Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / The new preview.

Originally posted by GopoG:

I guess I’m upset since he will quickly be forgotten (if I’m right) and become one of the many outdated cards. I’m not looking for the next Ogmor, GD, or Saethwir, but I am looking for more balanced cards (out of the new ones), in order to start progressing towards a balanced game. It makes sense in my head at least. XD I don’t know, I’m just noob. XD

You aren’t looking for balance if you want this card to be stronger. This card is already better than a vast majority of cards in the game.

 
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Topic: Eredan Arena / Please! Stop playing meta in Unranked !!

The easiest solution is to put 1 Lvl 2 Hero into your Lineup.

I usually play Unranked with 4x Lvl 3 and 1x Level 2 and pretty much Never run in to Meta teams

 
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Topic: Eredan Arena / Tips for Rigged Dice Rolls

This might be the most ridiculous post I have read yet.

I wonder whether or not he thinks we should wear tin foil hats to prevent our opponents or aliens from brainwashing us too…

 
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Topic: Eredan Arena / Hero Overview: Moira

Originally posted by IvoradHeavyhand:

I may seem stupid for asking this, but her RR is nothing more than a dodge 1 and dmg 100. How is RRRRRR a perfect set of rolls for her? You have no dmg output, and being dodge bulky only helps so much.

+Dmg used to apply to thorns. If you had 50 thorns and +300 Damage, every time the opponent attacked they received 350 Damage. I am guessing the perfect roll list is outdated.

 
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Topic: Eredan Arena / Simple and Efficient Meta Improvement

Maybe Azaram could be a little better, but if we are talking Nehats I think that Chalice, Soul Chewer, Utkin, Almaria, Anagram, Grief, etc are all more deserving of buffs and fixes before Azaram.

Better to fix the D caliber cards before the B caliber ones.

 
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Topic: Eredan Arena / Simple and Efficient Meta Improvement

Originally posted by redgaruda:

Suicidal for me are Meli, Ma, Gaykusha, SoulChewer, Nashi, Carkasee, Sachem, Toran, Hook and some others.
Strong buffers/debuffers are Vizir, Gem, Arty, Abrakadabr, Bloodsword, Azaram, Zeja, Hime, Haiwalker, Armada, Avalonian’s, some ice elves, even Mylad and Anryenna could fit here I think.

P.S.

BTW, can Armada beat Orgmor’s double rainbow with 4r2s?

The ones you list as Suicide Buffers like Gakyusha, Soul Chewer, etc are only suicide buffers because their Damage output is awful.

That is 1 fundamental flaw in the game balance. Suicide buffers should be the cards with the best buffs. Why for example would anyone use a Suicide Buffer with a weak Buff when you can use a Buffer with a Super Strong Buff (Artzeil, Telendar, Gemineye) who also has a decent chance to win?

If the best buff cards were more suicide buffers and the weaker buffers had better chances to win, it would actually require though regarding which buffers to use. Right now it is basically use Artzeil or Telendar (and a few occasionally choosing a Gem/Cark/Koria)

Originally posted by redgaruda:

Indigo, I mostly was talking about the balance principle.
The card just can’t be that strong, so it kills every buffer. This way it immediately takes a place in your deck with no options and ‘freezes’ meta.

Standalone cards should bea able to beat pretty much all buffers or else it makes Standalone’s pointless. A 5x Standalone Deck should be as Meta viable as a deck with 1 or 2 Buffers.

If Standalones can regularly lose to buffers, then a standalone focused deck is worthless since the Buffer gets the win while also likely giving 2 more wins to any card that it buffed.

In terms of winning head to head it should be: Standalone > Weak Buff Card (Corc, Blanche) > Strong Buff Card (Artzeil, Telendar, Gem).

 
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Topic: Eredan Arena / Simple and Efficient Meta Improvement

Originally posted by redgaruda:

If we want meta-variety, there should be two layers for buffers:

- one layer is suicidal buffers with strong buff which can only win some of other suicidal buffers and some of the cards they counter directly which should be more valuable

- the second layer is strong buffers which become OP if also buffed and also can win some of the meta cards

If we talk about the second layer, Arty, Telendar and Gem are mostly fine, Carkasse and Sachem could be improved to get to this second layer.

