Recent posts by ishu_bagaria on Kongregate

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Topic: Triviador / Need friends to exchange supplies

Hello

None of the people in my Kong friend list currently play this game. I’d like to add some people that are playing as friends to exchange supplies and play in clans, etc.

 
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Topic: Swords & Potions 2 / Are our workers actually employees?

They can also be considered as partners. The shopkeeper which is supposed to be ourselves or our character is also a full-time worker who starts with limited recipes as any other worker and gains more recipes through unlocks, or as we can say through experience, or through achievements, or as we can say through coordinated work with other partner workers. The shopkeeper (main owner/us) also does not get any periodic salary or takes any money home. All partners/workers including shopkeeper make items and sell them and the profits are reinvested in the shop which belongs to all of them.
The amount which we pay to unlock/buy a new worker can be considered as a signing bonus. or some kind of fee/commission paid to the tavern owner for arranging the meeting between the shopkeeper and other workers.

On coming to the issue of the workers getting paid, I think we can say it comes from the city. The workers make items and spend their own hard-earned money to build different homes for different types of customers who then come and live in the city. So maybe the city charges rent and the rent is then distributed among the shops either equally or in proportion to their contribution to the city.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

If I pause the game just as my day starts, and in that period I cancel the scheduled item of a worker and queue another item; or if I do above without pausing but before the workers have reached their stations and the day has started, the game freezes and all the workers just stand in their places and do nothing and even though the timer progresses towards day end, no customers come in. If I refresh, it fixes and it and I see several customers standing in my shop.

 
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Topic: Swords & Potions 2 / This game still getting updated?

A little “Hey folks! We are still working on this.” from the devs isn’t asking for much

 
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Topic: Swords & Potions 2 / This game still getting updated?

The devs are supposedly working on a new aspect of the game. A pvp event called City Wars. So technically, the devs are still updating this game.

 
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Topic: Time World / Galaxy Recruitment

Any galaxy recruiting newbies? I’ve been playing the game for 2 days and am well aware of the basics.

 
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Topic: Swords & Potions 2 / ass and ass helm are both real items

You must have been very bored to be sitting and trying which of these worked. XD

 
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Topic: Swords & Potions 2 / GUIDE : How to know the components of every recipe or how to use knarfbot

The quantity of resources mentioned for Mindful Staff is also incorrect. Looks like the recipe was changed and it hasn’t been updated in knarfbot’s db.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Right. Let’s get the discussion back on topic in full-form. We don’t need to bump it anymore now that it is stickied. :D

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

Customer will ask for items you can’t craft. Confirmed today, a soldier came in looking for Spider Shield which I’ve never brought before. Recipe belongs to Enchanter whom I havn’t hired as well. Probability seems to be very low if you calculate the amount of customers I’ve served so far. Not sure if this will go up if you moved to a city with high leveled customers.

Like I said earlier, they can ask for items that you can make or have the recipes for. Even if you haven’t hired an enchanter, you have unlocked the recipe for spider shield by making 60 Bone Shields or any other Enchanter recipe which is unlocked by other workers, and since you have that recipe, customers can ask for it.
Again, I repeat, a customer will NEVER ask for an item that you cannot make yet or don’t have the recipes for, simply because his level his high, unless you have bought that item in the past or made it using a worker you don’t use anymore. So having high level customers in never a bad thing and moving to a town with high level customers does not change this.

Don’t take just my word for it. Go the the game chat and ask any experienced player.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

They will still ask for those items regardless, they won’t stop asking just because you stop selling it for a long time. I run my shop 40-50X when I play, I’m playing close to 1 1/2 months now. Customers will ask for items belonging to their level & down even if you’ve only sell it once. It’s all a matter of the rng of the game engine plus something about items crafted with rare resources (they tend to pop up more often).

Leveling up 1 level cannot be compared to leveling up 50 improvements. Don’t make this type of lousy comparison. Games nowadays tend to guide a player thru almost entire content of what game has to offer, thus if you follow the game tutorial part of a game fully, you usually have played the whole game. The rest is just how much grind or wait you can stand before looking for a new game.

Games with a story line (or limited no. of stages) will end at some point & you can finish it, games without one will end only if you can’t stand it anymore. MMO tends to be the latter type, more so if developer wants to make money out of it.

I have also been playing for the same time and my customers hardly ever ask me for items that I don’t make. Even when I change workers, the customers start asking for items from the new worker after playing 20-30 in-game days.
Besides, this discussion started because you claimed that moving earlier in the game to a city with high level customers unlocked was a bad idea because they would ask for high level items which you cannot make yet; to which I pointed out that they don’t ask for those items because their level is high, low cap customers can do that too thus moving to a high pop city earlier is not a bad idea.

Also, it is not a lousy comparison. Comparing 50 upgrades against hundreds is same as comparing one level up against tens. Especially when you don’t even have access to all the items by that time and you can’t afford to make half of what you already have access to.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by Pagani400:

There are items I cannot make that my customers prefer. In my case, heat gloves, ring of might, fitting top, scholar’s mark, and 3-4 guns.

