Recent posts by Randomgold on Kongregate

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Topic: Bloons Monkey City / Occupation Rewards

Looks like another way to get knowledge packs and bloonstones. But what does it mean for CT? Thoughts? Concerns? Likes and dislikes?

Personally, I think it’ll really shake things up. People will try harder to get and stay on top for more than just the monetary reward. Previously, there wasn’t any real motivation to take CT except for the extra bloonstones and some extra cash. Now with even more bloonstones and knowledge packs at stake, there’s some real motivation to make the competition more interesting. I foresee a lot more people being competitive in CT. It will make it much harder to get those last three rewards, but is that necessarily a bad thing?

 
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Topic: Bloons Monkey City / what the leaked bloons do

They pop, just like any normal bloon. But, the problem is, they aren’t filled with air. No, these bloons are filled with a mixture of toxic gasses. Each type is filled with something different, and allows even the heavy lead bloons to float just above the ground. When they pop, they release their deadly mixture into the air, slowly poisoning the poor monkeys. Since they are airborne toxins being released into a wide open area, each individual bloon doesn’t do much of anything, so they require large numbers to successfully poison a significant number of monkeys. The number of lives we have to work with is the minimum number of bloons that need to get through to do fatal damage to the monkeys. At low levels, only enough bloons to kill off one or two monkeys is delivered. But at higher levels, dozens of monkeys can get a fatal dose of a toxic cocktail should we lose. The combat monkeys we use to defend are supplied special equipment that allows them to nullify the toxins released. Unfortunately, each building can only supply a small amount of the antidotes, so the common citizen monkeys are still left vulnerable. ’Tis a sad fate, to be sure.

 
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Topic: Bloons Monkey City / Upgrades are confusing

For the most part, yes, getting the first two upgrade paths does make a difference regardless of which tier three you get. Some differences are bigger than others, but all of them are there. There are some tier one and twos you may not want to get if don’t want the tier three though, such as with engineers and tack towers, but it always makes a difference, however small. This is what happens in your examples. When you’re dealing with tower upgrades that pop more than ten bloons, the difference of adding one or two hardly seems to make any difference, especially during later waves when there are so many of them. But it’s there whether you notice it or not.

P.S.: Your English is fine. There are only two real mistakes that I can see, and one of them is just due to fast typing (“ther ebe” instead of “there be”). The only other really noticable one is using tear instead of tier. English words like that can be tricky though. Try thinking of it like this to help you: Tear has an “a” in it, like “face”, so a tear is what comes down your face. Tier has an “ie” in it, like the word “series”, so tiers are things in a series (not the exact definition, but close enough for this purpose). Don’t worry, everyone gets confused by things like this, even people who’ve spoken the language for years. English is just weird. Hope that helps!

 
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Topic: Bloons Monkey City / Can I turn off MvM?

As long as all you do is defend and not send your own revenge, your pacifist mode should remain in tact. Only sending an attack, whether it be as an initial attack or as a revenge attack will cancel pacifist mode. Defending against an incoming revenge attack is just fine.

 
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Topic: Bloons Monkey City / Can you replay a tile you conquered?

Indeed you do. Just go to the Monkeys & Items tab and then to My Tracks, and you’ll be able to play any track you’ve already beaten for some extra city cash. You won’t gain any exp that way, but it’s still handy for developing strategies and getting some extra cash if you have some problems with the tile tracks you have. Good luck!

 
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Topic: Bloons Monkey City / NEW BLOON FOR BTD6!!!

How about this one:

Bloon bunches:
When a bloon has this quality, it looks like three or four bloons of the same type grouped together like they’re in a bundle (something like this: http://partyshop.co.nz/blog/wp-content/uploads/2014/07/Balloon-Bunch-Red.jpg). When in a group, they travel slightly faster than normal (.1x normal speed). Not only that, but when one is popped, all the bloons that make up the bunch split off and become normal bloons of that type. Lead, black, white, zebra, and ceramic bloon bunches all have the same qualities as the single bloons do.

