Recent posts by PlayerPimp on Kongregate

Flag Post

Topic: Tyrant Unleashed: General / Campaign XML

Originally posted by NoBonesAboutIt:

I wish someone would, the one in tuo is bad if that is what bozo is asking for

Why is the TUO one bad? It’s what I used for sims

 
Flag Post

Topic: Tyrant Unleashed: General / [TO DEVS] Basic Reward Pack

I was thinking something that might be good is a Gold pack that is identical to the current one except that the epic/legendary cards in it are replaced with reward cards. The odds of getting an epic/legendary card would be the same as with the current gold pack. There would be NO vindicators in them. The cost of the pack could be higher then the current gold pack so you would average less SP per gold spent but gain the chance at getting something you’re looking for. I was thinking 600 gold for a 4-pack would be enough of an increase to keep it fair. That’s a 50% increase in price.

Let me know what you think and post whatever if for no other reason to keep this alive long enough that a dev might actually see it.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] buggy map

Issue seems to only be on that map. Other maps are fine, but when i’m on the current event map ANYTHING I do stays on the screen. quests, levels, EVERYTHING!!!

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] buggy map

Not clicking fast or anything, still don’t know what the background is for precursor swamp cause it just uses the last one i was on, including those levels. If I go to it from a different menu like battle then the map is just black.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] buggy map

Has the game bugged out for anyone else since the update?

 
Flag Post

Topic: Tyrant Unleashed: General / Faction abilities are kinda racist

Imagine you’re fighting in a war and despite all being on the same side you have a medic that’s only willing to heal other people of the same race, so if you’re not tough luck, messed up, right?

 
Flag Post

Topic: Tyrant Unleashed: General / To DEVs: Update info?

Originally posted by YWNM:
Originally posted by Ojutai:

Soon™

lol

 
Flag Post

Topic: Tyrant Unleashed: General / Barracus Demoted

This card is a Barracus quad in name only, it is actually Emrys quad.

 
Flag Post

Topic: Tyrant Unleashed: General / Barracus Demoted

The quad should be prog if you needed to change it, cause now the dual is actually better then the quad for mono raider. This totally sucks.

 
Flag Post

Topic: Tyrant Unleashed: General / [GUESS] Anniversary "special packs and special content"

I’m hoping they listened to us and will be giving us 100 card pack option for gold or at least something higher then the current 4.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Dual scrolling

This is gonna seem like an odd request, but I’d like to be able to scroll both guild’s player points list together by clicking in the middle between them or something. The reason is so that by scrolling down with both starting with the first name I could compare participation between us.

 
Flag Post

Topic: Tyrant Unleashed: General / This is not a CCG/casual game

This is NOT a CCG, PERIOD!!! The simple fact we have a max card inventory and can not ‘collect’ cards does not allow it to fall in that category.

 
Flag Post

Topic: Tyrant Unleashed: General / Don't salvage old quads

I’ve been hearing a lot about cards to salvage cause they’re out of meta but I argue you should hold onto them just in case. When you move onto a new deck type keep your old deck even if cards fall out of meta and seem useless. If you decide in the future to go back to that deck type because of a new reward card or fusion you’ll be happy you still have them and don’t have to make an ENTIRE new deck before the new reward/fusion becomes useful. The exception to this is when you get new cards to replace old for same deck type, then feel free to salvage cause you can still make deck type.

 
Flag Post

Topic: Tyrant Unleashed: General / (Guide) Fusions to avoid

Originally posted by Medjugorie:
Originally posted by PlayerPimp:
Originally posted by Medjugorie:

I believe a tier list would be the best

“rank S” – top tier cards (like Astral Strutter or Xeno Harvestman)
“rank A” – cards that are really useful or that were top tier in the past and now they still have good use, or that they just have good use in certain situations (like Dune Runner or Roving Pariah)
“rank B” – cards that have really little use overall, and that are outclassed by higher ranks or simply not prefered (like Seize or Demi Constrictor)
“rank C” – cards once useful and now useless.. but if you lack everything else you could do these (no examples.. maybe Basilisk Unearthed and cards like that)
“rank D” – cards absolutely garbage or outdated which you should NEVER make (fighter jet quad lol)

maybe we can do separate tier lists, like “PvP tierlist” “Mutants tierlist” “Surge tierlist” “Conquest tierlist” but too much effort needed x_x

wow kyoto, new name huh? Well incase you’re not him

http://tyrantunleashed.wikia.com/wiki/Kyotosomo%27s_Ultimate_Tyrant_Unleashed_Tier_List_And_Player_Guide

already know but this thing would have been good if this guy didn’t start acting like an idiot

a single person can’t handle this stuff, there are different thoughts about cards so a confrontation between more expert players would help better

Personally I liked the tier list. I felt it was made by the community and not just him cause there would be a discussion about which tier to put new cards in the tier thread everytime new fusions came out. The flame war was stupid and so many accusations thrown around that i don’t really know who i’d point my finger at.

