Recent posts by BuddyPharaoh on Kongregate

Flag Post

Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

As an achievement hound, I could really go for something to organize the dozens and dozens of achievements visible in that screen. As it is, I apparently have to click the down arrow 20 or so times to see the ones at the bottom (which, ironically, I seem to be making most of my progress in).

Groupings I’d like to see, even if they overlap:
- gems
- fishing
- shopping
- slot machine related
- event-related (and per event within that)
- completed
- no progress
- partial progress

Alternately, or additionally, a way to order achs by how recently you made progress in them.

And to repeat something I’ve seen elsewhere: I, too, would like to see larger awards for the harder achs. And retroactive awards would be icing on the cake.

Flag Post

Topic: Bush Whacker 2 / IN-GAME FRIENDS LIST - How to get your friends there

(Does it count as thread necro if the post is stickied?)

Related question: if I just want to see the friends on my Kong list that actually play BW2 – that is, I don’t want to send certain BW2 requests, etc. to friends from other games – is there an easy way to do this?

Flag Post

Topic: Bush Whacker 2 / Add Me Thread V3

I guess I’ll give this game a go. Level 8 so far; I expect I’ll hit 15 at least and try farming. Feel free to add me.

Flag Post

Topic: War of Omens / Development

The lead dev didn’t just have a child; as I recall, he also left for other pastures. If so, then there was a lot of shakeup in that respect.

Nevertheless, a fifth faction would be cool, and the indication of it is itself a good meta-sign.

Flag Post

Topic: War of Omens / How Miracle works:

Originally posted by catpaw:
Originally posted by Zabotinski:

Actually, given that Miracle has an algorithm that decided which card you get based on your specific situation, keeping track of the results isn’t very productive.

Please explicate said algorithm

That’s just it: there are significant obstacles in the way of Zabo or any other player explicating said algorithm. Namely, we can only guess what the algorithm is using as inputs, and there are a lot of possibilities, and so there are a lot of things to control for when running tests and gathering sample data. Off the top of my head:

player health
difference between player health and foe health
ratio between player health and foe health
amount / diff / ratio for player / foe gold / food / skulls / magic (i.e. 12 factors)
cards in play
diff in cards in play between sides
allies in play
total health of allies in play
total attacks possible from opposing allies at turn start
opposing interceptors in play
cards in bank
non-coin cards in inventory
total cost of non-coin cards in inventory+play
number of times Miracle has been played this game (is your God vengeful?)

This is 25 factors. deathbestow and JulianaK have a fine framework for gathering data if we assume Miracle is entirely independent of game state, but since Zabo (as I recall) is a beta tester and presumably has special knowledge of how cards are implemented (and this might even have been publicly disclosed by a developer AFAIK), we can reasonably assume game state matters… and none of their data suggests that they recorded data on any of the 25 factors above.

And even if they did going forward, that’s a lot of tedious work. Even if we take an educated guess that some of the above factors are unlikely to be important, and collapse many of them due to the same data applying for each (you manage the Block of Twelve simply by recording eight values for each Miracle play), you’re looking at several thousand plays required, each with a lot of required record keeping, before you’ll start to see certain factors being adequately controlled.

It’s a fascinating question to research, though, I’ll admit. Just for the experience.

Flag Post

Topic: Straw Hat Samurai: Duels / Kong Players: Basics and World Battle

Dumb question: following the story, I now have some crops… and a kitten. It’s dangerous to go alone, I know, but it’s also a bit of a pain to lug around extra weight if it has no perceptible benefit. …wasn’t there supposed to be a place to sell the crops?

Flag Post

Topic: Kongregate / Where are Kongregate save files located?

I went hunting around and found the solution in my case.

Somehow, I’d managed to score an installation of Chrome that didn’t put stuff in my user’s folder like the standard install does. I had forgotten that I was running that one instead of the “standard” copy.

Just in case it helps anyone else, the path was as follows:

pathToOtherChromeFolder \Data\Chrome\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ random \

Mostly the same, but with enough differences that I had to hunt in there a little while. At any rate, once I copied the save game I had under Firefox to that folder, then that Chrome suddenly saw my save. Success!

Flag Post

Topic: Kongregate / Where are Kongregate save files located?

Originally posted by y0ttabyte:

Flash Player has recently changed where it saves your data, at least if you are using Google Chrome.

On Windows 7 the new location is now: C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\<random>\

Hmm. Has this changed since 2012? I looked in
D:\Users\ user \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ random \
and I see four folders, none of which is One of them is, but the only .sol files it has appear to be generic settings.