Originally posted by gargathkeep:

As pointed out below, customers coming in does ask for items which you can’t craft yet. I’ve bards, engineers & thieves coming in asking for thrown weapons & range weapons I’ve yet to unlock. Thus this is not something which can’t happen. It might be some kind of game engine which remembers what you’ve sold to customers. Thus when you brought stuffs from your customers & sold them or keep it yourself, somehow the game takes it that you can make the item & whatever previous items that leads to it.

Yes it is the fact that you sold that item in the past which is making your customers ask for them even if you can’t make them. But as you keep playing and not sell that item anymore (or only once or twice compared to several others items you do make and sell repeatedly), your customers will stop asking for it. The game engine records your sales details including the amount of items you sold, the money you made and which item you sold. This is explained in another thread which I can’t find at the moment (could be from the edgebee forums) but it shows that it is not a relevant factor. Your customers are not asking for those items because their level is high, your low cap customers can also ask for any item that you have sold but don’t make.

Originally posted by gargathkeep:

You did played the entire game once you’ve achieved the 2nd Kong badge. What else is there to offer? Event quests, dungeon quests, city quests – you only miss out the city quest if you don’t upgrade customer based city buildings. Upgrading your shop? Upgrade the city? Contribute? Do the game achievements? Unlock recipes? Sell your wares? Hire workers? Make your customers happy or mad?

Game is simple, make things to sell, unlock recipes, upgrade buildings & shop, get resources, level up your customers. Your customers’ mood don’t even make too much difference. Feel free to add if I miss anything else.

Upgrading your shop furniture is only the beginning of what the game has to offer. You have listed a lot of those things and answered your question in itself. If you think that upgrading 50 things in your shop means you have played the whole game then the same things can be applied to all games belonging to this genre which is ‘Upgrades’, ‘Manager’, ‘Sim’, ‘Tycoon’ etc.

Even RPG games are a repetition of do quests, kill monsters, gain xp, level up your character and repeat. So by that logic you have played everything an RPG game has to offer if your character levels up once.

 
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Topic: Swords & Potions 2 / Platinum Hammers

The only 2 uses of Platinum Hammers are using them for city upgrades, or shop improvements. So to choose between these 2 would be a personal choice.

I have also noticed that the higher the cost of the shop improvement, the higher the gold per hammer value you get. For example, all of the equipment rack tier 3 improvements can be made with 80 hammers each. If you use them for the 250k gold upgrade, it means you get a value of 3125 gold per hammer, or you can use them for the 3M gold upgrade which means you get a value of 37.5k gold per hammer.
That being said, there’s also the factor that you can use hammers earlier to save 250k gold which can be used for other improvements and it will give you higher benefits earlier. So it depends on the play style.

For a f2p player, platinum hammers won’t come by abundantly, so I would prefer to save them for high gold per hammer value upgrades.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

Can the same player get all those rares to make those expensive items to sell? Can the player level their hired workers to unlock those high level expensive items in 3 days? Can the player even hire those 25K workers when they can’t even make enough due to 0 sales because customers coming in are looking for items they can’t make?

Just because the customer level is high, it doesn’t mean that you will have to make high level items, nor does it mean that they will ask for high level items only. Customers will only ask for highest level items they can buy but only from the items that you can already make or have the recipe for, not the ones that you haven’t unlocked yet. For example, if you don’t have a tinkerer and a level 15 thief comes in looking for a throwing item, he will ask for shock darts, or some other thrown item which you already have/can make. Thus there is no question of making 0 sales and you can still play a slow game with high level customers.

The difference being, you won’t have to sell your low level items to low cap customers and then keep refusing them when you make items higher than their level. You can sell your low level items to the high level customers themselves and keep their mood happy.

So please don’t make suggestions based on incorrect facts.

Originally posted by gargathkeep:

If you don’t pay to play, why the hurry to play then? Why bother if you need a year or 2 to be able to contribute 500K – 1m per day? How much will you be making a day if you can contribute this much to your city every day?

It doesn’t take you year or 2 to get this far. You can start donating 500k to 1m gold after 2 months of playing this game as a f2p player. I too fall under this category.

Originally posted by gargathkeep:

If you don’t play it slow & get the best of the game from start to mid to end, why do you even bother to rush to get to end-game? If you can get both the Kongregate badges for this game, you practically played everything this game has to offer.

I got the 2nd Kongregate badge on my 2nd day of playing, which asks you to get 50 shop upgrades in total. Do you really believe you’ve played everything the game has to offer by the time you have made 50 upgrades?

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

The game won’t load for me after I last played a few hours ago. At first, the game was stuck at the “Get Static dump” part and it wasn’t resolved after I refreshed it several times. So I cleared the cache and now I’m just seeing a black screen. I tried changing browsers but the same problem is there on other browsers too (I normally use Chrome). I am able to play other games on Kongregate in the same browsers so I don’t think it is a problem with my flash or browser.

