Recent posts by multifails on Kongregate

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avatar for multifails multifails 174 posts
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Topic: Technical Support / EBF4 not loading

For fixing white screen problem:

1. Goto the following url with your browser (snitched from page info of the game page, this is the actual game swf):
http://assets.kongregate.com/gamez/0016/7318/live/EBF4.swf

2. Does the page load or time out/not load?
2a) Times out / doesn’t load, goto 3.
2b) Does something else, please do explain what that something else is.

3. Check all your network rerouting thingies for reroutes on kongregate addresses. This starts with your hosts file (in windows/system32/drivers/etc/ directory) and searching & deleting entries that re-route addresses that point to kongregate in one way or another and ends with your more advanced (network controlling software) and less advanced (routers & other equipment you are using) thingies that can be configured to re-route networking.

My problem was that I had a few kongregate related entries in the hosts file due to manually fixing the DNS problem kong had way back when and after it was fixed, I forgot to remove the addresses which caused this particular game not to load.

If your download is cut short in the game, I have no idea what could be done to fix that other than getting your ISP to ‘reset’ your connection (possibly netting you a new IP address and refreshed priority and so forth) by shutting down your comp/network thingies for 5 mins.

 
avatar for multifails multifails 174 posts
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Topic: Galaxy Online / Long Upgrades!

This is the way these kind of games squeeze money out of the dumber players – who has the patience to wait 6 months rather than pay a little $$/€€ and get it now?

IGG Games is the new Edgebee (the most retardedly-money-hungry developer to ever set foot on kong).

 
avatar for multifails multifails 174 posts
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Topic: Dream World / classes have more efficient ways of grinding

Originally posted by SkyHai

1) Don’t buy weapons or armors except on very rare occasions. Get your items from quests or beggars. Use all money on con, and put some into str along the way.

An exception here is at the very beginning, where it is very profitable (speed-wise) to buy a powerful weapon – for example using the money you gain from the first ‘daily chest’.

3) Ally should go kitten —> Priestess —> Phoenix —> Demon Wings —> Alien Lord if you don’t have a premium ally already. You can get Demon Wings from opening a demon gate with an orb when you claim your reward, and Alien Lord is obtainable by hitting the MS, although it’s a very small chance

Bolded the important part. For premium: Go either Valk or Lilith for your ally and no-one else – no point in getting 2 allies unless you’re swimming in gems, the choice is between a little block and weaken, if on the other hand you are swimming in gems, get both (yes, valk > EP).

 
avatar for multifails multifails 174 posts
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Topic: Dream World / Demon Lords

Originally posted by zombiekilla2

“- Partial levels:

  • Level 51+ player’s combat level modifiers will slightly increase for every 10% progress toward next level." words from kingk brah

I have nothing against that, but it does not state that the gains from microlevels outdo the gains from actual levels, ie. the situation with 60.9 vs 61.0, which I have nothing against either, as long as someone proves it – either by showing the numbers (with enough samples, which should not be a problem) or by kingk saying so.

 
avatar for multifails multifails 174 posts
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Topic: Dream World / Demon Lords

Originally posted by kroner20:
Originally posted by TheNeRD14:
Originally posted by kroner20:

anyone notice that boss hits harder when your minilevel is lower, that is kinda stupid…

Yeah, a boss hitting harder when you’re level is lower… That’s a novel concept!

uhm, I ment the minilevel, you know like xx.5, 5 is the minilevel…

Are you saying that a boss hits a 61.0 player harder than a 60.9’er? I highly doubt that. This brings us back to TheNeRD’s comment: level affects damage, case closed.

 
avatar for multifails multifails 174 posts
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Topic: Dream World / Chicken, 3 legged cow, horses

It’s not complicated unless used by people who do not know how to apply it properly in practice and thus cannot help but cling to the overly complex , general formulae.

This problem can easily be reduced into a very simple procedure that can be calculated in ones head in a few seconds:

You have:
‘A’ and ‘B’ legged creatures (2, 3 or 4)
Total amount, ‘HeadCcount’, of the animals
Leg count of ‘LegCount’

1. Calculate [HeadC * A or B], whichever is lower.
2. Reduce the number from (1) from LegCount [LegCount – (1)]
3. Divide (2) by the positive difference of A and B – which is either 1 or 2.

(3) Is the amount of the animals with more legs – type either (3) or HeadCount – (3), depending on which was asked.

A short example using the same values as Ark_Angelus:

“On a farm there are three-legged-cows and horses. There are total of 67 heads and 226 legs. How many three-legged-cows are on the farm?

