Recent posts by storn42 on Kongregate

Flag Post

Topic: Contract Wars: Clans / 1337 - New Recruitment

i made a post.

 
Flag Post

Topic: Contract Wars: General / kill streak 9 and a storm

Originally posted by 1minalt:
Originally posted by storn42:
Originally posted by Aweapon:
Originally posted by 1minalt:

you killed someone before you respawned with grenade or mortars
inb4lock


it works for everything. sonar, mortars, prokills.. anything you kill while you are dead counts towards your streak on the next life.
https://www.youtube.com/watch?v=kDwwPaTRbHk
watch the video. i get 2 mortar kills while im dead. following it i get sonar on kill 1 (effectively 3) mortars on 3 and a prokill on 18.


why are you quoting me? i know how this shit works

because its in agreement with your post, just more elaborated.

 
Flag Post

Topic: Contract Wars: General / Lazy working with upcoming update!

Originally posted by CelticPredator:

Just like he is promised.

Nqss => Pistol FN Five-seveN. In the nearest update which will is planned to be at the beginning of the September.

which september?
this year or next year?
___________________
http://www.kongregate.com/forums/2522-general/topics/529006-dev-fn-five-seven

Btw: He is promised in january this year every 1-2 weeks new WC gun…maybe he is think about Vk.com…..not on Kongregate and Facebook!?

Upcoming Contract Wars FEATURE!

its only september 2nd….. beginning is a vague term and does not mean the second it turns september.

 
Flag Post

Topic: Contract Wars: General / kill streak 9 and a storm

Originally posted by Aweapon:
Originally posted by 1minalt:

you killed someone before you respawned with grenade or mortars
inb4lock

it works for everything. sonar, mortars, prokills.. anything you kill while you are dead counts towards your streak on the next life.
https://www.youtube.com/watch?v=kDwwPaTRbHk
watch the video. i get 2 mortar kills while im dead. following it i get sonar on kill 1 (effectively 3) mortars on 3 and a prokill on 18.

 
Flag Post

Topic: Contract Wars: General / Help with 26 gold contract?

Originally posted by Herkuzz:
Originally posted by ak47frizzle:

Go to interchange on bridge HC and use either the uzi or the glock.

On interchange, usec players normally cluster around the right side and there’s a change you can thin them out which is how i did it.

On Bridge…. well it’s a small map however i don’t like it as much because nade spam ruins your chances.

Me haz no automatic pistol :(

then get a pistol with high acc and a good sight. g17 probably would be a good one.

 
Flag Post

Topic: Contract Wars: General / Contract wars memes ( recreated )

or.. you could not create new threads and use the one that already exists.
http://www.kongregate.com/forums/2526-creations/topics/371760-contract-wars-memes

 
Flag Post

Topic: Contract Wars: General / Contract Wars Needs a CR Sink

Originally posted by AncientMinion:
Originally posted by noone6:

AWM is a good enough CR sink already. Although, it is completely useless.

Useless = not good enough.

actually thats exactly what useless means. without use. it is not good enough to have a use.
Although i do like the AWM, fun for bay5 when tasked. and i totally unbroke it :P
https://www.youtube.com/watch?v=-ZbazzSeK4g

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

Originally posted by Herkuzz:
Originally posted by storn42:

i dont know if it is a visual bug, but i also managed to get a MP off of a mortar kill.

The MP EXP counter is bugged and counts all EXP. So, it may have shown that you got MP from a mortar strike but in reality you didn’t. The real way to see MP EXP is at the weapon page by hovering over your MP count.

yes, but sonar was bugged before and i believe it no longer visually counts for mp xp, but mortar kills count as kills still, so idk. mp might work.

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

i dont know if it is a visual bug, but i also managed to get a MP off of a mortar kill.

