Recent posts by BuddyPharaoh on Kongregate

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Topic: War of Omens / What People Say In Chat

Someone: WHY DOES THEO HAVE THREE APOTHECARIES IN PLAY
Me: OBAMACARE

 
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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

The “in a row” quests bother me too, and I’ll even rage about it on Kong chat, but at the same time, I’ve been able to do virtually all of them.

Progress-wise: I started playing WoO when it got Kong badges. I’m about 180 wins away from unlocking GM. I maxed all my commons a couple of days ago, and have one maxed uncommon, and the rest are upgraded one step. I have every hero that isn’t epic except Jesmai, and I have no epic heroes (and hence, none of their hero cards – no shrine of rebirth, no lead the charge, no tavern wench). This should give you a sense of my experience with the game, and my card power.

The first thing is to hunt for viable decks. There are many given freely all over the forums. Keep an eye on the date on each one; some may not be viable due to patches. And I’ll be the first to gripe about how I hunted high and low for a good Mogesh deck (or even Daramek in general) that didn’t require Shrine of Rebirth or Boar Fetish or Shepherd. That said, I eventually found good decks even for him. And even if you can’t build a good one, that’s one faction’s daily you might have to skip – not a big deal.

The second thing is to practice. Hopefully you’re learning how to play a deck well in skirmish before you try it in MP. If your daily is to win skirmish, so much the better. Be patient; if you lose, learn from it and try again. (Vent in chat if you have to. We all hate RNGesus.) Ask for advice in chat. I’ve gotten some of my best decks from there. And frankly, the game is fun to talk shop about.

A third thing is to have no shame. If your daily is to “win N games with Daramek in a row” and you have a deck that can farm journeyman and you have N-1 wins, drop down to apprentice anyway. It’s for a silver boost, and the next game might be the one where the opponent draws everything lucky and you don’t; no one will judge.

 
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Topic: War of Omens / Thought on Jesmai & suggested change

I’m not crazy about any Endazu ability being on a percentage, for reasons of lore. Percentages is a Daramek / Metris thing; Endazu (and Vespitole) work off more consistent results (modulo the deck draw, which affects everyone).

My personal discomfort with Jesmai is pretty much just the fact that one card can set her up for a snowball, while every other hero needs more than that. That means she can fill the deck with other cards devoted to supporting that one mechanic (i.e. defense), and command a disproportionate amount of opponents’ management to counter it. Therefore, for me, the key would be to modify it so that it doesn’t lead to a snowball by itself.

Keeping in pattern with Raktu and Cali, actually, would have her just cast anima with one more star, which is kinda boring, but not unbalancing. Golems would come out healing 2/turn out of the gate; flowers would generate 2; barges come out at strength 3; etc. Empowering seals would be useful with her again, too.

 
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Topic: War of Omens / Mogesh's ability now redundant

…okay, now we’re talking. I’ve been struggling with Mogesh as well, and every deck I would come across claiming much success would always hinge on a rare I have yet to draw (boar fetish, shrine of rebirth, shepherd – shepherd in particular seems to be some sort of Wundercard, as if you apparently are doomed to farm neophyte until you luck and and get it).

So now I’m trying the following, based on desciclope666’s post, straight up:

Herd of Boars+
Serpent Altar+
Sacrificial Lamb+ (I think I leveled Mog from 2 to 7 just from dead oak deck draws on the way to maxing my commons)
Lepers++
Herd of Aurochs+
Colossal Aurochs+
Rite of Combat++
Rite of Brood++
Ritual Slaughter++

And for the tenth card, Feast. (I also happen to have Repop, but I figure this deck needs to move faster.)

I also have two Serpent’s Seals in there. Experience tells me they’re a mixed blessing, so I’m selective about when I play them (I try to have a lamb out first).

Record so far, on journeyman:
vs. Esra allies: loss
vs. Tazin allies: loss
vs. Calipeth: win
vs. Rakta hedge guardian spam: win
vs. Liet allies: win
vs. Ysadora: win
vs. Ysadora: loss (for 15+ turns I couldn’t get more than 2 critters out against her LtC / bureaucrat spam)
vs. Orom: win
vs. Jesmai: win

Small sample here yielded a 6-3 record on journeyman. From the way the games went, I can say that the cows were what turned nearly every game. Lambs, pigs, altars, and cheap rites ended up being stalling / board control / resource tactics until I could get a cow herd up, which in turn enabled war cows. Any loss was due to me not being able to get those up before the opponent snowballed.

