You’re pretty quick to write me off as an ADHD kid. Irregardless of the fact that ADHD is an actual medical condition which I do happen to have, not a “problem” it has nothing to do with my concerns. Those concerns, I might add, you rather missed the point of. The autopilot is indeed really useful – it lets you get through boring battles without having to waste your time. But don’t make the mistake of thinking that is ‘engaging’ because it’s not. The point I am trying to make is that the autopilot should not be necessary. If playing the game is boring you to the point of you needing a feature that plays it for you, the issue is not with the autopilot feature, but with the battles not being interesting. You don’t see an autopilot feature for Baiten Kaitos, or Pokemon, or Final Fantasy, or Fire Emblem, or really any good turn-based strategy, because the game is contained within that strategy and being able to have the computer do it for you defeats the point of playing the game.
As for your next point… you again completely missed my point. I DID read the story. I complimented the story on its writing, you think I didn’t read it? It’s great writing. My point is that those ‘ADHD kids’ you keep insulting aren’t going to bother, and they should be encouraged not to. At the very least make it harder to accidentally skip the story – don’t put important exposition in a battle result that people might click through just out of habit.
To your next point: Adding new cards frequently doesn’t change up the entire game. It’s a CCG – the whole point is that you get new cards that you can use to make your deck better and uniquely yours. Getting a new card after every fight won’t change up your entire deck, it just gives you the option to switch out something that wasn’t working for something that might be better. Or if you don’t want to learn a new deck dynamic, just don’t add the card. How is that jumping through hoops?
As for quitting after a day… one, I didn’t say I was quitting (I’m not). Two, it generally takes about an hour to get a feel for how a game plays and whether or not the mechanics are enjoyable, not a day. Sure, there’s stuff I haven’t tried – but I have experienced the core mechanics to the point where I understand how the game works and can see the potential there. And the excuse “Don’t worry, it gets good after a few days” is the BS here – you should not have to play a game for several days to get to the good stuff. Would you accept that logic regarding an arcade game? Or really any commercial game? A lot of them you can beat in a day, if you’re dedicated. Telling people to spend more than a few hours of their life on something they don’t enjoy is not going to get you players, and that is how games make money. You need to be engaging from the start – you need a hook, or your game will fail.