Recent posts by ratchet500 on Kongregate

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Topic: Tyrant / [To Devs]give us an option to re read the plot please

Tyrant Unleashed has basically the same storyline and a function to let you read story details, just port it over.

 
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Topic: Tyrant / [DEV] Cry of the Fallen Released!

Originally posted by Sighaknight:
Originally posted by darkfang77:
Originally posted by Shadowhopeful:
Originally posted by Sighaknight:

I’m confused. Can someone explain to me why there is so much rage?

They originally made the event cards so they required upgrades. I wasn’t there at the opening so I am currently unaware of whether it required 2 copies or 1 (I suspect 2).

it was 2 (see locked threads)

Ooooh ok thanks.

Now this thread makes a bit more sense :).

-Synapticon: “I’m gonna do you guys with my 15 inch strap on”
-Playerbase: “Please god no”
-Synapticon: “Just kidding! I’ll use the 12 inch one”
-Playerbase: “You are so awesome! Take our monies!”

Another score for teamgetmoney.

Originally posted by Number117:

good job Devs you made an insanely hard event that requires very very specific cards to win and like all ways only war bonder will do good here Plz make it easier

Same deal for the Tyrant Unleashed Events. I’ve been a free player on TU since it was on the app store, and the devs purposefully made the last mission reward next to impossible for a free player . Just the very last mission right before you get the event exclusive card, to taunt you into buying WBs to get better cards. Greed Greed Greed. I’ve sunk $$$ into the main Tyrant (Level 160) a few times before, but I’m not giving $ynapticon any more money until they fix this. An event that is fun for free players, is even more so for paying players, and being nice to free players might give them incentive to reward the devs. The current setup is complete BS.

 
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Topic: Tyrant / "Legion for Commanders" - Increase the incentive to play Monos.

Most people just don’t want to think of a strategy other than Mayumi/Rainbow Decks or Moya Wallstall. It should be implemented to give the description “Imperial” or "Bloodthirsty an actual practical meaning in battle.

 
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Topic: Tyrant / "Legion for Commanders" - Increase the incentive to play Monos.

+1 need more mono decks. Right now a card’s faction is nothing more than a color and a general card art style. The low number of usable legion cards doesn’t help either.

 
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Topic: Tyrant / [To Devs] Promo / Upgrade Frequency

Need more buffs/upgrades, especially on some old promo cards. Metalhead, Zutturghast, T-46 etc

 
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Topic: Tyrant / [Spoiler] New Promos

Originally posted by Malutor:

Fail. 3 minutes late.

 
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Topic: Tyrant / What is your dream card?

T-4 Medivac →
T-46 Leonidas →
T-900 Terminator Legendary Imperial 6/12/4 Armored 3, Refresh, Swipe
Imperials never got a good card with high attack.

Imperials also need more flying
ISS Enterprise Legendary Imperial 3/10/3 Protect All Imperial 2, Strike All 3 on Attacked, Summon Matter Regen Bay

 
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Topic: Tyrant / To Devs - Is there going to be a return of energy refills?

There’s always the chance if you didn’t time your experience well enough that you’ll waste the level up refill. Why not make every level give a usable refill so that the player can decide when best to use it?

 
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Topic: Tyrant / Quad walker...

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Image and video hosting by TinyPic
Image and video hosting by TinyPic

Marius is really Master Chief in a different pose, similar down to the fore hand grips on the smgs.

 
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Topic: Tyrant / [Guide] Universal Quest Deck


Never fails on anything except the Poisoned quest.
I just use L Hal or Stovek and warpway and zarak combo with counter units and Death from Above for that.

 
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Topic: Tyrant / [Tournament S4] Heart of Corruption Win

Originally posted by NecromorphOutbrk:
Originally posted by Xtreme110:
Originally posted by Alan_Blake:
Originally posted by zaktan78:

Best combo of attack and defense of the 3 cards.

 
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Topic: Tyrant / [PETITION] Osprey needs a nerf.

