Recent posts by Vautrin on Kongregate

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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1.1 and More **

From my point of view (veteran player almost retired now, just logging once a day) this update do not change much. But for all of you who would like to play more and progress with collection I’m really sorry.

 
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Topic: Evilibrium / Revolution Event - FREE INFINITE CARDS - !!!!!!!!

Very good move. If only there would be a way to perm ban this troll or trolls deliberatly spamming forum and chat with this nonsens.

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

Before you go too far, this is not devs post. It’s just troll with 1 post – new account ;)

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

Forcing PvP in dungeon is tragic idea. As someone said, you don’t know Evilibrium well, so that’s how it will be.
1. Energy – others have already mentioned it, we wont have enaugh to do PvP in addition to clear lvl30
2. PvP and PvE teams are different, use other marks sets. PvE team can’t win with PvP team unless extremly lucky. At the top you meet constantly the same persons as random encounters (lets say top 50). If 50% of them sets PvP setups and leave game, all dung will be unbeatable for the rest.
3. You make dungeons too hard for everyone too. Dungeon finish rate will drop significantly, and you will frustrate most of community. Don’t risk it.

Prioritizing weak creatures over tanks is insane. How many tanks use taunt, 10-20%? You will make most of tanks useless and what’s more important, you will make lvling low rarity creature for collection impossibly hard. Resent change already made collection harder, with such change most player would quit.

Other changes looks promising, but only if U’s are treated as higher rarity then L.

 
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Topic: Evilibrium / ** Update: April 12, 2016: Collections **

New way, I had same problem. You need to fight with all beasts in line 1 battle, then you will get U.

 
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Topic: Evilibrium / What do we do, how do we do and why...

Personally I don’t understand why people criticize changes before they are implemented. This game need changes very badly, and most of them proposed by Organis goes in right direction.

First of all, game is way too easy and random. So rebalancing patch is on its way, and is very needed.

The same for energy system. Right now it’s pointless, everyone has as much energy as he want. So it has to be change or deleted. They are going to change it, and I think in good direction. Energy from chests comes as reward for accomplishing some challenge and this is how it should be. We don’t know how much it will be yet, let’s hope enaugh for constant playing for good player (successful in dungeons). We don’t know, so we can’t criticize yet.

Getting legendary from dungeons is on good lvl now, but EP artifacts drop rate is too low imo. Should be like twice that much, but it’s just an opinion. Right now people are running with sort of best teams after 1 month of playing, so that is live time of the game. For me, it’s too short. Getting endgame staff should be challenge, besides gems ofc. Lowering chance is not challenge, it just frustrates people. It would be much better to give some kind of tokes after finishing dungeon, and let’s say afer 1000 lvl30 dung you could get random L.

Marks must be change, it’s way too easy now to do dungeons with full gold marked teams. Risk of degradation is good, you should risk something to gain reward. But ofc make this risk more strategical, not just random 1 shot, and they are working to change it, let’s hope. Current system makes any fight pointless, especially pvp. What’s is the point of battle, if you can not lose? (you lose, just refresh, and it never happened).

Clans are really necessary to give endgame content. Clan battles are final stage of almost every MMO and it should be here the same. Why they came out so unprepared, I don’t know :( But we all hope for full implementation next week.

What this game need most is endgame content. It’s short game, players are at endgame afer 1, max 2 months. And there is nothing waiting for them there now. That’s why they are bored and all this whining and blaming on forum. Give events, give new cards is only for a moment, we need some activities to do at endgame for all the time. This could be endless dungeon with ranking who goes further and decent rewards. This could ranking with rewards, for PvP, for gold earned, for exp earned ect. Clan wars ofc with reward for best clans. Many, many ideas form other games. But this ofc is pointless with current gold mark win 100% teams, what need to be changed. Many of players just look from their own perspective, that it will be harder and slower to do some things. But this is needed, because if there is no challenge, there are only boredom and complains on forum like here.

But all of this above needs good developing team. For now, I can’t see much effort from OrcWork side. Missing release deadlines, not hotfixing major bugs, releasing unprepared content like clans. I really hope this will change in next week and we could see some big updates, not just talking about it.

 
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Topic: Evilibrium / Missing collection reward

I guess no one is getting rewards, so they will have to fix it for everyone, no matter ID. Too bad such serious bug is known for a few days and they did nothing to fix it before a weekend. I’m sorry to say, but it’s a shame for Orcwork.

 
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Topic: Evilibrium / Level 100+: what do I do now?

Try to catch Octopus, Archmage or Leviatan with gold – best EP cards. Get speed and skill marks from arena and put them on. You wont lose marks if you refresh game before you team die (for now, this is going to change). You can do water 30/30 with and rest like 22 with all EP team. Hunt the good L card and catch with 2500 gems. Get U cards from lines where there is no Legend (archmage, garm, ninja lines).

 
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Topic: Evilibrium / ** Bug Reports **

Yep, I just received popup to publish my super U at Facebook, but no reward at all in Events tab. I hope they would hotfix it soon …

 
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Topic: Evilibrium / ** Planned Update: Energy **

Originally posted by Keryn:
Originally posted by asyataka:


- energy required only to begin an adventure (level/energy = 1/4, 2/6, 3/8, … , 30/62);
so, player will never run out of energy on adventure … (of course, on occasional death energy will not be returned too)

And this is great solution.