Frankly, I’m mildly disappointed that a deck with maxed commons, upgraded uncommons, and an upgraded scarce can pull only about 2-1 odds in journeyman. I feel like it ought to do better at that weight; similar rarities give me decks for other heroes that do slightly better than this at master level. (I’m fairly certain I played close enough to optimal with the draws I got that I could not flip any of those losses.)

OTOH, this is only 9 games, and none vs. Metris; I might see a different trend as I play more. And the deck might be tweaked – Feast wasn’t quite as useful as I expected; there were times when I could’ve used gold panners instead, especially with those cow cards. Upgrade-wise, I’m one draw away from maxing serpent altar, so that’ll give me more breathing room.

 
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Topic: War of Omens / Can somebody explain Daramek?

Well, those are all vulnerabilities, sure, but to different cards. So the only time your ox has nowhere to hide is if the Met deck has Seduce|Wench, Impersonate, Misinf|Plans, and Infil|Subterfuge|Ransack. In other words, it’s a steal deck, and it’s considered okay for a powerful deck to have an Achilles’ heel to another deck that isn’t built specifically to counter it.

The question would be whether it’s going to trip over half the decent decks out there to the point that it’s not viable. It’s a 4th-turn cast, with FertOff on turn 5 (assuming it’s upgraded); that’s 4-5 turns for an opponent to do something about it. For example, any Sofo player would have the skulls to kill it, but would quickly run out unless they got some good draws in those 4 turns. Any player without outright creature / card removal or a really good rush would need to reliably produce 5 skulls/turn by turn 5, plus handle whatever else you’re cooking up, or have that by the time you do get that combo out.

 
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Topic: War of Omens / Bug? Jesmai can feed undamaged anima with apples

It doesn’t seem to be a bug, but it does seem to be pretty OP, especially if she has upgraded cards (and it’s fairly common for players to have maxed commons now).

Turn 1: maxed flower + (maxed or upgraded rebuke or maxed circle).
Turn 2: pump the flower; another rebuke or circle or flower.
Turn 3: pump the flower / circles; another rebuke, circle, flower, or scribes.
Turn 4: golem.

At this point you’re making as much as 8 magic per turn from 1-3 flowers, protected by a golem that you will pump to 3 on turn 5. Or you have scribes boosting your warding circle(s). Or perhaps you have gilded warriors stomping anything that tries to poke its head up.

To counter this, the opponent has to have either a rush or a powerful counter (gust, unmaking, or an intercept ignore) by turn 3, or the Jesmai player needs to draw poorly from a deck that likely has two each of rebuke, circle, and 3 flowers. Possibly getting only the worst flower on turn 1 will slow her down – she won’t have enough gold to put down defense, forcing her to wait a turn.

At any rate, something that can double its own power and generate the most useful resource that fast seems kinda hinky.

 
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Topic: War of Omens / Can somebody explain Daramek?

Someone turned me onto an Esra deck that I found fun, although it has yet to be consistent on master. You can think of Daramek having two main strategies: ally spam, and rite spam. This is the latter.

Rite of Brood, Combat, Battle, Kin, Clan; Serpent Altar; Scrivener x2; Ritual Slaughter, Festival.

Commons are all maxed; uncommons are all level 2. Note that this doesn’t have rat catchers or overseers. It doesn’t need them; Esra will always ensure you get a scriv if you bought one, which in turn guaranteed a rite if you bought one. So your typical turn, once you get going, will be to play that scriv, then play that rite, then play the rest of your cards. If you drew a rite as well, play that one first, then that scriv.

To get to this point, of course, I have to get said scriv and rite. My cheapest scriv costs 6; my cheapest rites cost 4 (for combat) or 5 (for brood). So I can get a combat out on turn 1, but obviously I wouldn’t want to – better to just get the coins then play that rite next turn. Alternately, I can get an altar out on turn 1, and this is what I often do – they’re cheap, hard to destroy, and part of the power of this deck is playing a combat with a lot of altars up.

Playing the altar is not always the best choice, of course. Depending on what your opponent is doing, you may have to get those combat rites out so you can control their ally count, or get brood to build your resource bank. Knowing which opening to go for in response to your opponent is something I’m still getting the hang of.

And if you get those rites, you will want to get a scriv soon. Not only that, you will have a secondary problem of what to do with that scriv once she’s out. This is your only ally, and they’re weak; they tend not to stay up long. So often what you will need to do is get a slaughter or festival as well, or have them in the bank ready to buy. Either destroys the scriv, which may seem bad, except that Esra guarantees you’ll draw her again, so what you’re really doing is taking her out of play before the opponent can hit her and force you to play a turn without a rite.

