Recent posts by Zerris on Kongregate

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avatar for Zerris Zerris 77 posts
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Topic: Transformice / Level Editor

New level editor should be changed such that player made levels do not and cannot appear in the game, unless they get quality checked first. See every other game with a level editor; it’s share with your friends, not “in the game”. Here is why:

http://img829.imageshack.us/img829/77/tranformice.jpg

Do the really want their game associated with that kind of stuff? I doubt it. Nearly every alternate level looks like a piece of junk compared to the originals. Keep the editor, but make it a private thing, or make special rooms where only the original levels are used.

 
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Topic: Transformice / What's the deal with Transformice?

New level editor should be changed such that player made levels do not and cannot appear in the game, unless you have a damn good way to quality check them. See every other game with a level editor; it’s share with your friends, not “in the game”. Here is why:

http://img829.imageshack.us/img829/77/tranformice.jpg

Do you really want your game associated with that kind of stuff? No. Every alternate level looks like a piece of junk compared to the originals. Keep the editor, but make it a private thing, or the game will suffer.

 
avatar for Zerris Zerris 77 posts
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Topic: General Gaming / Light-Bot 2.0 Optimization/Walkthrough

R6 in 35 calls: Main: 1LJLJ2JLJ2LFRFT, 1: JJJFJT, 2: TJJJFJT

 
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Topic: General Gaming / Hello Worlds! scores

Lets see how I can do…

I have a lot of your scores tied, but only one better than both of you:

Memory Map – 418

 
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Topic: Elements / Fake God Stall Deck

This is a deck using Purple Nymphs to deck out the Fake Gods.

Amethyst Tower x13
Time Tower x3
Stone Tower x2
Improved Antimatter x2
Purple Nymph x2
Ray of Light x1
Protect Artifact x4
Quintessence x2
Eternity x1

Aether Mark

For an non-upgraded version:

Note that the two Antimatters are replaced by Amethyst Pillars and one Protect Artifact is replaced by a Stone Pillar, as at a cost of 8 quanta Antimatter no longer saves enough to be worth anything and Protect Artifact is now far more expensive.

The basic strategy is fairly simple.

Towers:

Put out Amethyst and Stone Towers as you draw them; it doesn’t matter if you lose a few to steals or destruction. Note that even if both Stone Towers are destroyed instantly, you’ll still get all 4 earth quanta that you need. Hold onto Time Towers and Eternity until you draw Protect Artifacts and can play them; protect both the second you put them into play. Order of protection is 1) Time Towers, 2) Eternity, 3) Amethyst Towers. Protecting Stone Towers is fairly useless since you don’t need the quanta for anything except protection itself, but you can do it to prevent your opponent from stealing them.

Eternity:

You don’t need this item at all until the end-game, so feel free to just hold it in your hand. If you get the quanta and protections to play it early, go ahead – by the end you’ll have 3 quanta per turn from towers, so you can spend any extra you have to begin with to throw out any enemy creatures that might be annoying. Of note are Firefly Queens and anything with the ability to grant Immortality. Once you get down to the later card in your deck, use Eternity once per turn on your Ray of Light to keep from decking out; just play Ray of Light and instantly recall it.

Creatures:

Ray of Light should be held in your hand and left alone until you need it for your Eternity – Ray of Light combo at the end. Never leave it in play where it could get killed.

Purple Nymphs should be played as soon as you have the quanta to play them and a quintessence at the same time. You can play one before quintessence if it’s absolutely necessary to survive, or you know the opponent has no creature control.

Spells:

Quintessence should be used on the Nymphs before they are played, or as soon as possible afterwords if you had to play one early. Note that all the quanta for quintessence comes from your Mark.

Improved Antimatter is to keep yourself alive until you can afford the cost of a Purple Nymph. Cast it only on creatures strong enough to kill you if you don’t wait, usually Dragons. After you get Nymphs out, you can use it if you have spare quanta and want to antimatter two or three creatures on one turn.