 
Flag Post

Topic: Contract Wars: General / let's bragging :P

this is all i got. all done on bay5 though. (including the thor task)


 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

Originally posted by Wakom:
Originally posted by RealNoNamer:
Originally posted by Sektor_:
Originally posted by Sektor_:

I always wondered, if I hit an enemy, VIP or not, with my secendary and I get killed before finishing him, then I respawn and only then someone else kills him and thus I get exp assist, while I’m holding my primary. So which weapon gets that exp eventually?

Why nobody seems to care to answer? It’s a very commun situation tbh..

If i recall I had a gun that could never finish the job (with my skills atleast) And i received no EXP from the assists.

That sounds like you were not in a clan with “full EXP for assists”. Another option is that the player you tagged died while you were dead, in which case FEFA does not apply to that kill.

this is false. idk if it counts towards gun exp since you’re dead, but you still get full assist exp for kills. its just that things like 3x exp don’t work when you’re dead

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

Originally posted by sw2012:

MPX second level is 48,000 and third level is 67,000 exp. Haven’t found first level so far…

[edit] the first level is 21,000 exp

thank you. the chart is now finished, or at least until new weapons are released for WC

Originally posted by RealNoNamer:

Curious. Why is there 2 charts on each page?

the first chart is the exp for each individual level, the second is for the total exp required for that level (includes all previous levels). this is why there are two different graphs for each set of weapons.

 
Flag Post

Topic: Contract Wars: General / NQSS we need a City map in team designation hardcore

Originally posted by Herkuzz:
Originally posted by gfederline9:

I NEED CITY MAP in team designation , otherwise I quit contract wars and you have the exact same amount of money that you had before i made this comment, and probably more now since you are constantly making money

Fixed it for ya ;)

fixed it even more.

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

this thread needs more love.

 
Flag Post

Topic: Contract Wars: General / Contract Wars Needs a CR Sink

Originally posted by 0599251777:

Clans are CR sinks D:

if that is true why does 1337 have almost 400m cr while renting everything and having everything bought. there is no good place for end game cr to be spent. honestly this idea would solve a lot of the problems that people complain about, no way to easily earn free gp in game, nothing to spend my cr on, i cant afford gp guns/rents, i want more camos pl0x!!! so many things that people complain about and this is a fair way to implement it. it doesn’t have to be the one they implement, but they need something and this is one of the best ways that i can see to do it.

 
Flag Post

Topic: Contract Wars: General / Contract Wars Needs a CR Sink

Originally posted by peaceagent:

+1 nice idea,
but i think that players of all level should be able to buy it, 100k per spin would be pretty cheap for high level ppl, but a lot for low lvl, so maybe a dynamic pricing per spin depending on what your level is(just like the roullette’s cr).

heres my thought, new players already have so much to spend their cr on, between saving up for skills and buying all of the cr weapons, adding something else they could buy wouldn’t really help them at all, as i said, this is more off a cr sink than anything, and the only people who need the sink is top level.

 
Flag Post

Topic: Contract Wars: General / Contract Wars Needs a CR Sink

Its no news to anyoneone that you rack up CR in this game FAST, and there is absolutely nothing to spend it on. in about 5m CR you can have ALL of the CR guns in the game and then the only things you have left to spend CR on is skill resets, armor repair and the few packages there are. even so, most people end up racking up over 10,000,000 cr, some even over 100,000,000 EASILY. something needs to be done about the insanely high amounts of CR players have, that they cant spend money on.

My proposal: Roulette spins.

why? well roulette spins are given out free everyday to players, so the devs obviously want players to get spins and use them. With adding the ability to buy roulette spins with cr this allows players to spend cr on something and LOSE it!! (thats the whole goal of this actually). lets price this at say, 100k. on average the most cr you can get is around 50k, you only ever have the highest possibility of making back 50% of what you paid. there is also the small chance of black division, but unless its like a 1/100 chance, you aren’t going to be making back that CR. There are a lot of valuable things players want from roulette anyways… you can get things like camos for your new guns, or maybe you get a free weapon rent of that noveske that you really want, but just dont have the gp to buy, or maybe you can get FREE GP! People have been complaining about how there is no good way to get free gp (and they probably never will) in the and this could help fix that. most importantly what this does, it add a way to reward players for playing the actual game. at just 100k a spin, it is reasonably priced for players to buy, and not overpowered in the rewards it is giving. just give us something to spend our useless cr on!

