Recent posts by Tails101 on Kongregate

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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Review for mercs: Boomers, I don’t care how many you give me for 500 honor plus troops, it isn’t worth having an insta death unit that will only blow up the nearest building. We have heros for these things, and other units, who are reusable. Either get rid of them, make it so we can make them (possibly nerfed then), or make it so they can drop or throw the bomb or something then retreat the battle.
Ice mages, I can confirm that they are nice, they are useful, but still prone to the same suicide tactics as other rangers/ mages. Lost mine that way, but I’m ok with that, I don’t use mages anyhow. 1 Ice mage lowering the damage you take from towers by 20%? Heck ya that’s a good deal, and you still get your whole army to fight with. (but he can only attack one tower at a time, and multiple mages don’t stack the effect. Does not have burst either.)
Steam tanks, Rivets who crawl? Really? If your voguls are all nice and leveled up, I would highly suggest trying to use it as a tank for units, or hiding it behind other actual rivets/ voguls since he is a ranged unit. Seriously, to anyone who has already lost a steam tank, you fail (unless you didnt have voguls leveled up, you are ok). High damage, high armor, high hp, if need be just tank for it or retreat, truely a great unit to have and tough even for heros to fight I would think.
Airships? Have not heard much about them, except they prioritize def buildings. This is good and bad. Good, get defenses rid of. Bad, this is SUICIDE. Hero tanking required I guess. Got to be better than boomers, and suppose they compare to Ice mages.

Is ANY of this worth buying with honor or skystone? No, not really, since the most likely you’ll get boomers 40% of the time, and they are absolutely crappy. Only way they could gain value is if you mass bought them, had enough extra room to store them (because they take up TONS of room in your garrisons…), AND had the highest level units in the game, pretty much only for the hp increases for survivability. You’d also have to make your hero OP because you can’t take any chances with these guys, my Ice mage ran forward in lag spike into TWO level 8 archer towers, no chance.
Will these guys be available later on?(like in barracks) I hope so, even if they were extremely costly units to produce, at least you wouldn’t have to pay honor for units you don’t even use. (I haven’t even unlocked voguls yet, and I got 3 from a merc pack). I heard the merc system is beta test for the units. Though please, really, you can cut the extra unit from the merc packs and just give us the mercs. At this point in the game, not much point in free regular units.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Conquest Season 1 announcement

Originally posted by rotaxes:
Originally posted by Tails101:

At which point a smaller guild with fewer people couldn’t possibly be as effective because they lack attacks (even without debuffs, then there’s the matter of defending tiles). So perhaps, possibly a system to reward more compact guilds rather than just always aiming for the most ferociously large and grotesque guilds possible?

i don’t follow your logic at all. biggest, most active guild should have better chance at winning, this is a multiplayer game.

They do, and I’m not saying that it should be a big penalty, but what I’m saying is that with guilds as large as they are right now, newer people won’t be able to get in as well as the fact that any smaller guild (even if successful in getting more than say 40 tiles) doesn’t really compete in score with some other guild with over 100 or 200 even. I’m just trying to point out that the differences between the largest and smallest at this point in time of the game seems too great and need to be abridged somehow.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Conquest Season 1 announcement

I didn’t see where (if there was supposed to be) the value was for fort tiles? They count too :P I feel they should be worth a little more like guildhalls and Bastion, though I highly doubt you would’ve cut their value. Besides that, would there happen to be any correlation between how many players are in a guild to how many tiles they have to how many points they get? What I’m saying is that the fuller the guild, the more (possibly) that the guild could own simply because they have more attacks. Even with the debuffs, conventional methods of hero soloing a citadel still work with A) enough attacks or B) strong enough heros. At which point a smaller guild with fewer people couldn’t possibly be as effective because they lack attacks (even without debuffs, then there’s the matter of defending tiles). So perhaps, possibly a system to reward more compact guilds rather than just always aiming for the most ferociously large and grotesque guilds possible? It’s just an opinion, not a need, but for balancing issues anyways. I do run my own solo guild, and eventually I’ll grow outwards a bit more, but just throwing a bone out there for newer players and other solo guild owners like Migo from the BIG BANG guild.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Calling Monk Glitch/ Hack on GhostBehemont.

