Recent posts by JasonJ29 on Kongregate

Flag Post

Topic: Eredan Arena / Hero Overview: Karasu Kage

Originally posted by LordCarl:

I had a good luck with this one so i’m done already. Maybe i try him out in unranked.

Edit: Ok so for me he looks like a very bad card… i use him for some more time just for fun, but he is basically terrible. Very hard rolls and if you use 3 buffer cards just like me(because you want to make him do the best possible DMG output) you don’t have the chance to actually choose an opponent for him for hes backstab… Basically its like you don’t have a backstab, just a normal hit as second skill. But hes worst skill is hes 1B2R what is NOT “4x Physical Attack” as how i thought… nope thats just a Heavy Hit skilll…. very very bad. When the time comes that you can actually use him everything has dodge from Dakeza or from Gemineye or self dodge so for so many dice he is doing nothing. About hes Y rolls… thats again not good because if you buff him for late game and you roll 4Y?? you can’t accept that because you buffed him to do late game DMG so you need the DMG output against buffed cards what he can’t do with shock lel…

That is more you using him incorrectly. Of course a backstabber will not look as good if you use him vs cards backstab doesnt do much against because you are too busy trying to buff. Not every card is “omg triple buff and try to do insane damage.”

 
Flag Post

Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Sepix somehow still manages to remain insanely OP (Evolon too)

 
Flag Post

Topic: Eredan Arena / Hero Overview: The Pythia

Originally posted by Peppunzo:
This card is good but didnt address any weakness..

Noz multi-hitters have always suffered immensely from – DMG. The Pythia addresses that. It may not be the option you wanted, but dismissing it as useless seems far-fetched.

Sadly, This game is very poor and resistant to adding buff cards. We rarely get a buffer hero, and we are still using buffer hero from ancient times.

True, we’re reluctant in regards of the addition of support cards, but it’s for all the good reasons.

Support cards have huge meta-shifting potential: swarming you with new support heroes on a monthly basis is a very redundant and reckless approach.

Furthermore, let me ask you this: why add new support heroes when almost all classes/races/guilds are already covered? Wouldn’t it be better to just wait for us to buff the outdated ones?

Let’s analyze the case of multi-hitters:

- KTT (neutral), Toran (Neutral/Marauders), Nashi (Neutral, bonus vs Demon), Soul Chewer (Neutral/Demon), Marlok (Neutral/Marauder), Blanche (Noz), Exhien (Neutral), Vaerzar (Neutral, bonus with Beasts), Bloodsword (Neutral/Marauder), Mylad (Mage).

That’s 10 DMG buffers. Once we buff them and address the over abundance of Marauder buffers (Bloodsword is more than enough), we’ll have plenty of diversity on the DMG front.

We need a solid Multihitter which has a perfect roll and can win games

Pythia meets this criterion.

Like usual. I dont think we will be listened to, although we give good advice. But we will always go solve it our way by using Arche (being used in 98% of deck now because one of the little heroes that buff and win)

I believe that all we’ve been doing for the last few months is a clear sign that we do listen (Artrezil’s actual presence ratio in ranked matches is 35-40%, which is remarkable, but very far from 98%).

It is kind of ridiculous that we can have a good Neutral Crit Buffer, Dodge Buffer, Shield Buffer etc but still cannot get 1 good Neutral +Dmg Buffer. Soul Chewer is an awful design with laughably bad damage output and KTT doesn’t even count since the card is so old that hardly anyone has it.

 
Flag Post

Topic: Eredan Arena / Hero Overview: Lord Eilos

Originally posted by Peppunzo:

When I start seeing Eilos getting close to Anazra’s pre-patch presence (roughly 70% of all ranked matches) I’ll graciously concede.

Right now he barely reaches 5%. Part of it is due to his currently limited accessibility but, even so, the meta is still in pristine condition and I think it will continue this way.

The best way to judge him would be what % of people who have him are using him since his availability is so limited currently

 
Flag Post

Topic: Eredan Arena / Hero Overview: Coranthia

It is pretty poor Design to have Spellbreak strengthen Bulwark.

