Recent posts by BuddyPharaoh on Kongregate

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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

Closing in on another raid. We’re now 27G. Still getting all rewards, but another active raider would let those of us pulling 1000+ raid drops rest a bit more. All T3 worker caps are in the 30s or 40s. Most non-maxed heroes are capped in the 30s and rising, especially the more advanced heroes.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

Still interested in one more.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

22.2G now. Castle is level 25, and we’re getting all rewards. We’re working to level up heroes in order to do the high level raids, with investments in worker buildings to support that.

Again, if your investment is high, but especially if your raid activity is high – at least 400 drops – and you’re in a town where you feel you’re pulling all the weight, our town may be right for you.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

16.9G, now top 200.

Last raid was a success – we not only reached the castle-23 reward; we leveled it to 24 and met that as well. But it took a lot of raiding, and we could really use more actives. Our best raiders pulled down over 1500 drops with nothing but medium-level raids, and we had three who did nothing at all. Our focus is now on raid activity for replacements; a high shop level ensures that you have that raid interest; high investment is of course nice, as that increases the chance of better heroes and crafting base, eventually permitting the high-level raids.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

…and now 14.5G, just to give a sense of how fast we’re growing.

If you’re under 400M, we might still take you, depending on your activity level. A big part of that now is raiding. You’re expected to contribute toward at least a level 23 castle reward, which means it helps if you’re at least level 31 (below that, you wouldn’t get that reward). As for the investment, it’s a matter of how many buildings we would have to re-invest in to bring them back up to former levels. If we have to re-level zero of them, that’s an obvious plus.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

We’re up to 13.9G and one slot left.

 
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Topic: Shop Heroes / 27.0G city looking for active raider, town investment secondary

NeverWinterCity has two players who’ve been idle over 7 days, and we’re looking to replace them. We’re looking for active players with 400M+ invested, and / or willing to raid 100+ drops every week.

Town hall is maxed; castle level 23 (edit: now 24); all T3 workers and heroes unlocked. If you’re looking for an active town capable of getting a primal horn every week, PM me, or reply to this thread, and I’ll get back as soon as I can. (I’m not the mayor; I’m just helping her out.)

 
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Topic: Shop Heroes / Item discovery counter - is it off?

Okay, we tried that too; trouble is, I’ve mastered enough recipes that if I scored even 1 point per mastery, I’m now way over my discovery count.

 
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Topic: Shop Heroes / Item discovery counter - is it off?

(And yes, I’m aware that the info card I get when clicking my level in the upper left reports the correct number of discoveries. I still want to know what the ranking display is counting.)

 
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Topic: Shop Heroes / Item discovery counter - is it off?

A town mate and I were talking about why he seemed so far behind other players in town in terms of item discovery, which led to us counting. I went into each of the 25 types of recipes, and counted by hand from a crafting slot (this avoids duplicates if I have inventory of different quality levels).

My tally: 99 weapons, 128 armor, 89 accessories. 316 in all.

The counter says I have 485.

Why is it so far off? Am I failing to count something? Or is there a bug?

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

Typo that’s been bothering me for a while: Captain BatchQuest (I forget his actual name) keeps saying “bee training” when he should be saying “been training”…

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

I get the same city raid rewards problem as Parkbenchy, and presumably kylebob.

I assumed this wasn’t really a bug, since I’m pretty sure I claimed rewards for this week’s raid and the UI was just registering that in an odd way. But maybe not. So let this be a third data point.

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

Another bug, which I can’t reliably produce: I composed a message in a text editor and pasted it into city chat, and got a console continually saying: Argument out of range. It kept spamming that until I turned off “auto show of exceptions” or something like that. And now I can’t make that console reappear. I think it happened because the message may have had a newline in it. FWIW, here was the message – a note of what buildings to invest in next:

next: artisan,mkt30>trad21,~20M; Louca,trad25>engi25,50M after that

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

One “bug” I’m already seeing: the sounds you hear when moving resources from bins to ready stock (either when clicking a bin or when clicking the resources on the right edge of the shop screen) seem louder than the volume setting would indicate, and louder than other effects like the chime when a craft completes.

Love that special mat quantities are visible in the dungeon select UI.

