Recent posts by BlazingRagnarok on Kongregate

Flag Post

Topic: War of Omens / Word of Unmaking too Powerful

If you think that Word of Unmaking is too powerful only having played against it, the problem probably lies in your deckbuilding. I have it and have used it, but I wasn’t impressed by it. Compared to other Endazu cards, its pretty expensive and doesn’t actually help you win the game, just removes threats at a slow rate. It’s only useful against decks that use small numbers of expensive cards.

 
Flag Post

Topic: War of Omens / Constant Card Revisions

While some changes are hit-or-miss, this does allow the game to stay interesting.
Actually, I can envision a game where card effects are changed regularly, just for the sake of keeping players on their toes. Then again, that idea has a high chance to backfire and drive away players, too.

 
Flag Post

Topic: War of Omens / Boar Unguent bug?

That is the intended function, since Boars attack on activation now. If you are wondering about the 50% thing and why all of your boars attacked instead of half, then think of it as a 50% chance to activate. Overseer and Unguent give guaranteed activation, so it ignores the 50% chance.

 
Flag Post

Topic: War of Omens / Vespitole Cycle nerfed?

Occam’s Razor says that it is far more likely that you are just having bad luck. The idea that, whilst burning the midnight oil for the Endazu’s early release, the devs would have time to fiddle around with vesp is moronic.

 
Flag Post

Topic: War of Omens / The Endazu: Strategies and Counterstrategies

Originally posted by Zabotinski:

I agree they’re not OP, but they definitely aren’t weak. Or late game exclusively (have you seen purple rush?).

Rush is what purple does best. From my experience these few days, their lategame is actually much weaker than both Vestipole and Daramek. That’s what frustrates me about the Endazu, since their pro-rush cards clash with their slow mechanics.

 
Flag Post

Topic: War of Omens / very boring deck

Originally posted by busodeLcueo:
Originally posted by KingdomDefender:

stratagem is useless in dekcs with undermine… it just wastes undermines charges with no effect… But yes its fairly strong

charges don’t depLete during your extra turns :P

They don’t deplete during your turns period. Since it affects you opponent’s hand, the counters only deplete when your opponent draws for turn.

 
Flag Post

Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by doctorkc:

that should apply in this matter as well

and blazing i tried to sign in in the official forum and couldn’t get in having tried three ways of signing in more than once each to no avail.

Really? Did you try to make a new account?

 
Flag Post

Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by doctorkc:

hope devs are listening

If you really want a dev to comment on this, then put this question on the official forums and include a link to this conversation. I’m interested in hearing what the consensus is.

 
Flag Post

Topic: War of Omens / Suggestion: New Common Heroes

Tay, I don’t think the vestipole hero is intended to have a max of 7 per resource, just 7 resources total. At least, that’s how I read it.
I like these ideas, though. More heros equals more strategies equals more depth, which is always good. The common heroes could come with a special multiplayer format where only common are allowed, too.

 
Flag Post

Topic: War of Omens / upgrading uncommons

Silvers would obviously by the better choice, but tightwads like me use oaks.

 
Flag Post

Topic: War of Omens / Leper Abilities Inconsistent?

Thank you. I still disagree with the fact that these inconsistencies are important enough to change, but I now understand your reasons for calling for this.

 
Flag Post

Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by Kholai:

Yes, like MtG, the game should be balanced on stringent mechanical grounds. Flavour is not a sound means by which to base a game. Giving Metris an advantage because “BOMBS ARE TASTY” is not only a poor argument, it is entirely arbitrary. It neither significantly enhances flavour nor makes Metris play any differently whatsoever, because this is the only card currently affected except for an Epic hero.

Xion: I’m arguing that the game handles non-ally permanents inconsistently, and should be consistent as a core design principle. In fact, I’m fairly sure I’ve repeated this multiple times now.

Lob a grenade? Warship: Leprosy! Catapults: Leprosy! ZEUSBOLT FROM THE SKY: Leprosy. Everything except seven cards, for seven, terrible, reasons, comes from the hero. Rites, fetishes, holy armageddon.

But come, justify yourself. Why is it important to make bombs special little snowflakes? Is “deal damage after a timer” not different enough for you? Despite being utterly unique?
How about poisons? Is “Deal damage directly to the hero every turn” somehow not different enough for you despite, again, being utterly unique?
Why, in your opinion, do these gain anything over having an unjustifiable advantage over a two cards, whilst being handled fine by other blue cards?

