Recent posts by AcewingX on Kongregate

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Topic: Tyrant Unleashed: General / [Naid]January 2016 Box/Cache/Pack Spoilers(+Dark Box, Spectrum Cache)

Hmm, seems legit…

 
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Topic: Tyrant Unleashed: General / [Not_MK]December 2015 Box/Cache Spoiler(+Renewal Box, Torment Cache)

Is it me or does Atmos Flyer look like Imp’s version of Sonic Deity…?

 
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Topic: Spellstone: General / Petition to Buff Vulcanos

It’s simple, give him +6 health and change vengeance to Dualstrike every 2 or 3. Done.

 
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Topic: Spellstone: General / [Dev] Drop Rate concerns.

Originally posted by WraithofDawn:

Some of the issues arise from kong. They handcuff the devs with making changes. The devs are contracted with kong, so kong has some or most gaming control. Remember these gaming models feed off of addiction of player base and kong is a for profit company. So the changes we want may be implemented with poor taste. To get real change we may need to boycott this mug or hope devs get creative!

YOu have no idea how wrong you are, when the developer behind this is Synapticon: The guy who LITERALLY turned Kongregate into a freemium gaming site that shoehorns as much FB browser flash games on here as possible.

This guy even had Emily Greer praising him in public interviews, explaining why HIS MODEL works and why Kongregate decided to SUPPORT IT ALL THE WAY.

Other way around, Wraith: Synapticon has the CEO of Kong on his payroll and leash. He also has at least 5 other games on here that are mobile and function in the same way as this one does. It is not kongs issue, as Synapse IS KONG, so you can say this developer is the prime reason for all the grief in kongregate.

Good luck with your pitchforks and torches, because if you’re going after Kongregate, which is a symptom, then you’ve missed the problem entirely, while he’s sipping on Pina Colada’s

 
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Topic: Tyrant Unleashed: General / [RT] Stalker's Nexus - CHAIN LIGHTNING

Originally posted by nis_stalker:

What if…one day it’s vindi/chance/legs to counter single/dual epics…? Or even…rares? :o What would you do if it ever devolved into that type of situation, Nis?

 
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Topic: Tyrant Unleashed: General / [RT] Stalker's Nexus - CHAIN LIGHTNING

So you need 8200 to be around top 10, good to know

 
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Topic: Tyrant Unleashed: General / Invaders of the Wasteland Week 1 Boss

That Static Xyr….Essentially what Strutter would be if it was relevant again in this current meta. I’d take the quad for evade 6, OL 5, Siege All 7, with 8 attack and 43 hp plox

 
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Topic: Tyrant Unleashed: General / When will dec 15 legend spoilers available?

Originally posted by YWNM:
Originally posted by otownvamp:

Whatever happened to the skill Rush? Will it be M.I.A. like Venom?

Expect p2w to get Rush first. It’s a very powerful skill and I applaud the devs for not dumping it all over us with reckless abandon.

Because we should be totally grateful for the Mighty Box and the newer ramped up power creep, right? I mean Ultimata/Beamshot were at least 6 months ago, so we’re due for another big jump, right?

 
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Topic: Tyrant Unleashed: General / [Not_MK]December 2015 Box/Cache Spoiler(+Renewal Box, Torment Cache)

Isn’t that basically a step up from Ragefueler…? Except RT-based and +2 to everything? Swap out the Heal for Rally.

 
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Topic: Tyrant Unleashed: General / Breaking news

Originally posted by nis_stalker:

It looks like DEVS don’t play their own game …

 
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Topic: Tyrant Unleashed: General / Thoughts On Petrisis' Goon

So how is this thing in a straight up rainbow deck?

Or outside of its mono-BT surroundings and put in a imperial/RT/Xeno heavy deck?

:l

 
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Topic: Tyrant Unleashed: General / [Dev] Q&A - Metagame Discussion

I just want them to implement buffs to old cards at this point just so I can laugh at the people crying about not wanting it and making asinine threads about their saltiness afterwards.

