Recent posts by Randomgold on Kongregate

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Topic: Cloudstone / can we trade with other player?

Unfortunately, I don’t think there’s a way to trade with others. Might be interesting to see though, depending on how it’s done. Somehow, I don’t think it will though. Games of this nature seldom have such features, no matter how much the players cry out for one.

 
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Topic: Cloudstone / new class

Originally posted by battleship203:
Originally posted by nikeas:

Ekhm, so, why there should be “ninja/assasin class”?

i already said it…

To be fair, you kinda didn’t. You said why the other classes aren’t ninjas, rather than saying why there should be a ninja/assassin type class. Personally, I must disagree with you in thinking that there should be a class like this. Although it seems like a cool idea and all, and a stealth based class would be interesting to see, they also don’t really fit in with the game. How would a class that sneaks up on opponents, and is geared almost exclusively towards fighting one, or at most two, opponents at a time deal with the heavy swarms in this game? While they would be able to deal heavy damage to that single target, how would they deal with getting hit by three or four mobs at once? And for that matter, how would they deal with timed missions in which you need to kill lots of enemies in a very short amount of time? And what stat would they use anyway? There’s only three after all. While I suppose the devs could add another stat to the roster, updating every single piece of gear that ups all of them would be a bit much for them, not to mention the problems with adding new classes in the first place.

So yeah, while it’s fun to speculate, I don’t think it’s a good idea to actually implement.

 
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Topic: Cloudstone / Suggestion

Originally posted by nikeas:

There’s no sense in adding another “class”. Actually, we’ve got 7 classes in Cloudstone – warrior, monk, wizard and hybrids. And I don’t think we need some damn archers. We’ve got guys focusing on hp/armor (warriors), fast-attacking healers (monks) and ranged class (typical mage).

Anyway, idea itself is pretty nice… but there should be difference beetwen wands/staffs and bows. Claws and swords are different. Bows and wands should be too.

I guess the difference would be similar to what exists between swords and claws. Staves/wands have low damage, but high attack speed. Bows could have higher damage, but slower speed.

Also, why not something along the line of Chi Master for the defense oriented monk ‘upgrade’? Seems like it fits to me.

 
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Topic: Cloudstone / Petition: Add action bar slots

It makes sense that he would want them really. The industry standard is around nine slots, so the six in this game is a bit restrictive in comparison. The fact that you can’t use potions or attack items from the inventory menu doesn’t exactly help either.

So yeah, if this is supposed to be a petition type thing, you get that +1 from me for all that it’s worth.

 
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Topic: Cloudstone / Glitch

So there’s no way to get back what was lost (well, other than grinding it out again)? That seems kind of unfair to those of us who had no idea what was going on. I don’t even know if something I did counted as cheating or not.

 
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Topic: Clash of the Dragons / Another draft bug

Draft i.d here is 72776. In the second battle of the first match, the game froze up. I’m not sure whose side the freeze was on, but I waited for quite awhile. Then I restarted the game, just in case the problem was on my side. As soon as I reconnected, the match ended, but somehow, I won it (I was clearly losing the battle BTW, and had pretty much no way of turning it around). Not only that, but the match ended, even though my opponent and I should have played a third battle. The game registered that I had won the round, even with the record stil at 1 to 1. Not sure how any of this happened really.

 
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Topic: Clash of the Dragons / Nexus

On the nexus menu, use the search bar of the side to select the card or items you want to use. Double click (or single click and choose Use Card), then once the card is in a slot on the big swirly wheel thingy, you can choose the amount. This is done either by using the + and – buttons, or highlighting the number and using the keyboard to choose it. When you have all the cards you want to use, click on Invoke The Nexus, and wait to see what comes of it.

For recipes, look here

 
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Topic: Clash of the Dragons / blanked from doubleclick.net?

Maybe the problem is with Kong instead of the game? It’s happened to me also, both on this game and others. (Firefox here as well).

 
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Topic: Clash of the Dragons / Mage Killer and Mage's Bane

Blood bond and spirit ward are also quite handy to have around for those enemies. Spirit Ward keeps them from hurting you by making them heal instead, and blood bond causes them to take the same amount of damage before it hits you.

