Topic: Kongregate Multiplayer Games /
[Immortal Empire]A rant from a sort-of experienced player
The whole pulling feels wrong – vision, resource pools, cooldowns, buffs, durations…
Mechanics promote idling, inching forward, which is not fun and having fun is punished.
Suggestion? That should have been done 2 years ago when designing the game. Today I would say:
- make regular encounters rather easy, small pulls, frequent, many of them trigger at short range (so they can be packed more closely and visual contact does not give aggro)
- make bigger pulls be preceded by cinematics, aka you see what is where ahead of time, reset chars to full after cinematics (short! cinematics please)
If you want to be original instead of taking what the industry refined over decades and I just reinvented (lol), do it, but then I would suggest forcing semi-permanent combat via wandering monsters, ambushes etc.
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