(Note that I redirected C:\Users to D:\Users a long time ago, to stop my C: partition from filling up. C: still has a Users folder, but it no longer gets new data.)

I tried checking the Wikipedia article on shared Flash objects, and it tells me to look in the same place.

Meanwhile, Firefox still seems to put them in

D:\Users\ user \AppData\Roaming\Macromedia\Flash Player\#SharedObjects\ random \

…and I can tell Firefox and Chrome are using totally different folders for saves (which another thread implies they don’t).

What’s the real story here?

Flag Post

Topic: War of Omens / I wrote a log parser.

“Reread it” simply means loading the same log that you opened before. I found it useful during testing – I was often changing the code and then reloading the page, and Firefox would keep the file that I had browsed to before the reload. Others might find it useful as well, by saving any log on top of a previous one, quickly alt-tabbing to the parser window, and clicking the “Reread it” button.

You have to browse to it first, however, using the top button.

If you did that and it didn’t work… maybe there’s something about your log’s format that I’m not seeing? Could you provide a link to the log? (My weekend’s looking pretty full, but I might have time to look at it at some point in the next couple days.)

Flag Post

Topic: War of Omens / I wrote a log parser.

Everyone knows WoO has no in-game log. It’s been an open secret for months that you could type “log” in game, though, and get a save dialog; the result is a text file with most of everything that happened in the game to that point (and the previous four games too). But it’s mostly useful for debugging only; it’s really hard to read.

So I wrote a parser for it, while getting more JavaScript experience.

Thread on the WoO forum:

It’s far from perfect, and the code is abysmal – but it makes more sense of an otherwise tangled log.

Flag Post

Topic: General Gaming / Easiest Impossible Badges

Another vote here for Death vs. Monstars 2. But it depends on whether you consider tapping the bullet-time ability to be a glitch. (I consider it a novel use of gameplay, but at the same time, I recognize its unintendedness.) Of course, even with that, I found that badge challenging, but FWIW, that’s the only impossible badge I ever bothered to get.

Flag Post

Topic: General Gaming / Idle Evolution Exams

Originally posted by Ovnidemon:

If you are late game (I have 5*10^9 in production), somebody have an idea to get shi shi shishi?

Easy. Use the controls on the Evolution screen to reduce the amount you buy and sell.

To be clearer: I think you need to have exactly 4444 “Total evolution points”, and then sell one(?). (I’m very sure I had 4444 exactly, and didn’t get the Shi unlock until I sold one more.)

Flag Post

Topic: War of Omens / What People Say In Chat

Originally posted by tttiiimmm1:

Scrotor: so 3 weeks now with no new content?
1ZEN: catluck is out of office for a while …wife is due for a baby
Halfwing: already had it
Halfwing: new dad
1ZEN: oh nice
Halfwing: yeah. so that’s what prompted no update last week
Riffington: What are we, the redheaded stepchildren?
Halfwing: hey now

(nb: Halfwing has red hair in real life. I LOLed.)

Flag Post

Topic: War of Omens / Epic coins + tier 2 upgrades = segregated player base

The big problem I see with MP is that the relative shortage of people playing MP now (thanks to tourneys) causes the matchmaker to set up some pretty unbalanced matches. Maxed cards and epic coins do make a difference. They need to, or else they’re not worth getting. At the same time, a newbie with three heroes and un-upgraded commons isn’t supposed to be matched against a player with maxed scarces. That’s going to be either a routine curbstomp or an epic upset. These matchups happen anyway because the MP pool is too small to prevent it.

There are multiple ways to address this. Ideally, you want to simply increase the MP pool, but that’s a real world marketing problem (the game got Greenlighted, so hopefully this will happen). I strongly believe nerfing coins or upgrades would make the problem worse in the long run.

Flag Post

Topic: Kongregate Multiplayer Games / [Besieged 2 Infinite] Buggy start up

Still getting a black screen, not even a display. Reloading the page does no good.

Flag Post

Topic: War of Omens / Let us craft common cards.

As someone who’s been playing for months and is now on the scarce grind, I didn’t mind buying the oak packs too much, though I minded a little. I ended up spending 3300 (33 oaks) to get Blood Pact. The only problem I would have is the randomness, which means there will be a high variance on how much a given player will have to spend to get that first card – could be 100, could be 10000. Even for veteran players. The advantage this would afford a newcomer like ewcrew would consequentially be highly variable as well.

In the long scheme of things, however, given the way the cards come out, this is unlikely to matter much.

