Recent posts by PlayerPimp on Kongregate

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Topic: Tyrant Unleashed: General / [Dev] Planned Changes for Guild Wars

Love the changes, wars will be fair and not about bot guilds sniping, in fact bots will be at a disadvantage cause they auto. Also the strategy for a guild will be around WHAT to attack. You can go for core/more points or structures/make easier for guildmates. That strategy will play HUGE in these wars and make the difference in a lot of them.

 
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Topic: Tyrant Unleashed: General / [To Devs] Props for dailies

Originally posted by YWNM2:

I bought the $3 120wb surge pack to get myself a 3rd deck slot. Worth every penny for the convenience.

damn, saw this and then went to buy it myself, but it’s gone :(

 
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Topic: Tyrant Unleashed: General / [To DEVS] New card idea

Originally posted by JaceMogar:

The idea could be nice but think would work better with something that for example in HS is called provoke, it could be a new skill.

I agree that it would work better with an ability which would encourage skills to target it like a taunt or something, but I was thinking that might be a bit too powerful and they’d be more likely to make it without

 
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Topic: Tyrant Unleashed: General / [To DEVS] New card idea

I had an idea for a new card which i think would be useful.

Target Dummy/Cannon Fodder- 40HP, 0 CD, 1 atk, no abilities

Basically the purpose for the card would be to throw it out when you have cards with long cool downs which are about to activate. This card would be put out for the sole reason of hoping that any jams that might be used on your slow cards (AKA. Shock Disruptor) get used on it instead. It just needs to have high HP and 0 CD, the rest doesn’t matter and should be meaningless.

 
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Topic: Tyrant Unleashed: General / The Ultimate Tyrant Unleashed Tier List And Player Guide (300,000+ Views)

Originally posted by bennymiser:

Are you kidding me? You just posted this yesterday. Stop spamming the forums with this stupid thread.

The other thread was locked.

 
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Topic: Tyrant Unleashed: General / Trash list

Do you think this should be made into a guide that is placed on the user-made guides sticky?

 
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Topic: Tyrant Unleashed: General / Trash list

I see lists of useful cards for end game meta on player’s guide lists, but I was thinking something that would be useful is a list of cards that are useful for NOTHING but SP. I mean cards that won’t EVER be useful for raids/mutants/brawls/GW or anything. Doesn’t matter what the BGE is, if you get these cards you should salvage immediately to make space and get SP. Personally I’m a hoarder and have WAY too many cards just taking up space cause I might go mono in every faction at some point so a list like this would be very useful to me.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

Originally posted by MarshalKylen:

It has moved to the wiki.

Yes, but the link to the wiki on the player’s guide list was removed.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

I honestly don’t understand the ‘HATE’ some people had for the list, if you liked it then use it, if you didn’t then don’t. But all the bashing made it seem like the list had raped their mother or something and they had a personal vendetta against it.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

Granted the list is somewhat outdated since he hasn’t touched it since february, but why is it no longer listed on the player’s guide list page? I still found it useful to at least look at the ‘F’ category to search for cards that are so out of meta they can be nothing but SP.

 
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Topic: Tyrant Unleashed: General / Missing Account

If you played WMT, you should have gotten a pack so when you start here, you’ll at least get a few legendarys to start with.

 
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Topic: Tyrant Unleashed: General / 5% Zone Influence Decay - Data Collection Inside (encourages botting).

The solution is simple, the decay should simply be a fixed amount and NOT a %.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

It could be heal all 5, it’s use is for that situation when you know that in the next turn your cards will be destroyed and the game will be all but lost, but if they can survive just 1 more they’d turn it around and hold their own. Although choosing a manual single target would be great, I’m afraid that might be to much of a change from what currently exist for them to do.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

I agree that the effects should be more then strike all 1 but the reason i posted that was just to show how they would work and that they could be something situational which is why I think heal all 10 would be a more useful one and you could save it for when you have a unit about to die to keep it alive long enough for other cards to activate. Basically these should be cards that don’t work well with random and only help if you manually save them for the right time.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

I had an idea for a new card type- Magic Cards

Basically they would just activate a skill instantly and then self destruct.

for example:

strike all 1
jam
rally 2
heal all 2

 
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Topic: Tyrant Unleashed: General / [TO DEV] Hey not fair ! Campaign timer.

Damn thing stole my energy!

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Campaign just 1 more day PLEASE

+1

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Weekly Quests

Back when you made the switch to daily quests and got rid of Artifacts, you said that you were going to also add more difficult quests that would be for the week that would award cards instead of SP since that’s what we were losing from the Artifacts. I’m curious if that’s still the plan or have you completely given up on that?

 
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Topic: Tyrant Unleashed: General / [MK] February 2015 Fusion Spoilers

Originally posted by Gringe88:
Originally posted by swagshow:

I’m more confused than anything else; even without simming these look incredibly imbalanced.

Probly to make them last since we wont be getting more structures soon.

My thoughts exactly, with the power creep as it is, if they didn’t make them like this they’d sim out within a couple months

 
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Topic: Tyrant Unleashed: General / [To Devs]Remove Auto from GWs

Originally posted by bigyobogyo:

It basically would be replaced by a ‘pull first card – repeat 10x’ bot instead of a ‘press skip’ bot. Can’t see how it would stop botting. (sorry for my broken english)
-1

You’re right, it wouldn’t COMPLETELY eliminate botting, but it would severely limit it’s usefulness. A human should be able to click almost as quickly as a bot but a human could use that fraction of a second while rapidly clicking to at least make a semi-inteligent choice between the 3 cards. This makes the HUMAN have a better chance of winning. But the Bot would have been slowed down while still choosing cards COMPLETELY random.

 
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Topic: Tyrant Unleashed: General / [To Devs]Remove Auto from GWs

Botting is a big problem in Guild Wars and I believe that if you completely remove the ‘Auto’ button from the battles it would do A LOT to stop them. It would ensure a more human element to GWs. Auto is fine during the week, but should NOT be a part of Guild Wars. It should be all about coordination and a players individual ability to play fast.

 
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Topic: Tyrant Unleashed: General / 30 Second Solution That Should Have Stayed

Originally posted by cmarius2:

10 Seconds is ok to do a normal battle. In this case you can still plan a coup de grace in the last seconds but you wont advance 20-30k points in 30 seconds.
Another possibility could be if they remove the auto battle from GW.

Removing the auto battle option from GW is a new idea and the best one yet. Auto battling in GW is basically a non human option regardless of whether or not a bot does it and removing it would completely make it human dependent. Auto is fine for the dump you do every hour for gold through the week. But it shouldn’t be used in Guild Wars which are supposed to be a challenge of coordination and player skills for guilds.

 
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Topic: Tyrant Unleashed: General / [To Devs] counter bug

My DR attacked a tartarus graft who had counter but was already at 0 HP because of earlier units which had used strike on it. My DR still took the counter damage even though the unit was already dead.

 
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Topic: Tyrant Unleashed: General / TUO lapse in judgement

I was using TUO and it told me to switch jilted baughe for baughe. Can’t rationalize the logic. 10,000 iterations.

 
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Topic: Tyrant Unleashed: General / [Kyo] The Ultimate Tyrant Unleashed Tier List And Player Guide

In an attempt to get back on topic, what tier do you all think the new ‘Vindi’ Keres Anon belongs in?