Recent posts by FinalCheetah on Kongregate

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Topic: Platform Racing 2 / Cheetah Racing League 3

The return of the Cheetah Racing League makes it’s way to Kongregate. Part of a long running series on PR3, which aims to find the very best players, the 3rd installment will be on Platform Racing 2.

This competition has the best prizes to date. Prizes including:

100000 Folding at Home points (Enough for an instant cowboy!)
Epic Crown

And let’s not forget to mention Epic Cat Parts for the participants with the most points.

You can find out more about the Cheetah Racing League by clicking here:
http://jiggmin.com/threads/110414-CRL3-Player-Sign-Up

Or by asking ‘Pounce’ ingame for more information.

Right now sign ups are limited to Jiggmin.com account holders only. We encourage you not to miss this part of Platform Racing 2 history.

 

Topic: Clash of the Dragons / Create you own Cards

This post has been removed by an administrator or moderator
 
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Topic: Clash of the Dragons / Furious, furious Battle Mages

Originally posted by zenitro:

i always get nuke when i have around 25+ card left… havnt even got the chance to see any of my anti-mage card appear

Use a smaller deck, you can win with just 4 torments, a heal and a nuke. It’s how I did it.

 
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Topic: Clash of the Dragons / Low-level Cycle or MC Nuke Decks?

MC Nuke deck traditionally comes later (in zone 4, as opposed to brawling to get GHP/Snuff for a cycle)

MC Nuke decks are extremely powerful and I still use them to PVE, in my opinion you can almost ignore getting a cycle due to some of the cards in the current meta game, so long as you have a Dido before going to zone 4 to grind.

If you’re having problems with zone 3 battle mages then you can make a deck with 4 torments and blood bond/spirit ward/Magekiller/Wizard’s Bane. If you have sympathetic slaughter from cicero brawls then all the better. The key is to do the correct brawls before going into zone 3 and beyond.

 
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Topic: Kongregate Multiplayer Games / [Ederon Trading Card Game] Is this game about to die?

Looks dead to me. Never more than 6 people on. Doing your dailies is impossible now. Personally I think it’s because the pacing of the game was slow to begin with. Getting gold to pay for boosters takes days. That and some classes suffer from dead hands no matter how well you construct a deck. While Sorcerers can pretty much draw and keep whatever counters they want in their hand. The game has only an illusion of balance.

Example: As a Rogue, if I don’t draw any attack abilities, dead. If I don’t draw any weapons, dead. If I draw too many weapons, dead. If I draw all defence abilities dead. A good 9/10 starting hands for a Rogue will mean its a uphill battle to win, or instantly dead. No other class that I know of suffers from this to the extent of the poor rogue. And the rogue cards to draw extra cards are an absolute joke.

Why is there no mulligan system? It’s frustrating as hell especially given most of the best gold gains are from winning n matches in a row.

Now my thoughts were immediately that I should multiclass. Only getting the cards that allows me to make an effective duel deck are now absolutely impossible to get given that I can make a sum of 0 gold because of the aforementioned problem with my class having a heavy dependency on having the perfect hand and the fact that I can only match against the level 60+ whales that are sticking with the game only to protect their investment.

There is a reason why this game has failed and I’m pretty sure the game having a front page will only cause the same thing to happen again.

Oh and don’t get me started on the OBVIOUS tournament manipulation that’s been going on.

 
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Topic: Outernauts / Outernauts Guide

This guide is currently under construction. I plan to add more information over time. Please ignore the formatting errors for now.

Introduction
Welcome to the Outernauts training facility cadet. Here you will learn everything you need to know to progress through the game in a seamless and efficient manner.

The game's objective is to catch and breed monsters, with the emphasis on 'breed' in order to defeat other Outernauts, Space Pirates and Sludge Goons. This guide will walk you through the game in the most efficient way possible. From starter selection to the last challenges at Pandora Arena.



