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  <post>
    <body>Just a little suggestion really, and one that might be posted here, but is it okay if you removed the automatic &quot;badge&quot; at the end of each badge? Because badges such as: &quot;You Have to Earn the Badge&quot; look a bit ugly-ish on the points page, etc. It would make it a bit more aesthetically pleasing if it was manually added instead of automatically. Or make it so that it shows up with &quot;badge&quot; on the other pages (etc. points)

Just a little thing, and I could see why it doesn't have to be added.</body>
    <body-html>&lt;p&gt;Just a little suggestion really, and one that might be posted here, but is it okay if you removed the automatic &amp;#8220;badge&amp;#8221; at the end of each badge? Because badges such as: &amp;#8220;You Have to Earn the Badge&amp;#8221; look a bit ugly-ish on the points page, etc. It would make it a bit more aesthetically pleasing if it was manually added instead of automatically. Or make it so that it shows up with &amp;#8220;badge&amp;#8221; on the other pages (etc. points)&lt;/p&gt;
&lt;p&gt;Just a little thing, and I could see why it doesn&amp;#8217;t have to be added.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T01:46:28-08:00</created-at>
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    <post-number type="integer">6747</post-number>
    <topic-id type="integer">13</topic-id>
    <updated-at type="datetime">2009-11-18T13:31:23-08:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Same..resulted in me getting extremely confused.</body>
    <body-html>&lt;p&gt;Same..resulted in me getting extremely confused.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T00:38:22-08:00</created-at>
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    <id type="integer">1441263</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">63745</topic-id>
    <updated-at type="datetime">2009-11-08T00:38:22-08:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Suggested Name:

You Have To Beat The Quest (-1000 points)

Balloon Invasion (Impossible)
Papa's Pizzeria (Hards)
Monster's Den (Impossible)
Both Gemcrafts (Hard)
Zunderfury (Impossible)
Pandemic 2 (Impossible)
Tarnation (Impossible)
Ring Pass Not (Hard)
Orbular (Impossible)
Max Mesiria Chapter 2 (Impossible)
Frontier (All badges)
SCGMD3 (Impossible)
Cargo Bridge (Hard)
Zilch (Hard)
Line Game (Impossible)
You Have To Burn The Rope (Easy)</body>
    <body-html>&lt;p&gt;Suggested Name:&lt;/p&gt;
&lt;p&gt;You Have To Beat The Quest (-1000 points)&lt;/p&gt;
&lt;p&gt;Balloon Invasion (Impossible)&lt;br /&gt;
Papa&amp;#8217;s Pizzeria (Hards)&lt;br /&gt;
Monster&amp;#8217;s Den (Impossible)&lt;br /&gt;
Both Gemcrafts (Hard)&lt;br /&gt;
Zunderfury (Impossible)&lt;br /&gt;
Pandemic 2 (Impossible)&lt;br /&gt;
Tarnation (Impossible)&lt;br /&gt;
Ring Pass Not (Hard)&lt;br /&gt;
Orbular (Impossible)&lt;br /&gt;
Max Mesiria Chapter 2 (Impossible)&lt;br /&gt;
Frontier (All badges)&lt;br /&gt;
SCGMD3 (Impossible)&lt;br /&gt;
Cargo Bridge (Hard)&lt;br /&gt;
Zilch (Hard)&lt;br /&gt;
Line Game (Impossible)&lt;br /&gt;
You Have To Burn The Rope (Easy)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T03:01:10-08:00</created-at>
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    <id type="integer">1431941</id>
    <post-number type="integer">56</post-number>
    <topic-id type="integer">63327</topic-id>
    <updated-at type="datetime">2009-11-05T03:05:01-08:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Oh. And btw, you can infect alts, can't you?</body>
    <body-html>&lt;p&gt;Oh. And btw, you can infect alts, can&amp;#8217;t you?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T02:50:03-08:00</created-at>
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    <id type="integer">1431934</id>
    <post-number type="integer">20</post-number>
    <topic-id type="integer">63131</topic-id>
    <updated-at type="datetime">2009-11-05T02:50:03-08:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>I don't know, your code looks insanely confusing to me.. 

But here's the save-game system I use.

To start off:

saveslot = SharedObject.getLocal(&quot;xxx&quot;)

replace xxx with whatever you like; it will be the save file.

