Recent posts by wes928 on Kongregate

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Topic: Shadowland Online / I cant find the game i started

There are 3 different servers, make sure you are picking the same server you started your character on. The servers do not share character data.

 
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Topic: Shadowland Online / [Event] Memorial Weekend Monuments

http://i.imgur.com/WuWlc3o.jpg?1?7264

Role: Wes_s100
Server: Rothus & Eloir

 
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Topic: Shadowland Online / Problems in server merge on April 9, 2013

Originally posted by zqgame:
Originally posted by wes928:
Originally posted by Chrisis1993:

#1
Alliance name (Eloir): Zakarian
Alliance name (Rothus&Eloir): Zakarian
Alliance Leader: Wes_s100

#2
Alliance name (Eloir): Fallen
Alliance name (Rothus&Eloir): Fallen_s100
Alliance Leader: Shmanand

#3
Alliance name (Eloir): Guardian
Alliance name (Rothus&Eloir): 100
Alliance Leader: Larana_s100

Here is what you do:
1. Create a character on Rothus&Eloir
2. Post its name here for validation.
3. Send those leaders a mail asking what they want to do with the alliance.
4. Wait for their reply.
5. Fix.
6. All happy :)

Note that their main goal is to get out of the alliance without suffering huge losses from being forced to stay away from the game for 7 days.

Agreed. Here are a couple screen shots showing the issue.

http://i.imgur.com/vR5dkfr.jpg?1?4942
http://i.imgur.com/0LVCi6S.jpg?1

Zakarian has been dismissed.

Thank you :)

 
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Topic: Shadowland Online / Problems in server merge on April 9, 2013

Originally posted by Chrisis1993:

#1
Alliance name (Eloir): Zakarian
Alliance name (Rothus&Eloir): Zakarian
Alliance Leader: Wes_s100

#2
Alliance name (Eloir): Fallen
Alliance name (Rothus&Eloir): Fallen_s100
Alliance Leader: Shmanand

#3
Alliance name (Eloir): Guardian
Alliance name (Rothus&Eloir): 100
Alliance Leader: Larana_s100

Here is what you do:
1. Create a character on Rothus&Eloir
2. Post its name here for validation.
3. Send those leaders a mail asking what they want to do with the alliance.
4. Wait for their reply.
5. Fix.
6. All happy :)

Note that their main goal is to get out of the alliance without suffering huge losses from being forced to stay away from the game for 7 days.

Agreed. Here are a couple screen shots showing the issue.

http://i.imgur.com/vR5dkfr.jpg?1?4942
http://i.imgur.com/0LVCi6S.jpg?1

 
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Topic: Shadowland Online / Problems in server merge on April 9, 2013

Lost my Daily Log In timer

Wes_s100 (Wes from Eloir)

 
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Topic: Shadowland Online / Server Merge Announcement (Date confirmed)

Originally posted by felkron:

Alliance from Elior gone

Your alliance leader needs to log in for it to reappear

 
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Topic: Shadowland Online / Server Merge Announcement (Date confirmed)

Originally posted by vyvynet:

I have similar problem like Marusz. I have 2 characters on Rothus (which I use) and 2 on Eloir (test dummies, created long time ago, I logged in Eloir within 1 month, so they both appear active but are low level and have different names than those on Rothus). Will I have 4 characters now? If I can’t have 4, please feel free to delete Eloir ones. :3

The official response I got from ZQ Games when asking about the merge was “Four characters will be kept”

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

The character limit for renaming Army’s, Cities, Commander’s, Legions, etc. is too short.
My army is named “Fletcher’s troops” which is 17 characters but when I try to rename it I can only input 8 characters. The character limit for names and renaming needs to be increased to 15-20

 
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Topic: Shadowland Online / Bug threads

Originally posted by liali26:

On Eloir, when I attack players each of their heroes has only one troop, so I win by default.

This probably isnt a bug. There are a lot of inactive players on Eloir with no troops in their barracks so when you fight them they have no troops in their army.

 
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Topic: Shadowland Online / Removement of Christmas tree/Santa/Maiden

Originally posted by billybob152:

in my own personal opinion, no compensation is needed. There was a timer for the Christmas Tree which lets the player know when the tree’s time is over. As for the Maiden/extra gifts, well we can’t expect you to let us keep them past New Years day. Again, this is my own personal opinion. If you’re giving out free diamonds I’ll be glad to accept, however I believe you didn’t error in not letting us know before hand, therefore, I don’t think compensation is needed.

On the main forums they made an announcement that instead of ending today the maidens were going to last until the next maintenance, after that announcement many players bought maidens with only a few hours left on the tree timer, when the trees were removed these players felt misled because obviously something was not as it had been said. I assume this compensation is in regards to that(now shown to be false/misleading) announcement.

 
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Topic: Shadowland Online / ToS/Rules for this game?

Originally posted by gbaz69:

Oh, I wasn’t aware zqgame owned that wikia, or uses it as its offical ‘post’.
I don’t even think zqgame’s offical forums have tos/rules do they?

They used to, and ZQ doesn’t run the wiki its player run. But, those rules are the Alt Rules i remember being announced back when they went into place for serious enforcement, and are also the rules I try to keep to as Eloir GM in regards to alts.

 
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Topic: Shadowland Online / ToS/Rules for this game?

Here is what the wiki has to say about it and as far as I am aware this is accurate information

http://shadowlandonline.wikia.com/wiki/Alts

 
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Topic: Shadowland Online / Great battles of SLO

5.4 cerberus http://kg2.zqgame.com/wos/wosplay.php?play_report=6149870
Lucky >_>

 
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Topic: Bush Whacker 2 / Friend Whack Cap

Originally posted by 1337al:
Originally posted by krazyhazy:

It has been said in game chat that financial considerations were the main drive behind the friend cap. Inquiring minds want to know, have the devs seen any increase in revenue since instating the cap?

i think it was so people cant abuse the feature and plow ahead too quickly in the game, some people were getting like 100+ a day….

