Recent posts by LordBucket on Kongregate

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Topic: Tyrant Unleashed: General / Web Client Feedback

Why did you guys use unity for this? There are a lot of people who refuse to play anything made with it. It’s slow, buggy, requires a plugin, and generally most things made with it are bad.

Also, the massive “click me!” design is a major turn off. Every game I’ve ever played that used it was an awful money grabbing pit of suck. The method is a deliberate marketing ploy to condition people into doing what they’re told without thinking, and it seriously annoys a lot of us.

TU gives a very bad first impression.

 
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Topic: Tyrant: General Tyrant Discussion / farming tips

Removed. Didn’t account for everything.

 
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Topic: Tyrant: General Tyrant Discussion / Silly Cards...What's Not Filling Your Collection?

Blood pool.

I have 1023/1567 cards. I’ve maxed all faction reputations, I’ve completed every achievement in the game, and every raid except epic jotun. I’m ranked #750 on the fansite with over 90% total game completion.

And yet somehow I’m missing blood pool. From gold packs. I think it’s even an original gold pack card, not one of the ones added later. And it’s not even a legendary card. I have all the gold and enclave legendaries.

But not blood pool.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

I think though, you should definitely not bother with traits in the first couple of fields

For people without premium this is absolutely awful advice.

I’m wizard level 50, total xp is 591,124. I’ve unlocked 13 fields total.

Of my 591,124 xp…327,471 of it is from field F. The starter field. More than half my total xp is from doing the thing you’re advising people to not do. There is absolutely no way I could be as far as I am if I weren’t spending shadow cores on traits on easy fields.

Even without orbs

What does the orblets trait even do? And does it take shadow cores?

I dunno why every single map has been quite easy for me

I"m guessing it’s because you have premium. And I suspect this whole game is going to be “oh, it’s easy! Just do this!” for people with premium while everyone else has a miserable time.

I highly advise getting premium.

I have kreds ready and waiting. Can’t use them on armor games.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Confirmed. K4 unlocks Glaring difficulty:

Yay. Now I can burn 224 shadow cores per field instead of 112. : /

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by Takiza:
I got this 85 million score(again, by Gc0 standards, so 85K xp as shown

We’re talking about Gemcraft 2 in this thread. There is no “score.” You’re multiplying your xp by 1000 for no reason.

Max Haste, level 1 mana lock, max orblets.

Orblets aren’t an option for non-premium. And unless they’re free for premium players, two level 7 traits would cost 56 shadow cores.

More if you think you can take higher level Mana Lock.

Again, shadow cores. Put mana lock to 7, and you go from 56 to 84 shadow cores. Yes, sure you can do that. You can even go higher. But how long does it take you to get that many? And later on you’ll unlock even more traits. I spent 112 shadow cores on traits the last time I did a level for xp. And if you’re going to invest 100 shadow cores into a field, you may as well invest another 100 for the rarity boost to be efficient. It’s wasteful to not. So now we’re talking over 200 shadow cores to do a level.

Personally I’m only receiving about 10 shadow cores on a typical level. Yes, sometimes more. Sometimes less. 10 is typical.

So we’re talking about grinding a minimum of 5 and as many as 20 levels in order to enhance traits on one?

I’m only having problems with one level, K1….since someone said Glaring is in the K sector, I guess it’s a higher level one?

He said he thought but wasn’t certain that glaring was unlocked on K4. Which I can’t yet confirm. But note that one of the locks on K4 requires that you have the beam skill from D4.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by Oktavia_witch:

If you are using cores to max traits, you are doing it wrong.
Better to play normally with only 1 point in each trait, that way you get bonus exp and still gain cores, instead of wasting them in looming F fields.

Are you premium or non-premium? If premium, how much xp are you getting from endurance runs? Because when I spend only a couple cores to like you’re describing, most levels are worth 2-5 thousand, and the most of any level I’ve done so far is under 10k. Even fields that I can barely do like A3 nd A4 with 40-50 waves and ~50 hp start values are typically 6-9 thousand xp. Maxing shadow core expenditures on easier fields has gotten me over 90k xp on a level.

