Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / Hero Overview: The Liberated Telendar

Originally posted by tudordan:

This is the worst change I could get to see…

First things first, Telendar used to be unique in the sense that he had the biggest backstab count in the game at 400. We needed that because +STR teams are now going rampart, but now it’s gone. Current Telendar is nothing more than a fail version of Zereshin, assuming you go RRYYBS 200 (or 300 VS humans) is not enough to give you the feeling of the mighty 400 backstab he once used to have. Only if you go RRRYYB against humans or RRRRYB/RRRRYY you get it, but the former is only better against humans while the latter forces you to give too much for the same effect.

Then we have the second skill…..tell me people, is there any reason you may want to use Telendar instead of Artie, buff wise? Consistence-wise, Artie is better, damage-wise, Artie is better, position-wise…..ARTIE IS FREAKING BETTER! This is just a cruel joke.

And speaking of jokes, I can see now why Telendar hates humans, it was one who brought his demise (Anazra).

His third skill is good, but not worthy enough to compensate his disaster of a kit even against mages.

Telender is nothing more than a sad example of a collateral damage victim. :(

Of course Artzeil is better now because Telendar was nerfed and Artzeil has yet to be. You could also make an argument that the games best backstab should also not be on a great crit buffer. They could easily give us a new really good backstabber.

 
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Topic: Monster Battles: TCG / Balance changes for Season 2!

Originally posted by kiandi:
Originally posted by JasonJ29:

I think changing Drah’s ability would be a mistake since he is one of the only counters to an evolved monster. Rai’s effect is useless vs evolved monsters, Stroc usually has to suicide vs an evolved monster, and other cards like Anchie, Pigly, Plumy, etc dont do nearly enough to threaten evolved ones.

It would be especially worse if Evolon is kept the same and Drah’s ability is weakened since then it would even further imbalance the game between Evolon owners and those without Evolon. As it currently is, Drah is a situational card that is more often than not inferior to other epics like Pigly, Thornmaze, and Anchie.

if Drah ability is not changed,the ability is making legendary card like Draku,Bane claw is death with a blink.Basically if it ability is not changing every card that have atack more many then it healt is a trash and if the ability are not changed Drah will be consider as a legend card not epic card.

That isn’t really true though since that is only part of the story. Drah is also balanced by pretty low stats and has a weakness vs mystics, 1 of the most common attributes. Being able to kill a card but then being able to only do small amounts of damage is pretty good design.

Drah is quite a situational card. The fact is that more often than not, Drah is an inferior draw to Pigly, Anchie, and Thornmaze (2 epics and 1 rare).

Drah also helps to provide balance against high attack monsters. Without Drah, the only real answers (for cards other than legends) vs a high attack evolved monster would be stroc, wichin, and the new fire monster. However, Stroc and the fire monster aren’t great options since they would have to suicide vs the monster.

What makes Draku and Baneclaw bad isn’t Drah but rather poor abilities.

 
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Topic: Monster Battles: TCG / Will The Game Ever Be Programmed To Allow Refreshing During a Match Like Other Kong Games????

Thanks, that is encouraging to hear

 
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Topic: Monster Battles: TCG / Balance changes for Season 2!

I think changing Drah’s ability would be a mistake since he is one of the only counters to an evolved monster. Rai’s effect is useless vs evolved monsters, Stroc usually has to suicide vs an evolved monster, and other cards like Anchie, Pigly, Plumy, etc dont do nearly enough to threaten evolved ones.

It would be especially worse if Evolon is kept the same and Drah’s ability is weakened since then it would even further imbalance the game between Evolon owners and those without Evolon. As it currently is, Drah is a situational card that is more often than not inferior to other epics like Pigly, Thornmaze, and Anchie.

 
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Topic: Monster Battles: TCG / Balance changes for Season 2!

Evolon and Sepix are the 2 Most OP cards that need to be changed:

Evolon: The Definition of “Auto Include”/“Must Have”. Literally everyone who has it includes it in Every Deck they ever make. You would literally be an Idiot for not including it, it is that OP. Possible Solutions:

1)Make the Ability 50% Chance to work. Suddenly, 1 has to think a little before deciding whether to take a risk with Evolon or sacrifice being able to block a lane by instead using an Evo stone to evolve a monster.