 
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Topic: Spellstone: General / the truth about F2p and Pay2Win

Originally posted by garthofhanin:

I think adding more Bounty levels will just delay the issue another month and f2p will hit the p2w ceiling again. Unfortunately, it’s extremely difficult and frustrating for f2p to fight against p2w. Releasing more content as they are planning sounds like a good idea, but Bp level progression is much, much faster than resource progression.

We’re all handicapped by dust, and the major income for dust is indirectly, bounties. F2p decks just can’t mature fast enough to compete with p2w in this system. Feels like the system is built to lure you in, speed up with hope, then slam you against a pay wall.

Feels like this isn’t encouraging people to play, it’s encouraging to quit.

I wonder what happens to innactive accounts? Are they disabled. Or kept around as PVP fodder?

PVP fodder, always PVP fodder. So the beginners think they have a chance. Tis bait.

 
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Topic: Tyrant Unleashed: General / [Not_MK]Lithid Raid Spoilers

Wait, wait, why?

The vindi isn’t worth the difficulty of the raid….

 
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Topic: Spellstone: General / [Dev] Balance Announcement + New Base Set Cards

Originally posted by synapticon:
Originally posted by AcewingX:

As for the idea of “buy backs”, no, make it free to get back epic/legendaries we vaporized, but are getting buffed. We should not have to pay dust to buy back what was initially dead-weight. Especially if what your nerfing is going to affect a huge chunk of people in a BIG way, make the buy backs free, and let the rest of the community figure out what better alternatives there are.

It doesn’t cost EXTRA dust, only the dust you initially earned from vaporizing them. It’s sort of an “Undo” button for the epics that retroactively become stronger.

Oh :l, I’ll edit out my previous paragraph on that aspect then. I misconstrued the wording, I guess.

 
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Topic: Spellstone: General / [Dev] Balance Announcement + New Base Set Cards

So let me get this straight; most people complain about the meta shifted towards too much of a focus on 1-waits, which includes ranger, frog runner, and molten skeleton, but is not limited to those 3 cards.

No, because we also see on the higher end of the spectrum: Rhino, Raptor, Wolf Girl. But you won’t nerf those, will you? No, because some people also blame Urs as the main offender, so you’ll go after him + the 3 rares. Tell me, what happens if the main problem (Urs) gets nerfed? Are those 3 rares still as much of a threat? If the answer is yes, then why not nerf Wolf Girl, Rhino, Raptor, and Ancient Golem as well?

You won’t will you? Because what this “balance” update that’s rolling out starting next week is intended to do is cripple 90% of the player base, while keeping paid cards at the same level, and even going as far as buffing some of them. Well, guess what we’ll see from now on? More Rhino/Raptor/Wolf Girls, because they will be far better now, while free players are essentially being neutered.

About the only decent decisions you’ve made here is the allowance for resetting Urs back to 1 and getting 100% of the dust back for it, and extending that to all rares. You changing Urs to Enhance Heal 3 does nothing in keeping him relevant, since the pool of free heal units worth a damn are nill, and negligeable at best. Whatever “tests” you may have ran; if Enhance Heal 3 was the best possible outcome, I’d say you’re doing it wrong, very wrong.

I suggest anyone reading my comment to just stop and think for a second: “Why are they nerfing prominent rares but keeping the even more over-powered paid counterparts?” And does that double-standard lead to a more negative or positive experience for you in the future? Better yet, imagine facing paid decks that are nothing but Rhino/Raptor/Wolf Girl in future events including Clash + more going second events.

 
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Topic: Tyrant Unleashed: General / [MK] March 2015 Fusion Spoilers

Imp and RT are fine, the rest are garbage.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] The campaign guide (spoilers)

Bedfellows;

Stage 6 and the special stage 1 and 2 can be done with Snapping Turtle, Garron, Armor Knight, Armor Cracker, and Airborne Archer.

You might have to change the positioning of those 5 cards depending on which stage or special stage it is. The order of the line-up I gave works on the special stage with the triple poison toads and beast tamer.

Assuming you can pull an Armor Knight and Snapping turtle…

Stage 7 – Airborne Archer (Back), Snapping Turtle, Armor Knight, Armor Crusher, Garron

Stage 8 – Snapping Turtle, Speed Piker, Armor Cracker, Armor Knight, Garron

Overture;

Vs the Divine Spirt – Falcon, Garron, Armor Cracker, Massive Wall. All you need to pull is falcon and massive wall, then you’re set. It may take a few tries, but it’ll work.