And either way…investing shadow cores into battle traits appears to be the only way to get good talismans. Take a look at the drop rarity range on any field, then spend 100 for the rarity booster, then max all your battle traits and check again. For me at my wizard level, boosting traits gives about the same benefit as the rarity boost for similar cost. If I’m going to spend 100 shadow cores anyway, I may as well get boosted xp from it too. And if I’m spending 100 shadow cores at a time I may as well do both for a third tier talisman rather than second tier.

I don’t see any way out of the spending lots of shadow cores problem. There’s no way I’d made it as far as I am without spending them.

That cost me roughly 300 shadow cores. 112 for battle traits, 100 for the rarity boost, and the rest upgrading it to level 4. And I got it from field F2 which also gave me 77,000 xp. Compare to I6 for example, which I spent only the 1 each like you’re describing on, which ended up giving me only a trash drop ~3000xp.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by EpicLeinad:
Replaying easy levels with high haste and beacon storm trait with the strategy of only investing the mana gem bombing your orb, I guess it was kinda OP since it did a lot of damage, they patched so it no longer does damage.

Doesn’t get around the shadow core problem though. I’m to the point where it’s 112 shadow cores to max a level’s battle traits. Was that really all that abusable? I’d think it wouldn’t work on any level with giant waves, meaning pretty much tile F only which has very low xp values. 6 battles, 100 shadow cores each, so sure…spend 600 shadow cores for maybe 10 easy wizard levels. Did that really need patching?

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by EpicLeinad:

24 Hours into the game and they
already patched the only good non-premium way of easy experience, sigh.

What was that? I haven’t refreshed. If there’s an easy way to get xp, let me know.

Also…since my last post I tried experimenting and spent 100 shadow cores on field F6, played the whole thing on slow over like 40 minutes and got 90,000xp and 4 wizard levels out of it. I think afk macroing shadow cores is going to be the way to go here.

each level seems to have 3 spots for lights and beating it normally gives you one light. How do you get the other lights?

I haven’t unlocked whatever it is, but I’m guessing it’s the difficulty setting. If you check near the upper left of traits when you select a map, there’s an option for “Looming” and the achievements list glaring and haunting as other (presumably unlockable) options. Though I think haunting is premium only. Don’t know what unlocks glaring.

I have about 30 levels unlocked, I’m at wizard level 25…and the levels now are just nuts.

It gets worse. I’m wizard level 41 with 39 fields unlocked. Start doing achievements. Only one skill point each, but they add up. I’m at 125 skillpoints from achievements out of 275 unspent. That’s almost half my starting mana from achievements. You pretty much need them to survive.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by Gremlion:
Skill points passively increase your initial mana. More mana – better gems at the start.

It’s so little, though. It’s like 6 levels worth of skillpoints to get a grade 2 gem. The game was clearly balanced for premium players with endurance. Those of us without endurance mode need to spend shadow cores to get more xp on a level. It’s incredibly discouraging to look at a level and see that if I spend ~50 shadow cores and beat it, it will give me enough xp for half a wizard level.

I did eventually get past H4, but I did it by farming F1 for talismans and shadow cores to level them all up. With a 50% damage bonus to reavers and 16% to giants, it was much easier. And then 20 minutes later I was stuck again. Without endurance if I want to get stronger it’s difficult to do that because of the skillcaps. Sure, I can spend 100 shadow cores over several levels to get a couple wizard levels, but most of the time all that gets me is a couple hundred extra mana at the start of the match. I’m up to 1600 mana at match start now. Do you really think starting with 1800 is enough to make the difference between winning and losing a match? Even if you say yes, do you see that grinding easy levels for shadow cores in order to do hard levels for an hour to give me that 200 extra mana is not the most fun thing in the world?