Choosing Your Starter

You will have a selection of five beasts to start your adventure with at the game start. I have taken the time to write out the strengths/weaknesses of each, so please do not bombard the chat asking which is the best beast. It is ultimately up to you to decide and know that starters all lose their effectiveness later on in the game. So don't get too attached.

Chimzee



  • Snow type - It is strong versus Flame and Terra monsters. Weak versus Snow and Phantom monsters

  • Defence based - It is somewhat more durable compared to other starter monsters. It is also Attack based, physical attacks will deal more damage. It has weak Cosmic Defence.

  • It is primarily a physical attacker and to a lesser extent a cosmic attacker, it learns mediocre status abilities.

  • Chimzee is an average starter, who's main use is to take down Lightning type beasts. The lack of Cosmic Defence really hurts this creature later on. Starting out this beast is useful in that it has few weaknesses, it'll be one hit less and has more versatility than other starters.



Chamopee



  • Aquatic type - It is strong versus Flame, Aquatic and Snow monsters. Weak versus Flora and Lightning monsters

  • Cosmic Attack based - It's cosmic attacks will deal greater damage. It is also Attack based, physical attacks will deal more damage. It has weak Cosmic Defence.

  • It is primarily a physical attacker (which seems to go against it's high Cosmic Attack stat), with few cosmic attack abilities, it has a good selection of useful status abilities.

  • Chamopee is similar to Chimzee apart from having better stats. The lack of cosmic attacks hurt this creature, but it learns a good one, Waterfall, which can change the enemy's creature type to Aquatic, allowing strategic combo attacks. Of it's status abilities it has one that inflicts sleep, which is nice for shutting down opponents and allows for easier capture. Lucky Rain is also a useful ability that cures status elements on your party. Other than this Chamopee doesn't have many other uses.



Patchoo



  • Lightning and Primal type - It is strong versus *Flux*, *Phantom* and *Lightning* monsters. Weak versus *Snow*, *Venom* and *Terra* monsters

  • Speed based - It's more likely to be higher up on the turn order. It is also Attack based, physical attacks will deal more damage. It has weak Cosmic Defence.
  • It is primarily a physical attacker, with few cosmic attack abilities and fewer status abilities.
  • Using Patchoo doesn't require much strategy, it's best attack is Tesla Zap, a Lightning attack that always goes first. Because of this, the fact that it's a speed based monster makes it weaker than it should be. Being a Lightning type makes it useful in several places in the game, good Lightning beasts are somewhat hard to come by and Patchoo will help you breed even better ones.



Rokling



  • Terra (And later, Flying) Type - It is strong versus *Common*, *Flying*, *Terra* and *Tech* monsters. Weak versus *Aquatic*, *Snow* and *Flying* monsters

  • Defence based - It can endure more damage from physical attacks. It is also Attack based, increasing the damage of Physical attacks. It has weak Cosmic Defence.
  • It is primarily a physical attacker boasting a wide variety of physical attacks, with few cosmic attack abilities and many status abilities.
  • Rokling has a well deserved title of being useful in the end game, a fact that all other starters fall short on. It takes a long time to evolve which makes it weak starting out. I advise you stay away from PvP until it evolves. It has some game breaking good abilities such as Cleave and Meteor Storm which are both one of the strongest attacks in their class. While it has many status abilities, most of them fall short of being useful. Worth noting is that it has Catapult and Locust Swarm which makes the attacks useful against beasts that are typically resilient against Terra attacks. If you want a good balanced beast that can hold it's own in the end game but don't mind it being fragile until level 35, then this is the beast for you.





First Steps
You start the game out in tutorial mode. I suggest you follow it. The game will try and tempt you to capture monsters along the way to your first Sludge Goon fight. Do not bother, they're extremely weak. For now focus on leveling your starter to an acceptable level. The Sludge Goon you required to fight is a push over.

