Recent posts by storn42 on Kongregate

Flag Post

Topic: Contract Wars: Creations / Videos & fragmovies

post 666
also have my newest montage that i forgot to put here.
https://www.youtube.com/watch?v=XWnYNoYM4Us

 
Flag Post

Topic: Contract Wars: Creations / Storn's Video Shack

Yup! its just Another Weapon Montage

 
Flag Post

Topic: Contract Wars: General / Make your CV!

Originally posted by Fleecemaster:

Interesting pics everyone, nice to see the n00bs doing well too, represent!

i mean, its not like nobody can create alts or anything.

 
Flag Post

Topic: Contract Wars: General / !Video guides contest!

Originally posted by Nqss:>

You have to create a video guide about 2 weapons (main and pistol) and one map (in single video). You must describe how to use those two weapons in pair, which class they suit, gameplay, etc and explain game tacticts at any random map from CW.

why so specific? i mean. guides are guides. This contest is trying to cover everything in one video. honestly i feel this would be an overload of information. If you look at my bay5 guide series, i have it broken into many different parts. hell, i even used an entire episode to talk about weapons! guides are much better made when given freedom. you can still have rules like “explain how to play a map” or “show how to use this weapon” without taking away the freedom that a guide needs.

 
Flag Post

Topic: Contract Wars: Weapons / Test - Sniper Firerates

Originally posted by Wakom:
Originally posted by vitalykolobkov:

I am glad some other people are interested in investigation of CW mechanics as well.
I have several questions:
1. How did you measure between shots time interval with such high precision?
2. What is the error of measurements? I mean if you repeat shots, is the time interval the same?
3. How did you make sure the next shot follows immediately after it is allowed? Did you tough LMB rapidly?

In this case, I think that the error doesn’t matter. Spamming a sniper rifle like in the video doesn’t make for an accurate shot, at least I cannot be accurate and do so. On the other hand, if you could be accurate enough to shoot in this way, I think that the time between shots would matter. But in my case, i need the scope to stop moving in order to shoot accurately. That is why I think my video shows a good way to quickly shoot with a sniper rifle in Contract Wars.

if you look at my video it shows the bullets when adsing and they’re pretty much on target. it might not be perfectly accurate especially on long range, but the time is enough for the recoil to stop. as for how did i get the video? simple. i recorded the fastest possible shot through ads and hipfire and just look at the wavelengths to get the entire “one shot” i then used the timing of my video editor to figure out the precise time it took for each bullet.

 
Flag Post

Topic: Contract Wars: Creations / Storn's Video Shack

new video showing the different firerates of all the snipers
https://www.youtube.com/watch?v=uSskxxxlEtU

 
Flag Post

Topic: Contract Wars: Weapons / Test - Sniper Firerates

If you have played with any of the snipers you make have noticed the differences between the firerates. despite the game saying they have the same firerate, it is so low that it reads out the same. The firerate changes as well when you ads. Here are the results to my conducted test for all of the bolt action snipers.
https://www.youtube.com/watch?v=uSskxxxlEtU

 
Flag Post

Topic: Contract Wars: General / !!Fragmovie contest!!

Originally posted by Nqss:

anyone still up to it?
2 days left

i mean, you kinda dug yourself into a hole with this contest. first off is the whole “good graphics” thing. as said before, people have crap computers, its why they play CW. secondly is the contest choice itself. The weapons are all revolvers, it might be more interesting if they didn’t all suck. S&W is probably the only really useable one of the group and its very limited in how usable it is. There is only one revolver too, and it is one of the worst pistols in the game. it’s acc just sucks, and the task is so stupid with the crappy accuracy. thirdly, revolvers aren’t really all that fun to use, besides the suckage, its hard to get good and fun footage with them. looking at some of the previous contests, participation really depended on the contest itself. oone of the most participated contests was the april one. The concept of ragdolling is fun in itself. it allowed for creativity because you weren’t restricted to really silly and stupid rules. One of the worst contests was the june one. “kill stealing” was the idea, but its really hard to show on footage. most of the videos sucked too (it doesn’t help that a winner was never chosen)

 
Flag Post

Topic: Contract Wars: General / Storn's Guide to Bay5 ~~ An Indepth Guide on How to be Better at Bay5 ~~ Part 5 is here!!! (About god damn time)

Originally posted by Deckard99:

I try to stay in your spot yesterday (had a contract in bay5), I died 5 in a row due to nades… you are a very lucky guy :-)

Its not that im lucky, in any case, it is that you are unlucky. i play that spot all the time, but i know how to play it. it is very dependent on traffic to how good/bad it gets. low traffic and you spend a lot of time doing nothing, overtime a grenade is eventually going to hit. medium/high traffic and you should be able to get a ton of kills and maybe even a pro if you play it right. very high traffic and you will not have time to reload, and perhaps even have people hunting you down, this creates more probability that a nade will be thrown ay your location. It is also a very high skill requiring spot. while anyone can run around and shoot people, you really need to know where the enemy is at all times. you cant be too late and allow them ot shoot you first, or have someone pass you by and miss a chance at an easy kill. hopefully releasing a new video soon with some of these quick reflex and knowledge shooting. bout 3/5ths done with it right now.

 
Flag Post

Topic: Contract Wars: Creations / Storn's Video Shack

storn’s guide to bay5 part 5 is now up!