Now if only all special mats were visible on the right edge of the inn screen…

 
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Topic: Shop Heroes / tradehouse noobs

It isn’t actually clear what Sirspikey was referring to. The most he referred to were items selling for 10k that were suddenly undercut by more items well under the price.

If flawless items are truly the problem, then anyone in Sirspikey’s shoes can easily fix the problem by buying them up and reposting them at his preferred price. If they’re hitting the market faster than he can buy them up, then that market’s flooded, and the price will come down no matter what. So he’s either in trouble no matter what, or he has the option of making a lot of money off of other players; there’s no need to lean on them to raise prices.

 
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Topic: Shop Heroes / tradehouse noobs

ashakura’s point stands. It’s a free market in that someone can cut prices when they want. (It’s not free in that there’s a 10x cap on a price, but that’s not relevant here.)

The real world cost of crafting SH items is so low (a few button clicks plus some waiting) that one could set prices at 1 gold and not go bankrupt. It’s so low that other factors – such as the shop space limit and the shortage of hearts – can affect the price more than conventional profit can.

There are other differences between the trade house and the real world market, but those differences don’t really matter here. Folks can cut prices, and have reasons to do so; that’s all that matters.

 
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Topic: Shop Heroes / Bugs & Issues

I have several townsfolk who write in Cyrillic in town chat. I could translate it, if I could copy text from that window, but it doesn’t seem to be possible…

 
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Topic: Shop Heroes / Bugs & Issues

Once you have more than 10 types of quest materials, it only shows you the last 10 you quested for or traded, on the inn screen. There’s enough room there that I would really like to see more – all of them, in fact.

Also, I would like the option of showing them in order of quest difficulty, as opposed to just the most-recently-changed order. (I find that only rarely useful, but I don’t want to step on other players’ toes if they like it.)

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Hmm. Okay, so, scenarios, including ones I hadn’t covered before: you want to autocraft a soldier’s ring, that uses 3 dirks (all plain IIRC).

  1. you have 3 plains. It’ll use them without using autocraft. This is good.
  2. you have 0 plains. It’ll autocraft all 3 and then the ring. This is good.
  3. you have 1-2 plains. It’ll autocraft all 3 and then the ring, leaving your plains alone, IIRC. This is kinda bad; you might want to keep those plains around, but probably not, and you’d rather they reduced the total autocraft time.
  4. you have 1 great dirk and 3 plains. It’ll use the 3 plains without asking, and without autocrafting. This is good.
  5. you have 1 great dirk and 2 plains. It’ll confirm whether you want to use the great. This is good. However, if you cancel, your only choice is to manually craft the other plains, I think, and then the ring; if so, this is bad.
  6. you have 1 great dirk and 0-1 plains. I think it’ll conclude you don’t have enough precrafts, and work as above, where it autocrafts everything and leaves any dirks you already have, alone; if so, this is kinda bad.

So now it sounds like kingom is complaining about the “bad” and “kinda bad” cases.

Edit: in other news, I completely forgot colored powder was its own thing (a remedy). My derp; forget what I said about that.

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

As far as I can tell, nothing’s wrong.

Let’s get some terms out of the way:

Precrafting seems to be what kingom calls just hitting the “make the final item” button and having everything done for you. I tend to call that autocrafting, based on the button you can push to pay gems and do so as a one-time thing. What I call “precraft” are the items you’d make before making the final item – the knife you have to have in order to make a dirk, etc. I didn’t really mean that when I said “pre-crafting” above, but my statements above are still technically correct, and I’ll use “precraft” consistently from now on in this thread.

What’s the point of making them when the [autocraft] is supposed to do that! The point of making precrafts by hand when you have autocraft, is that it lets you avoid using precrafts you already have which are too high quality. You might want to keep them to equip, trade, etc.

And if you mean that when you hit cancel it does it with normal quality items then I apparently am experiencing a bug. No, I mean if you hit cancel, you don’t craft anything at all. If you get a message saying you’ll be using higher quality precrafts than needed for the final, that’s exactly when you might want to hit Cancel and make more precrafts by hand – or accept anyway and use them up.

It doesn’t work for dirk or brigandine. It has, for me, dozens of times.

I have a legendary health vial and it doesn’t ask it for colored dust. I don’t even know what this means. I don’t know what is asking what. Health vials use herbs to make. Nothing I think you’re likely to know how to make that uses health vials (namely, healing potion) uses rainbow dust, and rainbow dust isn’t even a precraft.

