Recent posts by JasonJ29 on Kongregate

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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit


Crit is not doing any insane DMG

I disagree with this. Doing 2,000 damage before someone can retaliate or put up Defenses is pretty insane. It is also insane when compared to unbuffed/standalone Heroes.

There is a good argument that Many Buffs are too strong. A Standalone deck should not get steamrolled vs a Buff deck, yet most standalones unbuffed would need a miracle vs Buffed Heroes.

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by ArmandStar:

i have said several times in the past that spellbreaker and purify counter way too many things, they counter every single buff/debuff in the game respectively.
no way i can test ANY kind of buff/debuff team with spellbreakers/purifiers around

-i might want to play a STR team or Powder team only to run into a Backstab team with 3-5 Backstabbers. they don’t counter every single team in the game, only this specific one, so i suck it up and hope the next match is not a counter.

-i might want to play a Rage Team only to run into a 3x-5x Shield Spam Team. that’s funny because i specifically said this is what happened to me yesterday. again, shield team is a team that happens to counter this one specific team i was playing

-i might want to play a Multi Hit team only to run into -Dmg or a Thorn team. -dmg team , again, it sucks when it happens but at least it only counters this one specific team (again) and as for thorns i don’t care. i actually want to see how well my multihitters stand against thorns (challenge accepted), and see which team comes out on top

-i might wan to play a Life Drain or Healing team, only to run into an Eclipe Team or Sword Damage reliant team. yes it sucks to go against eclipse, but again, it is a specific counter. as for swords, they are not a specific counter but instead they fall into the same category as shield spam: i suck it up because is not something that happens often (and in recent meta discussions i’ve been saying the main problem is overuse of cards)

i might want to play ANY kind of buff and spellbreaker removes it no matter what.
eclipse, backstab, -dmg, etc are all specific counters. they remove specific buffs, not every single one, which is the problem with spellbreaker, same for purify and debuffs.

in regards to the last part: how i see it is if that people can catch up to the damage, spellbreaker is the problem by removing your buffs.
see, a spellbreaker with crit is a buffed spellbreaker obviously. and since they remove your buffs, basically the fight becomes buffed hero vs unbuffed hero. of course the buffed hero is gonna win.

if crit is so powerful and game changing, why doesn’t people use all kinds of first turn hitters? i’ve been checking all these days and almost all the hitters happen to have spellbreak. isn’t that right? the most used heros include stoneater and rabbit, which have their big hits on the second skill. if crit is gamechanging why don’t they use first turn hitters instead?
one of the most used cards is stoneater even though he hits on second skill and her spellbreak is only 400 damage. at that point Marzhin gets more out of the crits

“games are reduced to having to have buffs to have a chance” because you are fighting against buffed heros. it can be crit or anything else. of course hero with x buff should have more chances than an unbuffed hero.

have you asked yourself, with so many heavy hitters in the game, only the ones with spellbreak are being used?

besides, the main problem here is that spellbreakers are everywhere
one time i said i found a team with 5x spellbreakers and it was frustrating. i didn’t ask for a nerf to spellbreakers, i dealt with it and moved on. why? same as shield team or the sword users: despite completely shutting down my team, it only happened once. damn, i would stand having to face them 3 times in a row, i accept sometimes is a bad luck day and i might find them all day. but all day and several days in a row?
everyone complains about crit and/or spellbreak because they are everywhere. i’m sure no one would be complaining if you only saw critted anazra once per day

-You overstate spellbreak. You can use cards that provide buffs late that avoid Spellbreak/Purify. For example, that is 1 thing that is nice about Boocan, he can avoid most Pruifiers since he has Turn 3 Powder. Spellbreak also relies on luck at times. You have a card with 3-5 buffs, there is no guarantee that which will be removed. (This is for cards that do not rely on other to buff)

-You are not supposed to be able to “test” Buff/Debuff decks vs Spellbreak/Purify teams. That is their Entire Point. It is like playing Rock/Paper/Scissors and then saying Paper is OP because you cannot test how Rock does when others use paper. In Eredan Arena, the Rock/Paper/Scissors is supposed to be SpellBreak/Purify > Buff/Debuff > Standalone > Spellbreak/Purify.

-You specifically state that you need buffs to catch up to the opponent and that Spellbreak is the problem for removing your ability to retaliate.