Strategy: Get Nymphs out and immortal. Spam their antimatter skill as much as possible to stall and keep yourself alive. Very few decks are efficient at destroying their OWN creatures, and fake gods often won’t even try. By the time you run out of cards, get out your 3 Time Towers and Eternity, all protected. Protect your Amethyst Towers for good measure. When you have 0 cards left, play Ray of Light, use Eternity on it, repeat indefinitely while using Anti-matter on every creature the enemy puts out. Wait till enemy decks out. Win.

Weaknesses:

This deck requires two Nymphs. Good luck with that.

The most obvious ones are decks that can play instantly immortal creatures, due to Quintessence or Anubis or decks with Fire shields. Also of note are any decks using extreme quantum denial such that you can’t use Eternity, or using their own Eternity and getting into a stall-mate. Note that you will probably win most stall mates, as your enemy will not be able to do any damage, while you deal 10 damage per turn, in packets that will get by any single shield if given enough time. Only Eternity AND constant healing would stop it.

This deck also loses to people who can kill without putting out monsters, such as poison / weapon / spell killing decks. These are rare though.

Of these weaknesses, only the weaknesses to immortality and fire shield are exploited by any of the false gods.

Strengths:

Most of its main cards (namely Eternity, Purple Nymph, Ray of Light, Quintessence, and Time Tower) are exactly or almost exactly as good un-upgraded. This means that if getting Nymphs ever got easy, this would be a very good starter-deck for god killing, as it only needs about 15 cards upgraded to work very well.

This deck is also remarkably resistant to Tower destruction since it has so many protect artifacts, and only needs to get one Stone Tower to play two of them – enough to protect both Amethyst and Time Towers. It is also resistant to artifact stealing as it only has one artifact which it doesn’t even need to play until the very last turn, protected.

This deck cannot be beaten by decks that rely on enemy monsters to target or kill, such as Otyughs, Ravens, Graveyards, and anything based on creature controls.

This deck needs no shield or defense of any kind outside of antimatter, making any defense breaking decks useless.

This deck uses monster strength against the opponent, making it very strong against rush decks.

Stats:

Upgraded: 1/1

Normal: 1/10

Examples of normal fights:

Upgraded:

Basic:

 
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Topic: Elements / God Rushing

Well duh, it loses horribly against false gods. That’s the entire point of false gods; you can’t rush them. I’m just proud I pulled it off once.

Against other players, of course, it murders.

 
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Topic: Elements / God Rushing

Just because I can. And because it’s funny. I even won a card from the slots afterwords!

Deck:

Emerald Dragon x3
Emerald Tower x13
Giant Frog x6
Elite Cockatrice x6
Jade Shield x1
Jade Staff x1

Mark of Life

 
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Topic: The Arts / AC's Herd'o'Sheeps

Sadly I don’t have a working camera on me, so this webcam-picture will have to do. Rest assured the real sheep lives on in higher quality.

 
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Topic: General Gaming / Hell Tour Walkthrough Max All Stats Guide

Two things. First, you don’t get to take all the final options at once, you only get to pick one. Take over the Devil gets you 10,000 points. Second, though that is a decent walkthrough, it’s not nearly detailed enough. Level 5 to 8 are also very hard without knowing what to do ahead of time using a Greed based guide. Per such, I have made a more detailed version, acquiring my skills in a slightly different order.

Notes:

1) The best way to replenish soul is with a Level Up. By about halfway through this guide you’ll have so much Max Soul you won’t even need that, but it’s very helpful on the early levels.

2) Any strategy to max all stats must max greed first; there isn’t enough money to do it any other way.

3) For short notation, I write enemies as (x/y/z) where x is their attack, y is their defense, and z is their soul.

4) After level 2, you should be exploring every spot of every map. After Level 6, you should be exploring every spot of every map, killing every enemy, and removing every obstacle. All of these give you cash/score and you have enough soul to spare.

5) It is assumed that you will grab the cash left behind after killing a monster or removing an Obstacle. Doing otherwise would be stupid.

