Recent posts by Monkeyball500 on Kongregate

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Topic: Gravitee Wars Online / Campaign 4th Sucks!!!!

Originally posted by James1011R:
Originally posted by Calllack:

It’s somewhat over-expensive. I think they should down the price a bit, maybe to 3,000 or something

Yeah, but what about the people that bought it already?
Originally posted by Bobz08:

well then how about a little refund for it that could work

Yeah, or do like TF2 did, and give them a hat that only people who bought it for 7500 could get. Because not counting achievements, you need 375 gold medals to get that campaign at the current price (20G per win, 375X20=7500) And so people aren’t missing out, let them buy the hat too :P

 
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Topic: Bloons TD 5 / Corrupt-A-Wish

Granted, but other players can do this too, so they put a system that the map is chosen randomly between your choices, and it almost never picks your map.

I wish that there was a pyro monkey that burns bloons.

 
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Topic: ShellShock Live 2 / Weapon Ideas!

Here’s some weapons that can be interesting:
Porta-Bounce: When fired, after 2 seconds, it becomes a reflector wall that faces in a random direction
Sweet: This weapon is not for enemies, as the target it hits regains 30(lv.1)/35(Lv.2)/40(Lv.3)/45(Lv.4)/50(Lv.5)HP
Sterioid Missile: The target this hits gains some power and 20(lv.1)/25(lv.2)/30(lv.3)/40(lv.4)/45(lv.5)% chance of a critical hit next time he shoots. For obvious reasons, this is only to be used on allies and yourself.

 
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Topic: Freefall Tournament / Design Your Favorite Class

Originally posted by Monkeyball500:
Monkeyball500 - Skyrider ◦ Weapon 1 - Sky Blades: A balanced weapon, not too much damage. I'm guessing fast attack speed with them? The boomerang is nice too. Would this hit multiple enemies in a throw, or just one? ◦ Weapon 2 - Light Daggers: Another decent weapon. What's the 30/200 ammo about? All guns have unlimited ammo. The debuffs should only be able to deal the blinding and B&W debuffs, as these fit with the light theme. ◦ Q-bility - Jet Swap: I'm confused by this. I don't see what it does, so I can't leave feedback on it :L ◦ mele-E - Never Stand Down: What would the criteria for the auto activation be on this? If you were on 500 hp and got hit for 680 damage would it activate at 100HP and ignore the rest of the damage (which is OP) or only activate when your HP drops below 100HP, but you're still alive? ◦ F-bomb - Gravity Missile: A nice idea, but it lasts for too long. Reducing the debuff to 8s recharge to 15s. Also possibly increase damage by 125-225? ◦ Notes: A nice balanced class, with the exception of the F-bomb. ◦ Q-bility needs to be clearer (or I just don't understand it :L) ◦ Possibly change your Q-bility and mele-E ad they seem to be more suited for each other. ◦ I personally don't like passive abilities, as I think it imbalances stuff. -------------------------------------------------------------------------------- Monkeyball500 - TheDarkRange ◦ Weapon 1 - Sniper Rifle: Nice weapon. Decent damage with suitable effect. Guessing it is semi-auto with no cooldown between shots? Weapon 2 - Blowdart Rifle: Another good weapon, with another suitable effect. Not sure how hard it would be to add a neck hit area for its effect though. Poison fits with it too. ◦Q-bility - I Better Hide: I'm not sure if a typo or not, but a reduction of 3 shield per second is way too long, as you could possibly stay invisible for 7m16s which is longer than some matches... How about it reduces shield at a rate of 100 per second, so it only lasts for a maximum of 13s. ◦Mele-E - Ammo Boost: A nice ability with good effects. The duration may need reduction to 20s for balance, otherwise it’s good to go. ◦F-bomb - Portable Teleporter: This is such a fun idea. I don't see anything wrong with it, except the possibility of releporting into a solid object :L Although it could be game breaking if they just spam CP points, making them un-capable. ◦ Notes: With a few minor tweeks this class is playable :D Here is my reply on your changes: (Light Daggers ammo: I didn't know that! thanks for telling me) (Jet Swap clear up: The jetpack switches from a jet you charge up, to a jet where you jump and use fuel to fly farther) (Never Stand Down: I think it's fair for the second option (if you survive at 100HP or less)) (Gravity Missile: I'm fine with that) (Sniper Rifle: I guess a small cooldown will be okay) (I better hide: Hmm... The 100 shield drain is fine) (Ammo Boost: good idea!)
._. when I posted this, I didn't expect this.
 
