The inability to save a map is bugging me. Good maps, which is the main point for this game to survive and thrive takes time to make.
People publish their maps so they could edit it later. But saving with this method will spam the latest map page with incomplete maps. Which would result into people no longer bother to check the latest map, making actual new completed map fell unnoticed. That, or the people who went into the incomplete map anyways will vote it low making people less likely to play them.
Why not use code generator to save these maps instead while waiting for the black screen issues to sort out? Which can be copied and pasted later to edit. It would mean that saves can be edited in separate machine as long as they have the codes. I might be asking too much here because I know little to nothing about flash coding.
Some things to add some spice to the current lack of map variations.
Making a script for conversation between the player and npc would be nice, instead of one npc being stuck with one line all the time.
Invisible object that trigger speech bubbles from the hero or the kongpanion.
A timed event. Spawn X at X seconds. tiles change to Lava after X time. Tiles dissapears after x seconds etc
Perhaps timed reward for reaching the exit as fast as they can. Complete in less than x sec for max reward, less then x for slightly lesser, and a minimum reward for the slow. Of course the creator need to be able to complete it in the max reward time set before publishing it.
The rest is mostly mentioned, but this game need more map variations if it wants to survive.