Recent posts by EvilGM on Kongregate

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Topic: Crush Crush / Balance Discussion / Suggestions - Crush Crush Game Designer

allow people to buy diamonds with cash generated, but in a progressive way. Perhaps the first gem is $1M, the second gem $5M, the third gem $25M, etc. or whatever the progression you want is. Resets do not reset the cost of the progression. Using the past example if you bought the first gem ($1M) and reset, the next gem you buy would still cost $5M. That way people will have an incentive to continue to replay. The end goal should be to allow people to use late-game cash to do something of value.

Perhaps you could also allow people to get 1 gem every time they reset and get someone to lover status (5 first time, 1 ea time thereafter). This would encourage people to play repeatedly and allow you to make some things, like the ring, only able to be purchased with gems. If people want it faster they can buy, if not, they can grind. Once you have hit ~13x in prestige, there is nothing else to unlock and restarting does nothing I can see. For replay to continue to be high, there needs to be some incentive scheme beyond gaining prestige for people to keep going. The end goal should be to encourage resets.

 
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Topic: Time World / How's that 9th planet coming along Playmage?

Originally posted by bkb24:

You used to give us content every 6-8 months. It’s been 14 months since the last content update (not counting the enhancements to spirit upgrades).

Keeping it simple…but how about…
1) 9th planet
2) New mini game and gold skill cards
3) Level 80 gear
4) Time cap on builds. (2 months on a tech upgrades gets a little ridiculous (or new skills for tec/builders)
5) New time upgrades that discount a % of time instead of 24 hours…which is near worthless end game.

But really I would be happy with just a 9th planet

Same. New content = life.

 
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Topic: Cave Heroes / boss on lv 35?

any tips on how to beat him?

 
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Topic: Time World / Resources

919 / 769 / 339

 
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Topic: Crush Crush / <BUGS> Post your bugs here!

Originally posted by EvilGM:

I am playing on chrome. the game will not load on my laptop. I was bored and tried playing around with system time and set it forward like 20 years. I reloaded and nothing, so I reset time, had a crash and rebooted. Upon reboot the game gets to the splash screen of Crush Crush with the sparkling lights and after a few seconds freezes. I tried clearing cache and no love. I tried rebooting again, no luck. I then loaded the game and left it there for 12 hours to see if it was just some slow load, and nothing changed. Any ideas?

Okay, I am back in the game, but the game will no longer save, and instead is now reloading to the same spot many years into the future. My skills have hit lvl 38 and require 12k days to advance. I tried restarting, and the game still reloads to the same start. I’d hate to see all my progress lost. Any help?

 
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Topic: Crush Crush / <BUGS> Post your bugs here!

I am playing on chrome. the game will not load on my laptop. I was bored and tried playing around with system time and set it forward like 20 years. I reloaded and nothing, so I reset time, had a crash and rebooted. Upon reboot the game gets to the splash screen of Crush Crush with the sparkling lights and after a few seconds freezes. I tried clearing cache and no love. I tried rebooting again, no luck. I then loaded the game and left it there for 12 hours to see if it was just some slow load, and nothing changed. Any ideas?

 
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Topic: Time World / about that hero spirit update

I noticed as of this morning that purple hero spirits are no longer causing banners to pop up. I’m fine with that, just wasn’t sure if that was the intent…

Also, has anyone using “s” gotten a gold hero spirit to show up?

 
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Topic: Time World / thank you, playmage

Appreciate you doing an update to listen to some of your players’ requests. Leveling hero spirits is a lot faster now, thanks.

 
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Topic: Time World / Need help getting game to work on android phone...

I use Puffin browser and it works pretty well.

 
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Topic: Time World / Open letter to Playmage

Originally posted by playmage:

Thanks for the feedback. Please keep in mind that the top spirit levels and building levels are intended to take very very long time to reach. A gold shortcut for spirit leveling (similar to the one for hero leveling) maybe considered in the future if other players would consider using such as well.

What if you just allowed people to use credits (like gold) to directly level the hero spirits? If so, the time to get the credits is still just as high, but you don’t punish people to click 1 million times. For example, someone clicks on the hero spirit and gets a level up button, and the prompt is “spend 25 million credits to level?” Whatever the cost is, I’m sure it could be figured out. Amassing the credits still takes the same time, but I don’t have to click 25 million times to get there.

 
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Topic: Time World / Open letter to Playmage

Dear Playmage,

Most of the people who are still playing TW have been on for forever. We do get some new players now and again, but the core that is here is probably going to keep playing as long as the server still logs in. I know I’ve already been playing over 3 years. I’m actually pretty impressed that we’ve been able to achieve some balancing among players. The top dogs who golded back in the day are still the top, but the average player is able to do pretty well now. When a largely nongolder like hatemakingnames has a near top shelf GF, you know parity has more or less arrived.

Although there are many things that could still be improved in the game to enhance the user experience, please consider the following two items as a priority in future releases, if any:

1) Please include some way to quicken the hero spirit leveling process. I would throw gold at you if you allowed us to buy hero spirit levels. You’ve already got a gold trainer set up for leveling heroes XP, just do a 1:1 mapping for gold spirits and done. You would get a lot of free revenue this way.

