Recent posts by BuddyPharaoh on Kongregate

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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

I get the same city raid rewards problem as Parkbenchy, and presumably kylebob.

I assumed this wasn’t really a bug, since I’m pretty sure I claimed rewards for this week’s raid and the UI was just registering that in an odd way. But maybe not. So let this be a third data point.

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

Another bug, which I can’t reliably produce: I composed a message in a text editor and pasted it into city chat, and got a console continually saying: Argument out of range. It kept spamming that until I turned off “auto show of exceptions” or something like that. And now I can’t make that console reappear. I think it happened because the message may have had a newline in it. FWIW, here was the message – a note of what buildings to invest in next:

next: artisan,mkt30>trad21,~20M; Louca,trad25>engi25,50M after that

 
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Topic: Shop Heroes / Feel the Love: Feb. 2016 Patch Notes

One “bug” I’m already seeing: the sounds you hear when moving resources from bins to ready stock (either when clicking a bin or when clicking the resources on the right edge of the shop screen) seem louder than the volume setting would indicate, and louder than other effects like the chime when a craft completes.

Love that special mat quantities are visible in the dungeon select UI.

Now if only all special mats were visible on the right edge of the inn screen…

 
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Topic: Shop Heroes / tradehouse noobs

It isn’t actually clear what Sirspikey was referring to. The most he referred to were items selling for 10k that were suddenly undercut by more items well under the price.

If flawless items are truly the problem, then anyone in Sirspikey’s shoes can easily fix the problem by buying them up and reposting them at his preferred price. If they’re hitting the market faster than he can buy them up, then that market’s flooded, and the price will come down no matter what. So he’s either in trouble no matter what, or he has the option of making a lot of money off of other players; there’s no need to lean on them to raise prices.

 
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Topic: Shop Heroes / tradehouse noobs

ashakura’s point stands. It’s a free market in that someone can cut prices when they want. (It’s not free in that there’s a 10x cap on a price, but that’s not relevant here.)

The real world cost of crafting SH items is so low (a few button clicks plus some waiting) that one could set prices at 1 gold and not go bankrupt. It’s so low that other factors – such as the shop space limit and the shortage of hearts – can affect the price more than conventional profit can.

There are other differences between the trade house and the real world market, but those differences don’t really matter here. Folks can cut prices, and have reasons to do so; that’s all that matters.

 
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Topic: Shop Heroes / Bugs & Issues

I have several townsfolk who write in Cyrillic in town chat. I could translate it, if I could copy text from that window, but it doesn’t seem to be possible…

 
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Topic: Shop Heroes / Bugs & Issues

Once you have more than 10 types of quest materials, it only shows you the last 10 you quested for or traded, on the inn screen. There’s enough room there that I would really like to see more – all of them, in fact.

Also, I would like the option of showing them in order of quest difficulty, as opposed to just the most-recently-changed order. (I find that only rarely useful, but I don’t want to step on other players’ toes if they like it.)

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Hmm. Okay, so, scenarios, including ones I hadn’t covered before: you want to autocraft a soldier’s ring, that uses 3 dirks (all plain IIRC).

  1. you have 3 plains. It’ll use them without using autocraft. This is good.
  2. you have 0 plains. It’ll autocraft all 3 and then the ring. This is good.
  3. you have 1-2 plains. It’ll autocraft all 3 and then the ring, leaving your plains alone, IIRC. This is kinda bad; you might want to keep those plains around, but probably not, and you’d rather they reduced the total autocraft time.
  4. you have 1 great dirk and 3 plains. It’ll use the 3 plains without asking, and without autocrafting. This is good.
  5. you have 1 great dirk and 2 plains. It’ll confirm whether you want to use the great. This is good. However, if you cancel, your only choice is to manually craft the other plains, I think, and then the ring; if so, this is bad.
  6. you have 1 great dirk and 0-1 plains. I think it’ll conclude you don’t have enough precrafts, and work as above, where it autocrafts everything and leaves any dirks you already have, alone; if so, this is kinda bad.

So now it sounds like kingom is complaining about the “bad” and “kinda bad” cases.

Edit: in other news, I completely forgot colored powder was its own thing (a remedy). My derp; forget what I said about that.

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

As far as I can tell, nothing’s wrong.