To Save

saveslot.data.xxx = yyy

replacing xxx with your saved variable name, and yyy with the actual variable

Say I wanted exp, then I would put:

saveslot.data.exp = exp;

Then you put 

saveslot.flush();

to actually save it.

To Load

xxx = saveslot.data.yyy

replacing xxx with your variable and yyy with your saveslot variable

so exp = saveslot.data.exp

that's all for loading.

Have fun :)</body>
    <body-html>&lt;p&gt;I don&amp;#8217;t know, your code looks insanely confusing to me..&lt;/p&gt;
&lt;p&gt;But here&amp;#8217;s the save-game system I use.&lt;/p&gt;
&lt;p&gt;To start off:&lt;/p&gt;
&lt;p&gt;saveslot = SharedObject.getLocal(&amp;#8220;xxx&amp;#8221;)&lt;/p&gt;
&lt;p&gt;replace xxx with whatever you like; it will be the save file.&lt;/p&gt;
&lt;p&gt;To Save&lt;/p&gt;
&lt;p&gt;saveslot.data.xxx = yyy&lt;/p&gt;
&lt;p&gt;replacing xxx with your saved variable name, and yyy with the actual variable&lt;/p&gt;
&lt;p&gt;Say I wanted exp, then I would put:&lt;/p&gt;
&lt;p&gt;saveslot.data.exp = exp;&lt;/p&gt;
&lt;p&gt;Then you put&lt;/p&gt;
&lt;p&gt;saveslot.flush();&lt;/p&gt;
&lt;p&gt;to actually save it.&lt;/p&gt;
&lt;p&gt;To Load&lt;/p&gt;
&lt;p&gt;xxx = saveslot.data.yyy&lt;/p&gt;
&lt;p&gt;replacing xxx with your variable and yyy with your saveslot variable&lt;/p&gt;
&lt;p&gt;so exp = saveslot.data.exp&lt;/p&gt;
&lt;p&gt;that&amp;#8217;s all for loading.&lt;/p&gt;
&lt;p&gt;Have fun :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T00:13:57-08:00</created-at>
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    <post-number type="integer">4</post-number>
    <topic-id type="integer">63054</topic-id>
    <updated-at type="datetime">2009-11-02T00:13:57-08:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>if you really want a cheap rough workaround, just make a function on enter frame and a timer. make the timer go up by 1 and when it reaches a certain number go to next frame.</body>
    <body-html>&lt;p&gt;if you really want a cheap rough workaround, just make a function on enter frame and a timer. make the timer go up by 1 and when it reaches a certain number go to next frame.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T06:08:28-07:00</created-at>
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    <post-number type="integer">4</post-number>
    <topic-id type="integer">62774</topic-id>
    <updated-at type="datetime">2009-10-30T06:08:28-07:00</updated-at>
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  </post>
  <post>
    <body>Very easy

function onEnterFrame() {
    score += 1;
}

This is assuming you are in AS2</body>
    <body-html>&lt;p&gt;Very easy&lt;/p&gt;
&lt;p&gt;function onEnterFrame() {&lt;br /&gt;
    score += 1;&lt;br /&gt;
}&lt;/p&gt;
&lt;p&gt;This is assuming you are in AS2&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T06:06:27-07:00</created-at>
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    <post-number type="integer">5</post-number>
    <topic-id type="integer">62788</topic-id>
    <updated-at type="datetime">2009-10-30T06:06:27-07:00</updated-at>
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  </post>
  <post>
    <body>Frontier is going down in rating..and it's also really buggy (I was having to refresh every 10 minutes), has an insane difficulty curve (At the beginning, it was actually hard to get from town to town..then after buying the second cheapest ship (vanguard) it became a massacre, especially after you could get claymores for everyone (which is 2 minutes after you get it, such a massacre, btw) and is ridiculously repetitive and grindy. So I suppose that if a game does have really bad bugs/factors it will eventually go down..but still, Frontier's relatively high rating compared to the good comments remains about the same as Elona Shooters' (the first page is filled with &quot;buggy, 1/5&quot; &quot;fix XXX&quot;, &quot;too buggy, 0000/0000&quot;</body>
    <body-html>&lt;p&gt;Frontier is going down in rating..and it&amp;#8217;s also really buggy (I was having to refresh every 10 minutes), has an insane difficulty curve (At the beginning, it was actually hard to get from town to town..then after buying the second cheapest ship (vanguard) it became a massacre, especially after you could get claymores for everyone (which is 2 minutes after you get it, such a massacre, btw) and is ridiculously repetitive and grindy. So I suppose that if a game does have really bad bugs/factors it will eventually go down..but still, Frontier&amp;#8217;s relatively high rating compared to the good comments remains about the same as Elona Shooters&amp;#8217; (the first page is filled with &amp;#8220;buggy, 1/5&amp;#8221; &amp;#8220;fix &lt;span class=&quot;caps&quot;&gt;XXX&lt;/span&gt;&amp;#8221;, &amp;#8220;too buggy, 0000/0000&amp;#8221;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T05:53:11-07:00</created-at>
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    <post-number type="integer">46</post-number>
    <topic-id type="integer">62723</topic-id>
    <updated-at type="datetime">2009-10-30T05:53:11-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>In computing, RAR is a proprietary archive file format that supports data compression, error recovery, and file spanning.[1] It was developed by a Russian software engineer, Eugene Roshal (hence the name RAR: Roshal ARchive), and is currently licensed by win.rar GmbH.[2]

