Recent posts by alexalas on Kongregate

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Topic: Contract Wars: Weapons / Sidearms guide

When choosing your side are choose something that supports your main gun.

SMG or shotgun then use a sidearm with some range. For example the colt python is a great weapon to use because of its high damage and range.

Sniper use something that can take on a assault rifle. the APS w-tasked is good for cqc.

assault rifle depends on your play style.

 
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Topic: Swords & Potions 2 / Quick Suggestion

How about the worker can make what ever the other craftsmen can make but with a speed reduction.
Basically
Blacksmith can make sword in 5 seconds
Worker can make sword in 10 seconds

Stockpile days
When you click stockpile it will make it to where you will get no customers for that work day allowing you to build items without having to sell anything.

 
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Topic: Contract Wars: Weapons / Favorite weapon and map

SCAR L: mid to long range maps
M4: short to mid range maps
AWM: lighthouse, construction, overpass
MP5k: deathmatches

 
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Topic: Contract Wars: Clans / new clan n00b recruitment page

IGN : alexalas
Level : 43
K/D : 0.68

 
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Topic: SAS: Zombie Assault 4 / [Suggesting] Weapon/Enemy Suggestions

fixing forum glitch

 
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Topic: Contract Wars: Weapons / Shotgun Customization

The Idea is that Shotguns should get a little customization as well. Some things could be changing shells to have fire, bleeding, explosive, etc. effects or shorter/longer barrels an smaller/bigger muzzles.

I want ideas and this is also a petition.

 
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Topic: Contract Wars: Weapons / Penetration Guide (Walls only)

fixing forum glitch

 
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Topic: Contract Wars: Weapons / Similar Weapon Comparisons

For example SVD VS Kel Tec RFB
SVD
Acc:89
recoil:50
damage:73
fire rate:25
Mobility:52
reload:61
ammo rounds*mags=:10*7=70
drop offs:(120m,73)(200m,29)
penetration:40
semi auto

Kel Tec RFB
Acc:76
recoil:70
damage:62
fire rate:35
Mobility:68
reload:55
ammo rounds*mags=:20*5=120
drop offs:(50m,62)(150m,27)
penetration:40
semi auto

Basic overview
Pretty much the same but if you want range beyond 50m use the SVD

 
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Topic: SAS: Zombie Assault 4 / [SAS4]How to corrupt a wish

wish granted but the game is in 2d
I wish this wish would get corrupted

 
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Topic: SAS: Zombie Assault 4 / [SAS4]How to corrupt a wish

wish granted but the dog turns Zed and attacks you.
I wish I could level up faster.

 
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Topic: SAS: Zombie Assault 4 / What are the classes?

Heavy-Tank-This Class Can wear heavy armour and still move quickly.
High damage heavy guns.
Assault-speed- This Class is fast and trains the zombies.
medium damage medium guns.
Medic-suport/Dps- This Class does not have the advantages of speed or strength like Assault or medic so they use medkits to heal others and themselfs, they use biobombs to slow their enemy and antiviruse to kill them.
low damage light guns.
If you dislike a class for certain abilities then you are stupid

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

Day 1: died entity controling me has left
Day 2: did 27 missions then died entiy controling me has left
daY 50: nobody is controling me why?

 
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Topic: SAS: Zombie Assault 4 / [Official] New Ideas

My Idea: class
Name: Sarge
class skills:
1. Move Move Move: you and everyone in x radius moves y% faster (active)
2. Toughen up: you and everyone in x radius gains y% more health and health regen (passive)
3. and you thought He was scary: weaker zombies run away and stronger zombies will move x% slower (active)
4. whip: if it hits a zombie it does x damage, if it hits SAS soldier it gives y buff (active)
5. speical ammo: you and everyone in a x radius do y% more damage (pasive)
6. Dont die on me: sarge is a caring man he does not want his men to die so get the **** up off the groung and keep fighting (instant revive)(active)
7. Detailed orders: instantly resets teams lvl 20 skill (active)
note: every level up sarge gets 2 points to put in these abilities and one to do whatever with.

 
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Topic: SAS: Zombie Assault 4 / What makes or breaks the game for you

Originally posted by BAMFDude:
Originally posted by alexalas:

removing perks from guns and armor= maybe.

So basically your saying to all classes ‘use pistols, smgs, shotguns, and ARs’. Every other gun without Skeletonize AND armor with speed bonus would render the character incredibly slow there by limiting his/her support to their team mates because they cant move fast enough to fire their HKIS 3100 10*** (RED) {Deadly 10, Adaptive 10, [Skill] 10} at a group of Runners with speed attribute. Other than that, I agree: No trading implemented. Perhaps a percentage point or 2 in strongbox drop rate.

What I ment was being able to spend ingame cash to remove the perk if wanted.

