Recent posts by BuddyPharaoh on Kongregate

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Topic: War of Omens / Can somebody explain Daramek?

Someone turned me onto an Esra deck that I found fun, although it has yet to be consistent on master. You can think of Daramek having two main strategies: ally spam, and rite spam. This is the latter.

Rite of Brood, Combat, Battle, Kin, Clan; Serpent Altar; Scrivener x2; Ritual Slaughter, Festival.

Commons are all maxed; uncommons are all level 2. Note that this doesn’t have rat catchers or overseers. It doesn’t need them; Esra will always ensure you get a scriv if you bought one, which in turn guaranteed a rite if you bought one. So your typical turn, once you get going, will be to play that scriv, then play that rite, then play the rest of your cards. If you drew a rite as well, play that one first, then that scriv.

To get to this point, of course, I have to get said scriv and rite. My cheapest scriv costs 6; my cheapest rites cost 4 (for combat) or 5 (for brood). So I can get a combat out on turn 1, but obviously I wouldn’t want to – better to just get the coins then play that rite next turn. Alternately, I can get an altar out on turn 1, and this is what I often do – they’re cheap, hard to destroy, and part of the power of this deck is playing a combat with a lot of altars up.

Playing the altar is not always the best choice, of course. Depending on what your opponent is doing, you may have to get those combat rites out so you can control their ally count, or get brood to build your resource bank. Knowing which opening to go for in response to your opponent is something I’m still getting the hang of.

And if you get those rites, you will want to get a scriv soon. Not only that, you will have a secondary problem of what to do with that scriv once she’s out. This is your only ally, and they’re weak; they tend not to stay up long. So often what you will need to do is get a slaughter or festival as well, or have them in the bank ready to buy. Either destroys the scriv, which may seem bad, except that Esra guarantees you’ll draw her again, so what you’re really doing is taking her out of play before the opponent can hit her and force you to play a turn without a rite.

Drew a scriv and a rite, and you have another rite in your inventory? Play the rite in hand, then the scriv, then the rite you’ll draw, and now it’s a fine time for a festival. If you’re lucky, you’ll keep chaining – next turn you’ll draw the scriv (guaranteed) and possibly the festival you just bought, and you can keep the party going. Or maybe the bank will stock another for you. Better: you just grow your gold until you can buy kin or clan or battle, and plunking down more altars all the while. This is how this deck snowballs.

Even so, I struggle to win 3/4 master games with this deck. I’m still getting the hang of it. It has 3 commons, 3 uncommon, 2 scarce, 1 rare, and 1 hero card, so it takes a lot of silver to max out. It is, at least, relatively simple to play, so while it takes many turns to snowball, those turns tend to be fast.

 
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Topic: War of Omens / Biased bank card draws?

(My personal random peeve is those fecking ninja goats.)

 
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Topic: War of Omens / Biased bank card draws?

In chat room #2, we refer to him as RNGesus. All praise RNGesus! It can be cathartic. Random is random. Vent about it (as you’re doing) and then let it go.

 
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Topic: War of Omens / *Suggestions*

Originally posted by Charles0Prefect:
Originally posted by BuddyPharaoh:

I’m especially looking for stats on pack draws – how many commons / uncs / scarces / etc. you got from an oak, a silver, …

http://www.kongregate.com/forums/385-war-of-omens/topics/412008-oak-pack-and-others-chances-come-help

This is a thread about collecting empirical data to figure out the chances of each pack, give it a look.

Yeah, I’m aware of it. Thing is, the server itself could conceivably just record this and report it and we could dispense with the empiricism and the problems that entails, y’know?

 
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Topic: War of Omens / *Suggestions*

Originally posted by Martin_Briolic:
Originally posted by BuddyPharaoh:

Battle log. Battle log. Battle log. Battle log. Battle log. Battle log.

You mean like the one you get when you type “log” ingame?

That one’s more of a dev’s debugging log. (Although – wow.) I want something preferably in-game that says what the players did (post-game as well, if possible) – what they played, how much damage it did, what resources were gained, etc.

 
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Topic: The Last Stand: Dead Zone / Finding containers

Repetitive Stress Injury, IIRC. HTH. HAND.