2)Remove the Ability to Evolve Evolon. Right now it is insane that the Monster that already has probably the Best Effect in the Entire Game!!! can also somehow turn into the Strongest Stage 1 Evolution in the Game too???? 20/25 is insane for 1 stone.

3)Make Evolon similar to Shaa and make him the Evolve Monster for Dragons.

Sepix: Insanely OP as well. A 1 action difference is insanely strong. Just look at how nobody uses Manpray despite its great stats. Sepix is the definition of game-changing and provides a gigantic advantage to players who have it. Like Evolon, is an “Auto Include” that goes into every single deck, no matter the deck type. Possible fixes:

1)Make the Effect only Activate when Under 50% of your life and fewer health than opponent
2)Make the Effect 1x only/match (would still be an auto include but less spammable)
3)Reduce stats to like 4/4 and remove Evolutions (becomes a slightly annoying lane blocker for free)

 
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Topic: Monster Battles: TCG / Will The Game Ever Be Programmed To Allow Refreshing During a Match Like Other Kong Games????

It is beyond annoying how people regularly get cheated out of Gold and Rating in Live and Tournaments because the Server messes up.

Today for example I enter into a fight. Before I can even play a turn, I get a message saying game Desync and -15 to my rating. There were no internet problems on my end and was even still chatting in the game chat, yet game decided to give me an auto forfeit.

Likewise, in Tournaments, you can easily get cheated out of Gold by server issues or any other computer temporary problem. In almost any other game, you can simply refresh and resume where you were, but not in this game.

 
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Topic: Monster Battles: TCG / Some ideas for card balancing.

I ranked Pigly #1 regardless of the presence of Wichin, I don’t think it is that synergy that makes Pig so good. In many cases, using Wichin + Pig is overkill since you are focusing on using 2 effects to kill 1 monster. I often prefer opponents do that as opposed to using 1 effect on each of my monsters. Pig is so good because on its own it can kill monsters, cripple monsters, has good stats, and is strong vs water which is popular (plus can be evolved and has a good evolution).

Also, the strength of Wichin depends on the type of deck you play. In an Evolve deck, an opponent playing wichin vs you makes wichin look strong because it can take care of your high stat monster. However, in a non evolving focused deck, an opponent playing wichin is far preferable to a thornmaze, owly, zephyr, anchie, pigly, etc.

Drah and Wichin are both semi counters to Evolve oriented decks. If they were to be weakened, then we would need news Anti Evolve monsters (for example maybe a Rai that auto kills Evolved monsters, a Devolving Monster, a monster that swaps your monster with theirs, etc).

 
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Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

What league are you seeing 5x standalone in? If anyone in Master is using 5x Standalone, I would be very curious to hear about it. Lasting until Round 5 isn’t great since if many are running 2x buffers, the standalones should be able to win those 2 matches usually.

People didn’t ask for crits because there were fewer options to combo with Telendar for 1st turn big hits and because it was possible to buff more dodges, that has now been reduced.

 
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Topic: Eredan Arena / My Unasked-For Fix For Spellbreaker


Even if you don’t count Adhikara, everything else what ever had spellbreaker was in the meta and a lot of them like StoneEater or Ayept are still usable.

-Zeranax was never really Meta as well. Heck, Zeranax was even slightly buffed because it was judged to not be very strong and still isn’t great. Being in Champions is not a sign of a card being OP. Adhikara was seen as pretty weak/disappointing from Day 1 due to needing BB.

-Swagless, yes Spellbreak greatly reduces damage against Bloodsword, so does shields, that is the point of counter abilities. If you want to get crazy, look at how much backstab or purify can reduce damage against pirates. Are backstab and purify OP?

-Why is it bad that Spellbreak can remove + dmg before it does its job? If Buffers exist then it is natural for debuffers (in this case meaning removing buffs) to exist. It makes the entire concept of Debuffers pointless if they cannot actually remove the buffs before they are used.

