Recent posts by jmtb02 on Kongregate

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Topic: Kongregate / Kongpanion Questions, "Which of the kongpanions you think..."

Cute: Raphanin
Useful: Raphanin
Ugly: Raphanin
Worthless: Raphanin

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Narwhal name should be revealed today, if any of you submitted for the contest!

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by FlyingCat:

Wow, it’s like you read the admins mind or something. Also I’m craving a shamrock shake. Darn Kongregate for making me fat.

Shamrock shakes are gross. There’s no way you want one of those.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by jacobmix:

Why is Kongpanions not a tag yet?

It totally is.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by adv0catus:
Originally posted by jmtb02:
Originally posted by RollerCROWster:

Its name is Joe*meleon* but it is obviously a snake.

It’s actually a cat with no legs. So we double goofed.

A … cat … with spikes down it’s back?

Yes.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by RollerCROWster:

Its name is Joe*meleon* but it is obviously a snake.

It’s actually a cat with no legs. So we double goofed.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by SumGato:

Full list of released kongpanions in JSON format has been published

(I’ve also made a small app that allows searching by tags)

Super awesome SumGato!

 
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Topic: Kongregate / How do I get rid of Kongpanions

Originally posted by greg:

Not if you can un-digest them with a time machine! I need to get a box of donuts now. Wait, no, I only need one!

Well, you could get a box of assorted donuts, one of each type, that way you have a little variety as you keep eating/uneating

 
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Topic: Kongregate / How do I get rid of Kongpanions

In order to remove your Kongpanion you must reach the point of the game at which you earned the badge that got your Kongpanion (for example, reaching level 10 in a game). Then, in sequence, you must reverse the actions you’ve taken all the way to the main menu screen. This should effectively reverse time, and allow you to never have experienced earning that Kongpanion and Foxtrot will disappear.

Be warned, however, that the effective 30 foot radius around you will also reverse time. If you were eating a breakfast burrito you should expect that breakfast burrito to undigest and reappear in your hand, and the aluminum foil wrapper to rewrap around it.

Also, eating a breakfast burrito at your computer should be minimized to help maintain the moving parts of your mouse and keyboard. Once a week make sure you wipe down your computer workspace or laptop, and clear out parts with a consumer-grade air spray. If there is residue build up, a damp cloth with mild-temperature water or isopropyl alcohol should help break up the residue.

Breakfast burritos are also high in calories, but also provide other nutrients and benefits. When balanced and offset by other foods throughout the day you can ensure that you are living a life full of wonderful things, as all things are, in moderation.

TL:DR We currently are not un-earning Kongpanions right now, sorry

 
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Topic: General Gaming / Idleplex FAQ

CPU limit hits some users faster than others. On my >1 year old Macbook I could hit about 200-300 boards before I saw noticeable lag (I cap you at 100 boards), so I thought it would be a fair estimate. But it sounds like other people are having trouble. I’ve implemented a few changes in the game that hopefully will help decrease lag (will continue to look into it).

Brickout is bad late-game, but is extremely good early game (and you’re forced to start with it). Also don’t forget that boards get exponentially more expensive, so a couple brickout boards may be more profitable than a single Y board.

Crackerplier attaches itself to all boards and can be maxed out (you should keep it maxed out).

 
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Topic: Kongregate / Upcoming Badges!

Badge name: Don’t Make A Hard Badge

 
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Topic: Sandbox Hero / * LATEST BUILD * Build 61 - Flagging, Water, Pure Mode, Level Cap

I’ve fixed the Pure mode issues that have been addressed in chat and via this page, thanks!

We’re talking about swimming right now. Thanks for the bugs and suggestions.

 
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Topic: Sandbox Hero / * LATEST BUILD * Build 61 - Flagging, Water, Pure Mode, Level Cap

New week, new build! This build features new tiles, flagging, new Pure Mode, and a set level cap:

Bug Fixes
• Some UI issues repaired from the Play page
• Run numbers adjusted down (but are still just as powerful)

Feature Changes
• You can now flag maps as inappropriate. Please use wisely.
• Water tiles added, two types: Water and Waterfalls. Play around with them to see how they work!
• Pure Mode added. In pure mode you cannot use your Kongpanion abilities or item abilities. This puts everyone on the same page (although your Kongpanion is still hanging out. All good).
• Play Level Cap of 30 added to game. All users above Level 30 will be capped but will retain their current XP. All users who have items >Level 30 are going to get to keep their old items, and are going to get a new set of Level 30 versions of the same item so they can continue to use it. Your XP will continue to increase even at the level cap.
• XP now awarded for beating enemies
• Run speed adjusted to be way faster now. You should be able to run a lot faster. Base numbers have been adjusted down but it should not affect your run speed
• The way XP is collected at the end of the map has been changed. Those using quick spam-type maps are now going to get less XP.

