Recent posts by BlazingRagnarok on Kongregate

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Topic: War of Omens / Best Tournament Pulls?

Rite of Brood
Assassin
Odashir’s Echo
Inquisitor
Tithe
Wealthy Patron
Misinformation
Goat Poultice
Lackey
Prayer
With Daru
8-0 First time :)

 
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Topic: War of Omens / Only one of each card?

The problem here is that the card pool for each faction isn’t as large as it is in other card games, so removing multiple will just make deck building more frustrating and cookie-cutter. Also, another crafting/upgrading/pack purchasing nerf is the last thing this game needs.

 
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Topic: War of Omens / Enough with the slow play!

Patience is a virtue. Sometimes, I like to do a little thinking before I act, and I can’t always do it all during an opponent’s turn, especially if they make me have to revise my plans.

 
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Topic: War of Omens / A very simple suggestion to give Vespitole a chance

I dunno. This doesn’t seem very “Vespitole” mechanically or flavorfully. For one, it would probably be 10/9/8 and draw card on play (A vesp card that doesn’t cycle? Who the heck would want to play that?). For another, this style of sabotage isn’t a Vesp thing. Vesp is more subtle and uses spies, information networks, resource denial, influence manipulation, and bribery. Metris is more associated with brazen destruction and theft. Even then, the card is OP and would be hate-nerfed out of existence in no time flat.

 
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Topic: War of Omens / This AI deck needs adjusting

Originally posted by catpaw:

Previously I thought the AI cards are a precreated set where one is picked at random, but recently also saw some strange decks like a Jesmai without flowers, pedastals or veils, no magic, no sense? She spammed Unmaking and banishes on me. Lots of golems and Guardians, Peackocks, she had 99 life, but zero offense.

Before the big herd update that added restock abilities, there were Daramek decks with the potions, but not the prerequisite herds. Also, Daramek decks with no allies and tons of sacrifice.

Originally posted by vrdn22:

While loading, GM AIs (and lower?) are quickly simulating games against you, and the deck with the best result is picked for the match.

Really? My Vald steal deck keeps on getting GM games against opponents with lot of nice goodies to take. :)

 
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Topic: War of Omens / This AI deck needs adjusting

I think JM and lower decks are randomized, but higher level AI decks are pre-set.

 
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Topic: War of Omens / New Faction Idea (Evolution)

This seems really similar to the core gameplay mechanic of Sol Forge. Just to be safe, the devs should stay away from the “cards that level up as they are played” thing.

 
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Topic: War of Omens / "Whoops" Moments

I was playing a Vald steal deck mirror match, and I missed an obvious way to win. The game took about ten minutes longer to win due to that.

My opponent was soooo pissed. It was hilarious.

 
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Topic: War of Omens / Rites discussion

Originally posted by DFWPestilence:
Originally posted by BlazingRagnarok:

ceremonial is stupid OP, especially with scrivener. 2 ceremonials and 2 scriveners goes infinite with overseer, I think.

Forgot the festival + repopulate/feast. to make the daramek infi combo. So going to break computers with this.

Just tried the feast combo. It’s stupid, so stupid. Scriv really needs to lose the “draw a rite” ability, maybe in exchange for an extra point of HP.

 
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Topic: War of Omens / Rites discussion

ceremonial is stupid OP, especially with scrivener. 2 ceremonials and 2 scriveners goes infinite with overseer, I think.

 
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Topic: War of Omens / Goat Outrider

It just seems like that due to confirmation bias. If you took the time to record the results of thousands of attacks directed at it across hundreds of games, it will even out to 50%.
I don’t get your idea. The economy and intercept abilities clash awkwardly, so neither is as effective as it could be.

 
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Topic: War of Omens / Word of Unmaking too Powerful

If you think that Word of Unmaking is too powerful only having played against it, the problem probably lies in your deckbuilding. I have it and have used it, but I wasn’t impressed by it. Compared to other Endazu cards, its pretty expensive and doesn’t actually help you win the game, just removes threats at a slow rate. It’s only useful against decks that use small numbers of expensive cards.