 
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Topic: Bloons Monkey City / Can I turn off MvM?

I’ve heard that pacifist mode is kind of buggy and isn’t perfect, but I haven’t had any problems with it so far. Other than that, I don’t think it prevents revenge attacks, which may be the cause of your recent assaults. And, since MvM attacks remain indefinitely until the player being attacked logs on, you might get one or two revenge attacks from an unresolved attack you made weeks ago. It sucks, but that’s how it works.

 
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Topic: Bloons Monkey City / Can you replay a tile you conquered?

Nope. There is no way to replay a captured tile. There is a way to replay the track, but not the tile itself.

 
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Topic: Bloons Monkey City / Mini-Challenges

If you’re looking for more ideas for these self imposed mini-challenges, then how about these:

1: No ships.
Just like it sounds; don’t use ships on lake/river tiles. This will be easier on some than others, but I’d say it should be possible.

2: Spike free.
Don’t use any kind of tacks or spikes. This means no road spikes, spactories, tack towers, and engineers. Although, I guess you can make a case for that last one, since the description says they use nails, not spikes, but still.

Personally, I don’t think I could last very long with either of these challenges, but for a more skilled player it should make things interesting.

 
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Topic: Bloons Monkey City / New tower ideas

Nice to see this come back. Now then, let’s see…
Rocket Hunter.
Description: When this powerful monkey pops a bloon, it sends out a small barrage of homing missiles that pop every other bloon of that type. The bloons won’t know what hit them! Cost- $1000

Range: About 1.5X a 1/0 Ice monkey. Fire speed: About half the speed of a 0/0 bomb tower. After popping one bloon, sends out ten missiles that pop the same type of bloon (if monkey pops a pink bloon, the ten nearest pinks will also be popped). If there are no other bloons of that type on the track, the targeted missiles move in random directions before exploding, even if there’s no bloons present.

Upgrades:
Path 1
Tier 1: Spring Loaded Rockets: Better loading and firing mechanisms let the missiles fire faster. (20% fire rate increase) Cost- $900
Tier 2: Target Finder: With a better targeting system, the Hunter can find its target much farther away. (50% range increase) Cost- $1650
Tier 3: Dual Wielded Launchers: The Hunter now packs a second launcher, allowing it to target two different kinds of bloons at once! Cost- $8000
Tier 4: Ballistic Missiles: Everyone loves bigger missiles! These power packed explosives blow through three layers of bloons at once. Cost- $10000
Path 2
Tier 1: Explosive Payload: The smaller seeking missiles gain an explosive warhead. (targeted follow up shots explode on impact with a burst half the size of a 0/0 bomb) Cost- $1500
Tier 2: Bigger Launcher: More missiles= win! (Fires 20 missiles after the initial shot) Cost- $3500
Tier 3: Missile Chain: Missiles in missiles for even more bloon popping mayhem. (Each missile contains three smaller missiles that each target the nearest of the same type of bloon. These do not explode.) Cost- $7500
Tier 4: Hunter’s Volley: Active ability- Hunter’s Volley: Fires countless missiles into the air that come down and pop all bloons on the track once and set them on fire for three seconds. (cool down- 15 seconds). Cost- $10,100

Pros: Can target a large number of bloons at once. Great against rushes of a single bloon type
Cons: Much less effective if there’s few other bloons of one type, or if they get popped too quickly.

It’s completely impracticable in a real game, but it sounds fun, doesn’t it?

 
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Topic: Bloons Monkey City / tips tricks and questions

Originally posted by LolDOTcom:

I can’t place watermills and I attacked someones village… when will the attack finish and why cant I place watermills? I’m trying to place the watermills on my lake territory beside my dock

Your attack will finish whenever the person you attacked deals with it. Whether that person wins or looses determines what you get. If he/she successfully defends, you get nothing, but you’ll lose honor (don’t worry, that doesn’t really do much of anything). If your attack goes through though, you’ll gain an amount of money based on how much the opponent has in his/her bank at the time, as well as a bit of honor. You can get revenge attacked either way though.

