Recent posts by Shadow_Craver on Kongregate

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Topic: General Gaming / I present to you, Sam the Wandering Wolf

Greetings and Salutations people of Kongregate.
I made this thread to showcase my newest game Sam the Wandering Wolf. It’s been a while since I’ve released a game, so I’m not sure how much things have changed around here, but it has been doing slower than my old games. I worked on it pretty hard, and I truly believe it is much better than my older games. It’s far from being perfect, but I think you would enjoy it.

http://www.kongregate.com/games/Shadow_Craver/sam-the-wandering-wolf

Feedback is appreciated so be sure to leave me a comment, I try to reply to them all.

-Shadow_Craver

 
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Topic: Technical Support / kongregate ticket system

I received a reply from kongregate with a link to the Zendesk website, I didn’t go to the Zendesk website, I replied to the email normally. Do I have to reply at Zendesk or is it okay to reply to the email normally?

 
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Topic: The Arts / Final Boss Design

I’m making a final boss for my game. But I have no ideas. I want him to be dark and evil looking. Any ideas?

 
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Topic: Game Programming / Creating a launch game

This needs quite a bit of math.
GB, you can always tweak a game to avoid grinding.

 
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Topic: Game Programming / Creating a launch game

Well, most of the time when I’m making a game I don’t know what I’m doing, and I learn along the way. I’ve never tried to make a launch game, and I don’t think there are many tutorials out there, so if anyone could make one that would be awesome. It’s a good thing you’re working on upgrades because that’s really important in launch games, and pushes the player to go even further. I’d love to find out how to launch an object as well. Good Luck

 
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Topic: Game Programming / Opinions Please

The 2nd one, the black outlines look great. Without the outlines you get a blurry effect.

 
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Topic: Game Programming / Help with this issue

I want my character to teleport to the mouse’s location after pressing Space then clicking the mouse. I have successfully done this without the use of clicking.

onEnterFrame = function ():Void {
	if (Key.isDown(Key.SPACE)){
_root.char._x=_root._xmouse
_root.char._y=_root._ymouse
	}
}

How do I make it so that I have to click after I press space? And if I press space twice it cancels the teleport completely?

 
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Topic: Game Programming / Making an object follow the other

Thanks for the reply. I guess you’re right. I’m gonna have to use XY coordinates to make the hook move in complex directions. :P

 
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Topic: Game Programming / Making an object follow the other

It didn’t work. I think it’s because I’m not Actually changing the hook’s coordinates, im just playing an animation. I’m not sure what to do :/

 
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Topic: Game Programming / Making an object follow the other

I’m trying to make an object follow another one when it hits it. (The moving object is called “hook”)
The Hook has an animation that allows it to move towards the other object.
I tried this in the object’s actions:

onClipEvent(enterFrame){
if(_root.hook.hitTest(this)){
	this._x=_root.hook._x
	this._y=_root.hook._y
}
}

The problem here is that the object only goes to the initial location of the hook, and doesn’t change it’s position depending on the hook’s location. How do I fix this?

 
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Topic: Game Programming / How to spawn movieclips at random locations?

Well I did some research on procedurally generated levels. And it’s more complicated than I expected. I have to Give the AI information of the physics in order for it to make limits and avoid impossible jumps. Lol never done anything like this.

 
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Topic: The Arts / How do I draw characters from a top-down view?

Thanks for the replies. I’m gonna try drawing a top down character again and I’ll let you know if it works out :)

 
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Topic: The Arts / How do I draw characters from a top-down view?

I’m planning on making a Top-Down view fighting game in Flash. The only problem is, every time I try to draw a character, it ends up looking horrible, I can draw in Flash, it’s just the top down view that is confusing me. Does anyone have any tips that will help me?

 
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Topic: Game Programming / How to spawn movieclips at random locations?

Thanks for the replies. I’m using AS2 But that’s alright, I’ll look into Math.random ()

 
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Topic: Game Programming / How to spawn movieclips at random locations?

In Doodle Jump, or The Last Robot 2, for example, platforms are spawned randomly, but you notice that less platforms are spawned the higher you go. Usually, I make a movieclip and stick all of the platforms in there, but I wanna randomize where they spawn, anyone have any idea how I can do that?

 
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Topic: General Gaming / Post your gaming collection!

Bully? Best game ever made. Period. Nothing beats it. IMO.
AND it was made in 2006.
Again, IMO :P

 
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Topic: Game Design / UDK/UnrealEd Creations

Alright, thanks for the help man. You can get a good PC for a good price.
The trick is to pick the parts yourself, buying a branded PC is a waste of money. That’s what I did and I saved hundreds :O

 
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Topic: Game Design / UDK/UnrealEd Creations

This looks way too pro to be made in an hour. Did you use pre-made art? Is it hard? I don’t know UnrealED. Would you recommend I try it?
Excellent job man, really cool.

 
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Topic: Game Design / Story-telling style

Sonny/Sonny 2 Had great voice acting.

 
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Topic: Game Programming / If you move to another frame?

I’ve been working on the game for 11 months. The game is about 80%, more or less. I don’t make very good games, so I spent a lot of time figuring out some things. And in the end I found ways to do everything I hoped would be in this game.
Also, sometimes, I make stupid mistakes. Like now, I forgot to set the variable back to 0 when the timer ends. I didn’t need a “if change frame” function or any function for that matter. Lol :D

 
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Topic: Game Programming / If you move to another frame?

Lol I can’t believe I didn’t of that.
Also, I’m going to switch to AS3 and stop using frames right after this game. It’s a huge game (compared to my others) so I can’t just abandon it.
Thanks for the help :D

 
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Topic: Game Programming / If you move to another frame?

Hi, I’ve created a variable for a combo meter, each time you kill someone, it goes up. There is a timer, when the timer runs out, the combo meter resets. Now, sometimes, I kill 2 enemies, then move to another frame. When I get to the other frame, the combo continues from when I left off (2 kills). Is there a “if change frame” function I could use to reset the combo meter each time I change frames?

 
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Topic: Kongregate / Unofficial Kongregate Contest - Win a Developer Mug! (Developers Only)

My favorite Flash Game is Sonny.
No doubt about it.

Sonny combines a Great Storyline with Great Art and Challenging Gameplay.
The atmosphere of the game fits the storyline perfectly, just like the music fits the game perfectly.
Contrary to Static Games, in Sonny, you are in control. You decide which items you want and what stats and spells you would like to use.
That, in my opinion is what made Sonny so great. You can replay it many times and not get bored, you can try different tactics and strategies using different spell combinations and different items.

It’s truly a work of art. In fact, it’s what got me into Game Development :D

 
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Topic: Game Programming / How do you let certain people play your game in preview mode?

Good Luck, I’m sure Kong or/and AG will love it.

 
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Topic: Game Programming / How do you let certain people play your game in preview mode?

This means it’s almost done. Can’t wait :3