I think that there should be a balance rule that each card should loose to at least one buffer from the second layer.

I do not understand your 2 groups.If you are placing Artzeil, Telendar, and Gem in Group 2, what would be in Group 1, just Meli? Crit and Dodge might be the best Buffs in the game, the only thing possibly Better is Rage/Berserk.

If using your 2 Group Method:

It would make more sense to put Meli, Artzeil, Telendar, Gemineye in Group 1 and put the buffers with worse Buffs like Amyrena, Sachem, Wild, Bloodsword, etc in group 2

 
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Topic: Eredan Arena / Hero Overview: Volkarius

Originally posted by IndioZ:

OUCH!

I’d have loved to see a Warrior Beast enter the Metagame.

But he can’t with this Dices Design. Very hard & accurate Rolls.

He would be EPIC if he 1° Skill was:


R = Rage 40 & Shock 50 if Attacker.


- Ragers are full of weakness (Spellbreak, Shield, Backstab, Smite, Blizzard, -Str).

- They need to be very strong & consistence to compensate it.

- The hope for Volkarius is the awesome Critical synergy. We’ll see.

Grandao Ex used to be an Awesome Rager. He was strong but definitely not OP. Then they mysteriously nerfed him and now he is very blah, just like most ragers.

 
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Topic: Eredan Arena / Simple and Efficient Meta Improvement

Originally posted by redgaruda:

I think that one of the OP card parameters is ability to beat ALL of the buffers out there. This is what Seth. is doing actually based on current meta.

I disagree with the notion that Saeth is OP because he has the ability to beat ALL buffers. In general, non Buffers should beat every buffer > 50%. If a card boosts the rest of the deck, it should fundamentally be weaker than the non buffing cards that are designed to win their matchup. Likewise, the stronger the buff the weaker the card should be. An Artzeil or Gemineye that give awesome buffs should be weaker in terms of winning their matchup than a weaker buffer like Blanche.

What makes Saeth OP isn’t that he beats the Buffers but that 1 vs 1 he beats almost every Non Buffer (especially when he is on Defense)

 
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Topic: Eredan Arena / Ferrick Support Contact Info

It should be more than 300 Fez. I have collected 4/11 and right now it would cost me 294 Fez to buy the booster to get it to Lvl 3

 
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Topic: Eredan Arena / Getting back to the game. Help?

Volturia used to be pretty good until she was needlessly nerfed.

 
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Topic: Eredan Arena / Getting back to the game. Help?

Silent and Selestyne are likely the best of the Exs he has (Lory and Koria can have uses in some lineups too)

 
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Topic: Eredan Arena / Hero Overview: Kotori Kage

Originally posted by TheOPG:
Originally posted by JasonJ29:

Shori vs Kotori is a little debatable.

This makes me lol in hindsight.

It remains true. Shori is the better standalone and can be used better without having to use a buffer.

If you are in Survival, I would choose Shori > Katori Kage 10/10 times. Shori has a higher output unbuffed and the Shields are nice vs any ragers you may come across.

 
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Topic: Eredan Arena / ogmor really ?

Originally posted by VeleroRazzo:

Something else:

The new Cards only can low the presence of actual Meta-heroes (replacing them).

But I never see that a New Release bring to the Meta old stand-alone Heroes.

This is the lack of your Balance theory, RedG.

Deathree is a Perfect Example of a Card than made old Cards Viable. One Great example is Dark Ex. When Thorns used to activate other abilities Dark Ex went from never used to very good.

Red is totally right about fixing old cards vs balancing with new ones. The last thing we need is further power creep. It defeats the purpose of having almost 200 cards if 140 are unviable and continue to fall further and further behind as new cards are released.

 
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Topic: Eredan Arena / New Rating System Discussion

Originally posted by IvanM372:

For me, basically any cards can go into any league.