 
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Topic: Bloons Monkey City / how to know terrain types

If you want to know what kind of terrain a building you’ve placed is on, just start moving it. It’ll come up off the tile so you can see what it is. You don’t actually have to move it though, since once you know what tile it’s on, you can just hit cancel and the building will pop right back in place. Sometimes you do have to go searching for a specific type, but it only takes a second or two to check.

 
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Topic: Bloons Monkey City / Another Consecrated Ground Question

Thank you all. With all the strategies given here, I was able to win the day (AKA, the challenge). The only hiccup I had was leaking a few camo bloons depriving me from an otherwise NLL run, but that was because I timed my anti-camo dust badly and didn’t feel like starting over. Even so, I consider it a rousing success. :)

 
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Topic: Bloons Monkey City / Another Consecrated Ground Question

I’ve tried all the suggested strategies here and many of those on Youtube. However, most of them assume a round 8 or later BFB, or even no BFB at all. With a round 7 BFB, I simply don’t have the time or money to set up the proper defense that one of them requires. Like I said, the bloons never change on mine as they seem to do for others. While many of these do certainly seem viable for other sets, it doesn’t help much of the one I’m facing. If there’s someone out there who has dealt with the set up I described above, that would be excellent. Thank you all for the advice anyway though.

 
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Topic: Bloons Monkey City / Another Consecrated Ground Question

I know lots of people have asked about this particular mission in the past, but none of the advice there is really helping, so I’m asking again. First of all, a quick question. Does the mission still change each time? I’ve been getting the same waves every time I’ve done it so far, with no variation. I know there’s a few different set ups for this one, and it used to change each time, but I always seem to get the same one. Do they still change, or am I just really unlucky?

Now then, important things in my CG mission are:
R1- standard fair. A few ceramics and leads, but nothing special.
R2- Mostly normal stuff, but a few camo/regen greens. Still not too hard.
R3-Camo zebras
R4- Meh.
R5- MOABs comith (Two groups, with one on each track both times).
R6- Nothing but wimpy camos and normal cannon fodder.
R7- This is the problem, right here. A few of those wimpy camos again, and everything looks good, but then WHAM, two MOABs and a BFB waltz right through everything. They tend to come from different entrances, so my super monkey(s) can’t even take them both out at once. I’ve never gotten past this one.

I usually try and start with a 2/3 super monkey in the top left, but sometimes I’ll be ambitious and try a 3/2. Then I go for various combos of 2/3 and 3/1 (anti-camo dust is my best friend in this one) apprentices in the corners, sometimes all in one, sometimes spread out. I’ll usually try and get another super monkey and upgrade it as high as I can, but that only goes so far. I have 2 supers(3/3) and 5 apprentices (4/3)at my disposal. Any tips or tricks for this one?

 
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Topic: Bloons Monkey City / BMC Corrupt-A-Wish

Wish granted. You have your very own time traveling monkey, complete with its very own TARDIS. This monkey is incredibly powerful, having abilities that send bloons back to the start, high end dot damage, and so much more. But the powerful time machine was never meant for monkey hands. The simian user understands only a few of its functions. One day, in the middle of a bloon popping spree, it presses a button it shouldn’t have. The monkey is sent back in time, to an era when bloons had not yet been created and monkeys were mere animals without the means to create their civilization. The time monkey, seeing the possibilities, decides to educate the monkeys in the ways of bloon popping long before the bloons ever show up. It soon becomes religious to study the ways of bloon popping, and the legendary enemy yet to come is akin to the devil itself. When they finally do show up, even the weakest dart monkey is able to easily destroy even the mighty ZOMG. Soon, the bloons are completely eradicated, having never been a real threat, thanks to the time traveler’s influence. Once gone, the monkeys, having based everything they’ve ever done on the popping of bloons, now have no direction in life. It isn’t long before their bloon popping techniques are turned on their fellow monkey. Wars break out, and their anti-bloon methods are rapidly converted into monkey killing weapons. They spawn more and bloodier wars than ever before, and monkeys die by the millions. The next time your TARDIS monkey emerges from the time stream, thinking he’ll see an era of peace and prosperity, sees only death and destruction.