There are now 36 commons in the game. The chance of drawing a new common on the first oak is about 21/370 (3/37, times 7/10, roughly the chance of getting a common draw from an oak). The chance of drawing it increases to about 50% by the 12th pack. Every 12 packs cuts the chance of not drawing it by half again, so you can expect about 7/8 of the people to have that 37th common by their 36th oak buy, for example. These odds get slightly worse overall on the 38th common, etc.

We’re also running out of “card slots” if the UI stays the way it is, and there’s no hard rules on how card frequencies need to work out – FCG could decide to create nothing but rares from here to eternity – but more importantly, there’s a limit to how many more cards they can introduce without unbalancing the current cards, with the resources FCG has for testing and design, without radically changing mechanics, and by the time they did that, they could very likely just change the payment structure as well.

Flag Post

Topic: War of Omens / Goat Outrider broken

I’m famous in my own mind for asserting that outriders will dodge 80% of the time except when I’m playing them, in which case they die immediately. (Sometimes after one hit.) That said, I think the randomness is perfectly Daramek; Daramek has lots of random effects (which tough creature gets sacked; which resource scavs and goats give you).

The only thing that would keep outriders from feeling so much like a Metris “**** you!!” card would be if they didn’t retaliate on dodge.

Flag Post

Topic: War of Omens / A new idea

Agreed – I’m a maxed out Kong user, and in all that time, WoO was the only game I felt moved to spend money on. The price point for what I got was just right.

Flag Post

Topic: War of Omens / 1 supplicant, 1 vintner, 3 tortoise

And 3 of those 5 being the same one, meaning you need either a minimum of 3 turns, or 2 turns and 2/3 extra tortoises and 1/3 extra gold, plus a good draw. Nevertheless, that’s pretty scary.

Flag Post

Topic: War of Omens / Restock is NOT random

Confirmation bias is a thing: granted. That’s why I offered to keep statistics (my burn deck uses infighting, and I play it a lot).

Computer random number generators are really pseudo-random, but it’s not that simple. PRNGs are based on algorithms, and most are “good” and some are tweaked to be less streaky (despite streaks being completely permissible). Most of them, the “good” ones, do indeed tend to show a reasonably even distribution over a large enough number of experiments, but any algorithm could be buggy as well – its output numbers, modulo some arbitrary integer (say, 7), may prove to have 10% more 6s than any of 0 through 5.

3dKd7c8s having the same chance as AhAdAcAs isn’t very revealing. AhAdAcAs is also much, much less likely than any combination of four cards with no pair, no flush, and no four-card straight, to the tune of about one 3.5-millionth. Four infightings in a row is probably 1/2401 as likely as not; if I play one infighting “chain” per game and 30 games a day, I should expect to run into this only once every two and a half months. Three in a row maybe once every week. It feels more frequent than that. Feeling is a potential bias, of course; hence, again, my offering to keep statistics.

Flag Post

Topic: War of Omens / Restock is NOT random

It definitely does not roll 6 if you have a full bank, unless you count a card just bought from the bank as one of the cards that are rolled from. (I don’t have enough data to tell whether a card from hand can be rolled onto a full bank.)

bohunk might be right, meanwhile. I’ve seen enough infighting spawn another infighting (sometimes 4 in a row) to believe the card last played might be more likely. I could start keeping statistics if you want.

Flag Post

Topic: War of Omens / Communication Error

I’ve played MP for months without problems, and suddenly in tournament I get 3 in a row and finish with just a silver pack for my trouble. Something tells me it’s not a Flash quality issue. (Well, graphics quality I mean.)

Flag Post

Topic: War of Omens / tournament strategy

I had Shofet Daru with:

Shrine of Rebirth
Goat Poultice
Spice Route
Masquerade Ball
Scroll of Petals

Worked out pretty well. Which is to say, I went 3-3, but would probably have gone 6-2 or 7-1 if not for 3 disconnects. >:-(

Flag Post

Topic: War of Omens / What People Say In Chat

Originally posted by vrdn22:

SirDoom: Holy shit I killed a goat outrider with two shots.
shocman: this should be writen down
delta6421: i dont believe you
Malz_Gaspard: pics or it did not happen
SirDoom: lol seriously I am writing a bug report right now

Given how many hijinks I’ve seen outriders pull – this morning I had one dodge an entire arson (seriously? how does a goat dodge being SET ON FIRE??) – I’m going to be laughing for quite a while at this one.

Flag Post

Topic: War of Omens / A very simple suggestion to give Vespitole a chance

If Vespitole truly needs a non-ally card breaker, an in-lore version would probably run something like

Power tab
2 charges
on turn: -1 charge
1 gold: +1 charge
target card out of play while Escrow is in play