Edit: So I left the black screen on for a long time and the initial game started loading which also kept getting stuck. I had to refresh 2-3 times for it to load to 100%. Then I got the the “Get Static Dump” problem again, but after a couple more refreshes, it proceeded from there and showed me the end day screen. But, when I click “next” on that screen, I just have a black screen with “Loading…” written in the centre and the game won’t load beyond this. The background music plays though.

 
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Topic: Swords & Potions 2 / Shop appeal of Class Banners

Class banners don’t give you shop appeal. They increase the xp gain and loot probability of your customers which you send on quests.

Wiki link

 
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Topic: Swords & Potions 2 / PvP - PETITION - PvP

No. The game needs to maintain it’s uniqueness and not add things which will make it more like other games. If supposedly there’s a pvp system and there’s no penalty on the loser of the pvp, then it’s just like any other pve feature. If the loser (especially defender) is penalized like say the winner takes away some of his resources, then it will reduce the fun for a lot of people including me and they won’t get to spend as much time playing because they will have to wait to resources to grow. Bigger players will attack the mid-gamers and mid-gamers will attack the new players, and the ones that cannot spend a lot of time on it will leave.

I believe the devs are already working on “city wars” which is supposed to be a pvp feature, which should rebuild the interest of the players that have capped. It’s important to maintain the interest of the high level players but not at the cost of low/mid level players which pvp mostly does even if there’s a level range limit.

 
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Topic: Swords & Potions 2 / Swords & Potions 2 Wiki

In the Pirate axe Recipe page, the ‘Needed for quests’ tab has misspelled Ninju*t*surtle as Ninjusurtle which is why the link takes you to the right page but not to the specific part in the page.

 
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Topic: Swords & Potions 2 / Walls & Affinity?

Originally posted by downstage:

Lol, Kelana, exactly! Mine were all bad anyway because I was purposefully turning them away before I got the wall upgrade in order to reduce their affinity and stop them coming in so I’d have more chance of better customers visiting. So for anyone else wondering, unless it’s REALLY going to annoy you, I wouldn’t recommend trying to improve them :)

Thank you for clearing that up. I’m doing the exact same thing and thought I should know if I would regret doing it later. :P

 
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Topic: Swords & Potions 2 / Walls & Affinity?

I’m still learning the ropes of this game. It is my understanding when you get that wall, customers with max level 5 will never ever visit the shop, so why does it matter what their mood is? :)

 
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Topic: Swords & Potions 2 / Couple of Exp Graphs to Crush Your Dreams

We should also consider that as we level up, our ability to earn xp also increases from furniture upgrades and other things. So while the graph shows the xp requirements, it won’t be as steep if you plot the actual number of items you are making per level to get the necessary xp for the next leve.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

Originally posted by BuddyPharaoh:

And downstage has a good point as well. I used to sell these, and never send them to dungeons – and later, I got talked out of this by veteran players. What I didn’t know until the 40-70 stretch is that leveling your customers becomes a real bottleneck. It was never really a problem until then for me. My strategy was to send someone out to the best dungeon they could get a 100% on, using gear I felt was reasonably replaceable. And this is probably acceptable when you’re dealing with max 5s. It’s a different story when you have max 12s and up, and dungeons take over a day to do. If you can bump them up several dungeons with great rares, they max out that much faster, and are buying better items that much faster. Eventually they pay for that rare if it breaks.

That said, I’m still skittish about letting, say, a mask of fear go to a dungeon – that 50k profit up front is hard to give up on, given that it could enable a workbench upgrade right now, and you’re expecting it to break on the 5th quest or so. The key here is whether the time you buy with that customer buying better stuff sooner is greater than the time you buy with getting that shop upgrade sooner. That tradeoff typically breaks in favor of the dungeon quest.

I agree that it is a valid point but we should also consider the impact we could have by having higher level furniture much earlier than otherwise if we sell these items and use the money to upgrade furniture. For example, I’m a level 34 player now and I came across the mask of fear for the first time yesterday. Not only was the 50k gold needed to buy was a big investment for me since I earn an average of 4k gold per game day, not selling it meant letting go another 50k gold which would take me another 7-10 game days to earn. So in short, I’m using 3 weeks worth of earnings for sending one guy to a quest at a time where in fact I could use that money to upgrade the counter or chest, etc.
My income may be low for someone my level but I chose not to look at the worker spoilers and experiment with which one to choose. That’s the fun part, right?
Plus, even at 10% chance, my customers break the items every 3rd or 4th time so I prefer to sell them unless my income is sufficient to cover the opportunity cost of these high cost items.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

I don’t know if the OP has been edited but the above numbers ARE the purchase value of the items, which is more relevant than their purchase value. Regardless, both this thread and the one linked by downstage are useful. Thanks for sharing guys.

 
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Topic: BattleCry / A Pack-Buying Guide

Originally posted by DirtyPool:

Sticky this please. It is most useful.

+1

 
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Topic: Heroes of the Realm / [FOR NEW PLAYERS] A compiled list of useful guides and links

Thank You. I can’t believe there’s stickied no newbie guide in the Kong forum itself or any guide sticky at all.