6) For most efficient movement, get against a wall, then move two spots diagonally away from it then two diagonally towards it and continue like this the length of the wall. This allows you to explore (and be adjacent to) the maximum number of unique spots per move. This is very important early game when you don’t have much soul to spare.

Example of optimal path in red, with green side paths being equally efficient if the red path is blocked. Notice that this path touches every spot on the map at some point. Expand the idea for larger levels, where you may have to do the same thing in the middle after doing it around all four walls:

Guide by Level:

Level 1: New Game
Just make it to the door with the key before dieing. The more blocks you reveal on the way, the better your final score.

Level 2: Larger Map
Same as before but if you need soul use your Level Up and put Greed up to level 1. If you don’t need soul, finish the level early – there’s nothing worth spending a Level Up to explore.

Level 3: A Monster! (3/0/10)
Explore as much of the map as possible before having to hit any monsters, then get Greed up to level 2 and kill all the monsters around. You should do 3 damage and take 0.

Level 4: Cash Shop Appears
Go through the level killing things. As soon as you could be able to see everything and still get to the door with the key in 12 moves, level up Greed to level 3 and kill as much as is still around before finishing. Don’t buy anything at the shop.

Level 5: New Monsters! (10/5/20) and (20/0/30)
Avoid both new kinds of monsters as much as possible. Get Greed up to level 4 when you have 10 soul left and then finish the level, killing as many of the (3/0/10)s as you can and avoiding the rest.

Level 6: Nothing New
When you make it to the shop in this level, you should have at least 400 cash. If not just go kill a few more things. When you do, buy a Level Up from the shop and spend the rest of your cash on up to 3 Instant Kills. If you run into the (10/5/20) monsters early in this level, get Defense up to level 1 and then kill them (very slowly). Otherwise, Level Greed up to level 5 first and then level Defense up just before the end and go kill all the (10/5/20)s after you do. Feel free to use all but one instant kill on (20/0/30)s, they now give you 10 more cash than it costs to buy a Kill. Finish the level with 1 Defense and 5 Greed.

Level 7: Obstacles
Buy a Level Up when you get to the shop and replace any Instant Kills you used last level to get to yourself up to a total of 4. Buy up to 4 Remove Obstacles as well, and use them whenever possible. Save the rest of your cash. Get Greed to level 6 and then 7 whenever feels appropriate mid level. Once you have greed up to level 7, you can safely kill (20/0/30)s without Instant Kills, but don’t do so before this.

Level 8: New Monster! (15/0/150)
Buy a Level Up when you get to the shop, and spend all your remaining cash on Remove Obstacles. Remove all the Obstacles you can this level. You can also kill every monster here without Instant Kills. Get Greed up to level 8 and then 9 mid level when you need more soul.

Level 9: New Monster! (20/10/30)
Now that you have Greed level 9, you’ll be gaining a Hell Shop each level. This means that you don’t have to rely on the randomness of the shops in each level to survive. For this level though, you can save it unless you run into more Obstacles than you have removers before you find the normal shop. When you get to (or use) the first shop, buy up to 10 Remove Obstacles and put all the rest into Level Ups. Use Remove Obstacles whenever possible and kill all monsters except the new one without Instant Kills. The new monster should be Instant Killed if early on in the level or killed normally if you’re up to at least 12 attack and 18 defend. Use all but one of your Level Ups on Move as you need to for soul. When you clear the level use whichever shop is left and refill Remove Obstacle up to 10 followed by buying any Level Ups possible with your cash. Max Greed and put all the rest to Move before going to the next level. At this point, I had 1 Defend, 4 Move, 10 Greed.