 
Flag Post

Topic: Eredan Arena / Hero Overview: Coranthia

Originally posted by Peppunzo:
Originally posted by JasonJ29:

Her Max damage is far too high. With her Superior Defense she probably shouldn’t be able to deal 2,500 damage. Max damage of 2,000 on a perfect roll seems more balanced. Right now, a perfect Claw can’t even beta a perfect roll Coranthia and Claw should be a good counter.

Check again please. Her max damage with Bulwark is exactly 2k (2025 to be precise). 2525 is achievable through RRRBBB, which means no Bulwark, so there’s your trade-off.

I don’t think you fully understood what I was trying to say. The vast majority of Heroes will struggle mightly to top 2,000 with Bulwark. However, there are some Heroes that can ignore Bulwark like Claw. However, against those heroes she can simply ignore Bulwark and Outdamage them. Claw for example can’t top 2,400. Claw should be a pretty hard counter to Coranthia since he completely ignore her best skill, yet still has no way to beat her best roll since 2,525 > 2,400.

If a Hero can beat most Heroes with its defensive ability but then also have the option to outdamage those who can avoid it, then that is obviously an issue.

 
Flag Post

Topic: Monster Battles: TCG / What to do with sepix?

Originally posted by BeerBaron:

Simon stats are not the problem the idea of hp gap or % threshold are probably best.

Jason your idea has merit but it is way out of the ballpark. A card that is only useful below 50% health is a do not include which is what I was trying to avoid and completely ruins it in story mode. It should be powerful and not always be an auto include but it does not need to be gutted like you think either.

Sepix only getting a free action when at 50% life or under is still very useful in regard to PVP.

As far as story mode, Sepix should not be an Auto Include in Story mode either. If certain stages are only possible by being able to abuse Sepix, then those stages are very poorly designed and need changes.

 
Flag Post

Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

Originally posted by Necromanth:

Oh my god, i’m sorry for the langauge but are you stupid ? Did you seriousy go in all threads and posted that you’ve beaten a master ? This is spam in my opinion and has nothing to do with ALL the threads you spammed it in. If each one of us posted how we beat masters in NORMAL mode, the forum will be filled with stupid stuff.

Edit: Flagged as spam from my side in all threads he posted it in.

The threads barely get very many posts. There is nothing wrong with him talking about how he wished he got more points for beating someone in Master league in a thread about Gain/Lost

 
Flag Post

Topic: Eredan Arena / Hero Overview: Coranthia

Her Max damage is far too high. With her Superior Defense she probably shouldn’t be able to deal 2,500 damage. Max damage of 2,000 on a perfect roll seems more balanced. Right now, a perfect Claw can’t even beta a perfect roll Coranthia and Claw should be a good counter.

Right now vs users weak vs Bulwark she has a good chance to roll over them and vs those who can bypass it like Claw, has a decent chance vs even those since she can do 2,500+. Who are her designed counters? (Should be 10-30 cards, not like 1 or 2)

 
Flag Post

Topic: Monster Battles: TCG / What to do with sepix?

Sepix needs a significant change before it stops being an Auto Include card. With every proposed change/nerf, the question should be asked if that would stop people from including it in every deck. If the answer is they would still use it in every deck, then the change is not big enough.

For example, just changing the stats likely does not prevent it from being an Auto include, unless the changes are drastic like 5/5 and can’t be evolved. Even then would likely still be used by tons since a free AP and lane blocker is still useful.

I still think Sepix should not have its ability activate until the person is still under 50% health, make it a true come from behind card as opposed to ROFL stomp the opponent because I drew it early game.


Sepix’s power level should be somewhere around the Rai/Raino level where both are very good and you see them semi often but are definitely not auto includes/idiotic if you do not use in your deck.

 
Flag Post

Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Totally agree. The designers clearly do not play or understand the game if they think that Sepix and Kingbot are comparable rewards

 
Flag Post

Topic: Monster Battles: TCG / How Long Until Plants are Balanced/Nerfed???

It has been like this for a while, but plants are clearly out of whack compared to other elements.