I think it’s bad solution. Why would I want to fight every monster in dungeon? Knowing shortest path and making decisions which way to go and which group attack is part of the game. And sometimes you would just need to make this 1 or 2 fights to reach 100% exp and refill and then what? You can’t enter … and must wait till 60 energy? Really bad solution. Right now it’s good, you want to start the most demanding dungeon, then you must prepare. Ofc such things as W30 should be energy balanced, but it’s just case issue, not a system.

 
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Topic: Evilibrium / ** Upcoming Update: Clans **

I don’t think its good now. Only 30 ppl in clan, if they are mostly from similiar time zone its so easy to abuse system and attack in late night, when almost noone will be online. This is just browser game, can’t imagine why should we guard our clan 24h?

 
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Topic: Evilibrium / ** Upcoming Update: Clans **

You can defend with best team and not lose marks, just don’t attack. You don’t lose nothing when just enlisted, but not attacking.

 
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Topic: Evilibrium / ** Planned Update: Marks **

“2. It will be even softer in Arena: 1 degrade on random unit per scored defeat.”

This is wrong, at least at current Arena, where win on lose is much random and can not be logically explained. If reward is just 1 bronze mark (not top3 place) and you will lose let’s say 3 bronze mark its simple – noone will go with marked beasts to arena. And if so, noone will win with randomly added bots of fully marked teams of offline players. Ofc maybe you plan to change Arena to place, where player could actually decide about outcome, but I don’t expect that very soon. So I propose to not lose marks at Arena till it get somehow more logical and winable.

 
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Topic: Evilibrium / ** Planned Update: Energy **

I went to clan battle today and there is hugh energy problem I could see. Every duel cost 5 energy as in PVP, but unlike on dungeon maps, there is no energy gain at all. Right now we can go farm energy and come back to fight. But after this update we will run out of energy in 2 min and be left with nothing, but long hours waiting. So maybe take our energy cost from clan wars battles before it hits, or there will be noone fighting in them.

 
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Topic: Evilibrium / ** Poll: Marks **

+ for portal, auto is too inconvinient. Some ppl will relay only on bronze which I hope will not be lost upon defeat (mind new players). Also we need ability to change marks as we desire freely. Imagine it as and equipement for battle, you want to adapt to the enemy. So changing marks configuration and rarity will be needed before we start to losing golden ones.

 
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Topic: Evilibrium / ** Planned Update: Energy **

This what Raokiji said, thumbs up and keep a good work.

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics **

Sound promising. Any idea when such update would be ready?

 
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Topic: Evilibrium / Refreshing Before Death FIX***

Originally posted by asyataka:
Originally posted by Organis:

We of course are aware of that kind of abuse and actually have a solution, just a bit shorthanded to fix it right away. Yes, there will be tears shed.

Just post your solution … if you don’t want to step same rakes like it was with evolution level caps.
We’ll read, think & discuss.

Exactly. I would be happy to see refreshing bug fiexed, but not before some changes to marks. It they would stayed as they are now and be lost with any lose (which happens very often with instakill skills) it would be a disaster to this game.

 
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Topic: Evilibrium / Please fix the image % of card evolution to Unique

There is a bug with exp potions. Game do not record theirs effect until fighting with boosted beast in battle. Then you will see advancing few lvls, because it after battle results when game saves you exp potions effect, not after using them. So, if you used exp pot to take you beast to lvl 80 and did not fought a battle with it, game didnt recorded it properly. And as a result, you have not completed your collection. I had similar issue with C fortunatly.

 
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Topic: Evilibrium / Punished for hitting level 200.

I don’t see any point in energy system in general. I mean, what is purpose of it? Before you reach lvl200 energy refills so easily, that new players don’t even notice it. After lvl200 you can farm free energy form dungeons, but it’s just waste of time and annoys many player. If designers thought this should stop nolife players from advancing too fast, then it’s a fail, because its freely farmable, so they farm energy and can play 24h. I don’t know any other purpose of this system, can someone enlight me? And if it is just annoying, why not turn whole system off?

 
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Topic: Evilibrium / ** Update: March 16, 2016: Evolution **

I don’t know how can you run game without testing your updates at all (maybe you couldn’t imagine negative impacts, but not even testing it?). This game was very boring before, but ok, just to kill 5 min spare time at work. But now, without possibility of evolving unless brainlessly grinding for hours … Goodbye.

 
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Topic: Ground War: Tanks / Ground War:FAIL

Waste of time, devs dont read it here :) Its good game to have 1-2 battles during work break, but it doesnt deserves attention as serious game and it wont change.

 
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Topic: Ground War: Tanks / Devastating matchmaking. WTH is this??!!

I was once in battle 5 tier VII tanks vs 1 tier VI and other tier V. They were in team ofc, but anyway its so unbalanced matchmaking, that devs should be really ashamed. I like this game in general, but rated it with 1 star till they change it. Its really better to wait few more seconds in queue then wasting time in such parody of match.

 
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Topic: The King of Towers / Please add a server 2

There can be new servers. These chinease games like this often start new servers, because it means more money. New rat race means there may by new big spenders who want to be in top10, what is not possible now in server1. Can’t tell when, but in other games they start new servers every ~2 months.

 
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Topic: The King of Towers / 5 star rating reward gone

This game deffinitly doesn’t deserve 5 stars. Shame it can be bought so easily :(