If you really want the ability to continue to drain credits as Hero Spirits do, please, please, please allow a) the ability to buy an entire inventory (all free space, not just a free screen) with a single click and b) the ability to put an entire inventory towards leveling in a single click.

Another easy thing to do would be to automatically clear the screen during hero spirit purchases so the user doesn’t have to click “clear history” button.

2) Find some way to improve build times. When the game was first developed and the top level was lvl 30, the 2 hr max help made sense. As build times have crested over 50 days for higher end buildings, some mechanism for reducing the time would be even better. There are a lot of options out there.
- New skills for builders and techs
- Increasing max help up to 4, 6, or 8 hrs, depending upon same formula you use now for 2 hr max cap
- Allowing buildings with a build time over <30d?> to get 10 helps instead of 5.
- Allow buildings to get 5 helps first time around, and then 1 additional help each new day.
- Don’t count galaxy members help of build times against the 5 help cap. Either don’t have a cap of build helps from within the galaxy, or have 5 within and 5 without. This option would have the side benefit of cleaning up the number of low-count galaxies out there as help with build times would drive people together in larger numbers.

I hope the above two items can be accomplished in some way, so it can help those diehards who are still here chugging away three years later.

 
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Topic: Time World / First TW thread of 2016

game has gone on for a long time

 
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Topic: Time World / "no expansion in the near future due to scheduling and resource issues"

Originally posted by bkb24:

I would like a 19th chapter as well. However I would rather see:
1) Problems addressed with leveling hero spirits
2) Third relevant skill added for build and tech heroes….four would be nicer but we have asked for a third for years now.
3) Cap to build times and tech research times, or re-calculation at the higher levels because I am now in the 50+ day wait times on some things and I know higher players have it worse.
4) New speedups for builds that do more than 24 hours…5% ,10%, and 15% reduction would be nice.
5) Allow helps to speed up more than a 2 hour cap. 3 or 4 hours of a 30 day build wont make much of a difference and will help lower players even further in catching up.

1 – I would love something to speed up leveling hero spirits. A few suggestions: allow us to completely fill up our inventory in one click. Allow us to spend all white/green/blue HS on leveling all at once. Allow us to gold levels.
2 – would be nice. Perhaps a skill that allows helps to be more helpful. Perhaps each level of the skill increases the effectiveness of the help by 100% (not compounding). So level 1 grants 4 hrs max, level 2, 6 hrs max, etc. I guarantee a lot of people will be buying that skill and leveling it up.
3 – see #2
4 – sounds good to me…
5 – see #2

 
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Topic: Time World / Resources

841 / 695 / 301

 
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Topic: Time World / is there no one else

even a blind squirrel finds a nut now and again

 
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Topic: Time World / Feedback and Suggestions

Originally posted by IrishLaddy:

From early in the game, I created too many lesser skills for Snipe and Hellfire that I obviously will not upgrade because I cannot carry more than 3 of any skill. I would love to have the opportunity to “sell back” or “decompose” WOH skills into gems.

sounds reasonable to me.

 
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Topic: Time World / Hero Spirits

I really hate leveling hero spirits. It takes forever. There ought to be a better way added to the game.

 
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Topic: Time World / Resources

817 / 695 / 297

 
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Topic: Time World / Golden Crystals

I’ve gotten more than my fair share of golden crystals (46 overall) since they came out. None were bought.

 
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Topic: Time World / Feedback and Suggestions

PM – can you please do something to speed up the leveling of Hero Spirit gems? I’ve posted a few suggestions previously in the thread that would help a lot.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by Koufuku:

So the last few patches seem to have dealt with the abundance of credits with various credit sinks but now we have many players, especially veterans, with an absolute stockpile of crystals. The benefit for the players with experience to partake in insane raids has reached an all time low. Could this please be addressed via <insert creative mechanic/res boost here>. I’d enjoy helping people get insane gear a lot more if 40-60 minutes of time invested gave a return of more than a handful of crystals that nobody wants.

If a better non sidegame use for crystals existed it may encourage this, but the crystal rewards would need to be buffed anyway. Perhaps adding some more entertaining items to the loot table would be enough;- enhance cards, rename cards, fucking loudspeakers. If you do not see the benefit of increasing the real value of the raid at least give the idiots still playing them some enjoyment.

$0.02 shared.

I can get behind this idea. Very few people are playing mummy king insane now, for example, so if you missed your chance to get the new gear, tough.

 
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Topic: Crusaders of the Lost Idols / Trick to get more gold from warps

Originally posted by ThienN35:
Originally posted by EvilGM:

if you activate gold buffs and then warp (or open a treasure chest) you get more gold.

This is not true I’m afraid. Buff doesn’t affect chest and warp.

No? I thought I tested and it did. Will have to go back and confirm. Easy enough to do.

 
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Topic: Crusaders of the Lost Idols / Trick to get more gold from warps

if you activate gold buffs and then warp (or open a treasure chest) you get more gold.

 
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Topic: Time World / Resources

795 / 660 / 293

 
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Topic: Time World / Is PlayMage dead? (no)

Originally posted by RabbitExpress:

Try sending him a PM?

I’ve sent him several whispers and gotten no response. Will try one more time.