Recent posts by PlayerPimp on Kongregate

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Topic: Tyrant Unleashed: General / [To Devs] Legendary Quest/New Use

I was thinking that given that it takes at least a month to finish, it would make sense to just make it repeatable. If you like you can change it up a bit to make it a little different each time but either way it takes at least a month each time due to requirements from events.

I was thinking that in addition to using them to upgrade commanders, you could allow us to use them on quads to make them into ‘Octos’. The octo level would not be a new level with upgrades which cost SP. It would function just like the new upgrades for commanders which would only have a single level. Just a small boost that would not be OP by any measure.

 
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Topic: Tyrant Unleashed: General / [Dev] Glacial Brawl

Originally posted by spikeching:
Originally posted by Syrialia:

WOW… for the first time ever in TU Brawl history I had a match freeze, reloaded, AND IT ACTUALLY CONTINUED. Mind blown.

Thanks devs!

My brawl didn’t freeze but my wifi device died and had to reconnect.it also continued the match hehe

the trick to making sure it continues the battle is to refresh the entire page when i disconnects and not just hit the reconnect button that appears cause it will just take you back to the menu.

 
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Topic: Tyrant Unleashed: General / ATTN: Sandbaggers and turtlers!

Originally posted by spikeching:
Originally posted by PlayerPimp:

The solution is simple, all they have to do is make mm based on your W/L rate, this would take sandbagging out of the picture and make it purely based on how well you did. There is no downside to using this method as it doesn’t HURT anyone. It makes things equal for all regardless of how you use your energy. If you wanna sandbag, do it, it just won’t help, but won’t hurt either.

Hey man

I was about to reply to you yesterday but forum ate my post then I got lazy lol

Mm will never be perfect,and even wl ratios mean sometimes someone with a 75% winrate still gets box card opponents who has no time one weekend and had to auto everything

But basing it on wl is a good start

Though missing attacks can now cripple you,since people used to miss ATTACKS and get easy matchups to compensate.that won’t be true anymore for a wl ratio system

Missing attacks is a problem, but I don’t think that mm should be used to compensate. I consider them 2 separate issues and when you mix them things get complicated. The solution for missing energy is to have us start with energy bars which aren’t full or to have it not recharge for anyone during the first few hours of brawl for whatever length of time gives everyone a fair chance to start on time.

 
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Topic: Tyrant Unleashed: General / ATTN: Sandbaggers and turtlers!

The solution is simple, all they have to do is make mm based on your W/L rate, this would take sandbagging out of the picture and make it purely based on how well you did. There is no downside to using this method as it doesn’t HURT anyone. It makes things equal for all regardless of how you use your energy. If you wanna sandbag, do it, it just won’t help, but won’t hurt either.

If anyone can think of ANY downside to doing this I’d love to hear.

 
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Topic: Tyrant Unleashed: General / [Dev] Glacial Brawl

I don’t know what the devs did to mm to help with sandbagging but i’m hoping it’s make it based on your win/loss ratio cause that’s the simplest way that eliminates any sandbagging advantage and I can think of no downside to whatsoever.

 
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Topic: Tyrant Unleashed: General / Help with mythic campaign

I’m having trouble beating it but did the sims for all the levels using the lv7 deck as VIP. Should I use Silus or Nexor or should i give barracus a try?

left silus/ right nexor, in order 1-7 top to bottom

 
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Topic: Tyrant Unleashed: General / [To Devs]Deck Names

Bumping and hoping for dev response

 
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Topic: Tyrant Unleashed: General / [To Devs]Deck Names

I currently have 3 decks and I’d like it if i could add a name to each of my deck slots so i can remember what each one is being used for. I know that may sound insignificant but it would be convenient to at a glance remember which i made to grind boss and which is for quests. It would only need to be something visible when choosing a deck, even if it’s only the one currently picked.

 
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Topic: Tyrant Unleashed: General / [Dev] Planned Changes for Guild Wars

Love the changes, wars will be fair and not about bot guilds sniping, in fact bots will be at a disadvantage cause they auto. Also the strategy for a guild will be around WHAT to attack. You can go for core/more points or structures/make easier for guildmates. That strategy will play HUGE in these wars and make the difference in a lot of them.