The tutorial will take you through the first section of the game and then explain your Homeworld's function. Homeworlds are very important so I recommend reading carefully. Once you're done with tutorial mode you will be given free reign over what to do next. For now resist the urge of getting to work on the questions and read the section below.



Homeworld
Your Homeworld serves you as your base of operations, covering everything from fuel production, item manufacture, to looking after your beasts while you're not around. It is also the portal into which other players interact with you. Your friends can speed up your productions and heal or resurrect your beasts. The later is important, your beasts will be knocked out quite a bit. I have split the section up into multiple parts to explain each function of your Homeworld.

Friends
Adding friends is just about the best way to start in Outernauts, not only can you exchange speedups on each other's homeworld but you save a bunch of lunar which you *will need* very soon by providing heals. Each friend has 5 energy and one action requires 1 of this special friend energy. This energy recovers every day so do not worry too much about that. Due to the way the Kongregate friend system works, you will be required to follow a specific set of steps to add a friend to the game properly.


  1. Add them as a friend on Kongregate.

  2. *Refresh your browser window*

  3. Use the 'Invite Friends' button in the game in the upper right.

  4. Ask your friend to check their inbox and accept the neighbour request



Neighbours


Friends that have accepted your neighbour requests are referred to as 'Neighbours' by the game. You may need to zone out to your active planet, or Homeworld to get them to show up on the Neighbour List on the bottom of the screen. This list is ordered by 'Beast Value' from highest to lowest. As you add each new neighbour you can gain rewards including Super Gravity Orbs and even Star Gems. You can access and claim these bonuses on the Dash Board.

Gifting


Each neighbour can gift you an item once per day and you can gift them an item once per day, you access this feature by clicking Gifts at the top of the game, you choose a gift here and select neighbours to send them to. They will appear instantly in their inbox for them to claim.

*Important Note*
There are many crap gifts you can send, this usually results in your neighbour removing you from their list, which is extremely bad if they're an active player. I have a list of recommended gifts below for low and high level players and a list of gifts that you should never send.

*Low level player, less than 20000 Beast Value*
Good gifts:
* Healing items, preferably Ulm Bulbs. _This helps with their heal costs._
* Resurrection items, preferably Nectar. _This helps with their heal costs._
* Fuel, preferably 25. _Helps with fuel cost._


Bad gifts:



* Training Tickets. _They are very common in gold chests and absolutely useless._
* Glow Bugs. _Only send them if they ask for them._
* Common dig items. _People usually get the maximum (50) very quickly._
* Lunar. _Sending 25/100 Lunar is absolutely useless to everyone._

*High level player, Beast value 20000+*



Good gifts:

* Spirit, Obsidian, Claws (In that order) _Craft items for Sigils, a breeder item that raises the potential rarity of a beast._
* Cosmic Dust. _Although common, a high level player burns through Cosmic Dust like nothing. it's used for everything._

Bad gifts:



* Training Tickets. _They are very common in gold chests and absolutely useless._
* Glow Bugs. _Only send them if they ask for them._
* Common dig items. _People usually get the maximum (50) very quickly._
* Lunar. _Sending 25/100 Lunar is absolutely useless to everyone._
* Healing items. _They have enough lunar to buy these in bulk._
* Resurrection items. _They have enough lunar to buy these in bulk._
* Fuel. _High level players will have fuel 'banked'._

Knowing all of this you will be considered a good neighbour. But there is still one thing that can potentially annoy a neighbour...



Visits


There is some etiquette involved when you visit someone. Follow the rules below and you'll be able to help your friend as much as possible.

