Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / Marauders team

Claw is great on Marauder teams due to the great synergy with Gemineye and being able to bypass their Dodge’s due to Shock

 
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Topic: Eredan Arena / Ogmor counters

Flam has very many good rolls vs Ogmor:

RRYBBS

RRYBSS

RRRRYB

RRRRYS

RRRRBB

RRRRYB

RRRRBB and RRRRYB are almost identically good. Not all those rolls are perfect (like RRYBSS) but even those require a very, very good roll by Ogmor.

Even RRRBBB will beat a lot of Ogmor’s rolls (although not his best ones)
-——————-

Often, when using Flam vs Ogmor, I go for 4R unless the dice dictate going more for the 2R Route.

In my experience, Flammara wins 75%-85% overall vs Ogmor if defending.

 
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Topic: Eredan Arena / Hero Overview: Santa

Originally posted by MrHome:

2 games in a row I play santa against a raged Azalys. And both times I was lucky and rolled a RRRYYY. Its so satisfying seeing a 650 strength azalys go down to around 80. Besides that, her RY roll is so situational and feels so under powered. This ability and smite both help in countering high strength opponents, but I would definitley want smite over the Opp str / 2.

Smite though is easily handled by the dodge, which is 1 thing that hurts the current smiters. I think the better comparison is whether Strength/2 or Backstab is better since both reduce STR (Backstab’s damage is reduced by dodge but not its effect)

 
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Topic: Eredan Arena / Ogmor counters

Originally posted by hayelf:

flammara with RRRRYB loses to ogmor RRYYXX

This is definitely not true. Flam’s RRRRYB beats basically anything Ogmor can do, even beating an Ogmor RRYYBB roll.

It is even more lopsided if Flam is attacking

 
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Topic: Eredan Arena / Ogmor counters

I don’t think the analysis is right for Ebony and Flam. Both should rarely lose to Ogmor. It does not even mention how Flam if great rolls vs Ogmor. For example RRRRBB or RRRRYB are both awesome Flam rolls vs Ogmor

 
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Topic: Eredan Arena / 1st in master league

1st and 100th get the same reward

 
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Topic: Eredan Arena / Hero Overview: Kebek

Why wasn’t his Likely Best Roll of RRYYBB included among the options?

RRYYBB=400 + 400 + 400 + 520 + 520 = 2240 + 50 Resilience (920 Damage + 800 Shield + 520 Heal + 50 Resilience)

 
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Topic: Eredan Arena / Champion vs Masters

Fez are also very useful for Survival or rerolling packs.

Yes if you have every Ex then Master is better cuz you get 499 Fez but for most people that could take 10-20 seasons minimum before all Exs have been collected.

 
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Topic: Eredan Arena / Champion vs Masters

I stay in Champ because I think 300 Fez is much better

 
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Topic: Eredan Arena / About balancing

Originally posted by HsssH:

I think that problem with buffs vs nerfs topic is that some people have this understanding that “nerf” people want all cards nerfed down to Bomzar’s level so they start saying that they prefer Buffs but realistically speaking almost everyone wants cards like Ogmor nerfed.

Personally I don’t think that goal of balancing is to make game balanced and fun, nerfing everything down to Bomzar’s level might make things balanced but I doubt that game would be as fun.

Having all cards balanced around Bomzar vs all cards balanced around Ogmor though is basically the same thing. It shouldn’t make any difference as long as the balance is proper. Whether all cards can do 1,500 Max or 2,500 max is just a difference in numbers. Taking the position that balancing around Bomzar would reduce fun would be equivalent to saying the game would be more fun if all Damage was multiple by 100 and cards would average 150,000-250,000 instead of 1,500-2,500.

 
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Topic: Eredan Arena / Fun Facts

Originally posted by IvanM372:
Originally posted by Steamrollah:
Originally posted by MrHome:

I was wondering. what was the old Kriss’ stats? I hear about how strong he was back before the balance patch.