3 * 67 = 201
226 – 201 = 25
leg difference is 1, so 25 / 1 = 25 horses,
thus 67 – 25 = three-legged-cows.

Now pick the formula you think is simpler :)

 
avatar for multifails multifails 174 posts
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Topic: Dream World / Stat Guidelines

Originally posted by SirFievel33:

I would go so far as to say that if you are level 60+ and do NOT have 50-120-32-32-32 you are doing something really wrong. Between the free gems you get from logging in daily, to the way that KingK has changed the game for the benefit of lower level players, you have no excuse.

We have plenty of excuses. Starting with the fact that there’s no guide that says: “Don’t use LP for stat upgrades, because you randomly get stats from boxes until they are 32”, all we have is “Don’t use LP for stat upgrades”.

I don’t know about you, but I base my choises on facts, not opinions. “Don’t use LP for stat upgrades” is a worthless opinion, while adding “…because you randomly get stats from boxes until they are 32” makes it a fact worth listening to.

You want to ‘guide’ someone, give them all the facts, don’t just say “do this do that”.

 
avatar for multifails multifails 174 posts
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Topic: Dream World / Any secrets to salvaging?

The game actually reads your thoughts as you gather the materials, so not thinking about the quest while smashing the monsters raises your chances of getting the items. You may also try to embarass the algorithm by thinking dirty thoughts, but that only works agains non-perverted algorithms – if it backfires, you’re screwed.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by DopeDoop:

I think you misunderstood me but forget it.

I could have, the object in your post is ambiguous. I guess I assumed wrong, my apologies.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by DopeDoop:

Wow. Few things make me hate people, but this does.
Something like that can’t be passed off as ‘haha nubs im jus trolling’. You have problems dude.

kaboomba’s alt: located. What, now it’s not a joke?

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

What is this, pre-school?

Originally posted by Bob_stew:

I thought this was actually a pretty interesting conversation about statistics, especially with the points Pescado raised. This seems a little off topic.

Yes, but unfortunately the ultimate conclusion is that regardless of wether the system cheats or not and wether or not it is possible to reveal those cheats (the more complex the system, the more tests are necessary), it is clear that no-one has enough statistics to actually get reliable results of anything and it’s highly unlikely that a large enough group would start gathering them anytime soon to get enough.

Bottom line: Yes, if a system twists the results in some way, there are always tests that can find the tampering, but we don’t have and won’t get enough data to actually get any results.

E: For todays drama, here’s how this whole thing with kaboomba ends in PMs:

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Feel free to point out where and why, simply quoting and throwing out some random fallacy equals fail.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

For a moment there I thought you were capable of serious conversation, but meh, didn’t take long for you to degenerate back into a demeaner.

Will everything from you from now on be just more one liners that basically say “Hey everyone look I’m right he’s wrong even though I’m just saying that instead of elaborating but hey, I’m me so I have to be right, right? Now lets all laugh at him as a big group of stupid people and feel better about ourselves.”?

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by kaboomba:

multifails. im astonished because people usually get to the understanding you’re talking about, in their teenage years. when they become adults, they realise that institutional corruption is a fact of life, and is in fact, only redressed in specific cases, normally by laws.

Indeed, but unfortunately most people here (including you, based on your style) seem to be… well, not necessarily in their teens for some, but mentally everything but mature, or should I rather say, stable.

Second of all, I have nothing to say about Pescados text, which is why I quoted your out-of-context quote. Which you – surprise surprise – turned into this.

PS. I do read my own messages and yes, sometimes (read: many-a-times) I have a sharp tongue, but I don’t quote single lines out of someones text just because it would be possible to bash them in some way about it – logic errors I don’t mind correcting with my oh-so-sharp-tongue, but just to get an insult out of it, I’ll leave that to you.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by kaboomba:

wow, u sincerely think what you wrote is profound? someone needs to get a life.

Yes, it shows some thought and understanding of the unfortunate retardedness that some individuals exhibit – something that some internet kiddie who knows nothing of conversing outside of flaming and trying to win in some way understandibly has a hard time grasping – take a good look at you, almost everything you write is nothing but dissing whoever you quote in whatever way you can think of – which is it, are you an ass for real or are you just lacking self confidence in real life and trying to get some from here in the only way you know – by insulting and demeaning others.

PS. Just because you say I fail to prove my points using logic doesn’t actually mean I do – feel free to elaborate on these points whenever I make them instead of just declaring some random idiocy.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / Tyrant Errors

More errors (while grinding HE4 for gold):
-Airstrike doesn’t do anything (only tiamat on the table, airstrike does nothing).
-ComSat thinks it’s an action card (it shot my action card for damage and killed it, wtf?)