# Speed up breeders. If your neighbour has 3 breeders, then 3/5 energy goes to speeding up breeders, always.
# Next speed up incubators, they look like eggs floating in a glass tube. More often than not, people will use a block of 4 incubators and a block of 2. The 2 are there to serve as an indicator that you should speed those up as opposed to the others since they're used more.
# If you need bugs, speed up 1 incubator only and do the tree last. Always last. Why? Because when people see you run to the tree they'll stop viewing you, so anything else you're doing for them probably won't get counted. (Your avatar only moves when they are viewing you on their screen)
# Starting a run at a tree will often result in them flat out rejecting your help.
# Never, ever touch fuel pumps, especially if they're making an effort to hide them. High level players keep finished fuel banked because the limit is 999, they used finished fuel to add to that limit, having you using their fuel pumps and dumping it on the ground will often result in you being removed from their list.
# If you need fuel badly, take it from an inactive player, but bear in mind I've finished the game and never needed to do this.
# Heal monsters only when asked. Do not heal them otherwise.
# Only speed up labs/armoury only when asked. (There's some nasty 8hr/24hr quests so you may see people asking for this)

By following these rules you'll most likely never lose a neighbour and when you do a good job, they'll learn and do a good job for you.



Optimal Homeworld Construction
Now that we finally have the friend stuff out of the way, I'll advise you on what to build first. This requires lunar, lots of lunar. I recommend getting into PvP in the beginning if you have a good team. Look for easy opponents with low Beast Value, these will be easy to defeat and you'll get some cash from doing so. 3v3 fights with wandering creatures are good money too. Boot Camp gives you okay cash (and a rare creature) so consider doing that dungeon. If you are in sector 3 then do Booty Hideaway, 2 trips can max your lunar and I'm not even kidding. So here's the list, ordered from greatest priority to lowest.

# Max out your fuel pumps and get them working. This is very important since fuel costs quickly become prohibitive.
# Build 1 Incubator. This is to hatch any eggs you find while digging.
# Build 1 Breeder. Breeders are important if you want to become strong quickly. This is the most used building on any Homeworld.
# Build anything the quest asks you to.
# Expand your Homeworld (Also requires resources to dig up, so get digging.)
# Now your building limit is increased. Fuel Pumps > Breeders > Incubators > Expansion.
# Soon you will have 3 Breeders and 6 Incubators and the maximum number of Fuel Pumps, build your Feeders and Laboratory.
# Start researching cheap and time efficient junk, you require a level 3 lab for sigils, an important component for breeding.

Once your Homeworld is looking great, block off any entrances to your island from the bridges with stones. This means you and neighbours can instantly click anything without walking towards it. You should put your Breeders and Incubators in front near your bridge, so people do not need to search around for them.

Use the 2/4 block incubator trick and always fill the 2 incubators that are away from the rest so you can get more egg speed ups where your highest rarity eggs are hatching. Tree should be elsewhere, but still easily found. I would recommend hiding your pumps behind the tree along with the major stache statue because you will want to amass 999 fuel quickly and not have people dumping it out. (Look for green highlights before you accept their help.

Finally consider building a fenced off area for your creatures so they stop running around. Pop these creatures into the pen (You can move creatures like buildings!) so they are easily healed if you need it. Next, breeding.



Breeding and Incubating
The Basics
To get into breeding quickly, you should have at least 3 breeders and 3 incubators. To breed, you require 2 beasts. While breeding these beasts will be unavailable to you to use in your party.

Breeding has 3 conditions as to what type of creature you get and what rarity you will obtain. These factors are:
- Type := Your creature's Type will affect what sort of egg will be produced. For example, if you were to breed 2 primal types, chances are you will get a Primal Egg. These eggs will hatch a certain number of beasts depending on the type.

- Rarity := Your monster's rarity (ranging from common to legendary) will more likely produce higher rarity beasts. A common breeding practice is to use 2 rare monsters when you are starting out with this. (So your starter and Bisoo from Boot Camp)

- Ancient Trinkets/Ancient Sigils := These increase monster's rarity, the more you use, the greater the effect, but remember, there is still luck involved. Common practice is to use 2 Sigils with rares to try for an Epic monster. Usually the worst case scenario is you'll get an Elite which isn't bad.

Factors that *DO NOT* influence breeding.