 
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Topic: Global Assault: General / Hardest units to obtain on pulls please post your thoughts

Defiance/Celadonia

 
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Topic: Global Assault: General / to Devs! its Grinder sick?

Originally posted by topsteel1972:

Grinder no chalenge anymore ! he its sick ! easy to kill ! give us a real chalenge ! a mutant Grinder whit better reword for example ! of course whit no time limit time if its posible ! I quit Tyrant unleash becouse to many new cards/skils.. i did at list 15 quad cards and always drop them to imventory becouse you guys make them useles once you realesed new better cards ! ( galereaver ,tumblox,bane of truth ,assailant and much more!! i felt like i worked for nothing siense they end in imventory ! now i start Global Assault but feel boring ! can you Devs try improve this game a litle please? thank you

You do realize that Bane was a monster in last brawl, right? That bane is still relevant to TU meta in general. At least for mid-tier decks. You making a quad Galereaver was a pretty bad move, though. Steady Assailant is also still good in rainbow/mono-imp. Just a little shaky in surge events.

 
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Topic: Global Assault: General / [Dev] Scorched Earth

I for one, cannot get Firefly, even with a squad of seven 4*’s. Anything above 270-275 is off-limits for me, because it’s a guaranteed loss if I attempt it.

:l Man, couldn’t they have done 3500?

 
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Topic: Global Assault: General / Important Tip for all beginner Buy better unit= harder pvp enemy= less or none reward

Originally posted by ladolcevita:
Originally posted by TheWrit:

Confessions of a p2w player:

Take this concept and apply it to legendary box buys. First drop was a sandstorm. Already had a mostly 4 star deck with a trident. My opponents went from on par wih my deck to very hard.

MM doesn’t go off dominance or unit tiers alone according to a few posts…. but it sure loves a sucker throwing down a few dollars.

I dont regret putting money into the game, but listen to this thread. If you put money in to pass up your peers, you will never see those opponents again. You instead, get a whole new set of much more difficult players. Happened with the trident purchase [went from fighting mostly t4 to multiple t5] first and much worse on the legendary purchase [mostly t5 and some t6].

Hope this helps those on the fence about throwing 20 dollars in. Better be prepared to make it 200. Even then… under the current scrap choke you will be left with no upgradeabilty and pvp you won’t like.

+1

Seems to be the problem for me as well. Once you get those 5* units it drops you into the gladiator pit, which takes a long time to climb out from.

Thank you for being an easy win for me Ladol :D I just ran over you a few hours ago and hope you pop up again for me!

 
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Topic: Global Assault: General / List of people who failed Grinder.

Me :D!

 
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Topic: Tyrant Unleashed: General / Emily Greer (CEO Of Kongregate) On The Science Behind The Massive Profits Of Tyrant Unleashed And Other F2P Games

The dark side of microtransactions outside of MMO’s and on mobile-esque type flash games. The economy is nice and all, but also quite disgusting.

The science behind it is basically a look at how this model sucks dry consumer surplus down to the marrow and ensuring revenue is so far maximized that it’s criminal.

Some of you may see ethic/morals as just ideological terms, but once you’re known as that multiplayer flash game that requires $$ to get anywhere or 3 years of active playing just to get out of the shoes of a beginner, that actually does hurt your revenue stream and cash flow.

Do NOT think that people are just a simple statistic you can ding up and rack in. There’s a reason why people call this shit a cancer, because it’s a farce in the end. These are no longer “games”, just hollowed out skinner box’s that are rigged to look pretty.

 
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Topic: Global Assault: General / Kara. Yay or Nay

Originally posted by bravefrontal:

Kara seems pretty decent, but being a hero unit – and not useful for further unit fusions at this point – I personally chose to spend my resources elsewhere.

Good luck!

Kara and Firefly are the ONLY units that have Rally All in this game (at the moment).

Foregoing Rally All 2 is a pretty big loss if you ask me. Sure, it will eventually be replaced, but not for a long long while. I don’t see how it isn’t worth upgrading.