chaosguard
408 posts
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Topic: Card Monsters /
18 more ideas (+7)
Originally posted by bombadillore:
I don’t have RD, and auto UV. always till 6th, 25% of times till 7th wave.
Whats your setup? Always till 6th meaning always clearing 6th?
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chaosguard
408 posts
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Topic: Card Monsters /
18 more ideas (+7)
This has probably been said already… but… make more cards unlockable, especially musc & rd. Im tired of my PvE/UV deck sucking because I can’t get a musc ~ have been playing for ages, recently blew well over 600k trying for it, nada, ofc. I have a RD, fortunately, but feel for those that cant get it for their UV deck.
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chaosguard
408 posts
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Topic: Card Monsters /
- When is new exp come?
Edge could be doing anything or nothing for all we know.
That’s the problem. Lack of transparency.
They don’t keep us informed much on whats going on with them or how things are progressing, so of course many will simply assume they stopped caring, which is one of many possibilities.
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chaosguard
408 posts
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Topic: Ninja Warz /
hacker alert
The issue that the OP stated,essentially, was that no farming was done. Nearly 12k net karma with only 1.5k wins is impossible with farming (roughly 7.7 karma per win).
If you look at my stats… Net Karma Worth: 2,621. Wins: 49,405. Thats roughly 0.05 karma per win, which is a more logical rate.
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chaosguard
408 posts
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Topic: Card Monsters /
Single player instant victories
nods Though with UV and x5, I find myself very rarely using the surrender trick anymore.
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chaosguard
408 posts
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Topic: Card Monsters /
18 more ideas (+7)
Agree with all epic booster. Allows for patient players to work towards more of a guaranteed shot at epics without buying them outright (and a number of players that would be able to buy this booster would have probably invested pretty heavily into light increase).
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chaosguard
408 posts
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Topic: Ninja Warz /
hacker alert
OMG PEOPLE THAT FARM ARE SO STRONG !!!!
Nah, really?
This game gives out items you can sell for Karma. So if you farm enough, you’ll be insanely strong compared to others your level.
Anywho, this post isnt aimed at maruban123 as much as it is vinosh123. The stats maruban123 posted do of course seem highly suspicious due to the low win count.
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chaosguard
408 posts
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Topic: Card Monsters /
Maintenance..
This post has been removed by an administrator or moderator
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chaosguard
408 posts
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Topic: Card Monsters /
Silence.
Originally posted by JuzzieJT:
Originally posted by chaosguard:
Silence is indeed overpowered.
A single ability, at a low CC cost no less, should not be able to render cards completely useless.
Um, but chasoguard, so many abilities at low CC costs no less, do this. What comes to mind immediately are
Demo (Flame/Sadi 3 cost) v Berserk
Cautious (AR 2 cost) v Thorns, Explode
Stun (Clam 3 cost) v Tonsofthings (easily renders cards completely useless with impunity, while Armor is a counter to it, its not a common thing to equip your backrow with)
30Shield (Protector 3 cost) v Tonsofthings
Fear (GR 3 cost) v Tonsofthings especially Range.
All these just from the top of my head without referring to anything. So I’m sure there are more. I really don’t think all these are “indeed overpowered” despite fitting your definition of OP.
Not exactly what I said.
What you are naming is abilities that counter other abilities. That is fine and typical in pretty much all card games. What I was talking about was making cards completely useless, and given the context of this thread, “cards” refers to the entire damage “archtype” of magic (as well as the unused “archtype” of healing). I did not list any specific card, but simply said the ability itself is the issue.
The things you named do not render an archtype useless, instead they are things that some players have lots of issue with (Demo in the case of flame does indeed suck, Stun while annoying is far from 100%, Shield has many ways around it including the massive dmg that melee can achieve, Fear is mainly only such an issue of late because of GR which is why there is a GR nerf thread)
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chaosguard
408 posts
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Topic: Card Monsters /
Idea on attracting more people playing live play
Personally, the whole `ticket` system is the main thing that needs to be reworked.
People like me (Deck strength ~4700) dont care to go into dragon. We get eaten like a joke. Cant say Im always in the mood for pvp (honestly, Im more of a PvE junkie) so when I do get in the mood, it shouldn’t be 10 plays before tapout.
The 10 ticket system is one of the main reasons why live play is only `active` at select portions of the day.
The energy system is too engrained into the game to hope for it to be refactored, especially after the whole `purchase light cap expansion`. But one smart takeaway for any game dev is to pay attention of kong comments of its game and similar games, for energy based games one of the top comments is akin to: “Energy? YUCK!”. While we cant really hope to change that in CM, changing the ticket system is a possibility.