I think the bigger problem is that you need Buffs to counter their buffs. For example, if their buffs were far weaker and your unbuffed still had a good chance of winning, then Spellbreak isn’t the problem, right?
 
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Topic: Eredan Arena / For those who are playing on Kongregate using Chrome

I use Chrome and play on Kong

 
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Topic: Eredan Arena / Hero Overview: Abraxal

Originally posted by spydermayhem:

It is my opinion that Abraxal needs nerfed. Two crits on Abraxal + the very easy to achieve RRRR with three opportunities to get it = 2400 damage and opponent -120 damager per hit. With Gemineye nerfed there is currently a higher chance that every single point of that amount is going through if Abraxal attacks. There is not a single card in the game that can come back from that outside of the horribly broken Ice Queen. Abraxal was fine when Saethwir was unstoppable because he was the only card that could regularly beat Saethwir. It also makes no sense whatsoever that the skill that gets to 500 damage only with the right team is harder to trigger than the skill that automatically deals 600 fireball damage. Make the second skill easier to roll, and up the damage on it or make it the fireball in order to promote using Abraxal with his demon pals.

I’d say the problem if anything is that it is too easy to give him 2 crits. Without Crits is very balanced

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by ArmandStar:
Originally posted by skaarsonofhulk:

Can easily still test it, i test decks that will loose against meta teams all the time, and yes, when you face them, pending terrible rolls on their part, you will most likely loose

when i test a deck, i don’t play to win, i play to test the deck.
in the case of thorns, i’m not using thorn team to win, i’m testing it to see what’s the average damage output i get out of the thorns.
is simple: testing means i want to check how well the team performs. doesn’t matter if it wins or loses.
if i test a specific buff, i want to check how well it performs. winning or losing is irrelevant

when i said i can’t test thorns properly, is not because i lose, is because they are gone after the first hit, so i can’t see how well they would do normally

Your argument can be applied to things other than Spellbreaker.

-For example:

You might want to play a Powder Team, Ice Team, or -Dmg team but numerous purifiers exist. No way to see how those teams do vs a 3x or more purify opponent.

-You might want to play a STR team or Powder team only to run into a Backstab team with 3-5 Backstabbers. No way to see how they would do normally.

-You might want to play a Rage Team only to run into a 3x-5x Shield Spam Team. No way to see how they would do normally

-You might want to play a Multi Hit team only to run into -Dmg or a Thorn team. No way to see how they would do normally.

-You might wan tto play a Life Drain or Healing team, only to run into an Eclipe Team or Sword Damage reliant team. No way to see how they would do normally.


By saying that Spellbreak prevents you from seeing how a team would normally do is basically only saying that Spellbreak counters some strategies, which is the entire point of the ability.


In regards to spellbreak and Crit, it seems to me that the people more blaming crit are mad that Spellbreak removes their chance to catch up to the insane damage that Crit produces. Basically, they are saying that you cannot win without buffs in the current state due to crit. If Crit is so powerful and game changing that games are simply reduced to having to have buffs to have a chance, then that is a clear sign that Crit is currently OP.

 
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Topic: Monster Battles: TCG / Bug Report Thread

My account is bugged where I go 1st in PVP literally every match, no matter who I am up against. Please either fix my account or fix the PVP system (either so that it is random who goes 1st, Higher rating always goes 1st, Lower rating always goes 1st, etc)

 
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Topic: Eredan Arena / Hero Overview: Pain

This card has the possibility of being very strong. The average card likely hits 6x or so not 4×. Adding another 400 damage on average to those rolls puts the #’s at 3,040, 2,920, and 2,880.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

Originally posted by gcollins:

Devs, I figured the answer out. Please do not answer this, because if you do, there would be people specifically cheating to go second, which would be chaos. If necessary, randomize the element which determines first turn.

-So GCollins is pretty much confirming that there is an exploit that can be used to determine who goes 1st and who goes 2nd.

-Additionally, if such an exploit exists, it is better for everyone to know to have access to it rather than having just a few people who are able to cheat by exploiting it for their own advantage.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

Now up to around 25x Straight Games going 1st, which is a 1/33 Million chance if a 50% probability to go 1st

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by LordCarl:

Tudordan i’m telling you they are going to fuck up Telendar… this is a joke. :D I mean seriously every fucking nerf ends up with crippled abominations…

I’m just sayin… like 6~8 months ago in a topic i already told to everyone that spellbreaker is going to ruin the game entirely and noone did listen…

Nobody listened because you were wrong. The game was not ruined and became far better.