I think shadow cores for level difficulty was a mistake. For non-premium players, it pretty much means either lots of very tedious grinding, or afk macroing. Do levels with no shadows cores once the first time to unlock map tiles, then get stuck unable to advance and go back and do it again spending maybe 5-10 shadow cores for enough xp to open to be able to advance, get stuck again, go back spend 25-50 shadow cores, come back again when you have more traits unlocked…then again when you finish the game and you’re trying to max everything and you’re easily spending hundreds and hundreds of shadow cores on a single level? I realize this whole mechanic was intended to give players incentive to get premium, but I’ve already found myself needing to grind shadow cores just to get where I am, and it’s looking like that’s going to happen more later on too.

Especially the way traits and trait caps are slowly unlocked. I can already imagine doing the same level with none, the 5 then 20 then 50 then 100 then 200 then 400 shadow cores, along with all the all the afk macroing that will be needed to get all those shadow cores.

I think you stuck because you don’t use your “Bolt” spell effectively.

No, bolt and now freeze are the only things allowing me to even finish most levels now. In original gemcraft, the winning strategy was to use pure gems. If Chapter zero, the winning strategy was to use red/orange supergems in traps. In labyrinth, it was to use yellow lime in towers and amps.

So far as I can tell in chasing shadows the winning atrategy seems to be to micromanage spells while on pause.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

How are you supposed to progress in this game? I’ve been stuck unable to do H4 in order to unlock M1 or E6 for ~3 hours now and I’ve only been playing the game for 6. I’ve been spending shadow cores and angering waves to grind up levels…from level 20 to 26 now, but I’m not getting any stronger because of skill level caps. And doing acheivements just gives me yet more nearly worthless skillpoints I can’t spend. Are we seriously supposed to grind shadow cores and random drops here?

It looks to me like this game is designed to be afk overnight macroed.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

It’s here.

http://armorgames.com/play/15760/gemcraft-chasing-shadows

Be forewarned, the and the loading screen take a while.

…also, it crashed for me within the first few minutes of play, which is not encouraging. : /

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

It amuses me somewhat that the top google search result for “armor games gemcraft chasing shadows” is this thread rather than the armor games thread.

 
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Topic: Kongregate / [Feature] Kongbot Gameplay Service - Feedback Appreciated!

Ok…this is an April Fool’s joke. I’m sorry. I didn’t get it. I thought this was real. My bad.

Well, played, kong. I totally fell for it.

 
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Topic: Kongregate / [Feature] Kongbot Gameplay Service - Feedback Appreciated!

Originally posted by IAmTheCandyman:
Feedback Appreciated!

I frankly don’t understand why this exists. The whole point of kongregate, is that we come here to play free games. Look at your logo in the upper left. “35,115 online playing 83,251 free games! Kongregate.” But now with kongbot, instead of playing free games…we can pay to NOT play games?

I…don’t understand.

Here is it again on the kongbot page:

The goal of kongregate is to be a place to play free games…so you’re trying to charge us to not play games?

What kind of doublespeak is this? I just don’t know what you guys were thinking on this one.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

No Gemcraft today.

Last I heard, it was going to be Friday or Monday. Today being Sunday, I suppose Monday could qualify as “next week” but the way they’re phrasing it…sounds like they don’t mean tomorrow.

 
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Topic: Magic Barrage - Bitferno / Starter Guide

Starter Guide

Starter guide:

Step 1: Click the neverending stream of ‘click here’ buttons.
Step 2: Repeat
Spet 3: Eventually get bored and give up on yet another mindless ‘click the glowing buttons’ game

 
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Topic: Tyrant: General Tyrant Discussion / 1st Person to 100k Loyalty

Anyone for a Dr_Banzai commander?

Would be neat if devs did that.

 
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Topic: Tyrant: General Tyrant Discussion / Nerf Mammoth Tank

Originally posted by Pats133:
You are assuming Mammoth tank spam am i correct? That skews the results, most people dont have just mammoth tanks

In the sims I ran, yes. But again…if we’re talking about decks like 3x usial, 2x cannon wall, 2x radio officer, primus…and 2 mammoth tanks, is it really fair to pick out mammoth tank and say it’s a problem?

