJ29
112 posts
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Topic: Card Monsters /
Bless warning.
I dislike almost everything about Bless. Not only is it kind of a lazy design ability but it also nerfs both Cautious and Immunity. There is almost no need to equip an armor with either ability when you can equip a Bless armor that not only provides both abilities + other stuff but also affects all of your monsters, not just the one it is equipped to
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JasonJ29
112 posts
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Topic: Card Monsters /
New epic Ally
Blod I like how you do not even respond to what I put. Here is a simple question:
-What usually has more Health/Defensive Abilities: Front Row or Backrow Monsters?
If you cannot see why Backstab monsters should have lower Melee Damage than Reach Monsters then there is no other simple way to explain it
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JasonJ29
112 posts
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Topic: Card Monsters /
- Bugs in exp 5
We’ll see if Lighting 20* is really intended to deal 40 Damage to 1 Monster. Likewise, I wouldn’t expect a Heal All 20* to Heal 1 monster 40 if I had stealth
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JasonJ29
112 posts
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Topic: Card Monsters /
New epic Ally
Blod, you cannot compare Musc to Conbra for a multitude of reasons:
1)Doing 80 Damage to backrow is completely different than doing that same 80 Dame to Melee. Most melee monsters have defensive abilities + Armor whereas backrow often has only 1 of these and often 0 armor and 0 defensive abilities
2)Musc is 1 of the most OP monsters in the game. The last thing we need is to make more cards equally strong to Musc. It is amusing that people almost always use RD or Musc as comparisons when they have an Epic that they want to be Upgraded
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JasonJ29
112 posts
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Topic: Card Monsters /
- Bugs in exp 5
Crystalice Bug: Supposed to be Lightning 20*.
However, if you have a stealth monster on the field, the stealth monster takes 0 Damage and a different monster of theirs takes 40 Damage
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JasonJ29
112 posts
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Topic: Card Monsters /
New epic Ally
50 Melee + Critical would be too strong for Conbra. Give it a simple Battle axe for example and it would have a 50% chance to do 110 Cleave Damage each turn to the enemy backrow monster. Even with no equip would have a 50% chance each turn to do 80 Backrow Damage with each attack.
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JasonJ29
112 posts
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Topic: Card Monsters /
- New op deck, look.
Magebane sucks as a card. Anti Magic + 30 Wall + 30 melee is an odd and weak combo.
Anti Magic 10 (pretty minimal) + Wall 30 is useful for a Backrow Monster but then the 30 Melee is Wasted. The 30 Melee is ok but then the anti magic and wall are wasted and now your monster has 0 armor to protect it.
Quite possibly the only monster Magebane is even considered on is RD and even then RD has far superior Option: Lion Heart, Phoenix Shield, Channeling Corw, Vengeful Entity, etc
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JasonJ29
112 posts
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Topic: Card Monsters /
About spirite
I think Spirite is a decent Epic. It’s biggest flaw is that it needs to be in a Blue Deck which is the weakest current color whereas DM is purple and due to Stealth can even be included into other colors if wanted.
However, Spirite + Gleaming Robe can be a pretty nice combo. 60 Magic + 50 armor for a combined 4 CC is hardly a weak backrow combo. It just needs to be in a Blue/Gleaming Robe deck which right now is not very popular.
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JasonJ29
112 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
1)I have considered it and do not consider 1 minute of inaction nearly enough time for most people to accomplish all of these steps:
-Realize the game is Freezing rather than Opponent simply not moving
-X Out Browser
-Re Open Browser
-Return to CM Site
-Load CM
-Make 1st Move
2) Your last point is just baffling and has nothing to do with the Topic but I’ll appreciate even baffling posts since they bump my thread
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JasonJ29
112 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
MS:
1) You are wrong about saccing not counting as a timed out round. I have Sacced, gone defenseless, missed next turn and been given Auto Loss
2) Then make it 3 mins-5 mins = Auto Loss. If someone cannot wait 3 mins for someone to return then they need to learn a little patience
3) You seem to be contradicting yourself. You seem to strongly dislike when people auto surrender and waste your ticket but you are completely OK with your ticket being wasted by having the game surrender for them before they can return? I must admit to not understanding why you strongly dislike 1 surrender but so accepting of a 2nd surrender
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JasonJ29
112 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
Why would you prefer getting a loss that you don’t deserve that also wastes the other person’s ticket by cheating them out of a fight?