 
Flag Post

Topic: Contract Wars: General / Armor detection worth?

idk. want to ask all the people calling me a wall hacker because i keep wallbanging them because of armor detection.

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

Originally posted by Nqss:
Originally posted by storn42:

So i went in and took all the meta levels for all the guns (except the mod3) and made some charts. missing the first 3 meta levels of the mpx still, but other than that, its complete. interesting to see the differences between all the guns. If i missed anything please let me know.

https://docs.google.com/spreadsheets/d/13Vc-qafyoPAa3Rrdv7smLXNn7af7NMrBZHMhTFTQbyg

you need to change the access of the doc, so it would be accessed to everyone who have the link

oops, i forgot about that, thank you. should be fixed

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

So i went in and took all the meta levels for all the guns (except the mod3) and made some charts. missing the first 3 meta levels of the mpx still, but other than that, its complete. interesting to see the differences between all the guns. If i missed anything please let me know.

https://docs.google.com/spreadsheets/d/13Vc-qafyoPAa3Rrdv7smLXNn7af7NMrBZHMhTFTQbyg

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

Originally posted by Slifer322:

(This is a pretty shoddy graph I know)
http://i284.photobucket.com/albums/ll37/gamerboy322/Cr%20graph_zpspdfd6z8h.png
I think maybe you should put in the differences between Cr and GP customization as well was the margins. The Cr weapons seem to provide more instant gratification due to their simultaneous unlocks and low margins at the start, but increasing exponentially. They fit very nicely in a polynomial or exponential. The gp weapons have greater initial growth, but level out in the latter levels. I also think you should put a list of GP W-Tasks in case the reader doesn’t know what they are.

you know.. i actually really like this idea, hold on. i’m making some charts.

 
Flag Post

Topic: Contract Wars: General / A Beginner's Guide to Customization, EXP, and Mods

good guide so far. a few things to note:

1)secret is this greeny color. idk what you want to call it.

2) does sonar count for MP exp? i know it doesn’t work for weapon xp but i believe it doesn’t for MP.

3) perhaps some tips for farming weapon xp instead of mp (i see that it might come in the weapon mods section so you know)

 
Flag Post

Topic: Contract Wars: General / New giveaway: Winner!

Originally posted by bobbflockka:

I thought only one +1 was counted not, like 8 of them, could have tooken (apparently thats not a word) out my non-sketchy alts

the word you’re looking for is taken.

 
Flag Post

Topic: Contract Wars: General / Raising the M4 base accuracy back to 68

Originally posted by AlbertGp:
Originally posted by storn42:
Originally posted by AlbertGp:

Have it tasked. Wc comes. Unlock first meta. Not touched again. The op is wrong. The nerf was not in acc or recoil. The last nerf was in mob. With the third attachment you recover 5 in acc. However you lose mob. So I demand mob for m4!!

yes, but now you can get 93 reload on the m4. the m4 is still really good after WC. even better possibly.

No. Because why do you want fast reload on a big map? It’s Good to have it, but…. You want fast reload in small maps with a lot of people, when 30 bullets it’s not enough, and you always have to be ready for the next enemy. But then, you need mob. And you don’t have it, so no.

you dont need mobility on small maps. and if you want an m4 for the longer ranges you can now have scopes on it. therefore WC has made it better.

 
Flag Post

Topic: Contract Wars: General / Raising the M4 base accuracy back to 68

Originally posted by AlbertGp:

Have it tasked. Wc comes. Unlock first meta. Not touched again. The op is wrong. The nerf was not in acc or recoil. The last nerf was in mob. With the third attachment you recover 5 in acc. However you lose mob. So I demand mob for m4!!

yes, but now you can get 93 reload on the m4. the m4 is still really good after WC. even better possibly.