Let’s get some terms out of the way:

Precrafting seems to be what kingom calls just hitting the “make the final item” button and having everything done for you. I tend to call that autocrafting, based on the button you can push to pay gems and do so as a one-time thing. What I call “precraft” are the items you’d make before making the final item – the knife you have to have in order to make a dirk, etc. I didn’t really mean that when I said “pre-crafting” above, but my statements above are still technically correct, and I’ll use “precraft” consistently from now on in this thread.

What’s the point of making them when the [autocraft] is supposed to do that! The point of making precrafts by hand when you have autocraft, is that it lets you avoid using precrafts you already have which are too high quality. You might want to keep them to equip, trade, etc.

And if you mean that when you hit cancel it does it with normal quality items then I apparently am experiencing a bug. No, I mean if you hit cancel, you don’t craft anything at all. If you get a message saying you’ll be using higher quality precrafts than needed for the final, that’s exactly when you might want to hit Cancel and make more precrafts by hand – or accept anyway and use them up.

It doesn’t work for dirk or brigandine. It has, for me, dozens of times.

I have a legendary health vial and it doesn’t ask it for colored dust. I don’t even know what this means. I don’t know what is asking what. Health vials use herbs to make. Nothing I think you’re likely to know how to make that uses health vials (namely, healing potion) uses rainbow dust, and rainbow dust isn’t even a precraft.

 
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Topic: Shop Heroes / Losing hero items

Basic chance to lose an item should be only 3%. That’s if the item level and hero level are equal. Are you checking for this? Don’t go too high or too low.

(Higher quality items also lower the loss chance.)

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Eh? Pre-crafting is unaffected by having higher quality items. You have the option of using the higher items, or canceling and making the lower items instead. There’s nothing to fix.

If you’re saying you have a plain and a good, and you want to use the good as your precraft instead of the normal… then don’t worry. Using a better precraft has no effect on your finished item. You always want to use the poorest item that still meets the requirement.

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

Because “you don’t have the needed quality thing”, as you said.

If you need one plain item and you have one good item, the game’ll ask if you want to use that one good item instead.

If you need one plain item and you have one good and one plain, it’ll just use the plain without asking.

 
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Topic: Shop Heroes / Auto Pre-craft and Permanent Pre-craft

The one-time auto-craft is almost certainly one of the worst ways to spend gems (disclaimer: I’m level 20, after playing about a week, so I lack experience with how easy it might be to earn gems later in the game).

I bought a perma-slot on recommendation by other people in chat.

A few things about how it works:

  • Any time you are able to auto-craft, there will be a button in the dialog you can press to turn it off.
  • If you choose any slot at all to craft, that item requires multiple steps, and your perma-slot is open, you’ll get an option to auto-craft. If you choose it, then your perma-slot gets taken by that object.
  • If you choose any slot at all to craft, that item requires multiple steps, and your perma-slot is not open, you’ll get an option to build a preliminary item instead, as if you had no perma-slots.
  • If you choose your perma-slot to build an item that requires only one (more) step – that is, one that either uses just plain mats, or uses an items you already made – and you have at least one regular slot open, then when you confirm, it’ll be created in one of your regular slots.
  • The only way to craft a one-step item in your perma-slot is to have it be your only open slot.

In other words, your perma-slot is rather smart about making you use it only when you need, and keeping you from using it when you don’t. It is a true convenience feature.

Drawbacks:

  • You don’t get credit for having made the intermediate items if you autocraft. So if you autocraft a dirk, which requires a knife, and you’re one knife away from mastering knives, you’ll still be one knife away from mastering knives. I’m hoping this is a bug they’ll correct in the future. As it is, I have to be careful what I autocraft – if I haven’t mastered the base items yet, I build it the long way. This is one case in which a permacraft slot has made my UI harder to use.
  • If an item requires two other separate items (e.g. red boots), then you might save time by making the two items (rider boots in this case) in two regular slots and then making the main item. But it’s possible that perma-slots give you a time discount and I haven’t noticed yet.
  • Some autocraftable items are a bigger PITA than others. I really prefer autocrafting Falcon Eyes to manual. Autocrafting a dirk is rather silly by contrast. Remembering which item you’ve got coming up, and whether your perma-slot is going to be open, is a little extra cognitive load.
  • Just noticed this: autocraft gives you no chance to create higher quality versions of intermediate items. This may or may not be a bad thing, depending on what you want. If you want great / epic / legendary versions of intermediate items (to equip, sell on trade, or grind for achievements), then autocrafting can hurt you. OTOH, if you have limited resources and you’re crafting two intermediates and one of them pops one quality level higher, you might not want the headache of deciding to keep it and make a third item. (I don’t consider this a big problem, but some people might.)