 
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Topic: SAS: Zombie Assault 4 / trollers

file:///C:/Users/Al%20Brennan/Documents/SAS4.png
what has happened is a guy atracts the boss into that location and quits. none of us can get too it and when we killed it(using antivirus and bombardments) we were unable to get the box.
we have recreated it a few times it is not realy a glitch but it should be fixed

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

file:///C:/Users/Al%20Brennan/Documents/SAS4.png
what has happened is a guy atracts the boss into that location and quits. none of us can get too it and when we killed it(using antivirus and bombardments) we were unable to get the box.
we have recreated it a few times it is not realy a glitch but it should be fixed

 
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Topic: SAS: Zombie Assault 4 / How much does it cost to fire your weapon

Sasha is the default minigun in TF2 also
T-101 FELDHAUBITZ:
$400/50=8, 1rps, 1*12=12,12*8=$96
CM 351 Sunflare:
$120/200=.6,9rps,9*12=108,108*.6=$64.80

also i would love Sasha to be a gun in this game

 
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Topic: SAS: Zombie Assault 4 / How much does it cost to fire your weapon

CM gigavolt $240 for 200 bullets. $1.2 per bullet. 5 bullets per second 60 bullets in 12 seconds. $72
Ronson wp flamethrower $160 for 100. $1.6 per bullets(i will use bullets for this because i do not know what type of ammo it uses)15 rps. $288
ria striker is 19.92(has twice the fire rate though it is simi auto)
hotspot 0.6 per bullet 30 rps 360 * 0.6=216
ronson 45 pistol. ammo per bullet $0. 8 rps. 8 * 12 = 96. 96*0=0. it cost $0 to fire for 12 seconds.
“Sasha” $200 per bullet(this bullet can’t be outsmarted) 10,000 rpm 10,000/60 = 166.6 166.6 * 12=2000. 2000*200=$400,000 for 12 seconds

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

Onslaught
Day 1:
06:00 just got to the space station ready to deploy.
Day 2:
00:38 zombies are in this base we are heading for our dropship.
00:47 we are on the dropship and the zed are trying to take down the gates
00:50 gate was destroyed we are still fighting zed
00:54 ramps repaired we are taking off hope these zed don’t like space.
01:00 I thought we got rid of this virus on earth hundreds of years ago.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

Day 5: wickers and only weapon is flamethrower and ria striker.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

Originally posted by Aviator19:
Originally posted by HeadlesHorsemann:

Day. 1: ZOMBEHS

Day 2: MOAR ZOMBEHS

Day 3: More zombies than day 1 less zombies than day 2

 
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Topic: SAS: Zombie Assault 4 / 1 More Class Skill

That would ruin the system who needs instant revive coins when the assault class revives automaticly. Here is what it should be.
Assault: Final Chance level 1 you have a One percent chance of reviving instantly. cap at level 10 for 10% past level 10 you will get a +1% damage boost until for each level.
Medic: (Name don’t know) but this is taken from tf2 you can uber. each level after increases length.
Heavy: sentry. for 10 second you take no damage you deal 1% more damage but you cant move. cap at level 10 for 20 secs and 50% more damage. after level ten will increase damage. also you will nor regen
these should be level 40 skills you unlock at level 40. and every 10 levels you raise the level cap by one.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

No it was just an example. but it could take 5 days.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

This is exactly what I wanted. Thanks.

 
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Topic: SAS: Zombie Assault 4 / story of SAS 4

What i want is for you to create your own stor for the levels we have and for possible new levels. For example here is my story for pods
Pods
Day1. I am being sent to a supermarket where there is a lot of zombie activity.
Day.2 we have just infiltrating the supermarket now. A rouge rocket flew past me and destroyed a apartment wall in there was a small group of zombies and a HVM turret. there is a big flesh fall and it sounds like zed are behind it. The wall just came down there was a few zed behind it. we entered the building and saw these pod like things we didn’t want to touch them.
Day 3.
Just yesterday we ran into some pod like structure and and it turns out they spawn zed. now we are stuck in an aisle killing zed. we are stuck in a canned food isle so food is not a problem.
day 4.
looks like some of these zed were military because they are droping a lot of ammo and turrets.
day five we finale destroyed the pods and are about to move to the other parking lot where we heard some strange noises. before we go we looked in an office room and there were two military grade strong boxes. what were they doing with those strong boxes?
Day 5.
We have entered the parking lot and there are a lot of pods there were 5 realy big pods 4 in a square around a bigger one. theses pods were shooting spikes through the ground at us so we started to shot them. Oh my. The center pod had some sort of mech in it it is huge and is fireing rockets machine guns and a flamethower…. we just killed it and we found another strongbox on it. we saw a vent and went down it and there was another strongbox. I don’t know which is weirder the zombie pods or all the strong boxes. oh well.