* Level of beast.
* Number of fuses.
* Creature's stats.

What have my creatures bred?
Once you pop your creatures in for a period of lurrve making, the type of egg will be displayed. Usually it will be either Mossy, Primal, Fire or Stony. Each type of egg is capable of hatching creatures of 3 of the 12 types.

The most useful information is how long the breeding is taking. Using the table below you can work out the rarity.
- 2 Hours := The beast is common or uncommon. You'll be getting alot of these.
- 4 Hours := The beast will be rare. Rare monsters are typically good breeders.
- 5 Hours := The beast is elite. Elite monsters are useful for battle and can breed Epics more often. Usually the result of a failed Epic attempt.
- 7 Hours := *SHINY EGG TYPE* The beast is Epic, well done. All Epic monsters are useful and include some of the beast sweepers. It's time to celebrate.
- 12 Hours := *FABLED EGG TYPE* The beast is Legendary! These are ultra rare, so good luck breeding them. Legendary monsters are great.


Obtaining Sigils
The primary way of obtaining Sigils is through a level 3 laboratory. You must create 25 items before you can create a Sigil. A Sigil requires Cosmic Dust, Claws, Spirit and Obsidian. (If you read Gifting you'll see how to easily obtain these) It takes 8 hours to create, so getting speedups can be a good idea.

Another way is through weekly challenges. Annoyingly, these show up quite often. Be sure to participate in these to score some free items. (even premium ones!)

For players that have completed the game. Go to Pandora Arena and do 47 Challenges. On the 48th one you can grind for sigils over and over. Be wary as you must be able to defeat three legendary beasts in 1v1 matches.





TODO list:
Metal/Gem
Rarity
Recommended Uncommon Beasts
Recommended Rare Beasts
PvP
Alliance
Star Gems
Sector 1 Boss Walkthrough
Sector 2 Boss Walkthrough
Sector 3 Boss Walkthrough
Sector 4 Boss Walkthrough
Sector 5 Boss Walkthrough
Sector 6 Boss Walkthrough
Pandora Walkthrough
 
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Topic: Outernauts / Recommended Uncommon Beasts?

I recommend the following:

Volco (Fire) – Good attack for an uncommon, has nice fire attacks, such as Lava Barrage (Don’t let the power fool you) and later, Rain of Fire (Nice fire multi attack) and much later, Detonate, which turns your Volco into a suicide bomber which is good for difficult encounters. Try to capture at 20+, there’s a place in sector 2 where you can do this I believe. This uncommon is one which has staying power, even through the level 30s and beyond.

Cactinee (Plant) – Has average stats, but the attack is fairly good. It has some evil status attacks which you should probably take advantage of if you choose it. Try to capture it later on, where you can encounter them at level 23+. Just don’t use it in PvP against starters, because apart from the raptor, each starter has an attack that can deal serious damage to this creature.

Crysling (Ice/Poison) – Has good Ice/Poison attacks but is fragile and suffers from low stamina, I’ve had some success using this, think of it as a glass cannon against more annoying monsters, particularly primal/phantom monsters. Attacks that can cause both Frostbite and Poison are actually very useful. You can encounter these uncommonly in sector 1. It starts weak, but that’s what the dojo is for.

Equafoal (Plant (And later water)) – Unlike most uncommons, it’s actually fairly durable and with good water support attacks and unusual plant attacks, it makes a good tank, it has few weaknesses which is why it’s one of the best uncommons in my opinion. Gravity Well is also an awesome attack which I believe is weight dependent and targets all, try using it on evolved creatures, it works pretty nicely.

For rares I don’t have many recommendations but I have been raising one rare and I’m surprised at how immensely devestating it can be.