I have posted about invincible towers before, and it was on monks tile with bastion buff. Well here’s the new thing, GhostBehemont’s base is also under bastion buff, but yeah thats normal the buff works there. But after doing like 5 attacks of essentially beating the crap out of a single level 6 archer tower, not only did it’s hp bar never show, but Gaskets Quake kept turning on!! QUAKE ONLY TURNS ON WITH TARGETS ON FULL HP. 100% That tower has 3.5k of hp, and bastion buff gives 100% more health to tower (equaling 7k of hp obv). Over the course of 5 attacks with me using barrage to weaken it over time at distance, I did (wow funny coincidence) OVER 9000 damage. I killed a level 5 archer tower, that was fine, and a mage tower, and some support buildings. However I’m telling you there’s something wrong with level 6 archer towers and Bastion buff D:

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Campaign Teaser

I see the new hero also has an armor boost passive ability. Opposite to alaric design maybe? (alaric does attack boost passive) Also can we choose our hero to use in campaign? It’s probably a no but it would be funny if I could take my gasket and fight for freedom while the other fights to convert XD LOL.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I know other people had posted this before, but my battle log isn’t working :/ Every building in my base got leveled… Came on, click repair, click battle log, nothing, refresh, nothing. Check battle list, now I know who did it because they are on top of list but I have no idea what happened in the 2 attacks that were made on my base. Click to battle, after battle, no battle reports, 4 times. All of those battles lasted 5 minutes btw, but once my 4th battle was done the game said I still had 12 minutes left of cooldown for next attack, wtf? 5 × 4= 20 minutes? I always have the 5th attack ready when I do that :/ weird stuff today.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

As of my post 2 days ago and 1 day ago, with the invincible tower, I still recommend looking at that tile. I’ve attacked other monks tiles, and other tiles in general, but that one (10e 3s) is just buggy. Since that point in time the bug tower had been upgraded to level 7 (which level 7 tested confirmed to be able to be destroyed) and rotaxes went in with powerful army to take it out, it did so properly at that time. I’m not making this up or blaming lag, I told you I hero soloed too, Gaskets missile can be used to damage things long range :P It wouldn’t be so hard for me to take down 1 level 6 archer tower with bastion buff.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by chutaiko:

Hi Devs,

It would be nice if the game loaded….All I have is a grey screen. Kongchat loads in the skyshard room but the game just doesn’t work at all. To be clear it;s not even trying to load…I just get a grey screen

Ouch, well that sucks. I see you’re in FiC as well, I guess that means bothy will attack :P lol

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Alex its not that, it just DOESN’T take damage. I checked battle report, I must’ve done over twice the amount of damage to kill it in one battle, and in the end it wasn’t destroyed. On next battle you would think it’d have to be destroyed, but no, hero solo with no lag, did all the damage I could, I didn’t wait for base to majorly repair itself either. It’s invincible.
Edit, I’ve only experienced this on 10e 3n.
Other Edit, it was decided among bothy to test the phenomenon, in which a level 6 archer tower on that tile was rap— Well lets just say it had a rough time with bothy attacks…. In the end it NEVER got down in hp bar range, in which all we would have to do was get half its hp, taking out the extra bastion hp, but it never went down, and it was never destroyed even though it took double damage. We also tested on another monk tile, 6e 6s, where towers could easily be picked at. While hitting a level 7 archer tower was kind of hard on solo hero, within 2 attacks it was down half hp, rid of that bastion buff hp. Here’s the problem, if level 7 has more hp than level 6, and level 6 took more damage than level 7 did, then its a bug. On a side note the producers and other buildings on 6e 6s seemed fine, but bunkers didn’t seem to receive bastion bonus, which was weird. (And when I say half hp, I meant 75% from the 150% hp bar, which should show the hp bar at that point)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