Plants have basically 0 Worry of Running into a Counter deck since Fire cards on the whole are awful and are very strong against Water which has a good number of useful/popular cards.

In addition, many of the plant cards are extremely good for their level (monwind and bulb are amazing for low rarity, thornmaze is an amazing rare, pigly and leaf are amazing epics, etc).

Other than removal decks, plants are almost clearly the way to go.

 
Flag Post

Topic: Eredan Arena / Hero Overview: Loryana

Originally posted by Lafoote:

This probably replaces Melissandre as the Eredan Arena’s most needing upgrade. I recently faced an opponent running Lory and it took her 3 attacks to get through my shield.

Spellbreak 150 is just miserable.

I’d vote Bomzar as most needing upgrade. Other Exs like Dark, Malyss, Vordrak, Vick, etc belong on the list too

 
Flag Post

Topic: Eredan Arena / New patch came with bugs??

Originally posted by Nosafur:

Just happend again for me. I can’t even get the Ex card because of this, let alone play the game. I wanted to be the first person to collect every card in the game. I’m 4 Ex cards away from having everyone level 3 and have 2/7 sv at level 3. Been playing for over a year and have never missed an Ex.. this has ruined the game for me. I would give away my account, but it is bound to my phone, since I clicked on guest when I first started. It was nice talking with everyone on here, but if I’m forced to leave almost every match then how can I play? Thank you so much guys for being helpful and expressing your views on this game. Take care everyone, this is my last day playing, and my last post~

Other people have owned all the cards before, you wouldn’t be the 1st.

 
Flag Post

Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

It is unbelievable that some cards were nerfed but Sepix despite being Insanely OP remains unchanged (same can also be said for Evolon)

 
Flag Post

Topic: Eredan Arena / Hero Overview: The Liberated Telendar

Originally posted by tudordan:

This is the worst change I could get to see…

First things first, Telendar used to be unique in the sense that he had the biggest backstab count in the game at 400. We needed that because +STR teams are now going rampart, but now it’s gone. Current Telendar is nothing more than a fail version of Zereshin, assuming you go RRYYBS 200 (or 300 VS humans) is not enough to give you the feeling of the mighty 400 backstab he once used to have. Only if you go RRRYYB against humans or RRRRYB/RRRRYY you get it, but the former is only better against humans while the latter forces you to give too much for the same effect.

Then we have the second skill…..tell me people, is there any reason you may want to use Telendar instead of Artie, buff wise? Consistence-wise, Artie is better, damage-wise, Artie is better, position-wise…..ARTIE IS FREAKING BETTER! This is just a cruel joke.

And speaking of jokes, I can see now why Telendar hates humans, it was one who brought his demise (Anazra).

His third skill is good, but not worthy enough to compensate his disaster of a kit even against mages.

Telender is nothing more than a sad example of a collateral damage victim. :(

Of course Artzeil is better now because Telendar was nerfed and Artzeil has yet to be. You could also make an argument that the games best backstab should also not be on a great crit buffer. They could easily give us a new really good backstabber.

 
Flag Post

Topic: Monster Battles: TCG / Balance changes for Season 2!

Originally posted by kiandi:
Originally posted by JasonJ29:

I think changing Drah’s ability would be a mistake since he is one of the only counters to an evolved monster. Rai’s effect is useless vs evolved monsters, Stroc usually has to suicide vs an evolved monster, and other cards like Anchie, Pigly, Plumy, etc dont do nearly enough to threaten evolved ones.

It would be especially worse if Evolon is kept the same and Drah’s ability is weakened since then it would even further imbalance the game between Evolon owners and those without Evolon. As it currently is, Drah is a situational card that is more often than not inferior to other epics like Pigly, Thornmaze, and Anchie.

if Drah ability is not changed,the ability is making legendary card like Draku,Bane claw is death with a blink.Basically if it ability is not changing every card that have atack more many then it healt is a trash and if the ability are not changed Drah will be consider as a legend card not epic card.

That isn’t really true though since that is only part of the story. Drah is also balanced by pretty low stats and has a weakness vs mystics, 1 of the most common attributes. Being able to kill a card but then being able to only do small amounts of damage is pretty good design.

Drah is quite a situational card. The fact is that more often than not, Drah is an inferior draw to Pigly, Anchie, and Thornmaze (2 epics and 1 rare).

Drah also helps to provide balance against high attack monsters. Without Drah, the only real answers (for cards other than legends) vs a high attack evolved monster would be stroc, wichin, and the new fire monster. However, Stroc and the fire monster aren’t great options since they would have to suicide vs the monster.

What makes Draku and Baneclaw bad isn’t Drah but rather poor abilities.

 
Flag Post

Topic: Monster Battles: TCG / Will The Game Ever Be Programmed To Allow Refreshing During a Match Like Other Kong Games????

Thanks, that is encouraging to hear

 
Flag Post

Topic: Monster Battles: TCG / Balance changes for Season 2!

I think changing Drah’s ability would be a mistake since he is one of the only counters to an evolved monster. Rai’s effect is useless vs evolved monsters, Stroc usually has to suicide vs an evolved monster, and other cards like Anchie, Pigly, Plumy, etc dont do nearly enough to threaten evolved ones.

It would be especially worse if Evolon is kept the same and Drah’s ability is weakened since then it would even further imbalance the game between Evolon owners and those without Evolon. As it currently is, Drah is a situational card that is more often than not inferior to other epics like Pigly, Thornmaze, and Anchie.

 
Flag Post

Topic: Monster Battles: TCG / Balance changes for Season 2!

Evolon and Sepix are the 2 Most OP cards that need to be changed:

Evolon: The Definition of “Auto Include”/“Must Have”. Literally everyone who has it includes it in Every Deck they ever make. You would literally be an Idiot for not including it, it is that OP. Possible Solutions:

1)Make the Ability 50% Chance to work. Suddenly, 1 has to think a little before deciding whether to take a risk with Evolon or sacrifice being able to block a lane by instead using an Evo stone to evolve a monster.

2)Remove the Ability to Evolve Evolon. Right now it is insane that the Monster that already has probably the Best Effect in the Entire Game!!! can also somehow turn into the Strongest Stage 1 Evolution in the Game too???? 20/25 is insane for 1 stone.

3)Make Evolon similar to Shaa and make him the Evolve Monster for Dragons.

Sepix: Insanely OP as well. A 1 action difference is insanely strong. Just look at how nobody uses Manpray despite its great stats. Sepix is the definition of game-changing and provides a gigantic advantage to players who have it. Like Evolon, is an “Auto Include” that goes into every single deck, no matter the deck type. Possible fixes:

1)Make the Effect only Activate when Under 50% of your life and fewer health than opponent
2)Make the Effect 1x only/match (would still be an auto include but less spammable)
3)Reduce stats to like 4/4 and remove Evolutions (becomes a slightly annoying lane blocker for free)

 
Flag Post

Topic: Monster Battles: TCG / Will The Game Ever Be Programmed To Allow Refreshing During a Match Like Other Kong Games????

It is beyond annoying how people regularly get cheated out of Gold and Rating in Live and Tournaments because the Server messes up.

Today for example I enter into a fight. Before I can even play a turn, I get a message saying game Desync and -15 to my rating. There were no internet problems on my end and was even still chatting in the game chat, yet game decided to give me an auto forfeit.

Likewise, in Tournaments, you can easily get cheated out of Gold by server issues or any other computer temporary problem. In almost any other game, you can simply refresh and resume where you were, but not in this game.

 
Flag Post

Topic: Monster Battles: TCG / Some ideas for card balancing.

I ranked Pigly #1 regardless of the presence of Wichin, I don’t think it is that synergy that makes Pig so good. In many cases, using Wichin + Pig is overkill since you are focusing on using 2 effects to kill 1 monster. I often prefer opponents do that as opposed to using 1 effect on each of my monsters. Pig is so good because on its own it can kill monsters, cripple monsters, has good stats, and is strong vs water which is popular (plus can be evolved and has a good evolution).

Also, the strength of Wichin depends on the type of deck you play. In an Evolve deck, an opponent playing wichin vs you makes wichin look strong because it can take care of your high stat monster. However, in a non evolving focused deck, an opponent playing wichin is far preferable to a thornmaze, owly, zephyr, anchie, pigly, etc.

Drah and Wichin are both semi counters to Evolve oriented decks. If they were to be weakened, then we would need news Anti Evolve monsters (for example maybe a Rai that auto kills Evolved monsters, a Devolving Monster, a monster that swaps your monster with theirs, etc).

 
Flag Post

Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

What league are you seeing 5x standalone in? If anyone in Master is using 5x Standalone, I would be very curious to hear about it. Lasting until Round 5 isn’t great since if many are running 2x buffers, the standalones should be able to win those 2 matches usually.

People didn’t ask for crits because there were fewer options to combo with Telendar for 1st turn big hits and because it was possible to buff more dodges, that has now been reduced.

 
Flag Post

Topic: Eredan Arena / My Unasked-For Fix For Spellbreaker


Even if you don’t count Adhikara, everything else what ever had spellbreaker was in the meta and a lot of them like StoneEater or Ayept are still usable.

-Zeranax was never really Meta as well. Heck, Zeranax was even slightly buffed because it was judged to not be very strong and still isn’t great. Being in Champions is not a sign of a card being OP. Adhikara was seen as pretty weak/disappointing from Day 1 due to needing BB.

-Swagless, yes Spellbreak greatly reduces damage against Bloodsword, so does shields, that is the point of counter abilities. If you want to get crazy, look at how much backstab or purify can reduce damage against pirates. Are backstab and purify OP?

-Why is it bad that Spellbreak can remove + dmg before it does its job? If Buffers exist then it is natural for debuffers (in this case meaning removing buffs) to exist. It makes the entire concept of Debuffers pointless if they cannot actually remove the buffs before they are used.

-Spellbreak can be built/played around to where it is no threat:

1)If crit buffed for a strong 1st skill play in attack, if needing a long term buff like +dmg, then play in Defense when they attack with a Non Spellbreaker

2)Use cards that are non buff reliant. Many cards LOL at a Lory, Adhikara, Stone eater, ayept, etc because they have no buffs to remove

Spellbreak is only OP if you build a deck that allows it to be powerful. Likewise, Purify can be OP if you want to play Pirates or Nehants or can be meaingless vs other deck builds.

If what is messing you up is 1st Turn Crit Spellbreakers doing insane damage, then the problem is crit.


Of course Spellbreak owns cards like Ahzred and Saelik, that is its point and how counter abilities work:

Shield cards own rage cards. By your logic the main feature of rage cards is completely neutralized.

Purify cards own most powder and -Dmg cards. By your logic the main feature of powder cards is completely neutralized.

-Dmg and Terror cards own multi hitters. By your logic the main feature of multi hitter cards is completely neutralized

-Backstab and Smite can own STR reliant and powder cards. By your logic the main feature of powder cards is completely neutralized.

Eclipse owns Healing reliant cards. By your logic the main feature of healing cards is completely neutralized.

etc

 
Flag Post

Topic: Monster Battles: TCG / Season 1 PvP winners! Congratulations!

Originally posted by fedemo22:
Originally posted by JasonJ29:

Good news regarding the prizes, new content, and new cards.

The prizes for PVP though seems relatively underwhelming. For example, the person currently at #4 has 340 wins. So for 340 wins, the person gets the same prize as someone can get from 1 Lake Hard win (a super pack). Likewise, seems odd that weeks/months of PVP gives less rewards than 1 week of gym points for many people.

What about True who has over than 1k victorys? Lol. Its not about matches won, its about % win ;D

Technically it is about both win % and Matches Won. Having a 100% win rate with a 20-0 record won’t get you very far. The primary point though remains that the prizes in relation to the time investment are not aligned. Getting a Superpack from Hard Lake can take 5 minutes. Getting a Superpack from Live takes probably 150 matches minimum (assuming you go 150-0).