Well Ospry can be countered by a wide variety of skills, disease included. Jam All worked against any deck with an assault card base, Jam All even worked against Osprys.

 
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Topic: Tyrant / [Spoiler] New Epic Siege on Kor Cards

Originally posted by siggihar:
Originally posted by SeanDougherty86:

Ordered Win: 99.98%
Ordered Kill: 99.08%
ARD: 249.438

This raid is too easy, and the rewards are too shitty

This is supposed to be EPIC

not everyone has billion copies of every card in the game, also that YOU can finis hit doesn’t mine everyone else can…

Maybe next time keep ~100% win rate decks to yourself so devs don’t buff the raid? The rewards suck.
At least make the reward worth the difficulty.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by Marine851:


Rule 440. All cards are effected by the United Front battle ground effect (All units gain “Legion X” where X is equal to the card’s base cooldown; overwrites other Legion) and are assumed to have an adjacent card from the same faction on 1 side.

Actually that wouldn’t work against Ospry. X does 6 damage, which is supplied by three, then O does 6 damage, X does 7-3=4 damage, then O does 6 damage potentially killing X.
Starting from Ospry:

 
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Topic: Tyrant / [Tournament S4] Heart of Corruption Win

 
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Topic: Tyrant / [To DEVS] Hephatat

1. Yes.
2. Keep the exclusive art exclusive. Every player has access to a Heph with the same stats.

Devs also need to make a system so that players with 1 copy of the exclusive can upgrade to level 2.

 
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Topic: Tyrant / [To Devs] Thank You for Econ Update

Originally posted by purei:
Originally posted by FireBlitz0:

As a new player to the game the economy update has been amazing. Everything feels much more affordable to me now.

Thank you Devs :)

yeah, the new pack prices feel good.

That only hides the new true prices of getting a level 2 legendary. Kind of like how packages of food in RL shrank by a large percentage while staying at the same price or giving a slight discount. Sure you get more packs, but getting upgraded legendaries has become 10x more expensive, since you have to pull them twice.

Edit: -Energy refills, -chance to get level 2 legend, spread out shard income, upgrade raid cards take x2 plus gold, crappy honor sell prices = **** update.

 
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Topic: Tyrant / [DEV] Economy Update Released!

Originally posted by JRJetu:
Originally posted by Lichtatem:
Originally posted by DaWayne33:

Upgrading legendaries from packs requires 2 copies of the card.

Just how much more negative feedback do you need to actually make choices that don’t hurt your players.

Most of the whining after the initial (expected) outbust has been from you.

Originally posted by Cr1msondeath:

this update is horrid. What is the point of any of the changes again?

Took away energy refills to give gold, it cost me gold to do all the upgrades i want. hmm. Guess i like the old way better.

oh and it still takes me 2 cards and 20k to upgrade raid cards. Guess the joke is on the players here right?

Originally posted by dias17se:

Why the hell do i have to pay to upgrade carrion retriever and sustainer xolan this is stupid.

Originally posted by aquaquake:

So it has come to this. Up to this date, up to nearly 2 million spent on Purity packs, I failed to get a single copy of Odin. Now it’s too late, unless Im willing to spent 500 million dollars on buying RPs and Purity packs followed by. (which could get me at 1 copy. Maybe)

But thank goodness I at least I got 4 copies of Darkon.

Originally posted by Lolloden:

How to turn a Gold Mine in a Shit Mine: a book written by Synapticon devs.
Really guys, I’m sure there are tons of farms to plow in your country… It’s time to change job.
And I hope heartstone will be released soon so it can put the last nails in this dirty rotten grave… And also I really hope it will be released for ipad, iphone and android too…

And this is just the first page.

 
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Topic: Tyrant / [DEV] Economy Update Released!

-1 for taking free energy refills out, and reducing shard income. Because of this, devs should have changed the energy gain rate to 1% of the player’s total energy.

The devs are restricting players’ ability to gain cards even more with this update, I’m finally convinced there should be a market.