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Topic: Freefall Tournament / Design Your Favorite Class

Monkeyball500 - Skyrider ◦ Weapon 1 - Sky Blades: A balanced weapon, not too much damage. I'm guessing fast attack speed with them? The boomerang is nice too. Would this hit multiple enemies in a throw, or just one? ◦ Weapon 2 - Light Daggers: Another decent weapon. What's the 30/200 ammo about? All guns have unlimited ammo. The debuffs should only be able to deal the blinding and B&W debuffs, as these fit with the light theme. ◦ Q-bility - Jet Swap: I'm confused by this. I don't see what it does, so I can't leave feedback on it :L ◦ mele-E - Never Stand Down: What would the criteria for the auto activation be on this? If you were on 500 hp and got hit for 680 damage would it activate at 100HP and ignore the rest of the damage (which is OP) or only activate when your HP drops below 100HP, but you're still alive? ◦ F-bomb - Gravity Missile: A nice idea, but it lasts for too long. Reducing the debuff to 8s recharge to 15s. Also possibly increase damage by 125-225? ◦ Notes: A nice balanced class, with the exception of the F-bomb. ◦ Q-bility needs to be clearer (or I just don't understand it :L) ◦ Possibly change your Q-bility and mele-E ad they seem to be more suited for each other. ◦ I personally don't like passive abilities, as I think it imbalances stuff. -------------------------------------------------------------------------------- Monkeyball500 - TheDarkRange ◦ Weapon 1 - Sniper Rifle: Nice weapon. Decent damage with suitable effect. Guessing it is semi-auto with no cooldown between shots? Weapon 2 - Blowdart Rifle: Another good weapon, with another suitable effect. Not sure how hard it would be to add a neck hit area for its effect though. Poison fits with it too. ◦Q-bility - I Better Hide: I'm not sure if a typo or not, but a reduction of 3 shield per second is way too long, as you could possibly stay invisible for 7m16s which is longer than some matches... How about it reduces shield at a rate of 100 per second, so it only lasts for a maximum of 13s. ◦Mele-E - Ammo Boost: A nice ability with good effects. The duration may need reduction to 20s for balance, otherwise it’s good to go. ◦F-bomb - Portable Teleporter: This is such a fun idea. I don't see anything wrong with it, except the possibility of releporting into a solid object :L Although it could be game breaking if they just spam CP points, making them un-capable. ◦ Notes: With a few minor tweeks this class is playable :D Here is my reply on your changes: (Light Daggers ammo: I didn't know that! thanks for telling me) (Jet Swap clear up: The jetpack switches from a jet you charge up, to a jet where you jump and use fuel to fly farther) (Never Stand Down: I think it's fair for the second option (if you survive at 100HP or less)) (Gravity Missile: I'm fine with that) (Sniper Rifle: I guess a small cooldown will be okay) (I better hide: Hmm... The 100 shield drain is fine) (Ammo Boost: good idea!)
 
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Topic: Freefall Tournament / Design Your Favorite Class

I also have another class: The DarkRange
Health: 1850
Shield: 1310
Move Speed: Medium
Jetpack: Medium Fuel, Medium Recharge

Passive Ability: 1.If using Weapon 1’s zoom mode, after 4 seconds of pointing at an enemy, auto-lock on.

I better hide (Q-Skill): 20 second recharge. Makes DarkRange invisible. However, if lowers the shield by 3 per second. If shield is at 0, this ability cannot be used. The DarkRange can only be revealed if someone hits him accidently, Shield runs out, or someone locks on.

Ammo boost (E-Skill): 40 second recharge. For 30 seconds, powers up. Does +30% damage to health, but -10% damage to shield.

Portable Teleporter (F-bomb): 30 second recharge. Creates a portal that teleports players that can go through and teleport to a random location. Teleporter can be destroyed (1000HP, 1000 Shield) But self-destructs after 30 seconds

Sniper Rifle (Weapon 1): Unlimited range, Deals 235 damage, but doubles if shooting the head. Right clicking will go into a zoom mode. In zoom mode, speed is reduced to 3MPH

Blowdart Rifle (Weapon 2): Long range, Deals 210 damage, but triples if shooting the neck. Poisons what hits it in a way similar to the Assassin’s Needlers. Can zoom in like the Sniper Rifle, but can’t lock on. In zoom mode, speed is reduced to 5.5MPH

 
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Topic: Freefall Tournament / Design Your Favorite Class

Class Name: Skyrider
Health: 1750
Shield: 1140
Move Speed: Fast
Jetpack: High Fuel, Fast Recharge

Passive Ability: If on the gold team, +200HP. If on the blue team, +15% damage to all weapons.

