Recent posts by alexalas on Kongregate

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Topic: Contract Wars: Weapons / Toggled Optics and Canted Ironsights.

Optics like the Model G33™ Magnifier and the w-task scope for the Scar-L should have a toggle button to switch between magnified sights and non-magnified sights. Next on the list is Canted Iron sights. You should have the option to but canted Iron sights on any weapon for the cost of the tactical slot allowing you to toggle between medium and long range to CQB.

 
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Topic: Contract Wars: General / The inevitable occurance called "Stacking"


it was 2v8 this stuff should not happen.

 
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Topic: Contract Wars: General / Are these spots legal? Will I get banned for using? "Yes" meaning legal "no" meaning not legal.

http://i.imgur.com/cYQDNZb.jpg
http://i.imgur.com/rUqO4yp.jpg

 
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Topic: Contract Wars: General / Are these spots legal? Will I get banned for using? "Yes" meaning legal "no" meaning not legal.

How about
http://i.imgur.com/XOoS1aw.png
http://i.imgur.com/RPV5b4c.png

 
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Topic: Contract Wars: General / Are these spots legal? Will I get banned for using? "Yes" meaning legal "no" meaning not legal.

http://i.imgur.com/nif6RFA.png
http://i.imgur.com/5AIFWEf.png
http://i.imgur.com/bM0BPBM.jpg

 
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Topic: Contract Wars: Clans / new clan n00b recruitment page

IGN: alexalas
Level: 45
KD: 0.66

 
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Topic: Contract Wars: Clans / new clan n00b recruitment page

IGN: alexalas
Level: 45
KD: 0.66

 
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Topic: Ground War: Tanks / How to use your tanks.

Light Tanks
AS a light tank you don’t do much damage, have little health, but you are very fast.
Your job is to spot and harass the enemy. You can go circles around enemies as the try to turn there turret to shoot you.

Medium Tanks
Medium tanks are slower than light tanks but are faster than heavies. Your job is to support the bigger tanks.

Heavy Tanks
You job is to get in front and sit there you deal loads of damage and can take a beating.

Tank Destroyers
These guys can take a hit, slow but can pack a punch. there job is to sit behind and snipe the enemy from afar.
(This is my basic overview of what to do feel free to correct me or add on to what I have said.)

 
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Topic: Contract Wars: Weapons / Sidearms guide

When choosing your side are choose something that supports your main gun.

SMG or shotgun then use a sidearm with some range. For example the colt python is a great weapon to use because of its high damage and range.

Sniper use something that can take on a assault rifle. the APS w-tasked is good for cqc.

assault rifle depends on your play style.

 
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Topic: Swords & Potions 2 / Quick Suggestion

How about the worker can make what ever the other craftsmen can make but with a speed reduction.
Basically
Blacksmith can make sword in 5 seconds
Worker can make sword in 10 seconds

Stockpile days
When you click stockpile it will make it to where you will get no customers for that work day allowing you to build items without having to sell anything.

 
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Topic: Contract Wars: Weapons / Favorite weapon and map

SCAR L: mid to long range maps
M4: short to mid range maps
AWM: lighthouse, construction, overpass
MP5k: deathmatches

 
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Topic: Contract Wars: Clans / new clan n00b recruitment page

IGN : alexalas
Level : 43
K/D : 0.68

 
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Topic: SAS: Zombie Assault 4 / [Suggesting] Weapon/Enemy Suggestions

fixing forum glitch

 
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Topic: Contract Wars: Weapons / Shotgun Customization

The Idea is that Shotguns should get a little customization as well. Some things could be changing shells to have fire, bleeding, explosive, etc. effects or shorter/longer barrels an smaller/bigger muzzles.

I want ideas and this is also a petition.

