ratchet500
265 posts
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Topic: Tyrant /
Is Moya still good?
Originally posted by floppynoodles:
Originally posted by zaktan78:
Moya is an excellent card but you won’t realize it until your opponent horribly outflanks you and then she refreshes like nothing happened, winning you the fight. When most people mention her they instantly think of fear, but with all the summon on attacked you’ll find there’s more to her than just that. In a wallstall her use is even greater as she allows you to not play walls for a while.
..or not at all, you can go with a no-wall wallstall using Moya, I`d say that is pretty powerful
Not to mention that if all your other cards die when defending, but your opponent can only manage 10 or less damage, you win.
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ratchet500
265 posts
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ratchet500
265 posts
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Topic: Tyrant /
[Tournaments] Let Me Pay Entry Free, If I Like The Rares, Let Me Pay The Full Sealed Cost to Get Them.
Originally posted by darkfang77:
Originally posted by p4n1q:
Might as well just let me cherrypick the cards I want.
?
Originally posted by darkfang77:
Originally posted by FredrIQ:
4x entry fee, perhaps. But I don’t like this idea, then there’s no reason for you to buy the real packs, -1.
‘kay this is American so you’re entitled to an opinion.
lol
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ratchet500
265 posts
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Topic: Tyrant /
[To Devs] Limited Edition Cards Buffed by Default
When the winter solstice event a month ago came out, I had little incentive to waste EP on the special art Azure Reaper besides collection purposes, and there really was no rush to get the LE Azure Reaper from last month or Hephatat from the event in 2011 that have equal stats outside of the events for the stats oriented player.
So what I propose:
*Limited Edition Cards are by default buffed.
*After the event, the non-limited version of the card in question requires two copies of itself to become as powerful as the LE card.
*Both will still have separate art.
*This way no one can complain that the LE card gives no extra benefit, and the players that could not recieve the LE card can get its stats after some work.
*Potential buffed version of the remaining cards that have crappy stats that need to be buffed could be released this way during an event, and then released post-event again via upgrades (Plague Duster, Smog Tank, Abolisher, Fighter Jet to name a few).
*This can also potentially solve the T-46 Leonidas fiasco, buff the old LE one, release the card with new art, and make the LE stats craftable.
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ratchet500
265 posts
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ratchet500
265 posts
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ratchet500
265 posts
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Topic: Tyrant /
Can we get a sale on warbonds sometime?
Originally posted by Novellean:</cite\> Though I did spend $20+ to get the promo cards this month. They do have a correct value to them.
This months promo cards have absolutely no value in the meta.
+1 to the idea, but unfortunately for us, devs will earn about as much money – or less – during the promo than just leaving the prices as they are.
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ratchet500
265 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Let’s try one of the new cards. Gains 5 attack every turn with trooper attacking – one hit kill on Alexander.

Rule 264: All units gain Strike 1 and are chaosed during the opposing card’s turn. All healing will also add attack to the assault (Heal 1=Attack+1) Both commanders are Alexander. Kill him to win.
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ratchet500
265 posts
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Topic: Tyrant /
Lol deck
Originally posted by catepillar:
Originally posted by ultraprogamer:
So I was thinking this would be a fun deck to try with the obvious weakness of fear but seems like a great deck. Thoughts?

Too dependent on draw order. also quick seige could wreck you. also EQG’s win.
With all that evade? EQGs would be destroyed by being attacked.
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ratchet500
265 posts
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Topic: Tyrant /
I'm not saying power-creep, but...
Originally posted by ohnonooh:
Originally posted by PsychoRaito:
Tireless Veteran is Unique. 1/6/3 Refresh, Rally All 1
Electro Marksman is not Unique. [and therefore spam-able] 3/7/4, Refresh, Rally All 1.
Electro has +2 attack and +1 HP on Tireless Veteran in exchange for +1 wait.
Mimic doesn’t scare me. How many 6 Attack cards are going to be active before Electro?
Why mimic doesnt scare you? Are you forgetting about 

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ratchet500
265 posts
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Topic: Tyrant /
I'm not saying power-creep, but...
—> 
What was uncommon is now a common – with 1 less CD.
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ratchet500
265 posts
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Topic: Tyrant /
[Dev] Universal Shard rate/cost poll
Option 1, thanks for listening. The $50 that I was going to spend elsewhere will instead be dropped here in about 2 weeks.
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ratchet500
265 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by stormcommando:
Avenging Phoenix
Unique Rare Righteous? Assault
1/1/2
Flying
Regenerate 1
Berserk 10 on Death
Increase the attack of a dead unit by 10? Might as well give this 1 hp unit refresh…
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ratchet500
265 posts
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Topic: Tyrant /
Free tyrant is DEAD
Semi WBer here, spent at least $120 here in the past year and a half.
+1 The more ridiculous the amount the devs want the player base to spend on the game, the less likely someone will spend money. Demand is inversely related to price. In fact, I was going to buy bonds from Christmas until I saw a forum post saying that occupation was going to come so soon after Terminus.
I am seriously considering taking the money I would have spent on Tyrant somewhere else, since, with so many new packs, you need to spend even more money to get most of the best cards compared with the past. Half of the new packs consisting of rares and an artificially large ratio of legendaries doesn’t help either
You devs also have to consider the ad revenue from all the players on Kongregate Tyrant. Losing a large portion of that would significantlt dent your profits.
Greed can bring down any business. I sincerily hope Tyrant does not go that way, given the money I’ve already spent, but it is inevitable given the current mindset of the Devs.
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ratchet500
265 posts
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Topic: Tyrant /
Un-Official Buff Thread.
Originally posted by Moraku:
Originally posted by toranx:
Originally posted by Polari:

