Recent posts by storn42 on Kongregate

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Topic: Contract Wars: General / TurtleTalks3 ft Visonn: 1337

Originally posted by radicalace:

lemme sum up your argument:

total is turtles
total is in 1337
therefore 1337 is turtles


i agree
 
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Topic: Ballistic / 25 Killstreak Not giving 1000 points

So, since the new update the 25 killstreak no longer gives 1000 points. thats pretty fair since it was pretty op and you could very easily get a lot of boxes. It seems that elite kills no longer give 50 points as well. so i have to ask what do they give? i noticed that the point notifications still say you get 1000 and 50 points for each but not actually.

 
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Topic: Ballistic / Sniper(Wraith) maps

citadel might seem sniper friends but its one of the least. sunsquare mall really depends on how your team is doing. if you get spawncamped your useless as a sniper.

 
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Topic: Ballistic / Nerf the Shadow

the shadow is the most OP class in the damn game. its got a nice idea, you run around and melee people. it makes sense. but its the only class anyone ever plays. and why is that? because its overpowered. they are the kings of spawn camping and will kill you instantly if you walk out the doors. they used to have a weakness. they had very weak weapons. with the new update, they now have very powerful weapons that can one shot from a distance. not to mention how the constantly teleport around so you cant shoot them because the servers lag so damn much. i dont know why they were buffed so much when they were already OP before the patch.

 
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Topic: Ballistic / Lockbox Rewards

So far this is what i got. i missed a few that i earned before i decided to record but this should help.
GREEN
007 – Rent
002 – Gun Rent adv
001 – 250 credits
003 – 500 credits

PURPLE

001 – gun rent elt

 
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Topic: Contract Wars: General / Totaltalks2: The Game Itself

Originally posted by nacimexalt3:

IMO the main thing thats wrong with the game is the spawn system. Fix that, and it becomes much harder to spawnkill, and therefore much easier to destroy stacks, and therefore more balance. Many people have already said this, but there should be a timer for each spawn, a short one too. But something tells me devs won’t do anything about it.

the problem is not just the spawn system. personally i think its how the game is built. It is made to focus more on noobs and less on skilled players. think about it. as you level up you get more and more powerful weapons. while its true with any game, the guns at the very top are MUCH more powerful then the ones at the bottom. this isn’t a big problem with the game and many of the lower tier weapons have been balanced so this isn’t that big of a problem. But you can get the best guns with gp only. again, not that big of a problem, but it adds up. often you hear people talk about noobs with the devgru, noveske, acr, or even saiga FA. why? well they’re gp guns that are much better then any of the cr guns. you do get plenty of gp for free in this game so any gun you want to save up for, you can. you cant buy everything, but the devs need to make money right? the next thing is grenades. you either love them or you hate them. personally i hate them. nothing is worse than being killed by a random nade that someone threw before you spawned, and hits you after spawn protection is over. more so a DM problem than a TE problem but its still to be noted. As you said, spawns are a problem. all it takes is someone to be camping your spawn for you to die. oh the fun it is getting spawn camped. one of the other problems is the skill tree. you cant have fun with skill trees, and thats the whole point of them. there are necessary skills, and that itself is a problem. just by saying that makes skill trees not work, especially when the only way to really customize your tree is to not get those skills. not only that, but you get a lot of bonuses when you have a good tree. new skilled players cant compete against that.
The biggest problem this game has is the rents. yes, its a F2P game. yes, you need to pay real money to get them. but thats not really the problem. the problem is the rents themselves. a renting player will always do better than a skilled player, no matter what. you get more damage, more armor, headshot protectoin (that itself is stupid), more penetration to kill those armor renters, more grenades, many clan skills. ALL are so stupid, and make the paying player that much more likely to win. honestly, most of the rents are fine, nothing is wrong with getting an extra pistol clip, or getting a lot more xp. hell, i’d even be fine with getting sonar and mortar 1 kill earlier for a rent. but when you give players some big advantage that only the paying players get. thats when it gets stupid. people will argue CW isn’t P2W with its system but it is. all you have to do is look at the rents.
Why do people hate P2W games? simple. because anybody with a stack of cash can beat any skilled player you throw at them. sure, there are some people so nooby that they’re easily killed, but if you ever face a equally skilled player who paid money for rents. you will always lose. this game caters to those who pay, not those with skill.

 
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Topic: Ballistic / Lockbox Rewards

where are you getting all these lockboxes? the only ones i have are green (advanced), purple (elite), and orange (legendary). earning them and buying them. is there some weird requirement or something?

 
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Topic: Ballistic / Ballistic Release Notes 9/11/14 (Ballistic 4.0 edition)

im liking the new update, but one nice small thing would be the ability to skip or fast forward through the box points at the end of each round. it sometimes can take a long time and you usually know how much your getting anyways.