 
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Topic: Contract Wars: Weapons / Penetration Guide (Walls only)

fixing forum glitch

 
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Topic: Contract Wars: Weapons / Similar Weapon Comparisons

For example SVD VS Kel Tec RFB
SVD
Acc:89
recoil:50
damage:73
fire rate:25
Mobility:52
reload:61
ammo rounds*mags=:10*7=70
drop offs:(120m,73)(200m,29)
penetration:40
semi auto

Kel Tec RFB
Acc:76
recoil:70
damage:62
fire rate:35
Mobility:68
reload:55
ammo rounds*mags=:20*5=120
drop offs:(50m,62)(150m,27)
penetration:40
semi auto

Basic overview
Pretty much the same but if you want range beyond 50m use the SVD

 
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Topic: SAS: Zombie Assault 4 / [SAS4]How to corrupt a wish

wish granted but the game is in 2d
I wish this wish would get corrupted

 
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Topic: SAS: Zombie Assault 4 / [SAS4]How to corrupt a wish

wish granted but the dog turns Zed and attacks you.
I wish I could level up faster.

 
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Topic: SAS: Zombie Assault 4 / What are the classes?

Heavy-Tank-This Class Can wear heavy armour and still move quickly.
High damage heavy guns.
Assault-speed- This Class is fast and trains the zombies.
medium damage medium guns.
Medic-suport/Dps- This Class does not have the advantages of speed or strength like Assault or medic so they use medkits to heal others and themselfs, they use biobombs to slow their enemy and antiviruse to kill them.
low damage light guns.
If you dislike a class for certain abilities then you are stupid

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

Day 1: died entity controling me has left
Day 2: did 27 missions then died entiy controling me has left
daY 50: nobody is controling me why?

 
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Topic: SAS: Zombie Assault 4 / [Official] New Ideas

My Idea: class
Name: Sarge
class skills:
1. Move Move Move: you and everyone in x radius moves y% faster (active)
2. Toughen up: you and everyone in x radius gains y% more health and health regen (passive)
3. and you thought He was scary: weaker zombies run away and stronger zombies will move x% slower (active)
4. whip: if it hits a zombie it does x damage, if it hits SAS soldier it gives y buff (active)
5. speical ammo: you and everyone in a x radius do y% more damage (pasive)
6. Dont die on me: sarge is a caring man he does not want his men to die so get the **** up off the groung and keep fighting (instant revive)(active)
7. Detailed orders: instantly resets teams lvl 20 skill (active)
note: every level up sarge gets 2 points to put in these abilities and one to do whatever with.

 
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Topic: SAS: Zombie Assault 4 / What makes or breaks the game for you

Originally posted by BAMFDude:
Originally posted by alexalas:

removing perks from guns and armor= maybe.

So basically your saying to all classes ‘use pistols, smgs, shotguns, and ARs’. Every other gun without Skeletonize AND armor with speed bonus would render the character incredibly slow there by limiting his/her support to their team mates because they cant move fast enough to fire their HKIS 3100 10*** (RED) {Deadly 10, Adaptive 10, [Skill] 10} at a group of Runners with speed attribute. Other than that, I agree: No trading implemented. Perhaps a percentage point or 2 in strongbox drop rate.

What I ment was being able to spend ingame cash to remove the perk if wanted.

 
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Topic: SAS: Zombie Assault 4 / trollers

file:///C:/Users/Al%20Brennan/Documents/SAS4.png
what has happened is a guy atracts the boss into that location and quits. none of us can get too it and when we killed it(using antivirus and bombardments) we were unable to get the box.
we have recreated it a few times it is not realy a glitch but it should be fixed

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

file:///C:/Users/Al%20Brennan/Documents/SAS4.png
what has happened is a guy atracts the boss into that location and quits. none of us can get too it and when we killed it(using antivirus and bombardments) we were unable to get the box.
we have recreated it a few times it is not realy a glitch but it should be fixed

 
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Topic: SAS: Zombie Assault 4 / How much does it cost to fire your weapon

Sasha is the default minigun in TF2 also
T-101 FELDHAUBITZ:
$400/50=8, 1rps, 1*12=12,12*8=$96
CM 351 Sunflare:
$120/200=.6,9rps,9*12=108,108*.6=$64.80

also i would love Sasha to be a gun in this game