2/1/0
Refresh
Maybe add also Armored 0 ?
No, that’d be too OP. Maybe add Blitz.
Now we’re getting somewhere: Armored 0 and Blitz. Let’s add “Backfire 10” to the mix while we’re at it.
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ratchet500
265 posts
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Topic: Tyrant /
What do 9 out of 10 Awakening legendaries have in common? (Solved)
Well, 9 of 10 of the legends have between 4 and 8 hp.
And 9 of 10 are assault units.
Both of these are pretty obvious, and if what you thought about were these, then this thread needs to be locked.
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ratchet500
265 posts
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Topic: Tyrant /
Please no Nexus Beacons for Energy Refills
+1 The current system makes it so that the only reasonable method to gain refills is through daily chance.
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ratchet500
265 posts
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Topic: Tyrant /
Card skills ideas
Duality: Good idea that’s already been suggested though.
Spy: Only useful in manual decks.
Laze: Could work, but probably won’t be too popular with players unless the card with this skill is powerful.
Doom: Would be OP if your opponent has no cleanse, and underpowered if your opponent does.
Cripple: Too close to weaken.
Distribute: So if there if you have 10 assault units, the enemy would need at least 5 attack to deal even 1 damage to each of your units? Unbalanced.
Growth: A bit too much like beserk.
Overpower: A bit too much like crush.
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ratchet500
265 posts
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Topic: Tyrant /
Change how draws work. [Except in rare cases.]
Originally posted by SlfTh3Chl3f:
So i had a draw with both commanders undamaged.I had draco and the opponent had dalia.But since he/she had a commander with lower health i should’ve won,according to your logic. Sooooooo no,no change needed.You didn’t manage to kill the commander,you don’t win.
No, his logic was based on percentage of commander hp left, not total hp. In that case, it still would have been a draw as both commanders have 100% of their original health. Actually read before posting.
+1 as this would actually make higher hp commanders more powerful. (Skullkeeper anyone? It’s rarity is based on the premise of high hp and that alone.)
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ratchet500
265 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 219 Decay Effect. Can’t siege this out.
New Rule 220: All Units gain the skill Augment 2.
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ratchet500
265 posts
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Topic: Tyrant /
Post your Terminus pack results here!
Originally posted by JDOELE:
Originally posted by JDOELE:
1. Repair Bay (poop)
2. Galian Tank (more poop)
3. Skull Core (poopiest)
Galian Tank is actually quite useful in slowrolls with activation skills. Might want to try it out sometime rather than throwing it under the bus.
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ratchet500
265 posts
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Topic: Tyrant /
Post your Terminus pack results here!
1. Blood Wraith Legend but meh.
2. Virulentus – Probably will never use.
3. Enrichment Vial – Maybe, but don’t like action cards in defense decks.
4. Galian Tank !!! Nice wanted this one.
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ratchet500
265 posts
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Topic: Tyrant /
Questions about Augment
Originally posted by DarkBlood1:
Try this awesome augment combos:
Yeah plenty opportunity for that in the aforementioned deck with Galian that includes Hephatat (LE), Titan, Tremor Wyrm, Engulfing Horror, Radio Officer.
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ratchet500
265 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Originally posted by ratius55:
Medic deals 4 damage per turn!!

Rule 215: Hp and Atk are switched, all activation skills do opposite effect. (strike = heal, jam = cleanse)
However, medic will have 0 hp, so it’s by default dead.
Edit: Never mind, it’s 1 hp, but it’s still dead by the strike.
Counter to Marshall (probably the only non refresh card that can under these conditions)

It will have 6 attack 3 hp, 3 armor prevents marshall from dealing attack damage, while it is able to survive the initial strike 2. It will also survive the next strike 2 from marshal after its death because of “rally” (whose opposite effect is heal, since rally ups attack). The heal 3 turns to strike 3 or rally 3, which helps overkill marshal in one turn.
Rule 215: Hp and Atk are switched, all activation skills do opposite effect. (strike = heal, jam = cleanse)
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ratchet500
265 posts
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Topic: Tyrant /
Questions about Augment
I’ve been using Galian Tank for my refresh/heavy armor deck, and it’s proven to be quite useful. However, I’ve noticed that it never augments itself (nothing to augment on Galian), but instead augments only units with skills that will be improved with augment. Is this intentional? If would be nice to know that augment units donot waste their skill on non-augmentable units.
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