Recent posts by chaosguard on Kongregate

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Topic: Blade Hunter / Best Uses of $$/Diamonds

Just a bit curious about what people consider to be the best and most effective use of $$/Diamonds. Please share your thoughts (:

Also, does anyone know whats the deal with the countdown timer for the Startup Funds?

 
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Topic: Blade Hunter / ESCORT

“Programming is hard” is not an excuse, to be honest. Especially not when the company/team producing an item is monetizing it so heavily. Also, if programming were as hard as R2 makes it seem, then Google and so many other lovely things would not exist in this day and age. Yes you have to have a brain to program, its a profession. Though it definitely isn’t rocket science, as the cliche goes.

Oh and as far as repackaging goes. One thing you should realize is that that just involves translation, no actual programming there.

 
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Topic: BloodRealm / New system of awarding

Originally posted by kozey:

Exactly, bonus in the form of game currency, or glory, in my opinion its easy to perform, game code simply checks wins/loses when Your Hero is directed by AI and award if defend successfully. Most players can’t spent all week playing to get real bonus, but lot of them have powefull decks that can be challenge in Immortal Plate or so.

Basically we should give people passive/idle bonsuses for doing nothing, simply because once upon a time they played the game? Sorry, but no.

Also, the matchmaking system is far from ideal. Throw in something like this and those that get matched / selected by AI often will have greater chances at receiving this “reward”. All in all, its highly unbalanced, and completely pointless. But then, you already knew that.

 
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Topic: BloodRealm / What the heck happened in Arena?

Originally posted by BuddyPharaoh:

What the hell is an immortal Ramses doing with a 5-star? Must’ve gotten lucky on a pack, I guess.

The level of Ramses doesn’t matter. Additionally, all premium champions gain a 5 star card once they hit Acolyte. For Ramses, thats the Phoenix card. For Ogma, its Lycanthrope. Being that he had 2 Lyncan’s, he is likely a high level player (45+) with a Ogma and lots of silver spent on packs.

For reference, here’s the wiki on champions. http://bloodrealm.wikia.com/wiki/Overview_of_Champions

Edit: When I hit 45, I had roughly 4.1million silver. I dropped it on packs, of course, and gained 4 5-star cards and 8 4-star cards. Once one of my champions hits God level, I switch to a new champion and level them up to God (working on my 4th atm); so it’s really not all that uncommon to see low level champions paired with high level cards.

Matching in the arena is based on Glory, which helps to keep things relatively fair. Otherwise people would have 20k glory and just be fighting baby opponents.

 
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Topic: BloodRealm / What glory does it take to move past rank 501?!

No need to be hostile, Roki.

And yes, the leaderboard screen for this game does suck. Maxes too low, doesnt give you your position above 500, etc.

 
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Topic: Card Monsters / ***Squid***

More heal is important for squid.

 
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Topic: Card Monsters / ***Glumbie***

Epic chance would be lovely. I just dont see glumbie as being the one to fill that roll.

 
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Topic: Card Monsters / ***Glampire***

Originally posted by JasonJ29:

It would have to become an absolute Beast for people to use it at 5CC.

If people want a hard to kill Mage could give it like 20 wall instead of Melee. A 30 Shield/20 Wall Backrow would have some pretty decent Survivability

Originally posted by JuzzieJT:

I don’t think we’re going to get what we want out of this card at 4CC, since it appears to be pushing the limits of the calculated values already. Assuming we retain the Shield, Melee and Magic combo, what’s some options for the values of Shield/Magic/Melee/HP at 5CC?

No way I’d ever play my Glampire again at 5cc.

Giving Glampire Wall runs into the same issue of having to remove either Melee/Magic/Shield.

Militant: Perhaps it would be best to see if its possible to add 10hp without changing the cost of the card? That would allow it to survive 1 feline / goro attack unarmored.

 
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Topic: Card Monsters / Xmas...

Originally posted by Tsizt:

@chaosguard
They will make CM2, S&P3, CM3, S&P4 and so on.

Wont matter with how they treat their games. Generates a bit of buzz initially then dies off quick. I tried S&P2 for a bit, was really nice, then I quit it out of boredom. The money I spent/invested in CM is the only thing keeping me around anymore, but I’ve a feeling even that wont hold me all too much longer.

 
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Topic: Card Monsters / Xmas...

