Recent posts by 12345ieee on Kongregate

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Topic: Anti-Idle: The Game / [Spreadsheet] Anti-Idle: The Game - Statistics for all zones in the Battle Arena (includes safe status, underwaterness, spawn delay, rare rate, Invisible Ally taming chance, damage modifier, epic chance, and epic chance in Worst Moon mode) (current as of

That’s a quite useful spreadsheet, thank you.
You may want to add buttons for sorting like I did here

 
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Topic: Anti-Idle: The Game / Game Bugs

Incorrect number of LolMarket Gems

When I try to sell a Gem I got from Awesome Adventures I get this message:
"undefined LV N Gems sold etc..." -> see screenshot
This happens only when I sell a single AA Gem, if I get a Gem from AA and I already have others of that kind when I sell them I'll see the correct number.

Screenshot of problem:

http://i.imgur.com/6zovu86.png


12345ieee | 4,278 / 261,049,785,033 | [d1]–575 | F0 | v1,652 | WIN 11,9,900,170 | Tue Dec 17 21:38:01 GMT+0100 2013

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Sorry, misinterpreted the “friendly” word.
Doing an approximate extimate it will take me 14 matches to see one colossus evade, if it can and a whole lot more to confirm at 95% it cannot evade, I don’t know if it can be done in reasonable time.

EDIT: 0 Evades out of 1 chance, 13 matches, I’m going to stop.

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Originally posted by Moraku:

v1.171
• Infuse can no longer be Evaded by friendly assaults.

I suppose my Azure Reapers are not aware of this:
http://youtu.be/QvireyVPdYs

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Enclave Flagship #19182
Join | Status | Suggested decks

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=2928504

 
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Topic: General Tyrant Discussion / Automatic deck optimization

I simply changed Infantry’s ID to “0” in cards.xml and everything worked fine.
Just a workaround, but it gets the job done.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by nicolas95014:

Nope, you cannot know where Drake’s siege hits, he gets a huge amount of Fortresses in his 1st turn, even before you play your Drake.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Drake will lose to the swarm of units.

I can defeat it, with Master Orbo.
I assume thet you get a very big (yet finite) number of Rakshas, Fortresses and Edges in your turn, then your turn ends.
Then I play:

Give him “Strike 1”, “Siege 1” and “Summon Orbo on Play” instead of its abilities.

Your army dies to the power of Orbo.

Note that this card can be countered in a normal way, so please counter it in a normal way.

Rule 235: Cards can exchange abilities with other abilities and if they don’t have 3 abilities than they can gain abilities up to 3 (new abilities have power 1).

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Swap “Regenerate 2” for “Summon Neverender on Death”.

Now it’s worthy of its nameSXD Vyander

Note: There is an existing 100% counter on Surge, so it won’t be difficult to invent another.

Rule 235: Cards can exchange abilities with other abilities and if they don’t have 3 abilities than they can gain abilities up to 3 (new abilities have power 1).

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

I am currently testing some new decks for quests and I have a problem.
It seems that your simulator simply builds one deck from the quest cardpool and then evaluates my deck against that deck
[If I am wrong simply ignore the following and feel free to call me an idiot].
This leads to an extreme variability of results from simulation to simulation.
Combine it with in-game random variables and with the low number of possible simulations and you get that in Dracorex Genesis (Step 24) at 10k trials (limit of simulations doable in a reasonable time) the value oscillates of about 10%, making impossible for me to understand which card is better.
So I find myself doing 5-10 simulation at 1k to get a better approximation of the winrate of a deck, which is quite uncomfortable.
Proposal: Add a variable (n) for random decks (quest/raids) that makes the simulation divide in n parts, for every part it generates a different random deck and let us put it at a comfortable value (depending on computer speed) so we can get more meaningful results without manual restarting simulations and averaging results.

Thank you for reading and making this simulator.

12345ieee

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 224: All cards must have exactly 2 skills.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 223: All cards have 3 health at most.

I fly even higher than you!

 
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Topic: General Tyrant Discussion / Heavy Damages, but how much!?

Yes, that was indeed the aim, I already finished making all the useful decks I could think of, and now I have 20 more spare minutes a day thanks to Super Xeno Dominance, so I was looking for a pointless deck building challenge, well, seems like a need a foolish player like me who also knows Java, who volunteers?

 
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Topic: General Tyrant Discussion / Heavy Damages, but how much!?

Well, Moraku, that seems funny, I’m pretty sure you can implement a permaregening enemy in simulator (changing ability procs) so we can find the decks that gives the highest total damage, I’d be interesting (of funny, or completely foolish, it depends on the people…) to see how much pain we could inflict, like a Tyrantish version of Flakboy

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Two requests for our helpful Moraku:

1) Commonkey notation support: he currently uses Card #n instead of Card(n) to get n copies of a Card, can you teach the “Card List (BETA)” box to recognize also this notation for multiple copies? (I already asked him to use the more standard (n) notation, but he got so many suggestions in this weeks that I don’t know if he’ll ever implement mine).