Seems mainly for financial considerations

Originally posted by NPOM:

Simply put: as more people joined Bush Whacker 2, and more people made more friends, everybody started using hundreds (thousands!) of friend calls to extend their playtime, and we saw our revenue take a major hit. The friend call cap is our effort to make it so you guys still get regular friend helps, but it’s still worth peoples’ while to invest financially in the game. That way the Devs still get to eat, and the company can afford to work on the game.

Having said that, we’re still making efforts to work out the perfect balance for the friend whack cap. We want to work with you guys to get this right, and we’d love to hear your concerns and suggestions on what you think the balance would be.

 
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Topic: Shadowland Online / Great battles of SLO

Some sort of Miracle http://kg2.zqgame.com/wos/wosplay.php?play_report=6141375

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by Dugesz:

“Army level has zero effect on anything its just cosmetic.”

That is not true. Rebirthed heroes do far less damage till higher levels because their army level is low. Or do you have any other explanation for their low damage?

I don’t really have an explanation, I know the tooltip says higher the army level better they fight, but I’ve never actually observed the army level title affecting anything, I’ve definitely seen more damage and better accuracy and such at higher levels, but as far as I can tell, it didn’t ever scale or jump when my army level increased it just kept steadily rising with the hero’s level.

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by Chrisis1993:

Yeah I never got the feeling strength didn’t do much either.. maybe less, so the ability to opt out on strength would be nice too, but another suggestion would then be increasing the effect of strength. :) Intelligence has a very strong effect on my mages and I need all I can get, so if we could choose which of the three attibutes we can get, it would be very nice. It might even push the special recasts’ rate up to a reasonable level (imo it’s a bit too low, especially the rebirth one).

Is the reason that shamans are so weak compared to cerberus/hecate/rhea/etc that their army level is lower? If that’s why I’d suggest you increase the command attribute by like 20 so shamans has a chance in tower too.

Strength used to have a much greater effect on damage, it made physical troops brokenly overpowered and they nerfed it, then they made int have a massive effect on damage making mages overpowered, they nerfed that too. As of right now INT is useful for mage accuracy and Agility is useful for PvP, Strike, and Passive. Strength is just a small bonus and nothing to worry too much about, changing it would cause more issues than it would fix judging by the past.

It’s good Recast is a low rate if special recasts had a higher rate the entire gameplay system would change, the recast rate is fine, if anything it just needs to guaranteed a different recast every time, im tired of recasting 5 times in a row to get the same int+1 bonus every time.

Army level has zero effect on anything its just cosmetic. Shamans are weaker than other mages because theyre magic attack isnt about damage its about DoT and Healing Shamans do less damage because they hit 5 enemies with a DoT and for heal buffing Shaman damage would make them far more overpowered than they already are mid game and crete further imbalance in the Tribals race.
Buffing command on shamans by a massive 20 would also make shamans incredibly overpowered compared to any other main hero in terms of sheer troop count. Shamans are perfectly fine where they are, because for a huge chunk of the game they get handed to them on a silver platter, its about time they get back down to a more balanced level. Considering the huge number of late game powerhouse mages, you’re probably better off for balance switching to hatchet troops like the others anyway, those hatchet troop users seem to be doing pretty well for themselves in the Tower.

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by Chrisis1993:

I think people are getting tired of agility recasts too.. doesn’t really feel like PvP is the way to go in any way in this game.. having the option to disable agility recasts would be very nice!! :)

Agility is far more useful than Strength though. With agility increasing activation rate of passive skills like Evade and Strike rate and the effects of strength being quite minimal Agility really is the better option.

 
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Topic: Shadowland Online / I was kind of laggy and then i refreshed

Originally posted by donseptico:

Or you could consider whether or not this might be relevant?

In the screenshot you can see his character level is only 30 you have to be level 80 to do the crypt so that wouldn’t apply to him

 
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Topic: Shadowland Online / I was kind of laggy and then i refreshed

Originally posted by brinkleynicholas:

ok can i please get an answer as to why i am banned….seems really silly

youll probably have a better chance of getting an answer sending a PM instead
http://www.kongregate.com/accounts/zqgame

 
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Topic: Shadowland Online / Great battles of SLO

Finished Crypt http://kg2.zqgame.com/wos/wosplay.php?play_report=5997338

 
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Topic: Shadowland Online / Great battles of SLO

And one more ^^ http://kg2.zqgame.com/wos/wosplay.php?play_report=5949450

 
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Topic: Shadowland Online / Great battles of SLO

Finally! http://kg2.zqgame.com/wos/wosplay.php?play_report=5941797

 
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Topic: Shadowland Online / Great battles of SLO

no troops lost http://kg2.zqgame.com/wos/wosplay.php?play_report=5564059

 
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Topic: Shadowland Online / Suggestions (archived)

Originally posted by DaHawk11:

Don’t know if this has been mentioned, if it’s a bug, or if it’s just something the devs didn’t really think of. However, when changing class the stats stay the same, including all the ones gained by purifying. Meaning if you change from a physical class and have gotten your strength up by purifying, then change to a magic class you’re already messed up and can’t do an awful lot to change it.

I suggest that when changing class, all the purifications done in the previous class should be reset!

This is a terrible suggestion. I can understand how this could be helpful for some, but what about those players who have spent 1000+ diamonds baptizing and purifying their main hero to have the perfect stats and want to switch classes. That would be a ton of diamonds just disappearing.