I wish that banana farms generated monkey twice as fast as they normally do.

 
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Topic: Bloons Monkey City / New tower ideas

Got some nice little ideas going on. We need more though! It’s fun to see what other people can think of, even if it’s ridiculous and has no place in the game. At least, I think so. And, in that spirit, here’s one more from me:

Monkey Sage
This old, wise monkey has dedicated its life to the pursuit of knowledge and wisdom. In it’s travels it gained the wisdom to use the powers of Heaven and Earth. It will now use those great powers to help other monkeys in their fight against the bloons. Cost-$4,100

Has the range of a 0/0 dart monkey, and a similar attack speed. Lets out waves of energy that pop all bloons in its radius, even lead and camo.
Path 1 upgrades:
1) Focused mind- The Sage focuses his power better, letting him attack more often (1.5x faster). Cost- $2000
2) Great Wisdom- The Sage takes his wisdom to new levels, making his attacks come even more frequently (1.8x faster). Cost- $6000
3) Way of Earth- The Sage channels the power of Mother Earth to vanquish the bloons. Powerful vines will spring up from the track, binding the most powerful non-MOAB bloon and pop it into oblivion. Any bloons that run into the vines will pop once as well. (Can have a maximum of five vines at once) Cost- $15500
4) One with the Land- The Sage gives himself completely to the land, allowing him to channel massive amounts of Her power. Not only will vines sprout much faster (ten vine max), but fills the air with razor sharp leaves and flower petals that obliterate bloons, and are particularly powerful against MOAB class bloons. (Basic attack pops two layers, and deals triple damage to MOAB class bloons). Cost- $21000
Path 2 upgrades:
1) Wider Perception- The Sage can expand his mind to further reaches (1.2x increased range) Cost- $3600
2) Greater Knowledge- The Sage expands his knowledge base, allowing his attacks to reach even farther away (1.5x increased range). Cost $8000
3) Way of Heaven
The Sage channels great power from all the powers of heaven. Rays of light shine down from the sky with great frequency. Rays greatly slow down bloons and make them much more vulnerable to other towers. (Slows down as much as Arctic Wind, and all towers deal twice as much damage to affected bloons) Cost- $14000
4) One with the Heavens- The Sage gives itself completely to the Heavens, allowing it to channel great power. Grants the active ability Heaven Fall. Heaven Fall: Beams of searing light fall on the entire track, popping ans slowing all bloons for five seconds. Cost- $19200

Pros- Massively powerful, attacks all bloons in range, powerful upgrades, damages all types of bloons.
Cons- Expensive.

Yeah, it’s OP, but hey, that’s half the fun of making up towers like this. It’ll never make it into the game, and that’s why these kinds of towers can be created. Let’s have some fun with it!

 
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Topic: Bloons Monkey City / Contested Territory

I’m not exactly sure what you’re asking. Do you mean that you and another person in your group got to the same round? If that’s the case, ownership goes to whoever got to that point first. If it’s a more general question of how ownership is determined, it’s whoever beat the highest round.

 
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Topic: Bloons Monkey City / Help for a noob

Get your ninjas up first. Those will see you through in a lot of situations. You should also invest in your second city, at least up to the point where you gain access to engineers, and then up to 3/x. One or two of those can easily get you through the first several rounds.

 
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Topic: Bloons Monkey City / BMC Corrupt-A-Wish

Granted. You now have access to you save file everywhere you go. Everything’s fine for a while, until your precious iPhone is stolen! The thief manages to crack your pathetic phone security and gain access to everything on it, including your BMC account. The thief doesn’t know anything about the game, but still decides to to play around with it, just because it looks fun. He has so much fun he keeps playing, and playing, and playing. Trouble is, he’s really bad at the game, and has no problem using your bloonstones to compensate for his poor game play. Not only that, he has no idea what the buildings in your city do, and so gets rid of many of them and replaces them with others that you find useless. By the time you get a new iPhone and cancel the old one, it’s too late. The damage has been done, and you log on to discover all your bloonstones are gone, your city is in shambles, your banks empty, and only a few new tiles to show for it.