 
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Topic: Tyrant Unleashed: General / [To Devs] Props for dailies

Originally posted by YWNM2:

I bought the $3 120wb surge pack to get myself a 3rd deck slot. Worth every penny for the convenience.

damn, saw this and then went to buy it myself, but it’s gone :(

 
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Topic: Tyrant Unleashed: General / [To DEVS] New card idea

Originally posted by JaceMogar:

The idea could be nice but think would work better with something that for example in HS is called provoke, it could be a new skill.

I agree that it would work better with an ability which would encourage skills to target it like a taunt or something, but I was thinking that might be a bit too powerful and they’d be more likely to make it without

 
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Topic: Tyrant Unleashed: General / [To DEVS] New card idea

I had an idea for a new card which i think would be useful.

Target Dummy/Cannon Fodder- 40HP, 0 CD, 1 atk, no abilities

Basically the purpose for the card would be to throw it out when you have cards with long cool downs which are about to activate. This card would be put out for the sole reason of hoping that any jams that might be used on your slow cards (AKA. Shock Disruptor) get used on it instead. It just needs to have high HP and 0 CD, the rest doesn’t matter and should be meaningless.

 
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Topic: Tyrant Unleashed: General / The Ultimate Tyrant Unleashed Tier List And Player Guide (300,000+ Views)

Originally posted by bennymiser:

Are you kidding me? You just posted this yesterday. Stop spamming the forums with this stupid thread.

The other thread was locked.

 
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Topic: Tyrant Unleashed: General / Trash list

Do you think this should be made into a guide that is placed on the user-made guides sticky?

 
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Topic: Tyrant Unleashed: General / Trash list

I see lists of useful cards for end game meta on player’s guide lists, but I was thinking something that would be useful is a list of cards that are useful for NOTHING but SP. I mean cards that won’t EVER be useful for raids/mutants/brawls/GW or anything. Doesn’t matter what the BGE is, if you get these cards you should salvage immediately to make space and get SP. Personally I’m a hoarder and have WAY too many cards just taking up space cause I might go mono in every faction at some point so a list like this would be very useful to me.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

Originally posted by MarshalKylen:

It has moved to the wiki.

Yes, but the link to the wiki on the player’s guide list was removed.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

I honestly don’t understand the ‘HATE’ some people had for the list, if you liked it then use it, if you didn’t then don’t. But all the bashing made it seem like the list had raped their mother or something and they had a personal vendetta against it.

 
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Topic: Tyrant Unleashed: General / What happened to Kyoto's tier list?

Granted the list is somewhat outdated since he hasn’t touched it since february, but why is it no longer listed on the player’s guide list page? I still found it useful to at least look at the ‘F’ category to search for cards that are so out of meta they can be nothing but SP.

 
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Topic: Tyrant Unleashed: General / Missing Account

If you played WMT, you should have gotten a pack so when you start here, you’ll at least get a few legendarys to start with.

 
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Topic: Tyrant Unleashed: General / 5% Zone Influence Decay - Data Collection Inside (encourages botting).

The solution is simple, the decay should simply be a fixed amount and NOT a %.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

It could be heal all 5, it’s use is for that situation when you know that in the next turn your cards will be destroyed and the game will be all but lost, but if they can survive just 1 more they’d turn it around and hold their own. Although choosing a manual single target would be great, I’m afraid that might be to much of a change from what currently exist for them to do.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

I agree that the effects should be more then strike all 1 but the reason i posted that was just to show how they would work and that they could be something situational which is why I think heal all 10 would be a more useful one and you could save it for when you have a unit about to die to keep it alive long enough for other cards to activate. Basically these should be cards that don’t work well with random and only help if you manually save them for the right time.

 
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Topic: Tyrant Unleashed: General / [To Devs] Spell Cards

I had an idea for a new card type- Magic Cards

Basically they would just activate a skill instantly and then self destruct.

for example:

strike all 1
jam
rally 2
heal all 2

 
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Topic: Tyrant Unleashed: General / [TO DEV] Hey not fair ! Campaign timer.

Damn thing stole my energy!

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Campaign just 1 more day PLEASE

+1