http://i50.tinypic.com/13yp2et.png

Well obviously this has been submitted many times before but anyways, gonna post again, hp glitch. Now before all I had to deal with was a visual glitch that seemed like half hp lost but nothing actually happened, now I have a restorative hp bar and buildings that take no damage. As you can see cit and defense tower getting hit by burst or otherwise are NOT showing their hp bars, and it wasn’t until gasket glitch died that it showed an archer tower lost one smidgen of an hp point. I even had a raid before where I was bombarding the entire base with barrage missiles for several minutes, it did no damage. The restorative hp tends to happen on Wellsprings for me, lol magic healing water. Most of gaskets bugs are still in place, however the damage numbers do show up properly now from burst, thank you.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

TROLOLOLOL, ok, MOST IMPORTANT GASKET BUG. Ok, anyone ever notice how the barrage missile explodes where you clicked you cursor? Ok, Well I wanted to see how far it would go so I stood on one side of enemy base, put cursor way of on other side way outside the barrage range, and what happened? The missile went straight to the cursor, and damaged everything, even though it went past max range. LOL, Major base destroyer. I’m going to abuse this until they fix it sorry I have to XD

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

You got what I meant there Alex, there’s 120k being wasted on the raid and 40k gained from destroying cit and silos ect, resulting in -80k in the balance of resources. I mean this is a waste of all types of units: Swordsman, Rangers, Rivets, Mages, even Voguls. Why people attack my base to have their units raped I will never know.

You also misread my post about Gasket, Alex, I said Barrage is bugged. I’ll quote it from the other forum. Hits everything from you to its max range in a straight line (1 range of width). Burst skill applies to this skill, so buildings/troops within burst range will receive burst damage, but not full barrage damage. Buildings within barrage damage will only receive full barrage damage, no burst damage added.
So say you have barrage level 3. How much damage does that do directly to a single target? 30 damage. All targets hit by this Barrage attack in the straight line will take exactly 30 damage (minus any armor). Now look very closely, the description says “Burst skill applied”, so if my burst skill is level 5, then every target hit with main damage will have a burst radius of 3, and every target hit from the burst radius will receive 20% of the damage done from main damage (in which 20% of 30= 6. Every burst target will receive ONLY 6 damage). HOWEVER THIS IS NOT THE CASE. Instead, EVERYTHING is getting hit will the FULL barrage damage, of 30. Every main target in the line of fire, and every target caught in burst.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Can I report another bug? Oh this one isn’t about Gasket, its about a bug in peoples brains. I don’t understand it, at all. All I know is that sacrificing over 120k in resources for about 40k= Profit. Now I want you to tell me, and I want you to think very very VERY hard on this. Would YOU waste 120k of resources, for 40k profit? Would you waste your ENTIRE base army, accounting for almost 50 unit count, for 40k resources, most of it only being wood and metal?

I just want you to know that having a mage proofed base with level 6 defenses with a level 6 citadel and an impervious lightning totem behind that, means your base is weak. I don’t know why, I don’t know how, but EVERYDAY, at least one person does this to my base. EVERYDAY people try to throw mages at my mage proof base, that they kill EVERY UNIT just to get my citadel and part of defenses out of the way. I’ve had people tell me I have one of the nicest looking and designed layouts for a level 30. And STILL people are attacking my base, people I don’t know, people I’ve never met in conquest or probably not ever revenged. I will never ever understand this bug with peoples heads.//
Oh, and otherwise, the description for Gaskets Barrage on SPOILER ALERT Ultimate guide of stats posted by Alexinos, it says that it’s subject to the splash effect of the Burst-radius/ Burst damage stat. Well if that were entirely true my current stat should do 30 damage for main impact, and 6 damage for burst (that level 3 barrage and level 5 burst). However this is not the case, instead every target receives 30 and burst targets receive 30 (which according to Alex’s description, the burst targets should NOT take full damage). Just wanted devs to know this, and fix the damage error, kinda makes it more OP than it should be.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Forgot to mention, the achievement for fielding gasket with rivets and mages does not work. I have not received it although I met the requirements.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by AleXinoS:

Gasket’s quake doesn’t seem to be working right. Seems like all hero skills are effing up lately. Hopefully, you’re working on it.

