Recent posts by ishu_bagaria on Kongregate

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Topic: Kings Of The Realm / BUGS - Official Thread

Getting rid of the lag (or screen freeze) at every orc attack is a relief. Thank you Devs. However, I think there’ a new one now, where rarely commanders get stuck when they reach the orc camp and you see them coming back only after you do something which connects you to the server again, like sending another commander on an attack, or starting heal, etc.

 
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Topic: Kings Of The Realm / [Guide] Beginner FAQ's

Originally posted by coolboy0286:
How do I get gold and what should I do with it?
You start off with 30 gold and get 2 gold per level up. You can also win gold in tournaments by getting 1st, 2nd, or 3rd (smaller amount for 4th-30th). The fastest way is to buy it (and support the devs!)

You definitely want to buy the builder, research, and unit queue slots. It will be 25 gold for each 2nd slot and 100 for each 3rd slot. You will be able to get all 2nd slots quickly enough. Besides that you can speed up build, recruit, or research times; instant heal; buy resources (but that’s all extra that you don’t need to do if you have patience). You can also move to any spot in your realm or a new realm for 2 gold.

It says 25 gold each for 2nd slot but my game shows 75. Will I get the 2nd slot for all 3 queues together or have the devs tripled the price since the guide was written?

Edit: So I bought one of the slots today and it cost me 75 gold for one second slot. Also the price for the 3rd slot is 225 and not 100. Are they still worth it then?

 
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Topic: Swords & Potions 2 / Your opinion on Swords & Potions 2

To those that didn’t notice, Escaflownecz’s post was 4 months after the previous post and it has been 9 months since Lamatiel posted the upcoming changes.

 
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Topic: Swords & Potions 2 / What is time line for New Day sign in?

I’m almost at the 100 logins mark and from what I have noticed you need to login between 23 hours and 47 hours from your last spin (i.e. 24 hours from when your next spin in unlocked) to spin again and keep your streak.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

The game isn’t dead yet. People are only speculating that edgebee/devs have moved on because no new updates have been launched for a long time but officially they’re still working on it. What is certain is that most people have lost interest and a lot of active towns are now dead.

 
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Topic: Swords & Potions 2 / What is time line for New Day sign in?

Originally posted by Ashebrethafe:

It sounds like the gift roulette is not working as it should. Is it appearing on every login, showing you a zero-day streak? Have you noticed whether you are keeping all of the gifts it gives you?

There is no set time when a new day begins. If your last spin was less than 23 hours ago, the gift roulette is not supposed to appear; 23 to 36 hours ago, it’s supposed to add a day to your streak; more than 36 hours ago, it’s supposed to take 5 days off your streak.

The gift roulette only appears when you log in; if you are already playing the game at the 23-hour mark, you will need to log out and log in again (reload the page, here on Kong) in order to get your spin (and start the next 23-hour cooldown).

Are you sure about the 36 hour rule? I think I logged in about 40 hours after my last login (which had the spin) and got to spin without losing my streak.

 
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Topic: Swords & Potions 2 / The Value of Rares [Calculations]

Originally posted by Kelana:

Perhaps the thread could use a disclaimer to new players to use their rares for unlocks before profit though I suppose.

The first 3 lines of the first post already mention that.

 
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Topic: Swords & Potions 2 / 10 item selling bug

Yea you must have 11 of that item when selling 10 at a time such that at least 1 item is left in stock after you put them up for sale.

 
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Topic: Swords & Potions 2 / Mid-game development advice please (and a salient tale of warning to newcomers)

Remember that you don’t have to sell items to customers to earn money. You can focus on a very limited number of customers who’re buying the stuff that your workers have to make in order to get to better items and on the other hand you can make stuff that sells on the world market with your other workers.

 
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Topic: Triviador / Suggestions

Atm, when you are the 3rd person for a question your 2 opponents are fighting upon, you have to just wait and watch. How about you let the 3rd person answer too, without any scoring involvement. The 3rd person’s answering would only be a cosmetic feature and wouldn’t affect gameplay.

@Original Poster: Since your posts are only minutes away, why didn’t you simply edit your post and add to it instead of spamming multiple posts?

 
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Topic: Triviador / Need friends to exchange supplies

Hello

None of the people in my Kong friend list currently play this game. I’d like to add some people that are playing as friends to exchange supplies and play in clans, etc.

 
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Topic: Swords & Potions 2 / Are our workers actually employees?

They can also be considered as partners. The shopkeeper which is supposed to be ourselves or our character is also a full-time worker who starts with limited recipes as any other worker and gains more recipes through unlocks, or as we can say through experience, or through achievements, or as we can say through coordinated work with other partner workers. The shopkeeper (main owner/us) also does not get any periodic salary or takes any money home. All partners/workers including shopkeeper make items and sell them and the profits are reinvested in the shop which belongs to all of them.
The amount which we pay to unlock/buy a new worker can be considered as a signing bonus. or some kind of fee/commission paid to the tavern owner for arranging the meeting between the shopkeeper and other workers.

On coming to the issue of the workers getting paid, I think we can say it comes from the city. The workers make items and spend their own hard-earned money to build different homes for different types of customers who then come and live in the city. So maybe the city charges rent and the rent is then distributed among the shops either equally or in proportion to their contribution to the city.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

If I pause the game just as my day starts, and in that period I cancel the scheduled item of a worker and queue another item; or if I do above without pausing but before the workers have reached their stations and the day has started, the game freezes and all the workers just stand in their places and do nothing and even though the timer progresses towards day end, no customers come in. If I refresh, it fixes and it and I see several customers standing in my shop.

 
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Topic: Swords & Potions 2 / This game still getting updated?

A little “Hey folks! We are still working on this.” from the devs isn’t asking for much

 
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Topic: Swords & Potions 2 / This game still getting updated?

The devs are supposedly working on a new aspect of the game. A pvp event called City Wars. So technically, the devs are still updating this game.

 
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Topic: Time World / Galaxy Recruitment

Any galaxy recruiting newbies? I’ve been playing the game for 2 days and am well aware of the basics.

 
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Topic: Swords & Potions 2 / ass and ass helm are both real items

You must have been very bored to be sitting and trying which of these worked. XD

 
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Topic: Swords & Potions 2 / GUIDE : How to know the components of every recipe or how to use knarfbot

The quantity of resources mentioned for Mindful Staff is also incorrect. Looks like the recipe was changed and it hasn’t been updated in knarfbot’s db.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Right. Let’s get the discussion back on topic in full-form. We don’t need to bump it anymore now that it is stickied. :D

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

Customer will ask for items you can’t craft. Confirmed today, a soldier came in looking for Spider Shield which I’ve never brought before. Recipe belongs to Enchanter whom I havn’t hired as well. Probability seems to be very low if you calculate the amount of customers I’ve served so far. Not sure if this will go up if you moved to a city with high leveled customers.

Like I said earlier, they can ask for items that you can make or have the recipes for. Even if you haven’t hired an enchanter, you have unlocked the recipe for spider shield by making 60 Bone Shields or any other Enchanter recipe which is unlocked by other workers, and since you have that recipe, customers can ask for it.
Again, I repeat, a customer will NEVER ask for an item that you cannot make yet or don’t have the recipes for, simply because his level his high, unless you have bought that item in the past or made it using a worker you don’t use anymore. So having high level customers in never a bad thing and moving to a town with high level customers does not change this.

Don’t take just my word for it. Go the the game chat and ask any experienced player.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

They will still ask for those items regardless, they won’t stop asking just because you stop selling it for a long time. I run my shop 40-50X when I play, I’m playing close to 1 1/2 months now. Customers will ask for items belonging to their level & down even if you’ve only sell it once. It’s all a matter of the rng of the game engine plus something about items crafted with rare resources (they tend to pop up more often).

Leveling up 1 level cannot be compared to leveling up 50 improvements. Don’t make this type of lousy comparison. Games nowadays tend to guide a player thru almost entire content of what game has to offer, thus if you follow the game tutorial part of a game fully, you usually have played the whole game. The rest is just how much grind or wait you can stand before looking for a new game.

Games with a story line (or limited no. of stages) will end at some point & you can finish it, games without one will end only if you can’t stand it anymore. MMO tends to be the latter type, more so if developer wants to make money out of it.

I have also been playing for the same time and my customers hardly ever ask me for items that I don’t make. Even when I change workers, the customers start asking for items from the new worker after playing 20-30 in-game days.
Besides, this discussion started because you claimed that moving earlier in the game to a city with high level customers unlocked was a bad idea because they would ask for high level items which you cannot make yet; to which I pointed out that they don’t ask for those items because their level is high, low cap customers can do that too thus moving to a high pop city earlier is not a bad idea.

Also, it is not a lousy comparison. Comparing 50 upgrades against hundreds is same as comparing one level up against tens. Especially when you don’t even have access to all the items by that time and you can’t afford to make half of what you already have access to.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by Pagani400:

There are items I cannot make that my customers prefer. In my case, heat gloves, ring of might, fitting top, scholar’s mark, and 3-4 guns.

Originally posted by gargathkeep:

As pointed out below, customers coming in does ask for items which you can’t craft yet. I’ve bards, engineers & thieves coming in asking for thrown weapons & range weapons I’ve yet to unlock. Thus this is not something which can’t happen. It might be some kind of game engine which remembers what you’ve sold to customers. Thus when you brought stuffs from your customers & sold them or keep it yourself, somehow the game takes it that you can make the item & whatever previous items that leads to it.

Yes it is the fact that you sold that item in the past which is making your customers ask for them even if you can’t make them. But as you keep playing and not sell that item anymore (or only once or twice compared to several others items you do make and sell repeatedly), your customers will stop asking for it. The game engine records your sales details including the amount of items you sold, the money you made and which item you sold. This is explained in another thread which I can’t find at the moment (could be from the edgebee forums) but it shows that it is not a relevant factor. Your customers are not asking for those items because their level is high, your low cap customers can also ask for any item that you have sold but don’t make.

Originally posted by gargathkeep:

You did played the entire game once you’ve achieved the 2nd Kong badge. What else is there to offer? Event quests, dungeon quests, city quests – you only miss out the city quest if you don’t upgrade customer based city buildings. Upgrading your shop? Upgrade the city? Contribute? Do the game achievements? Unlock recipes? Sell your wares? Hire workers? Make your customers happy or mad?

Game is simple, make things to sell, unlock recipes, upgrade buildings & shop, get resources, level up your customers. Your customers’ mood don’t even make too much difference. Feel free to add if I miss anything else.

Upgrading your shop furniture is only the beginning of what the game has to offer. You have listed a lot of those things and answered your question in itself. If you think that upgrading 50 things in your shop means you have played the whole game then the same things can be applied to all games belonging to this genre which is ‘Upgrades’, ‘Manager’, ‘Sim’, ‘Tycoon’ etc.

Even RPG games are a repetition of do quests, kill monsters, gain xp, level up your character and repeat. So by that logic you have played everything an RPG game has to offer if your character levels up once.

 
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Topic: Swords & Potions 2 / Platinum Hammers

The only 2 uses of Platinum Hammers are using them for city upgrades, or shop improvements. So to choose between these 2 would be a personal choice.

I have also noticed that the higher the cost of the shop improvement, the higher the gold per hammer value you get. For example, all of the equipment rack tier 3 improvements can be made with 80 hammers each. If you use them for the 250k gold upgrade, it means you get a value of 3125 gold per hammer, or you can use them for the 3M gold upgrade which means you get a value of 37.5k gold per hammer.
That being said, there’s also the factor that you can use hammers earlier to save 250k gold which can be used for other improvements and it will give you higher benefits earlier. So it depends on the play style.

For a f2p player, platinum hammers won’t come by abundantly, so I would prefer to save them for high gold per hammer value upgrades.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Originally posted by gargathkeep:

Can the same player get all those rares to make those expensive items to sell? Can the player level their hired workers to unlock those high level expensive items in 3 days? Can the player even hire those 25K workers when they can’t even make enough due to 0 sales because customers coming in are looking for items they can’t make?

Just because the customer level is high, it doesn’t mean that you will have to make high level items, nor does it mean that they will ask for high level items only. Customers will only ask for highest level items they can buy but only from the items that you can already make or have the recipe for, not the ones that you haven’t unlocked yet. For example, if you don’t have a tinkerer and a level 15 thief comes in looking for a throwing item, he will ask for shock darts, or some other thrown item which you already have/can make. Thus there is no question of making 0 sales and you can still play a slow game with high level customers.

The difference being, you won’t have to sell your low level items to low cap customers and then keep refusing them when you make items higher than their level. You can sell your low level items to the high level customers themselves and keep their mood happy.

So please don’t make suggestions based on incorrect facts.

Originally posted by gargathkeep:

If you don’t pay to play, why the hurry to play then? Why bother if you need a year or 2 to be able to contribute 500K – 1m per day? How much will you be making a day if you can contribute this much to your city every day?

It doesn’t take you year or 2 to get this far. You can start donating 500k to 1m gold after 2 months of playing this game as a f2p player. I too fall under this category.

Originally posted by gargathkeep:

If you don’t play it slow & get the best of the game from start to mid to end, why do you even bother to rush to get to end-game? If you can get both the Kongregate badges for this game, you practically played everything this game has to offer.

I got the 2nd Kongregate badge on my 2nd day of playing, which asks you to get 50 shop upgrades in total. Do you really believe you’ve played everything the game has to offer by the time you have made 50 upgrades?

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

The game won’t load for me after I last played a few hours ago. At first, the game was stuck at the “Get Static dump” part and it wasn’t resolved after I refreshed it several times. So I cleared the cache and now I’m just seeing a black screen. I tried changing browsers but the same problem is there on other browsers too (I normally use Chrome). I am able to play other games on Kongregate in the same browsers so I don’t think it is a problem with my flash or browser.

Edit: So I left the black screen on for a long time and the initial game started loading which also kept getting stuck. I had to refresh 2-3 times for it to load to 100%. Then I got the the “Get Static Dump” problem again, but after a couple more refreshes, it proceeded from there and showed me the end day screen. But, when I click “next” on that screen, I just have a black screen with “Loading…” written in the centre and the game won’t load beyond this. The background music plays though.