 
Flag Post

Topic: Tyrant Unleashed: General / (Guide) Fusions to avoid

Originally posted by Medjugorie:

I believe a tier list would be the best

“rank S” – top tier cards (like Astral Strutter or Xeno Harvestman)
“rank A” – cards that are really useful or that were top tier in the past and now they still have good use, or that they just have good use in certain situations (like Dune Runner or Roving Pariah)
“rank B” – cards that have really little use overall, and that are outclassed by higher ranks or simply not prefered (like Seize or Demi Constrictor)
“rank C” – cards once useful and now useless.. but if you lack everything else you could do these (no examples.. maybe Basilisk Unearthed and cards like that)
“rank D” – cards absolutely garbage or outdated which you should NEVER make (fighter jet quad lol)

maybe we can do separate tier lists, like “PvP tierlist” “Mutants tierlist” “Surge tierlist” “Conquest tierlist” but too much effort needed x_x

wow kyoto, new name huh? Well incase you’re not him

http://tyrantunleashed.wikia.com/wiki/Kyotosomo%27s_Ultimate_Tyrant_Unleashed_Tier_List_And_Player_Guide

 
Flag Post

Topic: Tyrant Unleashed: General / What does all this mean?

i have this text that builds up as I play. I can hit the ‘clear’ or ‘close’ button to make it go away but it just starts to accumulate again until i clear it again.

 
Flag Post

Topic: Tyrant Unleashed: General / (Bug) Raid

when this happens you need to refresh the entire page, not just hit the ‘OK’ button. Then it will continue/start the raid battle. You can also still do this after hitting the ‘OK’ button if you haven’t started any other battle.

 
Flag Post

Topic: Tyrant Unleashed: General / To Devs - Inventory Sorting

http://www.kongregate.com/forums/2468-general/topics/514384-to-dev-mark-as-favorite

 
Flag Post

Topic: Tyrant Unleashed: General / [TO DEVS] how to do the new "Ranking System" proposal

Also something I wanted to add which I think would help with the situation with bots is to make the RP points won per battle simply pass/fail. This means that every win gets you 1 point and every loss loses 1. This will make winning and not losing each individual battle more important and make a bot that just autos everything far less effective.

 
Flag Post

Topic: Tyrant Unleashed: General / [TO DEVS] how to do the new "Ranking System" proposal

This should only be available to players who are already lv20. It uses “RP-ranking points”, not BR. You can both gain/lose RP depending on whether you win or lose. You should have there be an option for “ranked play” or not so that your ranking is not affected when you’re just doing quests. Your gold gained will be affected by your current rank but it will change as other people also play and gain ranks.

At the end of the month you wipe the slate clean and we all go back to having 0 RP. You could also give out prizes in the form of cards or SP to the higher ranking players that month when you reset our RP.

To remove the benefit of playing immediately after reset so you can spend some time at the top of the rankings for larger gold bonus you can not have the gold bonus apply for 1 day after reset happens.

Also I’d like feedback from anyone in the community on how you like my idea for doing it so please comment.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] Upcoming PVP Update

Originally posted by Epazote:

Give us 4x longer battle recharge rate, and 4x gold reward.

I’d actually take this a step further and say 5x recharge and 5x gold reward. This would give Elite Pack over 8 hours for sleep. The most important thing is ‘KEEP GOLD/ENERGY RATIO THE SAME!!!’

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Daily Timer

Originally posted by HristValkyrie:
Originally posted by dranjam:

Why not just tie quests with daily reward?
– there is a visible counter on it already
– 22 hours is much better than 23
– you could press it to refresh quests, or not, to have some more time

Leaves it open for abuse. Follow the reasoning here;

1. Collect reward/start quests first day. Finish them on time.
2. Delay collection of Daily reward, allow quests to reset. Complete them all or as many as possible quickly. 1-2 hours, let’s say.
3. Collect daily reward. Under proposed method, quests reset. System abused.
4. Repeat next day.

Lather, rinse, repeat each day. There would have to be a ticker in place that says if you allowed quests to refresh, collecting reward doesn’t trigger them as well. Too much work for devs, AM I RIGHT?

You’re right and that’s why I think what makes the most sense is to just have quests/rewards reset at the same time every day regardless of when you collected them. It would be simpler and also result in less variables for the game to keep track of.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #2: Battles per day

Originally posted by dranjam:

Here’s a table I’ve made:

As it shows, dedicated players are losing out unless gold multiplier is set to ~2.53 (yeah, timer x3 is not equal gold x3, to all the brilliant mathematicians around here).
Casual players are benefiting from the change regardless of the gold multiplier.

your math is off, it’s got the first column only using 18.3 hrs a day and the 2nd column with new system using 21.75 hrs a day. THAT’S the reason that you only needed 2.53 gold to make it even. For it to be equal to what it currently is assuming you use ALL energy available it needs to be 3×.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Legendary Quest/New Use

I was thinking that given that it takes at least a month to finish, it would make sense to just make it repeatable. If you like you can change it up a bit to make it a little different each time but either way it takes at least a month each time due to requirements from events.

I was thinking that in addition to using them to upgrade commanders, you could allow us to use them on quads to make them into ‘Octos’. The octo level would not be a new level with upgrades which cost SP. It would function just like the new upgrades for commanders which would only have a single level. Just a small boost that would not be OP by any measure.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] Glacial Brawl

Originally posted by spikeching:
Originally posted by Syrialia:

WOW… for the first time ever in TU Brawl history I had a match freeze, reloaded, AND IT ACTUALLY CONTINUED. Mind blown.

Thanks devs!

My brawl didn’t freeze but my wifi device died and had to reconnect.it also continued the match hehe

the trick to making sure it continues the battle is to refresh the entire page when i disconnects and not just hit the reconnect button that appears cause it will just take you back to the menu.