-Spellbreak can be built/played around to where it is no threat:

1)If crit buffed for a strong 1st skill play in attack, if needing a long term buff like +dmg, then play in Defense when they attack with a Non Spellbreaker

2)Use cards that are non buff reliant. Many cards LOL at a Lory, Adhikara, Stone eater, ayept, etc because they have no buffs to remove

Spellbreak is only OP if you build a deck that allows it to be powerful. Likewise, Purify can be OP if you want to play Pirates or Nehants or can be meaingless vs other deck builds.

If what is messing you up is 1st Turn Crit Spellbreakers doing insane damage, then the problem is crit.


Of course Spellbreak owns cards like Ahzred and Saelik, that is its point and how counter abilities work:

Shield cards own rage cards. By your logic the main feature of rage cards is completely neutralized.

Purify cards own most powder and -Dmg cards. By your logic the main feature of powder cards is completely neutralized.

-Dmg and Terror cards own multi hitters. By your logic the main feature of multi hitter cards is completely neutralized

-Backstab and Smite can own STR reliant and powder cards. By your logic the main feature of powder cards is completely neutralized.

Eclipse owns Healing reliant cards. By your logic the main feature of healing cards is completely neutralized.

etc

 
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Topic: Monster Battles: TCG / Season 1 PvP winners! Congratulations!

Originally posted by fedemo22:
Originally posted by JasonJ29:

Good news regarding the prizes, new content, and new cards.

The prizes for PVP though seems relatively underwhelming. For example, the person currently at #4 has 340 wins. So for 340 wins, the person gets the same prize as someone can get from 1 Lake Hard win (a super pack). Likewise, seems odd that weeks/months of PVP gives less rewards than 1 week of gym points for many people.

What about True who has over than 1k victorys? Lol. Its not about matches won, its about % win ;D

Technically it is about both win % and Matches Won. Having a 100% win rate with a 20-0 record won’t get you very far. The primary point though remains that the prizes in relation to the time investment are not aligned. Getting a Superpack from Hard Lake can take 5 minutes. Getting a Superpack from Live takes probably 150 matches minimum (assuming you go 150-0).

 
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Topic: Monster Battles: TCG / Some ideas for card balancing.

I don’t agree that you do not need to evolve to maintain control to win. If that was the case, many top decks would exclude Evolon and instead focus more on that route.

If the goal is to make decks use more stones, there are other ways to go about it:

1)Change Evolon so a Generic Evo monster does not exist that replaces stones
2)Make it mandatory for every deck to use at least 5,7,10, etc stones in a deck
3)Increase the life of monsters so they survive longer
4)Introduce more abilities that protect monsters/reduce damage
5)etc

The people I have played vs in the Top 20 do not seem to run 2x drah or 2x wichin, although I guess it is slightly possibly that they could just never draw them against me, although the odds are against that. If I was making a list of current Best Rares/Epics, it would appear like this

1)Pigly
2)Sartzur
3)Garadion
4)Anchie
5)Thornmaze
6)Wichin
7)Monwind (hard to rate but can build a deck around)
8)Mimi
9)Leaferion (like monwind hard to rate)
10)Drah
11)Tinbot
12)Vultor
13)Owly
14)Prim

**I only thought about the rankings for a few seconds so not set in stone. If Wichin and Drah are to be changed, then it makes more sense to start with stronger ones like Sartzur, Garadion, and Pigly.

 
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Topic: Monster Battles: TCG / Top 3 non-evolving monsters

Interesting list. More people will likely agree with yours than mine but here is my list:

Tinbot: 12/12 with a pretty handy ability and strong vs Mystics who are quite popular and common

Thornmaze: 10 Poison is very useful and also is strong vs water which is popular. Killing on their turn also prevents them from drawing it that turn

Vultor: 11 attack is nice and the healing can be game changing. An attack of 11 + 15 healing is a 26 point life swing is pretty great

 
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Topic: Monster Battles: TCG / Some ideas for card balancing.

Making decks even more Evolution oriented makes Evolon even stronger and necessary. Many top players (that have wichin and drah) do not use them. By contrast, do you know even 1 person who has Evolon but does not use? (Same with Sepix). If a card has 100% usage by people who own the card, that is a clear sign the card is wildly imbalanced. Dragons would have to become the Strongest deck possible + also get a much wider assortment of cards before anyone would think of dropping Evolon to run Mono Dragon.