Grunny (Poison) – Is basically a tank and actually tanks very well I must say, also has high speed, but crappy attack. It’s main use is to put poison/zombie/disease statuses on your opponent and then use Grunny Nose (which gets 480 power under that circumstance and boosts attack by 25% to mitigate it’s low attack), later on you’ll get two very annoying abilities, which are Lock Jaw (70-80% accuracy, 100% chance to poison and your opponent cannot use offensive moves for 2 turns, but Grunny is also dazed for 2 turns) this attack basically shuts down your opponent’s greatest threat, it’s OP! The other ability Shield Shatter, which when Grunny Nose has been used a few times, will be able to rip apart anything your opponent throws at you later on.

 
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Topic: Outernauts / Metal type upgrade retroactive?

It’s retroactive for sure. When you change from iron to silver, you’ll see a large stat bonus as it counts the previous levels.

 
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Topic: Wartune / [Activity] Christmas Gifts Galore!

Originally posted by qsawde:

When you receive the 2 hour VIP card, will it force you to use it instantly, because that is what they did, the first time you get one, and that was just stupid…

It does not do this for me.

 
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Topic: Outernauts / "Add me" topic

Add meh

 
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Topic: Legacy of a Thousand Suns / LotS Guide for DotD Players

Free bump and another tip:

Try to get Dragon Cycle ASAP, it’ll help you auto level which is important for world raids at a low level.

Also get Quiskerian Priest set, I think you can get most of the pieces in a normal temple, that only requires 8m damage. after that move up to warrior and when you’re confident enough, go for invader. I use invader right now and I can auto level up alot of the time even at level 500+.

It’s worth doing Galaxy Dome for the offhand too, which you can get super early. It has crappy stats but the stamina increase is nice, eventually you can get better offhands, like wormhole shield from daily or sian thunder jian (20 energy) from world raids.

 
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Topic: Legacy of a Thousand Suns / Float like a butterfly... It has a use?

When you have 1 billion credits, health doesn’t matter and spending them is a good thing because of achievement points.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] So is PvP still...

LDE and PM still rule pvp, yes.

 
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Topic: Legacy of a Thousand Suns / Kong Script Merger(SReject+Doomcat)

Originally posted by cyr426:

i tryed to use your scripts for the game and it stoped at 95% done and then froze my comp,and i had to restart,and when it came back up i had about a dozen different downloads installed from a bunch of diff websites and almost as many tool barsfrom various site’s too many to mention here that messed up my comp and i had to dump most of it and reload everything on it. So basicly what im saying is that i think your scrip might of been compromised by a hacker recently,but none of my freinds or guildmates had any prob with it when you first released it thats why i chose to use it.

Then you clicked the wrong download link and clicked an advert instead. Don’t blame doomcat/sreject for your own stupidity, script works fine for everyone else.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Account messed with

They will not refund skill points so there’s no point in asking.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Suggestion: Compensation for Lower Level Players

Hey we worked very hard for our points, many of the higher levels have bought refills and everything for it. We find it easier to get points because we’ve spent so long tediously grinding the game, I don’t see why lower level players should have it any easier than we did, this event won’t be a one off so you’ll still get your chance to add susie’s into your deck at a later point.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] LoH Class Analysis

Firesculptors are definitely not weak against Strongharms and this is coming from a Sculptor that’s been playing 80-120 level pvp in this game. Sculptor’s x2 damage can quickly overwhelm everyone but Acolyte.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Biggest hits and scores of LoH!

Highest damage 28? lol. You must not brawl with high level people often.

 
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Topic: Kongregate / Help. Kongregate has viruses.

Jiggmin’s php files on his forums got infected, a similar story for almost all VBulletin forums on the net. If anyone wants the specifics, it was a 1 pixel by 1 pixel iframe on his forum which was redirecting users to some Russian site. His forum is safe now and I’ve given him information on how to better protect himself. He has since moved all his server stuff to a different server.

And yes as someone said it’s not Kongregate’s fault, the virus alert came from the Jiggmin.com domain.