Level 10: Shops Galore, New Monster! (40/0/50)
You now get 2 Hell Shops per level in addition to the normal one, which should be enough to buy things on a whim. The new monster should be killed with those Instant Kills you’ve been saving up, and all Obstacles should be removed. Use a Hell Shop (or the regular shop) as soon as you run low on soul to buy all the Level Ups you can. They should all be used on Move when you use them. You can also use your Hell Shops to buy more Instant Kills and Remove Obstacles as needed; I suggest buying a few at a time to conserve Shops. Buy as many Level Ups as you can before going to the next level and use them all on Move. At this point I had 1 Defend, 10 Move, 10 Greed.

Level 11: New Monster! (20/40/50)
You now get (if you have the same stats I did at the point) 2 Hell Shops and 2 Remove Obstacles per level. Use a hell shop when you need to for soul and buy all Level Ups. Explore as much of the level as possible and don’t buy many more Remove Obstacles than you have to, as you will soon be getting a lot of them for free. You may also want to buy some Instant Kills. The new monster should be Instant Killed every time; you can Instant Kill or normally kill (40/0/50)s depending on how much soul you have. Before you go to the next level, use a shop to get at least enough Level Ups to max out Move. You may also want to replace any used Instant Kills up to 4 or 5. Use all remaining cash on Level Ups and put them to Attack. I ended this level with 2 Attack, 1 Defend, 14 Move, 10 Greed.

Level 12: Remove Obstacles Galore, New Monster! (60/10/200)
You should only need to buy a few more Remove Obstacles, as you will now gain 10 per level. Use Instant Kills on the new enemy, replacing them as needed with your Hell Shops. Spend all the rest of your money on Level Ups and boost Attack. You should now be able to kill (40/0/50)s and (20/40/50)s normally. Once you get attack to 68 and defend to 38, you can kill the new monster normally as well. Use a shop before going to the next level, buying entirely Level Ups and putting them in Attack. I ended this level with 10 Attack, 1 Defend, 14 Move, 10 Greed.

Level 13: New Monster! (150/20/500)
You may start feeling overpowered right about now. (60/10/200)s are now easily killable normally, and any of the new monsters should be Instant Killed. Buy more Instant Kills and Remove Obstacles as needed, spend the rest on Level Ups. Max out Attack, and use additional Level Ups on Defend. I ended this level with 15 Attack, 4 Defend, 14 Move, 10 Greed.

Level 14: Obstacles Only
You are overpowered. You now get 5 Instant Kills, 10 Remove Obstacles, and 2 Hell Shops per level. This level only has Obstacles (no monsters), so clear it out, buying more Remove Obstacles as needed. When you get to the end, use a Hell Shop and buy more Level Ups; use them all on Defend. I ended this level with 15 Attack, 7 Defend, 14 Move, 10 Greed.

Level 15: Nothing New
Spend all extra money on Level Ups. Use these on Defense. The (150/20/500)s are still dangerous, and should be Instant Killed on sight until you max out Defense, at which point you’ll have 111 attack and 111 defend. You can now kill them normally if you really want to, but it’s still inadvisable as they’ll hit you for 234 damage. At the end of the level buy Level Ups as usual and use them all on Sight. I ended this level with 15 Attack, 11 Defend, 14 Move, 10 Greed, 3 Sight.

Level 16: New Monster! (300/50/1000)
You now also get an additional Level Up per level. The new monster should be Instant Killed on sight, no questions asked. Keep leveling up Sight with Hell Shops during this level until you get it to level 9. Leave the (150/20/500)s alone until you get up to 120 attack and 120 defense mid level, at which point you can kill them normally, as they now only hit you for 150 damage. You may have to use a Level Up mid level to regain soul. Once you get Sight to level 9 (not maxed!), put all your Level Ups into Max Soul. This is because all the Sight bonus gives is Flying Eyes, which aren’t that useful when you plan to clear the entire level anyway. I ended this level with 15 Attack, 11 Defend, 3 Max Soul, 14 Move, 10 Greed, 9 Sight.

Level 17: Obstacles Only
Same deal as level 14. Find and remove all Obstacles, using Hell Shops to get more remover if necessary. Buy Level Ups with any extra money at the end and use them on Max Soul. I ended this level with 15 Attack, 11 Defend, 8 Max Soul, 14 Move, 10 Greed, 9 Sight.

