Recent posts by Pingu4ever on Kongregate

Flag Post

Topic: Card Monsters / vote vote vote!!!

1. Cold Mistress- B
2. Vapor- Yes
3. Ravenger- A
4. Herbalist- B
5. Kamicron- Yes
6. Snoozemon- Yes
7. Glumbie- No. useless and boring.
8. Destroyers– Yes
9. Sparkling Powder- No. Too strong.
10. Flaming Robe- Yes
11. Glowing Darts- Yes
12. Gleaming Crown- No. More curse, less magic.
13. Mithril Staff- Yes
14. Roaring Powder- Yes.
15. Skeleton Staff- No. useless this way.
16. War Wizard- Yes

 
Flag Post

Topic: Card Monsters / ***Epic Equip change VOTE - CANCELLED !!!!***

1. Shuriken – A
2. Scorpion – C
3. Excalibur – D
4. Demon Armor – A
5. Destroyers – C
6. Chaos Stick – B
7. Seeker – C (too bad no disarm option..)
8. Planet Smasher – B
9. Soul Eater – B
10. Mythil Shuriken – C
11. Trident – A
12.Assassins blade – A
13. Mighty 80 – B

 
Flag Post

Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Regarding mili latest list:

1. Need to make sure Destroyers is not almost same as penetrator now. I don’t think destroyers should have range.
2. Drain crystal is almost free ability, so no need to decrease meele without decreasing cc.
3. Planet smasher 10meele + 50 trample = 110 damage for hydra = overpowered and for only 3cc? Should remove meele and decrease trample / increase cost.

 
Flag Post

Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Originally posted by ExoticMango:
Originally posted by Pingu4ever:


angel wings
4/3cc
flying
20 AoE (instead of 20 magic)

  • When was the last time you saw angel wings in play? Dragoon spear is usually better (and rare). flying can make front equip which will be good with AoE effect. This item will be good on glampire, pharadox and even glumbie.


giving angel wings AOE will not do anything. AOE only works with magic. i think what you meant to say was 10 magic +20AOE, otherwise, your suggestion is only usable on mages

No. I meant flying + 20 AoE as written. This will make some mages in front a viable option such as glampire, pharadox and even glumbie.

 
Flag Post

Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Here is a list of my suggestions to bad epic equips:

Scorpion
4/3/2cc
30 range
10 disease (new)

  • Another source of epic disease is needed.

Destroyers (bad compared to dragoon helm)
4/3cc
Destroy
reach (new)
20 armor

  • Destroy equip for backrow, rather than dragoon helm front

Seeker
4/3/2cc
opportuinity
disarm (new)
10 range (-10)

  • opportuinity + disarm will take care of all the reach equips

Soul eater
4/3cc
30 meele
drain crystal 2 (+1) *I hope it’s possible

Mighty80 & mithril shurikan
remove unique

Shadow essence
unique
3cc
crystal 2
cursed all 2 (instead of cursed 3)

  • It’s unique so if you have it, it means you don’t use doom or such. If enemy has 3 allies out, it can shut his crystal income for 2 turns (unless you kill them or he sac one). So you need to use it and not kill any monster of max effectiveness, and careful not to be killed yourself, I can’t see a situation when you prevent all 6cc from enemy and still win the game.

Glowing darts
3/2cc (-1)
20 range
anti-air
10 armor (new)
(remove paint)

  • To make it different from ballista, add armor and reduce range and cost. This can be use similarly to all the 2cc (colored) armor, just for rangers.

zazen
unique
5/3cc (-1)
regen
thorns 30
(remove counter)

  • counter not useful on mush and cala, and it doesn’t work with thorns anyway. Remove it and make it cheaper.

Skeleton staff
unique
?cc
deathstrike
(remove aggression)
(remove regen)

  • This card is too bad to be true. Remove aggression and regen. deathstrike is good enough on its own. I don’t know how much cc it would cost, if it’s too cheap then you can add 10/20 meele to make it higher cc.

penetrator
4/3cc (+1cc for yellow/green)
20 range
destroy (instead of 20 break)

  • Hired gun (rare) can be better than penetrator. Need to make it better, and different from hired gun and scorpion.

angel wings
4/3cc
flying
20 AoE (instead of 20 magic)

  • When was the last time you saw angel wings in play? Dragoon spear is usually better (and rare). flying can make front equip which will be good with AoE effect. This item will be good on glampire, pharadox and even glumbie.
 
Flag Post

Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Is it possible to just reduce cc like that without changing equip stats? O_o

 
Flag Post

Topic: Card Monsters / Card Changes Petition

+1

 
Flag Post

Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

1. Kronan : Yes
2. Knightingale : Yes
3. Squid : Yes
4. Bunny : Yes
5. Nucleader : No – Firstly, it feels like a nerf. Secondly, Why use this 4cc when you now gonna have an awesome 2cc squid? Compare the 2 and there is zero sense in using Nucleader. At least now it’s somewhat ok for swarms.
6. Glumbie : Yes B !
7. Shell : 1st-G / 2nd-F
8. Iron Bracers : C

 
Flag Post

Topic: Card Monsters / Epic Card Changes - Latest update from Lamatiel

Yes to 3cc 80 chance 140 hp glumbie! or 100 chance 110hp glumbie, since 140hp in backrow is like a tank. This glumbie will be an alternative to musc for yellow.