The filename extension used by RAR is .rar for the data volume set and .rev for the recovery volume set. In previous versions, if a RAR-archive was broken into many smaller files (a &quot;multi-volume archive&quot;), then the smaller files used the extensions .rar, .r00, .r01, .r02 etc.

Version 1 and 2 archive files were often used in conjunction with a parchive file archiver to create parity files for error recovery when using less-than-perfect file transmission and storage media such as newsgroups, satellite transmission, and optical discs. Version 3 has eliminated the need for third party post-processing.

Or so Wikipedia says. Go Wikipedia.</body>
    <body-html>&lt;p&gt;In computing, &lt;span class=&quot;caps&quot;&gt;RAR&lt;/span&gt; is a proprietary archive file format that supports data compression, error recovery, and file spanning.&lt;sup class=&quot;footnote&quot;&gt;&lt;a href=&quot;#fn1&quot;&gt;1&lt;/a&gt;&lt;/sup&gt; It was developed by a Russian software engineer, Eugene Roshal (hence the name &lt;span class=&quot;caps&quot;&gt;RAR&lt;/span&gt;: Roshal ARchive), and is currently licensed by win.rar GmbH.&lt;sup class=&quot;footnote&quot;&gt;&lt;a href=&quot;#fn2&quot;&gt;2&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;
&lt;p&gt;The filename extension used by &lt;span class=&quot;caps&quot;&gt;RAR&lt;/span&gt; is .rar for the data volume set and .rev for the recovery volume set. In previous versions, if a &lt;span class=&quot;caps&quot;&gt;RAR&lt;/span&gt;-archive was broken into many smaller files (a &amp;#8220;multi-volume archive&amp;#8221;), then the smaller files used the extensions .rar, .r00, .r01, .r02 etc.&lt;/p&gt;
&lt;p&gt;Version 1 and 2 archive files were often used in conjunction with a parchive file archiver to create parity files for error recovery when using less-than-perfect file transmission and storage media such as newsgroups, satellite transmission, and optical discs. Version 3 has eliminated the need for third party post-processing.&lt;/p&gt;
&lt;p&gt;Or so Wikipedia says. Go Wikipedia.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-25T02:23:08-07:00</created-at>
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  </post>
  <post>
    <body>Err...it doesn't really matter I think. The 15000th game was crap. And I know, because I worked to create it.</body>
    <body-html>&lt;p&gt;Err&amp;#8230;it doesn&amp;#8217;t really matter I think. The 15000th game was crap. And I know, because I worked to create it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-21T04:09:28-07:00</created-at>
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    <post-number type="integer">20</post-number>
    <topic-id type="integer">61556</topic-id>
    <updated-at type="datetime">2009-10-21T04:09:28-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Over the years, this thread has been necroed about five times...lots of spam noobs saying !!! with a few..actually, excess !!! after.