Level 18: Last Chance
All (150/20/500)s should be killed normally, and all (300/50/1000)s should be Instant Killed. Remove all obstacles. Buy Level Ups with all remaining cash. Etc, etc. Max out Max Soul, then put the rest to Sight. I ended this level with 15 Attack, 11 Defend, 15 Max Soul, 14 Move, 10 Greed, 12 Sight.

Level 19: Final Level
This is a small level, but all the monsters here are either (150/20/500) or (300/50/1000). Kill the (150/20/500)s normally and Instant Kill the (300/50/1000)s. Remove all Obstacles. Buy enough Level Ups to max out all your skills and do so. Buy Instant Kills as needed. End the game with every skill maxed, tons of extra items, and even some spare cash. Take over Hell, as all your stats surpass the Devil. You Win!

Final Score will be over 42,000.

 
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Topic: Anti-Idle: The Game / [Outdated] Anti-Idle Secret achievements and set bonuses.

Just fed President Madagascar and got SHUT DOWN EVERYTHING. I now have all except The Game That Never Ends and Almost Missed.

 
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Topic: Anti-Idle: The Game / [Outdated] Anti-Idle Secret achievements and set bonuses.

No, wait, just got it. It says 50 times on the award itself, but it lies – I think that took 52 times. That or it’s laggy in awarding it.

Currently have President Madagascar at 99% Hunger level (he loses like 1% per hour) so I’ll tell you guys if that one is indeed SHUT DOWN EVERYTHING.

And I believe the level for The Game That Never Ends is 999, the Max level.

 
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Topic: Anti-Idle: The Game / [Outdated] Anti-Idle Secret achievements and set bonuses.

I have Cheater, Pillage, Knowledge, Still Worse, and There must be more. The descriptions for all of those are correct.

I’ve lost the game 51 times in the “Did You Know” however, and do not have Lost Again. So either it’s bugged, or that’s not the right number of losses necessary.

 
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Topic: Zening / Zening Boss Fights (Episode 1 and 2)

Opening post changed to reflect game changes. Both bosses now kill-able without losing lives.

 
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Topic: General Gaming / Clockwords (Walkthrough)

I can’t stand those school/shooting type games

 
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Topic: General Gaming / Clockwords (Walkthrough)

No, that’s not the problem. The problem is that since only one Z can spawn at a time, it won’t do any damage. If all 4 Zs could spawn, I’d just hit it, then spam two to three Z words like Pizzas and Pizazz.

 
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Topic: General Gaming / Clockwords (Walkthrough)

I was honestly rather sad to find out that duplicates couldn’t spawn. My brilliant strategy of using the word “razzmatazzes” to score 2000+ points died a painful death.

 
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Topic: General Gaming / Clockwords (Walkthrough)

Much of this game is based on vocabulary and typing speed, and I can’t help there. What I can help with is creating a strong boiler and general strategy.

The most important things to recognize are:

1) Brass tiles are strong. Explosions are good.

2) Explosions are even better when you have high level letters in the same word.

3) You will never spawn two of the same letter at once, so words with duplicates aren’t helpful.

4) Since you can only repeat words every 20, it’s good to have multiple words you can make with your key tiles.

5) The fewer tiles you have in your boiler, the more likely you are to get your good ones.

Based off these 5 things, I constructed a boiler designed for spamming exactly 6 words: Quixotic, Quixotically, Exquisite, Exquisitely, Equinox, Equinoxes.

All of these words have X, Q, and U, and three of them also have a Y and/or a C. You want one of Q, X, and U to be brass. (remember that you can change the letter on a brass by mixing it with a letter of the same level)

Jade tiles, while interesting, do not add damage, and thus should not be used in your boiler, since the tiles they boost don’t explode.

