Recent posts by AcewingX on Kongregate

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Topic: Tyrant Unleashed: General / [to devs]mephistopheles

Originally posted by richladysguy:

It’s the same for old mission where they offered emerald.
Win rates were low and only a small proportion got the dual.

It’s a step in the right direction as missions are too easy these days and we can just auto for the cards,

How is it a step in the right direction if the reward is bad? Not to spin your reply, but by that logic: the raid should of kept Manic quad at the original stats, while being hard as balls and that would in your reasoning be “a step in the right direction”.

If you ramp up difficulty, you better ramp up the reward to equal it or be above it or lower the times you need to beat to acquire a worse reward.

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Topic: Tyrant Unleashed: General / [Not_MK]Lithid Raid Spoilers

Wait, wait, why?

The vindi isn’t worth the difficulty of the raid….

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Topic: Spellstone: General / [Dev] Balance Announcement + New Base Set Cards

Originally posted by synapticon:
Originally posted by AcewingX:

As for the idea of “buy backs”, no, make it free to get back epic/legendaries we vaporized, but are getting buffed. We should not have to pay dust to buy back what was initially dead-weight. Especially if what your nerfing is going to affect a huge chunk of people in a BIG way, make the buy backs free, and let the rest of the community figure out what better alternatives there are.

It doesn’t cost EXTRA dust, only the dust you initially earned from vaporizing them. It’s sort of an “Undo” button for the epics that retroactively become stronger.

Oh :l, I’ll edit out my previous paragraph on that aspect then. I misconstrued the wording, I guess.

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Topic: Spellstone: General / [Dev] Balance Announcement + New Base Set Cards

So let me get this straight; most people complain about the meta shifted towards too much of a focus on 1-waits, which includes ranger, frog runner, and molten skeleton, but is not limited to those 3 cards.

No, because we also see on the higher end of the spectrum: Rhino, Raptor, Wolf Girl. But you won’t nerf those, will you? No, because some people also blame Urs as the main offender, so you’ll go after him + the 3 rares. Tell me, what happens if the main problem (Urs) gets nerfed? Are those 3 rares still as much of a threat? If the answer is yes, then why not nerf Wolf Girl, Rhino, Raptor, and Ancient Golem as well?

You won’t will you? Because what this “balance” update that’s rolling out starting next week is intended to do is cripple 90% of the player base, while keeping paid cards at the same level, and even going as far as buffing some of them. Well, guess what we’ll see from now on? More Rhino/Raptor/Wolf Girls, because they will be far better now, while free players are essentially being neutered.

About the only decent decisions you’ve made here is the allowance for resetting Urs back to 1 and getting 100% of the dust back for it, and extending that to all rares. You changing Urs to Enhance Heal 3 does nothing in keeping him relevant, since the pool of free heal units worth a damn are nill, and negligeable at best. Whatever “tests” you may have ran; if Enhance Heal 3 was the best possible outcome, I’d say you’re doing it wrong, very wrong.

I suggest anyone reading my comment to just stop and think for a second: “Why are they nerfing prominent rares but keeping the even more over-powered paid counterparts?” And does that double-standard lead to a more negative or positive experience for you in the future? Better yet, imagine facing paid decks that are nothing but Rhino/Raptor/Wolf Girl in future events including Clash + more going second events.

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Topic: Tyrant Unleashed: General / [MK] March 2015 Fusion Spoilers

Imp and RT are fine, the rest are garbage.

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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] The campaign guide (spoilers)


Stage 6 and the special stage 1 and 2 can be done with Snapping Turtle, Garron, Armor Knight, Armor Cracker, and Airborne Archer.

You might have to change the positioning of those 5 cards depending on which stage or special stage it is. The order of the line-up I gave works on the special stage with the triple poison toads and beast tamer.

Assuming you can pull an Armor Knight and Snapping turtle…

Stage 7 – Airborne Archer (Back), Snapping Turtle, Armor Knight, Armor Crusher, Garron

Stage 8 – Snapping Turtle, Speed Piker, Armor Cracker, Armor Knight, Garron


Vs the Divine Spirt – Falcon, Garron, Armor Cracker, Massive Wall. All you need to pull is falcon and massive wall, then you’re set. It may take a few tries, but it’ll work.

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Topic: Global Assault: General / Hardest units to obtain on pulls please post your thoughts


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Topic: Global Assault: General / to Devs! its Grinder sick?

Originally posted by topsteel1972:

Grinder no chalenge anymore ! he its sick ! easy to kill ! give us a real chalenge ! a mutant Grinder whit better reword for example ! of course whit no time limit time if its posible ! I quit Tyrant unleash becouse to many new cards/skils.. i did at list 15 quad cards and always drop them to imventory becouse you guys make them useles once you realesed new better cards ! ( galereaver ,tumblox,bane of truth ,assailant and much more!! i felt like i worked for nothing siense they end in imventory ! now i start Global Assault but feel boring ! can you Devs try improve this game a litle please? thank you

You do realize that Bane was a monster in last brawl, right? That bane is still relevant to TU meta in general. At least for mid-tier decks. You making a quad Galereaver was a pretty bad move, though. Steady Assailant is also still good in rainbow/mono-imp. Just a little shaky in surge events.

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Topic: Global Assault: General / [Dev] Scorched Earth

I for one, cannot get Firefly, even with a squad of seven 4*’s. Anything above 270-275 is off-limits for me, because it’s a guaranteed loss if I attempt it.

