Recent posts by BuddyPharaoh on Kongregate

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Topic: Bush Whacker 2 / Andaho was here...

You’re all overlooking the easy suspect here.

juandiego did it himself, and is trying to stir up something! That stirrer!

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Topic: Crusaders of the Lost Idols / Gold-O-Rama

You very nearly stated it yourself – if you stack it with click-o-rama, that’s 10 clicks/second * 1% gold/click, or 3 free mobs’ worth of gold… every 30 minutes.

Which, in the grand scheme of things, is indeed pretty worthless. If you’re gold farming, it’s like warping forward in time by the amount required to spawn three more mobs, which should be a couple of seconds. Probably less, since you’re likely to spend much of that time waiting for a new spawn unless the mobs are so tough that one of them is chewing your panda’s head off and costing you gold. There’s no way to ensure treasure chest mobs during that point, or boss monsters.

It’s a broken skill in the useless direction. The only value I see in it is when it’s needed for a daily quest – spam it, ignore it otherwise, pick up your rubies, and move on.

The only reason I suspect CDE hasn’t fixed it, is that they don’t yet know how to fix it in a way that is simultaneously interesting, non-game breaking, and in the spirit of an idle clicker.

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Topic: Crusaders of the Lost Idols / Optimal Formations.

Originally posted by brichards719:

Im using an interesting one right now.

1. Empty
2. Jim, Hermit
3. Natalie, Lion, Khouri
4.Princess, Nate, Detective, Panda.

It would be possible to get a little more damage but my gold would drop significantly.

This formation would do a bit more if you swap Khouri and Lion. (Khouri wants to be near as many people as possible. Also, make sure your two best DPS in the back row are next to him.)

This is still doing less for me than “standard hermit”:

Princess Lion Natalie Kaine, Jim Khouri Hermit, Sasha [], Panda

but to be fair, it’s doing only slightly worse, and now the front row is getting healed.

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Topic: Crusaders of the Lost Idols / Report a Bug v 2.0

- Switching formations “breaks” abilities.

I don’t know if that’s what I’m seeing, so just in case:

If I drag Merci into the formation, Alchemy becomes available. But if I switch to a saved formation with him in it, Alchemy remains unusable.

This renders saved formations completely useless for me.

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Topic: Crusaders of the Lost Idols / Bunny Guide

This has since gotten much easier. I beat Run Away last night in maybe 4 hours of on-and-off play, with 200 idols, and maybe 5 or 6 chests opened for gold boosts to speed it up whenever I hit a wall.

I ended up with Endox’ formation in the other thread: Princess / Kaine / Panda, Artax / Khouri, and Hermit in front. On the way there, though, it’s worth it to buy the other crusaders and even upgrade them 2-3 times, enough to keep the DPS pushing you to the higher levels where the gold is better. (My Hermit, for example, doesn’t overtake Nate until the Hermit is around 500.) In hindsight, if you’re willing to rely on chests for gold, you don’t even really need Kaine or Panda, and can focus on higher DPS, but if you decide to leave the game running for a while, or you run out of chest gold, they come in handy again.

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Topic: Crusaders of the Lost Idols / Optimal Formations.

Actually, there is a reason to hoard chests: namely, when tackling the objectives where you have to work with a sub-standard formation. It may be faster to save chests to turn up gold cards to pump your crusaders’ DPS and finish the objective, and then get back to the main sequence, than it would be to use chests ASAP for gear upgrades and then idle in Run Away, etc. for days on end.

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Topic: Crusaders of the Lost Idols / Suggestions

Originally posted by ReelaX:

One button to toggle raw dps WITHOUT formation? Just to get who is realy the strongest! :)

There’s a “Base DPS” line in the tooltip that I think is supposed to convey this.

At this point, I continue to long for one that says not base DPS, but base DPS per gold for the upcoming level (or 25 or whatever). I can do the math, but it’s slower.

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Topic: Crusaders of the Lost Idols / Amount of resets for Area 100

I got to 100 on my second run, but this was partly due to my schedule requiring me to leave the game for longer than is probably optimal. Took a day, perhaps.

If Sasha eventually works better in the 3-man, who ends up in the 4-man? I imagine you’d swap the princess out to the 2-man for… Khouri perhaps? Kaine eventually gets pretty buff as well. I’ve not yet had good results with WW or Hermit, despite having plenty of gear for them and the 4x pump. I can’t effectively take advantage of their positional buffs.

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Topic: Crusaders of the Lost Idols / Suggestions

Current problem I’m seeing with crusader interactions is that there seems to be One Main Standard:

  • Princess Natalie Kaine Artaxes
  • Jim Nate DPS
  • Khouri Sasha
  • Panda

All tweaks due to what equipment drops seem to give minor variations to the above, at best. No matter what, it looks like you’ll be taking Princess, Artaxes, Jim, Sasha, and Khouri in every formation, Natalie and Nate for anything mid-game, and Kaine and Panda in every gold formation, with maybe a Whacker config to get over a boss hump. There ends up being one DPS spot for Werewolf, Hermit, Jason, Gryphon, Sal, Phoenix, Reginald, Thalia, or Merci.