 
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Topic: Clash of the Dragons / Rediculous enemy strengths in quest for f2p players

Cycling is so overrated >_>

 
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Topic: Clash of the Dragons / Rediculous enemy strengths in quest for f2p players

Zone 5-7 wasn’t hard for me and I haven’t paid very much. If you want a hint. Heavenly Aura and Sympathetic Slaughter. Now you’re good to go.

Zone 4 was the hard one for me, but only hard because the zone had some horrible decks in it.

 
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Topic: Clash of the Dragons / guilberts curse bug

I’ve had it happen to me too, funnily enough on Orc Shaman like you said.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] [Guide] The Fruit Machine

Lol, I spent a good 5 hours on the slot machine yesterday. My mons were looking on while I was totally addicted to it and pining me for a battle.

I started with 200 Honor points and made over 5k when I was done, I decided to use the 6 hour xp boost. My advice to people doing this is:

1) Do not go for the individual prizes that come, if you see two reels come up with the same thing, do not hold any of them. Your goal is to get up onto the feature board and start raking in the cash.

2) Do hold any icons that have the number 3 on them. If you’re lucky you will have a trail hold from next turn and only need one more number to come up to get on the feature board.

3) Do attempt to go for the bonus on the trail line. (You need a trail of 5) About 20% of the time I got up to a the feature board I did so through the boost prize in this.

4) If you get nudges in the bonus but do not get a prize, look for a reel that has a 1 on it and try and nudge up to it to get yet another bonus and a chance to boost.

5) If you get nudges and see something like the below, then go for it. But remember to always try for the feature board.

6) Once on the feature board your goal is to get win spins, I do not think the prize stops are worth it unless you got over 1k honor.

7) Use my methodology as follows:

If you have 1 life, claim any win spins you have obtained.

Else, if you have more than 1 life, keep moving round the board.

If you do not have any win spins, look at your reels. Are there any prizes that can be obtained with the nudges you have obtained? If you can get 2 reels matching then the third is a gamble.

8) Use the skill stops on the right side of the board only. Otherwise more often than not you’ll hit a game over. Also you need to stop it BEFORE the square you want to land on, otherwise it’ll overshoot.

9) If you have been around the board once and near the start, collect the prizes you have obtained. If you land on the square you started on there is a 33% chance you’ll lose, don’t risk it.

10) Win spins are preferred over nudges which are preferred prize stops, do not get distracted, stay focused.

11) If you get 3 win spins enjoy the 180-300 honor you have obtained.

12) If you get nudges you can go back to the feature board, just line up another 3 slot by nudging. Nudging is always a risk.

13) The way the reels appear to work is that every turn each reel is randomised to contain about 16-18 different icons, so if you nudge the same reel 18 times then you’ll complete one rotation and see that it repeats. When you spin again this will be different, you can abuse this fact with 18 nudges by watching the reels carefully.

14) Bonus skill stops, you can get high money by watching the win/lose carefully and slamming that mouse button down when you see it on lose. You must have quick reflexes for this, but it can be profitable (But not as profitable as feature)

15) Lose Features on the board, only currently makes you lose win spins, not your nudges/prize stops.

16) Do not bother getting 3 Prize stops, I’m convinced it’s impossible.

 
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Topic: Clash of the Dragons / PVP rank should effect LOOT DROP

I’m level 202 and I won 9 out of my 10 duels yesterday. Everyone uses torlocks nowadays in PvP and that can be a distinct advantage in your favour if you know what you are doing. I do not personally use a torlock but I know how to build a smart, free deck.

Personally I think pvp would be better if GMT damage was capped and the minimum deck size was 30, then torment decks wouldn’t be able to get a guaranteed lock on you.

 
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Topic: Clash of the Dragons / [List] AFKers in brawl

Originally posted by Candymuncher:

ihowever you should consider all those people with ‘unfortunate’ spec for their comp hence making them lag or freeze despite their intention of continuing…

Then they should learn to right click and set the quality to low instead of trying to run a flash game on high with inferior hardware.