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by kaboomba:

how about the fact that you took a joke, as a severe insult, then came up with an elaborate rebuttal which included detailing the circumstances of your first sexual experience?

Oh I did? I didn’t know, thanks for telling, please keep me posted on what I feel, because I’m obviously not capable of doing it myself. Second of all, I don’t see how any part of that is “detailing the circumstances”, all I gave you is a meaningless number. Other than that, I think what I wrote is quite profound and I’ve noticed that the only time you internet-kiddies “joke”, is when an insult comes back to bite you in the ass, until then it’s all flame-warrioring and e-peen stretching, so forgive me if I don’t lower myself to the level of “nothing matters and everything’s a joke because hey, it’s teh intterwebz” – which is another rather odd phenomenon among kids who were raised by the internet – when you’re anonymous, anything goes and nothing matters – why bother if everything’s nothing?

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

I fail to see how you could ever come up to that conclusion based on what I wrote.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by bobbbbbbbb:
Originally posted by kaboomba:
Originally posted by multifails:
Originally posted by kaboomba:
Originally posted by PescadoJM:

You show me an honest man, I’ll show you an evolutionary loser who will die a virgin.

+1

I’m right here – you can skip the virgin part though, I’m not interested.

oxymoron

moron

Once you grow up - hopefully out of what internet parenting has made you - you will notice the world doesn't exactly work the way you though it does. Your view is unfortunately what makes you and many others act the way they do: Dishonesty many-a-times equals personal gain which many-a-times equals the loss of others, you believe it is better to be dishonest and gain what you can before whoever you are dealing with does it and turns it into a loss for you - the problem is that you (and people like yourself) are the source of your own problems and as time passes, regardless of what kind of people you are dealing with, they will end up not hanging around you because no-one likes to be around self-centered jackasses who do anything they can for personal gain. Sure, there are people who live like this - some even quite successfully - for their whole lives, but they're still jackasses - one more thing you'll notice is that money isn't everything, quite the contrary, it's only relevant until you get over some arbitary amount in constant income that gets you what you need - getting more may get you more 'stuff and crap', but it won't make you any happier :)

You may lose your virginity before the 'evolutionary losers', but for as long as you retain that retarded view of the world, you ain't going to find anything lasting - unlike the 'evolutionary losers'. Why do you make such a fuss about virginity anyway? I lost mine when I was 21 and I don't feel like a loser for not getting laid sooner - quite the contrary, I'm happy that I wasn't a some stupid kid in a hurry to get an ego boost or to get to brag about it but instead got a happy memory to live with - and so did she, so it's a win-win. Anyway, good luck losing your virginity, just try not to lose it just for the sake of losing it, it's not going to make you any different in the long run, mmkay?
 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by kaboomba:
Originally posted by PescadoJM:

You show me an honest man, I’ll show you an evolutionary loser who will die a virgin.

+1

I’m right here – you can skip the virgin part though, I’m not interested.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / Tyrant Errors

Oh hi,

The game is still being a laggy piece of crap and keeps robbing energy for that very same lagging. A single fight lagged out and took 75 energy – l2code.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by Felys:

For reasons that I have already explained, you can’t ‘fool’ a chi-square test the way you could a t-test or an ANOVA…and even then, the huge variance would probably tip people off. This ‘sadorandom’ notion may have some justification in certain circumstances (i.e. ones that rely on a continuous normal distribution, where you use a parametric test), but not here.

How many packs would we have to have statistics on to even be able to reliably tell wether or not the card distribution is being tampered with or not? – assuming the tampering only swaps by chance and puts the original random numebr back into the buffer so the distribution is even in the long run.

Question two: Has that many packs even been bought yet?

Yeah, that’s a problem.

Uuh, one more: Even after enough packs have been bought, has anyone been gathering statistics on them? Uups…

Conclusion: They can indeed cheat without getting caught, because no single player will ever have enough statistical data to prove squat (considering sold duplicates, bought cards and earlier bought bronze/silver sets make any data outside of what really came out of the pack unreliable, so we can’t gather it afterwards) and the players are too ignorant to do it as a large enough group to gather enough data.

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by Bob_stew:

When you use these chunks of outcomes selectively, insofar as you do actually change the game outcome, your tampering, and the degree of such, can be measured by using statistical significance. In the case where you preserve high rolls for the cases where the orcs have more HP left, if I interpreted you correctly, this leads to more orcs being killed, or faster kills. The difference between expected and actual orc kills and the sample size will reveal how likely this is to occur by chance. Through a large enough sample size, we can practically eliminate the chance of error and pin down the degree of which the tampering affects the game.

