Recent posts by oxxyjoe on Kongregate

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Topic: Anti-Idle: The Game / Suggestions!

Something can be solved by something not in it, though one can also say that there is no real solution, only something becoming a focal point. And it would really be a focal point, and I am sure nearly everyone who plays anti idle would play ai2, why wouldn’t they, of course. Then there could be a third program which somehow transfers currencies.

 
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Topic: Anti-Idle: The Game / Suggestions!

What can we do to fix all the balance issues
Yes I just rhymed do and issues
The answer my friend is Anti-Idle 2.
The answer is Anti-Idle 2.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Photobucket

starting over from nothing, I can feel a pixel more 1337.

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by TheChaosNinja:

I can’t tell if this is a serious suggestion or not (probably not), but I’m going to depth anyway.

I’d say it’s serious, as far as these things go. Granted that it is a little idea scratched out in a seeming rush, take it with some perspective.

Which is more people than you probably think.

You got me there, one important reason why my suggestion is logical is that there are many “late” or “meta” level anti-idlers. It doesn’t mean I expect something radical. My suggestion is about the game being expanded, upwards, like, yes of course it would require a lot of new changes to the game, it’s a major suggestion to make it possible to go to level undicillion minus a billion. And as far as the BA, that’s a mini-game, I think that anti-idle as a self-entity should be more than that. The BA however could have new areas for the Luminous ones.

Why? You can ascend an infinite amount of times in the first place, why need a raised cap? Plus, this gives some other issues that can’t be easily solved:

-When you reach 9002 and beyond, every monster becomes pathetically weak and your BA stats would grow to massive numbers.
-What if you haven’t gotten all the permanent perks yet from ascension?

Well, is anyone complaining or upset about things they cannot change? What would the real difference be, speaking of game changes and accomplishments that had to be revised or forgotten about? I’m not suggesting that the game be made easier. That would make things more flat and unfair to those who’ve played a really long time.

How polite.

Thanks! don’t just scale the game upwards, connect the different parts to each other. Put TCG elements in the BA, BA elements into the dragon, button elements into the garden… of course there is some of this. I am talking about doing it more.

 
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Topic: Anti-Idle: The Game / Suggestions!

After a person has ascended ten times,
they could then become Luminous, and then begin at 0 but with a level cap would go to one Undecillion minus one billion.
Or, max level of 999,999,999,999,999,999,999,999,999,000,000,000.

Implement it!

-
sly-kat approves of this suggestion.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Anyone help on the other questions?

 
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Topic: Anti-Idle: The Game / Shinki12345's Guide to Button Perfection

Its an interesting post but I think it could be trimmed down.
I am confused, so like, you gotta click the middle?
That’s just too complicated
Make a bigger guide,

Use zoom on your intellect :D :D

it is helpful though, thanks :)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by PsychoticGnome:

Thanks, I didn’t know that. Yeah, robo spirit LOL

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

1) – - – -answered. IA’s only gain exp when killing equal or higher level mobs- – - -

2) Does anyone know how to get Firefox to zoom the flash/anti-idle? It only zooms the text/surrounding area. I know I.E. zooms everything. This is for hitting perfects on the button.

3) How do I collect the reward for getting a pet to level 10? (I’m looking for that “screen” with quests similar to the newbie support screen. It also has a “fishing level 2” quest)

4) I haven’t had any luck getting auto-boosting to work. I turned it on and set it up, but my boosts still went down to the bare minimum.
Besides having enough YC,
turning it “On” not “off”
Setting the % (I set it to 400%, my min boosts are 270% so it should activate)
and I had it set to the “as long as you have 4x the YC” and “Activate up to 100 times”
Why am I not getting it to work?

Tukkun, the game is better (from almost year ago when I played) and very cool, you’ve done a great job on it!

 
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Topic: Anti-Idle: The Game / Stats screen?

Thank you… Couldn’t remember and couldn’t find it anywhere.

:)
 
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Topic: Anti-Idle: The Game / Stats screen?

Where is the stats screen?

 
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Topic: Anti-Idle: The Game / Any good way of earning yellow coins?

Not bumping anything.

and P.C. is a bit far beyond for this “early yellow coin” discussion lol

 
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Topic: Anti-Idle: The Game / Achievements - Incentive?

Originally posted by SourFoe:
Originally posted by ericlala:

progress bar speed

Makes sense why my bar goes so much faster on my main file than my ssf I messed with.


p.s. Don’t make fun of my lame 91.05% green star, i only got 592/630 achievements at lvl 6,815 goshhh.

I’m glad to know it’s gone to progress speed
Thanks

 
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Topic: Anti-Idle: The Game / Achievements - Incentive?

See, I was making the assumption myself that it might affect speed,
But there’s no basis for that assumption! lol
For all I can tell, there really is no reward for it, except that it gives you a bonus when you achieve each one.

interesting

 
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Topic: Anti-Idle: The Game / Any good way of earning yellow coins?

Honestly, I recommend spending your YC on boosts to get higher levels faster and spending your blue/green coins on max(for anti idling) or min(for idling) boost gets your level up more quickly,
Which then causes all your rewards to be better (50K gold rather than 5k, speaking of progress box)

Plus, I upgraded my printer all the way even though it seemed relatively costly.

BA and garden and the button are generally the best ways. If you have the 2nd anniversary gear, take advantage of it to pummel the BA and get lots of income that way.

exp > coins

 
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Topic: Anti-Idle: The Game / Achievements - Incentive?