Likewise, the lowest stone decks are those that use Evolon since he replaces 1-2 stones. Decks with Evolon commonly run as few as 2 stones, whereas decks without Evolon commonly run around 4. What are some examples of cards that you think are suppressed by Wichin? Suppressed by Drah?

It is highly debatable if Drah currently is even better than Anchie or Pigly. Anchie has far superior attack and life and more often than not is the superior draw to drah. Likewise, Pigly is strong vs water which is popular, can kill monsters with ability, can reduce attack of annoying monsters like Gara, and has superior attack and life. I think drah as it is is vitally important in helping to punish the use of high attack cards. Making Drah as you propose would completely kill the monster. It is already a situational card, that on average is a worse draw than Anchie, Pigly, Thornmaze, etc. Changing it to have to be evolved before getting its current effect would change it from situational to removed from deck.

 
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Topic: Monster Battles: TCG / Season 1 PvP winners! Congratulations!

Good news regarding the prizes, new content, and new cards.

The prizes for PVP though seems relatively underwhelming. For example, the person currently at #4 has 340 wins. So for 340 wins, the person gets the same prize as someone can get from 1 Lake Hard win (a super pack). Likewise, seems odd that weeks/months of PVP gives less rewards than 1 week of gym points for many people.

 
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Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

Right now Buffing is Completely out of Control. Here is a very simple question to ask:

How far could a 5x Standalone Team do? In the past, 5x standalone was as viable as a 1x Buff, 2x Buff, or 3x Buff Team. Right now, I do not think that is anywhere near the case.

The reason that everyone uses buffs is because of how out of control they currently are. An example of a fair buffer is Deathtree. Deathtree will add a few hundred damage, but unless against a super multi hitter, does not provide practically an auto win. By contrast, some cards with Crit are basically LOL you Auto Lose unless I super fail roll or you are Super Buffed.

 
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Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

-I disagree with your 1st Point that “your buffed Hero should have a much higher chance at winning.” Cards buffed by another should have a slightly higher than regular chance of winning not a “much higher” chance.

If using a buffer gives 2 cards a “much higher” chance of winning, then using team buffers becomes Mandatory, which is not how the game should be. A card without buffs from a teammate should go from maybe a 50% win rate to maybe 60% win rate after being buffed. Having the win rate go from 50% to 80% or 90% is awful for game balance.

-Having a buffed card refers to having a teammate buff it. If decks can be built that focus on buffing teammates, then it is pretty common sense that decks should also be built that can eliminate those buffs before they can get used. If this is not possible, it just turns into buff wars since unbuffed cards will get slaughtered by the opponent’s buffed ones and then you are forced to simply build a buff deck in an attempt to outbuff them.

 
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Topic: Eredan Arena / My Unasked-For Fix For Spellbreaker


Every spell breaker card was in the meta when they came out, there was no spellbreaker ever in this game that was not in the meta when it was released.;

-LOL Adhikara has been trash since he was released. He was never even Good, much less OP. Trying to suggest anything to the contrary is revisionist history.

-Stoneeaster definitely isn’t the 2nd Best Standalone in the game, just like I would not call Ayept the Best Standalone either.

-Crit is definitely more Abusable than +Dmg. Crit can do insane damage before the opponent can even raise their defense and the Crit buffers are far superior to the +Dmg buffers and also more easily accessible (how many even have KTT?). +Dmg also has more weaknesses since Multi Hitters are countered heavily by a variety of abilities such as Terror, Fireball, -Dmg from Nehants, Thorns, Berserk, etc.

By contrast, the only semi effective counter to Crit is Dodge

 
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Topic: Monster Battles: TCG / Some ideas for card balancing.

Personally, I do not find Wichin or Drah to be OP. Many people do not use either. Personally, I use 0x Wichin and 1x Drah. Drah is useful in helping to provide balance against strong attack monsters. It can be annoying to play against in story mode, but that applies to a lot of cards.

Other than Sepix, the Obviously must Balance Card is Evolon. Evolon is basically an upgraded version of the Legendary Stone and completely overshadows it. Evolon is so strong and OP that likely Nobody with it does not include it in every single deck they make. It is the definition of an Auto include. Possible Fixes:

Option 1: Make it Only Evolve Dragons. It becomes the Shaa of Dragon Decks

Option 2: Remove its Evolution. Getting a 20/25 is insane for 1 mere Evolution. That kind of Strength and Lasting power for only 1 Evolution is basically unprecedented, and that is not even factoring in it’s amazingly good ability before it evolves.