 
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Topic: Contract Wars: Clans / 1337 Elite Recruitment

Originally posted by noone6:
Originally posted by MeleeMan48:
Originally posted by GravitationalArt:
Originally posted by Olive_:

We’re accepting anyone between the ages of 13-37. Older or youger, GTFO

Excruciatus is 42. Your age range is flawed.

Also, the combined age of all members in Elite is never greater than or less than 1337.

^200 members * age 18 or greater = 3600. Sure, some are under 18 or alts, but the total is >1337.

we have 200 members therfore out average age is 6-7 years.

 
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Topic: Contract Wars: General / Spawn-trapping is killing CW

trust me, something is killing the game, but it aint the spawn system.

 
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Topic: Contract Wars: General / Contract Wars Commentator

http://www.kongregate.com/forums/2526-creations

 
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Topic: Contract Wars: Weapons / What are your guys Top 5 best guns and top 5 favoriite guns

well accourding to the game my favorite gun is the glock 18.

 
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Topic: Contract Wars: Skills / Vityaz FSB Skill Tree!

how much sp. unless you have 100+ sp there is no good skill tree

 
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Topic: Contract Wars: Creations / Storn's Video Shack

Uploaded new video. check out Bay5 Assassin NOW!!!

 
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Topic: Contract Wars: Creations / Videos & fragmovies

https://www.youtube.com/watch?v=x4F-jH6rkEQ

 
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Topic: Contract Wars: General / The Wall Of Legends

im not a legend?? aww :(

 
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Topic: Contract Wars: Weapons / Top Guns

Originally posted by noone6:

Which spot should I take?

pkp

 
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Topic: Contract Wars: Weapons / Top Guns

updated

 
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Topic: Contract Wars: General / Icons that are unexplained.

Originally posted by Musicus:
Originally posted by TheImmortalLS:
Originally posted by acer1239:

It doesn’t look like anything, your health just regenerates to that level automatically when it gets below the certain level of health.

http://www.youtube.com/watch?v=jsnudUAc7I8

that looks like clan leader hp regen. when you regen from a skill your hp goes up 1 at a time slowly then quickly to the skill level, and there’s a little green cross in the bottom (can’t remember which corner)

It cant be Leader regeneration as there is noone neat this guy.

unless he himself is a leader/lt

 
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Topic: Contract Wars: General / 2 Trips with Beretta

Originally posted by noone6:
Originally posted by llSightCell:

Farm . Sp . Contracts .
/repeat.

I don’t farm.

ok, step 1 is find a time machine and go back to December 24th 2012. Then make your account and start farming all the contracts. get to a point where you’re happy with your farmed sp and travel back to current day and enjoy your SP.

on a more serious note, People constantly say “go to OSM” personally i hate OSM and refuse to step foot there. If you’re good at OSM and know how to flank ect. you can do that. it will take time but what doesn’t? Alternitively the only other “good” trips map is evac. I find that grenades work much better there (you might accidentally triple nade) and it should be easier to find a third opponent to kill. Nades are only 15 gp to rent for one day which is pretty cheap. you could also wait for nades on roulette or for your clan to rent nades. If you’re out of clan gp well.. there is always 15 gp rents :P

 
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Topic: Contract Wars: Skills / Gunsmith VS Assualt class (both with clan skills)

Originally posted by Wakom:
I personally like gunsmith and think +10 damage/fast support acquisition is of more worth than +7 penetration/1 extra mag!
So please guys help me out with this one!
Thanks In Advance

I think you answered your own question.

I personally think that gunsmith is only worth it if you have enough SP to stay gunsmith but also get some armor. If you can’t do that, then you should probably look at just going assault for 60/100 armor. Their perks are so similar when it comes down to damage that it really depends on whether or not you think armor is a waste of SP. Take a look at my build for a Gunsmith Spec and 60 armor.

personally armor isn’t that great in this game. you get hit you will die anyways, i’d rather kill first, but thats just me. i know everyone is going to yell at me for saying that but i would rather have a “fun” tree instead of just being armored.

 
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Topic: Contract Wars: Skills / Gunsmith VS Assualt class (both with clan skills)

Originally posted by Twisted_Killer:

mag > dmg. choose assualt

because dieing with 300+ bullets because you didn’t do enough damage to one guy is better than living to kill him.

 
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Topic: Contract Wars: Skills / Gunsmith VS Assualt class (both with clan skills)

Originally posted by enemy_fire:

Storn, I rather disagree. Whenever I do prokills is because I’m really focused and not spraying the shit of my enemies. When focused I mainly burst and sometimes I’m not even going for a prokill and notice like 15 kill streak I still have a lot of bullets and mainly don’t even need my pistol. It happens a lot with AEK-971.

again, im saying that if you burst a lot, you dont need the extra mag. with just spray i get 15 kills. that means im wasting a LOT of bullets and still get pretty far.