:l Man, couldn’t they have done 3500?

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Topic: Global Assault: General / Important Tip for all beginner Buy better unit= harder pvp enemy= less or none reward

Originally posted by ladolcevita:
Originally posted by TheWrit:

Confessions of a p2w player:

Take this concept and apply it to legendary box buys. First drop was a sandstorm. Already had a mostly 4 star deck with a trident. My opponents went from on par wih my deck to very hard.

MM doesn’t go off dominance or unit tiers alone according to a few posts…. but it sure loves a sucker throwing down a few dollars.

I dont regret putting money into the game, but listen to this thread. If you put money in to pass up your peers, you will never see those opponents again. You instead, get a whole new set of much more difficult players. Happened with the trident purchase [went from fighting mostly t4 to multiple t5] first and much worse on the legendary purchase [mostly t5 and some t6].

Hope this helps those on the fence about throwing 20 dollars in. Better be prepared to make it 200. Even then… under the current scrap choke you will be left with no upgradeabilty and pvp you won’t like.


Seems to be the problem for me as well. Once you get those 5* units it drops you into the gladiator pit, which takes a long time to climb out from.

Thank you for being an easy win for me Ladol :D I just ran over you a few hours ago and hope you pop up again for me!

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Topic: Global Assault: General / List of people who failed Grinder.

Me :D!

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Topic: Tyrant Unleashed: General / Emily Greer (CEO Of Kongregate) On The Science Behind The Massive Profits Of Tyrant Unleashed And Other F2P Games

The dark side of microtransactions outside of MMO’s and on mobile-esque type flash games. The economy is nice and all, but also quite disgusting.

The science behind it is basically a look at how this model sucks dry consumer surplus down to the marrow and ensuring revenue is so far maximized that it’s criminal.

Some of you may see ethic/morals as just ideological terms, but once you’re known as that multiplayer flash game that requires $$ to get anywhere or 3 years of active playing just to get out of the shoes of a beginner, that actually does hurt your revenue stream and cash flow.

Do NOT think that people are just a simple statistic you can ding up and rack in. There’s a reason why people call this shit a cancer, because it’s a farce in the end. These are no longer “games”, just hollowed out skinner box’s that are rigged to look pretty.

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Topic: Global Assault: General / Kara. Yay or Nay

Originally posted by bravefrontal:

Kara seems pretty decent, but being a hero unit – and not useful for further unit fusions at this point – I personally chose to spend my resources elsewhere.

Good luck!

Kara and Firefly are the ONLY units that have Rally All in this game (at the moment).

Foregoing Rally All 2 is a pretty big loss if you ask me. Sure, it will eventually be replaced, but not for a long long while. I don’t see how it isn’t worth upgrading.

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Topic: Global Assault: General / Want First Place In The Upcoming Raid? TyrantUnleashed Is Recruiting!

Wait….Kyo, weren’t you in Overload? _ I’m so confused…

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Topic: Global Assault: General / What 4* unit to make first? - Zeus!

I honestly prefer your way of doing it. This game desperately needs branching trees like what you have in that image. Since there’s so many fusions to go through just to get to the desired result.

The wiki doesn’t do it justice!

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Topic: Tyrant Unleashed: General / [To Devs] I do not bot and I have never shared my account info. But you have made it really hard not to. Here is why.

Originally posted by Venzhe:

Alternative title: How I learned to stop worrying and love the botters.

Dat Danganronpa reference…

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Topic: General Gaming / Add Thread For Sky Quest

Kong: AcewingX

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Topic: Tyrant Unleashed: General / Looks like the Devs are 1 for 2

So much talk about this “trench” and how much potential it had.

Looks like garbage from what I’ve seen after todays release.

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Topic: Mecha Galaxy / HONOR GUARDS

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Topic: Mecha Galaxy / HONOR GUARDS

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Topic: Mecha Galaxy / HONOR GUARDS

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Topic: Epic War CCG / [TO DEV] Quest Change Suggestion

Allow people to quit at any time and collect points up to that point. I don’t think I need to emphasis how frustrating it is to be at 49,950 points, but having to re-run a quest 7 ALL THE WAY, just to get those last 50 points for the last tier of rewards.

It’s unnecessary and a waste of energy.

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Topic: Mecha Galaxy / HONOR GUARDS

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Topic: Tyrant Unleashed: General / [IDEA3]Brawl MatchMaking

+100 gold for losses and +150 for wins :l….

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Topic: Tyrant Unleashed: General / [TO DEV] BRAWL PUNISHES BEGINNERS

And does nothing to actually give a “competitive” atmosphere to people ranked 5000 to 1.

SUGGESTION – Break it into brackets for rankings: ranks 10,000+ down to rank 7,000 GO FIRST.

This current brawl system punishes beginners HEAVILY, because their very first decks for the first few months depend on them going first: blitz plates.

But everyone, even ranked 10,000 to 13,000 or higher; are getting steam-rolled. Having to struggle, even when you’re that far down is VERY dis-heartening and absolutely unnecessary.

If you want to make players go second, do it at a lower ranking threshold: 7,000 or 6,000. Even 8,000 is fine.

But no one should be struggling once they’re at 9k+, and aren’t even competing for the prizes (just in it for the gold). This is just punishing towards those who have nothing else but a rush deck to rely on, because Blitz Plates are basically all you have (for most players), in your first few months.