Recent posts by ayhan91 on Kongregate

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Topic: Card Hunter / [Feedback] Mauve Manticore

It is also possible to beat that level without reaching to the victory point square. If the doors bust open early and zombies block your way, you can keep killing them until you collect enough stars. It is not the optimal way but might be better than wasting an attempt. Don’t forget to bait them to activate your blocks so you can draw extra cards to finish the level on time.

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Topic: Rise of Champions / Guild recruitment


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Topic: Eredan Arena / The Code Repository

Referral Code: 88D285 Good luck

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Topic: Rise of Mythos / Why defending city defense?

Originally posted by jooe15:
Originally posted by patekoro:

That may be true. But it’s gonna be hard to get everyone, or even just a decent amount of people to do it. Probably impossible (the first problem is contacting everyone. A lot of people don’t even know about this forum).
But yeah, I would join too. (I asume you don’t lose any crystals upon defeat? Because I won all my defense battles so far.)

Yes, and no.

At lvl 14 you get +~2100 crystals on tax collection if you are at 150% durability. For each loss you loose 20%. If you get reinforced 5 times for every time you are defended you will stay at 150% durability.

If you end the day with:
100% durability you will get +~1400 crystals from taxes
130% durability you will get +~1866 crystals from taxes
150% durability you will get +~2100 crystals from taxes

At this lvl each fortification gives you 28 crystals, for a total of 280.

3 attacks = – 60% durability
You have 10 reinforcements to friends
You have 4 reinforcements to self
reinforcements = +4% durability

14*4= + 56% durability
You are loosing 60%

Everybody will loose 4% durability a day.

So, yes if everyone has no defense and has everyone added will get 280 crystals (lvl 14) + attack crystal bonus every day, but we would need everyone on, and we would need skip days once every 2 weeks to make up durability loss. It’s really going to be be hard to coordinate this, and there would be very little benefit.

I think your math is also flawed because self reinforcements give more than 4% durability

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Topic: Rise of Mythos / Mifzuna the wind hitting for 4 digits.

They didnt increase her base attack to 8 hundreds, they are attacking to outpost towers which counts as archers, so mif will deal x2 dmg for each military charge on her. I’m guessing that they had reveal weakness on tower as well. Armor on tower also allows crush armor to add another x2 multiplier.

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Topic: Rise of Mythos / New COB Stage 2 Strategy

I dont see l1 player surviving without a warrior in team because it will be very slow start

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Topic: Rise of Mythos / New COB Stage 2 Strategy

Looks like nobody is going to state the obvious. This strat wouldnt work without a warrior in group.

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Topic: Rise of Mythos / submit 1.3 glitches, typos, questions

Originally posted by Mastermind88:
Originally posted by TheGodOfDragons:
Originally posted by Mastermind88:

Where to begin, I have noticed so many… Well here are a few that I can think of off the top of my head:
1) Creatures not dealing damage after it shows them attacking (no there wasn’t any abilities/statuses to account for this)
2) Creatures moving but not attacking (no there wasn’t any abilities/statuses to account for this)
3) Creatures just not moving (no there wasn’t any abilities/statuses to account for this)
4) Non vigilant creature attacking creature in different row (no there wasn’t any abilities/statuses to account for this)
5) Sudden death while enemy hero or self have plenty of cards in hand (primarily seen in PvE)
6) Enemy playing cards after info says their hand and deck are empty (seen in PvE)
7) Enemy not going into sudden death when no cards exist in hand (same time as incident above)
8) Countdowns not counting correctly (no there wasn’t any abilities/statuses to account for this)
9) Extra damage to hero or enemy being dealt for no reason (no there wasn’t any abilities/statuses to account for this) (seen in PvE)
…I will repost if I notice more… Although this is getting very frustrating as the frequency of these bugs seems to be increasing. It is very discouraging when attempting to enjoy this game.

1) and 9) visual bugs, but if you add/subtract the total health missing it will be right
2) 3) 4) 8) not sure/define better
5) 7) starts on 20th turn…
6) it’s PvE dude, doesnt make a difference

1) and 9) I have done the math on these and they are not always a visual problem. I have seen them ‘take a hit’ and stay at full hp for no reason.
9) I had one earlier this evening that I ‘defended’ the hit and only took one damage, but then I attacked a bone wall and my champ died without any debuffs on and around 6hp.
2) I have had occasions where the unit will move to a target location and be well within range to attack the enemy unit, but it chooses not to. This is typically with melee units (from what I recall) standing within 1-2 blocks from enemy unit. I have seen this occur when the enemy unit would have died if my unit actually attacked, so I know it is not a visual bug. Unless every time it happens that the enemy unit ‘defended’ the attack 100%.
3) When the unit is able to move, it sometimes does not. Instead it chooses to stay in its current square and ‘chill out’ for a turn with no debuffs that would explain it away. I have had this happen when the unit hasn’t been attacked nor had spells used against him, so it wasn’t a visual bug either. This has occurred while there were no other units in front of it for 3-4 spaces, so it wasn’t blocked in. I believe some of these happened with ranged units that just didn’t display them attacking, but they were not all ranged and I do not recall seeing damage dealt to enemy units when they were.
4) I will say that this one might not have been a bug. I only noticed it during one match and it was with the battle priest/abbess and it only caught my attention because of the blatant graphic when attacking. It is possible that there was a unit with martyr in one of the adjacent lanes. I don’t recall seeing one, but I know they were in that fight.
8) I have had, on a fairly regular basis, the countdown of the cards in my hand not count correctly. It is extremely obvious when I look at my hand and I have 4 cards with the same countdown and 2 turns later only half of them are ready to play and the others have 1 or 2 more turns left. I have also seen the countdown timer appear on the card and had the same number afterwards as before. This has happened while the enemy does not have the countdown disruption cards.
5) and 7) I was on PvE, so I assume that the sudden death is different for the Player than it is for the Environment in that case? I have never had a PvP last long enough for sudden death to occur in it.
6) That is fine, but if you don’t want to set a limit on the number of cards then don’t put a number for the cards in deck. Set it to infinite or something. Otherwise its still a bug. May be a low priority bug, but then again how long does it take to set that value to infinite…not very…

My understanding is that either you have a some sort of problem with your computer/browser or you dont get some of the game mechanics and call them bugs. I’ve been playing this game for a long time, and never seen most of the problems you are talking about.