 
Flag Post

Topic: Contract Wars: General / Storn's Guide to Bay5 ~~ An Indepth Guide on How to be Better at Bay5 ~~ Part 5 is here!!! (About god damn time)

PART 5 IS FINALLY HERE!!!!

 
Flag Post

Topic: Ballistic / PLEASE POST ALL HACKER REPORTS HERE

seali + metratonn. infinite grenades, instant kill weapons.

 
Flag Post

Topic: Contract Wars: General / Small Maps - Shotgun and Granade Adventages

Originally posted by Art3mi5:

grenades are supposed to have an advantage in small maps

except that is a completely false statement. thats like saying a shit is supposed to smell. it doesn’t have to. why? why is the purpose of it? its just a side affect of what happens. grenades are honestly stupid in small maps and should be removed.

 
Flag Post

Topic: Redshift / Storn's Bug Thread

its just one of the WTF moments.

 
Flag Post

Topic: Contract Wars: General / TutulTalks4: Teamstacking.

Originally posted by Wakom:
Originally posted by D3vilLazol:

Sry for typos; android being dumb.

There are many games already that take a much stricter approach to leaving a match. Some even will ban you if you leave too often. Do I think that Contract Wars should take that approach? Definitely not. However, I would completely be fine with losing all EXP from a match if I left early and/or have reputation removed from my total. I think that it would be a correct balance between a punishment and a warning.

We already lose all of our EXP, kills, deaths, and accuracy statistics if we are AFK for greater than 90 seconds. If I decide to leave a match early, which often times will hurt my teammates who have decided to stay, I still get to keep all of my EXP. Why is this fair? By leaving I have shown that I do not have commitment in supporting my teammates. If you think it is too harsh, then maybe you should re-evaluate how valuable a 15 minute match (and the resulting EXP), really is worth.

this system does not work for CW. it honestly depends on the type of game to weather or not it works. if you look at those games, they are really heavily team based and often have very long matches. CW isn’t like that. It is a very solo base game where you hop in and hop out of games. sure you have clans and whatnot, but tell me the last time you played with a bunch of randoms and it felt that you were playing together and NOT alone.

 
Flag Post

Topic: Redshift / Storn's Bug Thread

updated the OP with bugs from 2.0 :D yay!

 
Flag Post

Topic: Redshift / Suggestions

A nice addition would be the ability to build multiple things at once. EX: if you pay 1000 credits you can permanently have 2 module construction projects going on at the same time.

 
Flag Post

Topic: Redshift / Storn's Bug Thread

bug #4

 
Flag Post

Topic: Redshift / Storn's Bug Thread

Originally posted by Lnf1:

Am I the only one or the daily missions don’t reset ?

current timer was on GMT time, they should be changing it soon though.

 
Flag Post

Topic: Contract Wars: General / HK 417D or HK G36C?

You should probably get the g36c. It does have a long task and is definitely an accomplishment to finish it but the gun in the end is well worth it. it plays amazingly well. The 417d is a fairly ok gun but it only has 20 bullets and there are other guns you can substitute for it like the Scar-H and Ak-12 the g36c doesn’t really have a replacement.

 
Flag Post

Topic: Contract Wars: General / How you would look like according to your nickaname

Originally posted by VladimirPimpal:
Originally posted by storn42:

well.. according to my name…
http://fotomuza.yakris.pl/wp-content/oqey_gallery/galleries/storn/galimg/storn_018.jpg

Strange i don’t know this music band.

well its called “S.T.O.R.N”

 
Flag Post

Topic: Redshift / Storn's Bug Thread

Originally posted by tdress777:

When looking at the ships and crew page, it always says that the ships are always 100% repaired and ready to fight, even if they are showed as being damaged when going out to battle.

they’re already removing that. going to put something more useful there

Also, heres an example of #1 this time with 500
Have a video as well: https://www.youtube.com/watch?v=XWWZv44R0dI

 
Flag Post

Topic: Contract Wars: Creations / Storn's Video Shack

Originally posted by Mithrandir1:

Nice video!

Do you have the professional? If I am moving even a little bit I seem to be unable to hit with a sniper rifle even if the sights are on.

its a requirement to get the vssk

 
Flag Post

Topic: Redshift / Storn's Bug Thread

V2.1 bugs
1) when you beat a fleet raid and click battle again with destroyed ships and exit the screen, you get stuck on the battle field withouth the victory message and must refresh the page to get out.

2)I was somehow put into 2 base raids at once, and my ships would ignore the other one. the 2nd base just sat there doing nothing. when i clicked leave it went to my base and the base started attacking my ships, it didn’t cause any to need repair luckily.

Pre V2.1 Bugs (dont know which are fixed)
1) Many times i have found myself being put into a raid where all my ships are repaired. i do not get the prompt that one still needs repair. I enter the raid and im missing a ship.

2) The background picture always stays in the same spot, despite the screen moving around a lot. if you always move in the same direction a lot the background slowly moves more and more and eventually you get a gray background and eventually the screen becomes completely gray.

3) Sometimes the module selection circle grows extremely long and looks like a long blue bar across the screen.

4) Really quite funny bug, I used the revive skill last second which revived my legendary ship. at the same time, the ship with the revive ability which was my last ship died. i got the “you lost” screen but my legendary ship attacked the enemy fleet who didn’t fight back.

P.S. We really need an official bug report forum, just to stop the inevitable spam of these.

 
Flag Post

Topic: Contract Wars: General / How you would look like according to your nickaname

well.. according to my name…