 
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Topic: War of Omens / Constant Card Revisions

While some changes are hit-or-miss, this does allow the game to stay interesting.
Actually, I can envision a game where card effects are changed regularly, just for the sake of keeping players on their toes. Then again, that idea has a high chance to backfire and drive away players, too.

 
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Topic: War of Omens / Boar Unguent bug?

That is the intended function, since Boars attack on activation now. If you are wondering about the 50% thing and why all of your boars attacked instead of half, then think of it as a 50% chance to activate. Overseer and Unguent give guaranteed activation, so it ignores the 50% chance.

 
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Topic: War of Omens / Vespitole Cycle nerfed?

Occam’s Razor says that it is far more likely that you are just having bad luck. The idea that, whilst burning the midnight oil for the Endazu’s early release, the devs would have time to fiddle around with vesp is moronic.

 
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Topic: War of Omens / The Endazu: Strategies and Counterstrategies

Originally posted by Zabotinski:

I agree they’re not OP, but they definitely aren’t weak. Or late game exclusively (have you seen purple rush?).

Rush is what purple does best. From my experience these few days, their lategame is actually much weaker than both Vestipole and Daramek. That’s what frustrates me about the Endazu, since their pro-rush cards clash with their slow mechanics.

 
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Topic: War of Omens / very boring deck

Originally posted by busodeLcueo:
Originally posted by KingdomDefender:

stratagem is useless in dekcs with undermine… it just wastes undermines charges with no effect… But yes its fairly strong

charges don’t depLete during your extra turns :P

They don’t deplete during your turns period. Since it affects you opponent’s hand, the counters only deplete when your opponent draws for turn.

 
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Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by doctorkc:

that should apply in this matter as well

and blazing i tried to sign in in the official forum and couldn’t get in having tried three ways of signing in more than once each to no avail.

Really? Did you try to make a new account?

 
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Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by doctorkc:

hope devs are listening

If you really want a dev to comment on this, then put this question on the official forums and include a link to this conversation. I’m interested in hearing what the consensus is.

 
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Topic: War of Omens / Suggestion: New Common Heroes

Tay, I don’t think the vestipole hero is intended to have a max of 7 per resource, just 7 resources total. At least, that’s how I read it.
I like these ideas, though. More heros equals more strategies equals more depth, which is always good. The common heroes could come with a special multiplayer format where only common are allowed, too.

 
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Topic: War of Omens / upgrading uncommons

Silvers would obviously by the better choice, but tightwads like me use oaks.

 
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Topic: War of Omens / Leper Abilities Inconsistent?

Thank you. I still disagree with the fact that these inconsistencies are important enough to change, but I now understand your reasons for calling for this.

 
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Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by Kholai:

Yes, like MtG, the game should be balanced on stringent mechanical grounds. Flavour is not a sound means by which to base a game. Giving Metris an advantage because “BOMBS ARE TASTY” is not only a poor argument, it is entirely arbitrary. It neither significantly enhances flavour nor makes Metris play any differently whatsoever, because this is the only card currently affected except for an Epic hero.

Xion: I’m arguing that the game handles non-ally permanents inconsistently, and should be consistent as a core design principle. In fact, I’m fairly sure I’ve repeated this multiple times now.

Lob a grenade? Warship: Leprosy! Catapults: Leprosy! ZEUSBOLT FROM THE SKY: Leprosy. Everything except seven cards, for seven, terrible, reasons, comes from the hero. Rites, fetishes, holy armageddon.

But come, justify yourself. Why is it important to make bombs special little snowflakes? Is “deal damage after a timer” not different enough for you? Despite being utterly unique?
How about poisons? Is “Deal damage directly to the hero every turn” somehow not different enough for you despite, again, being utterly unique?
Why, in your opinion, do these gain anything over having an unjustifiable advantage over a two cards, whilst being handled fine by other blue cards?