But currently all cards are not on same pattern, like old cards that has low number-hard rolls or one liner skillset due their outdate.

beside, UDO, Hinder, Consistency, i think i agree with the ratings for survival

Originally posted by JasonJ29:
Originally posted by Peppunzo:

I’d rather avoid the risk of having a too redundant rating system: i purposedly kept it as essential as possible, plus the ratings themselves are largely covered and motivated by the Overview/Pros-Cons fields, so it’s not like the players are being left in the cold :P

Adding a meta rating would be extremely time-consuming, as i’d be forced to edit each overview on every single meta-shift. Not to mention the colossal impact that a patch like the one that we had in august would have on it.

As far as the user rating goes, isn’t it kinda already there? Each overview is usually followed by a rather substantial discussion from the community, which contributes in raising the whole thread’s value (well, except for Quilingo’s flame-fest).

(In case someone is still wondering how the rating system works, it’s all explained on top of the Collection thread)

I disagree. Here is a simple example why:

-Say someone has Ayept, they look it up in the Overview and see a 3.5/5 in potential. That information is not meaningful by itself without knowing how many other cards have a similar or better rating. Imagine how time consuming it would be for someone to click on 100 separate cards in order sort their cards from strongest to weakest or even get a good sense of the cards overall strength.

With a tier list, the same information that could take hours by clicking on each link manually can be seen in seconds or minutes.

-Sorting by Tiers for Meta is no more time consuming than having to adjust the ratings of the current cards after they are buffed/nerfed by a patch.

YES, THAT AYEPT IS MY WORK
Honestly Jason, if you had problem with me or my words, just let it out, JK

Alright, i am too new about these ratings, and up there, Pep already said to remove the Potential so i will edit all of overviews done by me, but let these ratings things come first, we better to work in single line rather than doing double works, right?

I do think about potential rating that has too many variables, but i give 3.5/5 from my statistics, i am scientist and engineer and doing those brainloading meth, so i don’t give 3.5/5 out of nowhere as if i just woke up from being drunken..
just please wait, i will correct them later

EDIT : i apologize, my nerves and all about my emotionals nerves aren’t working great right now ( i just had my spinal disc surgery ) so in a while i may sound/being unreasonable

I think the Potential Rating/Overall Rating is the Most meaningful of All the Ratings. When the average person looks at a card, I suspect they only vaguely care about the others, but want to quickly see the Overall/Potential Rating of the card to quickly compare it against others.

The season a Tier list is helpful is to let quickly understand what are the best, next best, etc without having to click on 160 links.

For example:

If someone new came to the site, they would have to click on almost 100+ links before finding out that Ogmor is great and Vanalys is extremely good.

However, if there was a Tier Ranking, that person within 10 seconds could look under Tier 1/A Ranked Units and see both Ogmor and Vanalys are great.

 
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Topic: Eredan Arena / Hero Overview: Amidaraxar

This guy is interesting. Would be better if a Fireball was skill 1 instead of 2 and 3 but he is still pretty good, although not top meta.

 
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Topic: Eredan Arena / Meta Madness Discussion

Cards should be beatable vs numerous unbuffed opponents. Otherwise, a large aspect of team building is destroyed if only teams with Buffers are viable.

Additionally, teams are further limited when buffing is the primary strategy since we have so few viable buffers that we see the same few over and over: Telendar, Artzeil, Gemineye, Bloodsword, occasionally Cark.

 
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Topic: Eredan Arena / ogmor really ?

Originally posted by VeleroRazzo:

It’s a shame that you underestimate the Devs.

- Why if they apply a Nerf have to break the Heroe?

- Don’t you trust on them to do a reasonable & choerent Nerf?

- I don’t think this be a solid argument:
(Not nerf because the Staff will destroy the Card) (?)

- Kriss was a mistake. They have to learn about this mistake.

- Examples like Sakina, show us that a coherent Nerf is very positive to the Game.

- – – – – – – – – – – - - -

And about OBSTACULES… you’re wrong with me.