 
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Topic: War of Omens / *Suggestions*

Also, career statistics. Win/loss at each difficulty would be interesting, but I’m especially looking for stats on pack draws – how many commons / uncs / scarces / etc. you got from an oak, a silver, …

 
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Topic: War of Omens / *Suggestions*

Battle log. Battle log. Battle log. Battle log. Battle log. Battle log.

 
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Topic: War of Omens / Golem with zero life cannot be seduced?

You can still Gust or Unmake it, at least.

 
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Topic: War of Omens / Better than tyrant?!

Everyone should clearly be comparing everything to Wartune.

Anyway, I see Daikoru claim this is the only F2P game he actually spent money on. Funny thing: I’m in the same boat. After dozens of F2P games, this one got enough right to get $10 from me. I wonder how many other people have spent cash on WoO and no other game…

 
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Topic: War of Omens / Share your deck

Tweaked again, with some help from Kong chat. My goal is to be able to farm journeyman for now, until I can get more commons up to level 3 and uncommons to level 2. The following appears to be working, given shrewd play.

+Herd of Goats
+Ritual Slaughter
+Stampede
+Herd of Rats
+Overseer
+Gold Panners
+Rat Catcher
+Orphan Gang
War Rat
Rat Ointment

Rite of Combat was too expensive, even upgraded, for me to do anything with it, esp. since I typically had nothing to play when it was finally out (or I was dead before I had both). Repopulate was even worse – I tend to have most of my creatures in play anyway. Switching out for +Herd of Goats gave me a wall and at least a little economy – random skulls and magic to knock out annoying things before they got out of hand, or buy something early. Orphans permit me to convert apples to damage. In practice, Stampede rarely gets played, due to war rats and orphans burning down the foe before that, but it does win games on occasion.

 
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Topic: War of Omens / Campaign Chapter 8?

I beat her on the first try with my journeyman farming deck – merch guild, bounty, and a bunch of level 2 commons and uncommons. This was after hearing about all the trouble people were having, and being sure it wouldn’t be enough, and especially sure it would be a bad deck to use, since it relies so much on food to power everything.

One thing I noticed about the Baroness is that she doesn’t have a whole lot that can do direct damage. She has some, but I was able to get a courtesan out and keep it out, walling it off with militia and mercs, and it was enough to plink anything that came out one at a time. It took a while to chew through her serfs, but it was enough. Eventually I had enough spice routes and marshals to have around 5-6 food on hand at any time, and then the merchant guilds starting working better.

 
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Topic: War of Omens / Share your deck

Bump for latest patch. A pretty important one – herds got a complete revamp, so if rat decks sucked before, they don’t anymore. I’m currently working on the following for Esra. As a new player barely a week old, I don’t have much, but I do have this:

+Herd of Rats
+Gold Panners
+Ritual Slaughter
+Rite of Combat
+Rat Catcher
+Overseer
War Rat
Stampede
Rat Ointment
Repopulate

The hope here is to shut down the other player long enough for war rats and stampedes to get the kill.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Incinheim is 220+, look for active players, preferably 40+, to help grow the buildings. T4 resources currently in progress (4-5 per hour), and we’re always willing to help with event quests to get your customers up. Message in-game, or on Kong if I’m online!

 
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Topic: Swords & Potions 2 / Swords & Potions 2 Wiki

The game itself spells it “Ninjusurtle”. In fact, my first act with my wiki account (thank you Lamatiel!) was to change the spelling on the events quest page. I just checked the Pirate axe link now; it now works.

It’s not the only link that fails to go to the quest; I had run across others, and have now forgotten where they are.

I’ll keep this thread open in a browser tab in case anyone knows of more wiki typos.

 
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Topic: BloodRealm / What the heck happened in Arena?

The werewolf, yes. A 360/360 where attack doubles each round, but health halves each round. After the shock, I think, okay, I can manage this, and get ready to feed it fodder allies until my level 8 3-star battlemage can set up in another slot and kill it from range.

Next round, opponent casts rampage on it. It rolls over my ally and 1-shots me. So much for my 20-game winning streak.