 
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Topic: Contract Wars: Skills / Gunsmith VS Assualt class (both with clan skills)

Originally posted by MeleeMan48:

Either class is a good pick. The fast support acquisition for gunsmith should not make much difference in your decision. Basically I prefer Assault as it has that extra mag and thermal on top of 7 penetration. Now the main difference between the two is 10 damage versus 7 penetration. I know that 10 damage seems really tempting, but in reality if you do the math using the damage and armor formulas, when shooting at someone with armor (hard to find anyone without armor these days) the difference is minimal. Using my noveske stats, as Assault I would have 53 damage and 42 penetration (with the build I have) which totals out to 22.26 damage per shot against someone with armor. Now as gunsmith my noveske will have 63 damage and 35 penetration which totals out to 22.05 damage per shot WITH the +5 penetration skill in assault, which you will likely not have to keep yourself gunsmith so you’ll have only 63 damage and 30 penetration which equals 18.9 damage per shot. Being assault will make you perform noticeably better against someone with armor which is basically everyone. The only time you will notice yourself killing people fast as Gunsmith is when shooting at someone with no armor whatsoever, which even then most of your guns will already be 2-3 shot kills and that extra 10 damage won’t change that much.

personally here is how i look at pen vs dmg. Pen lets you take more hp through armor, but dmg lets you take down armor faster. Lets assume you get a noveske with 53 dmg, but NO pen bonus. just 30 pen. thats 15.9 dmg to the player, but also 37.1 to the armor. on a 60 armor target with 100 hp, 2 shots and the armor is gone. assuming you still deal 15.9 dmg when you break armor (not sure if dmg to armor that isn’t there carry’s to health) you’ve done 31.8 dmg. 2 more hits will kill the target. 4 hits total (not counting shots missed because lag). With +7 Pen from assault you deal 3.71 more dmg to hp but not armor. again on a 60 armor target, you deal 19.61 dmg each shot, and 33.39 to armor. again 2 hit to get rid of armor and a little under 40 dmg done. again a 2 hit kill, 4 hits total. there is no difference. With +10 dmg, you now have a 63 dmg noveske with 30 pen. 18.1 dmg to hp and 44.1 to armor. the armor will still go down in 2 hits and once again you are now using a barely 2 hit kill. with 5 extra pen you could get him down in 3 (i mean it would help in all cases), but now, even with the extra 20 clan armor and 5 hp, you still kill in 4 hits. some of the others would not be able to preform.

But armor varies, and sometimes you get that ONE tank. what if the 60 armor player was a destroyer in a clan. well. he’s now u to 135 hp and 120 armor. With no bonus, your looking at 4 hits to take down the armor. At this point you’ve done 63.6 dmg. with 2 more hits, the target is dead. a 6 hit kill. With +7 pen, the armor takes 4 hits to break again, and the target is at 78.44 hp. 2 hits to kill. a total of again, 6. With +10 dmg, you take out the armor in 3 hits. and deal 54.3 dmg. 2 hits to kill, 7 total. In the end, damage does more again armor then pen does. while pen does help, you can see that even with +7 pen on a gun, it still takes the same amount of hits to kill. Melee pointed out the +5 pen, but honestly, you could have it with out without any of the classes. The other big bonus to gunsmith is the pistol dmg, while yes you get 7 pen on pistols, its not a lot when looking at how much dmg pistols do. with guns like the glock 18 gaining 50% more dmg against armor AND hp its much better to be a gunsmith for pistols. The damage will not only work with the good guns but the bad guns as well. Pen gives you a solid 7% more hp dmg (compared to full gun dmg) and assault can give as much as 25% more dmg to primaries.

Personally i am a gunsmith and love it so i will always be bias. Honestly the choice should come down to thermals or not. gunsmith is very useless besides sonar and mortars sooner (which is a big plus if you want more xp). Assault is only really useful for thermals. +1 mag is nice, but honestly you dont make it to prokills very often and when you do, you probably will run out of ammo anyways. personally with a lot of spray i usually get 15 kills with primary before i need a pistol. it comes down more to the pistol then anyways (depending on the gun). the only reason to choose assault is if you want thermals. Thermals are a thing you either love or hate. personally i didn’t like them all that much and stuck with gunsmith.

 
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Topic: Contract Wars: Weapons / Top Guns

Originally posted by IAMBIRD:
Originally posted by IAMBIRD:

My S&W “http://tinypic.com/r/2mre1dj/8”

can u put me now coz i have lots of kills using S&W than alphaboss ^

i’ll get to it when i get to it, thats how it works.