I suspect I’ll only have the one slot for a long time, and not buy a second one.

 
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Topic: Shop Heroes / Unable to register on Shop Heroes site.

In case the Shop Heroes team is no longer responding to the bugs thread, I’m repeating this here, in case someone can contact them directly.

When I try to register, I have to enter two words seen in a confirmation image. Here’s what I see for the confirmation image:

An internal error occurred: 524710DB85590.A8CB041.DB0878E2

The site told me to send email to the Board Administrator. I tried reporting the above, and got this message:

You cannot send another email message at this time. Try again later.

So:

I have an annoying in-game bug.
I can’t report the bug, due to a website bug.
I can’t report the website bug, do to another website bug.
There’s no reason for anyone at ShopHeroes to even realize anything is wrong.

 
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Topic: Shop Heroes / Bugs & Issues

- Click the red shield in the shop or inn to get the row of heroes.
- Click on one of the heroes to open their detailed view.
- There should be arrows on either side to quickly scroll through hero details. But sometimes those arrows disappear, and I can’t get them back without reloading the entire game, only to have the arrows disappear again fairly quickly.


This is not all.

I tried reporting this bug on the ShopHeroes site. But to do that, I had to register. When I try to register, I have to enter two words seen in a confirmation image. Here’s what I see for the confirmation image:

An internal error occurred: 524710DB85590.A8CB041.DB0878E2

The site told me to send email to the Board Administrator. I tried reporting the above, and got this message:

You cannot send another email message at this time. Try again later.

So:

  • I have an annoying in-game bug.
  • I can’t report the bug, due to a website bug.
  • I can’t report the website bug, do to another website bug.
  • There’s no reason for anyone at ShopHeroes to even realize anything is wrong.
 
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Topic: Tap Adventure / Progression

This isn’t the situation I see.

You’re correct that the next hero or hero star unlock is a big leap in DPS, but the next level up on that hero is going to be the same leap, and the next, and the next, etc. For example, if you’ve unlocked 3 or so heroes and your total DPS is around 10K after leveling up the 3rd for a bit, then unlocking the 4th hero may now be your big jump, adding, say, 20K. Then leveling him will add another 20K; each level on him will add roughly another 20K. (Actually, it ramps up a bit, but not by much.) After a while, each level up will not be enough to beat the next big boss, and at that point, unlocking hero #5 (or getting star 2 on #1) will be your next big jump.

Overall, in the wave 30-350 stretch, I tend to level up the latest hero to level 10 before I see total DPS not growing that much; at that point, it’s sometimes the case that level 11 will cost about as much as unlocking the next hero or star. So progression goes pretty much like that: unlock, level to 10, repeat.

However, by the time I’ve gotten that hero to level 10, the gold I’m earning is high enough that that next unlock is available within a minute or so. (Disclosure: I’ve been playing a couple weeks; my global gold earning is up by 250% or so, I think.) So progression is fairly steady until the wall in the mid 300s. By that point, I’m starting to have to level heroes to 50 or 100 to get to the next star, and the price is high enough to require waiting more than a few minutes. At that point, I buy 1-key chests to bump DPS up enough to break into higher waves with more earnings, and leave the game running a few more minutes.

Alternately, the mid-300s is prime time loop territory – loop it, upgrade artifacts, and go back to steady progression, or push high and get more runestones. The choice is up to you. Eventually I expect artifacts to be burly enough to make those walls passable without spending keys.

 
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Topic: Tap Adventure / Tired of watching timers count down...

You would’ve needed an artifact that was available for a limited time, in order to upgrade all health at once / even while dead. If you have that artifact, you’ll see a party upgrade panel in your hero upgrade interface, just below the top panel that upgrades magic damage.

Without that artifact, you’re not screwed, but you will have a fair bit of micromanagement facing you. At your point, you have two options:

1) Reset with a time loop, and don’t let your heroes get behind on health next run. (See below.)

2) Try to drag yourself out of the ditch by watching for when your heroes are about to revive; as soon as they do, click their health upgrades several times until they’re stable. The health upgrade should always be the second upgrade for each hero; the first will be their overall level.