:P Alex, I think you are crazy. What I will say is that it does get annoying when burst damage doesn’t count for stun, I know maybe this starts to abuse his power but when I attack a group of rangers and only stun one, I’m kinda in trouble there… even with a decent splash damage. Same with heros, so sometimes I prefer like if it wasn’t FULL hp, more like 95 to 99 percent, like when I defend and they rush in to purposely damage themselves. // Back to my previous point of the hero leveling. Alex, I said “INCREASE the time/ cost”, and I don’t mean a little, I mean a lot. If it’s for all heros it needs to be worth it. For what flib said, its good but complicated, especially on whats being upgraded and who’s teaching and blah…. I’m not all that sure if the devs would want to lower the cost of next hero upgrades when you’ve reach them once already, and I’m wondering if this thing would stack for 3rd and 4th heros too. I don’t know :P Sometimes I find the only thing holding me back is my lack of upgrades for the hero hall itself, lol.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Multi-Accounting?

Originally posted by sunburnfractal:

I’d like to see different maps. Have a newbie map for guild members that are new. Once you get to level ~25, you go to the real conquest map and lose all newbie map tiles. This would make losing an alt that is banned on Kong much more devastating, and reduce the number of throwaway alts, and also keep the newbie map with a more impacting and semi-consistent change of power as players level up and all their tiles on newbie map become unoccupied

I posted a suggestion yet more detailed here http://www.kongregate.com/forums/177-skyshard-heroes/topics/275923-dev-suggestions-bug-reports?page=10#posts-6239016 and as far as flibberty’s point goes, yes, stop the alts, even if there are those who can do the IP spoofing or whatever they call it, those who cant will still be stopped. More importantly, “MONEY” if you didn’t hear it earlier. Maybe the developors are greedy, I don’t know, but I’d like the money to keep flowing with fresh players. To say the least this game pleases me much more than BYM.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

^ Agreed. OR you can do it where everything is a standardized EVERYTHING upgrade. Example: Rather than me spending my time to upgrade Alaric to level 7 health, then later having to upgrade my Gasket to that level as well its worse because you cant train more than one hero at once, how about making a slightly more expensive/ more time lengthy upgrade that effects all your hero stats. I’m upgrading health to level 7, both my heros get it, and any later heros I buy will also start from there. As far as skills go, just having those slots “Skill 1, skill 2, ect.” Would do nicely; however you may say that prevents us from seeing the next upgrade for the hero we want (when I go to gasket, and see Siege “Current damage boost x, next level y”) I suggest formatting how that upgrade screen looks like, I see a lot of wasted space up in there, you could put heros side by side or still have the switch button and look at all stats and abilities up top, just throwing this out there. Main idea here, either let us upgrade multiple heros at the same time or make a set leveling setup for all the heros (which at each level effects the hero accordingly). (Or what alex said, make the upgrades shorter if we’ve already attained them once, but i like mine better :P)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I think the variety lies in the conquest map, in which the powerful guilds are stuck just being… powerful, and new players cant really get in. Whenever they add the quests and items, I think you’ll find the game unique enough, and as for the AI I don’t know what to do. If you cant make them stronger, or smarter, at least lower their cost. Rebuilding those armies gets just as tedious as managing conquest tiles. Needs to be lower level user friendly, and or create a subclass map later on? One for the lower levels, then once you hit a certain level you go to the map with another certain grouped level people (I’d say from 1 to 35, and 36 to everything above, just to throw something out there) // Ok, so whenever they do fix gaskets Barrage problem, maybe just make the units an easier target? I find it hard to click on even a hero, and sometimes I’m face to face with the hiding trick (units behind buildings, kinda like towers behind cit) I know this is a bug thread and I haven’t posted a bug so here’s one Attacking a home base too early from previous attack while the other person has lag causes YOU to not actually do anything. I took Gasket, walked over to target, shot at more than its hp in damage, battle report says I did nothing and just died. :P It may not be anything, just a lag thing, like I lost 5 rivets to sudden battle enter and end and PYEwacket got my troops in his garrison LOL.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Another Gasket bug Gaskets Barrage ability (the missile) does not work on enemy soldiers. It works on other heros, but not soldiers, as if they aren’t there.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