 
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Topic: Shop Heroes / Losing hero items

Basic chance to lose an item should be only 3%. That’s if the item level and hero level are equal. Are you checking for this? Don’t go too high or too low.

(Higher quality items also lower the loss chance.)

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Eh? Pre-crafting is unaffected by having higher quality items. You have the option of using the higher items, or canceling and making the lower items instead. There’s nothing to fix.

If you’re saying you have a plain and a good, and you want to use the good as your precraft instead of the normal… then don’t worry. Using a better precraft has no effect on your finished item. You always want to use the poorest item that still meets the requirement.

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Because “you don’t have the needed quality thing”, as you said.

If you need one plain item and you have one good item, the game’ll ask if you want to use that one good item instead.

If you need one plain item and you have one good and one plain, it’ll just use the plain without asking.

 
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Topic: Shop Heroes / Auto Pre-craft and Permanent Pre-craft

The one-time auto-craft is almost certainly one of the worst ways to spend gems (disclaimer: I’m level 20, after playing about a week, so I lack experience with how easy it might be to earn gems later in the game).

I bought a perma-slot on recommendation by other people in chat.

A few things about how it works:

  • Any time you are able to auto-craft, there will be a button in the dialog you can press to turn it off.
  • If you choose any slot at all to craft, that item requires multiple steps, and your perma-slot is open, you’ll get an option to auto-craft. If you choose it, then your perma-slot gets taken by that object.
  • If you choose any slot at all to craft, that item requires multiple steps, and your perma-slot is not open, you’ll get an option to build a preliminary item instead, as if you had no perma-slots.
  • If you choose your perma-slot to build an item that requires only one (more) step – that is, one that either uses just plain mats, or uses an items you already made – and you have at least one regular slot open, then when you confirm, it’ll be created in one of your regular slots.
  • The only way to craft a one-step item in your perma-slot is to have it be your only open slot.

In other words, your perma-slot is rather smart about making you use it only when you need, and keeping you from using it when you don’t. It is a true convenience feature.

Drawbacks:

  • You don’t get credit for having made the intermediate items if you autocraft. So if you autocraft a dirk, which requires a knife, and you’re one knife away from mastering knives, you’ll still be one knife away from mastering knives. I’m hoping this is a bug they’ll correct in the future. As it is, I have to be careful what I autocraft – if I haven’t mastered the base items yet, I build it the long way. This is one case in which a permacraft slot has made my UI harder to use.
  • If an item requires two other separate items (e.g. red boots), then you might save time by making the two items (rider boots in this case) in two regular slots and then making the main item. But it’s possible that perma-slots give you a time discount and I haven’t noticed yet.
  • Some autocraftable items are a bigger PITA than others. I really prefer autocrafting Falcon Eyes to manual. Autocrafting a dirk is rather silly by contrast. Remembering which item you’ve got coming up, and whether your perma-slot is going to be open, is a little extra cognitive load.
  • Just noticed this: autocraft gives you no chance to create higher quality versions of intermediate items. This may or may not be a bad thing, depending on what you want. If you want great / epic / legendary versions of intermediate items (to equip, sell on trade, or grind for achievements), then autocrafting can hurt you. OTOH, if you have limited resources and you’re crafting two intermediates and one of them pops one quality level higher, you might not want the headache of deciding to keep it and make a third item. (I don’t consider this a big problem, but some people might.)

I suspect I’ll only have the one slot for a long time, and not buy a second one.

 
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Topic: Shop Heroes / Unable to register on Shop Heroes site.

In case the Shop Heroes team is no longer responding to the bugs thread, I’m repeating this here, in case someone can contact them directly.

When I try to register, I have to enter two words seen in a confirmation image. Here’s what I see for the confirmation image:

An internal error occurred: 524710DB85590.A8CB041.DB0878E2

The site told me to send email to the Board Administrator. I tried reporting the above, and got this message:

You cannot send another email message at this time. Try again later.

So:

I have an annoying in-game bug.
I can’t report the bug, due to a website bug.
I can’t report the website bug, do to another website bug.
There’s no reason for anyone at ShopHeroes to even realize anything is wrong.