Recent posts by alexalas on Kongregate

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Topic: SAS: Zombie Assault 4 / story of SAS 4

Originally posted by Aviator19:
Originally posted by HeadlesHorsemann:

Day. 1: ZOMBEHS

Day 2: MOAR ZOMBEHS

Day 3: More zombies than day 1 less zombies than day 2

 
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Topic: SAS: Zombie Assault 4 / 1 More Class Skill

That would ruin the system who needs instant revive coins when the assault class revives automaticly. Here is what it should be.
Assault: Final Chance level 1 you have a One percent chance of reviving instantly. cap at level 10 for 10% past level 10 you will get a +1% damage boost until for each level.
Medic: (Name don’t know) but this is taken from tf2 you can uber. each level after increases length.
Heavy: sentry. for 10 second you take no damage you deal 1% more damage but you cant move. cap at level 10 for 20 secs and 50% more damage. after level ten will increase damage. also you will nor regen
these should be level 40 skills you unlock at level 40. and every 10 levels you raise the level cap by one.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

No it was just an example. but it could take 5 days.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

This is exactly what I wanted. Thanks.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

What i want is for you to create your own stor for the levels we have and for possible new levels. For example here is my story for pods
Pods
Day1. I am being sent to a supermarket where there is a lot of zombie activity.
Day.2 we have just infiltrating the supermarket now. A rouge rocket flew past me and destroyed a apartment wall in there was a small group of zombies and a HVM turret. there is a big flesh fall and it sounds like zed are behind it. The wall just came down there was a few zed behind it. we entered the building and saw these pod like things we didn’t want to touch them.
Day 3.
Just yesterday we ran into some pod like structure and and it turns out they spawn zed. now we are stuck in an aisle killing zed. we are stuck in a canned food isle so food is not a problem.
day 4.
looks like some of these zed were military because they are droping a lot of ammo and turrets.
day five we finale destroyed the pods and are about to move to the other parking lot where we heard some strange noises. before we go we looked in an office room and there were two military grade strong boxes. what were they doing with those strong boxes?
Day 5.
We have entered the parking lot and there are a lot of pods there were 5 realy big pods 4 in a square around a bigger one. theses pods were shooting spikes through the ground at us so we started to shot them. Oh my. The center pod had some sort of mech in it it is huge and is fireing rockets machine guns and a flamethower…. we just killed it and we found another strongbox on it. we saw a vent and went down it and there was another strongbox. I don’t know which is weirder the zombie pods or all the strong boxes. oh well.

 
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Topic: SAS: Zombie Assault 4 / Selling strongboxes/storing strongboxes

lets say you get a bunch of steel strong boxes and get carp items well why not be able to sell the strong box for 4000-5000 SAS curency. then what about storing them. would it be nice if you got a nano box and was able to save it for a while.

 
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Topic: SAS: Zombie Assault 4 / What makes or breaks the game for you

The only thing that i can think of for trading is that each item has a level that the person trading has to reach before being able to get that item. but then you will still have the best items for that level. So trading = bad, More chance for boxes = good, removing perks from guns and armor= maybe.

 
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Topic: SAS: Zombie Assault 4 / Shooting Shielders frontally does not cause any damage WTF?!

I have a great idea instead of fixing the shielders just give all the sas guys a sheild.

 
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Topic: SAS: Zombie Assault 4 / What makes or breaks the game for you

I want to know what makes this game worth playing and what makes it not worth it at all. Then as an added bonus you can say how to fix it. For example lets say random weapon drops kills the game for you. Solution would be have a set of weapons that the game gives after every 10 level so you won’t be stuck with level 10 weapons at level 20.

 
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Topic: Contract Wars: General / Extra Zoom Sniper Tree

I have a problem too I cant jump even after I hold the letters (space bar)

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

I hade the same thing where you were in pectator mode yet could still move and shoot.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

anyone else have the glich were you stay in spectator mode but you still control your charactor

 
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Topic: Astroflux / noob guide: the best of the best

I have a tip send all crew to the smae misson so they will all be able to do every mission also it decreases waitng time for missions.

 
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Topic: BattleCry / Unbeatable Levels

I beat the end here is what you need
sss
sss= steam behenoth ()
sss
a= human archer no armor and just short bow
f= bolt flag
m= muskets no armor
o= octopod with archmage armor fireblast staff and ring of luminary
n= nothing
_____________________________________________________________________________________________
f a a n n n n n n n n n s s s
f a a n n n n n n n n n s s s
o m a n n n n n n s s s s s s
f m a n n n n n n s s s s s s
f a a n n n n n n s s s s s s
f a a n n n n n n n n n s s s

 
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Topic: Freefall Tournament / Map ideas

I was thinking what this game would be like with diferent maps for example space battles and stuff like that.

 
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Topic: Freefall Tournament / Suggestion Box

It would be nice if every week of returning to the game it allows to choose one class to be able to play for that week

 
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Topic: Mud and Blood 2 / Wtf moments

so I spotted an infiltrator and sent a troop to find him as soon as he is spotted he kills the dude who spotted him when he had full health

 
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Topic: Red Crucible / why cant bullets go through vehicle glass

would be nice if you could shoot someone through the glass of vehicle

 
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Topic: Red Crucible / Parachute?

Hey why dont set up a paratrooper drop that cost about 10 honor points and it would be kinda like a crate drop.

 
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Topic: Off-topic / how to survive zombie attack

melee:sword
Short Range:ak 47
Medium range : m 16
Long Range: M40 Sniper Rifle.
Base Defense : 20 -30 people,barb,wire,trenchs,fences,bombs,tank turrents,tanks and tons of land mines
Base: army bace on top of a hill