Fine, I think, I’ll just climb the ladder again. I run into this whale again. What the hell is an immortal Ramses doing with a 5-star? Must’ve gotten lucky on a pack, I guess. Whatever. I start it up. Out comes Wolvie. Hope he doesn’t have Rampage ready. I unsummon it, got my mage up again. He summons it, and a second one.

What the hell?

Now he’s just sitting there at the top of my tier, forcing me to lose every 4th game. This isn’t fun.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

My crafting progression has mostly involved grinding to event quest items.

All money is ultimately made from customers.
Customers’ demand is higher if customers’ level is higher.
The fastest way to level customers is by running all dungeons and events, as soon as they come up.
Events require items from every worker, of every item type.
Therefore, all item types must be grinded.
Therefore, the more popular one type of grind becomes (such as for making money fast), the lower the supply of other types.
The lower the supply, the higher the price commanded on world trade for these other types.

Moral of the story: a savvy player can watch these trends and sell what is in lowest supply in world trade, raise the markup drastically, and make up for not having the fastest moneymaking grind. :-)

(Actually, the more this is done in world trade, the higher the demand for coupons, which are only purchaseable via daily spins, achievements, and real money. So the real moral of the story is, no matter what, Edgebee wins. >.>)

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

Heh. True that.

Another reason I might go ahead and sell is because those customers simply don’t have oodles of high-level items waiting for them to buy, due to my workers not being high enough. So, the shop gets upgraded.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

Right, ishu – as I said, those prices are to buy, which is half that of selling.

And downstage has a good point as well. I used to sell these, and never send them to dungeons – and later, I got talked out of this by veteran players. What I didn’t know until the 40-70 stretch is that leveling your customers becomes a real bottleneck. It was never really a problem until then for me. My strategy was to send someone out to the best dungeon they could get a 100% on, using gear I felt was reasonably replaceable. And this is probably acceptable when you’re dealing with max 5s. It’s a different story when you have max 12s and up, and dungeons take over a day to do. If you can bump them up several dungeons with great rares, they max out that much faster, and are buying better items that much faster. Eventually they pay for that rare if it breaks.

That said, I’m still skittish about letting, say, a mask of fear go to a dungeon – that 50k profit up front is hard to give up on, given that it could enable a workbench upgrade right now, and you’re expecting it to break on the 5th quest or so. The key here is whether the time you buy with that customer buying better stuff sooner is greater than the time you buy with getting that shop upgrade sooner. That tradeoff typically breaks in favor of the dungeon quest.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

How many players have had a customer offer to sell something really nice, but unaffordable? I hear this comment a few times in chat. I’ve worried about it myself. So I ran numbers. Unfortunately, the source I began with (a Google doc with all item data) turned out to be inconsistent with the wiki and the game itself, so I’m not 100% on these. OTOH, I’ve yet to be unable to afford an item since level 10 or so.

Things to remember:

  • Customers supposedly only sell something they or another customer could buy at their current level. That means a level 3 thief could sell you something very expensive, if you also have, say, a level 11 engineer.
  • What they can buy back might depend not only on the customer’s level, but what items that specific customer might buy. In other words, if your best customer is level 7, you still might not have to save 50k to buy a mask of fear, if that customer is not a leather wearer (or more specifically, a leather hat wearer).
  • However, this makes for a very complicated list, just for the benefit of being able to play a little closer to the margin for a little while longer. So the list just assumes the only factor is your highest customer’s level.
  • You won’t have 100% coverage this way, but in practice, it’s close. For example, it’s theoretically possible for a customer to sell a second mask of fear the day after you forked over 50k for the first one, and you couldn’t move it in time. I’ve yet to have this happen, though.
  • I know at least one player who claims he’s bought something he couldn’t sell for days, but only one. Could be a glitch; not sure. This might justify saving a bit more.
  • This list matters less and less as you get higher in level, and might not matter at all after shop level 60 or so (I’m 56 at the moment). This is because the higher you get, the better upgraded your shop is likely to be, and the more you’ll be saving anyway for those extremely costly upgrades.

So given your customer’s highest level, I give the amount you’ll want to save, and the item that requires that amount. (Its sell price would be twice that.)