Read what I wrote above.

In the actual game, it is very easy to ‘cheat’ as well without creating a statistical skew by writing a small algorithm that evaluates the game situation fast and decides wether or not the ‘chance to cheat’ mode should be on or not; ie. if a procing ability can be determined to be very harmful to the player and the computer’s ‘strength’ is not too far behind the player – cheat mode on (have a chance to get another random number if the player succeeds) , if it can be determined to be very harmful to the computer and the computer’s ‘strength’ is not too far behind the player – cheat mode on (have a chance to get another random numbe if the computer fails).

This sort of algorithm isn’t hard to make – it doesn’t have to exact: We can get quite good look at the game situation in a few nanoseconds (on a slow machine) by counting assault cards in play on both sides and in the players deck and giving points based on strenghts and weaknesses (ie. anti-air against air, low attack against high health, in-play against in-delay).

You cannot detect this ‘cheat’ statistically as long as you keep the RNG buffers for player and computer separate (which is another 5 or so lines of code). It relies on the fact that if the computer is already losing, it doesn’t matter even if it gets bad random numbers nor does it matter if the player succeeds if he is already clearly winning and since we put the re-rolled random numbers back into the buffer, they will simply pop-up at a later time keeping the statistics perfectly clean – to detect it, you would have to be able to re-create the evaluation function without knowing squat about it perfectly enough to have it produce very similar results, and I can guarantee you that would not be easy, as it could be anything from what I mentioned above to a simple action card number differentiation and even if you got a statistical skew, you wouldn’t be able to differentiate between coincidental ‘failed/succeeded at the exact right time’ moments from deliberate cheating, because random is, well, random, you would need an insane amount of statistical data to get rid of that >_>

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / sadorandom or normal distribution setting on RNG?

Originally posted by PescadoJM:
Originally posted by Bob_stew:

There’s no such thing as a non-random process or weighted distribution that turns out random and uniform on ‘all tests’.

[Text with no endl’s]

I will translate his post for you tl;dr guys:

Take perfectly evenly distributed random numbers between 1 and 10 – say 50 of them – and divide them among 5 players – from the players perspective, it would be best if they all got a set of numbers going from 1 to 10 (ie. getting each card instead of a shitload of duplicates).

Now even though statistically we have a perfectly uniform distribution of numbers (cards), we can distribute them in a very unfavourable way from the players perspective: Give one player 5 ones and 5 two’s (or any annoying number of duplicates) and so forth and statistically you have a system that behaves what appears like a functional random distribution, but the malicious algorithm favoured giving people numbers that they already had.

Someone might argue that a system like this would be ‘too complicated for coders to bother’, but as a programmer I can tell you that it is actually extremely simple to achieve by buffering the random numbers (1) and changing the given cards by giving a propability to purposefully give cards that are ‘useless’ to the player (2).

(1) This is most likely done regardless – I know I buffer them in a ‘pool’ so that the loop I run that has to execute very fast doesn’t have to execute the RNG code during the loop unless the buffer runs out of numbers – the buffer itself is filled in the background). This ‘pooling’ takes roughly 40 lines of code depending on language used.

(2) This can easily be done without twisting statistics by making the function that generates the cards in a pack get a new random card (and putting the previously pulled random number back into the buffer – no statistical skewing) if the player already has it by some chance. This ‘cheat’ takes at most 20 or so lines of code, depending on the stupidity of the programmer.

This became just as tl;dr >_> …anyway, the point is, the game can cheat and you peeps have no way of finding out wether or not it does :3

PS. If someone wants to break into their ‘office’ and steal the source codes to find out, count me in >:)

 
avatar for multifails multifails 174 posts
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Topic: Tyrant / Suggestions

Originally posted by Crusader32:
Originally posted by dawnbringer:

I have a different idea for immune: Exactly as it sounds.

Immune [Ability] – Defenses. This card is immune to the specified ability.

For example:

Bunker
Wait 0
Wall
Immune Siege
Hp 6

or

Thick Skinned Basilisk
Bloodthirsty
Wait 3
Immune Counter
Counter 2
3/4

THIS. I will post this on Every page.

Uh-oh… I mean, wait… yes.

Refinement suggestion, instead of immediate immunity:
Resist [Ability] (x) – Resists the effects of an ability by x (f.ex. Resist Counter 1 would resist 1 damage from Counter etc.)

This because the idea is cool, but it would be hard to give them to any decent cards without either making them too good or having to dumb the cards down to nothingness otherwise (see what Armored has done to some cards, made ’em EMP food or slugs).