The majority oppose change. Siding with the majority makes you conservative, not correct.

I don’t think that you read my entire post. I never said that the entire game should be build around flavor, just certain card effects and interactions. Flavor is inconsistent, that’s true, but that does not mean that the developers shouldn’t try to use flavor to make the game more interesting.
Also, if you want to prove me wrong, I think that mocking what I wrote isn’t going to convince me that you are making a sound argument. From my position, your reasoning for the change is that Metris gets something that other factions don’t which isn’t fair. Fairness doesn’t quite cut it, and I fail to see how lepers not being affected by certain things makes a meaningful impact on the metagame, unless you’re trying to make a deck relying entirely on lepers.
I agree with you that resistance to change for the sake of resistance is not a good standpoint, but the same could be said about change for the sake of change. I want to be able to agree with you, but first you must reply in a way that is well-argued, respectful, and not reliant on a fallacious argument, such as the slippery slope fallacy.

 
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Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by Kholai:

The “METRIS CAN’T REUSE CARDS” horse is so far beyond dead even the Daramek don’t want it. Metris not (always) getting to reuse a card is wholly irrelevant in this case.

And yes, Kikix, I’ve approached this from the beginning that an inconsistency with lepers is due to an inconsistency with non-ally damage cards. Fix one, fix the other.

Originally posted by Zabotinski:

If you ask me, a weird, yet consistent measure, would be Serpent Altar. If it can be triggered (such as with rites), it’s a hero attack. If it cannot (such as with bombs), it isn’t a hero attack.

This may seem obvious, but I think it solves the problem at hand.

If the problem at hand is that a small subsection of cards are arbitrarily being given different behaviour, then determining a cause behind that behaviour I would argue merely identifies the problem, rather than solving it.

Every single non-permanent non-ally damage dealing card: Source: Hero.
Bantling Crown: Source: Hero.
Boar Totem: Source: Hero.
Rites (which are “permanent” non-ally damage dealing cards): Source Hero.

Overall difference between a bomb and Lead the Charge? Both deal their damage the moment they leave play, so the only real difference

Every single Ally card that attacks: Source: Ally.

Serpent Altar: Source: I assume Altar. Concerning triggering, “Attack with hero” is a definite trigger, a percentage proc doesn’t “altar” that.
Bombs: Source: Bomb.
Poisons: Source: Poison.

So we have seven cards, six of which are Metris, out of 22 non-ally based damage cards, (+10 attacking allies too, ignoring Stampedes) which cannot be countered.

Justify why Metris* should gain an additional, unwarranted minor advantage over Daramek (and Gretta decks, I suppose, at least until other counter cards are introduced). If there is no other reason than “just because”, why defend the status quo rather than simply agreeing it should be consistent and always come from the hero unless it’s an ally card?

  • And, technically, Serpent’s Altar decks, but considering Bombs are a Metris staple and Altars are a sometimes food, meh.


I think that you mistaken in calling these effects arbitrary, and that the main deciding factor here is flavor. Like in MtG, flavor is important here because the devs aren’t just making a card game, they’re designing a living, breathing fantasy world with characters and a story. Thus, card effect should perform as the real things are expected.

The flavor behind lepers is that their disease hurts anybody that comes near, which translates into retaliation to heroes and allies. Bombs can be detonated remotely, so it wouldn’t make sense for a hero to be hurt by the lepers since they’re nowhere near each other. Poisons and altars can’t get leprecy, so a leper’s retaliation is negated.

I’ll acknowledge that the game has some flavor flubs, such as the infamous seduce, but that does not invalidate the use of flavor in determining card effects.

 
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Topic: War of Omens / Can You Make So We Can See Our Graveyard?

…and by graveyard, you mean deck, right? This game doesn’t have a graveyard, just an invisible deck, a bank, a visible deck, a hand, and the field, and the contents of graveyards are usually public knowledge in CCG’s.
Terminology pedantry aside, this is another problem that could be solved by a game log.