Achievements used to be for red coins.
Now I don’t see what achievements do,
Do they help anything?
And in some places I see people mention red coins, but then, where are they?

What’s the reward for achievements now?

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by arit3:

@oxxyjoe,

I love your ideas. Your version of my idea is better.. I quite agree, I guess. Although it hurts what shreds of my pride remain… sniff…sob…

Anyway, I think the arcade game idea rocks! My idea: TETRIS with each block stamped with AI:TG like lego bricks.

Well, I haven’t even done the defend mission, your version is talking about making it where rings give pixels more often? That’s another aspect

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by SourFoe:

1. Yes

2. It would be keyboard operated, and just think: TRON

3 The TCG is awesome,
Something to make the lvl 8 thing more interesting than smashing a brick wall

4. I’ve seen some really cool stuff in the art thread. We could have silly outfits, and they Could have “effects,” but those effects would be geared more toward macro-game elements than just stats or drops. Like, “2% chance for a insta-progress upon getting hit” for a clown-hat. Shrug

5. When we had a “ragdoll” to put a hat and clothes on (and didn’t affect the game at all), his round head was what you had in the stadium instead of a square.
Think of the awesome-face.
Ok, maybe leave the squares alone. But hey let’s make it more like Excitebike :D :D

6. Haven’t seen that, but I was thinking along the lines of like,
random duck-hunt action in the middle of whatever you’re doing? lol
Shoot the random UFO and get something?

7. Yeah blended in is what I mean, not obvious so like, of course everyone would read the walkthrough (well, almost)
Just something to give the B.A art more attention

8. :D The game’s without a purpose,
So
there
lol Ty for the response:)

 
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Topic: Anti-Idle: The Game / Problem loading TFCG decks

Originally posted by Tukkun:

Also make sure you’re copying just this:

6,6,6,6,6,6,6,10,10,42,42,42,42,130,130,150,150,150,150,180,180,180,180,191,191,191,191,243,243,243,243,243,243

That worked. Thanks!

 
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Topic: Anti-Idle: The Game / Suggestions!

I’d like to suggest some simple yet perhaps zany ideas,

1. A new BA area featuring creatures from the card game.

2. A new arcade game
(a game within a game like, Anti-Anti-Idle. Think Snake(where you pick up the dots) except, the dots move, and you try as long as possible to avoid them

3. A new card called “Tukkun Wins.” It is played by the level 8 opponent, and well you can pretty much imagine something incredibly silly yourself,
Perhaps it would give him 99 defense and +25 HP
3.5 The card-AI seems to waste cards sometimes as well as have an excess of resources, not sure if that’s a priority

4. The game used to have customizability in ‘house’ area. I realize it was very trivial, but, I suggest equippable “fashion” items in the B.A. that do not affect stats and are logistically worn over the battle gear, (So the battle gear is still active, but the fashion gear is what is visible.)

5. Maybe bring back the old Roll-y heads in the stadium? I miss that.

6. Something with a bow and arrow.

7. Puzzle pieces (borrowing from Arit here)
Have there be scattered “things” in the B-A area, that blend into the background, and that do not do anything when you “mouse over them”, and upon finding all of them, you choose a reward. The process is repeatable, and each time, you can choose slightly better rewards.

8. Another stock market, this time for a totally unique “alien” currency, with absolutely no use.

Thanks for hearing these ideaz :D

 
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Topic: Anti-Idle: The Game / Problem loading TFCG decks

Originally posted by Midknight226:

Make sure the that you have match the cards up there. If a card says upgraded that means it must be upgraded (obviously), but if it does not say upgraded then make sure you have the non upgraded version.

I directly copy the code and then go to the loader and paste it, and it says I lack about five red upgraded generators and an upgraded elite imp. I have all the cards.
Am I supposed to only paste a portion of the text and not all of it? I’ve tried a few different things without success.

 
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Topic: Anti-Idle: The Game / Problem loading TFCG decks

I paste the code and hit load, and when I do it says invalid deck and that I don’t have cards that I actually do.

PvP / Deck Load Code: 
6,6,6,6,6,6,6,10,10,42,42,42,42,130,130,150,150,150,150,180,180,180,180,191,191,191,191,243,243,243,243,243,243

Game Script: 
addNewFCGDeck ('oxxyjoe', [6,6,6,6,6,6,6,10,10,42,42,42,42,130,130,150,150,150,150,180,180,180,180,191,191,191,191,243,243,243,243,243,243])

Deck List:
7 (Upgraded) Red Generator
2 (Upgraded) Green Generator
4 (Upgraded) Elite Imp
2 (Upgraded) Time Warp
4 (Upgraded) Greater Heal
4 (Upgraded) Stat Wipeout
4 Monster Heal
6 Attack Removal

Any help?

 
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Topic: Anti-Idle: The Game / Tukkun FCG: Deck against lvl8 ?

tukkun has zombify which hurts your regen. Just saying.
Interesting about using poison :) He does also have cures, but I’ll have to try that one! Thanks

 
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Topic: Anti-Idle: The Game / FCG deckbuilding theory

As far as battling level 8, I’m currently trying to, and it seems at best to be a 1 in 4 chance of having a chance, I’m using the elite imp + heal strategy.

The AI uses permas automatically, even if it already used monster heal, so I have no monster removal cards in my anti-8 deck. Anyone have any useful decks for battling level 7 without having awesome faces yet?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Cool.