Recent posts by qweztu on Kongregate

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Topic: Freefall Tournament / Class traits: Against heavies

I consider Tank to be the only true “Heavy” class. Blasters chase and float decently well due to the ‘E’ comet + thrusters. I’ll just say what I’d do.

Since I main Shocker, that’s what I’d use. What it ends up being is either I orbspam enemies on the CP, or I ‘E’ stun them in mid-air for my team to pick off. It’s somewhat effective at scaring them off.

Otherwise I’d stalk with an Assassin: leave 8-10 poison stacks on my targets and renew them every so often while running away and using ‘Q’ to facilitate the constant harass. It doesn’t matter if they run for health, you keep putting poison on them and they have no shields, and they run out of health packs to exploit, and if your target groups up, you just use confusion and occasionally peek out using full-auto needles. I may go 0 kills, but I essentially neutralize my targets making them fear doing stuff as they don’t have shields and are constantly losing health.
Alternatively, I’d harass with a Scout and deal some damage before they notice my presence and escape or use scout bombs to continue harassing. This isn’t that effective, but it keeps enemies on their toes, distracting them from killing your teammates or getting health and bombs.
If I kill them, then I have to deal with a renewed ‘Q’ and renewed ‘F’ bombs… pretty annoying to deal with.

 
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Topic: Freefall Tournament / Shocker Alteration & New Class

@vonflare13
Ummm… Shocker is plenty powerful… it’s just that people use it for defense when it’s not suited for it. The shield repair is sort of weak and you have to reload. Anybody who isn’t using aimed-shots can take down your Aegis while you try to repair it’s shields, and wasting your ‘E’ to compensate for your lacking repair isn’t very useful. I often find that it’s much better to leave my Aegis alone for the most part.
The new ‘Q’ becomes something that is more easily spammed and also controls a small area. It would also be effective for arbitrary swing/tether/aimed-pull pivoting points (for quicker cornering through the air).
The only thing I’m not exactly sure about is whether to keep the shield repair of the Lightning Gun and the ‘E’ stun because Shocker is losing quite a bit without that. Perhaps reduce the cooldown of ‘E’ by a half or so (and make the stun time less variable) and don’t keep any shield repair… I think it might work out.

This other class does what the defensive portion of Shocker’s job much better. Allowing for the player to push enemies out from an Aegis’s vulnerable center, stun with the grenades(I find EMP mine spam to be an extremely boring tactic, so none of those), and have a much better time repairing since repair tools don’t need to reload & have the special ‘R’ ability.

With Shocker the way it is, I find the most dangerous tactic to be to avoid direct confrontations utilizing tethering/swinging as much as possible for speed, and then spam orbs and mines where there’s enemies/should be enemies. And then I temporarily switch to defending on a CP and then abandon it to fire more orbs if there’s too many enemies, because the Shocker can’t do that much if enemies jump inside the Aegis, except to stun them, and you can’t stun them all(and you probably stun yourself with your own mines). Perhaps if lightning gun gave a movement speed buff to friendly units… maybe that’d help give it more of a purpose (to chase enemies down).
--
Of Moonbase, the thing I remember the most was the old thrusters + the left and right invisible walls that allowed any class to go over 200mph pretty quickly. I did this with Tank and it was a great confusion and getaway gimmick.

 
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Topic: Freefall Tournament / Shocker Alteration & New Class

I suppose this has just become a “I miss tech kick” thread…

 
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Topic: Freefall Tournament / Shocker Alteration & New Class

I miss the Tech Kick and the Sonic Boom… but that was pretty unfair with the Valtech Concussion bombs at the time…

 
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Topic: Freefall Tournament / Shocker Alteration & New Class

Let’s be honest. Shocker isn’t really about defense, but it sort of is. With the weapons that Shocker has, it’s more of a support-attacker that supplements the team effort.
Shocker’s three main focuses are the aimed-pull of the lightning gun, the E-stun, and the Orbcaster. The defensive capabilities of the Shocker: Aegis, EMP mines, and the lackluster repair of the lightning gun somehow makes the Shocker not very effective for defensive activity. Shocker’s defensive efforts are so useless.
Also, Shocker counters Shocker quite well, which is a pretty boring matchup.

Shocker should be more about CC and damage, and then a new class would fill the role of shield-repair and Aegis camping.