REVISIONS
• Build 61.1 – Pure mode baselines enemies to level 1
If you have any thoughts or suggestions please let me know!

 
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Topic: Sandbox Hero / Build 60 - Laying the groundwork

Exploration is a good category. I’ll look at adding it!

@Fxie thanks for the ideas

 
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Topic: Sandbox Hero / Curiosity?

Custom image upload is difficult to moderate so I don’t think we’ll be doing this

 
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Topic: Kongregate / Patty?

Patty is made of meat, but chooses a vegan lifestyle. Simple as that.

 
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Topic: Kongregate / Patty?

To clarify, Patty itself is a Vegan, meaning Patty does not eat or use animal products. Patty is made of meat, but chooses a Vegan lifestyle.

 
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Topic: Sandbox Hero / Build 60 - Laying the groundwork

This build is tackling many fixes and new features, take a look:

Bug Fixes
• Preloader recalibrated for new content, and more error
• Textbox resized so text is no longer cutoff on signs and people talking
• 2x Done testing button error fixed on map testing page
• Minor connection issues repaired, only experienced by some users

Feature Changes
• Major play page redux! While not 100% done, it allows for more categories and sorting methods.
• Sort by map type now!
• Text boxes and signs redone to allow for almost all characters and punctuation
• Suicide button for when you get stuck
• Separate Mute for Sound and Music, in-case you want to play your own music or don’t like sound effects
• Kongpanions now allow for stat modifiers in all categories. For the meantime we’ve retained Kongbot’s stats but have modded Puff Catty and Foxtrot and all forward-going Kongpanions
• 8 new map types added. They include:
- Rollercoaster – Self-playing maps
- Story – Maps built around storytelling
- Quiz/Trivia – Trivia, Q+A sort of maps
- Artwork – Pixel artwork, pretty maps, that sort of thing
- Tutorial – Maps to teach you how to do stuff
- Puzzle – Maps that require problem-solving to complete
- Battle Royale – Maps full of enemies. Lots of enemies

If you see any bugs or issues related to this build, feel free to report or give feedback here!

 
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Topic: Sandbox Hero / Roller Coasters, Coins and the Newbie Flood, A.K.A. Why 90% of levels suck in Sandbox Hero

Originally posted by Captain_Catface:

Possibly the single worst thing that could happen would be player-moderation (or, most any subjective filtering of the maps), as it would inevitably lead to a handful of people imposing their opinions on “what maps should be” on the entire playerbase. Instead, the key is to make it easier for people to find the type of map that they enjoy. Things like recommendations based on ratings, a tag system, and subcategories when publishing could all improve this.

I agree, player moderation is something I shy away from. While I think there’s value in creating some curation tools (like for beginner maps to get players into the game), there’s something very organic about a game like this. Filters will be the way forward in allowing power users to find the maps they want to play.

We’re currently talking about a tagging system that would allow users to better categorize their maps. We’re trying to figure out if this is technically sound, or if single category stuff is the way forward.

 
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Topic: Sandbox Hero / *OLD BUILD* Build 59 - Bug squashes and light features

Okay, verified its up and running. If you have any problems let me know!

 
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Topic: Sandbox Hero / *OLD BUILD* Build 59 - Bug squashes and light features

I posted the release notes before the release, sorry! Its up now

 
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Topic: Sandbox Hero / *OLD BUILD* Build 59 - Bug squashes and light features

Many fixes and small features added in this build, mostly to help out with the minor problems people are experiencing. Here’s what went down in this build:

Bug Fixes
• Dashing now hurts enemies
• Dashing while holding down arrow key made dash happen at run speed, not dash speed. Now uses dash speed no matter what
• Dash-fly as a side-effect of above fixes might be less effective, still doing research on this issue
• Clicking on in-map menu would not pause the hero, allowing hero to effectively beat the map without the clock moving
• Enemies are far more efficient codewise, should help improve performance
• Gravity now is enforced on gravity-adjusted maps
• Maps cannot be flown through outside of the editor (due to editor bug)
• Max coins on Play page was incorrectly showing the coin cap for some maps with high coin values, now displays correctly
• Kongpanion stats at 0 for heroes below Level 1. Now hero gets Level 1 stats for their Kongpanion from the start.
• Fixed sorting of latest maps list
• Latest Edit of map now based on real-time, not local time
• The game’s timer now activates more reliably
• Attack radius of player incorrectly being checked, and is less resource intensive

Feature Changes

• Multi-directional launchers added. Still tweaking these, but give them a try!
• Dashing adjusted to be more in-tune for new players
• Mute anywhere with M Key, will add sound/music mute buttons later
• Added preloader button to quickly view the new builds list

If you see any bugs or issues related to this build, feel free to report or give feedback here!