Option 3: Make its ability a Non Guarantee. Maybe give it a 50% chance to activate. Suddenly now it no longer overshadows the Legendary Evo Stone.

Option 4: Something Else

 
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Topic: Eredan Arena / Hero Overview: Gnarl

Originally posted by cayie:
Originally posted by ArmandStar:

RRRBBB
RRBBBB
RRRRYY

those rolls?..its everyday that you could pull off, we all know that b are so much hard to pull, and rrrbbb cant win against gnarl, rrbbbb cant win against gnarl, rrrryy seriously?..giving up the buffs just to win 1 round?

RRRRYY for Telendar is not going to win against Gnarl, unless the Gnarl fail rolls. All Gnarl would need is RRY or BB to ensure a draw at worst (since Gnarl is meant to be played on Defense). I sure would not abandon Telendar’s Crit buff for a matchup that still favors his opponent

 
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Topic: Eredan Arena / MMR Gain/Lost is getting out of control!

Originally posted by ArmandStar:

i have no idea what you mean with “buffed defenders”. anyway, as said several times, the buff is not the problem. in fact this season i was playing dodge team, and guess what: i have stacked up to 5 dodges, with all of them being removed by the first hit because it was a spellbreak hit. something that would not happen if it was a plain hit, a fireball, or anything else

funny how i still don’t see anyone complaining about crit Abraxal or even Tessai, which are some fo the strongest first turn hitters

but if you really want to continue, bring it to another thread. here i was just saying that whoever plays crit breakers with dodge is a hypocrite. as in, playing Gem or Hime in their team

Buffed Defenders are just like it sounds, using cards in Defense that have buffs on them. If cards on Defense could still have a good chance of winning, even if all 5 dodges were removed with a Spellbreak, then what is the issue?

 
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Topic: Eredan Arena / Hero Overview: Gnarl

I don’t consider Life Drain a Nehant Trait considering Life Drain appears in 5 Other Factions.

 
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Topic: Eredan Arena / My Unasked-For Fix For Spellbreaker

Definitely no need to nerf Spellbreak. There is no way that Lory, Inquisitor, Adhikara, and Zeranax should be nerfed.

You could add the new skill, although then you would also have to make a Purify X ability too. I would rather they make completely new abilities instead of just reworking older ones.

 
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Topic: Eredan Arena / Hero Overview: Gnarl

Originally posted by Nosafur:

Ardrakar’s max damage is less than 2.4k with a perfect roll, not sure where the comparison comes in with dodge cards dealing 2.4k, since dodge has little effect on him. He is more on the risky side, but I see Telendar roll 2B2R1Y1S pretty often, and that roll would do wonders for Gnarl, so maybe he will see a lot of play too

For example, ardrakar can do around 2400 with a perfect roll but you also have to factor in the amount of damage he reduces from the enemy. For example, if Ardrakar does 2,400 and also reduces 4 enemy attack by 180 each, then he has really done around 3,100+ damage total that match (2,400 + 720 in damage reduction).

-I also am skeptical of the Spellbreak and Smite Weakness. This card is clearly meant to be played on Defense, and I do not think 3rd Skill Spellbreak even exists. Likewise, who cares if someone is using Smite vs a monster with only 120 Str. He should beat Telendar quite consistently. Telendar would need pretty much a perfect roll to have a realistic chance.

 
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Topic: Eredan Arena / Hero Overview: Gnarl

This card’s damage output is far less crazy than it seems compared to other cards. Ardrakar for example can easily do over 3,000 damage + Damage Reduction and with easier rolls too. A good amount of cards in this game can do around 2,400+ with also either Dodges or -Dmg and on easier rolls.

This card seems the most similar to Vixen. The damage output seems higher but with possibly harder rolls.

I do not think though that this card fits the Nehant theme very well since they are all about Crippling the opponent and he does none of that.

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

Lol y did u copy what I said without responding? I assume you agree