I’ll probably get it wrong, since I don’t remember the damage numbers precisely, but it was something like this:
1st: RY – Terror 25 & Dmg +50
2nd: R – Hit 200 & Purify 1
3rd: RB – Hit 250 & Smite 2

the second is Purify 1 and Hit 200.. order is important lmao..
but then they nerfed him as noobies dont know how to counter him :(

They nerfed him because he had few counters and was easily 1 of the strongest cards in the game

 
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Topic: Eredan Arena / About balancing

Originally posted by break69:

The easy way to fix that game wouldn’t have been to make everything else better, but to nerf the very small number of overwhelmingly powerful cards. Nerfs should always come first in my opinion, because you don’t really know what’s going to happen until the “easy win tactic” has been taken care of. Once the powerful cards are toned down, you can look a bit harder at the cards not seeing play.

-Nerfs are also much more practical and time efficient. Nerfing 10 or whatever cards is way, way easier and faster than trying to buff 100 other cards.

-I have seen people in the past say they prefer Buffs to Nerfs. I have never understood this argument since the outcome remains the same. Whether every card has a hypothetical power level of 1,000 or each has a power level of 50, the game remains identical.

-I also disagree with the idea that more balance=more luck oriented. If 100+ cards are viable, hugely important decisions are made in regards to synergy, matchups, who to attack/defend with, etc. When only a few cards dominate, though, it is very easy to just toss together the current 5 or whatever super team and watch how others play those few cards, thereby making it mainly dice rolling contests.

 
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Topic: Eredan Arena / Hero Overview: Vick the Ticket Seller

I am not a Huge fan of this card:

-YY is not an easy roll. Using cards that rely on 2Y or 2B for a critical ability can be highly inconsistent

-If you ignore YY, RRRRBB is decent, although many cards avoid Swords and then just have to top 1800 damage to beat him

-Easy to waste dice. Odd numbers of either Red or Yellow will be wasted dice

**RRBBSS will often be a better roll than RRRRBB or RRRBBB.

 
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Topic: Eredan Arena / no new ex this weekend?

I hope Amnezy is the Weekend Ex. Trying to get her randomly otherwise is super annoying.

 
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Topic: Eredan Arena / About balancing

Originally posted by IvanM372:
Originally posted by JasonJ29:

Herbus is nothing special.

I think Nethjim and Amnezy show how much we need more balancing. Compare Nethjim to Bomzar, Wild, Grief, etc or Amnezy to Oukandari Ex, Kriss, Hundawa, Ijin, etc and it is clear the newer cards are in a different caliber of strength

Netjhim is not op at all, if you see thoroughly, he only do 1800-2400 dmg (well its different if op’s str more than 250). But his damage contained by dodge, his firebal and heal isn’t too high either.

I do agree with Buffing up Kriss, he is my first ex and hero that brings me 3 times champion when i was a noob lol

You are not factoring in all his abilities when only adding up his damage. Doing 2K or more damage is plenty good for someone with purify who can remove -Dmg/Powders and easily burn through Dodges. He also can debuff opponents to reduce their damage.

All this is not even factoring in his Eclipse which can do the equivalent of 800+ damage itself and is more and more useful with healing becoming more popular.

He also gets 2 crits from telendar, letting him then hit for 1300 for just 2R

 
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Topic: Eredan Arena / About balancing

Herbus is nothing special.

I think Nethjim and Amnezy show how much we need more balancing. Compare Nethjim to Bomzar, Wild, Grief, etc or Amnezy to Oukandari Ex, Kriss, Hundawa, Ijin, etc and it is clear the newer cards are in a different caliber of strength

 
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Topic: Eredan Arena / Amnezy...

