Recent posts by beeble2003 on Kongregate

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Topic: Pool Live Pro / Pool 9 Bugs

The “Sniper” and “Eagle Eye” achievements (100 and 1000 potted balls) aren’t registering: I’ve allegedly potted no balls in 37 games.

 
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Topic: Pool Live Pro / Pool 9 Bugs

Originally posted by Dravon:

I see a object ball highlight left on table after some shots. What is the reason if any?

Just a bug, I think. Whenever that’s happened to me, it’s disappeared before I start the next shot.

 
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Topic: Pool Live Pro / Proper meaning of ingame chat

Originally posted by birdmanmanman:

The real meaning of in-game chat is wildly different to what you might first think. Here are their REAL meaning:

You seem to be claiming to speak for everyone. Quite simply, you don’t. You’re welcome to list what you mean when you use each of the chat options but that has no bearing at all on the rest of us.

 
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Topic: Pool Live Pro / Hidden achievements

There’s a hidden achievement for losing five games in a row. Are there any others?

 
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Topic: Pool Live Pro / How To Play 9 Ball

The order of the balls is determined by the numbers on them but the numbers often aren’t visible in the game, which makes planning hard. The order of the colours is:

  1. yellow (solid)
  2. blue
  3. red
  4. purple
  5. orange
  6. green
  7. brown
  8. black
  9. yellow (stripe)
 
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Topic: Pool Live Pro / How To Play Snooker

Thanks for posting this! Your description of the rules is broadly correct but is inaccurate in a few places.

Originally posted by petesahooligan:


Numbered (colored) balls.

The colours are not numbered and they’re refered to as “the colours”, not “the numbered balls.”

When it is your turn you must always hit one of the red balls FIRST. If you pocket that ball, you may take another turn.

To clarify, if you pot any red ball (not necessarily the one you first hit), you must take another turn. Also, if you pot multiple reds on the same shot, you score one point for each.

On the SECOND shot of your turn, (because you had just sunk a red ball), you must take aim at one of the [b]numbered balls[/b] that have been knocked about the table. These are called object balls, meaning that you must declare which of the numbered balls you will be hitting first (and hopefully pocketing).

All the balls other than the cue ball are called object balls. Being an object ball doesn’t mean you must declare which one you’ll be aiming for. Nonetheless, as you say, you do need to nominate which colour you’ll be playing after potting a red. Note that it is a foul shot if you pot any ball other than the nominated colour (including the white and another red). If you pot your nominated colour, you must then aim for a red, and so on.

Notice: The numbered balls are returned to the table while the red ones are not. Eventually this will mean that there are fewer red balls to hit in first yet the 8 numbered balls are all always on the table.

The six colours (brainfart, I’m sure).

When the last red ball is pocketed the next ball must be the smallest ball on the table.

No. When you pot the last red, you nominate and try to pot a colour as normal. If you succeed, that colour is respotted as normal. Then, the colours are potted in increasing order of value (yellow, green, brown, blue, pink, black) and, in this final phase of the game, they’re not respotted.

Scratches and ball-in-hand must be placed in the half-circle area (the kitchen).

I have never in my life heard the half-circle called “the kitchen”. It’s normally called “the D”.

Points are awarded to the opponent in fouls. If you foul (miss your object ball or hit another ball first), your opponent is awarded points AND your opponent may then decide if they would continue the game or to have you take the shot again.

If you must take the same shot again, the game will automatically return all of the balls to exactly as before. Your opponent is hoping you will miss again so that they may receive even more points from your foul.

Here, you correctly describe how the game behaves. Unfortunately, the game doesn’t follow the actual rules of snooker after fouls, as I explained in my other post; but that can’t be helped. I’ve submitted a bug report.

 
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Topic: Pool Live Pro / How To Play Snooker

Originally posted by petesahooligan:

Also, when your opponent fouls by sinking a non-object ball and you are given the opportunity to “Nominate Ball,” it means that you can select any ball on the field for your next shot and score the appropriate points.

You should only get a free ball if you can’t play against both sides of a legal ball. Basically, free balls are there to help you out if your opponent fouls and leaves you snookered.

Having said that, the game implements play after fouls incorrectly in a number of ways. For example, it allows you to call a miss after any foul when, in the actual rules of the game, a miss can only be called if the foul was because the opponent failed to hit the ball on. After any other foul (e.g., hitting the correct ball but potting the wrong ball, including the cue ball), the options should only be to continue or to make your opponent play again from the position as it is after the foul. Also, in the actual rules of the game, a miss cannot be called if the player who fouled is farther ahead than there are points on the table.

 
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Topic: Contract Wars: General / Weapon leveling

Originally posted by Nqss:

it doesn’t do anything yet
it will be used for weapon modification or costumisation

Does it do anything yet? (It’s nearly two years since you said that.)

 
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Topic: Pool Live Pro / [Suggestion] Have a suggestion? This is the place.

Originally posted by Juggle1:

Please make a tournament with just standard rules! (No Timelimit bullshit, allways having to call the pocket for each ball)

You say “standard rules” as if there is a standard. There are hundreds of variants of pool and pretty much everyone thinks the particular version of the rules they’re most familiar with is the “standard”. For example, I’ve never heard of your “standard” of having to call a pocket for anything other than the black.

 
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Topic: Kongregate / Badge of the Day

Well, it’s good that hard badges can only appear at the weekend but I think it would be better to bias it toward easy badges during the week and perhaps not have easy badges at the weekend.

beeble.

 
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Topic: Kongregate / Badge of the Day

There seems to be something of a trend in badges of the day recently in that weekday badges seem to be mostly medium and weekend badges mostly easy. Isn’t that exactly the wrong way round? During the week, most people are busy with work or school or both; at the weekend, we have more time for gaming.

Wouldn’t it make more sense to have mostly easy badges during the week and medium/hard badges at the weekend?

beeble.

 
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Topic: Kongregate / New Kongregate Version: CR 2011.07.13

Originally posted by joe1017:

- Removed “verify password” field and privacy policy link from the registration form

Er, why? Any legitimate user is going to sign up to the site once or twice in their whole life. Is it really worth saving people a couple of seconds on something they’ll only do once or twice, compared to the inconvenience of whatever percentage of new users will typo their passwords and get locked out of their account? I just don’t see the logic, here.

And what legitimate site would want to make it harder for users to see the privacy policy? Not linking it makes it look like you have something to hide and people hate the idea that you might be selling E-mail addresses to spammers. Now, I figure you’re not selling all our E-mail addresses to spammers. So why don’t you want to tell us that when we sign up to the site? I just don’t get it.