I was using a Boiler that looked like this:

Q, X, Y, U, L, L, N, T, D, O, I, I, I, I, A, A, S, S, R, R, E, E

What you want to do is start by spamming words fast that use up all your letters until you get up to 6 or 7 slots free. Then spam only words that don’t have Q, U, X, or Y in them while having as many other letters as possible.

Good words for freeing up slots:

Questionably
Extirpation

Good words for clearing junk letters:

Realizations
Internationalization
Translations
Seriously
Strained
Snailed

Once you get a Q, X, U, and optionally Y in your slots, hit one of the 6 words mentioned above. Make sure to memorize what order you use them in. Then spam small words until you get all your good letters again, and repeat. Make sure to use all 6 words before cycling and go through them in the same order the second time. You can also spam tiny words like “awe” multiple times to clean out your word list so as not to suffer the damage penalty, as even duplicates will count for “last 20 words”.

Note that this strategy will get you very high scoring single words. High scoring enough, in fact, that my top score has now been deleted by Kong. Twice.

My high score of 1375 (deleted):

What a good game looks like:

Even after all of this, a lot of the game is luck. The bugs arrive in different ways each time, and some formations are a lot harder to fight than others. With my strategy, I’m stuck on level 48 out of at least 80. But this will certainly be good enough to get anything short of an impossible badge on this game.

 
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Topic: Zening / Zening Boss Fights (Episode 1 and 2)

You’re like an IiN failure. Shuuuuuun.

 
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Topic: Zening / Zening Boss Fights (Episode 1 and 2)

I notice you took the first five moves or so that I showed you on cam. But what the heck is up with your dual Ben – Beverly suicide pact? Seriously, Tass, I expect better of you! :p

 
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Topic: Zening / Zening Boss Fights (Episode 1 and 2)

Since the episode 1 and 2 bosses always behave the same way, they can be easily killed by following the instructions below.

Key:

N = North (Up)
S = South (Down)
E = East (Right)
W = West (Left)
attack = normal attack
The two moves in each turn should be done in the order specified.

Episode 1 Boss:

1) Katrina 2 NE, Beverly 1 E
2) Katrina 1 NW, Katrina attack Demon
3) Katrina 1 S, Camie attack Demon
4) Ben 1 SE, Ben heal
5) Katrina attack Demon, Ben attack Demon
6) Katrina 1 NE, Zara heal Cage
7) Cage 1 NE, Cage drain Demon
8) Ben teleport to Northern-most square, Camie attack Demon
9) Beverly single target fireball on Demon, Cage poison Demon
10) Katrina heal, Katrina attack Demon
11) Cage attack (and kill) Demon

Episode 2 Boss:

1) Katrina 3 SW, Katrina poison middle Zufray
2) Zara 3 SW, Zara drain MaTiLdA
3) Zara attack MaTiLdA, Zara heal Katrina
4) Katrina heal, Zara attack MaTiLdA
5) Zara attack MaTiLdA, Katrina 3 NE
6) Zara kill Zufray, Zara 1 E
7) Zara attack (and kill) MaTiLdA, Katrina 3 SW
8) Katrina kill Zufray

Have fun boss killing. Deaths no longer required.

 
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Topic: Kongregate / Chat/Game Page Redesign -Now Launched!

I have a complaint. Mini profiles, the ones opened in chat when you click on somebody’s name, no longer allow for line spacing. For those with large profiles (for example, I have 30 odd Seppukuties levels that I like to show people) this is a disaster. My entire profile looks like a wall of text jibberish now and is completely unreadable. Please, bring back my beloved line breaks!

 
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Topic: Zening / Zening Beta Round 2 Open!

I’d love to be signed up.

 
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Topic: Kongregate / Badges for The Line Game: Orange Edition

2100 is actually looking (im)possible.

 
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Topic: Kongregate / Badges for The Line Game: Orange Edition

Rubix has broken 2,200 with 2,222. He is beyond insane.

 
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Topic: Kongregate / Badges for The Line Game: Orange Edition

You can see highscores on the game’s main page, but only voluntarily submitted ones and nothing on Kong.