Note that I’ve only reset once so far, so maybe equipment has more impact later, including in certain campaigns.

But overall, I feel like there could be more done with crusader position interplay, and tweaks to existing crusaders:

  • As long as multipliers stack, it’ll be hard to get Khouri / Sasha out of the second row, meaning Gryphon’s defense will never shine.
  • Phoenix’s death ability only helps on bosses, but never really helps enough – if he blows up, you’ll probably wipe anyway.
  • Thalia’s and Jason’s targeting skills only help if something busted through the guy in front, and if so, wipe is probably imminent anyway, and Jason doesn’t even scale well enough to be worth keeping.
  • Jason’s “theme” might make more sense if he’s able to make his DPS more effective in ways that rely on him to be hiding. For example, double his damage to enemies within melee range.

Other new crusader abilities I’d like to see, include some standard methods to keep this from becoming a dry “minmaxing DPS/coin” exercise:

  • extra effectiveness at long range (whether this means far side of the screen, or meleeing the front while you’re in the back, or some combo)
  • knockback
  • area of effect
  • damage types (fire / air / earth / etc), monster types
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Topic: Crusaders of the Lost Idols / Suggestions

+1 for saving formations, and filtering achievements.

I would like to see cost/dps in the tooltips above crusaders.
I would like shift+ctrl+arrow to shift the crusader picks 3 to the left / right.
I would like the ability to macro certain skills together (e.g. clickorama, goldorama, simba’s pride).

I would even go for a crusader whose skills involve making your UI more convenient, if you spend the gold. I’m not even kidding. I would pay in-game gold to make my UI more usable.

Defeating the autoclicker=win problem could probably be done by making clicking much less effective unless it is done directly on a critter (bonus: auto-crit if it’s on a crit spot on the critter). I know of no auto-clicker that could auto-detect what to click on here (although I could be missing one).

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Topic: Crusaders of the Lost Idols / Rubies question.

One answer just got added a la the latest version: daily quests award rubies. That’s the only way I know of besides campaigns, but at least it’s endless.

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Topic: Crusaders of the Lost Idols / WillBrace's Guide to the Best DPS

This next part is a roughly weighted value for each character based on their % compared to one another. Multiply each of your DPS gear with your EP for each of these characters, then multiply the value below. The character with the highest number is your best DPS. Party DPS refers to the party DPS item of that character

By EP, do you mean a function of both enchantment points (EP) and experience (XP)? In other words, (1 + 0.25*EP + 1*XP), per the bonuses I see currently reported?

Edit: nvm, it looks from the examples like you’re figuring EP only – perhaps XP is held constant.

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Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

As an achievement hound, I could really go for something to organize the dozens and dozens of achievements visible in that screen. As it is, I apparently have to click the down arrow 20 or so times to see the ones at the bottom (which, ironically, I seem to be making most of my progress in).

Groupings I’d like to see, even if they overlap:
- gems
- fishing
- shopping
- slot machine related
- event-related (and per event within that)
- completed
- no progress
- partial progress

Alternately, or additionally, a way to order achs by how recently you made progress in them.

And to repeat something I’ve seen elsewhere: I, too, would like to see larger awards for the harder achs. And retroactive awards would be icing on the cake.

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Topic: Bush Whacker 2 / IN-GAME FRIENDS LIST - How to get your friends there

(Does it count as thread necro if the post is stickied?)

Related question: if I just want to see the friends on my Kong list that actually play BW2 – that is, I don’t want to send certain BW2 requests, etc. to friends from other games – is there an easy way to do this?

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Topic: Bush Whacker 2 / Add Me Thread V3

I guess I’ll give this game a go. Level 8 so far; I expect I’ll hit 15 at least and try farming. Feel free to add me.

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Topic: War of Omens / Development

The lead dev didn’t just have a child; as I recall, he also left for other pastures. If so, then there was a lot of shakeup in that respect.

Nevertheless, a fifth faction would be cool, and the indication of it is itself a good meta-sign.

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Topic: War of Omens / How Miracle works:

Originally posted by catpaw:
Originally posted by Zabotinski:

Actually, given that Miracle has an algorithm that decided which card you get based on your specific situation, keeping track of the results isn’t very productive.

Please explicate said algorithm

That’s just it: there are significant obstacles in the way of Zabo or any other player explicating said algorithm. Namely, we can only guess what the algorithm is using as inputs, and there are a lot of possibilities, and so there are a lot of things to control for when running tests and gathering sample data. Off the top of my head:

player health
difference between player health and foe health
ratio between player health and foe health
amount / diff / ratio for player / foe gold / food / skulls / magic (i.e. 12 factors)
cards in play
diff in cards in play between sides
allies in play
total health of allies in play
total attacks possible from opposing allies at turn start
opposing interceptors in play
cards in bank
non-coin cards in inventory
total cost of non-coin cards in inventory+play
number of times Miracle has been played this game (is your God vengeful?)