Note: What people mean by visual bug is of two types:

a) Sometimes a creature dies or gets knockbacked etc and it shows the unit there even though it is dead or is in another column

b) This one is related with numbers not getting updated on time and more frequent of the two. Could be hero’s remaining life or a creature’s attack / life not showing correctly.

In my opinion, you should rethink what you have written and decide if they are really “not visual bugs” and not related to any other mechanic.

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Topic: Rise of Mythos / It's not Loading/appearing

Doing CTRL + F5 usually solves the problem for me

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Topic: Rise of Mythos / Duplicated Cards, and the dishonesty involved.

Originally posted by Jix94:

I was on when the server went down, according to l0lolol or something like that his guildmates werent putting up all those cards, it was a server bug.

Not sure if its the truth, you cant go around accusing people of something which may not be true.

I think they said that just to keep themselves away from banhammer

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Topic: Rise of Mythos / Duplicated Cards, and the dishonesty involved.

I can confirm this is real, it was like start of a sealed tournament in terms of the system messages being posted in the chat. Last 5 mins before the urgent maintenance, some people posted their legendary and godlike cards on ah for max price.

And by the looks of it, after the maintenance they got those cards restored and also they had 1 on the ah waiting for them. So they duplicated their cards, taking advantage of this situation.

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Topic: Rise of Mythos / Sanc on Pontiff

Originally posted by dias17se:

Crystal soaks magic damage. Damage that comes from enemy hero or creature. While sudden death damage comes from a 3rd party, if that´s a reasonable explaining. I believe sudden death cannot be martyred. But if it does ,plz show us. I don t have pontiff to try it myself and looks kinda hard. Y´ll have to play as mage and frooze square 2 and 3.

You dont necessarily need to do that, putting a wall next to hero and using command:martyr, you can see it absorbs sudden death dmg.

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Topic: Dawn of the Dragons: General / "Show Me Your Crits" is Recruiting!

shameless bump! still recruiting…

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Topic: Dawn of the Dragons: General / "Show Me Your Crits" is Recruiting!

Hello fellow gamer friends.

I’m here today to announce that we’re recruiting. Hurrah!

We’re not looking for players above a specific level but we’re looking for active players.

We do Rhalmarius raids on every cooldown to help out the newcomers and have considerable amount of players above 500+.

And for a short amount of time, you dont even need to show your crits to join ;)

We’re awaiting to hear from you, <3

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Topic: Dawn of the Dragons: General / New feature "Invasion" problem

I also have this problem and I may know the reason for this. It was all fine when I set up my first legion the first time, then I accidentally changed the legion but it didnt load (probably due to lag at time) So when I reload the game again, it was showing the new legion’s name at menu page but old legion’s power.

I think it is trying to load the old legion’s configurations into new one, but since it doesnt fit it freezes.

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Topic: Outernauts / Last Statue to polish in the boot camp/dungeon

There are 2 statues where treasure chests are, so you probably only got the one next to the chest and left the other one behind

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Topic: ShellShock Live 2 / 8 out of 9 shields disappeared.

I also have a similar problem. I had 6 or 7 jetpacks remaining, however suddenly they went down to 1 for no reason.

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Topic: ShellShock Live 2 / [Unofficial] Ideas for weapons?

Suggestion 1:

I think there should be some weapons that can hit enemy’s hp directly even though he/she has armor. It would be a good additional mechanic.

Suggestion 2:

This may require a big overhaul on weapons but here it is: I think that when you level up you should only get new types of weapons. (For example if you have flame you shouldnt get blaze) And same types of weapons should become available by leveling them up. (For example at lvl 3 flame becomes blaze, shot becomes heavy shot and so on) It would make more sense and diminish “i had bad weapons” problem.

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Topic: King's Bounty: Legions / Official bugs thread

Originally posted by AlVelikij:

One more bug:

I press “Accept” and nothing happens. :(

Did you try choosing a reward first?

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Topic: King's Bounty: Legions / Guessing game 3!

So I have to make a wild guess since everyone was faster than me and have picked the logical answers.

Sending wanted invites directly from the map

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Topic: King's Bounty: Legions / Pick the units of the week (05/17/2012)!


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Topic: King's Bounty: Legions / Guessing game 2!

scout’s license

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Topic: King's Bounty: Legions / Guessing game!

Since emerald and crystal are already at 5 answers and it is visible that dragon isn’t red or black I think I’ll go with domestic dragon :D (it is probably emerald though)

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Topic: King's Bounty: Legions / A one-day PvP Contest in honour of the Victory Day (V-E Day)

I am also wondering the same thing, I won 10 pvp matches but didnt get any gems. 2 possibilities came to my mind:

Either I miscalculated the ending time of the event or something else is going on. Any explanations please?

50 gems are nowhere near being a gamebreaker but it is disappointing.

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Topic: King's Bounty: Legions / Official bugs thread

Thx for the last fix, I can finally do some wanteds