2) Debug on loss: that’s an option I always wanted in a simulator, I’d love a mode that, if enabled, will simulate the decks until my deck loses, when it happens it stops simulating and displays me the battle log of the lost battle, so I can understand how decks that seem perfect could lose and improve them in their weak points.

Thank you for all the effort put in this great tool.

12345ieee

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Great challenge, took me some time to figure out!

Rule 209 – All cards must be rare (No Legendary). All cards suffer Weaken 2 every turn and are Poisoned 1 at the start of the battle. Cleanse does not work.

P.S. Rule edited for better understanding (I hope this was the intended effect).

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Another issue: Mimic seems unaffected by Evade, as you can see here:
http://haileon.com/SimTyrantJS?deck1=P8EL&deck2=QHDc&sims=10000
I’d expect to lose nearly everytime (it’s sufficent for Helios to evade 1 time in the whole battle) but I always stall.
If you look at debug report you see that Hydraulis’s mimic never fails, that’s quite wrong…

Hope it’s helpful

12345ieee

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Bug found:

Base test done: Daedalus, Hijacker vs Daedalus, Hijacker

Turn 5 begins for Daedalus [8 HP]
Hijacker (0) [2/4/0] reduces its timer
Daedalus [8 HP] jams Hijacker (0) [2/4/1] <————— Jam
(Attack: +2) = 2 damage
Hijacker (0) [2/4/0] attacks Hijacker (0) [2/2/1] for 2 damage
Hijacker (0) [2/2/1] enfeebles Hijacker (0) [2/4/0] by 1 <————— Wrong attivation
(Strike: +1 Enfeeble: +1) = 2 damage <————— Wrong attivation
Hijacker (0) [2/2/1] strikes Hijacker (0) [2/2/0] for 2 damage <————— Wrong attivation
Hijacker (0) [2/0/0] takes 2 counter damage and it dies
Hijacker (0) [2/0/0] is removed from field

A jammed Hijacker cannot activate its On attacked activation skills (just tested in game).
The problem is in the interaction of Jam with On attacked skills.

Hope it’s helpful.

12345ieee

 
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Topic: General Tyrant Discussion / Automatic deck optimization

I’m using your tool, very good work, I have some feature I’d really like to have (forgive my poor english and the long list):

1) Ability to use this as a simulator: I write ./tyrant_optimize.exe “deck” “otherdeck” and it gives me the winrate instead of only listing the deck.
2) Auto write on custom: something like: -n “name” and it writes the found deck in custom.txt with the assigned name.
3) Stop function: at the moment the only way to stop is pressing Ctrl+C but you lose all the progress you made in the deck (unless you go through all the changes and write all the cards that was not changed); I’d like the program to write me the last deck it found (with its winrate) when I stop it.
4) Hash notation support: I write ./tyrant_optimize.exe “PoGtHYJF” “YtRgKGGr” and it converts the hashes in decks and then evaluates.
5) Parenthesis notation support: in all the previsious simulators to get n copies of a card I wrote “card (n)”, instead you use “card #n”
6) Brute with ownedcards: make the -o flag working for brute option, too (When I use brute I always get Radio Officer x10, not so useful…)
7) Wildcard only a group of cards: say, i want to change only N cards in my deck and the other 10-N to stay as I put them, I could use … climb <n.sim> <n> and it could change only the first N cards.

Damn, it’s a veeery long list, feel free to insult me.
Keep up the great work.

12345ieee

 
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Topic: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

Little request:
Can I have an “History” section in which are displayed all the simulation result I got?
Like Evaluate – Results (lower part) in NETRAT’s Evaluate Decks.
This would help a lot (remembering all variants’ winrate is quite hard…).
Or at least (faster to implement) an empty Textbox for me to take notes without going out of simulator page.

Thank for all your work.

12345ieee

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Originally posted by Nitrosky:

BRAND NEW HYDRA

Can anyone upload to fansite please?
http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=1159799

Lernaean Hydra #18106
Join | Status | Suggested decks

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Xeno Walker #17907
Join | Status | Suggested decks

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Originally posted by acryn:

Sentinel Reborn. Just started. Would someone be nice enough to do the fansite thing.

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=922834

Sentinel Reborn #17753
Join | Status | Suggested decks

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Behemoth #17636
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Topic: General Tyrant Discussion / Post Active Raid Links Here

Tartarus Swarm #17550
Join | Status | Suggested decks