And it all happened to the game too! With the new expansion pack, you can become 5 different types of necromancers and for the noobs, they can grind faster in Noobland! With new !!! with 25 ! after enemies!</body>
    <body-html>&lt;p&gt;Over the years, this thread has been necroed about five times&amp;#8230;lots of spam noobs saying !!! with a few..actually, excess !!! after.&lt;/p&gt;
&lt;p&gt;And it all happened to the game too! With the new expansion pack, you can become 5 different types of necromancers and for the noobs, they can grind faster in Noobland! With new !!! with 25 ! after enemies!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T05:38:13-07:00</created-at>
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    <post-number type="integer">149</post-number>
    <topic-id type="integer">24067</topic-id>
    <updated-at type="datetime">2009-10-17T05:38:13-07:00</updated-at>
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  </post>
  <post>
    <body>paypal is easier, unless you're under 18..but surely you can get a guardian to do it?

And think of how pleased the admins will be once they find out they have one less check to sign! :P</body>
    <body-html>&lt;p&gt;paypal is easier, unless you&amp;#8217;re under 18..but surely you can get a guardian to do it?&lt;/p&gt;
&lt;p&gt;And think of how pleased the admins will be once they find out they have one less check to sign! :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T05:20:04-07:00</created-at>
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    <topic-id type="integer">60996</topic-id>
    <updated-at type="datetime">2009-10-17T05:20:04-07:00</updated-at>
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  </post>
  <post>
    <body>It seems to be everyone's birthday. -_-</body>
    <body-html>&lt;p&gt;It seems to be everyone&amp;#8217;s birthday. &lt;del&gt;_&lt;/del&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T05:17:35-07:00</created-at>
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    <post-number type="integer">27</post-number>
    <topic-id type="integer">60922</topic-id>
    <updated-at type="datetime">2009-10-17T05:17:35-07:00</updated-at>
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  </post>
  <post>
    <body>Messing around with the code now..I see how it works, so I'll just test, and report back..

I haven't ever done this before actually (with your code, did it different way).

If you want me to show code for each try I can.

You'll need some background information about my code..basically, it's a simpler version of yours, Hagefade. It uses a b c d e, al, bl, cl, dl, el (last five are equivalent of lowest). No minuses, or anything. a b c d and e are all int(Math.random()*3000).

First try: All false. That sucked. I tried with both else, and without else.

Second try: Funny thing, I put int(Math.random()*6) and it worked...true came up on a (my test). Then I randomly tried numbers, that would set it off..I'll report back.

Note: I, in here, put a for loop to gather a bigger sample size.

Sample Size: Okay, this is where it gets weird. It seems to record true with things under 300, except it all turned false on 23, 19, but true on 36. However, when one is true, it certainly works. Lol..I'm trying random possibilities here. Nothing to do with square numbers, evenness, anything I can see.

Third try: Frustrated me so much I gave up. I reverted and modified my previous &quot;highest number code&quot; to &quot;lowest number code&quot;. Works. Doesn't return all false...so far.

Just optimizing code to post here. It will soon be complete and working (it worked on 50 of them..I think it works, lol).

It's up.

&lt;pre&gt; a = int(Math.random()*3000);
	b = int(Math.random()*3000);
	c = int(Math.random()*3000);
	d = int(Math.random()*3000);
	e = int(Math.random()*3000);
	all();
	lowest = 3000;
	if (a&lt;lowest) {
		all();
		al = true;
		lowest = a;
	}
	if (b&lt;lowest) {
		all();
		bl = true;
		lowest = b;
	}
	if (c&lt;lowest) {
		all();
		cl = true;
		lowest = c;
	}
	if (d&lt;lowest) {
		all();
		dl = true;
		lowest = d;
	}
	if (e&lt;lowest) {
		all();
		e1 = true;
		lowest = e;
	}

function all() {
	al = false;
	bl = false;
	cl = false;
	dl = false;
	el = false;
}
&lt;/pre&gt;

Basically.
Sets the numbers to a random number between...0 and 3000. Rounds it. Sets all &quot;lowests&quot; to false. Sets variable &quot;lowest&quot; to 3000 (max it can go). This is the current lowest, lol.

Tests whether they are all under the current lowest. If they are it sets that one to the only lowest number. Sets the new lowest-checker to that number. Does it for the rest.

Could make it have less lines by combining them all into an array (I think. I haven't done it yet and I probably won't do it for this).

