Shadow_Craver
344 posts
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Topic: Technical Support /
kongregate ticket system
I received a reply from kongregate with a link to the Zendesk website, I didn’t go to the Zendesk website, I replied to the email normally. Do I have to reply at Zendesk or is it okay to reply to the email normally?
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Shadow_Craver
344 posts
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Topic: The Arts /
Final Boss Design
I’m making a final boss for my game. But I have no ideas. I want him to be dark and evil looking. Any ideas?
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Shadow_Craver
344 posts
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Topic: Game Programming /
Creating a launch game
This needs quite a bit of math.
GB, you can always tweak a game to avoid grinding.
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Shadow_Craver
344 posts
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Topic: Game Programming /
Creating a launch game
Well, most of the time when I’m making a game I don’t know what I’m doing, and I learn along the way. I’ve never tried to make a launch game, and I don’t think there are many tutorials out there, so if anyone could make one that would be awesome. It’s a good thing you’re working on upgrades because that’s really important in launch games, and pushes the player to go even further. I’d love to find out how to launch an object as well. Good Luck
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Shadow_Craver
344 posts
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Topic: Game Programming /
Opinions Please
The 2nd one, the black outlines look great. Without the outlines you get a blurry effect.
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Shadow_Craver
344 posts
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Topic: Game Programming /
Help with this issue
I want my character to teleport to the mouse’s location after pressing Space then clicking the mouse. I have successfully done this without the use of clicking.
onEnterFrame = function ():Void {
if (Key.isDown(Key.SPACE)){
_root.char._x=_root._xmouse
_root.char._y=_root._ymouse
}
}
How do I make it so that I have to click after I press space? And if I press space twice it cancels the teleport completely?
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Shadow_Craver
344 posts
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Topic: Game Programming /
Making an object follow the other
Thanks for the reply. I guess you’re right. I’m gonna have to use XY coordinates to make the hook move in complex directions. :P
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Shadow_Craver
344 posts
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Topic: Game Programming /
Making an object follow the other
It didn’t work. I think it’s because I’m not Actually changing the hook’s coordinates, im just playing an animation. I’m not sure what to do :/
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Shadow_Craver
344 posts
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Topic: Game Programming /
Making an object follow the other
I’m trying to make an object follow another one when it hits it. (The moving object is called “hook”)
The Hook has an animation that allows it to move towards the other object.
I tried this in the object’s actions:
onClipEvent(enterFrame){
if(_root.hook.hitTest(this)){
this._x=_root.hook._x
this._y=_root.hook._y
}
}
The problem here is that the object only goes to the initial location of the hook, and doesn’t change it’s position depending on the hook’s location. How do I fix this?
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Shadow_Craver
344 posts
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Topic: Game Programming /
How to spawn movieclips at random locations?
Well I did some research on procedurally generated levels. And it’s more complicated than I expected. I have to Give the AI information of the physics in order for it to make limits and avoid impossible jumps. Lol never done anything like this.
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Shadow_Craver
344 posts
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Topic: The Arts /
How do I draw characters from a top-down view?
Thanks for the replies. I’m gonna try drawing a top down character again and I’ll let you know if it works out :)
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Shadow_Craver
344 posts
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Topic: The Arts /
How do I draw characters from a top-down view?
I’m planning on making a Top-Down view fighting game in Flash. The only problem is, every time I try to draw a character, it ends up looking horrible, I can draw in Flash, it’s just the top down view that is confusing me. Does anyone have any tips that will help me?
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Shadow_Craver
344 posts
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Topic: Game Programming /
How to spawn movieclips at random locations?
Thanks for the replies. I’m using AS2 But that’s alright, I’ll look into Math.random ()
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Shadow_Craver
344 posts
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Topic: Game Programming /
How to spawn movieclips at random locations?
In Doodle Jump, or The Last Robot 2, for example, platforms are spawned randomly, but you notice that less platforms are spawned the higher you go. Usually, I make a movieclip and stick all of the platforms in there, but I wanna randomize where they spawn, anyone have any idea how I can do that?
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Shadow_Craver
344 posts
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Topic: General Gaming /
Post your gaming collection!
Bully? Best game ever made. Period. Nothing beats it. IMO.
AND it was made in 2006.
Again, IMO :P
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Shadow_Craver
344 posts
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Topic: Game Design /
UDK/UnrealEd Creations
Alright, thanks for the help man. You can get a good PC for a good price.
The trick is to pick the parts yourself, buying a branded PC is a waste of money. That’s what I did and I saved hundreds :O
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Shadow_Craver
344 posts
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Topic: Game Design /
UDK/UnrealEd Creations
This looks way too pro to be made in an hour. Did you use pre-made art? Is it hard? I don’t know UnrealED. Would you recommend I try it?
Excellent job man, really cool.
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Shadow_Craver
344 posts
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Topic: Game Design /
Story-telling style
Sonny/Sonny 2 Had great voice acting.
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Shadow_Craver
344 posts
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Topic: Game Programming /
If you move to another frame?
I’ve been working on the game for 11 months. The game is about 80%, more or less. I don’t make very good games, so I spent a lot of time figuring out some things. And in the end I found ways to do everything I hoped would be in this game.
Also, sometimes, I make stupid mistakes. Like now, I forgot to set the variable back to 0 when the timer ends. I didn’t need a “if change frame” function or any function for that matter. Lol :D
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Shadow_Craver
344 posts
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Topic: Game Programming /
If you move to another frame?
Lol I can’t believe I didn’t of that.
Also, I’m going to switch to AS3 and stop using frames right after this game. It’s a huge game (compared to my others) so I can’t just abandon it.
Thanks for the help :D
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Shadow_Craver
344 posts
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Topic: Game Programming /
If you move to another frame?
Hi, I’ve created a variable for a combo meter, each time you kill someone, it goes up. There is a timer, when the timer runs out, the combo meter resets. Now, sometimes, I kill 2 enemies, then move to another frame. When I get to the other frame, the combo continues from when I left off (2 kills). Is there a “if change frame” function I could use to reset the combo meter each time I change frames?
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Shadow_Craver
344 posts
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Topic: Kongregate /
Unofficial Kongregate Contest - Win a Developer Mug! (Developers Only)
My favorite Flash Game is Sonny.
No doubt about it.
Sonny combines a Great Storyline with Great Art and Challenging Gameplay.
The atmosphere of the game fits the storyline perfectly, just like the music fits the game perfectly.
Contrary to Static Games, in Sonny, you are in control. You decide which items you want and what stats and spells you would like to use.
That, in my opinion is what made Sonny so great. You can replay it many times and not get bored, you can try different tactics and strategies using different spell combinations and different items.
It’s truly a work of art. In fact, it’s what got me into Game Development :D
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Shadow_Craver
344 posts
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Shadow_Craver
344 posts
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Shadow_Craver
344 posts
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Topic: Game Programming /
Basic Actionscript
Making a GOOD platformer is hard. But the OP says he’s new to flash, no need to make it that good. He could even change the y of the char to simulate gravity (i know, horrible idea, but I’m just pointing out that it doesn’t need to be perfect since the OP is inexperienced).
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