Drew a scriv and a rite, and you have another rite in your inventory? Play the rite in hand, then the scriv, then the rite you’ll draw, and now it’s a fine time for a festival. If you’re lucky, you’ll keep chaining – next turn you’ll draw the scriv (guaranteed) and possibly the festival you just bought, and you can keep the party going. Or maybe the bank will stock another for you. Better: you just grow your gold until you can buy kin or clan or battle, and plunking down more altars all the while. This is how this deck snowballs.

Even so, I struggle to win 3/4 master games with this deck. I’m still getting the hang of it. It has 3 commons, 3 uncommon, 2 scarce, 1 rare, and 1 hero card, so it takes a lot of silver to max out. It is, at least, relatively simple to play, so while it takes many turns to snowball, those turns tend to be fast.

 
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Topic: War of Omens / Biased bank card draws?

(My personal random peeve is those fecking ninja goats.)

 
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Topic: War of Omens / Biased bank card draws?

In chat room #2, we refer to him as RNGesus. All praise RNGesus! It can be cathartic. Random is random. Vent about it (as you’re doing) and then let it go.

 
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Topic: War of Omens / *Suggestions*

Originally posted by Charles0Prefect:
Originally posted by BuddyPharaoh:

I’m especially looking for stats on pack draws – how many commons / uncs / scarces / etc. you got from an oak, a silver, …

http://www.kongregate.com/forums/385-war-of-omens/topics/412008-oak-pack-and-others-chances-come-help

This is a thread about collecting empirical data to figure out the chances of each pack, give it a look.

Yeah, I’m aware of it. Thing is, the server itself could conceivably just record this and report it and we could dispense with the empiricism and the problems that entails, y’know?

 
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Topic: War of Omens / *Suggestions*

Originally posted by Martin_Briolic:
Originally posted by BuddyPharaoh:

Battle log. Battle log. Battle log. Battle log. Battle log. Battle log.

You mean like the one you get when you type “log” ingame?

That one’s more of a dev’s debugging log. (Although – wow.) I want something preferably in-game that says what the players did (post-game as well, if possible) – what they played, how much damage it did, what resources were gained, etc.

 
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Topic: The Last Stand: Dead Zone / Finding containers

Repetitive Stress Injury, IIRC. HTH. HAND.

 
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Topic: War of Omens / *Suggestions*

Also, career statistics. Win/loss at each difficulty would be interesting, but I’m especially looking for stats on pack draws – how many commons / uncs / scarces / etc. you got from an oak, a silver, …

 
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Topic: War of Omens / *Suggestions*

Battle log. Battle log. Battle log. Battle log. Battle log. Battle log.

 
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Topic: War of Omens / Golem with zero life cannot be seduced?

You can still Gust or Unmake it, at least.

 
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Topic: War of Omens / Better than tyrant?!

Everyone should clearly be comparing everything to Wartune.

Anyway, I see Daikoru claim this is the only F2P game he actually spent money on. Funny thing: I’m in the same boat. After dozens of F2P games, this one got enough right to get $10 from me. I wonder how many other people have spent cash on WoO and no other game…

 
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Topic: War of Omens / Share your deck

Tweaked again, with some help from Kong chat. My goal is to be able to farm journeyman for now, until I can get more commons up to level 3 and uncommons to level 2. The following appears to be working, given shrewd play.

+Herd of Goats
+Ritual Slaughter
+Stampede
+Herd of Rats
+Overseer
+Gold Panners
+Rat Catcher
+Orphan Gang
War Rat
Rat Ointment

Rite of Combat was too expensive, even upgraded, for me to do anything with it, esp. since I typically had nothing to play when it was finally out (or I was dead before I had both). Repopulate was even worse – I tend to have most of my creatures in play anyway. Switching out for +Herd of Goats gave me a wall and at least a little economy – random skulls and magic to knock out annoying things before they got out of hand, or buy something early. Orphans permit me to convert apples to damage. In practice, Stampede rarely gets played, due to war rats and orphans burning down the foe before that, but it does win games on occasion.

 
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Topic: War of Omens / Campaign Chapter 8?

I beat her on the first try with my journeyman farming deck – merch guild, bounty, and a bunch of level 2 commons and uncommons. This was after hearing about all the trouble people were having, and being sure it wouldn’t be enough, and especially sure it would be a bad deck to use, since it relies so much on food to power everything.