There aren’t obstacules. All use the same deck.
I finished in Champion last season, and was several times in Master.

My problem is the LACK of obstacules.
The monothony of actual League.

Just put the same Heroes that all use, and with a normal mind & luck, you’re in Champion / Master.

Much more if you have Ogmor & Saethwir (like me).

Try other strategy, and you must to stay in Gold, or Champion with good cunning.

I see that all say: “Use your brain & you see that all Cards can be beaten”.

Ok, that’s right. But why the 90% Decks are the same?
Why the Meta-game only use 10-15 cards?

- – – – – – – – -

You guys used to reject an argument thinking
“Surely the guy say this, because he can’t win”.

No. I say all that, because I see boring the League.
Always the same OP cards. Always the same Buffers.
Always the same process.

This Season I don’t play League anymore, because it boring me.
And I guess that someone else could had happened the same.

Because of that, I want to comunicate my situation.

Maybe I don’t be the only that see “boring” the League, and maybe can help saying it.

I love this game & play it since 8 months.
I want see it growing day to day.

But now, I see a plateau that come since some Months.
Vanalys is only a patch to the hole.

If the solution is that, throw away the others 160 Cards, and play with Cards at Saetwhir-Level.

But it’s the death of variety & strategy.

- – – – – – -

PS. I AGREE 100% WITH ARMANDSTAR.

This post is completely right. For some reason people think that Nerfing can only be done by destroying a card. It is possible to change a card from A+ to B+. Nerf does not have to mean changing from A+ to D- or F.

Also very much agree about a relatively small number of cards being metaviable. If the game was well balanced, you could play 5 ranked games and see 25 different cards used. Right now that is not even close to the case.

League play gets sooo boring when you see the same cards over and over. We have like 160 cards, yet probably 120 (probably a very conservative estimate) or more are never even considered if making a strong team

 
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Topic: Eredan Arena / Meta Madness Discussion

Originally posted by redgaruda:

Well… netjim is not too good against Seth., but what I see is:

- attacking Jack with 2blues and no swords + yellow, in defense it is better with 4r and colors
- Vizir has chances, I lost him with perfect roll
- almost any good defending life drainer with 3 life drains, including dimizar
- boardatron has better chances to win overall
- many guys with crits, not only Abraxal… Ayept, ban kuan, GD, Ogmor…
- in fact, even defending Azaram with 3ry wins
- vanalys, in defense
- vixen has chances
- netjim requires seth. To go perfect roll, can win but with worse chances overall
- stoneeater may have chances, I need to check ;)
- buffed ayuir
- strong raged pirates, ashtra
- to check: Attacking grief
- to check: defending anryenna in damage mode
- to check: dmg+ eclipsers
- how is cherub doing?
- dragast looses 250 dmg or smth.
- defending Orzhine looses? I was not able to test her yet.

I may be not completely correct in all points, but I see and try different options at least and do not complain about OP ;)

-Many of the cards you list have buffs. If it takes buffs to beat an unbuffed card, that is basically proof the card is OP.

-Also, many of the cards you list you say they are defending. As a 3rd turn life drainer, Saethwir is meant to be played on Defense. How many of the unbuffed attacks can reliably expect to beat a defending Saethwir?

 
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Topic: Eredan Arena / ogmor really ?

I have to disagree, Saethwir is strong, but he isn’t invincible nor is he unbeatable. I can think of a lot of cards that can beat him to a pulp for the fun of it. I don’t think nerfing will help, because then we’ll have butt hurt players who now have to change their teams. I’d rather see buff ups for unusable characters which brings in a better roster onto the playing field.

-A card doesn’t have to be unbeatable to be OP.