Lol. Didnt even notice the light upgrades not being reduced (as Im at 575 atm).

Brilliant move Edge. Dieing game gets no love from its own devs.

 
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Topic: Card Monsters / Xmas...

`25% off everything in the store`. Y’all forgot the daily limited time item. Lol.

Nice going though, pretty much as expected ~ your xmas present to us is that we pay you. GG cashgrab.

 
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Topic: Rise of Mythos / Rampaging Troll Codes for Kongregate!

Originally posted by APMover9000:

+1 Dislike.

 
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Topic: Dawn of Darkness / Star Levels

Anyone have a list to how much gold each star level requires?

Level 1 is 100 gold… and levels 2-12 are… ? XD

 
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Topic: Rise of Mythos / VIP Levels

That gets insane. Thanks for the wiki link tho (:

 
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Topic: Rise of Mythos / VIP Levels

Anyone know the amount of points listed for the different VIP levels? (VIP1 through VIP10)

All I know is that VIP1 is, of course, 200.

 
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Topic: Rise of Mythos / New to the game

Just wondering if theres a lovely new player guide/etc out there.

Not really sure what packs I should be aiming for or what I should be saving silver for initially. Also dunno if I like the class I started with (Warrior. Seems alright but have read some bad stuff about it in Sanc is OP thread)

 
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Topic: Swords & Potions 2 / Money grab

Actually that would be more like Card Monsters, Asnoka (developed by Edge as well). This game can be played non-stop endlessly. If you can only play “a bit” then you need a new town.

 
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Topic: Swords & Potions 2 / World trade for free.

Yep, Edge pricing is pretty horrible.

Good price/value for their `Elite Membership` and thats it, as always.

 
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Topic: Card Monsters / bad design/ simple bugs being ignored

Ive run into this many times.

The consensus is that lazy devs dont care. It works well/often enough as is =p

 
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Topic: Swords & Potions 2 / Show off your shop!

Originally posted by Lamatiel:

http://s7.directupload.net/images/130905/2chxnkys.png – Wood bin
http://s1.directupload.net/images/130905/haxvuu8w.png – Mithril bin

Others look similar, walkpath is 1×2 on one side.

Whats the total space they require, including walkpaths?

Also, I heard that theres 1 T4 bin thats a diff size than the rest, is that true?

 
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Topic: Swords & Potions 2 / Show off your shop!

Originally posted by WopWop:

Anyone got a picture of tier 4 bins that are 2×2? Never seen them before and wondering how they look.

Im interested in this as well. Both an image of it normally and in “move/walkpath” mode.

 
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Topic: Card Monsters / New unofficial Card Monsters site

Looks nice. Need more search paramaters though, like melee >X, range>X, magic>X, HP>X etc.

Also needs a costs filter, as a Min & Max.
Level should similarly be Min & Max

Rarity should be checkboxes, same with color, type, and expansion.

Perhaps a little + or something to add a second ability (with the ability to search AND or OR style).

 
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Topic: Technical Support / Chat Autoloading

Wondering if its possible to set chat so it doesnt autoload when I enter a game. I play several MMOs on Kong, often times simultaneously. I dont like having to reload the chat that I want to be in everytime I open a new game tab / check the status of where im at in an MMO.

Also, many MMOs of the DotD style (one of Kongs bigger earners) require clicking `game links` in chat in order to join an event and the like. While thats fine enough with tab clicking so it happens in a background tab, leaving the chat each time gets annoying.

Any workaround to this?

 
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Topic: Card Monsters / Purchased cards should be Foiled

Originally posted by Baerk:

Foil crystals are just simply something with a more reasonable token price as far as real money prices should probably go for a microtransaction game.

Well, im fully in support of having more reasonable priced things as the current game, aside from foil crystals, is by and far overpriced, which simple drives away hordes of would-be cash spenders in search of a couple `big spenders` (who would still be big spenders, but would simply get more for their money, perhaps making them even bigger spenders)

 
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Topic: Card Monsters / Purchased cards should be Foiled

Originally posted by maxchung2:

well, if u want cards that are foiled go buy a foil crystal in the store with coins.

The coin price is retarded.

The token price suggets the coin price should be under 9k (uncommon 4/5 crystal and rare color change are 9k or 750 tokens). Hence why I initially said that it should be foiled regardless of purchase method.