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JasonJ29
112 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
Waiting a few mins for someone to come back is far from the end of the world. Heck, I wouldnt mind if they eliminated the auto surrender and just made it so you lose a card to defensless every time you miss a turn
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JasonJ29
112 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
It is really annoying how little time you get to make a move before given an auto loss:
Scenario 1: Turn 1 you Sac and go Defenseless. If your browser freezes or crashes after that you are given an auto loss if you are not back within 30-45 secs to make your next turn (opponents turn + 30 secs)
Scenario 2: You browser Freezes or Crashes during your own turn. Often some time is lost do to the screen being frozen in which case you now need to x out, re open the browser, have cm all load in likely 1 min max to avoid the auto loss.
**Maybe people with Government Issued Super Computers can make it back in with time to spare but for mere mortals it sucks
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JasonJ29
112 posts
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Topic: Card Monsters /
Nerf to Grim Reaper
If people get to sell back their extras then those people should return the gold and the rating that they got from wins that those multiple reapers allowed them to get.
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JasonJ29
112 posts
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Topic: Card Monsters /
Is Explosion Supposed to Prevent Deathstrike and Cleave?
For example:
Situation 1) Normally if your Monster kills the opponent’s monster and you have Grim Reaper Equipped, then your Deathstrike will auto kill their monster if it revives with Clerical Crown. However, if the opponent has a Nomad F equipped with Crown, then the explosion prevents Deathstrike from Triggering and the Nomad F lives with Full Health.
Situation 2) Normally if you have Fur Armor equipped and the opposing Monster has armor, after their armor is destroyed the rest of the damage goes to the defending Monster. However, vs VE when it is Destroyed, it negates your Cleave and the defending monster takes 0 of the extra Damage
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JasonJ29
112 posts
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Topic: Card Monsters /
Community's Wishlist
Yellow also gets screwed because it gets a Discount on Counter but those discounted equips/armors are wasted because the 2 Best Yellow Melee already have Counter and Counter is not an ability that stacks
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JasonJ29
112 posts
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Topic: Card Monsters /
Channelling crown NERF
Resonate Overpriced???
Resonate actually has a very, very low cost. Look at Herbalist F. Even with Resonate 2 she is only 2 CC and that is despite having 40 Magic which we all know is pretty costly + Drain Crystal. I bet she would be 2 CC even if Resonate was removed and suspect Resonate is actually 1 of the cheapest abilities.
On a side note I would use her. She is partly just overshadowed by superior Purple Backrows: Musc and Sadi
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JasonJ29
112 posts
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Topic: Card Monsters /
Channelling crown NERF
Weshu-
1. At least without Crown the 2nd Player has the Opportunity to Catch Up in Crystals. With crown that is an Impossibility.
2. Actually I did not miss it. You think you addressed it but failed to do so. Since your deck counters resonate well, can I assume you beat Act’s deck like 75% or more?
3. The odds are closer to 20% than they are to 5%. Also, you think Crown decks are using Mana Gem????? That makes no sense. A primary reason to use Resonate is to either shut down opponent or get fast access to use Judge if they do Sac. No smart person with multi Crowns is going to choose Mana Gem over Judge,
4. Resonate has NOT stopped people from using the Crystal Ability in their Deck. It is still necessary. All Resonate does is give a Gigantic advantage to those who have the luck to go 1st since they can Sac and Opponent can’t. There is not a single person in Dragon that doesn’t use the Crystal ability. If Resonate is meant to cut down on Crystal cards then make it so it disables the Crystal Ability for BOTH players
5. It is OP in every deck. It isn’t decks that make Crown OP but rather Resonate 3 + Armor for 1 CC
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