Recent posts by ixi6 on Kongregate

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Topic: Shadowland Online / Declaration of Anti-Robot Device

Just curious if something what I think of as a ‘bug’, reported 3 month ago as a bug and not fixed yet can be considered as an advantageous ‘feature’?

 
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Topic: Shadowland Online / *** Suggestions ***

Cave expedition can be redesigned like Crazy adventure.

We start at the some point at edge and there is only one safe path, all other tiles are skeletons. We can open only adjacent tile. The path can be random every time, and looks like: (start) (item) (2*empty) (item) (4*empty) (item) and so on (empty tiles can contain chests with gold/frags/stones, and items order randomized using drop rates). With 3 energy we always get at least one item, and with some luck (or by buying extra energy) we can get more (guaranteed to be different) items.

 
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Topic: Shadowland Online / Bug threads

I understand that counter resets if you do not take your daily bonus. It does not matter if you log in that day or stay logged in from previous day.
However the button do not blink after taking your daily bonus and staying online for a day, so it’s easy to forget about next one (did it once myself).

 
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Topic: Shadowland Online / Shadowland Online Olympic Games Event !

It looks much better without any analogies:

You: I’m getting bored with constant farming without any drop, maybe I should leave this game?
Devs: We’ll give you 20 or 30 dias daily so you don’t need to farm that much (and our paying players will not feel lonely too)!
You: Huh?

[two weeks of false promises]

[30 diamonds mockery]

 
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Topic: Shadowland Online / Shadowland Online Olympic Games Event !

Looks like you bet on country that will win in certain discipline on olympic games. Just another kind of lucky turning.

 
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Topic: Shadowland Online / Announcement for changing quiz time

1. They will not fix it.
2. They will hold lots of events to keep majority satisfied (and apparently Europe isn’t there).

 
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Topic: Anti-Idle: The Game / Official Suggestions Thread

New Battle Arena item class: Elemental Runes
- Expires in 7 days/4 days/1 day
- Gives protection against same element enemies ( +10% 1st rune, +9% second, etc)
- Makes you vulnerable to opposite element enemies (same rate)
- Have a chance to get rune weak to element of killed BOSS enemy (thus make your life harder next time)
- Any rune is active by having it in inventory. Equiping it can be totally overpowered.
- 0 pixels value

Elemental Runes Combining
- Can be done with dragging one rune over another (simple way) or Elemental Altar at the Shop (more flexible)
- Combining same runes can give you: enchant random inventory item with same element (chance for improve accuracy), next level rune, pixels, random buff, rune refresh (reset it’s timer)
- Combining different runes can give you: big boom (1hp, chance to evade/improve evasion), mana syphon (1mp), losing pixels, Rainbow rune (rare, 1% elemental resistance for 1st, 2% for second, etc, up to 4-5 runes max)

Other related stuff
- New (secret) achievment “Don’t helps at all”: collect 3-5 pieces of every elemental rune type thus nullifying any bonus.
- Daily quest to kill a bunch of bosses. Revard is the Base Rune that can be enchanted by Elemental Bonuses
- New special item: Runic Targeter (weapon, 0pwr, 1spd). Can be charged once per day on elemental altar by sacrivicing one of every elemental rune type (item becomes Charged Runic Targeter until first attack). First attack with the targeter equiped makes your enemy targeted (receive extra 1-2% extra damage per level of sacrificed runes). The drawback is any other enemy receive LESS damage.

 
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Topic: Anti-Idle: The Game / Official Suggestions Thread

Originally posted by figter2000:

Or just use Lolmarket as a storage.

Oh yeah. But that’s bit different and not funny at all.

P.S. I fixed mistype in original post. Lowest rate should be greater than 0.1%.

 
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Topic: Anti-Idle: The Game / Official Suggestions Thread

New bonus shop item: Green Coins Overstorage (a star like lolmarket expansion)

Allows to store unlimited number of gc. Every second some overstored gc disappears (100% at first level, 0.1% at 10th level)