Optimal health for each hero is probably dependent on how much taunt and dodge you have on various heroes, but I don’t think it’s worth sweating that that much, and instead go with the following:

1) Upgrade the defender / conqueror so that his health level is equal to the boss wave that’s coming up
2) Upgrade the other heroes until their upgrade cost is exactly the same as that of the defender / conqueror.

I then make small adjustments. If the def / con has taunt, I put him one level above the rest. Over wave 120 or so, I keep him about 5 levels above the number of the upcoming boss wave.

 
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Topic: Tap Adventure / Bugs and issues in game

Guerrilla’s health item is “Amunition”; should be “Ammunition”.

 
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Topic: Bush Whacker 2 / Andaho was here...

You’re all overlooking the easy suspect here.

juandiego did it himself, and is trying to stir up something! That stirrer!

 
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Topic: Crusaders of the Lost Idols / Gold-O-Rama

You very nearly stated it yourself – if you stack it with click-o-rama, that’s 10 clicks/second * 1% gold/click, or 3 free mobs’ worth of gold… every 30 minutes.

Which, in the grand scheme of things, is indeed pretty worthless. If you’re gold farming, it’s like warping forward in time by the amount required to spawn three more mobs, which should be a couple of seconds. Probably less, since you’re likely to spend much of that time waiting for a new spawn unless the mobs are so tough that one of them is chewing your panda’s head off and costing you gold. There’s no way to ensure treasure chest mobs during that point, or boss monsters.

It’s a broken skill in the useless direction. The only value I see in it is when it’s needed for a daily quest – spam it, ignore it otherwise, pick up your rubies, and move on.

The only reason I suspect CDE hasn’t fixed it, is that they don’t yet know how to fix it in a way that is simultaneously interesting, non-game breaking, and in the spirit of an idle clicker.

 
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Topic: Crusaders of the Lost Idols / Optimal Formations. [Event: Merci's Mix-Up]

Originally posted by brichards719:

Im using an interesting one right now.

1. Empty
2. Jim, Hermit
3. Natalie, Lion, Khouri
4.Princess, Nate, Detective, Panda.

It would be possible to get a little more damage but my gold would drop significantly.

This formation would do a bit more if you swap Khouri and Lion. (Khouri wants to be near as many people as possible. Also, make sure your two best DPS in the back row are next to him.)

This is still doing less for me than “standard hermit”:

Princess Lion Natalie Kaine, Jim Khouri Hermit, Sasha [], Panda

but to be fair, it’s doing only slightly worse, and now the front row is getting healed.

 
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Topic: Crusaders of the Lost Idols / Report a Bug v 2.0

- Switching formations “breaks” abilities.

I don’t know if that’s what I’m seeing, so just in case:

If I drag Merci into the formation, Alchemy becomes available. But if I switch to a saved formation with him in it, Alchemy remains unusable.

This renders saved formations completely useless for me.

 
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Topic: Crusaders of the Lost Idols / Bunny Guide

This has since gotten much easier. I beat Run Away last night in maybe 4 hours of on-and-off play, with 200 idols, and maybe 5 or 6 chests opened for gold boosts to speed it up whenever I hit a wall.

I ended up with Endox’ formation in the other thread: Princess / Kaine / Panda, Artax / Khouri, and Hermit in front. On the way there, though, it’s worth it to buy the other crusaders and even upgrade them 2-3 times, enough to keep the DPS pushing you to the higher levels where the gold is better. (My Hermit, for example, doesn’t overtake Nate until the Hermit is around 500.) In hindsight, if you’re willing to rely on chests for gold, you don’t even really need Kaine or Panda, and can focus on higher DPS, but if you decide to leave the game running for a while, or you run out of chest gold, they come in handy again.

 
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Topic: Crusaders of the Lost Idols / Optimal Formations. [Event: Merci's Mix-Up]

Actually, there is a reason to hoard chests: namely, when tackling the objectives where you have to work with a sub-standard formation. It may be faster to save chests to turn up gold cards to pump your crusaders’ DPS and finish the objective, and then get back to the main sequence, than it would be to use chests ASAP for gear upgrades and then idle in Run Away, etc. for days on end.

 
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Topic: Crusaders of the Lost Idols / Suggestions

Originally posted by ReelaX:

One button to toggle raw dps WITHOUT formation? Just to get who is realy the strongest! :)

There’s a “Base DPS” line in the tooltip that I think is supposed to convey this.

At this point, I continue to long for one that says not base DPS, but base DPS per gold for the upcoming level (or 25 or whatever). I can do the math, but it’s slower.