-I would like to hear the long list of Unbuffed cards that can beat a defending Saeth more than 50%

-Nerfing the few OP is way, way, way, less time consuming than Buffing all the tons of weak cards

-Anyone having to change their teams will get over it quickly

 
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Topic: Eredan Arena / Hero Overview: Cherub

Originally posted by tudordan:
Originally posted by JasonJ29:
Originally posted by tudordan:
Originally posted by JasonJ29:
Originally posted by tudordan:

Personally I love this card and DeathBlade for the simple fact that they’re actually BALANCED. They’re not OP like Saethwyr but definitely not UP either. It’s just that so many people think that if it doesn’t beat [insert meta card here] it’s automatically useless. Do I need to remind you how people have gone like “If this card doesn’t beat Great Douche or Saethwyr it’s not good”?

I wouldn’t call Deathblade Balanced. I would call Deathblade weak or below average for an Ex. A well balanced Ex is probably more like Selestyne or Dajin. This card seems kinda blah to me.

Is this card even better than Moira? I think I would give Moira the slight edge overall, or at minimum is even.

Daijin and “well balanced” in the same sentence….

I just lost hope in humanity.

So you think a card that can pretty easily do around 2,000-2400 Damage + 2-4 Dodges + Lowering Opponent STR is not balanced enough o_O

Moira is a well Balanced card and does around 2,000 or so with 1-2 dodges and some debuffs from fireballs

How much Damage do you think a card that can do around 2k Damage with Multi dodges while lowering strength SHOULD do?

2,500? 3000? Saethwir for comparison (another multi dodge life drainer) can regularly do around 2500-2600 or so if he gets his various nobles. Boosting his damage a few hundred would put him not too far away from almost Saeth damage.

Daijin can barely crack the 2k damage mark unbuffed, stop bullshitting and fanboying. DeathBlade can do that very easily and against anyone with sword triggers that doesn’t spellbreak or backstab she can most likely get even damage record trophy.

LOL, I do not even care that much about Dajin since I only used him enough to get his trophies. That being said, Dajin is superior. Dodge >>>>> Riposte. I know you are a Deathblade Fanboy but let’s compare their Best Rolls:

Dajin’s Best 3
RRYYBB: 1,970 Damage, 4 Dodge, -110 Opp STR

RRRRBB: 2,380 Damage, 4 Dodge

RRRRYB: 2,090 Damage, 2 Dodge, -55 STR

Deathblade’s Best 3
RRRRYY: 2,370 Damage, -80 Dmg

RRBBBB: 2,050 Damage, 4 Riposte

RRYYBB: 2,290 Damage, 2 Riposte, -40 Damage

Comparing
2,380 Damage + 4 Dodge > 2,370 Damage + -80 Dmg (Edge Dajin)

2,090 Damage, 2 Dodge, -55 STR > or = 2,290 Damage, 2 Riposte, -40 Damage (either edge Dajin or Tie)

1,970 Damage, 4 Dodge, -110 Opp STR > 2,050 Damage, 4 Riposte (Edge Dajin)

Consistency
If you look at Dajin, his best rolls often involve 4 Red. By contrast, EVERY one of DB’s Best rolls involves 4 or more YB. Dajin’s Asymetry is more than offset by preferring rolls with 4 Red over Deathblade’s Prefernce for 4 YB.

Overall:

With Dajin you can expect around 2,000 Damage + 2-4 Dodges and some -STR

With Deathblade you can expect around 2,000 Damage + 2 or so Riposte and around -60 Dmg

I know which of those 2 I much rather prefer

 
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Topic: Eredan Arena / Hero Overview: Cherub

Originally posted by redgaruda:

Let me put it this way. If we had healthy meta with competitive guilds and at least 30% of used cards, may be there would be a place for fun cards like this one. But when excluding buffers there are may be 10 meta cards AT ALL, it is obvious that people expect more stuff like Vanalys, Ban Kuan, Ayept and less like deathblade (who looses to gemineye), rockspeaker and that bulu smth.

I think that GD and Seth. actually cannot be nerfed without global patch, because pirates and may be kotoba will press too much, therefore the only real way to make meta roll is adding more counters to them.

That’s why we wait for real things first of all. There are people who care about 9 in their crystals number or trophies, but I don’t. I want to identify meta shifts and have tens of cards that work.