The majority oppose change. Siding with the majority makes you conservative, not correct.

I don’t think that you read my entire post. I never said that the entire game should be build around flavor, just certain card effects and interactions. Flavor is inconsistent, that’s true, but that does not mean that the developers shouldn’t try to use flavor to make the game more interesting.
Also, if you want to prove me wrong, I think that mocking what I wrote isn’t going to convince me that you are making a sound argument. From my position, your reasoning for the change is that Metris gets something that other factions don’t which isn’t fair. Fairness doesn’t quite cut it, and I fail to see how lepers not being affected by certain things makes a meaningful impact on the metagame, unless you’re trying to make a deck relying entirely on lepers.
I agree with you that resistance to change for the sake of resistance is not a good standpoint, but the same could be said about change for the sake of change. I want to be able to agree with you, but first you must reply in a way that is well-argued, respectful, and not reliant on a fallacious argument, such as the slippery slope fallacy.

 
Flag Post

Topic: War of Omens / Leper Abilities Inconsistent?

Originally posted by Kholai:

The “METRIS CAN’T REUSE CARDS” horse is so far beyond dead even the Daramek don’t want it. Metris not (always) getting to reuse a card is wholly irrelevant in this case.

And yes, Kikix, I’ve approached this from the beginning that an inconsistency with lepers is due to an inconsistency with non-ally damage cards. Fix one, fix the other.

Originally posted by Zabotinski:

If you ask me, a weird, yet consistent measure, would be Serpent Altar. If it can be triggered (such as with rites), it’s a hero attack. If it cannot (such as with bombs), it isn’t a hero attack.

This may seem obvious, but I think it solves the problem at hand.

If the problem at hand is that a small subsection of cards are arbitrarily being given different behaviour, then determining a cause behind that behaviour I would argue merely identifies the problem, rather than solving it.

Every single non-permanent non-ally damage dealing card: Source: Hero.
Bantling Crown: Source: Hero.
Boar Totem: Source: Hero.
Rites (which are “permanent” non-ally damage dealing cards): Source Hero.

Overall difference between a bomb and Lead the Charge? Both deal their damage the moment they leave play, so the only real difference

Every single Ally card that attacks: Source: Ally.

Serpent Altar: Source: I assume Altar. Concerning triggering, “Attack with hero” is a definite trigger, a percentage proc doesn’t “altar” that.
Bombs: Source: Bomb.
Poisons: Source: Poison.

So we have seven cards, six of which are Metris, out of 22 non-ally based damage cards, (+10 attacking allies too, ignoring Stampedes) which cannot be countered.

Justify why Metris* should gain an additional, unwarranted minor advantage over Daramek (and Gretta decks, I suppose, at least until other counter cards are introduced). If there is no other reason than “just because”, why defend the status quo rather than simply agreeing it should be consistent and always come from the hero unless it’s an ally card?

  • And, technically, Serpent’s Altar decks, but considering Bombs are a Metris staple and Altars are a sometimes food, meh.


I think that you mistaken in calling these effects arbitrary, and that the main deciding factor here is flavor. Like in MtG, flavor is important here because the devs aren’t just making a card game, they’re designing a living, breathing fantasy world with characters and a story. Thus, card effect should perform as the real things are expected.

The flavor behind lepers is that their disease hurts anybody that comes near, which translates into retaliation to heroes and allies. Bombs can be detonated remotely, so it wouldn’t make sense for a hero to be hurt by the lepers since they’re nowhere near each other. Poisons and altars can’t get leprecy, so a leper’s retaliation is negated.

I’ll acknowledge that the game has some flavor flubs, such as the infamous seduce, but that does not invalidate the use of flavor in determining card effects.

 
Flag Post

Topic: War of Omens / Can You Make So We Can See Our Graveyard?

…and by graveyard, you mean deck, right? This game doesn’t have a graveyard, just an invisible deck, a bank, a visible deck, a hand, and the field, and the contents of graveyards are usually public knowledge in CCG’s.
Terminology pedantry aside, this is another problem that could be solved by a game log.

 
Flag Post

Topic: War of Omens / New Metris cards

Maybe the corrupt soldier could be a Conspiracy card instead of an underling. It could have the ability to deflect attacks at the price of two gold per attack, until you run out of gold.