Shocker:
‘Q’ Ultimate: Placeable construct that shocks enemies within melee range; half the normal cooldown (of Suppressor/Aegis)
‘E’ Melee: Same ability; does not repair shields.
‘F’ Bomb: Projectile that creates a lasting spherical electrical discharge upon contact; lasts 5 seconds; no stun; size of a scout’s smoke bomb; little bit more dps than an orb about to disappear.
Lightning Gun: does not remove poison stacks; does not repair shields
Orb Caster: unchanged

New Support Class:
‘Q’ Ultimate: Aegis; passively repairs the shields of teammates inside the barrier.
‘E’ Melee: Tech Kick
‘F’ Bomb: stun explosive; small effective range; deals good shield damage.
Shield Repair Tool: same as Tech Repair Tool, except repairs shields & ‘R’ ability grants a buff that continually repairs shields at half the natural recharge rate.
Sonic Boom: charge weapon; no stun; short-ranged; variable knockback; fallstuns when enemies no longer have shields.

 
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Topic: Contract Wars: General / Suggestions, opinions and feedback

I’ve been playing for several hours or so over today and yesterday.
Scout’s +mobility to main weapon should also apply to secondary. Why do I have 97 mobility with the first smg and only 88 mobility with the first pistol…

I’ve switched to the first shotgun because it fills the same role as the smg, but it doesn’t require repairs like no tomorrow. The contribution of amount of bullets fired to durability should be balanced… or maybe it is balanced and the shotgun has insane max durability and low durability loss because you move so slowly and only have two shots.

 
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Topic: Freefall Tournament / Hero Balance

Shockur OP has Slingshot on LIghtnings GuNs!#!#$@#%# 2OP4ME
I’m sad that I used all my upgrade money on Tech

 
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Topic: Freefall Tournament / Stop Rage quitting! By Gen DavidM1053

What I don’t understand, is that DavidM also ragequits. So… this thread is pretty… hypocritical… I guess I expected too much out of FFT players, albeit a glitcher.This is apparent when the opposing team has sufficient capabilities to shut him down. It’s hilarious (to me) to see him/her get quiet and just leave. That’s why I always switch to the other team when glitchers get going, they’re more fun to derp against and if I succeed, the end result is hilarious. They just like… silently rq.

 
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Topic: Freefall Tournament / Suggestion Box

Will someone please enlighten me exactly how Aegis blocking enemy projectiles that hit the forcefield from within the Aegis’ sphere of influence, is overpowered? All this is, is having the Aegis additionally block projectiles fired from within the Aegis’ defensive sphere that hit the forcefield.

I am not sure how this is OP at all. I just want to run away from people when they jump inside the Aegis forcefield. People generally just completely ignore the Aegis and rush me when I try to escape…

This change doesn’t help camping the cap that much. Unless you count luring the enemies inside the Aegis and blasting them to pieces from outside the forcefield.

 
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Topic: Freefall Tournament / Suggestion Box

What I’m suggesting, is that you can’t shoot through the barrier from within or outside. You can go inside and shoot stuff, but you can’t shoot through the barrier in any way or form…

I am not sure how you thought that I’m suggesting no weak spot. All I was suggesting was that the forcefield be omnidirectional. Omnidirectional doesn’t mean everywhere within an area, it means from all directions.

 
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Topic: Freefall Tournament / Suggestion Box

I am unsure if this has been suggested before as this seems somewhat of a glaring problem.

Please make the forcefield omnidirectional in blocking projectiles. Too many times have I died because the Aegis didn’t stop an enemy shooting from within the Aegis…

 
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Topic: Freefall Tournament / FreeFall Tournament Wiki

I could contribute a guide for Shocker… been thinking about it and forgetting about it, but I still hold resentment for someone (Kambetal1) fixing my Suppressor guide so that it’s cleaned up.
I’m personally not interested in doing anything more than a Shocker guide (if and when I get around to doing it).

 
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Topic: Freefall Tournament / Suggestion Box

It’d be nice if this bug was fixed, it’s been in the game since the down-thruster update: When using down-thrust for ~3sec+, then holding ‘jump’ just before touching the ground, the player will futilely derp while being hugged by the ground

This is easily replicated in Lunar Base with the forward boosters into the central point. Hold ‘down-thrust’ after using the booster, when close to the ground/platform, release ‘down-thrust’ & hold ‘jump’.

I get a dose of this bug nearly every game I play q.q

 
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Topic: Freefall Tournament / rank every class from best to worst

hmmmm

Assassin, Shocker, Tech. The rest are either scout, or don’t have enough movement ability.

Assassin aimed-blades is the closest to the ol’ Tech E kick and the charge jump is the closest to f-bomb jumps q.q, Shocker’s E is the closest we got to the ol’ boombox of aggravation, Tech still got the slingshot.

Yeah…… ol’ Tech ftw…

 
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Topic: Freefall Tournament / Proudest and Memorable Moments

Learning to fly with the Tech…

 
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Topic: Freefall Tournament / Tips for Each class

Would any of you be interested in writing a short guide for the wiki? or is that dead… Well I dropped off because a certain Kambetal1(unsure of spelling) hijacked my suppressor guide.