 
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Topic: Tyrant / [To Devs] This update is NOT what was needed / asked for

Originally posted by MartyMcFurious:

I’m really not sure why anyone is upset about this update. Seems like the consensus is that things were generally improved (somewhere in the neighbourhood of 10% improvement) . . . that’s a good thing . . . isn’t it?

Look above: Is that a general consensus of “Thumbs up”? Just read cslaci’s post, and you’ll have an idea why.

 
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Topic: Tyrant / [SPOILER] Economy Update, new daily rewards, price of packs and upgrades and new upgradable cards (Aug 2013)

Originally posted by cslaci:

Just a quick summary on recent upgrades…

Ratio to buy top tier (WB / Shard only) packs using the daily chances only:

Before update 0.3589333 packs / 5 days ( 5 shard + 0.64 WB)
After update 0.3900 (4.05 Shard + 3 WB)

8.65% Increase. We got this after complaining for ages that daily sux. Fortunately it only takes 2 months to implement….
But we lose energy reflills
We will have decreased chance to get legendary cards upgraded
Promo sell price reduced to screw with people still playing the stupid tournaments
Raids can now result in NET LOSS !!! of gold. Oluth is now like -9.07 GpE ?! if you are stupid enough to do a raid.

Good work

The problem is that you can’t buy packs with a combo of wbs and shards. When that happens (never), this update might be OK, though still without energy refills. Your other points are good.

 
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Topic: Tyrant / [To Devs] Since You Are Dropping Shard Weight In Dailys, Give Us 3 Shards/Day In Quests

Originally posted by Maharid:

Maybe 3 shards every day from quests is too much but we have 2 equal drop, 50% 2 Shard + 50% two shards, we can change it this way:

- 50% 2 Shards
- 50% 3 Shards

It also have more sense.

 
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Topic: Tyrant / High End Side Quests ( HESQ )

Great Idea, but Bad Card Suggestions.
BT card: Lol, who uses a card because of regen? That’s a big part of the card. Besides I would take Engulfing horror or Recurring Darkness Lvl 2 over this card.
Xeno Card: Flying and Stun, not a good combo. 1 Attack and Strike All 1 are found on plenty of other cards. Basically a big meat shield.

 
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Topic: Tyrant / [SPOILER] Economy Update, new daily rewards, price of packs and upgrades and new upgradable cards (Aug 2013)

Originally posted by Shadowhopeful:

I am going to be a greedy bastard and call it now. Those shard rewards and gold rewards are insufficient, and the changes to the Upgrade system need rethinking.
Also, what about the sellback prices for Reward cards?

Originally posted by Irgso:

New Daily Login Reward System: Sucks!
Within 10 days I can currently get max. 20 / min. ~8 (very bad luck) Shards. Mostly around 12 – 15 Shards.
Now it is max. 12 (lucky) / 6 Shards. Mostly around 8 Shards.
btw: It will start the cycle again after day 5.

Pack Prices:
Known and discussed enough…

Upgrade Changes: Sucks!
Why making a difference between “pack cards” and "individual cards*? Make at least all for free if you change the Legendaries!

There are also no more energy refills, effectively forcing you buy them. They really should just consider replacing the shards with energy refills in daily chance and making everything for gold like they proposed a while ago. This system spreads about 5 shards per 5 days into 4 shards per 5 days and 3 wbs, making any acquisition of wb/shard packs even slower. At the very least, keep the shard income of 1 per day.
Edit: Or as an alternative, keep the shards, but increase energy gain rate to 1% of the player’s total energy. New players will still keep 1 energy per second out of 100 energy, but if you have 500 energy, it should regen at 5 per minute.

 
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Topic: Tyrant Unleashed / Reinforce

So is it if you have a level 2 intro commander or one of the second commanders you get silver cards every time? And what’s with the 4/6/8? Number of different tokens as you get a better commander? I’m still on a level 2 Cyrus.