 
Flag Post

Topic: War of Omens / Baba Predictions?

Originally posted by AlterOfYume:

New(est) baba is fine IMO. Gives you a reliable source of magic without being OP. I’ve always found food to be useless when I got it from scavengers/etc., and turning skulls into magic has no downside.

This is most certainly not a reliable source of magic. All the change does is change the odds a little for random resource generation. Odds for food and skulls go down to 3/16 while magic goes up to 3/8.

 
Flag Post

Topic: War of Omens / Baba Predictions?

So, as everybody knows, Babarus is OP again. Stupidly, disgustingly, use-him-and-win-against-non-babas overpowered. The question is, what will they change his ability to next update? Any sort of reliable magic production is out, and they won’t go to either of the previous two abilities.

What do you guys think is a fair ability for him? Will 5CG ever find a just right ability for the Goldilocks hero? Or will he have a new ability every week?

 
Flag Post

Topic: War of Omens / Lottery hero

That sound’s cool. I mean, he would get really weak from inconsistency, but roulette babs would be really fun to play. Maybe he could have a dud ability, where the opponent starts with something, and a super crazy powerful one, where he starts with 2 SoR.

 
Flag Post

Topic: War of Omens / Name the New Faction Contest Results!

Gratz! I’m kinda glad that I didn’t win. These names are much better than mine.

 
Flag Post

Topic: War of Omens / Tactical Issues

Originally posted by Syrialia:

As DrZ said, with tavern wench it can be quite important and drag and drop would work fine. I don’t know how hard it would be to implement though.

The problem here is that adding a drag and drop feature would be a big change to how this game is played, for the sake of pretty much just wench and lepers. Maybe I could see the change if there was a “field position matters” or “activation order matters” faction, but not now, not with the current card selection.

 
Flag Post

Topic: War of Omens / Tactical Issues

Wait, what? There are so many players who don’t understand this game’s basic mechanics and you want to make it more complex? Besides, how would this be implemented? Would we have a screen-cluttering toggle button? Would we use Hearthstone’s horribly bugged drag’n’drop? Would we have to do it manually, thus disrupting game flow and making mp turns take even longer? Even then, I can only think of 2 or 3 situations where it would really matter.

 
Flag Post

Topic: War of Omens / Warship bug?

Originally posted by kikix12:
Originally posted by Auron1221:

points at war rat being seduced

Same concept as with Catapult and Warship. It’s not the War Rat or War Oxen being the one seduced, but the caretaker/trainer that points the animal to its targets.
If they were capable of choosing their targets on their own, without trainers ordering them around, they would be intelligent enough to be seduced by their kin as well, so one way or another, it’s not nearly as ridiculous as it seems.

Just because its possible to make sense out of a seduction doesn’t mean that the seduction of a herd of animals, a war animal, lepers, or orphans isn’t deeply distrubing.

 
Flag Post

Topic: War of Omens / Name the New Faction Contest!

Originally posted by Zabotinski:
Originally posted by BlazingRagnarok:
Originally posted by Halazar:
Originally posted by stickhammer:

Can we submit multiple suggestions? nvm answer on the game forum.

So, can we? I didnt read the answer

On the game forum it says that we can submit as many ideas as we want, but we can only send one submission e-mail with all of our idea. Unfortunately, I sent in my submission before reading that. :(

Where does it say you can only send 1 E-mail? I couldn’t find it, and was going to send another one, now I’m not sure if we can.

Re-reading the thread, It seems that there isn’t a strict limit to the number of e-mail, but one e-mail with a few good ideas would be better.

 
Flag Post

Topic: War of Omens / Name the New Faction Contest!

Originally posted by Halazar:
Originally posted by stickhammer:

Can we submit multiple suggestions? nvm answer on the game forum.

So, can we? I didnt read the answer

On the game forum it says that we can submit as many ideas as we want, but we can only send one submission e-mail with all of our idea. Unfortunately, I sent in my submission before reading that. :(

 
Flag Post

Topic: War of Omens / Sofocatro

Originally posted by XxLegendSxX:

But how do you counter rush decks without healing?

I used to run Trade Company, but it didn’t really help much. I don’t know if I would call my deck a rush deck, since I have so many expensive cards. I didn’t say my deck was very good, since it needs a lot of work.