I wish that I could tame bloons and have them fight for me against their brethren.

 
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Topic: Bloons Monkey City / Those pesky lead bloons!

Well, Mythbusters (anyone remember them?) did once prove that a lead balloon can, in fact, float (https://www.youtube.com/watch?v=HZSkM-QEeUg), so there’s that. And well, as for your ninja’s, use something that can pop those darn lead bloons first. You have plenty of options, after all. Bombs, ice, glue, magic, sniper bullets, boomerangs, and globs of white foam can all give you the metal shredding power you need early on to take care of them. And if you really want to stick with ninjas, getting a nice little x/3 village will make your ninja lead popping machines.

 
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Topic: Bloons Monkey City / New tower ideas

Oh, so many ideas I have…let’s start with this one for now:
Monkey Twins

Description: Two monkeys for the price of one! Place both monkeys in different areas, and they’ll play a little game of catch with each other. They just happen to be throwing a spiked ball of bloon doom. This ball is made of an experimental substance that will never be broken by bloons, and so it can pop as many bloons as it crosses, with no upper limit! Just be careful you don’t place the twins too far apart from each other. Cost- $900

Each monkey has a range of a 1/x Dart monkey, and to be effective, the two ranges must overlap, even if it’s only by a small amount (Note: if the twins are placed too far apart from each other as designated by their individual range, the ball will stop before reaching the other twin, and it takes a long time for them to get another one). The fire rate (time it takes one twin to throw the ball after catching it) is slightly less than a 0/0 Bomb Shooter.

Path one upgrades:
1) Bigger Ball: The ball becomes bigger, letting it pop even more bloons at once. Cost- $600
2) Heavy Ball: The ball’s material is compressed in such a way that it becomes much heavier, and so moves slower (allows it to stay on the track longer, popping more bloons at once. Does not affect fire rate.). Cost- $1500
3) Fire Ball: The ball’s material is compressed even more. So much so that it bursts into fire, allowing it to pop lead and frozen bloons. Cost- $950
4) Lava Ball: The ball of fire becomes so hot that it melts the track! Leaves a trail of molten rock behind it that pops every bloon that crosses it. (Each pixel of lava trail lasts for two seconds. Getting the x/2 upgrade lets each ball leave a trail behind it, making a double wide trail) Cost- $12000
Path two upgrades:
1) Quick Reflexes: Lets the Twins throw the ball sooner after catching it (increases fire rate by 1.5x). Cost-$550
2)Double Throwing: The twins get another ball to play with! (Adds another ball. Each twin throws their ball at the same time, which travel in opposite directions. The paths make them go next to each other, the ball thrown by the twin closest to the entrance is on the left, the other twin on the right.) Cost- $2300
3) Blade Balls: The balls spikes are replaced by razor sharp blades that can mow down two layers of bloons with each attack. Cost- 3000
4) Bouncy Balls: Active ability- Bouncy Balls: For five seconds, each twin will throw a barrage of small, spiky, bouncy balls instead of their normal balls. Each ball bounces from bloon to bloons, wreaking bloons devastation. (Each ball functions similar to Glaive Ricochet, but with only 1/3 the popping power.) Cost- $11500

Pros: Potentially limitless piercing power, great against rushes, devastating on tracks with straight lines.
Cons: Only throws one ball at a time (without upgrades), leads, camos, placement can be tricky.