Just like Grandao, expect her to get nerfed hard in Dec or Jan

 
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Topic: Eredan Arena / Need new team

Ebony, Gemineye, Claw, Flammara, Nethjim

 
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Topic: Eredan Arena / Upcoming balance: suggestions to Feerik

The Dragons in the 2,000-2,300 end up in the Marzhin/Enguerrand/Dark Ex range for total damage when you factor in their debuffs.

Marzhin, Enguerrand, and Dark Ex all have 0 defensive abilities. On the other hand, when a Dragon does 2,000 and -50 Damage or 2,000 and 50 thorns, those are equivalent to 2,300 damage. Likewise, Zeranax doing 2,000 +Spellbreak and -Dmg may be equivalent to 2,600 damage or Fog doing 2,000 + 2 dodge may be around 2,500 total

 
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Topic: Eredan Arena / Hero Overview: Herebus

Ebony is easily 1 of the strongest Exs

Originally posted by amateracu1991:

What I’m trying to say is what people always wait to see that OP standalone ex hero that counters the meta and will run to obtain him/her only to start whining afterwards about how op he/she is. Sure there are heroes that are considered standalones but let’s take master league for example, no one is running with 5 standalones, there’s at least one buffer in each setup. We can go on and on about the game but I personally believe that almost every ex that came after ogmor is balanced and with extremely consistent rolls even though less standalone power. Feerik is improving on their skill design all in all.

Ebony is extremely strong and very standalone, although Freiyar, Sybelle, etc seem very balanced.

 
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Topic: Eredan Arena / Hero Overview: Herebus

Originally posted by amateracu1991:

I think feerik is trying to make more balanced/weaker ex’s but they make them with more consistent rolls. For those who are saying that sybelle and freiyar are so so think again. Their numbers might not be so great but put any kind of +DMG on sybelle and her DMG goes off the roof and pair freiyar with gemineye and any shield giver and he becomes unstoppable. An attacking freiyar unbuffed can take on your almighty ogmor that every1 overestimates and win most of the times with more consistency than Alice. I’m currently running ogmor (don’t have flammara) carkasse, the claw, gemineye and freiyar(used to run ripper/azhred) and i got a 90% win ratio all day long. About Herebus I think he’s a beast with rage which was not mentioned a think:). His third skill hits twice per activation meaning double rainbow hits 7 times before going to his swords attacks.

Almost any card should be unstoppable if buffed by both Gemineye and Carkasse. Many cards can do high damage if given +Dmg, Rathmantis, Zeranax, etc. Not saying they aren’t decent but many cards should regularly when when given the right buffs

 
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Topic: Eredan Arena / Upcoming balance: suggestions to Feerik

Originally posted by Satori_Komeiji:

I don’t want the dragons to be super powered, but I think they should be at least comparable to decent normal cards (most of which aren’t played anyway) so that we could play with them and perhaps have a little fun without losing to normal cards that only need to have 5 playable dice to win against the Dragon. Aiming more for something like Marzhin, Enguerrand quality, or slightly better, in line with good normals.

Currently if I look at all 141 characters rolls on a spreadsheet, I would say that a lot of dragons cluster around the lower-bottom tier and are in the bottom 25-33% of characters. The ones that seem worse are Absalon, Asajiro, Bomzar, Chalice, Dionaea, Furagu, Gakyusha, Ganso, Hook, Ishaia, Galene, Nashi, Soul Chewer, Vaerzar, Ylliana, Yu Ling, Wild (Ateb, Akra, Oukandari, Naya, Senryaku, counting EXes), and they seem comparable to people like Chidori, Lightning Beak, Klementine, Johan, Utkin etc.

While the dragons aren’t really a problem, I’d just like to suggest that many of these characters they’re comparable to or better than are considered weak or candidates for buffing, so I think they should be included in that too.

I think you are underestimating the Dragons a little bit. Those characters do not have many ways of doing 2,000+ Dmg. The Dragons are closer to the Dark Ex/Tanaer Ex/Corc/Gan so range. I would guess if one was ranking the cards from 1 to 150 or whatever they would be in the Top 1/2. Maybe around #40-70 or so.

 
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Topic: Eredan Arena / Hero Ideas!

Originally posted by Lafoote:

I would like to see a hero with a completely random buff. For our purposes, we’ll call it Fortune. ANY buff with an icon, exactly as it appears on an existing card. Maybe you get a blessing, maybe shield, maybe all shield. Maybe you just get a crappy Riposte. Seems like it would be fun. Maybe he/she could have an evil twin that does debuffs.

Mercenary Mage, Human: Str 125
3: R Hit 200
2: RB Hit 300, B becomes S
1: RRY Fortune, Lightning 350

RRRBBY = 2045

Chance of victory will fluctuate wildly depending on the Buff gained.

I would like a Gamble type ability that randomly disables 1 of the opponent’s abilities. Damage output would have to be low though since that could be crazy strong at times

 
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Topic: Eredan Arena / Upcoming balance: suggestions to Feerik

The Dragons are currently the least of the problems. They are pretty much all OK but seem kinda weak since even in unranked 75% of your opponents are using meta or just slightly under meta builds. They are definitely weaker than Exs and Meta but are better than a good % of regular cards.

Most of the Dragons are in the Ganso tier of cards, maybe even slightly above that.

Skor is no more standalone than Asmaroth, Zeranax, Dabhu, Kachu, etc. Skor and Zeranax for example both get owned by -Dmg, which seemingly almost every card now has. Likewise, I wouldn’t recommend using Fu Long without Ma or a Critical buffer.

The best standalone Dragon is possibly Kachu since he can hit for pretty high damage with his thorns and everything.

**With the Dragons being so difficult for many to get, it is very good that they were made more on the average side as opposed to too strong. The last thing we need is for Dragons to become top meta caliber and have people quitting and ticked off that they will never get them.

 
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Topic: Eredan Arena / Upcoming balance: suggestions to Feerik

My Thoughts:

Thorns-Not convinced we need any changes currently. As a Rule of Thumb 50 Thorns=300 Damage that cant be modified. If you think of 50 Thorns as 300 Damage, the rolls and output are pretty equivalent to the shield from Cark (especially for non mages) and the Crit from Artzeil. Self thorn buffers like Kachu and Belladone will often do more damage from that than self crit or self + Dmg buffers. DT isn’t used because she loses much more than an Artzeil or other buffers.

Eclipse-Either it is fixed or only sometimes is bugged. Last week I had a time where 2 of my heals were negated but then after the 2 eclipse vanished my other 2 worked.

Dionaea-125 thorns for a RR 1st skill is really high. That is basically like making it RR for 750 Shock + 100 STR. By comparison, Claw is 2×400 Shock for RRB.

Tanaer-I prefer the 2nd option. He has always been a high shock card.

Ogmor-I would rather just lower the Damage output of his attacks. For example maybe 350 Fireball for skill 1 and 150 Fireball for Skill 3 (just quick estimates). Cards with Spellbreak and -100 or more Dmg are ok doing under 2K. He would be a spellbreaking/more offensive version of Malyss

Kriss-He is killed by his 2nd Skill being Y. He needs to be RY for Skill 1 and R for Skill 2 like in the past. The key is just making sure the numbers are appropriate this time.

Gemineye-She was PERFECT how she was before she was buffed. Yes her backstab was pretty weak but Multi Team dodging + strong R Shock attack is already quite good.

Volturia-Needs a little buff.

Jane-Return to how she used to be, just make skill 1 R instead of RR to make her more consistent. She made much more sense when she could play for either RB’s or YY depending on need. Could slightly lower her overall output if needed if skill 1 was changed to R to increase consistency.

**I do not know who but we DESPERATELY need some General +DMG Buffers, similar to KTT. Right now we only have Chewer who needs a huge Buff. We could use at least 2-3 more good, general Damage Buffers.