 
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Topic: Eredan Arena / Hero Overview: Anazra

Originally posted by o0COLOSSAL0o:

I think the problem is in the buffers, Telly and Arty. First turn Crit teams are broken since it’s nearly impossible to prevent the damage with the cards we have now.
Instead of complaining about Anazra (standalone she is balanced), I think we can take multiple directions with this:

1. Reduce the ability for cards to apply Crit buff, be it less triggers or harder activation.

2. Or design cards that counter first turn crit teams. ex. introducing an All Spellbreak mechanic (this would have collateral damage though), or the one I suggested a page back, Crippling Shot (which would be a little more specific to the problem), where it works like dodge but is a debuff. As well as others (first turn dodges, spellbreaks etc.).

3. A combination of 1 and 2, this is most likely the direction we need to go, reduce somewhat that buffing capabilities of Telly and Arty (since we did the same with Gem) but not to the extent that it ruins them, and in addition add in a few cards that counter first turn critters.

Completely agree. The current crit buffers currently restrict design limitations. I also disagree with Ivan that they have “tough” rolls. Artzeil requires 1R1Y for a crit which isnt very hard. Telendar does require BB, but when that is all that 1 is focusing on it becomes more likely than unlikely.

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by tudordan:

You guys are really oblivious.

The problem does NOT lie in the fact that is spellbreak or catalyst or first skill or whatever the fuck you guys just munch on. The problem is not even with Telendar as many people, including Pep, suggest!!

Come on, how does it come that Telendar barely got any complaints before and now he’s suddenly a “time bomb”? So far all the humans that have been released with which Telendar could sinergize with were all balanced – Ban Kuan requires a priest opponent to deal any good damage from his critted first skill, Tessai is the only one who can be a threat as much as Anazra is right now, but even he was manageable and people didn’t used him for Telendar purposes, Senya is too slow to use crits efficiently against spellbreakers and even then she can be dodged easily, Lady Dynamite is LOL unless you miss her B on purpose, Mathurin is a BIGGER lol because he doesn’t require Telendar’s crits, Cherub can barely deal any damage even if she misses on B and Sevylath can barely make any use of Telendar’s crits since the only skill he can use that for is his Smite.

If people really wanted to get Telendar’s utility nerfed they should’ve done that as soon as Tessai was introduced, because he has the potential to do what Anazra does right now. Heck, RRRRRR from Tessai is more easier than RRRYYY or RRRRYY from Anazra, but people were too busy sucking Tessai’s third and second skill to notice.

With this said, the problem here lies in Anazra herself. Tessai is balanced because of his rolls and the fact that his skill is just hit, but Anazra’s skill is a catalyst and it requires only a single freaking Y.

Telendar completely restricts card design for humans. When a card has such a strong effect that it restricts future card designs, you know there is a huge problem. Also, Crit is even more noticeably dominant since its counterpart Dodge was nerfed, so now there is even less ways to stop it.

Big Hits as a 1st skill should be in the game for strategic reasons (attack before they can shield/apply dodges/etc). It is better to reduce the ability to provide relatively easy and game changing crits to these than it is to eliminate strong 1st skill attacks from the game.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

It isn’t based on rating since I played someone 100 points above me 3x in a row, and each time I went 1st.

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by Abscity:

i’ve read through so many pages of complaints and whining, in this thread and others until it gets old and there are very few people who’ve touched on the actual root of the problem. yes, crit might bring things out of hand but ultimately it is spellbreak that screws things up big time. why? if you can spellbreak before the opponent uses any buffs, AND you are buffed, you are essentially going buffed vs unbuffed = a free win if you don’t screw up the roll. there is no strategy at all here. the problem isn’t crits giving high damage. if you have crits and deal high damage, nothing is stopping the enemy from having crits or +dmg and dealing similar amounts of high damage back to you.

I disagree about your analysis of the Problem.

The Problem is NOT that Spellbreak makes it buffed vs Unbuffed Instead:

The Real problem is that you need Crits in order to compete with the opponents Crit buffs. You know there is something wrong when the only way to effectively counter an ability of the opponent (crit) is to use the exact same ability yourself (crit). If Crit was not so overpowering, then you would not need to rely on your own crits surviving to stand a chance.