Jet Swap (Q-Skill): Instant recharge, Changes Jetpack to Charge up, Fast Recharge. Using it again reverses the effect

Never Stand Down (E-Skill) Activates automatically if at 100HP or less. 10 seconds of invincibility. (2:00 recharge, doesn’t reload if killed or on a different class)

Gravity Missile (F-Bomb):35 second recharge, Launches a missile that does 75 damage and makes the jetpack fail for 30 seconds to the target.

Sky Blades (Weapon 1): Melee Weapons, 395 Damage. Reloading is replaced with an attack where the two swords combine and are thrown in a boomerang effect with short range and 359 Damage per hit.

Light Daggers: Short range, 30 ammo, 200 max ammo, high SPS (Shots per second). 20% chance of slowing down, 20% chance of poisoning, 20% chance of blinding, and 20% chance of turning the game black and white, making it impossible to tell between teams.

 
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Topic: Brick-Force / New types of blocks

Originally posted by xProStar:

Lol yeah, not sure if the creators even bothers to look at this forum lol.

I know. I just wanted to make something like this.

 
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Topic: Brick-Force / high recoil or low recoil?

Low Recoil is good if you want high accuracy. Recoil measures how far backwards your gun flies when you shoot.

 
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Topic: Brick-Force / New types of blocks

Fake Blocks Simple, a block that looks real, but you pass right through it. Working Vents/Tractor Beams Real simple. Vents switch your gravity so you are floating away from the vents. Tractor Beams are the same, but pull you towards the block. Switches and Power-needed objects The objects need power to work, and the switches give power. For Example: Doors, Laser, Conveyer Belt, Catapult.

 
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Topic: Brick-Force / New types of blocks

Info, just come up with new types of blocks!

 
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Topic: Everybody Edits / Ideas

RPG pack! Puts cartoony battles in the Everybody Edits world! Also… 2 words: Sky Army! Puts in Slippery Budder Blocks and Squid Blocks that are destroyed when they are stepped on!

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Element Warrior (??? Creature) (2 of each quanta) 15/18 No powers
Bright Light (10 Light Quanta) All Enemy Creatures miss for 4 turns
Marked Mark (3 Random Quanta) Change your mark

 
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Topic: Kongregate Multiplayer Games / [Bad Eggs Online] earning credits in game

Maybe you could add a second currency (Yolks) and a daily spin? And you could use Yolks to buy Credits. (For example free spin gives you 10-500 yolks. 400 yolks for 1 credit, 1750 for 5, and so on) You would also get yolk for defeating enemies.

 
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Topic: General Gaming / bloons tower defense 5(PACIFIC)

My ideas for any BTD6s that come out: [Monkey Traitor(Bloon type) 30DHE (DHE is Dart Hit Equivelent. This means that it can be hit this many times with a non-upgraded dart tower before popping/Dieing) 4RS (1RS is equal to the speed of a red bloon) Specal Power (Blueprints) All bloons except for MT are dealt 20% less damage by attacks.] [Health (New Power) Bloons and Towers have life and are destroyed when it runs out.] [Indistructo(Tower/Bloon type) Tower: 1000HP 3 Power $10000 Bloon: 200DHE 0.25RS Specal power (Armor Drop) Gains 0.01RS when losing 5DHE] [Instant Boost (New Power) lets players buy an maxed upgraded tower for 5% off of what it would normaly cost to get the tower and all of its upgrades.] [Elements (Land Type) Randomly adds Weather and Natural Disatser Bonuses and penaltys. Weather: Rain(-10% bloon speed and 10% tower range) Wind(Egg shape range and -5% bloon speed) Sun(Nothing) Mist(-20% bloon speed and -25% Tower Range) Clouds(-10% Range to Monkey Aces) Natural Decasters: Earthquake(Bloons -3 to 7 DHE every 3-7 seconds and -1% tower accuricy) Volcano(-20%DHE to bloons -50HP to towers.)] TBC

 
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Topic: General Gaming / bloons tower defense 5(PACIFIC)

I wonder when BLOONS TOWER DEFENCE 5 is koming to kongregate. BTW, Ninjakiwi.com beat kongregate to getting BTD5 on their website.