 
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Topic: Sandbox Hero / Build Versions and Updates

And one more for the score

 
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Topic: Sandbox Hero / Build Versions and Updates

Extra space just in-case…

 
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Topic: Sandbox Hero / Build Versions and Updates

Hi gang! From now on I’m going to keep the release history up here so you can keep up-to-date on the releases of Sandbox Hero. I’ll make a separate thread for each new release so you can respond to those there. If you have feature requests or bug reports, don’t make them here! THANKS!

Public Beta

• Build 61 (February 6, 2014): http://www.kongregate.com/forums/357-sandbox-hero/topics/380993-latest-build-build-61-flagging-water-pure-mode-level-cap
• Build 60 (January 31, 2014): http://www.kongregate.com/forums/357-sandbox-hero/topics/379725-latest-build-60-laying-the-groundwork

• Build 59 (January 23, 2014): http://www.kongregate.com/forums/357-sandbox-hero/topics/378260-latest-build-59-bug-squashes-and-light-features

[No separate threads for these, so I’ll list them here]

• Build 58 (January 21, 2014): Fixed an issue with encryption on save files, causing the screen to go black and not loading the game. Your progress and items should be saved, but some unpublished/template maps may be lost.

• Build 57 (January 17, 2014): Welcome to the first release of Sandbox Hero! If you have any bugs or feature requests hit us up on the forums. We’re excited to see some of the first maps you come up with! Have fun!

Private Beta

• Build 56: New Tutorial map just deployed. We’re almost there! This build has a few more fixes and some work on optimization for guests and new users.

• Build 55: Several bug fixes.

• Build 54: Attack bug fixed. Quick update with Kongpanions support and a few new features. Fixed a bug where some maps glitched out without backgrounds and wouldn’t load in the Play list. UI fixes everywhere.

• Build 53: Weapons rebalanced again, sell prices modified to give better bonuses on higher-level items. Enemy leveling enabled so now you actually have a fight on your hands! Equip screen fixed, warns you if you’re selling a rare+ item. So many new features in this build!

• Build 52: RPG values completely rebalanced! You should feel different jumping and movement speeds, as well as a fairly significant boost in your player’s level and items.

• Build 51: Major reorganization and collection of map statistics. Players can now dash (use X or L). Hotlist is now better organized and displays more relevant data. Many minor fixes. Happy New Year!

• Build 50: Two major new features: Minimap [beta] now live! If it causes problems or lags, just close it and the problem should disappear. Also live… reuploading maps! You can now edit and change a map after you upload it. Note you will lose your play count and rating at this time. Cards redesigned. Author list fixed. Rails physics changed.

• Build 49: Major update! Cursor is now way more accurate for drawing. Rails have been adjusted so they are not so buggy anymore (velocity transfers, backwards jumping, players getting stuck on downward rails, etc). And… RPG stats are live! Now your items will actually effect your character. Dash coming soon!

• Build 48: New coin algorithm now allows for even more coin collection, but throttles back on spammy maps. Maps can no longer be submitted without testing. Backend features added to allow tracking of average run times and deaths (not implemented on the player side yet!). Its beginning to look a lot like Christmas…

• Build 47: Added the ability to earn more coins per map. Coins that are collected less are worth more now, meaning higher chances to earn more for difficult-to-get coins. Bug fixes and several other small features.

• Build 46: Coins are no longer tiles so you can place them wherever you want. New map code is compressed about 70% and you can resave previously-made levels to account for compression. Many menu fixes and other bugs squashed.

• Build 45: Several fixes: Framerate improved, XP/Coins updated real-time, dying turned off in edit mode, player must click to vote now, Play page help text fixed, correct body parts now appearing in-game, finish-line/spikes fixed hitArea, Textbox easier to read, weird item glowing issue removed. Happy Thanksgiving!

• Build 44: This is the first beta of Sandbox Hero. Thanks for joining us! This version shows off level creation, sharing, and some of the basics the game will have to offer. Please enjoy and give us any feedback you can.

Internal Alpha

• Builds 1 to 43 were internal tests for close friends and those at Kongregate HQ. There was a lot of scheming, coffee, and hats. Don’t ask what happened.