The problem right now is that the game is so Buff Reliant (due to strength of Buffs and easy of applying them) that you have to match the opponent in a Buffing contest.


I also disagree with saying the problem isn’t Telendar. If Telendar (and Artzeil) had harder crit rolls, thereby making them even less reliable, the dominance of the Crit buffed cards would drastically decrease. Maybe some would use Telendar if for example his Crit roll became BBB, but he would be a far riskier play and have a much harder time giving near auto wins to teammates.

 
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Topic: Eredan Arena / Complaints about Buffs (What Could Be Done)

Originally posted by batofara:

Weak Multi-Hits > Dodge > Critical. The chain would then go on to include -DMG and purify, and so on. Counters make things interesting.

An All Spellbreaker might sound cool, but I actually think that being somewhat reliant on buffs and synergy helps to make the game more interesting than just picking the best 5 cards in the game

I dislike buffs like Telender and Melissandre because sometimes you have to pick: buffs or attempt to win. Most of the time, you will just try to get as many buffs as you can, and go for the win if you accidentally get a perfect. These cards can make the game dull because you can obviously tell they’re just going to throw away the card and then creating an invincible card that will obviously win. One obvious win, one obvious loss. It just makes things boring.

I like buffs like Hime and the new Gemineye because you won’t try to suicide buff using them; you try to win and the team buffs come naturally. These help make the game interesting without watching them automatically suicide. Their buffs often don’t make you instantly win with the buffed card either. I would say these buffers help to make the game more interesting, in contrast to buffers like Telender and Melissandre.

All Spellbreaker sounds cool, but it might be a little unnecessary and drive people into just playing the 5 best cards in the game. That would be a problem

You could still have lots of themed teams. For example, Nehat teams could careless about spellbreak, so could Powder teams. We have an All Purify but she hasn’t destroyed the game. There needs to be some mechanics to punish buffs, since right now the game is ridiculously buff reliant.

With Buff punishing mechanics, there would be a lot of variability where Buff > Standalone > Buff Destroyer that not is not even factoring in how Debuff and Purify cards would fit into the above equation.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

No idea if the Devs changed it, but I am pretty sure I have gone 1st somewhere in the 10-15x in row range.

Obviously, this is possible if random but the odds would be quite against it:

If 50% chance, odds of going 1st 10x in a row=1/1,024

If 50% chance, odds of going 1st 15x in a row=1/32,768

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by ArmandStar:

alright, no argument there except for the last point: bigger fireball vs priest. when buffed, abraxal’s is still bigger

now, i mentioned a few times that i understand if telendar/artry gets nerfed. let me say it again:
go on and do something about the crit buffers, BUT ALSO do something about the swarm of spellbreakers. do we have a deal?

crits or not, i don’t want to see breakers in every game, much less in multiples. in case is not clear enough, their damage output is not what bothers me

It makes no sense to say the Damage OUtput of Spellbreakers does not bother you. If they run 3x Spellbreakers but you beat them all due to low damage output, then what is the problem?

Also, nerfing Crits will make Spellbreakers less popular since there will be less reason to use them

I agree with Skaar, Spellbreaker should have the advantage vs cards that are buff reliant. If they don’t then they serve no purpose.

 
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Topic: Eredan Arena / Complaints about Buffs (What Could Be Done)

I don’t agree that Crit is designed fundamentally to beat Dodge.

I think that Weak hits are designed to Counter Dodge. I consider Azalys, Boocan, Clover, Ganso, etc as Primary Anti Dodgers since their weak hits can easily burn through stacks of Dodges.

Dodge is also fundamentally easier to get around than Crits since Dodge can be semi countered by Crit, Spellbroken, Avoided with Shock, or removed by tons of weak hits, whereas the only good Defense against an attacking Crit is to hope you have team buffed dodge (shield is generally an inferior alternative).


I really want to see an ALL Spellbreaker card. We have All Purify, All Dodge, and All Crit. Right now, the game makes buffing almost mandatory which is boring. An ALL Spellbreaker would actually punish this and make people consider how much they really want to make their team buff reliant.

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

Originally posted by ArmandStar:
Originally posted by JasonJ29:

-Spellbreak is 1 of the Most Needed Skills in the Game. Without Spellbreak, the game often turns into a contest of simply who can provide the most/strongest buffs to their team, talk about boring.

again, the problem is having several spellbreakers in the same team.
and talking about boring, you have any idea how many cards and strategies are unplayable due to spellbreaker?