 
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Topic: Clash of the Dragons / What is the difference between depletion and banish?

Your first assumption is mostly correct. If a card goes to the banish pile, it can not be healed by normal means. Cards can be banished in several different ways, including Spear of Destruction, Bernard Bronzefist, Scorched Earth , Swallow Your Souls, and Magma Elemental. Potions are also banished upon depletion, and ranged weapon attacks (which you shouldn’t be using as a pyrelord. Get rid of them ASAP)are sent to a subsection of the banish pile, called the ranged depletion pile. There are currently 2 commonly available ways of getting cards back from the banish pile, but they are highly specific and only effect one kind of card each. Alchemist heals one potion upon depletion, and Silver Arrow heals back all used ranged attacks upon depletion.

 
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Topic: Clash of the Dragons / Card generator

Ok, I don’t care what anyone says, I’m bringing this back. The forums are getting to crowded with bug reports and complaints, so we need something a bit more fun, don’t you think? (And the last post was only 2 weeks ago, so it’s technically not a necro. It was just buried a bit by all those previously mentioned bug reports).

And to do it, I have these:


(Don’t like the name on this last one, but it’s all I could think of)

 
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Topic: Clash of the Dragons / Cycle deck bug

Sometimes when I play in a cycle deck, I get down to the last card in my deck, and play an alch to keep me going. Only problem is, it doesn’t. It goes to my depletion pile as if it was a normal card instead of my deck like it’s supposed to. No card effect that would cause this to happen occurs, unless I’m missing something really big. This does not happen all the time, which is good, but it’s really annoying when it does.

 
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Topic: Clash of the Dragons / Craft materials in Nexus

Originally posted by rwpikul:

25 of each will get you a random uncommon, 50 of each for a random rare.

That’s cards. This is about crafting mats.

 
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Topic: Clash of the Dragons / Card generator

Just a few fun little cards I came up with.

 
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Topic: Clash of the Dragons / Self Damage vs some enemies

You’ll see this kind of thing a lot in later zones. Some enemies have cards that cause you to take damage whenever you deal damage to them, some cause you to take damage=to what you did to them, and a bunch of other nasty effects.

 
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Topic: Clash of the Dragons / Card generator

Why use those graphics? Aren’t the normal colors fine as is?

Anyways, as for new cards, here’s a few around a theme. Idea was, that melee and ranged attacks have a booster and copy card, so what about the other four types of attack? Well, here we go:

And one more, just for kicks.

 
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Topic: Clash of the Dragons / Card generator

Here’s another.

I got a bunch more ideas waiting around a central theme coming up later, but since they’re are a lot of them, I’ll leave them till another post.

 
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Topic: Clash of the Dragons / Card generator

Some things on opposite ends of the rarity spectrum:

 
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Topic: Clash of the Dragons / Best of Card Creator

If you look back at the card generator thread, you’ll find there’s a lot of cards that are OP. But that’s not really the point of the thread is it?

 
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Topic: Clash of the Dragons / Deck Editor

If you do that, just don’t save it. Then go to a different area of the game, and say no when it asks if you want to save. When you go back, your deck will be back.

 
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Topic: Clash of the Dragons / Card generator

Here’s a few more fun things.

(now, I’m gonna try an image with this one. Lets see if it works)

(yay)

 
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Topic: Clash of the Dragons / Card generator

Here’s a few more interesting cards:


 
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Topic: Clash of the Dragons / Card generator

Here we go:


 
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Topic: Clash of the Dragons / Wierd Bugs

A few odd bugs appeared for me today. First was in a brawl. I was killed off, then revived with a MoS. When I tried to play Healing Light to get myself back on my feet, it depleted one instead of healed, and I died again (the boss had no runes of reflection, nor were any cards played that would cause this to happen). Then, after that, I couldn’t put any messages on clan chat, so I refreshed the game. Then the really bad stuff started to happen. First, I had trouble connecting to the game. It eventually worked, but when it did, I found my daily reward reset to 0. Not only that, but when I went to the questing screen, most of the nodes I had already beaten were back, some that I had not yet beaten were treated as if I had, and my character location was different. Anyone else having anything like this happen to them?

 
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Topic: Clash of the Dragons / Card generator

A few more things here: