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  <post>
    <body>Hi there,

I'm a final year University student who has finally got some spare time on his hands.

Drawing and art have been my hobby now since school, and I am a competent C++ and Java programmer who started learning AS3 around 8 months ago now and I am fairly good.

I have a half-finished example of a game I can show to show my art and programming, my main downfall is the story line (I have no imagination).

If anyone needs me, drop me an e-mail at cl292@ex.ac.uk.

On a side note, I would expect any money made from making the game to be split fairly depending on contribution. If someone gives me an idea and expects me to do the art and programming, don't expect much.</body>
    <body-html>&lt;p&gt;Hi there,&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m a final year University student who has finally got some spare time on his hands.&lt;/p&gt;
&lt;p&gt;Drawing and art have been my hobby now since school, and I am a competent C++ and Java programmer who started learning AS3 around 8 months ago now and I am fairly good.&lt;/p&gt;
&lt;p&gt;I have a half-finished example of a game I can show to show my art and programming, my main downfall is the story line (I have no imagination).&lt;/p&gt;
&lt;p&gt;If anyone needs me, drop me an e-mail at &lt;a href=&quot;mailto:cl292@ex.ac.uk&quot;&gt;cl292@ex.ac.uk&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On a side note, I would expect any money made from making the game to be split fairly depending on contribution. If someone gives me an idea and expects me to do the art and programming, don&amp;#8217;t expect much.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T13:09:37-08:00</created-at>
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    <updated-at type="datetime">2009-11-06T13:09:37-08:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/51063?page=1#posts-1142990'&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You get quite a bit of lag even with only 6 dinos on a field. I&amp;#8217;m pretty sure that you make the animation in Flash. Consider publishing the animation and then reloading it in to help with the lag.&lt;/p&gt;&lt;/blockquote&gt;

I know there is a lot of lag on it at the moment, I am currently just getting it working. Once it is done I can then work on modifying it to flow like a stream :D</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/51063?page=1#posts-1142990&quot;&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You get quite a bit of lag even with only 6 dinos on a field. I&amp;#8217;m pretty sure that you make the animation in Flash. Consider publishing the animation and then reloading it in to help with the lag.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I know there is a lot of lag on it at the moment, I am currently just getting it working. Once it is done I can then work on modifying it to flow like a stream :D&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-30T10:42:42-07:00</created-at>
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    <topic-id type="integer">51063</topic-id>
    <updated-at type="datetime">2009-09-17T03:49:03-07:00</updated-at>
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  </post>
  <post>
    <body>View what is currently developed here:
http://megaswf.com/view/43553ce7725d890098e86d542f892af0.html

I am in need of an artist who can:
create the different backgrounds, 8 in total.
create the menus, preloader, etc.
create different dinosaurs that are able to be animated, around 16 different dinosaurs.
create a better looking interface for the game.

Also, if an artist wishes to use their own art style, I am more than happy with that.

I am able to do the animations although if an artist would be willing to do the animations I will be willing to give them a larger percentage distribution.

I am not looking for amazing art but at a higher standard than that of which is already in the game (which was created by me).

If an artist is interested we can discuss fee and %... I am thinking in the range of a $30 flat fee upon completion and then 25% although it is up for debate.</body>
    <body-html>&lt;p&gt;View what is currently developed here:&lt;br /&gt;
&lt;a href=&quot;http://megaswf.com/view/43553ce7725d890098e86d542f892af0.html&quot;&gt;http://megaswf.com/view/43553ce7725d890098e86d542f892af0.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I am in need of an artist who can:&lt;br /&gt;
create the different backgrounds, 8 in total.&lt;br /&gt;
create the menus, preloader, etc.&lt;br /&gt;
create different dinosaurs that are able to be animated, around 16 different dinosaurs.&lt;br /&gt;
create a better looking interface for the game.&lt;/p&gt;
&lt;p&gt;Also, if an artist wishes to use their own art style, I am more than happy with that.&lt;/p&gt;
&lt;p&gt;I am able to do the animations although if an artist would be willing to do the animations I will be willing to give them a larger percentage distribution.&lt;/p&gt;
&lt;p&gt;I am not looking for amazing art but at a higher standard than that of which is already in the game (which was created by me).&lt;/p&gt;
&lt;p&gt;If an artist is interested we can discuss fee and &lt;span&gt;&amp;#8230; I am thinking in the range of a $30 flat fee upon completion and then 25&lt;/span&gt; although it is up for debate.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-30T04:25:55-07:00</created-at>
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  </post>
  <post>
    <body>If you are interested in getting some art work in to a game and you don't mind working for free send me a whisper.

I have done quite a bit of art work for my game so far, but I can find you some stuff that needs doing and can put you in the credits.

Here is an example of my game http://megaswf.com/view/e9c861f4af4e1b00ec066014a39abc4b.html

However, there is a lot more art and coding done than you can see here but I am in the process or re-structuring my code and so not much is happening in the game at the moment.</body>
    <body-html>&lt;p&gt;If you are interested in getting some art work in to a game and you don&amp;#8217;t mind working for free send me a whisper.&lt;/p&gt;
&lt;p&gt;I have done quite a bit of art work for my game so far, but I can find you some stuff that needs doing and can put you in the credits.&lt;/p&gt;
&lt;p&gt;Here is an example of my game &lt;a href=&quot;http://megaswf.com/view/e9c861f4af4e1b00ec066014a39abc4b.html&quot;&gt;http://megaswf.com/view/e9c861f4af4e1b00ec066014a39abc4b.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;However, there is a lot more art and coding done than you can see here but I am in the process or re-structuring my code and so not much is happening in the game at the moment.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T00:53:40-07:00</created-at>
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    <topic-id type="integer">43476</topic-id>
    <updated-at type="datetime">2009-09-17T03:05:02-07:00</updated-at>
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  </post>
  <post>
    <body>Well I have gone 1 up on dudejonne and made an army of tanks :P

!http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg!
!http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg!
!http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg!
!http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg! !http://img4.imageshack.us/img4/8344/tankversion32.jpg!</body>
    <body-html>&lt;p&gt;Well I have gone 1 up on dudejonne and made an army of tanks :P&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T09:38:13-07:00</created-at>
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  </post>
  <post>
    <body>I am very interested in being an artist for you. It may take me a little over a year as I am quite slow at art but I have amazing results. An example of my art is this tank I have made, it has taken several months (I am on version 32 of it atm):

!http://img4.imageshack.us/img4/8344/tankversion32.jpg!

I saved it as .jpg to make the file smaller to put on the internet, if you are interested I will send you the .bmp version as a lot of the quality is lost in file compression.</body>
    <body-html>&lt;p&gt;I am very interested in being an artist for you. It may take me a little over a year as I am quite slow at art but I have amazing results. An example of my art is this tank I have made, it has taken several months (I am on version 32 of it atm):&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img4.imageshack.us/img4/8344/tankversion32.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I saved it as .jpg to make the file smaller to put on the internet, if you are interested I will send you the .bmp version as a lot of the quality is lost in file compression.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T09:14:00-07:00</created-at>
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  </post>
  <post>
    <body>If you need to access an object such as an MC, if you export to actionscript, you then just use... for example an MC exported with the name 'MyMC' is added by using...

var myMC = new MyMC();
addChild(myMC);

Is that what you mean?</body>
    <body-html>&lt;p&gt;If you need to access an object such as an MC, if you export to actionscript, you then just use&amp;#8230; for example an MC exported with the name &amp;#8216;MyMC&amp;#8217; is added by using&amp;#8230;&lt;/p&gt;
&lt;p&gt;var myMC = new MyMC();&lt;br /&gt;
addChild(myMC);&lt;/p&gt;
&lt;p&gt;Is that what you mean?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T05:12:59-07:00</created-at>
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  </post>
  <post>
    <body>You have to use other sources. Kongregate only allows flash games.</body>
    <body-html>&lt;p&gt;You have to use other sources. Kongregate only allows flash games.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T05:10:23-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:33:00-07:00</updated-at>
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  </post>
  <post>
    <body>I have managed to solve the problem just by using an improved hitTest class. It does occasionally pass over very small parts without registering a hit, but it is acceptable.

Cheers for the advice though everyone.</body>
    <body-html>&lt;p&gt;I have managed to solve the problem just by using an improved hitTest class. It does occasionally pass over very small parts without registering a hit, but it is acceptable.&lt;/p&gt;
&lt;p&gt;Cheers for the advice though everyone.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-06T10:04:11-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:31:06-07:00</updated-at>
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  </post>
  <post>
    <body>Once again... why not look on Mochiads to see what it says on their website?

Or... look up what 'copyright-protected' means. The creator of software, art, music, etc. holds the copyright to that creation. It doesn't protect it really, if you create a game and someone steals it, in all fairness there isn't much you can do.</body>
    <body-html>&lt;p&gt;Once again&amp;#8230; why not look on Mochiads to see what it says on their website?&lt;/p&gt;
&lt;p&gt;Or&amp;#8230; look up what &amp;#8216;copyright-protected&amp;#8217; means. The creator of software, art, music, etc. holds the copyright to that creation. It doesn&amp;#8217;t protect it really, if you create a game and someone steals it, in all fairness there isn&amp;#8217;t much you can do.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-05T16:09:40-07:00</created-at>
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  </post>
  <post>
    <body>Do it yourself?</body>
    <body-html>&lt;p&gt;Do it yourself?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-05T16:05:19-07:00</created-at>
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  </post>
  <post>
    <body>Thats a good idea... I will give it a try and see how it goes.</body>
    <body-html>&lt;p&gt;Thats a good idea&amp;#8230; I will give it a try and see how it goes.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T07:06:01-07:00</created-at>
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  </post>
  <post>
    <body>Hey guys, I have a slight problem with my hitTest in my game.

It is a shooter, and on every frame tick, a bullet is moved based on it's predefined speed, and it tests to see if it has hit anything.

The problem is, that say I have an MC 5 pixels wide, and the bullet travels at 10 pixels per tick, more than half the time, the bullet will pass through the object without it registering a hit.

Is there any solution to this rather than increasing frame rate and decreasing bullet speed (so it looks the same but the bullet is actually moving less distance per frame).</body>
    <body-html>&lt;p&gt;Hey guys, I have a slight problem with my hitTest in my game.&lt;/p&gt;
&lt;p&gt;It is a shooter, and on every frame tick, a bullet is moved based on it&amp;#8217;s predefined speed, and it tests to see if it has hit anything.&lt;/p&gt;
&lt;p&gt;The problem is, that say I have an MC 5 pixels wide, and the bullet travels at 10 pixels per tick, more than half the time, the bullet will pass through the object without it registering a hit.&lt;/p&gt;
&lt;p&gt;Is there any solution to this rather than increasing frame rate and decreasing bullet speed (so it looks the same but the bullet is actually moving less distance per frame).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T04:44:02-07:00</created-at>
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  <post>
    <body>Ah yer, just saw on her profile she is a woman and 34, and so maybe there is more potential that the game will be made as age generally brings maturity, and it is normally the lack of maturity that stops games being made.</body>
    <body-html>&lt;p&gt;Ah yer, just saw on her profile she is a woman and 34, and so maybe there is more potential that the game will be made as age generally brings maturity, and it is normally the lack of maturity that stops games being made.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T03:30:11-07:00</created-at>
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  </post>
  <post>
    <body>Can you use else inside of an if statements brackets (  )?

I would have thought you meant 'or' which is ||

And if you want to order those variables, just put them in to Array and use the sortOn function.</body>
    <body-html>&lt;p&gt;Can you use else inside of an if statements brackets (  )?&lt;/p&gt;
&lt;p&gt;I would have thought you meant &amp;#8216;or&amp;#8217; which is ||&lt;/p&gt;
&lt;p&gt;And if you want to order those variables, just put them in to Array and use the sortOn function.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T02:55:08-07:00</created-at>
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  <post>
    <body>Well he may have downloaded them legally, he may have downloaded the trials and then cracked them to make them illegal, or he may have bought them.

It doesn't really make much difference whether his Adobe products are legal or not, he still has the software.

But I would guess from his writing that I will never see this game, will probably be abandoned after he finds out coding is involved.</body>
    <body-html>&lt;p&gt;Well he may have downloaded them legally, he may have downloaded the trials and then cracked them to make them illegal, or he may have bought them.&lt;/p&gt;
&lt;p&gt;It doesn&amp;#8217;t really make much difference whether his Adobe products are legal or not, he still has the software.&lt;/p&gt;
&lt;p&gt;But I would guess from his writing that I will never see this game, will probably be abandoned after he finds out coding is involved.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T02:52:18-07:00</created-at>
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    <id type="integer">1062418</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">48155</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:47-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>Took some hunting around in my previous posts but I found it.

http://www.mrsunstudios.com/2009/02/tutorial-create-a-tower-defense-game-in-as3/

The clue to what it is, is in the name :) 'tutorial-create-a-tower-defense-game-in-as3'</body>
    <body-html>&lt;p&gt;Took some hunting around in my previous posts but I found it.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.mrsunstudios.com/2009/02/tutorial-create-a-tower-defense-game-in-as3/&quot;&gt;http://www.mrsunstudios.com/2009/02/tutorial-create-a-tower-defense-game-in-as3/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The clue to what it is, is in the name :) &amp;#8216;tutorial-create-a-tower-defense-game-in-as3&amp;#8217;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T02:47:43-07:00</created-at>
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    <post-number type="integer">5</post-number>
    <topic-id type="integer">48228</topic-id>
    <updated-at type="datetime">2009-09-17T03:31:04-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/48126?page=1#posts-1060142'&gt;Nqkoi1&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Why would you get so attached to such a l33t speak name, in the first place?&lt;/p&gt;&lt;/blockquote&gt;

Because he is ub3r l33t like omgz hez so c00l!!!!111oneoneeleven</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/48126?page=1#posts-1060142&quot;&gt;Nqkoi1&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Why would you get so attached to such a l33t speak name, in the first place?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Because he is ub3r l33t like omgz hez so c00l!!!!111oneoneeleven&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T19:09:31-07:00</created-at>
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    <id type="integer">1061659</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">48126</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:43-07:00</updated-at>
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  </post>
  <post>
    <body>That is how I originally had my preloader. However, I was told by... possibly jonathanasdf (if it was you then why haven't you told this person? :P) that you can change the &quot;Export to Frame 1&quot; check box to &quot;Export to Frame 2&quot;. To do this go to File &gt; Publish Settings &gt; 'Flash' tab and then next to actionscript there is a button saying, 'Settings', click that and change export to frame 2 rather than frame 1.

Then what you need to is set everything (except your preloader MC's) to export to frame 2, add a 'stop()' on the timeline in frame 1, and then once your preloader completes the loading, skip to frame 2.

This gets rid of the need of placing instances of all the MC's on the timeline except for your preloader. So for your preloader, (in my case just a bar and text), place them on the stage, give them an instance name each and then manipulate them that way rather than addChild().</body>
    <body-html>&lt;p&gt;That is how I originally had my preloader. However, I was told by&amp;#8230; possibly jonathanasdf (if it was you then why haven&amp;#8217;t you told this person? :P) that you can change the &amp;#8220;Export to Frame 1&amp;#8221; check box to &amp;#8220;Export to Frame 2&amp;#8221;. To do this go to File &amp;gt; Publish Settings &amp;gt; &amp;#8216;Flash&amp;#8217; tab and then next to actionscript there is a button saying, &amp;#8216;Settings&amp;#8217;, click that and change export to frame 2 rather than frame 1.&lt;/p&gt;
&lt;p&gt;Then what you need to is set everything (except your preloader MC&amp;#8217;s) to export to frame 2, add a &amp;#8216;stop()&amp;#8217; on the timeline in frame 1, and then once your preloader completes the loading, skip to frame 2.&lt;/p&gt;
&lt;p&gt;This gets rid of the need of placing instances of all the MC&amp;#8217;s on the timeline except for your preloader. So for your preloader, (in my case just a bar and text), place them on the stage, give them an instance name each and then manipulate them that way rather than addChild().&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T10:59:24-07:00</created-at>
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    <id type="integer">1060535</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">48145</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:46-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>I've never seen anything tear and i'm on a &#163;350 laptop I bought a year ago. The examples don't tear either.</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve never seen anything tear and i&amp;#8217;m on a &#163;350 laptop I bought a year ago. The examples don&amp;#8217;t tear either.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-30T03:52:50-07:00</created-at>
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    <id type="integer">1050329</id>
    <post-number type="integer">34</post-number>
    <topic-id type="integer">47567</topic-id>
    <updated-at type="datetime">2009-09-17T03:28:01-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/47457?page=2#posts-1048948'&gt;jonathanasdf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Apparently wildcard is not as good as just strong typing. Anyways, why wildcard when you can just have everything as an Object?&lt;br /&gt;
And I don&amp;#8217;t think the false 0 true affects anything, but I may be wrong.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;ANYWAYS&lt;/span&gt;  &lt;a href=&quot;http://img4.imageshack.us/gal.php?g=98437010.jpg&quot;&gt;http://img4.imageshack.us/gal.php?g=98437010.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s there for both as2 and as3&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;

Wow, didn't know that, that will make everything a hell of a lot easier :D Thank you

And as for earlier you saying about I had 2 unnecessary variables... well in fact, you're right, I should check code more thoroughly when others give me it.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/47457?page=2#posts-1048948&quot;&gt;jonathanasdf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Apparently wildcard is not as good as just strong typing. Anyways, why wildcard when you can just have everything as an Object?&lt;br /&gt;&lt;br /&gt;
And I don&amp;#8217;t think the false 0 true affects anything, but I may be wrong.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;ANYWAYS&lt;/span&gt;&lt;/span&gt;  &lt;a href=&quot;http://img4.imageshack.us/gal.php?g=98437010.jpg&quot;&gt;http://img4.imageshack.us/gal.php?g=98437010.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s there for both as2 and as3&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Wow, didn&amp;#8217;t know that, that will make everything a hell of a lot easier :D Thank you&lt;/p&gt;
&lt;p&gt;And as for earlier you saying about I had 2 unnecessary variables&amp;#8230; well in fact, you&amp;#8217;re right, I should check code more thoroughly when others give me it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-30T03:40:49-07:00</created-at>
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    <post-number type="integer">28</post-number>
    <topic-id type="integer">47457</topic-id>
    <updated-at type="datetime">2009-09-17T03:27:23-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/47613?page=1#posts-1046110'&gt;Yargling&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/47613?page=1#posts-1046107&quot;&gt;Livett&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It won&amp;#8217;t load for me either and I have a 2mb connection in the UK.&lt;/p&gt;
&lt;p&gt;Just a blank white screen and nothing happens.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Internet explorer or Firefox? And do you have Flash Player 10 (9 won&amp;#8217;t work).&lt;/p&gt;&lt;/blockquote&gt;