Hope I helped..</body>
    <body-html>&lt;p&gt;Messing around with the code now..I see how it works, so I&amp;#8217;ll just test, and report back..&lt;/p&gt;
&lt;p&gt;I haven&amp;#8217;t ever done this before actually (with your code, did it different way).&lt;/p&gt;
&lt;p&gt;If you want me to show code for each try I can.&lt;/p&gt;
&lt;p&gt;You&amp;#8217;ll need some background information about my code..basically, it&amp;#8217;s a simpler version of yours, Hagefade. It uses a b c d e, al, bl, cl, dl, el (last five are equivalent of lowest). No minuses, or anything. a b c d and e are all int(Math.random()*3000).&lt;/p&gt;
&lt;p&gt;First try: All false. That sucked. I tried with both else, and without else.&lt;/p&gt;
&lt;p&gt;Second try: Funny thing, I put int(Math.random()*6) and it worked&amp;#8230;true came up on a (my test). Then I randomly tried numbers, that would set it off..I&amp;#8217;ll report back.&lt;/p&gt;
&lt;p&gt;Note: I, in here, put a for loop to gather a bigger sample size.&lt;/p&gt;
&lt;p&gt;Sample Size: Okay, this is where it gets weird. It seems to record true with things under 300, except it all turned false on 23, 19, but true on 36. However, when one is true, it certainly works. Lol..I&amp;#8217;m trying random possibilities here. Nothing to do with square numbers, evenness, anything I can see.&lt;/p&gt;
&lt;p&gt;Third try: Frustrated me so much I gave up. I reverted and modified my previous &amp;#8220;highest number code&amp;#8221; to &amp;#8220;lowest number code&amp;#8221;. Works. Doesn&amp;#8217;t return all false&amp;#8230;so far.&lt;/p&gt;
&lt;p&gt;Just optimizing code to post here. It will soon be complete and working (it worked on 50 of them..I think it works, lol).&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s up.&lt;/p&gt;
&lt;pre&gt; a = int(Math.random()*3000);
	b = int(Math.random()*3000);
	c = int(Math.random()*3000);
	d = int(Math.random()*3000);
	e = int(Math.random()*3000);
	all();
	lowest = 3000;
	if (a&amp;lt;lowest) {
		all();
		al = true;
		lowest = a;
	}
	if (b&amp;lt;lowest) {
		all();
		bl = true;
		lowest = b;
	}
	if (c&amp;lt;lowest) {
		all();
		cl = true;
		lowest = c;
	}
	if (d&amp;lt;lowest) {
		all();
		dl = true;
		lowest = d;
	}
	if (e&amp;lt;lowest) {
		all();
		e1 = true;
		lowest = e;
	}

function all() {
	al = false;
	bl = false;
	cl = false;
	dl = false;
	el = false;
}
&lt;/pre&gt;
&lt;p&gt;Basically.&lt;br /&gt;
Sets the numbers to a random number between&amp;#8230;0 and 3000. Rounds it. Sets all &amp;#8220;lowests&amp;#8221; to false. Sets variable &amp;#8220;lowest&amp;#8221; to 3000 (max it can go). This is the current lowest, lol.&lt;/p&gt;
&lt;p&gt;Tests whether they are all under the current lowest. If they are it sets that one to the only lowest number. Sets the new lowest-checker to that number. Does it for the rest.&lt;/p&gt;
&lt;p&gt;Could make it have less lines by combining them all into an array (I think. I haven&amp;#8217;t done it yet and I probably won&amp;#8217;t do it for this).&lt;/p&gt;
&lt;p&gt;Hope I helped..&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-17T04:35:42-07:00</created-at>
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    <topic-id type="integer">60921</topic-id>
    <updated-at type="datetime">2009-10-17T05:06:12-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>good at necroing too</body>
    <body-html>&lt;p&gt;good at necroing too&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T02:16:06-07:00</created-at>
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    <id type="integer">1364267</id>
    <post-number type="integer">25</post-number>
    <topic-id type="integer">40913</topic-id>
    <updated-at type="datetime">2009-10-12T02:16:06-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>because it gives a big ego boost.</body>
    <body-html>&lt;p&gt;because it gives a big ego boost.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T02:14:24-07:00</created-at>
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    <id type="integer">1364265</id>
    <post-number type="integer">14</post-number>
    <topic-id type="integer">60254</topic-id>
    <updated-at type="datetime">2009-10-12T02:14:24-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>And I was like &quot;Huh&quot;?</body>
    <body-html>&lt;p&gt;And I was like &amp;#8220;Huh&amp;#8221;?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T02:13:31-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1364264</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">60450</topic-id>
    <updated-at type="datetime">2009-10-12T02:13:31-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>um..can't you condense all of that into one spot with edit?</body>
    <body-html>&lt;p&gt;um..can&amp;#8217;t you condense all of that into one spot with edit?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T02:07:45-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">28</forum-id>
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    <id type="integer">1364261</id>
    <post-number type="integer">23</post-number>
    <topic-id type="integer">60090</topic-id>
    <updated-at type="datetime">2009-10-12T02:07:45-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Talk in OT.</body>
    <body-html>&lt;p&gt;Talk in OT.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T02:03:00-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1364258</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">60300</topic-id>
    <updated-at type="datetime">2009-10-12T02:03:00-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>send email to support@kongregate.com, I think.</body>
    <body-html>&lt;p&gt;send email to &lt;a href=&quot;mailto:support@kongregate.com&quot;&gt;support@kongregate.com&lt;/a&gt;, I think.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T00:31:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1364218</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">60038</topic-id>
    <updated-at type="datetime">2009-10-12T00:31:38-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Why not use a LoadVars class? (Since I don't use MySQL, I'm not sure whether it will work).
).</body>
    <body-html>&lt;p&gt;Why not use a LoadVars class? (Since I don&amp;#8217;t use MySQL, I&amp;#8217;m not sure whether it will work).&lt;br /&gt;
).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T00:59:40-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1357020</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">60038</topic-id>
    <updated-at type="datetime">2009-10-10T00:59:40-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>Import them</body>
    <body-html>&lt;p&gt;Import them&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T00:48:11-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1357011</id>
    <post-number type="integer">198</post-number>
    <topic-id type="integer">89</topic-id>
    <updated-at type="datetime">2009-10-10T00:48:11-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>To level up to level 5.