Originally posted by JasonJ29:

Additionally, if Spellbreak was the core problem, then it should have been dominating for quite a long time, which it hasn’t.


Additionally, same goes for crit: if crit was the only problem, it would have dominated for a long time, which it hasn’t. and even though gem was overused, she wasn’t in 100% of the games. plus is not like she’s the only hero with access to dodge
Originally posted by JasonJ29:


-So big hitters dominate after a new patch when globabl dodge gets nerfed, yet crit remains the same, I can’t figure out what might have changed here… If the big hit crit buffers are the prob, the obvious solution is to nerf Crit, with a secondary solution to reduce the output for their big hit.


as i’ve said before, i could deal with big hitters and outdamage them, and i’m sure i’m not the only one. problem is we need buffs to do so.
at least for me, big crit hits are not the problem. the problem is that those big crit hits also remove my buffs, which i need to fight back


Originally posted by JasonJ29:


-Marlok is very inconsistent. Why use an inconsistent card when there are more consistent options?


Telendar is also inconsistent. why is people still using him if there’s another more consistent option?
besides, i also mentioned Armada. not only because of higher output than anazra, but also because she’s very consistent. if its about consistency, why not use Armada over anazra?


Originally posted by JasonJ29:


-5x Spellbreak decks have been around for a long time and have never been dominant. There are plenty of ways around them. There is a reason why you can look at the decklists of Masters decks for the last year and not find any Spellbreak themed teams. Buff teams have always been playable, even after the release of tons of Spellbreak.


i mentioned i found a 5x spellbreak once, i didn’t say it was dominating. i did say the current decks are using 2 and sometimes 3.
buff decks were playable because not every team had a spellbreaker, much less 2. but now that they’re popular?


and from my research from last season, the only buffs that saw significant play were shields, dodge, and crit.
crit was for first skill hits (and how many players complained about critted ogmor as badly as now?) and shield and dodge were to lower damage from crits, and because they were the only buffs that did their job before spellbreaker breaks them

-The fact that you find Multi SpellBreakers a problem doesn’t make it so. I disagree about Spellbreak making so many strategies unplayable. For example, if you like to use Rage Pirates, Boocan when attacking can still get a big boost. Likewise, Spellbreak is 1 of only a few ways to stop rage Pirates (purify can, backstab is questionable).

-Crit has been super strong for a long time now. Crit has been more of a deck theme than Spellbreak for quite a long time.

-So you want the game to be Buff teams vs Buff teams, sounds boring. Ideally there should be a Rock, Paper, Scissors where Buff Team < Spellbreak Team < Standalone Team < Buff team.

-You can’t compare Telendar to Marlock. Telendar may be inconsistent but can get you 2-3 wins. Marlock is inconsistent and can never earn you more than 1 win.

-Aramada is easier to counter than Anarza.

-Even when almost everyone had Lory, Inquisitor, etc there was only a limited amount of time when they were commonly used together and then were forgotten since stronger strategies existed. Spellbreak isn’t the problem. If you need Crits to fight back against your opponent’s buffs, then that is a sign that Crits/Buffs are too important, not that Spellbreak needs to go. You are putting the blame in the wrong spot

 
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Topic: Eredan Arena / i'm the only one thinking spellbreaker is worse than crit

-Spellbreak is 1 of the Most Needed Skills in the Game. Without Spellbreak, the game often turns into a contest of simply who can provide the most/strongest buffs to their team, talk about boring.

Additionally, if Spellbreak was the core problem, then it should have been dominating for quite a long time, which it hasn’t.

-So big hitters dominate after a new patch when globabl dodge gets nerfed, yet crit remains the same, I can’t figure out what might have changed here… If the big hit crit buffers are the prob, the obvious solution is to nerf Crit, with a secondary solution to reduce the output for their big hit.

-Marlok is very inconsistent. Why use an inconsistent card when there are more consistent options?

-5x Spellbreak decks have been around for a long time and have never been dominant. There are plenty of ways around them. There is a reason why you can look at the decklists of Masters decks for the last year and not find any Spellbreak themed teams. Buff teams have always been playable, even after the release of tons of Spellbreak.

