Recent posts by WhatAFailure on Kongregate

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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Uroogla:
Originally posted by WhatAFailure:

Is HC Final Alien in the Prehistoric mission supposed to completely ignore Mana power? It works for every other monster in the mission on both difficulties, as well as the boss when on Casual. Only the hardcore version acts as if it doesn’t exist, even though my MP is drained as if it was.

I see no code suggesting anything like this to be the case, apart from damage resist being heavily nerfed in Prehistoric Mission as a whole. Which numbers make you think it’s not working against HC Final Alien?

I’m just watching my HP bar. HC Final Alien is the only monster in the mission that affects my HP at all when I have Mana power on. Everything else does nothing to it. The HP bar also seems to be getting wiped at the same speed as when Mana power is not on. Is there a certain amount of maxMP needed to be useful? I only have 120k, which might be part of the problem.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Is HC Final Alien in the Prehistoric mission supposed to completely ignore Mana power? It works for every other monster in the mission on both difficulties, as well as the boss when on Casual. Only the hardcore version acts as if it doesn’t exist, even though my MP is drained as if it was.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

Originally posted by HommPL:
Originally posted by justinkal:
Originally posted by IlyaP2:

lvl 6 fast farmer
PvP / Deck Load Code:
18,18,18,20,20,20,20,20,20,20,110,110,110,130,130,130,130,130,130,130,142,231,232,232,232

Deck List:
3 (Upgraded) Instant Red
7 (Upgraded) Instant Yellow
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
1 (Rare) Awesome Face
3 (Rare/Upgraded) Awesome Face

Did someone can say what need to change?(26 win streak with this)

I have to say this is working wonders for me. Tried a mix of the upgraded and unupgraded Regiment decks from the first page and got 5 losses in a row on level 6. Tried a slight variation of this (a few but not all of the instant yellows and time wards are unupgraded and I only have 3 Awesome faces so I tossed in an extra Dream Book) and I just got 5 wins in a row and counting.

Max I got with it was 8, sometimes lost at x0… This deck is bad and its creator should feel bad. I still can’t get a decent 4/6 lvl farming deck..

Try this.
20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,60,124,124,124,130,130,130,130,130,130,130,142,142,142,142,142,180,180,180,218,218,218,218,218,218,218,236,238,240,240,240,240,240,240,240
Found it somewhere, sadly I forget the source, and changed it a bit. It is a little luck based, but meh.

 
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Topic: Anti-Idle: The Game / Suggestions!

Suggestion, the Buy/Sell buttons in the Deck window of FCG need to be bigger, I’ve wasted thousands buying or selling the wrong card when one right next to it was the one being viewed.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

Originally posted by phantomwolf13:
Originally posted by WhatAFailure:

@phantomwolf13
How many times did you try the deck on the front? I went through entire thing against it today with only 3 losses from bad luck. Also, regeneration is much more reliable than poison heal and cure, as it’s a passive healing.

I went 2-5 with the deck on the front page and got annoyed because even when i drew all the right generators and regens (which takes a lot of luck), I still sometimes couldn’t heal enough to prevent dying to his elite infernos. I imagine it does better with the +20HP superpower to give a bit more breathing room, but I prefer a deck to not rely on superpowers. Can anyone give their approximate win % with the front-page version?

I went 12-11 with my version (including a couple of matches against Dante in lvl10), so that’s ~52%.

I have no superpowers on me at all, and against Dante yesterday I had about 70%-80% win rate. I put playing regeneration over other cards, and time warp only when I have enough energy to guarantee I can play what I get from it. I haven’t been playing Anti-Idle for very long, so that’s the only time I’ve faced Dante, other than two matches in Level 10, both of which I won using that deck on the front page.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

@phantomwolf13
How many times did you try the deck on the front? I went through entire thing against it today with only 3 losses from bad luck. Also, regeneration is much more reliable than poison heal and cure, as it’s a passive healing.

 
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Topic: Anti-Idle: The Game / Suggestions!

FCG card draws need to be more random. Or have a limit to the number of identical cards you can have at once, maybe 3 (with exceptions, of course). I’m getting tired of continuously having my hand full with the only 6 perma-monster cards in my deck of 53.

 
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Topic: Anti-Idle: The Game / Suggestions!

Not sure if suggested before, but we need a way to recycle raid keys. I’m getting a crap ton of Defend mission and Megaboss keys from the daily bonus, but I’m not able to use them yet, so extra ones that I get are wasted.

 
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Topic: Anti-Idle: The Game / Suggestions!

Suggestion that has been said a crap ton of times. Slow the freaking FCG AI down. I doubt there is a human on earth that can move their mouse and click the correct monster kill card in the fraction of a second before you play Perma-monster. Sure, it’s a computer, but it’s still extremely annoying.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

A wild noob appears
I suck at making FCG decks. How do I do this effectively?

 
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Topic: Anti-Idle: The Game / Suggestions!

Insert random small suggestion
In the arcade game Triangle Count, it would be pretty nice to know WHAT your counting before stuff starts flying across the everywhere.

 
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Topic: Backyard Monsters / Tech Support (Not for Base 0)

I mean that the monsters went in, but it still said hungry.

 
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Topic: Backyard Monsters / Tech Support (Not for Base 0)

I fed my champ the moment it got hungry, and lost my monsters, but it didn’t count as a feed. What happened?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Should I get a 3rd storage upgrade or a 4th yard expansion? I have 250 from shrooms, and I don’t feel like waiting a few months to get 1000 for a worker.

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Are level 6 DAVEs worth it? I have them at level 5, and need another storage up with 150 shiny to start it.

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Originally posted by woohoo92:
*Snip

Therefore, there is no problem with fortifying silos AS LONG AS both ADTs and all 4 bunkers are maxed.
So, after the reasoning, does fortifying silos really make a yard cataprone?

Wouldn’t the silos just go down anyway regardless of what levels the other things are?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Originally posted by laziertn:

I’m sorry. This may be a silly question, but how do I get an Under Hall? I want to build my Chaos Lab and Chaos Factory, but they require an Under Hall to build.

There’s a thing called a MASSIVE ROCK CAVE THING near the side of your yard. You need town hall 5 to go in. Kill all the yards, build your own, slowly get enough resources and then build.

Question: If I was really bored and decided to recycle my Chaos lab, would the levels of the Chaos weapons stay the same?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Would there be a difference if you had your design ‘facing’ the side as opposed to the corner?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Is there any advantage to having your base built ‘diagonal’ on the yard planer or is it just for aesthetics?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Inferno doesn’t have enough buildings for al expansions to be useful.

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

As I already asked, should I go WM to prevent myself from accidentally killing off NPC farms?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Well, I accidentally killed off my level 37/38 Kozu guy, which gave me 700k per silo, and it got replaced by a level 41/42 guy that gives 200k per silo. I can’t tell what the actual level is because they sit between groups of people set by level. Still on Map room 1.

EDIT: Should I just pop onto WM as soon as I can to prevent something else horrible from happening?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

Why does a high level kozu give crap resources?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

What’s the highest level kozu you can kll on Map room 1 before it poofs? I accidentally killed level 37/38 or whatever it was because I wasn’t paying attention.

Also, how do you tell what level the NPC yard is? Is it at the top or bottom of it’s level group?

 
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Topic: Backyard Monsters / Question Thread - Ask Here! All other threads will be locked.

o.O
I have no idea what you just said, but DAVEs don’t change their housing space…