 
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Topic: Bloons Monkey City / BMC Corrupt-A-Wish

Wish granted, there are now many, many more MOAB graveyards around the city. So many, in fact, that it starts to attrack the attention of dark forces that had previously been dormant. This is the power of the dreaded Necro Bloon, a bloon who has cultivated the power to raise other bloons from the dead to do its unholy bidding. The immense power of all the fallen MOABs, BFBs, ZOMGs, and mysterious, long lost blimps was too much for this dark bloon to ignore. It arrives on the outskirts of your city, ignoring your defenses to examine the lost beasts. Then, just as suddenly as it arrived, it vanishes, taking many of the frames of the fallen blimps with it. Soon, the skies are filled with the shadows of horrors never before considered. The reanimated blimps are more powerful than anything you could even imagine. They don’t react to anything that would slow down a normal MOAB class bloon. Sniper shots don’t stun them. They ignore the many spikes that have pierced them. Even the explosions of your MOAB Maulers don’t bring them down. Even when reduced to scraps and a metal frame, they keep advancing. Soon, you are overwhelmed by the undead army of bloon doom, and your monkeys are slain and given to the MOAB’s dread master.

I wish for a special item that doubled the cash per pop for all of my towers.

 
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Topic: Bloons Monkey City / BMC Corrupt-A-Wish

Both your wishes have now been granted. The first to arrive is your shiny new bloonstone farm! Although a bit slow from your point of view, it produces bloonstones at a steady rate, fueling all your buildiding and upgrading needs. As time goes on though, you notice start to notice something. Your city doesn’t look quite right. The landscape and building placement is starting to look off somehow. You shrug it off, figuring it’s just your mind playing tricks on you. Soon though, it gets to the point where that excuse is no longer possible. Your city is, indeed, changing. Your buildings shift around at random, or simply disappear. The landscape shifts around, one kind of terrain suddenly becomes another. Terrain specific buildings lose their place as your city becomes chaotic and ever changing. Even the very boarders of your city aren’t safe as new terrain is opened p and old terrain is lost. The reason? Well, those bloonstones have to come from somewhere right? As it turns out, producing bloonstones naturally takes a long time. Much longer than your farm churns them out. And making them so quickly is taking its toll on the fabric of reality, warping and distorting your city and its occupants at random. Only after demolishing your precious farm does your city return to a semblance of normal,although it’s never quite the same again.

As soon as you’ve dealt with that catastrophe, a new, mysterious building arrives. It’s your bloon corrupter ray. You quickly build them up and deploy them to destroy the oncoming hoards of bloons. As soon as the rays strike a bloon, it becomes a horrible, corrupted version of itself. The horribly distorted bloons wreak havoc on the field, annihilating bloons at random. Your monkeys let out joyous cheers as they watch their old enemies destroying each other by the hundreds. Soon though, those cheers turn to horror as the corrupted bloons turn to their destructive ways towards the monkeys that spawned them. The corrupted bloons seek only death and destruction, regardless of whose it is. The monkeys desperately try to stem the waves of corrupted bloons, but their darts and bombs seem to have no effect on the death bringing bloons. You are powerless to do naught but watch as the corrupted bloons leave the track and wipe out your monkey defenders, just as they did the attacking, normal bloons. Soon, the only thing left standing is the bloon corrupter ray, which still fires automatically at any bloon that enters its range, filling everything with the horrid corruptions of a once polite, respected enemy.

I wish for a new monkey that can target the inner layers of bloons (example: when faced with a pink bloon, it’ll pop the red bloon inside of it first, then move on to the blue, green, and yellow layers before popping the outer pinky layer.)

 
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Topic: Bloons Monkey City / BMC Corrupt-A-Wish

Granted, a new targeting method, highest amount, is added into the game. But there’s a bit of a problem with it. It works by counting the number of bloons in a given area at once, locking on to the general area, and then firing. This causes an immense slowdown in tower productivity in later rounds, when there’s so many bloons in a given area that the tower quite simply doesn’t know where to shoot. During the first rounds it’s fine, but by the end, wave after wave of bloon gets by your defenses simply because your towers don’t know where to shoot.

I wish that Monkey Buccaneers could be used on all maps.