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chaosguard
408 posts
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Topic: Card Monsters /
Two new abilities involving healing.
Given that bolster would eat up an equipment (or monster for future monsters) ability slot, it needs some work. Having a fixed amount instead of percentage based would probably be good & allow for greater dev control. Might work better as this would allow for bolster 10/20/30 etc, which fits with how the devs like to do abilities.
Originally posted by bombadillore:
The first ability makes high hp monster stronger, while almost does not affect low hp ones…also advantages those monsters with shield. Is there any need to make RD stronger? Don’t like.
The second ability is interesting…but melee is already very high these days…
Youre kidding right? You realize you just contradicted yourself. RD isnt a `high HP` tank. Thus bolster would be pretty wasted on him (better off giving him… just about anything).
EDIT: Read the other replies after posting this. So pretty much everyone thought the same as me about bolster :P
Originally posted bymsr6
And maybe make energize affect something other than melee… like a 50% chance to avoid the next attack
I like where youre going with this msr6 :3 Healing is a defensive ability. Best to continue in that direction.
Possible issue(s): How is heal* treated? 50% dodge is fine, except in this case. Perhaps in the case of heal*, whatever the defensive ability is (50% dodge, or whatever else) goes to the middle card?
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chaosguard
408 posts
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Topic: Card Monsters /
Silence.
Silence is indeed overpowered.
A single ability, at a low CC cost no less, should not be able to render cards completely useless. While cautious is a counter to it, its an abnormal thing to equip your caster with. Silence should not affect heals – healing is already one of the weakest things “typical archtypes” in card monsters, with the only practical/realistic use being in swarms in the current meta.
Reflect is already an extremely powerful counter to magic, with one of the highest success rates of any chance ability. With the advent of UV, most people have a good card with reflect (if not awareness ring). The problem with this for PVP is that your “true dmg” class because more of a liability than an asset.
With future expansions, I hope they spend a lot more time thinking about how game-breaking certain abilities are. By game-breaking, I mean that the existence of a certain ability limits card selection. While I’d love to say that Edge should spend some time rethinking some of the current abilities, that simply isnt realistic. Edge pushes expansions because expansions drive profit.
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chaosguard
408 posts
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Topic: Card Monsters /
38 ideas.
VE+Winged helm + winged helm + winged helm +tomahawk +tomahawk + tomahawk + nomad F anyone?
- uses scroll of return – :3
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chaosguard
408 posts
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Topic: Card Monsters /
Channelling crown NERF
Nerf the crown? To what end. Lmao. It does its job but its highly situational. You can expect to see 1 turn of use out of it. If your opponent doesnt sac something with crystal ability in that one turn… well then it basically becomes wooden bracers – a cheap armor. Good, great even, for the begining of the game if you can get it to proc. Otherwise? Not so much.
Im really getting sick of these “omg, I just had some issue with _____ card, NERF IT!!!” threads.
This is a strategy game. Learn to play and use your brain. Or go play WoW.
If anything, it should be limited to only having one of it in a deck. But without being unique. Thats something not available in current state of the game though. In fact, I think most uniques should be `limited to one` but only of itself instead of the `unique pool`.
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chaosguard
408 posts
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Topic: Ederon Trading Card Game /
Ederon - Kinect Version
Originally posted by Bird_man:
Hah, this was great, mostly because it took me a few minutes to realize it was an april fool’s prank. Got me good there :D
You should lookup “iPlay” on Youtube if you havent seen it :P
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chaosguard
408 posts
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Topic: Ederon Trading Card Game /
Help us reach our goal!
PvE Is definitely important in any game. Just look at Guild Wars ~ they realized that with GW2 and made the PvE section massive, while still having an impressive PvP section.
I myself am a PvE player primarily, so I do hope that if this gets implemented, that PvE wont offer “diminished” rewards over PvP.
Anywho, I havent yet played the game but it looks impressive. Ill get around to it over the weekend and let you know what I think thus far :3
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chaosguard
408 posts
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Topic: Card Monsters /
"exclusive" card shop
Considering the insane price of the randomly rotating 5 cards. Theres no reason it shouldnt just be a direct buy catalog. Way OP but thats offtopic.
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chaosguard
408 posts
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Topic: Card Monsters /
courage, demo, and opp
One of the main uses of courage is to directly counter fear, the other stuff it does becomes bonuses (as you mentioned, with how negative demo can make a monster, courage is only so-so against that).