Windows vista premium 32-bit
Firefox 3.5beta
Flash player 10 (Came with my flash cs4)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/47613?page=1#posts-1046110&quot;&gt;Yargling&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/47613?page=1#posts-1046107&quot;&gt;Livett&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It won&amp;#8217;t load for me either and I have a 2mb connection in the UK.&lt;/p&gt;
&lt;p&gt;Just a blank white screen and nothing happens.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Internet explorer or Firefox? And do you have Flash Player 10 (9 won&amp;#8217;t work).&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Windows vista premium 32-bit&lt;br /&gt;
Firefox 3.5beta&lt;br /&gt;
Flash player 10 (Came with my flash cs4)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-30T03:31:31-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:28:18-07:00</updated-at>
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  </post>
  <post>
    <body>If you are interested, here is a quick preloader I use in my game jsut at the top of the document class. It preloads anything placed on the second frame and then jumps to the 3rd frame.

&lt;pre&gt;
		private var loadText:TextField=new TextField();

		public function Engine():void {
			loadText.x=350;
			loadText.y=200;
			stage.addChild(loadText);
			loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress, false, 0, true);
			loaderInfo.addEventListener(Event.COMPLETE, onLoadComplete, false, 0, true);
		}
		private function onLoadProgress(event:ProgressEvent):void {
			var bl:uint=event.bytesLoaded;
			var bt:uint=event.bytesTotal;
			var percentLoaded:int=Math.floor(bl/bt*100);
			loadText.text=percentLoaded.toString()+&quot;%&quot;;
		}
		private function onLoadComplete(event:Event):void {
			loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);
			loaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
			stage.removeChild(loadText);
			gotoAndStop(3);
			showScene(&quot;Intro&quot;);
		}
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;If you are interested, here is a quick preloader I use in my game jsut at the top of the document class. It preloads anything placed on the second frame and then jumps to the 3rd frame.&lt;/p&gt;
&lt;pre&gt;
		private var loadText:TextField=new TextField();

		public function Engine():void {
			loadText.x=350;
			loadText.y=200;
			stage.addChild(loadText);
			loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress, false, 0, true);
			loaderInfo.addEventListener(Event.COMPLETE, onLoadComplete, false, 0, true);
		}
		private function onLoadProgress(event:ProgressEvent):void {
			var bl:uint=event.bytesLoaded;
			var bt:uint=event.bytesTotal;
			var percentLoaded:int=Math.floor(bl/bt*100);
			loadText.text=percentLoaded.toString()+&quot;%&quot;;
		}
		private function onLoadComplete(event:Event):void {
			loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);
			loaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
			stage.removeChild(loadText);
			gotoAndStop(3);
			showScene(&quot;Intro&quot;);
		}
&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-06-29T04:24:10-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:27:23-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>Or similar to what progamer777 said, why not re-create WoW in Flash?

I would play that.

I'm sure it wouldn't take long...

:D</body>
    <body-html>&lt;p&gt;Or similar to what progamer777 said, why not re-create WoW in Flash?&lt;/p&gt;
&lt;p&gt;I would play that.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m sure it wouldn&amp;#8217;t take long&amp;#8230;&lt;/p&gt;
&lt;p&gt;:D&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-29T04:18:25-07:00</created-at>
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    <post-number type="integer">5</post-number>
    <topic-id type="integer">47502</topic-id>
    <updated-at type="datetime">2009-09-17T03:27:42-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
  <post>
    <body>It won't load for me either and I have a 2mb connection in the UK.

Just a blank white screen and nothing happens.</body>
    <body-html>&lt;p&gt;It won&amp;#8217;t load for me either and I have a 2mb connection in the UK.&lt;/p&gt;
&lt;p&gt;Just a blank white screen and nothing happens.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-29T04:07:26-07:00</created-at>
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    <topic-id type="integer">47613</topic-id>
    <updated-at type="datetime">2009-09-17T03:28:18-07:00</updated-at>
    <user-id type="integer">359659</user-id>
  </post>
</posts>