This is 25 factors. deathbestow and JulianaK have a fine framework for gathering data if we assume Miracle is entirely independent of game state, but since Zabo (as I recall) is a beta tester and presumably has special knowledge of how cards are implemented (and this might even have been publicly disclosed by a developer AFAIK), we can reasonably assume game state matters… and none of their data suggests that they recorded data on any of the 25 factors above.

And even if they did going forward, that’s a lot of tedious work. Even if we take an educated guess that some of the above factors are unlikely to be important, and collapse many of them due to the same data applying for each (you manage the Block of Twelve simply by recording eight values for each Miracle play), you’re looking at several thousand plays required, each with a lot of required record keeping, before you’ll start to see certain factors being adequately controlled.

It’s a fascinating question to research, though, I’ll admit. Just for the experience.

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Topic: Straw Hat Samurai: Duels / Kong Players: Basics and World Battle

Dumb question: following the story, I now have some crops… and a kitten. It’s dangerous to go alone, I know, but it’s also a bit of a pain to lug around extra weight if it has no perceptible benefit. …wasn’t there supposed to be a place to sell the crops?

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Topic: Kongregate / Where are Kongregate save files located?

I went hunting around and found the solution in my case.

Somehow, I’d managed to score an installation of Chrome that didn’t put stuff in my user’s folder like the standard install does. I had forgotten that I was running that one instead of the “standard” copy.

Just in case it helps anyone else, the path was as follows:

pathToOtherChromeFolder \Data\Chrome\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ random \

Mostly the same, but with enough differences that I had to hunt in there a little while. At any rate, once I copied the save game I had under Firefox to that folder, then that Chrome suddenly saw my save. Success!

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Topic: Kongregate / Where are Kongregate save files located?

Originally posted by y0ttabyte:

Flash Player has recently changed where it saves your data, at least if you are using Google Chrome.

On Windows 7 the new location is now: C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\<random>\

Hmm. Has this changed since 2012? I looked in
D:\Users\ user \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ random \
and I see four folders, none of which is One of them is, but the only .sol files it has appear to be generic settings.

(Note that I redirected C:\Users to D:\Users a long time ago, to stop my C: partition from filling up. C: still has a Users folder, but it no longer gets new data.)

I tried checking the Wikipedia article on shared Flash objects, and it tells me to look in the same place.

Meanwhile, Firefox still seems to put them in

D:\Users\ user \AppData\Roaming\Macromedia\Flash Player\#SharedObjects\ random \

…and I can tell Firefox and Chrome are using totally different folders for saves (which another thread implies they don’t).

What’s the real story here?

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Topic: War of Omens / I wrote a log parser.

“Reread it” simply means loading the same log that you opened before. I found it useful during testing – I was often changing the code and then reloading the page, and Firefox would keep the file that I had browsed to before the reload. Others might find it useful as well, by saving any log on top of a previous one, quickly alt-tabbing to the parser window, and clicking the “Reread it” button.

You have to browse to it first, however, using the top button.

If you did that and it didn’t work… maybe there’s something about your log’s format that I’m not seeing? Could you provide a link to the log? (My weekend’s looking pretty full, but I might have time to look at it at some point in the next couple days.)

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Topic: War of Omens / I wrote a log parser.

Everyone knows WoO has no in-game log. It’s been an open secret for months that you could type “log” in game, though, and get a save dialog; the result is a text file with most of everything that happened in the game to that point (and the previous four games too). But it’s mostly useful for debugging only; it’s really hard to read.

So I wrote a parser for it, while getting more JavaScript experience.

Thread on the WoO forum:

It’s far from perfect, and the code is abysmal – but it makes more sense of an otherwise tangled log.

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Topic: General Gaming / Easiest Impossible Badges

Another vote here for Death vs. Monstars 2. But it depends on whether you consider tapping the bullet-time ability to be a glitch. (I consider it a novel use of gameplay, but at the same time, I recognize its unintendedness.) Of course, even with that, I found that badge challenging, but FWIW, that’s the only impossible badge I ever bothered to get.

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Topic: General Gaming / Idle Evolution Exams

Originally posted by Ovnidemon:

If you are late game (I have 5*10^9 in production), somebody have an idea to get shi shi shishi?

Easy. Use the controls on the Evolution screen to reduce the amount you buy and sell.

To be clearer: I think you need to have exactly 4444 “Total evolution points”, and then sell one(?). (I’m very sure I had 4444 exactly, and didn’t get the Shi unlock until I sold one more.)

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Topic: War of Omens / What People Say In Chat

Originally posted by tttiiimmm1:

Scrotor: so 3 weeks now with no new content?
1ZEN: catluck is out of office for a while …wife is due for a baby
Halfwing: already had it
Halfwing: new dad
1ZEN: oh nice
Halfwing: yeah. so that’s what prompted no update last week
Riffington: What are we, the redheaded stepchildren?
Halfwing: hey now

(nb: Halfwing has red hair in real life. I LOLed.)