 
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Topic: Tyrant: General Tyrant Discussion / Nerf Mammoth Tank

Playing around with the optimizer, there are some absolutely silly decks that destroy Mammoth Tanks. For example, Thaddius from mission 17 plus three sabres will beat Mauymi* + 10 Mammoth Tanks on surge with 100% success.

Yes, I realize nobody’s going to run Thadius with three sabres in high level faction warfare. But the reason nobody would do that is because it wouldn’t work very well againt all those other non mammoth tank spam decks that people are using because they’re not using mammoth tanks. If tanks are “so overpowered” that they everybody was using them, people could respond with some very easy to make decks. But we don’t see that happening. Why?

I’m not entirely certain why we don’t see more Mammoth Tanks. I’d assumed that they simply don’t make very good spam and that they’re not very good without support from cards like usials and radio officers that most people don’t have in large quantities. For example, if you have 3 usials and 3 mammoth tanks and you make a good raider slowroll with them…and if you can’t make that deck work without the usials, is it fair to say that the tanks are a problem?

But, according to the fansite fewer than half of registered profiles even have one, and the average person with at least one has only 3-4 of them. The fansite doesn’t given a full breakdown, but just guessing, it seems likely that probably something like ~25% of players only have one for collection, 15% of 2 or 3 of them, which is enough to use in a raider slowroll, and fewer that 10% are even capable of making Mammoth Tank spam decks, and of those…probably a fair portion are warbonders who can make something better anyway. It’s possible that tanks are better than one might guess from how often we see them, and we don’t see them more simply because ESoK is a difficult raid. I wouldn’t have guessed that though, since according to the fansite ~85% of players have slightly more than 6 grimclaws each. Pretty much anyone who wants tanks can get them.

Also, however…another thing I notice plying with the optimizer is that the pool of decks that beat Mammoth Tank spam vastly expands if we switch to fight rather than surge. Even stuff like pathrazer spam (vanilla 2011 Tyrant, anyone?) beats Mayumi*+tanks with over 90% success on fight. Again, I’m not suggesting pathrazers are meta relevant, but the point here is that if even ancient vanilla cards nobody uses anymore can beat mammoth tanks…why are you having such a problem with them?

If tanks are really a problem for a player, it might be an indicator that they just need to be fighting rather than surging.

 
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Topic: Tyrant: General Tyrant Discussion / Nerf Mammoth Tank

I’d actually rather see a more generic progressive powercreep. Release a raid with rewards that are meta relevant. Then in 2 months release a new raid with meta-relevant cards that are better than the ones from the previous raid. Tune the new raid so that cards from the previous raid beat it. Then repeat.

Powercreep with cards that are obtainable is much more entertaining than new raids that give cards nobody cares about plus warbond-only cards like usial that remain relevant for significant portions of the game’s entire lifetime.

 
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Topic: Tyrant: General Tyrant Discussion / Nerf Mammoth Tank

Originally posted by Tsuken:

Nerf Mammoth Tank
This card is just ridiculous.

Little late to the party, aren’t we?

 
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Topic: Tyrant: General Tyrant Discussion / FP for 10 shards when raid comes out?

Originally posted by yeasy:
Seriously, where is new pack?

This.

 
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Topic: GemCraft Labyrinth / gemcraft 2

Originally posted by cyberx60:

Does anyone know how many kreds it will take for premium of this one? Should it be about the same as GCL?

Without digging through the game in a bottle blog to confirm, I remember it being mentioned at some point that it would be $5. $5 is 50 kreds. And checking Labyrinth….it’s also 50 kreds. So probably 50 kreds.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] new content finally :O

I’m not seeing much use for the reward cards. Sporcism and Infected Spire will probably pop up in some raid decks, but I suspect that most everyone able to do the raid and get the cards probably no longer needs the raid cards that these cards might possibly help them get.