 
Flag Post

Topic: Card Monsters / Epic Card Changes - vote ROUND 2 - closed

1. No.
2. YES!
3. Did you remove his backstab? if so then NO. if he still has backstab then yes.
4. Yes I guess..
5. no… it’s better than currently, but if you completely remake this card why make it so boring 1 ability card? And why blue? Yellow is the color with least epics. She could be yellow epic chance-based ally for example.
6. Yes to all versions. I think B is Best.
7. Maybe
8. yes.

 
Flag Post

Topic: Card Monsters / ***Epic Sac Cards***

How about ravenger? Both red and green sac.

 
Flag Post

Topic: Card Monsters / ***Glumbie***

Originally posted by schnubbi13:

20 hp and regen sounds awesome, I would like to try such a card. but maybe it really is too powerful.. what are the possible counter? disease of course.
In backrow you can double hit by range + magic/backstab or backstab + magic equip
in frontrow you need reach or destroy enemys backrow first. double reach when it is equipped with armor. or tank + magic equip for double hit.

this card would be an awesome tank besides against purple (multi reach + magic equip) and blue (magic equip). but those colours often have no range, so it would be an awesome backrow card against them. so it would be a hard to kill card when played right. maybe too op.

So many counters…
backstab + range
useable + any backrow
reflect
trash + any backrow
trample + any backrow
disease (conbra)
chance + any backrow
paint + 2 ranges
fear + reach

 
Flag Post

Topic: Card Monsters / ***Glumbie***

Originally posted by militantspawn:

copy+paste from edge forum -

Postby Lamatiel » Thu Jan 30, 2014 1:46 pm

Dgias wrote:
1) Make it:
2cc
20HP
40 magic
Regeneration
Regen would provide it with quite some tankyness despite its low HP. 40 magic might be too high though.

lama wrote-
And lvl1 stats? 10hp 10magic? :> People will curse you for an useless epic at anything but lvl5.

lvl1:
0cc
10hp
20 magic

lvl2:
1cc
20hp
30 magic

lvl3:
3cc
20hp
30 magic
regen

lvl4:
3cc
20hp
40 magic
regen

lvl5:
2cc
20hp
40 magic
regen

 
Flag Post

Topic: Card Monsters / ***knightingale***

instead of immunity, give her immunity all ! :-)

 
Flag Post

Topic: Card Monsters / ***Glumbie***

Make glumbie 20hp regen ally! This way she can only get killed if 2 monsters/usables hit her in the same turn. This will make her different from all other allies and open new strategies.
I’m not sure the exact cc cost formula, but I believe that with only 20hp glumbie can get a nice firepower in addition to her regen and still cost 3cc.

 
Flag Post

Topic: Card Monsters / Epic Card Changes - Latest update from Lamatiel

5. no
6. no
7. no
9. no
11. no
14. no
The rest are yes…

 
Flag Post

Topic: Card Monsters / Hydra's monopoly

The problem in hydra that it’s impossible to counter. It has no weakness.
The OP suggested 160hp regen and 50 shield, and imo it’s still too hard to counter. Raising cc is not enough if when the card will be played it will be unbeatable.
My suggestion is to make it counterable by magic.
Lv Hp Abilities
1 20 Shield 50, cautious, regen
2 70 Shield 60, cautious, regen
3 80 Shield 70, cautious, regen
4 90 Shield 70, cautious, regen
5 90 Shield 90, cautious, regen

 
Flag Post

Topic: Card Monsters / Brainstorming for next Expansion

AOE 20 + flying = buff meele+magic monsters
opportuinity + disarm = counter to reach items
opportuinity + stun = counter to musc?
usable 100 chance = good luck :)

 
Flag Post

Topic: Card Monsters / CC Formula

Originally posted by frozengaia:

a 60 demoralize 50 hp rare at level five rounds up to 3cc very neatly. No utility card is ever used at 4cc or higher, so :/ It’s because of STEALTH that flame is hilarious.

Demo? Stealth?
If flame loses his crystal ability, and cold mistress gain crystal ability. Which one will be more popular?

 
Flag Post

Topic: Card Monsters / CC Formula

Heal and critical are also overpriced.
Silence is also seriously underpriced.

 
Flag Post

Topic: Card Monsters / Am I understanding Flight right?

With the amount of players and matches per player, 1 in 4096 chance is something that probably happens every day to someone.

 
Flag Post

Topic: Card Monsters / What do you like / dislike the most about CM?

Live play should have better gains for winning / less penalty for losing, so more people will play it.
I’ve just had a live game where the winner got 1 point and the loser lost 2 points…

 
Flag Post

Topic: Card Monsters / best commons, worst rares/epics

Worst rare is Moonkey

 
Flag Post

Topic: Card Monsters / how to pass area 7 in volcanic grotto?

VG7 has adm eagle, Cold foot lvl2 won’t do anything as fear won’t work. You can’t kill that adm eagle with only sniperoo and meeles.
I think VG7 is hard to win without an epic monster or 30magic rare monsters. then 30magic+20magic from SoP can one-hit musc, kuku and eagle.

 
Flag Post

Topic: Card Monsters / Dark helmet Vs noble tiara

Boocan lvl3 has same cost,color,hp as tux lvl3 but have extra +10 range. For this extra +10 range you need to get 1300 score in dragon league, buy the epic card in shop, and lvl the epic card to lvl3 (have fun with that). While tux is just uncommon card…