 
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Topic: Eredan Arena / Hero Overview: Gan'so

Originally posted by Peppunzo:

Going back to Duke and Netjhim isn’t nearly enough.

The last time Gan’so saw the light of day was when Armada had All Powder on YB: roughly 14 months ago. At the time Smiters & Purifiers didn’t exist, and Backstabbers could be counted on your fingers, so what are we talking about here, in all honesty?

The game is miles different from 14 months ago: old Gan’so came out in a time where his old design made actual sense. Now it’s no longer the case. Blues and Yellows are there for a reason, and current Gan’so isn’t even that reliant, as RBSSSS/RYBSSS show.

I would rather have him rely on Blues/Yellows more often instead of having him end up with uneven yellows and be smitten to death, just sayin’

I disagree with the idea that cards should not exist that focus on getting just R and S. What we need is more variability among cards:

-We need more cards like Ripper. Ripper focuses on Red and Yellow. You can count on 1 hand the # of cards like Ripper. On the other hand, there are roughly 500,000,000 cards that have RRYYBB as their Best Roll.

-We need more cards like Old Ganso (but with better numbers), that are good with just Red and Swords.

Just because there are 4 different sides of a dice does not mean every card should utilize each symbol. Let people choose:

-Risk Averse people: Let them Play cards that only need R+ S (slightly lower damage to make up for consistency)

-High Risk People: Let them Play cards that need almost Y+ B exclusively (give high max damage to make up for lower consistency)

 
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Topic: Eredan Arena / Hero Overview: Kebek

Kind of weird to see Resilience on Skill 3. I can’t think of any other resilience card that has it so late.

 
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Topic: Eredan Arena / WOW, Card Changes

Yeah, very weird. Maybe the next updates will be in a few days. If that is not the case, though, it is almost like they are telling everyone to use either Telendar or Artzeil.

 
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Topic: Eredan Arena / Hero Overview: Gan'so

Originally posted by Peppunzo:
Originally posted by JasonJ29:

Ganso with a nerf is beyond stupid. He was never used and now has become worse.

Ganso is way less consistent than he was before. He used to be 1 of the few Heroes that could be play well without needing any Blue or Yellow, those days are gone

You seeing this as a nerf is baffling to say the least.

Why do you think he was never used? Because he gained an outrageous amount of strength on turn 1 and on the most consistent dice: a relic of the pre-Smite era.
As if it weren’t enough, his second skill was utterly obsolete and counterproductive.

You seem to be particularly fond of his swords. Let’s run the numbers for a moment:

RBSSSS Old Gan’so: 220 + 210*4 + 235*4 = 2000 damage;

RBSSSS New Gan’so: 250 + 250*4 + 175*4 = 1950 damage. A 50 damage loss.

Lowering his initial STR gain not only made him far less of an autoloss against Smite, it allowed a drastic increase on the remaining skills. Look at his perfect rolls now: three out of four deal from 2725 to 2775 unbuffed damage. Was the old Gan’so capable of this?

The only thing old Gan’so was capable of doing over the current version is the ability to run RSSSSS/RRSSSS/RRRSSS/RRRRSS unbuffed: was this such an unbearable loss?

You can quickly solve the problem by running Mà: he’s also no longer a broken mess.

Ganso was not used for a few reasons:

-His Numbers overall were low (for example why do 2,100 with Ganso if you can do 2,100 with Ogmor + Spellbreak + add -Dmg)

-Smite wrecked him (GD and Nethjim were popular for a long time)


Why must every Card need to Rely on Yellow or Blue Dice? Ganso before was super consistent and was very hard to roll poorly with. In that respect, he was like how Rargnor currently is.

Yes, now his perfect rolls do more damage, but at the cost of consistency. It would have made more sense to just buff his numbers and have him be a Kotoba version of Rargnor. Being weak to Smite is ok if his numbers are good enough. Heck, if that was the worry you also could have just changed the position of his skills.

Having a higher Max damage but being More Reliant on B is not a buff. Even in your RBSSSS example, if Ganso misses the Blue and instead is just an S or R, his Damage is now like 400-500 lower than it used to be.

 
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Topic: Eredan Arena / bsaii decks throughout the seasons.

Looks like I made the right decision to stop playing ranked for a long time due to lack of balance updates.

It must have been extremely boring using basically the same deck core for 9 seasons in a row