I don’t think either Pirates or Kotoba would be the Best. Even at their Peak, Kotoba were mainly Champion level and not Master. When people were complaining about Katori + Hime teams, the vast majority of Master wasn’t Kotoba.

As far as Pirates, it has been a long time since they were the top and the only really good 1 we have received is Boardatron. Pirates remain counterable by Purify (some), Dodge, Backstab, etc.

With a few nerfs like to Saeth and GD, I could see a wide variety of very viable teams:

Mages Builds, Marauders, Pirates, Kotoba? (unsure), Priests, + Dmg, etc

 
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Topic: Eredan Arena / Hero Overview: Cherub

Originally posted by tudordan:
Originally posted by JasonJ29:
Originally posted by tudordan:

Personally I love this card and DeathBlade for the simple fact that they’re actually BALANCED. They’re not OP like Saethwyr but definitely not UP either. It’s just that so many people think that if it doesn’t beat [insert meta card here] it’s automatically useless. Do I need to remind you how people have gone like “If this card doesn’t beat Great Douche or Saethwyr it’s not good”?

I wouldn’t call Deathblade Balanced. I would call Deathblade weak or below average for an Ex. A well balanced Ex is probably more like Selestyne or Dajin. This card seems kinda blah to me.

Is this card even better than Moira? I think I would give Moira the slight edge overall, or at minimum is even.

Daijin and “well balanced” in the same sentence….

I just lost hope in humanity.

So you think a card that can pretty easily do around 2,000-2400 Damage + 2-4 Dodges + Lowering Opponent STR is not balanced enough o_O

Moira is a well Balanced card and does around 2,000 or so with 1-2 dodges and some debuffs from fireballs

How much Damage do you think a card that can do around 2k Damage with Multi dodges while lowering strength SHOULD do?

2,500? 3000? Saethwir for comparison (another multi dodge life drainer) can regularly do around 2500-2600 or so if he gets his various nobles. Boosting his damage a few hundred would put him not too far away from almost Saeth damage.

 
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Topic: Eredan Arena / Hero Overview: Cherub

Originally posted by tudordan:

Personally I love this card and DeathBlade for the simple fact that they’re actually BALANCED. They’re not OP like Saethwyr but definitely not UP either. It’s just that so many people think that if it doesn’t beat [insert meta card here] it’s automatically useless. Do I need to remind you how people have gone like “If this card doesn’t beat Great Douche or Saethwyr it’s not good”?

I wouldn’t call Deathblade Balanced. I would call Deathblade weak or below average for an Ex. A well balanced Ex is probably more like Selestyne or Dajin. This card seems kinda blah to me.

Is this card even better than Moira? I think I would give Moira the slight edge overall, or at minimum is even.

 
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Topic: Eredan Arena / New Rating System Discussion

Originally posted by Peppunzo:

I’d rather avoid the risk of having a too redundant rating system: i purposedly kept it as essential as possible, plus the ratings themselves are largely covered and motivated by the Overview/Pros-Cons fields, so it’s not like the players are being left in the cold :P

Adding a meta rating would be extremely time-consuming, as i’d be forced to edit each overview on every single meta-shift. Not to mention the colossal impact that a patch like the one that we had in august would have on it.

As far as the user rating goes, isn’t it kinda already there? Each overview is usually followed by a rather substantial discussion from the community, which contributes in raising the whole thread’s value (well, except for Quilingo’s flame-fest).

(In case someone is still wondering how the rating system works, it’s all explained on top of the Collection thread)

I disagree. Here is a simple example why:

-Say someone has Ayept, they look it up in the Overview and see a 3.5/5 in potential. That information is not meaningful by itself without knowing how many other cards have a similar or better rating. Imagine how time consuming it would be for someone to click on 100 separate cards in order sort their cards from strongest to weakest or even get a good sense of the cards overall strength.

With a tier list, the same information that could take hours by clicking on each link manually can be seen in seconds or minutes.

-Sorting by Tiers for Meta is no more time consuming than having to adjust the ratings of the current cards after they are buffed/nerfed by a patch.