At the moment, everything is speculation. So I thing asking for a change to fear or courage prior to the new expansion is simply “jumping the gun” so to say. If the new expansion expansion makes fear effectively useless, then sure courage should be nerfed some as long as fear remains a part of the game. 50% would be too big of a nerf imo. Perhaps it should have the same rate as reflect. Although IMO fear should not exist in the game (no single ability should have the commanding power of requiring a deck to account for it in some way or perishing ~ by any games standards, that is simply unbalanced, but thats a discussion for a different thread).
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chaosguard
408 posts
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Topic: Card Monsters /
Revise existing cards
Originally posted by kevinke6:
Directed at gitovahee/whiskey, brittle/acid vial,
sometimes paint is actually counterproductive-ex use usable on enemy tank to either destroy the armor or neutralize it, but it also gets painted. Than enemy drops powerful backrow, and ur ranged all hits the tank and is useless…etc
While thats true, paint is given a certain weight or strength. What bmuell01 is saying is that the ones without paint should gain a different ability to differentiate them but put them at the same level – that or a cc reduction (though I doubt paint = 1 full cc, but I could be wrong).
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chaosguard
408 posts
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Topic: Card Monsters /
Community's Wishlist
Originally posted by actuaryal:
While it’s true that many of us only refer to the lvl1 name when discussing a monster, even though we usually are talking about the lvl 5 version, it’s still fun to see edge coming up with 5 creative names for each monster.
This is one of those arguments for practicality vs “cuteness”. Its cute to see 5 names for a card, but it can be confusing and impractical. For newer players, its a lot to wrap ones head around. For vetrans, well good luck figuring out what a card is when not referred to by the level 1 name (due to how the wiki operates). Also from another vantage point, it doesnt make too much sense: Does your name change through your various stages of growth? No. With very few exceptions (tadpole→frog, etc.) animals aren’t labeled differently based on their stages of growth (a cub is still a lion and often referred to as such).
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chaosguard
408 posts
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Topic: Card Monsters /
Suggestion: Maga Swarm
Also love the idea. I imagine the coin gain wouldnt be all too different from what it is now. The grind would be no different. But it would be shifted to being more of a community/group event which is good.
CM is too solo oriented and badly needs group content like this imo
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chaosguard
408 posts
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Topic: Card Monsters /
Suggestion - View Libraries.
Honestly I like this idea a lot. Would make the game more interactive between members of the game. Ive wanted this ability for quite awhile, as well as the ability to export my library.
One of the major benefits to “viewing a library” as opposed to writing stuff out in a forum is that it also caters to people that are more visually inclined. Harder to glance over a card. Etc.
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chaosguard
408 posts
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Topic: Legacy of a Thousand Suns /
Fun but please stop being greedy
This game is pretty pricy for two reasons. First is the frequent release schedule of GS items. Second is the price of GS items. And well there’s of course the whole grabbag/lottery mentality of the game; this is a game, not a casino but it operates like one.
@FlyingCat That really depends. For someone with premiums, getting as many items as possible is desirable as they scale in power based on number of different items you have in a given category. New free items are few and far between in comparison, not that they shouldn’t be.
Please don’t understand. I am a kredder and have spent over 2k GS in the game so far. Have only ever spent GS on vaults, the previous expedition, 1-2 limited time items, and 2 premium crew. I’ve got some nice items, but for the amount of time and money I’ve put into the game, I’d say I could have easily gotten farther and have more end-game/“desirable” items in a subscription based game at a cheaper price. Therein lies the argument that this games current model is fairly pricey.
All that being said, I obviously still play and support the game. Its great fun. Ive a few qualms, but its a nice time sink when I want one.
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chaosguard
408 posts
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Topic: Cloudstone /
Ability to Reset
This game badly needs the ability to reset.
I didnt play MMOs on Kong before. Just briefly as I badge-hunted. Im a bit more into them now, so was looking to play this one as its fairly high ranked. Just.. one problem… I played this game before apparently long ago (have the level 5 badge). Cause of this, I cant go through the tutorial which makes the game just confusing and frankly too bothersome to not simply move on to the next MMO.
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chaosguard
408 posts
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Topic: Card Monsters /
To disable the 3D effect
+1 Should be able to disable 3D effects
Also battles should be faster. Instead of having 1-5x in options menu, there should just be 3-4 speed buttons in any part of the largely unused UI. Would be a < for 1/2 speed (what I would consider the current 2.5x), > for normal speed (current 5x), >> for double speed (10x based on current model) , possibly even >>> for triple speed (15x based on current model)
That would also allow a lot of pointless and resource hogging frames to be removed. One of the top comments for this game is that it shouldn’t eat more resources than a full fledged game like Borderlands 2. Edge’s reply was that flash is inefficient. Yes flash is inefficient but that is a weak cop-out, there are dozens of games that do a good bit more processing on Kong that use far less resources.
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