No need to put it on Kongregate, if someone is curious enough, they would Google for tips.

Eh, my tip for Shockers: try not to place your Aegis on the ground.

 
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Topic: Freefall Tournament / Top 3 Favorite Classes (So Far)

old Tech, Shocker, Tech

 
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Topic: Freefall Tournament / RIP REAL FREEFALL TOURNAMENT

bu…bu… Shocker so fun q.q… I get to slideeeeeeeeeeeeeeeeeeeeeeeeeeee. High res graphics don’t bother me because these lower graphics help me cope by giving me fewer glaring errr…. FREEZEE SCREENSES

 
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Topic: Freefall Tournament / Assasin and shockers.

Shocker counters everything if it has the drop on enemies, I went about 46 kills and 58 or more assists yesterday in Shuttle against a Maj., Lft. I was against sometimes a gunner, a blazer, a tank or two, a blaster, and easy assassin kills. I did get most kills and assists in the match, but there were more high-level players on the other team to disperse the kills and damage.

We lost by about 50 or 80 points? My team did a decent job of supporting me. We probably would’ve won if my team stuck to me a little more. We would’ve definitely won if I had players who have played more.

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Improved Boss Guide

You should make 2 documents, a backup that people can view…
…and a document for people to freely change. Or you could make a submission form thing, though you might have to wade through a giant swamp of messages.

Either that, or you can just keep changing it yourself.

Thanks for your work though, Godspeed.

 
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Topic: Freefall Tournament / January 17, 2013 Update Build Notes

You can place it in shuttle on the mesh last time I played… Right above the CP.
@rja: It’ll take some time for me to get back on here (Unity on Linux would fix that instantly). I appreciate you missing me though :) I need to figure out how to fix this… apparently my windows comp got corrupted and I don’t have any users to log into… pissing me off.

 
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Topic: Freefall Tournament / January 17, 2013 Update Build Notes

Bleh….. I can’t play FFT because my Windows computer has a blank account error and I can’t manually login… I hope I don’t have to do a hard wipe or something because there are important documents on there… ._.

^ Yeah, I wonder if we can do that.

 
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Topic: Freefall Tournament / Bug Report

Mines have been nerfed in my opinion. Before they used to stay until walked over by an enemy, but this is not the case anymore. They have a explosion timer so they now explode after a certain amount of time has passed. (time is about 10 seconds I think, feels like it)

 
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Topic: Freefall Tournament / Bug Report

A wild Aegis will sometimes use Dig and plant itself sideways into the ground, quite amusing. (I cannot replicate) (occurred maybe 2-4 times to my Aegis, didn’t occur to me to report)

A wild Aegis will sometimes be scared and become graphically invisible, but the shield sadly gives it away. (Occurred twice yesterday)

When the Shield of an Aegis breaks, the Aegis takes Health damage (Aegis can thus be destroyed through walls). (I would like to know if this is intentional)

mines have been nerfed q.q (mines detonate within 10 seconds or something)

 
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Topic: Freefall Tournament / Suggestion Box

Suggestion to buff the utility of the Lightning Gun: Swing

What is ‘Swing’?
-Swing is using the Aimed-target as an anchor to pivot around.
Example: a swingset; swinging around the structure

What should this ability do/have?
-Tackle corners quickly if there is a buddy/enemy there (increase maneuverability)
-Not be able to hug players like the Repair Tool

How is this different than the ability of the Repair Tool?
-Rather than attracting towards the target, the Shocker will lose no speed and will Swing at the same speed (or lose speed due to air resistance)

Some variable details to flesh out the idea:
-Swing will occur at around maximum range of the Lightning Gun.

-or starts at the point whenever the vector of the Shocker and the line to the Target are perpendicular (OR vice versa: vector of Target perpendicular to line to Shocker), and the distance between the Target and Shocker is the Swing length

-Only the Shocker is affected by Swing; Target is not affected by Swing.

-The Shocker will not attract to the target when at Swing range while standing (Shocker will not be able to hug the Target and heal/hurt); Shocker must be in the air to initiate Swing.

-At some difference in speed between the Target and Shocker, Swing will break and Shocker will get left somewhere


end of Suggestion

Examples of Swing:

-Shocker jumping in place, Aimed-Target rushes by the Shocker and the Shocker slightly swings around the Target
-Shocker jumps diagonally left to a teammate camping a door on the right side of a corridor, Shocker aims at friendly Target, then quickly goes through the door

hopes Tech Kick is coming back in the next Utility class