techno45
42 posts
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Topic: Spiral Knights /
energy
lets forget about what i posted
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techno45
42 posts
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Topic: Spiral Knights /
energy
buahhahahahaahhaha
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techno45
42 posts
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Topic: Spiral Knights /
energy
This post has been removed by an administrator or moderator
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techno45
42 posts
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Topic: Spiral Knights /
pets
Originally posted by syedumer:
>_< arent u listening? the game will be too easy if there are combat-ready pets in it. Yea i would love the fact that they add pets but the pets are only for looks and not for fighting like a vog cub player with a fire dragon or a divine set-player with a sort of a mew kat(it does exist in-game….) or an angel~That would be awesome </blockqu
plus we should add awesome pets like dragons only for looks!!!!!!!!!!!!!!!!!
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techno45
42 posts
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Topic: Spiral Knights /
pets
_____________________________________________________________________
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techno45
42 posts
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Topic: Spiral Knights /
pets
we should be able to buy pets or find dragons and birds and so on in missions
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techno45
42 posts
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Topic: Spiral Knights /
energy
Originally posted by Oracol:
Good!!! Now we know what the 5 energy is for. But that would mean you can play 2 times more then you could now.
Some random things: 1 jk run 30 energy= ~2700 Cr + mats + 3-4 tokens + heat (if needed) + (rare) item/rare mat
1 energy= ~91 Cr
30X91= 2730 Cr
Now if we use mist for each run then the 2730 price is nullified.
Even so you can make some more money in crafting. (let’s say you craft a twisted snarble barb and sell it)
i dont know what u are talking about
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techno45
42 posts
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Topic: Spiral Knights /
Welcome, New Kongregate Players!
Originally posted by syedumer:
Lolz the game isnt even complete yet and u have almost beaten it wow……
holy cra- it is NOT DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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techno45
42 posts
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Topic: Spiral Knights /
Welcome, New Kongregate Players!
hehe i think that yes every crown gets picked up e.g i player picks all the crowns the others get them too also true but as they get them they are shortend E.g 1 player picks 40 crowns the other gets 20 is that normal? or they all get 40 cause i dont thinks so
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techno45
42 posts
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Topic: Spiral Knights /
energy
Originally posted by Oracol:
@tehno You could have sayd that in the same post!!!NOT 2
But make 5 energy for what? elevators?
Also reviving shouldn’t be needed, if all your team died then just one of you must revive. It will be 10 energy each time this happens until all used their 1st revive and then 20 and so on. Because rly you shouldn’t have died the first time, it could have been game over but you have an opportunity now to try once again.
fine no reviving but yes make the elevators 5 energy i really need the rest of it for REVIVING MYSELF cause i die alot.
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Tips.
Originally posted by techno45:
Originally posted by The_Grenadier:
Originally posted by techno45:
Post your tips here.( my is to stay on the edge of a barrier and keep on clicking F when a zombie is there u will get exp and lots of zombies but make sure ur team mates dont kill them )
As abusive as that exploit sounds, there is an exp cap for repairing barricades.
aww man that sucks but still, if they remove it IF THEY. i will play non-stop u hear me NON-STOP.
cause i have no life
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techno45
42 posts
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Topic: Spiral Knights /
energy
and STOP going off topic u guys are arguing like its the end of THE WORLD for once stay in-topic…
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techno45
42 posts
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Topic: Spiral Knights /
energy
in my opinion they should just make it 5 energy and for reviving 10 they should not increase
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
TO DEVS THE FRIGGIN CAMERA SHOULD MOVE WITH THE PLAYER NOT THE MOUSE
Originally posted by sesshojoe:
Originally posted by techno45:
Originally posted by sesshojoe:
Originally posted by techno45:
plus they should add a player profile
yes, and add the experience bar you forget XDDD because i dnt know exactly how much xp need to pass to other lvl, is indispensable to get one in every lvl up game no?.
there already is a exp bar its on top of next rank in rank and skills
THANX!!! u rock!, i have bad visison and this is some problems XDD zrry.
lol i look the friggin camera option, finaly the soluthions to our problems XD
its ok
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Maps and Strategies
This post has been removed by an administrator or moderator
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
wundder weapons
thx and think about how will lag come there will be no lag and we should replace premium weapons with guns u need to unlock.
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Reviving
Originally posted by FatCatAttack:
I’m going to stop this right here. First off, no. Figure I’d answer your question.
Second of all, imagine the ability to buy revives in combination with the fact that you can buy in-game money. A rich idiot could just buy his way to virtual invincibility. So self revives are not an option.
However, the fact that there is a revive stat which I cannot for the life of me figure out how it works is likely news in itself that there could be an eventual revive system where players can revive other players, but you have to realize that we need to fix the server issues (or better yet, just get a new server host) before we can interact at that level. For instance, I’m pretty sure you have all experienced the walk out of the map bug, which is just the server misreading player’s movement. If we can’t get the view of the movement right then we can’t make any decent revive system I can imagine.
Are u kidding me of course thats invincibility what about reviving ur team mates and each revive costs 3000 its genius.
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Clan
Originally posted by 6thgraderhere:
Originally posted by techno45:
the game is missing a lot of stuff and NO we are taking things from a another game i mean LOOK at tdp4 i bet the dev has a lot of money now thanks to people.
Originally posted by techno45:
btw SAS:Zombie Assault is slowly being overtaken by hackers
Whao, double post.
whats the big deal? anyway zombie assault is slowly being overtaken by hackers NOTE: when u see people with ’’nothing’’ E.g "Nothing Hudson ( i met him ). there a hacker its true
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
wundder weapons
Originally posted by ironhide200:
no seriously you guys talk bout wepons or medals tell me
well we should add in-game achievements then we should get guns that u cant buy with coins or money but with only medals that u complete E.g 1000 kills gets you a reaper ( i made that up ) its genius idea thinks about it.
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
TO DEVS THE FRIGGIN CAMERA SHOULD MOVE WITH THE PLAYER NOT THE MOUSE
Originally posted by sesshojoe:
Originally posted by techno45:
plus they should add a player profile
yes, and add the experience bar you forget XDDD because i dnt know exactly how much xp need to pass to other lvl, is indispensable to get one in every lvl up game no?.
there already is a exp bar its on top of next rank in rank and skills
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Attachments
Originally posted by doom778:
They are too lazy
u my friend are correct
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Clan
btw SAS:Zombie Assault is slowly being overtaken by hackers
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
Clan
the game is missing a lot of stuff and NO we are taking things from a another game i mean LOOK at tdp4 i bet the dev has a lot of money now thanks to people.
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techno45
42 posts
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Topic: SAS: Zombie Assault 3 /
players types and stratagems
Originally posted by AppaTheBizon:
On the forums, makes sense too. That way you can’t end up level 20 when before you started the round you were level 2. It’s more for your convinience, cause it would drive me crazy having almost twenty guns I can’t buy because of the simple fact I only have $221.
Lol true true i agree that would suck Lol
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techno45
42 posts
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