Open up games with saveslots. Examples coming to mind are Monsters Den, one and two, Balloon Invasion, Gemcraft, Protector 1 and 2, and more. This is made even easier by the fact that trolls probably sol-edit too (not saying you should).

Now. Create a new account. F5 all the other games. Wow. You're level 5. Spam. Get banned. Rinse and repeat.

Could be even easier than 20 seconds actually.</body>
    <body-html>&lt;p&gt;To level up to level 5.&lt;/p&gt;
&lt;p&gt;Open up games with saveslots. Examples coming to mind are Monsters Den, one and two, Balloon Invasion, Gemcraft, Protector 1 and 2, and more. This is made even easier by the fact that trolls probably sol-edit too (not saying you should).&lt;/p&gt;
&lt;p&gt;Now. Create a new account. F5 all the other games. Wow. You&amp;#8217;re level 5. Spam. Get banned. Rinse and repeat.&lt;/p&gt;
&lt;p&gt;Could be even easier than 20 seconds actually.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-09T22:42:17-07:00</created-at>
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    <id type="integer">1356896</id>
    <post-number type="integer">28</post-number>
    <topic-id type="integer">59989</topic-id>
    <updated-at type="datetime">2009-10-09T22:42:17-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>You don't have to bash the mods, they do their job better than in some other places. I think people just bash the mods because they think that something like &quot;I don't like MoneySeize (no insult to MoneySeize)&quot; is an insult, which is not. Or just smaller-scale spam.</body>
    <body-html>&lt;p&gt;You don&amp;#8217;t have to bash the mods, they do their job better than in some other places. I think people just bash the mods because they think that something like &amp;#8220;I don&amp;#8217;t like MoneySeize (no insult to MoneySeize)&amp;#8221; is an insult, which is not. Or just smaller-scale spam.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-08T03:12:32-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1353252</id>
    <post-number type="integer">61</post-number>
    <topic-id type="integer">59715</topic-id>
    <updated-at type="datetime">2009-10-08T03:12:32-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
  <post>
    <body>I think something like newgrounds might be okay, where users with more points (from games) or ratings closer to the current rating get more powerz. Would give a use to points too.</body>
    <body-html>&lt;p&gt;I think something like newgrounds might be okay, where users with more points (from games) or ratings closer to the current rating get more powerz. Would give a use to points too.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-08T03:05:44-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1353250</id>
    <post-number type="integer">19</post-number>
    <topic-id type="integer">59805</topic-id>
    <updated-at type="datetime">2009-10-08T03:05:44-07:00</updated-at>
    <user-id type="integer">362742</user-id>
  </post>
</posts>