03 – 2600 – charmer’s flute
04 – 8000 – harmonious harp
06 – 21000 – evil scroll
07 – 50000 – mask of fear
09 – 65000 – yeti armor
10 – 70000 – war drums
13 – 295000 – double infinity
20 – 625000 – dragon skull

…pretty simple. (Again, this might be wrong, since the data I had proved to be old; corrections welcome.)

 
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Topic: Swords & Potions 2 / Swords & Potions 2 Wiki

I just did, since you suggested it. I also mentioned your names. So if we all get banned, that’ll be why. =)

 
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Topic: Swords & Potions 2 / Event quests and customer XP.

Here’s my best shot. If Kong supports this part of RedCloth Textile, it’ll work. If not, anyone can paste this into a spreadsheet using pipe ( | ) as the delimiter. (I’m too lazy to set up a Google doc for this.)

!. class!_. total quest xp!.total req’d to max class
|Mercenaries | 94,592 | 75,355 |
|Barbarians | 78,636 | 75,355 |
|Guards | 119,335 | 75,355 |
|Knights | 51,032 | 585,450 |
|berserker | | 2,165,000 |
|paladin | | 2,970,000 |
|Archers | 125,534 | 75,355 |
|Thieves | 72,184 | 75,355 |
|Engineers | 106,425 | 880,290 |
|Musketeers | 68,990 | 1,485,450 |
|monk | | 2,132,625 |
|singing axe | | 1,902,000 |
|ninja | | 2,065,000 |
|Healers | 104,217 | 75,355 |
|Evokers | 81,518 | 75,355 |
|Bards | 73,879 | 925,225 |
|Illusionists | 49,816 | 1,375,450 |
|necromancer | | 1,572,500 |
|war wizard | | 1,702,500 |
|channeler | 2,577,500 |

(edit: yeah, it didn’t work.)

 
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Topic: Swords & Potions 2 / Event quests and customer XP.

Incidentally, it kinda bugs me that those later classes have no quests. I started to think not all the event quests were listed on the wiki – perhaps a fourth NPC comes along with a long string of quests involving these latter. Apparently, no such luck (I’m only 56 atm, and barely starting the Gracchus series, so I don’t know for sure, but that’s what I’m hearing from veterans).

Maybe they’ll have more content in a later patch.

 
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Topic: Swords & Potions 2 / Swords & Potions 2 Wiki

Kelenius, did you ever end up getting an account? I likewise emailed a request per the instructions. It’s been a week now (I think?); no reply, not even to say “we got the request and are considering it”.

I remember seeing a few typos I couldn’t fix (and now I forget where); an article or two I think would be helpful; and most importantly, I see numerous errors in the pages showing the levels of items made with rare materials.

 
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Topic: Swords & Potions 2 / Event quests and customer XP.

Thanks for that list! Saved me some time.

Amusingly, after I’d checked knights, I got the opposite first impression. Heyy, I could totally screw up and still not worry about caps! But then I checked guards next, and… well.

One rule of thumb seems clear from this: as soon as you unlock a new customer type, prioritize it for dungeons. In other words, get off the “tier 1s” (mercs, barbs, guards, archers, thieves, healers, evokers) as soon as you can. Send knights, engineers, musketeers, bards, and illusionists all you like.

If I skim this page:
http://www.edgebee.com/wiki/index.php?title=Customers

All the first customer types seem to be the same – total of around 75k to max everyone out in that type. From your list, it’s clear I’m “wasting time” with everyone except possibly barbs and thieves. (Obviously I’m not, actually, since I have no one to send instead, at first.)

Second rule of thumb: don’t bother waiting to unlock that new tier 1 customer if you have enough people of the required classes. Go ahead and send a maxed tier 1, level everyone up that much faster and have them buying better stuff that much faster. When the new guy comes along, there’ll be plenty of XP waiting for him or her later. (Possible exceptions, again, are barbs, thieves, and maybe evokers if you sent mostly maxed ones early.)

Given that, third rule of thumb: if you have to send a tier 1 to a dungeon, favor a barb, thief, or evoker.