One thing I noticed about the Baroness is that she doesn’t have a whole lot that can do direct damage. She has some, but I was able to get a courtesan out and keep it out, walling it off with militia and mercs, and it was enough to plink anything that came out one at a time. It took a while to chew through her serfs, but it was enough. Eventually I had enough spice routes and marshals to have around 5-6 food on hand at any time, and then the merchant guilds starting working better.

 
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Topic: War of Omens / Share your deck

Bump for latest patch. A pretty important one – herds got a complete revamp, so if rat decks sucked before, they don’t anymore. I’m currently working on the following for Esra. As a new player barely a week old, I don’t have much, but I do have this:

+Herd of Rats
+Gold Panners
+Ritual Slaughter
+Rite of Combat
+Rat Catcher
+Overseer
War Rat
Stampede
Rat Ointment
Repopulate

The hope here is to shut down the other player long enough for war rats and stampedes to get the kill.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Incinheim is 220+, look for active players, preferably 40+, to help grow the buildings. T4 resources currently in progress (4-5 per hour), and we’re always willing to help with event quests to get your customers up. Message in-game, or on Kong if I’m online!

 
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Topic: Swords & Potions 2 / Swords & Potions 2 Wiki

The game itself spells it “Ninjusurtle”. In fact, my first act with my wiki account (thank you Lamatiel!) was to change the spelling on the events quest page. I just checked the Pirate axe link now; it now works.

It’s not the only link that fails to go to the quest; I had run across others, and have now forgotten where they are.

I’ll keep this thread open in a browser tab in case anyone knows of more wiki typos.

 
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Topic: BloodRealm / What the heck happened in Arena?

The werewolf, yes. A 360/360 where attack doubles each round, but health halves each round. After the shock, I think, okay, I can manage this, and get ready to feed it fodder allies until my level 8 3-star battlemage can set up in another slot and kill it from range.

Next round, opponent casts rampage on it. It rolls over my ally and 1-shots me. So much for my 20-game winning streak.

Fine, I think, I’ll just climb the ladder again. I run into this whale again. What the hell is an immortal Ramses doing with a 5-star? Must’ve gotten lucky on a pack, I guess. Whatever. I start it up. Out comes Wolvie. Hope he doesn’t have Rampage ready. I unsummon it, got my mage up again. He summons it, and a second one.

What the hell?

Now he’s just sitting there at the top of my tier, forcing me to lose every 4th game. This isn’t fun.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

My crafting progression has mostly involved grinding to event quest items.

All money is ultimately made from customers.
Customers’ demand is higher if customers’ level is higher.
The fastest way to level customers is by running all dungeons and events, as soon as they come up.
Events require items from every worker, of every item type.
Therefore, all item types must be grinded.
Therefore, the more popular one type of grind becomes (such as for making money fast), the lower the supply of other types.
The lower the supply, the higher the price commanded on world trade for these other types.

Moral of the story: a savvy player can watch these trends and sell what is in lowest supply in world trade, raise the markup drastically, and make up for not having the fastest moneymaking grind. :-)

(Actually, the more this is done in world trade, the higher the demand for coupons, which are only purchaseable via daily spins, achievements, and real money. So the real moral of the story is, no matter what, Edgebee wins. >.>)

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

Heh. True that.

Another reason I might go ahead and sell is because those customers simply don’t have oodles of high-level items waiting for them to buy, due to my workers not being high enough. So, the shop gets upgraded.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

Right, ishu – as I said, those prices are to buy, which is half that of selling.

And downstage has a good point as well. I used to sell these, and never send them to dungeons – and later, I got talked out of this by veteran players. What I didn’t know until the 40-70 stretch is that leveling your customers becomes a real bottleneck. It was never really a problem until then for me. My strategy was to send someone out to the best dungeon they could get a 100% on, using gear I felt was reasonably replaceable. And this is probably acceptable when you’re dealing with max 5s. It’s a different story when you have max 12s and up, and dungeons take over a day to do. If you can bump them up several dungeons with great rares, they max out that much faster, and are buying better items that much faster. Eventually they pay for that rare if it breaks.

That said, I’m still skittish about letting, say, a mask of fear go to a dungeon – that 50k profit up front is hard to give up on, given that it could enable a workbench upgrade right now, and you’re expecting it to break on the 5th quest or so. The key here is whether the time you buy with that customer buying better stuff sooner is greater than the time you buy with getting that shop upgrade sooner. That tradeoff typically breaks in favor of the dungeon quest.