^ Agreed. Also there’s that annoying “Chat is disabled in full screen mode due to limitations in flash” message. I play in full screen to correct graphics and prevent lag, and though I can see the incoming chat, I cant reply anything back. So a message system (mail based, forum like, whatever) Would be incredibly useful…. even if it’s just guild based, because so many of us live in different time zones.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Another strange bug for Gasket (it happened like… just today), his burst damage is doing something strange to the tower hp. I recognize this from when a friend took his Alaric and ran about my base, but like, EVERYTHING was half damaged, which was impossible, my towers would’ve shredded him. Before that he told me he attacked but no such attacked happened, so I refreshed, and there the base was damaged, noticeable once I clicked to repair. During a raid on a home base today, when Gasket hit a target with full hp, any nearby buildings hit with the splash (including the target building) would lose half of their hp (or at least, that’s the visual glitch, I have no idea if it actually lowered the hp). It was very strange, and I know similar things have happened before, like with repairing base, but this is a new one for me. Edit I went back to test it, level 6 training grounds as target, no other targets in burst, still did visual half hp glitch, however I checked the battle reports, 3000 damage done (and that’s the max hp of level 6 training grounds) so I guess the damage did feel right.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Upcoming Heroes and Hero Skills!

<— Revive thread much? Just REALLY wanted to throw this out there, whenever a newer magic orientated units comes out its probably too late for this and we already have Isunda maybe have a passive ability to carry a higher max Mana or have a faster mana regeneration? As far as abilities goes, do what you want to balance it, but sometimes it’s just way too hard to cope with how slow the mana regen is vs how much we can you as well as how much we can store. Sometimes I just wish we could hold about 150 mana, even if we didn’t start out with maxed mana. And if the user is magic orientatd, decrease their stats and make them more dependant on the actual abilities/ spells.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Gasket Bug Report: As one of the few people to have Gasket and level it up, I find him very useful, yet buggy, and sorta incomplete. The usage is low so maybe this isn’t as urgent. I have soloed with Gasket in order to test for the best results, using home bases and the NPC base, my computer runs just fine and my internet is good. Gasket’s Range boost from Siege does NOT work. I’ve tried standing within range, moving out, activating; walking in and activating; activating and moving out then re-targeting, nothing. He will pitifully try to move in closer with 8 speed to attack with his 3 range, no matter what I attack or where he is positioned. I do know Isunda also has range problems, so I’ll just say now I don’t care for range boosts unless they are on towers. IF the devs cant fix the range, I would highly suggest either coping with a higher damage output or lowing the mana cost. Barrage is ok although damage wise it cannot compare to Siege, especially since Siege it supposed to have blast effect and range. There’s a small bug with damage numbers not appearing from blast effects on nearby towers who are nearer to the edge of the map/ far from citadel, one of those. Gasket also does not have any sound animations other than his abilities, why? If you did give him a shooting effect make it similar to rangers but more machinegun-like. Maybe cut the cost for his Reinforce ability by like 5 or increase seconds usage by 1? He only uses this for himself and even if he does have more armor than Alaric, who’s shield ability is really only useful to something like a very large group of mages, attacking a flame bunker, it doesn’t really justify having the same cost, in which I would prefer Alarics shield (the defense points stack up pretty quickly then). Other than all that, Gaskets abilities tend to cut very very short when there is any units on the field, I’m guessing this is a lag problem, more so on my part.